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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
+#define __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
+
+#include "ApexPreview.h"
+
+#include "ApexSDKIntl.h"
+#include "ForceFieldPreview.h"
+#include "RenderDebugInterface.h"
+#include "ForceFieldAssetImpl.h"
+
+#include "ApexRWLockable.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+
+namespace nvidia
+{
+namespace forcefield
+{
+
+/*
+ APEX asset preview explosion asset.
+ Preview.
+*/
+class ForceFieldAssetPreviewImpl : public ForceFieldPreview, public ApexResource, public ApexPreview, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ForceFieldAssetPreviewImpl(const ForceFieldPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, ForceFieldAssetImpl* myForceFieldAsset, AssetPreviewScene* previewScene);
+ void drawForceFieldPreview(void);
+ void drawForceFieldPreviewUnscaled(void);
+ void drawForceFieldPreviewScaled(void);
+ void drawForceFieldPreviewIcon(void);
+ void drawForceFieldBoundaries(void);
+ void drawForceFieldWithCylinder();
+ void destroy();
+
+ void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
+ const PxMat44 getPose() const;
+
+ // from RenderDataProvider
+ void lockRenderResources(void);
+ void unlockRenderResources(void);
+ void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
+
+ // from Renderable.h
+ void dispatchRenderResources(UserRenderer& renderer);
+ PxBounds3 getBounds(void) const;
+
+ // from ApexResource.h
+ void release(void);
+
+ void setDetailLevel(uint32_t detail);
+
+ typedef struct
+ {
+ float x, y;
+ } point2;
+
+private:
+
+ ~ForceFieldAssetPreviewImpl();
+ PxMat44 mPose; // the pose for the preview rendering
+ ApexSDK* mApexSDK; // pointer to the APEX SDK
+ ForceFieldAssetImpl* mAsset; // our parent ForceField Asset
+ RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
+ // preview stuff
+ uint32_t mDrawGroupIconScaled; // the ApexDebugRenderer draw group for the Icon
+ uint32_t mDrawGroupCylinder;
+ uint32_t mPreviewDetail; // the detail options of the preview drawing
+ float mIconScale; // the scale for the icon
+ AssetPreviewScene* mPreviewScene;
+
+ bool mDrawWithCylinder;
+
+ void drawIcon(void);
+ void drawMultilinePoint2(const point2* pts, uint32_t numPoints, uint32_t color);
+ void setIconScale(float scale);
+
+ void setPose(PxMat44 pose);
+
+ void toggleDrawPreview();
+ void setDrawGroupsPoseScaled();
+};
+
+}
+} // end namespace nvidia
+
+#endif // __FORCEFIELD_ASSET_PREVIEW_IMPL_H__