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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __MODULE_FORCEFIELD_IMPL_H__
#define __MODULE_FORCEFIELD_IMPL_H__
#include "Apex.h"
#include "ModuleForceField.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "ModuleBase.h"
#include "ApexSDKHelpers.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
#include "ModuleForceFieldRegistration.h"
namespace nvidia
{
namespace apex
{
class SceneIntl;
class ModuleFieldSamplerIntl;
}
namespace forcefield
{
class ForceFieldAssetImpl;
class ForceFieldAssetAuthoringImpl;
class ForceFieldScene;
class ModuleForceFieldDesc : public ApexDesc
{
public:
/**
\brief Constructor sets to default.
*/
PX_INLINE ModuleForceFieldDesc()
{
setToDefault();
}
/**
\brief (re)sets the structure to the default.
*/
PX_INLINE void setToDefault()
{
ApexDesc::setToDefault();
moduleValue = 0;
}
/**
Returns true if an object can be created using this descriptor.
*/
PX_INLINE bool isValid() const
{
return ApexDesc::isValid();
}
/**
ModuleBase configurable parameter.
*/
uint32_t moduleValue;
};
class ModuleForceFieldImpl : public ModuleForceField, public ModuleIntl, public ModuleBase, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ModuleForceFieldImpl(ApexSDKIntl* sdk);
~ModuleForceFieldImpl();
void init(const ModuleForceFieldDesc& explosionDesc);
// base class methods
void init(NvParameterized::Interface&) {}
NvParameterized::Interface* getDefaultModuleDesc();
void release()
{
ModuleBase::release();
}
void destroy();
const char* getName() const
{
return ModuleBase::getName();
}
ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
void releaseModuleSceneIntl(ModuleSceneIntl&);
uint32_t forceLoadAssets();
AuthObjTypeID getModuleID() const;
RenderableIterator* createRenderableIterator(const Scene&);
AuthObjTypeID getForceFieldAssetTypeID() const;
uint32_t getModuleValue() const
{
READ_ZONE();
return mModuleValue;
}
ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
protected:
ForceFieldScene* getForceFieldScene(const Scene& apexScene);
ResourceList mAuthorableObjects;
ResourceList mForceFieldScenes;
uint32_t mModuleValue;
ModuleFieldSamplerIntl* mFieldSamplerModule;
friend class ForceFieldAssetImpl;
private:
ForceFieldModuleParams* mModuleParams;
};
}
} // end namespace nvidia
#endif // __MODULE_FORCEFIELD_IMPL_H__
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