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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __MODULE_FORCEFIELD_IMPL_H__
+#define __MODULE_FORCEFIELD_IMPL_H__
+
+#include "Apex.h"
+#include "ModuleForceField.h"
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ModuleBase.h"
+
+#include "ApexSDKHelpers.h"
+#include "ApexRWLockable.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+#include "ModuleForceFieldRegistration.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+class ModuleFieldSamplerIntl;
+}
+namespace forcefield
+{
+
+class ForceFieldAssetImpl;
+class ForceFieldAssetAuthoringImpl;
+class ForceFieldScene;
+
+class ModuleForceFieldDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief Constructor sets to default.
+ */
+ PX_INLINE ModuleForceFieldDesc()
+ {
+ setToDefault();
+ }
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ moduleValue = 0;
+ }
+
+ /**
+ Returns true if an object can be created using this descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ return ApexDesc::isValid();
+ }
+
+ /**
+ ModuleBase configurable parameter.
+ */
+ uint32_t moduleValue;
+};
+
+
+class ModuleForceFieldImpl : public ModuleForceField, public ModuleIntl, public ModuleBase, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ModuleForceFieldImpl(ApexSDKIntl* sdk);
+ ~ModuleForceFieldImpl();
+
+ void init(const ModuleForceFieldDesc& explosionDesc);
+
+ // base class methods
+ void init(NvParameterized::Interface&) {}
+ NvParameterized::Interface* getDefaultModuleDesc();
+ void release()
+ {
+ ModuleBase::release();
+ }
+ void destroy();
+ const char* getName() const
+ {
+ return ModuleBase::getName();
+ }
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
+ void releaseModuleSceneIntl(ModuleSceneIntl&);
+ uint32_t forceLoadAssets();
+ AuthObjTypeID getModuleID() const;
+ RenderableIterator* createRenderableIterator(const Scene&);
+
+ AuthObjTypeID getForceFieldAssetTypeID() const;
+
+ uint32_t getModuleValue() const
+ {
+ READ_ZONE();
+ return mModuleValue;
+ }
+
+ ModuleFieldSamplerIntl* getInternalModuleFieldSampler();
+
+protected:
+ ForceFieldScene* getForceFieldScene(const Scene& apexScene);
+
+ ResourceList mAuthorableObjects;
+
+ ResourceList mForceFieldScenes;
+
+ uint32_t mModuleValue;
+
+ ModuleFieldSamplerIntl* mFieldSamplerModule;
+
+ friend class ForceFieldAssetImpl;
+
+private:
+
+ ForceFieldModuleParams* mModuleParams;
+};
+
+}
+} // end namespace nvidia
+
+#endif // __MODULE_FORCEFIELD_IMPL_H__