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Diffstat (limited to 'APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h')
| -rw-r--r-- | APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h b/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h new file mode 100644 index 00000000..f7b99b86 --- /dev/null +++ b/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h @@ -0,0 +1,136 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __MODULE_FORCEFIELD_IMPL_H__ +#define __MODULE_FORCEFIELD_IMPL_H__ + +#include "Apex.h" +#include "ModuleForceField.h" +#include "ApexSDKIntl.h" +#include "ModuleIntl.h" +#include "ModuleBase.h" + +#include "ApexSDKHelpers.h" +#include "ApexRWLockable.h" +#include "ReadCheck.h" +#include "WriteCheck.h" +#include "ModuleForceFieldRegistration.h" + +namespace nvidia +{ +namespace apex +{ +class SceneIntl; +class ModuleFieldSamplerIntl; +} +namespace forcefield +{ + +class ForceFieldAssetImpl; +class ForceFieldAssetAuthoringImpl; +class ForceFieldScene; + +class ModuleForceFieldDesc : public ApexDesc +{ +public: + + /** + \brief Constructor sets to default. + */ + PX_INLINE ModuleForceFieldDesc() + { + setToDefault(); + } + /** + \brief (re)sets the structure to the default. + */ + PX_INLINE void setToDefault() + { + ApexDesc::setToDefault(); + moduleValue = 0; + } + + /** + Returns true if an object can be created using this descriptor. + */ + PX_INLINE bool isValid() const + { + return ApexDesc::isValid(); + } + + /** + ModuleBase configurable parameter. + */ + uint32_t moduleValue; +}; + + +class ModuleForceFieldImpl : public ModuleForceField, public ModuleIntl, public ModuleBase, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + ModuleForceFieldImpl(ApexSDKIntl* sdk); + ~ModuleForceFieldImpl(); + + void init(const ModuleForceFieldDesc& explosionDesc); + + // base class methods + void init(NvParameterized::Interface&) {} + NvParameterized::Interface* getDefaultModuleDesc(); + void release() + { + ModuleBase::release(); + } + void destroy(); + const char* getName() const + { + return ModuleBase::getName(); + } + + ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*); + void releaseModuleSceneIntl(ModuleSceneIntl&); + uint32_t forceLoadAssets(); + AuthObjTypeID getModuleID() const; + RenderableIterator* createRenderableIterator(const Scene&); + + AuthObjTypeID getForceFieldAssetTypeID() const; + + uint32_t getModuleValue() const + { + READ_ZONE(); + return mModuleValue; + } + + ModuleFieldSamplerIntl* getInternalModuleFieldSampler(); + +protected: + ForceFieldScene* getForceFieldScene(const Scene& apexScene); + + ResourceList mAuthorableObjects; + + ResourceList mForceFieldScenes; + + uint32_t mModuleValue; + + ModuleFieldSamplerIntl* mFieldSamplerModule; + + friend class ForceFieldAssetImpl; + +private: + + ForceFieldModuleParams* mModuleParams; +}; + +} +} // end namespace nvidia + +#endif // __MODULE_FORCEFIELD_IMPL_H__ |