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diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator.html deleted file mode 100644 index 61e3a41..0000000 --- a/subpages/Comments/Terrain_Generator.html +++ /dev/null @@ -1,490 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p2" href="#p2">About - Terrain Generator</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: May 26th, 2003 - 4:04:41 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a - completely different direction. Unlike traditional generators where the user must depend solely on the - generators generation abilities, this generator gives its users complete 3D control over what their - terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a - combination of many powerful generation options. They then have several tools at their disposal to - literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for - latter use and exported to a .map file for use in any map editing programs for Quake engine based - games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf - or .vmf file for use in Hammer or any number of other supported formats.</p> - - <b>Screenshots:</b> - <div style="text-align: center"> - <br> - <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator" - title="Terrain Generator"> - <br><br> - <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator" - title="Terrain Generator"> - <br><br> - <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator" - title="Terrain Generator - Texture browser."> - <br><br> - </div> - - <b>Features:</b> - <ul> - <li>Full 3D control over the appearance of your terrain.</li> - <li>Nine tools to help you shape your terrain.</li> - <li>Fractal terrain generation via eleven unique configurable algorithms.</li> - <li>Heightmap terrain generation.</li> - <li>Multi level Undo, Redo and Revert.</li> - <li>Four render modes: Textured, Solid, Wireframe, and Points.</li> - <li>Several different styles of lightmaps.</li> - <li>Lots of additional display options.</li> - <li>Save your terrain as a .tgm file for latter editing.</li> - <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li> - <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based - games.</li> - <li>Texture browser.</li> - <li>Simple vertex locking.</li> - <li>Recent .tgm file menu.</li> - <li>Quick and easy setup.</li> - <li>100% Free.</li> - </ul> - - <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b> - <br><br> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span - class="right">[ 146640 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span - class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant - stop playing with it =]<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span - class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great - tool! but ít don´t starts (if downloaded - every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" - alt="exhausted"><br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Could you elaborate on that?<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span - class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - thank you so much for a wonderul yet powerfull tool<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span - class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> - <div class="space"></div> - </div> - <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" - height="32" alt="sad"><br><s>where else can I get that ?</s><br> - sorry, just working. had a problem with my connection...<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span - class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" - alt="happy"><br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span - class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> - <br> - I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file - and bring it back into TM?<br> - <br> - That would be very helpful as sometimes it's nice to adjust the terrain around things you have built - rather than just around the terrain generated.<br> - <br> - Since map files are jest a type of txt format and things built in a map editor are the same type of - polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter - you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> - Maybe that's over simplifying it, I hope not. <br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> - <br> - I understand it would not convert entities which could be eliminated prior to conversion or left out of - the map file when exported out of a game editor by the creator to get around that problem.<br> - <br> - Anyway, it's just a suggestion but I sure hope you would add that feature.<br> - <br> - Thank you and take care,<br> - <br> - cdunde<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much - work.<br> - <br> - <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span - class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> - <br> - I have been messing arround with TG since a few days now and found the max you can go without other - buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your - r_speeds and FPS in Halflife.<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span - class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - where can i get a map converter that will do bsp to rmf.. anyone know?<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the - required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon - flickers rapidly so you cannot see what it says.<br> - <br> - In the old version, the Flatten tool worked virtually instantaneously.<br> - <br> - Is there an adjustment?<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> - <div class="space"></div> - </div> - <div class="content">Yep:<ol> - <li>From the <i>Tools</i> menu select <i>Options</i>.</li> - <li>Go to the <i>Tools</i> tab.</li> - <li>Go to the <i>Flatten</i> tab.</li> - <li>Unckeck <i>Smart Code</i>.</li> - </ol> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Sorry for the double post: I did not realise that the forums were interlinked.<br> - <br> - Flatten now works as before. Thanks very much for that.<br> - <br> - Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know - that this was not a good thing as far as some other programs are concerned.<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox - card doesn't cause flickering icons but my ATI card does.<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span - class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - I think it could also have somthing to do with drivers. I know that sime applications used to flicker, - but they no longer do for some reason.<br> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> - - </div> - <div class="main_sidebar"> - <div class="group"> - <div class="heading1"><span class="title">Terrain Generator</span></div> - <div class="content"><span class="title">» <a - href="../../pages/Terrain_Generator.html">About</a></span><br> - <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> - <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision - 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