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authorMaxxiii <[email protected]>2020-09-15 17:11:45 +0300
committerMaxxiii <[email protected]>2020-09-15 17:11:45 +0300
commitc96ad7fb1af393efc7c06cf275001a7156a9b36d (patch)
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@@ -82,9 +82,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1982"
@@ -337,9 +336,110 @@
</div>
<div class="content">Nem, can you upload your version of nvDTX?</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3451"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2010 - 6:21:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The version I am using is available <a
+ href="https://web.archive.org/web/20160321152846/http://developer.nvidia.com/object/dds_utilities_legacy.html">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3551"
+ href="index.php?a=4272">ScarT</a></span><span class="right">Posted: Apr 4th, 2011 - 12:12:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there really no way to build VTFLib under VS2010?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3552"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2011 - 9:30:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't offer official support because I rely on features of nvDXT that were removed
+ when nVidia rewrote the library.<br /><br />That said, you have a few options:<ol>
+ <li>Disable write support (#define USE_NVDXT 0) to remove all nvDXT dependencies and convert the
+ solution to 2010. You will still be able to read .vtf files.</li>
+ <li>Convert the solution to 2010 and compile anyway. The lib files should be binary compatible. Your
+ embedded manifest will probably be wrong but you can either hand edit it or override it.</li>
+ <li>Convert the solution to 2010 and use the &quot;Platform Toolset&quot; option to compile against
+ v80. You will need to <a
+ href="https://web.archive.org/web/20160321152846/http://nanlee.wordpress.com/2010/11/06/building-against-msvc2005-toolset-using-msvc2010/">add
+ this option</a>.</li>
+ </ol>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3555"
+ href="index.php?a=4276">JoeShmoe</a></span><span class="right">Posted: Apr 9th, 2011 - 2:52:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not going to try to hide the fact that I've always been lost when it comes to
+ software licenses. I'm writing a program that needs to convert vtf to bmp. Under the GPL and LGPL, what
+ do I need to include if I wish to package VTFCmd with my program when I distribute it?<br />
+ <br />
+ Great library, btw.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3558"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 10th, 2011 - 3:10:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFLib is LGPL, so you can link against it and use it in your code without any
+ requirements on the licensing of your code or the resulting binary. That is you can do whatever you
+ want, you just have to make any changes to the library itself available upon request.<br />
+ <br />
+ If you want to include VTFCmd and launch it from your application's binary to do the conversion, the
+ same constraints apply, only changes to the code in VTFCmd need to be available upon request.<br />
+ <br />
+ Keeping intact the VTFLib (LGPL) or VTFCmd (GPL) license is the only other requirement. This can be
+ fulfilled by copying the appropriate license file to the folder you install the binaries to (e.g. rename
+ &quot;LGPL.txt&quot; to &quot;VTFLib License.txt&quot; and place that file in the same location of
+ VTFLib.dll.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3689"
+ href="index.php?a=4486">Typhox</a></span><span class="right">Modified: Feb 18th, 2012 - 3:58:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sad, I can't use it in my Project because it doesn't support mingw and due to
+ licensing issues I can't modify the files to be usable with Qt :(<br />
+ <br />
+ Anyway, I'm going to use VTFCmd then...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3703"
+ href="index.php?a=4515">jack5500</a></span><span class="right">Posted: Apr 13th, 2012 - 5:59:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Why does my input texture have to in the power of 2 when i use VTFCMD, but not when I
+ use VTFEDIT? <br />
+ That really bugs me :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3899"
+ href="index.php?a=12744">maple</a></span><span class="right">Posted: Mar 25th, 2014 - 3:14:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">great&amp;#65281;<br />
+ to jack5500&amp;#65306;if u want to use vtfcmd, u need ro add &quot;-resize&quot; option.</div>
+ </div><br />
+
</div>
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