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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-013-261/+261
| | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture.
* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-0/+25
| | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting.
* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-311-0/+8
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-30/+0
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-191-1/+1
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-164-50/+676
| | | | paranoia commit.
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-0910-0/+1803