| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove CUDA Toolkit dependencyHEADmasterNRD_like_API | sabdulajees | 2017-02-15 | 5 | -13/+14 |
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| * | Removing commented out script code | Halldor Fannar | 2016-08-26 | 1 | -7/+1 |
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| * | Removed nvsf_ prefix from all shader variables. | Jason Maskell | 2016-08-01 | 18 | -444/+582 |
| | | | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture. | ||||
| * | Don't need FindDirectX anymore, so deleted it and modified the cmake files. | Jason Maskell | 2016-07-28 | 4 | -230/+6 |
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| * | Re-added the VS2013 project generation | Jason Maskell | 2016-07-26 | 1 | -5/+5 |
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| * | Added Packman support - now the GenerateProjects.bat uses Packman to pull ↵ | Jason Maskell | 2016-07-26 | 16 | -36/+249 |
| | | | | | | | dependencies specified in WaveWorksDependencies.xml Finders of these dependencies are modified to look in the Packman repo. | ||||
| * | Modified finders to take Visual Studio platform into account when finding ↵ | Jason Maskell | 2016-07-25 | 3 | -9/+35 |
| | | | | | libs. Will need to be modified further for use with PackMan | ||||
| * | Had some compilation issues without previously generated code, fixed now. | Jason Maskell | 2016-07-25 | 7 | -26/+24 |
| | | | | | | | Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found. | ||||
| * | Renamed Logger.h to GFSDK_Logger.h since it's a shared header. | Jason Maskell | 2016-05-31 | 12 | -144/+211 |
| | | | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting. | ||||
| * | Added support for RFC 104, the logging interface: ↵ | Jason Maskell | 2016-05-31 | 25 | -63/+396 |
| | | | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object. | ||||
| * | Added path to opengl media search path. Removed commented out code left over ↵ | Jason Maskell | 2016-05-25 | 3 | -12/+5 |
| | | | | | from old DXUT in d3d11 test. | ||||
| * | Excised D3D9 and 10 support from library. | Jason Maskell | 2016-05-25 | 23 | -5027/+8 |
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| * | Added OpenGL sample - compiles and runs but doesn't work. | Jason Maskell | 2016-05-23 | 10 | -3/+2088 |
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| * | Moved media to a more central location. | Jason Maskell | 2016-05-23 | 53 | -1125/+18 |
| | | | | | Changed CMake to compile shaders to that new location. | ||||
| * | Sample now compiles cleanly, doesn't run yet due to media path issues. | Jason Maskell | 2016-05-19 | 5 | -31/+38 |
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| * | Lots more conversion work done, not quite compiling yet. Paranoia commit. | Jason Maskell | 2016-05-19 | 7 | -173/+220 |
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| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 32 | -164/+7189 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Added the ability to specify the "media" directory for the test project. | Jason Maskell | 2016-05-16 | 5 | -7/+20 |
| | | | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 45 | -39428/+482 |
| | | | | | paranoia commit. | ||||
| * | Project now compiles with Cmake. | Jason Maskell | 2016-05-12 | 7 | -26/+95 |
| | | | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib | ||||
| * | Restructuring starts. Got some initial CMake problems sorted. Need to extend. | Jason Maskell | 2016-05-12 | 134 | -78420/+671 |
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| * | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks | Jason Maskell | 2016-05-09 | 1 | -0/+28 |
| |\ | | | | | | | | | Conflicts: .gitignore | ||||
| | * | Initial commit | Jason Maskell | 2016-05-09 | 1 | -0/+28 |
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| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 702 | -0/+2380228 |