| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed nvsf_ prefix from all shader variables. | Jason Maskell | 2016-08-01 | 3 | -261/+261 |
| * | Renamed Logger.h to GFSDK_Logger.h since it's a shared header. | Jason Maskell | 2016-05-31 | 1 | -0/+25 |
| * | Added support for RFC 104, the logging interface: https://docs.google.com/doc... | Jason Maskell | 2016-05-31 | 1 | -0/+8 |
| * | Excised D3D9 and 10 support from library. | Jason Maskell | 2016-05-25 | 1 | -30/+0 |
| * | D3D11 test is compiling and running with a rendering error (ocean is grey and... | Jason Maskell | 2016-05-19 | 1 | -1/+1 |
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoi... | Jason Maskell | 2016-05-16 | 4 | -50/+676 |
| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 10 | -0/+1803 |