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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-013-261/+261
* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-0/+25
* Added support for RFC 104, the logging interface: https://docs.google.com/doc...Jason Maskell2016-05-311-0/+8
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-30/+0
* D3D11 test is compiling and running with a rendering error (ocean is grey and...Jason Maskell2016-05-191-1/+1
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoi...Jason Maskell2016-05-164-50/+676
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-0910-0/+1803