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| author | Jason Maskell <[email protected]> | 2016-05-19 11:56:51 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-19 11:56:51 +0200 |
| commit | 67e62061658d90b9491c55544bb419f91a0c5c08 (patch) | |
| tree | 8769085a7916ae6e8b4fa6cb61a7d56018704396 /include | |
| parent | Added the ability to specify the "media" directory for the test project. (diff) | |
| download | waveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.tar.xz waveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.zip | |
D3D11 test is compiling and running with a rendering error (ocean is grey and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
Diffstat (limited to 'include')
| -rw-r--r-- | include/GFSDK_WaveWorks_Attributes.fxh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/GFSDK_WaveWorks_Attributes.fxh b/include/GFSDK_WaveWorks_Attributes.fxh index d887f8c..840243c 100644 --- a/include/GFSDK_WaveWorks_Attributes.fxh +++ b/include/GFSDK_WaveWorks_Attributes.fxh @@ -14,7 +14,7 @@ * or patent rights of NVIDIA Corporation. No third party distribution is allowed unless * expressly authorized by NVIDIA. Details are subject to change without notice. * This code supersedes and replaces all information previously supplied. - * NVIDIA Corporation products are not authorized for use as critical + * NVIDIA Corporation products are not authorized for use as critic * components in life support devices or systems without express written approval of * NVIDIA Corporation. * |