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authorJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
committerJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
commit67e62061658d90b9491c55544bb419f91a0c5c08 (patch)
tree8769085a7916ae6e8b4fa6cb61a7d56018704396 /include
parentAdded the ability to specify the "media" directory for the test project. (diff)
downloadwaveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.tar.xz
waveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.zip
D3D11 test is compiling and running with a rendering error (ocean is grey and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
Diffstat (limited to 'include')
-rw-r--r--include/GFSDK_WaveWorks_Attributes.fxh2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/GFSDK_WaveWorks_Attributes.fxh b/include/GFSDK_WaveWorks_Attributes.fxh
index d887f8c..840243c 100644
--- a/include/GFSDK_WaveWorks_Attributes.fxh
+++ b/include/GFSDK_WaveWorks_Attributes.fxh
@@ -14,7 +14,7 @@
* or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
* expressly authorized by NVIDIA. Details are subject to change without notice.
* This code supersedes and replaces all information previously supplied.
- * NVIDIA Corporation products are not authorized for use as critical
+ * NVIDIA Corporation products are not authorized for use as critic
* components in life support devices or systems without express written approval of
* NVIDIA Corporation.
*