diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/renderer/include | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include')
45 files changed, 45 insertions, 45 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h index a7431694..65fbac6a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GL_INCLUDES_H #define GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h index 0f6f2818..165dc4c3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_H #define RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h index 3684ab78..9595c90f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h index a962fdd8..99a88159 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h index c9c7fed4..8dd9ce77 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CLOTH_SHAPE_H #define RENDERER_CLOTH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h index 3cfdaaa1..e0092829 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_COLOR_H #define RENDERER_COLOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h index 327f39ad..72fbd783 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CONFIG_H #define RENDERER_CONFIG_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h index 0ae15933..150faa3d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DESC_H #define RENDERER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h index 2f8d13a1..7c82ed5e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_H #define RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h index 608f0224..59665c94 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H #define RENDERER_DIRECTIONAL_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h index 4bf98357..52995e9d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_FOUNDATION_H #define RENDERER_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h index 33b5b239..8b4f585b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h index 4b70b780..44d056ef 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_H #define RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h index f9f4a43b..138b2731 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_DESC_H #define RENDERER_INDEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h index f3514c21..79bfdee0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_H #define RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h index de1434b4..8e6616a3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_DESC_H #define RENDERER_INSTANCEBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h index 7df4b587..0968d6b1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INTEROPABLE_BUFFER_H #define RENDERER_INTEROPABLE_BUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h index bdd02cd9..dc38f540 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h index 7a445c34..0b4c372f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_DESC_H #define RENDERER_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h index f5332991..3b299e45 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_H #define RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h index 8907041c..f8e51a89 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_DESC_H #define RENDERER_MATERIAL_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h index f2efbf0a..6f2de2eb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_INSTANCE_H #define RENDERER_MATERIAL_INSTANCE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h index 53c1f462..7a8de8da 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h index 40a1dcf5..3f038a34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_H #define RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h index ebc8f7e7..fb93a089 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_CONTEXT_H #define RENDERER_MESH_CONTEXT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h index cde89b5e..4ee2ec48 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_DESC_H #define RENDERER_MESH_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h index 06cb4547..711d945f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_SHAPE_H #define RENDERER_MESH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h index 80dfc890..86aba09c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h index 5a1dcd65..051e7cac 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PROJECTION_H #define RENDERER_PROJECTION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h index 164ed6e9..b554a1ee 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h index 21162b55..e87a1c51 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h index 12c8bf30..0d9cb6a7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_H #define RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h index 4638e0d8..d900e353 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_DESC_H #define RENDERER_SPOT_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h index 566b3988..46a2fa39 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_H #define RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h index 5a6754cd..4ac4a19f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_DESC_H #define RENDERER_TARGET_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h index e94ac25e..25c730c8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a terrain mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h index 40c88ae6..ca145473 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_H #define RENDERER_TEXTURE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h index 508a623f..a256f700 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_H #define RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h index 3887bc2f..bc0c0510 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_DESC_H #define RENDERER_TEXTURE_2D_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h index b1907b0f..9ebbe19a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_DESC_H #define RENDERER_TEXTURE_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h index 29d5f440..a24657dc 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h index 2a946f37..148d53b8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_H #define RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h index f60384de..fbd2c543 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_DESC_H #define RENDERER_VERTEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h index ffbf9bac..289f888f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_WINDOW_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h index 92069616..3c482389 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_GL_INCLUDES_H #define WINDOWS_GL_INCLUDES_H |