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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/renderer/include
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h2
45 files changed, 45 insertions, 45 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
index a7431694..65fbac6a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GL_INCLUDES_H
#define GL_INCLUDES_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
index 0f6f2818..165dc4c3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_H
#define RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
index 3684ab78..9595c90f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererBoxShape : convenience class for generating a box mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
index a962fdd8..99a88159 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererCapsuleShape : convenience class for generating a capsule mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
index c9c7fed4..8dd9ce77 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CLOTH_SHAPE_H
#define RENDERER_CLOTH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
index 3cfdaaa1..e0092829 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_COLOR_H
#define RENDERER_COLOR_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
index 327f39ad..72fbd783 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CONFIG_H
#define RENDERER_CONFIG_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
index 0ae15933..150faa3d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DESC_H
#define RENDERER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
index 2f8d13a1..7c82ed5e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_H
#define RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
index 608f0224..59665c94 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H
#define RENDERER_DIRECTIONAL_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
index 4bf98357..52995e9d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_FOUNDATION_H
#define RENDERER_FOUNDATION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
index 33b5b239..8b4f585b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
index 4b70b780..44d056ef 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_H
#define RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
index f9f4a43b..138b2731 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_DESC_H
#define RENDERER_INDEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
index f3514c21..79bfdee0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_H
#define RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
index de1434b4..8e6616a3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_DESC_H
#define RENDERER_INSTANCEBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
index 7df4b587..0968d6b1 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INTEROPABLE_BUFFER_H
#define RENDERER_INTEROPABLE_BUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
index bdd02cd9..dc38f540 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
index 7a445c34..0b4c372f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_DESC_H
#define RENDERER_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
index f5332991..3b299e45 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_H
#define RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
index 8907041c..f8e51a89 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_DESC_H
#define RENDERER_MATERIAL_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
index f2efbf0a..6f2de2eb 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_INSTANCE_H
#define RENDERER_MATERIAL_INSTANCE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
index 53c1f462..7a8de8da 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
index 40a1dcf5..3f038a34 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_H
#define RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
index ebc8f7e7..fb93a089 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_CONTEXT_H
#define RENDERER_MESH_CONTEXT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
index cde89b5e..4ee2ec48 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_DESC_H
#define RENDERER_MESH_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
index 06cb4547..711d945f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_SHAPE_H
#define RENDERER_MESH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
index 80dfc890..86aba09c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
index 5a1dcd65..051e7cac 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PROJECTION_H
#define RENDERER_PROJECTION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
index 164ed6e9..b554a1ee 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
index 21162b55..e87a1c51 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
index 12c8bf30..0d9cb6a7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_H
#define RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
index 4638e0d8..d900e353 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_DESC_H
#define RENDERER_SPOT_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
index 566b3988..46a2fa39 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_H
#define RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
index 5a6754cd..4ac4a19f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_DESC_H
#define RENDERER_TARGET_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
index e94ac25e..25c730c8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererTerrainShape : convenience class for generating a terrain mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
index 40c88ae6..ca145473 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_H
#define RENDERER_TEXTURE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
index 508a623f..a256f700 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_H
#define RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
index 3887bc2f..bc0c0510 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_DESC_H
#define RENDERER_TEXTURE_2D_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
index b1907b0f..9ebbe19a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_DESC_H
#define RENDERER_TEXTURE_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
index 29d5f440..a24657dc 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_UTILS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
index 2a946f37..148d53b8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_H
#define RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
index f60384de..fbd2c543 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_DESC_H
#define RENDERER_VERTEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
index ffbf9bac..289f888f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_WINDOW_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
index 92069616..3c482389 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_GL_INCLUDES_H
#define WINDOWS_GL_INCLUDES_H