diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework')
239 files changed, 239 insertions, 239 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h index c1e0c421..2350179d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h index e66e17ee..8a1f2353 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef FRAMEWORK_FOUNDATION_H #define FRAMEWORK_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h index 8abc6761..ef973d0e 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef ODBLOCK_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h index 69e4e34f..4d698495 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ACTOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h index 567d1dde..cc37a877 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_APPLICATION_H #define SAMPLE_APPLICATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h index 572f915d..ff0ad7f4 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLEFRAMEWORK_ARRAY #define SAMPLEFRAMEWORK_ARRAY diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h index 0dbc6687..2964f634 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_H #define SAMPLE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h index 16a95d88..4b047191 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h index 112587fb..a54c1bcb 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_COMMANDLINE_H #define SAMPLE_COMMANDLINE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h index fd7a4ecf..abd7beca 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_DIR_MANAGER_H #define SAMPLE_DIR_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h index c0a540f9..2402a957 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FILESYSTEM_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h index 21fdc6e5..dcef522c 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H #define SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h index 402ba512..a1a1916d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_INPUT_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h index c6b2ae46..d5d00b71 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_LINE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h index 8c00dd35..8fdcbb89 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_MATERIAL_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h index 59e77cc0..2789ef7f 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_POINT_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h index 3914c7f1..b821d2eb 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TEXTURE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h index 68622222..77e5b789 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TREE_H #define SAMPLE_TREE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h index 8451ee0f..13336595 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TRIANGLE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h index 5d357437..aa5456e6 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_XML_H #define SAMPLE_XML_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp index c277f9be..d6048919 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. /*-------------------------------------------------------------*\ | | diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp index d8140aed..4ecf58e1 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <PsUtilities.h> #include <SampleApplication.h> #include <SampleCommandLine.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp index 46f58ece..5f531ec7 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAsset.h> #include "PsString.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp index e77afeb0..64112210 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #include <SampleAsset.h> #include <SampleMaterialAsset.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp index 0a89322c..4adf02be 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "FrameworkFoundation.h" #include <SampleCommandLine.h> #include <string.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp index 5477d43f..709bdf64 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleDirManager.h" #include "SampleAssetManager.h" #include "SamplePlatform.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp index 266fb9d5..1673b851 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleInputAsset.h" #include "ODBlock.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp index e44706e0..e5aa3d50 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleLineDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp index 978166f6..cba09c81 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleMaterialAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp index f7d5c7de..aeba38c4 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SamplePointDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp index 4cb5f2e6..6e86333a 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleTextureAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp index 8b89377e..2f115847 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleTree.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp index 45448a1d..15e52d30 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleTriangleDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp index 96017f58..0969f159 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan // - MACOS does not always equate to BIG_ENDIAN... fixed it for all platforms. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h index ede9ece8..f2525baa 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp index 1e024ef2..df5cee27 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #define NOMINMAX diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h index 20d51fca..a4c0a804 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_PLATFORM_H #define SAMPLE_PLATFORM_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h index 7ad146b2..4293d006 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_USER_INPUT_H #define SAMPLE_USER_INPUT_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h index ff466d78..c5aaca23 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_USER_INPUT_IDS_H #define SAMPLE_USER_INPUT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h index 324e09ca..74de1280 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_PLATFORM_H #define WINDOWS_SAMPLE_PLATFORM_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h index a5b8c6c7..cf3833ae 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_H #define WINDOWS_SAMPLE_USER_INPUT_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h index 0b494792..6e365262 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H #define WINDOWS_SAMPLE_USER_INPUT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp index d9e28c76..de5c2168 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <PsString.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp index 0913c7df..2d69db34 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleUserInput.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp index 96897e0c..c5512d8a 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMemoryMacros.h> #include <windows/WindowsSamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp index 0cd740b4..74c5afb3 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <windows/WindowsSampleUserInput.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h index a7431694..65fbac6a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GL_INCLUDES_H #define GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h index 0f6f2818..165dc4c3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_H #define RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h index 3684ab78..9595c90f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h index a962fdd8..99a88159 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h index c9c7fed4..8dd9ce77 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CLOTH_SHAPE_H #define RENDERER_CLOTH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h index 3cfdaaa1..e0092829 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_COLOR_H #define RENDERER_COLOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h index 327f39ad..72fbd783 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CONFIG_H #define RENDERER_CONFIG_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h index 0ae15933..150faa3d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DESC_H #define RENDERER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h index 2f8d13a1..7c82ed5e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_H #define RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h index 608f0224..59665c94 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H #define RENDERER_DIRECTIONAL_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h index 4bf98357..52995e9d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_FOUNDATION_H #define RENDERER_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h index 33b5b239..8b4f585b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h index 4b70b780..44d056ef 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_H #define RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h index f9f4a43b..138b2731 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_DESC_H #define RENDERER_INDEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h index f3514c21..79bfdee0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_H #define RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h index de1434b4..8e6616a3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_DESC_H #define RENDERER_INSTANCEBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h index 7df4b587..0968d6b1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INTEROPABLE_BUFFER_H #define RENDERER_INTEROPABLE_BUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h index bdd02cd9..dc38f540 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h index 7a445c34..0b4c372f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_DESC_H #define RENDERER_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h index f5332991..3b299e45 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_H #define RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h index 8907041c..f8e51a89 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_DESC_H #define RENDERER_MATERIAL_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h index f2efbf0a..6f2de2eb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_INSTANCE_H #define RENDERER_MATERIAL_INSTANCE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h index 53c1f462..7a8de8da 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h index 40a1dcf5..3f038a34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_H #define RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h index ebc8f7e7..fb93a089 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_CONTEXT_H #define RENDERER_MESH_CONTEXT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h index cde89b5e..4ee2ec48 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_DESC_H #define RENDERER_MESH_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h index 06cb4547..711d945f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_SHAPE_H #define RENDERER_MESH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h index 80dfc890..86aba09c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h index 5a1dcd65..051e7cac 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PROJECTION_H #define RENDERER_PROJECTION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h index 164ed6e9..b554a1ee 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h index 21162b55..e87a1c51 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h index 12c8bf30..0d9cb6a7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_H #define RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h index 4638e0d8..d900e353 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_DESC_H #define RENDERER_SPOT_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h index 566b3988..46a2fa39 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_H #define RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h index 5a6754cd..4ac4a19f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_DESC_H #define RENDERER_TARGET_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h index e94ac25e..25c730c8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a terrain mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h index 40c88ae6..ca145473 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_H #define RENDERER_TEXTURE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h index 508a623f..a256f700 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_H #define RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h index 3887bc2f..bc0c0510 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_DESC_H #define RENDERER_TEXTURE_2D_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h index b1907b0f..9ebbe19a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_DESC_H #define RENDERER_TEXTURE_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h index 29d5f440..a24657dc 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h index 2a946f37..148d53b8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_H #define RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h index f60384de..fbd2c543 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_DESC_H #define RENDERER_VERTEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h index ffbf9bac..289f888f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_WINDOW_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h index 92069616..3c482389 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_GL_INCLUDES_H #define WINDOWS_GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp index e8368ab9..f408d9ec 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererFoundation.h" #include <Renderer.h> #include <RendererDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp index fbf967c2..564f2970 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp index f3e04718..c401558c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp index 6304dc2d..6f6599c4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererClothShape.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp index a3979e03..2fd096a0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererColor.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp index 7cb0312c..853089de 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp index c95ea4de..57b276a3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererDirectionalLight.h> #include <RendererDirectionalLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp index 3ff97984..09834fcd 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererDirectionalLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp index 38396223..1e36aa8d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp index 546740e4..41c9f638 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererIndexBuffer.h> #include <RendererIndexBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp index 2e845cb3..a9255419 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererIndexBufferDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp index 66176abf..31885b7f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererInstanceBuffer.h> #include <RendererInstanceBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp index 7d726364..62718a50 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererInstanceBufferDesc.h> #include "foundation/PxAssert.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp index 7e43dc6c..94514f77 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererLight.h> #include <RendererLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp index e25ced6f..daaef34c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp index 5ae3d630..14cbc57d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMaterial.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp index 7d21d59b..8746e39f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMaterialDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp index f3226653..b0516e8f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMaterialInstance.h> #include <RendererMaterial.h> #include <foundation/PxAssert.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp index d86f4400..a7aa3f46 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMesh.h> #include <RendererMeshDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp index 343b81d2..c743efd6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMeshContext.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp index 774fac7d..c077d648 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMeshDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp index 893aba33..7e02543a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererMeshShape.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp index ad3193fe..e7065237 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include <PsUtilities.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp index e84fcf9b..4a1f3507 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererProjection.h> #include <math.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp index da96afb4..e9c09bc7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp index ee042798..dfdff83c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include <PsUtilities.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp index 528210d7..38e06d45 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererSpotLight.h> #include <RendererSpotLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp index 60ba3b54..28b3f95a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererSpotLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp index f6228502..b8fc29ab 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTarget.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp index 64c3fa86..a487ec39 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTargetDesc.h> #include <RendererTexture2D.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp index bdf2bfbc..c4bceda6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a box mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp index c1202aad..9c516086 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTexture.h> #include <RendererTextureDesc.h> #include "foundation/PxMath.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp index 651de9ef..e22440ab 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTexture2D.h> #include <RendererTexture2DDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp index 7ab18860..78a5aa7f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp @@ -23,5 +23,5 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTexture2DDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp index 8f942fa3..99066440 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererTextureDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp index 30ae663f..31446f22 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererVertexBuffer.h> #include <RendererVertexBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp index 1eaca7b3..64faeeed 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererVertexBufferDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp index 0f7ea2f3..38ca02c4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererWindow.h> #include <RendererMemoryMacros.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu index 2c6fb5b4..624b4162 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "PxPhysics.h" #include "PxVec4.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh index c7b60e04..a7be3c8e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh index 11cc8859..636281e0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu index 595b0066..e2a533b5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "PxPhysics.h" #include "PxVec4.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh index 94555478..5d8190cb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh index 1579da54..fefaf959 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp index 0e8b24c2..09ff0f7b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h index bc6c6c61..d6a2b73a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_H #define D3D11_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp index d5e817db..00c9776e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h index 2f2e18e6..9423054f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_DIRECTIONAL_LIGHT_H #define D3D11_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp index fac3f30f..4700cf1a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h index 8db0c624..7d00fd8d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INDEXBUFFER_H #define D3D11_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp index 03be8fce..1843ae0c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D11) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h index 71702552..a9343cef 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INSTANCEBUFFER_H #define D3D11_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp index d418201c..a47eff5d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h index 0315bfd0..02fe590b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MATERIAL_H #define D3D11_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h index 7704cef5..27f9f677 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MEMORY_MACROS_H #define D3D11_RENDERER_MEMORY_MACROS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp index 4082d644..d7d62e31 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h index 4afd9401..c426da01 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MESH_H #define D3D11_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h index b373bcbf..e710082c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_RESOURCE_MANAGER_H #define D3D11_RENDERER_RESROUCE_MAANGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp index c861e8b8..46e25421 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h index 7ee5ee77..e92a4236 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_SPOT_LIGHT_H #define D3D11_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp index 97b65211..fc0cfc73 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "D3D11RendererTarget.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h index f157f927..57780b67 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TARGET_H #define D3D11_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp index 30273d29..9a8bd121 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h index 66bc21ca..a8b87ed8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_2D_H #define D3D11_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp index 28061a3d..4942fae2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h index efba6fcb..f0bfa692 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_3D_H #define D3D11_RENDERER_TEXTURE_3D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h index a200f08c..431e6fb0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_COMMON_H #define D3D11_RENDERER_TEXTURE_COMMON_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h index 48f96728..acf2dbc5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TRAITS_H #define D3D11_RENDERER_TRAITS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp index f3faaa16..58591bb6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h index 7e8dbf12..451ba620 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_UTILS_H #define D3D11_RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp index b386a19b..07992cd2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h index 3fe4403b..9c1bf8f3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VARIABLE_MANAGER_H #define D3D11_RENDERER_VARIABLE_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp index 81963dcf..3a217833 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h index a4ec9e0e..978ec0cd 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VERTEXBUFFER_H #define D3D11_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp index 063cdc95..84440abf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h index 08c1ed8d..f75ab100 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_H #define D3D9_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp index f7e08b6b..dbfe9eb5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h index bc26eb60..e498e9d7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_DIRECTIONAL_LIGHT_H #define D3D9_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp index bf842211..c28b0540 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h index d940439f..bf0527a2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INDEXBUFFER_H #define D3D9_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp index 870bbb84..7547fa1c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D9) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h index 8a2bc664..453087b2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INSTANCEBUFFER_H #define D3D9_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp index 49c1c7dc..dae2e792 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h index c8f345c3..8c7542e2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MATERIAL_H #define D3D9_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp index da39029f..5aa58d27 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h index 308fdeb4..3b21f956 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MESH_H #define D3D9_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp index f4e1967c..e9184b0a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h index 204c0d9c..a53cbf97 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_SPOT_LIGHT_H #define D3D9_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp index 8c22f9d4..62aace63 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // suppress LNK4221 on Xbox namespace {char dummySymbol; } diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h index 2aa6ba7a..99705fad 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TARGET_H #define D3D9_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp index 80017242..73b638d6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h index 6e4bb81f..c4e80b04 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TEXTURE_2D_H #define D3D9_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp index 6341a19d..d375b57d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h index 65f201ec..b7dfd24a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_VERTEXBUFFER_H #define D3D9_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp index 2991217c..9a33c748 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef WIN32 // win32 only #include "D3D9WPFRenderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h index 3e2fa0d4..00b75172 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_WPF_RENDERER_H #define D3D9_WPF_RENDERER_H #include "D3D9Renderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp index 893d8a34..1cbfe240 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2Renderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h index b104741b..af343653 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_H #define GLES2_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp index 796f7fd3..ee78c256 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererDirectionalLight.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h index e5b7459a..19d84e30 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp index 7d904d43..1185776f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererIndexBuffer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h index 486ea74d..94c80fdf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp index b3d6f140..0622ea90 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h index 8b114063..f4404d89 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_INSTANCEBUFFER_H #define GLES2_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp index 894e458e..9e9caac5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererMaterial.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h index 5b648856..c9c6587a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp index e04563c2..30791693 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererMesh.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h index fa9336eb..d54c8169 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp index 8c34c43e..f17ba58e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererTexture2D.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h index 6b53cc41..8c90c557 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp index b15e7249..2eac5eeb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererVertexBuffer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h index 2444f56b..505b61e9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp index 00f4c24a..0f1e98ae 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "NULLRenderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h index 81324e11..602014ca 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_H #define NULL_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp index 434876c4..e35393d0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h index 812e2bd6..2a3451cf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_DIRECTIONAL_LIGHT_H #define NULL_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp index 54b23580..f7e27f5c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h index 8e245a2b..d0db5e82 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_INDEXBUFFER_H #define NULL_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp index 14f4ae1e..edd57961 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h index e5ffd559..da84047d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_INSTANCEBUFFER_H #define NULL_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp index dbdd341c..2c2f6a1c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h index 74e64a07..b2ebf71e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_MATERIAL_H #define NULL_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp index 7aa4b7b6..f229662b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h index ec574823..8a9c5e80 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_MESH_H #define NULL_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp index a1ff1c4c..bbbd0171 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "NULLRendererSpotLight.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h index 7b6507d2..8a6730bf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_SPOT_LIGHT_H #define NULL_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp index d7727d3e..b3f7a0a2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h index 0de833ac..40f010b6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_TEXTURE_2D_H #define NULL_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp index 96cd1d72..ab9b1848 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h index d7ebfa34..3769057e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_VERTEXBUFFER_H #define NULL_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp index 5d3e722e..a4bef0e4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h index b3f6963c..97884b4d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_H #define OGL_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp index 061e155c..cccc9808 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h index bbd85e88..38ed598b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_DIRECTIONAL_LIGHT_H #define OGL_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp index efb7a006..2c7c0031 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h index 2f4e52f9..a3ab9c13 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_INDEXBUFFER_H #define OGL_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp index b748835c..56733d3f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h index 1281c99d..a4d6b767 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_INSTANCEBUFFER_H #define OGL_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp index 2fa0d692..6439af69 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h index 50c2203f..12745a13 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_MATERIAL_H #define OGL_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp index 24b5dbf6..b0a78afa 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h index 7caee575..c190a324 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_MESH_H #define OGL_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp index 08a8a6c6..7ee05b89 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_OPENGL) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h index 29a4082f..01c4f052 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_SPOT_LIGHT_H #define OGL_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp index bc5586d8..52e451ce 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h index 5a524a6e..4bc3b905 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_TEXTURE_2D_H #define OGL_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp index 26714c61..c0082b0c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h index 7d3ce4a9..b1fe81d4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_VERTEXBUFFER_H #define OGL_RENDERER_VERTEXBUFFER_H |