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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_H
#define RENDERER_INDEXBUFFER_H
#include <RendererConfig.h>
#include "RendererInteropableBuffer.h"
namespace SampleRenderer
{
class RendererIndexBufferDesc;
class RendererIndexBuffer: public RendererInteropableBuffer
{
friend class RendererMesh;
friend class GLES2Renderer;
public:
enum Format
{
FORMAT_UINT16 = 0,
FORMAT_UINT32,
NUM_FORMATS
}_Format;
enum Hint
{
HINT_STATIC = 0,
HINT_DYNAMIC,
}_Hint;
public:
static PxU32 getFormatByteSize(Format format);
protected:
RendererIndexBuffer(const RendererIndexBufferDesc &desc);
virtual ~RendererIndexBuffer(void);
public:
void release(void) { delete this; }
Hint getHint(void) const;
Format getFormat(void) const;
PxU32 getMaxIndices(void) const;
public:
virtual void *lock(void) = 0;
virtual void unlock(void) = 0;
private:
virtual void bind(void) const = 0;
virtual void unbind(void) const = 0;
RendererIndexBuffer &operator=(const RendererIndexBuffer &) { return *this; }
protected:
const Hint m_hint;
const Format m_format;
PxU32 m_maxIndices;
};
} // namespace SampleRenderer
#endif
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