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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.

//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
//
#ifndef RENDERER_SHAPE_H
#define RENDERER_SHAPE_H

#include <RendererConfig.h>

namespace SampleRenderer
{

	class Renderer;
	class RendererMesh;

	class RendererShape
	{
	protected:
		RendererShape(Renderer &renderer);

	public:
		virtual ~RendererShape(void);
		
		RendererMesh *getMesh(void);
		Renderer& getRenderer() const { return m_renderer; }

	private:
		RendererShape &operator=(const RendererShape &) { return *this; }

	protected:
		Renderer&		m_renderer;
		RendererMesh*	m_mesh;
	public:
		void*			m_userData;
	};

} //  namespace SampleRenderer

#endif