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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXAPI
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html2
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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html2
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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html2
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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html2
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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/tree.html183
1433 files changed, 3333 insertions, 2970 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
index 847c00eb..a8f6d6d9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
@@ -43,7 +43,7 @@
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<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -179,6 +179,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
@@ -66,6 +66,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
index d7838108..8d293adc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
@@ -43,7 +43,7 @@
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<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -103,6 +103,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
index f05fec06..6caea2f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
index 858e2e0b..7df2c8f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
@@ -43,7 +43,7 @@
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<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
index a37fdb7d..3614b782 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
index 5c5f041c..686c159f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -181,6 +181,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
index e01d6496..fe44ba99 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
index be33a8cd..4fece63d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
@@ -43,7 +43,7 @@
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<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -91,6 +91,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
index 07c3e5b8..a302dffd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -177,6 +177,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
index 212f8699..e979098d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
index edd1da24..dd719320 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -112,6 +112,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
index feccfc23..ac5585c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
index 4e7081fb..42b5a237 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -97,6 +97,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
index 6b99786e..a1b6a047 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
index 1213f433..b667d9f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -85,6 +85,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
index 7eca1bd3..f5ebad25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
index f68ca71a..5b4a3f8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -154,6 +154,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
index 75ec1733..0ba371a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
index 1fbc3325..1fc07c24 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -198,6 +198,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
index fe750a0c..b1f7d6a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
@@ -78,6 +78,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
index 80224288..7cdbe86f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -118,6 +118,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
index bcfb2e95..9e5e9a8d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
index dc420b92..5ef73e20 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -97,6 +97,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
index 15c43ada..9323c2d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
index da148231..3e1879f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
index 806de7b7..572197aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
index a910c8c1..f0872e43 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -352,6 +352,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
index 651a732e..c187e6d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
index a14c4905..dd781271 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -154,6 +154,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
index 25a84093..d7e50c0f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
index b0139f08..b8c2951e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
index 5e928452..28e46245 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
index 5cf3f677..7c32529c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
index 62c4618c..e76a6f8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
index a2328a25..0a33cc78 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
index 9c8ee2b1..4ea234bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
index c57f7d76..6a2dd6fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -160,6 +160,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
index 491430f4..a4d902dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
index a35c6e8b..71dc35b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -98,6 +98,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
index ff003469..a8575443 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
index 6b8cfa15..47eb2b80 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
index 9e13a38b..01775f84 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
@@ -49,6 +49,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
index 904ade17..62c9e61f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
index c81e8517..42303e0d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
@@ -168,6 +168,6 @@ The maximum number of clients we support.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
index 6c38bf22..e2a0dfb3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
index 21d58d38..ccacd524 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
index 4cd67ca1..36920c0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -88,6 +88,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
index 94d764c1..987bea1c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
index 80a889f0..855e1d89 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -188,6 +188,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
index dae08d21..88df4a21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
index ecf40595..d5032897 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -127,6 +127,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
index 29a77ad4..d5106305 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
index e3e003d6..f85f98e2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
index 4e2be0fb..73ae054f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
index 4771df9f..7b5243b3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
index b745584b..79509e4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
@@ -47,6 +47,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
index e853c18d..4bf83b02 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -103,6 +103,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
index 46b94be0..fe484a48 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
@@ -43,6 +43,6 @@ Include dependency graph for PxClothTetherCooker.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
index 0b9f6598..1f2e48c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -51,71 +51,71 @@
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_CLOTH_TYPES</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_CLOTH_TYPES</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
-<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
-<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
-<a name="l00039"></a>00039
-<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
-<a name="l00041"></a>00041
-<a name="l00042"></a>00042 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
-<a name="l00044"></a>00044 {
-<a name="l00045"></a>00045 <span class="preprocessor">#endif</span>
-<a name="l00046"></a>00046 <span class="preprocessor"></span>
-<a name="l00055"></a><a class="code" href="structPxClothFlag.html">00055</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothFlag.html" title="flag for behaviors of the cloth solver">PxClothFlag</a>
-<a name="l00056"></a>00056 {
-<a name="l00057"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">00057</a> <span class="keyword">enum</span> <a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">Enum</a>
-<a name="l00058"></a>00058 {
-<a name="l00059"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">00059</a> eDEFAULT = 0,
-<a name="l00060"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d">00060</a> eCUDA = (1&lt;&lt;0),
-<a name="l00061"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">00061</a> eGPU <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = eCUDA,
-<a name="l00062"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5">00062</a> eSWEPT_CONTACT = (1&lt;&lt;2),
-<a name="l00063"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952">00063</a> eSCENE_COLLISION = (1&lt;&lt;3),
-<a name="l00064"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1">00064</a> eCOUNT = 4 <span class="comment">// internal use only</span>
-<a name="l00065"></a>00065 };
-<a name="l00066"></a>00066 };
-<a name="l00067"></a>00067
-<a name="l00068"></a><a class="code" href="group__cloth.html#g2be4311f196add0112bf7148caa36151">00068</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxClothFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a>;
-<a name="l00069"></a>00069 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
+<a name="l00042"></a>00042
+<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
+<a name="l00044"></a>00044
+<a name="l00045"></a>00045 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00047"></a>00047 {
+<a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
+<a name="l00049"></a>00049 <span class="preprocessor"></span>
+<a name="l00058"></a><a class="code" href="structPxClothFlag.html">00058</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothFlag.html" title="flag for behaviors of the cloth solver">PxClothFlag</a>
+<a name="l00059"></a>00059 {
+<a name="l00060"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">00060</a> <span class="keyword">enum</span> <a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">Enum</a>
+<a name="l00061"></a>00061 {
+<a name="l00062"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">00062</a> eDEFAULT = 0,
+<a name="l00063"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d">00063</a> eCUDA = (1&lt;&lt;0),
+<a name="l00064"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">00064</a> eGPU <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = eCUDA,
+<a name="l00065"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5">00065</a> eSWEPT_CONTACT = (1&lt;&lt;2),
+<a name="l00066"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952">00066</a> eSCENE_COLLISION = (1&lt;&lt;3),
+<a name="l00067"></a><a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1">00067</a> eCOUNT = 4 <span class="comment">// internal use only</span>
+<a name="l00068"></a>00068 };
+<a name="l00069"></a>00069 };
<a name="l00070"></a>00070
-<a name="l00071"></a>00071
-<a name="l00080"></a><a class="code" href="structPxClothParticle.html">00080</a> struct <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>
-<a name="l00081"></a>00081 {
-<a name="l00082"></a><a class="code" href="structPxClothParticle.html#aa29731ecf5b019f45c8510aff29bed5">00082</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
-<a name="l00083"></a><a class="code" href="structPxClothParticle.html#b407f770724473dc8d3e6754ae9fb3ef">00083</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> invWeight;
-<a name="l00084"></a>00084
-<a name="l00088"></a><a class="code" href="structPxClothParticle.html#d001c98574b520a472c4fe69c5feda97">00088</a> <a class="code" href="structPxClothParticle.html#d001c98574b520a472c4fe69c5feda97" title="Default constructor, performs no initialization.">PxClothParticle</a>() {}
-<a name="l00089"></a><a class="code" href="structPxClothParticle.html#bba9f7f04c68b5e84e2105543e08bb55">00089</a> PxClothParticle(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; pos_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> invWeight_)
-<a name="l00090"></a>00090 : pos(pos_), invWeight(invWeight_){}
-<a name="l00091"></a>00091 };
-<a name="l00092"></a>00092
-<a name="l00099"></a><a class="code" href="structPxClothParticleMotionConstraint.html">00099</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>
-<a name="l00100"></a>00100 {
-<a name="l00101"></a><a class="code" href="structPxClothParticleMotionConstraint.html#5b4aab23f6785058a76516ab751b15d2">00101</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
-<a name="l00102"></a><a class="code" href="structPxClothParticleMotionConstraint.html#155138b41228195e930c284cf2e39be0">00102</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius;
-<a name="l00103"></a>00103
-<a name="l00107"></a><a class="code" href="structPxClothParticleMotionConstraint.html#428b98638f5d2b52a9b3cb448686b9c1">00107</a> <a class="code" href="structPxClothParticleMotionConstraint.html#428b98638f5d2b52a9b3cb448686b9c1" title="Default constructor, performs no initialization.">PxClothParticleMotionConstraint</a>() {}
-<a name="l00108"></a><a class="code" href="structPxClothParticleMotionConstraint.html#3445042dc3428db66a91a13204825122">00108</a> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r)
-<a name="l00109"></a>00109 : pos(p), radius(r){}
-<a name="l00110"></a>00110 };
-<a name="l00111"></a>00111
-<a name="l00118"></a><a class="code" href="structPxClothParticleSeparationConstraint.html">00118</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>
-<a name="l00119"></a>00119 {
-<a name="l00120"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#9b37dcedf5e6523acfdf9a332fada420">00120</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
-<a name="l00121"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#24b98cdda050e735326bd00f35fd7b51">00121</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius;
-<a name="l00122"></a>00122
-<a name="l00126"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#f005d1595e3341242d4f1f982432da44">00126</a> <a class="code" href="structPxClothParticleSeparationConstraint.html#f005d1595e3341242d4f1f982432da44" title="Default constructor, performs no initialization.">PxClothParticleSeparationConstraint</a>() {}
-<a name="l00127"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#aa8647668965055b7201b1a6c88aa875">00127</a> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r)
-<a name="l00128"></a>00128 : pos(p), radius(r){}
-<a name="l00129"></a>00129 };
-<a name="l00130"></a>00130
-<a name="l00131"></a>00131 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00132"></a>00132 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00133"></a>00133 <span class="preprocessor">#endif</span>
-<a name="l00134"></a>00134 <span class="preprocessor"></span>
+<a name="l00071"></a><a class="code" href="group__cloth.html#g2be4311f196add0112bf7148caa36151">00071</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxClothFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a>;
+<a name="l00072"></a>00072 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00073"></a>00073
+<a name="l00074"></a>00074
+<a name="l00083"></a><a class="code" href="structPxClothParticle.html">00083</a> struct <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>
+<a name="l00084"></a>00084 {
+<a name="l00085"></a><a class="code" href="structPxClothParticle.html#aa29731ecf5b019f45c8510aff29bed5">00085</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
+<a name="l00086"></a><a class="code" href="structPxClothParticle.html#b407f770724473dc8d3e6754ae9fb3ef">00086</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> invWeight;
+<a name="l00087"></a>00087
+<a name="l00091"></a><a class="code" href="structPxClothParticle.html#d001c98574b520a472c4fe69c5feda97">00091</a> <a class="code" href="structPxClothParticle.html#d001c98574b520a472c4fe69c5feda97" title="Default constructor, performs no initialization.">PxClothParticle</a>() {}
+<a name="l00092"></a><a class="code" href="structPxClothParticle.html#bba9f7f04c68b5e84e2105543e08bb55">00092</a> PxClothParticle(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; pos_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> invWeight_)
+<a name="l00093"></a>00093 : pos(pos_), invWeight(invWeight_){}
+<a name="l00094"></a>00094 };
+<a name="l00095"></a>00095
+<a name="l00102"></a><a class="code" href="structPxClothParticleMotionConstraint.html">00102</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>
+<a name="l00103"></a>00103 {
+<a name="l00104"></a><a class="code" href="structPxClothParticleMotionConstraint.html#5b4aab23f6785058a76516ab751b15d2">00104</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
+<a name="l00105"></a><a class="code" href="structPxClothParticleMotionConstraint.html#155138b41228195e930c284cf2e39be0">00105</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius;
+<a name="l00106"></a>00106
+<a name="l00110"></a><a class="code" href="structPxClothParticleMotionConstraint.html#428b98638f5d2b52a9b3cb448686b9c1">00110</a> <a class="code" href="structPxClothParticleMotionConstraint.html#428b98638f5d2b52a9b3cb448686b9c1" title="Default constructor, performs no initialization.">PxClothParticleMotionConstraint</a>() {}
+<a name="l00111"></a><a class="code" href="structPxClothParticleMotionConstraint.html#3445042dc3428db66a91a13204825122">00111</a> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r)
+<a name="l00112"></a>00112 : pos(p), radius(r){}
+<a name="l00113"></a>00113 };
+<a name="l00114"></a>00114
+<a name="l00121"></a><a class="code" href="structPxClothParticleSeparationConstraint.html">00121</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>
+<a name="l00122"></a>00122 {
+<a name="l00123"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#9b37dcedf5e6523acfdf9a332fada420">00123</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;
+<a name="l00124"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#24b98cdda050e735326bd00f35fd7b51">00124</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius;
+<a name="l00125"></a>00125
+<a name="l00129"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#f005d1595e3341242d4f1f982432da44">00129</a> <a class="code" href="structPxClothParticleSeparationConstraint.html#f005d1595e3341242d4f1f982432da44" title="Default constructor, performs no initialization.">PxClothParticleSeparationConstraint</a>() {}
+<a name="l00130"></a><a class="code" href="structPxClothParticleSeparationConstraint.html#aa8647668965055b7201b1a6c88aa875">00130</a> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r)
+<a name="l00131"></a>00131 : pos(p), radius(r){}
+<a name="l00132"></a>00132 };
+<a name="l00133"></a>00133
+<a name="l00134"></a>00134 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00135"></a>00135 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00136"></a>00136 <span class="preprocessor">#endif</span>
+<a name="l00137"></a>00137 <span class="preprocessor"></span>
+<a name="l00139"></a>00139 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
index bd2c7b79..4365f05b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
index 9d711ab4..a0b84a1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -299,6 +299,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
index df994a39..b0125a2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
index 2b48ec81..a0978eed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
index 78784884..c946a99d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
@@ -41,6 +41,6 @@ Include dependency graph for PxCollectionExt.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
index 7439a8db..e64ba13d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -110,6 +110,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
index f524a195..c63d498f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
@@ -56,6 +56,6 @@ physx::PxCollection <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
index 8cf688d5..a1c0f0ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -257,6 +257,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
index c419883c..1437ea77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
@@ -86,6 +86,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
index 4148715d..37cd8937 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -78,6 +78,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
index 7b315789..ce972923 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
index 912ebb22..2107655c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -159,6 +159,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
index 61e685f7..48f76954 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
index 2e7de279..92e78f31 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -252,6 +252,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
index 472b228b..9869109f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
index 53c49e25..6ce64957 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -419,6 +419,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
index a1a032f2..f931044e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
@@ -111,6 +111,6 @@ Contact point data including face (feature) indices.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
index 2143de6b..58d5a79c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -97,6 +97,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
index 50d8516b..43106212 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
@@ -60,6 +60,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
index 62374600..7e663fbb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -140,6 +140,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
index 04cb72a9..0ba59ff1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
@@ -70,6 +70,6 @@ physx::PxControllerManager <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
index 8b298d22..4e165501 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -138,6 +138,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
index 704109a2..d7d3eff0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
@@ -67,6 +67,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
index a89ee70b..2231cb85 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -408,6 +408,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
index cfe774d6..e625953d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
@@ -99,6 +99,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
index b699ae6e..47c1e6b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -185,6 +185,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
index b2535bcd..c53d0be0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
index 7a3d1b10..26b42675 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
index 79455652..bbd39cd6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
index ae4267d4..2d67f48c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -132,6 +132,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
index e9d1ca47..a32739a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
@@ -62,6 +62,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
index 402e13bb..38093ff0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
index ba9f19ff..c4218555 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
index 9d36b687..cfd42b03 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -251,6 +251,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
index b518d886..f0ca0b8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
@@ -85,6 +85,6 @@ physx::PxCooking *PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
index 7997a271..d96194ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -223,6 +223,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
index 4e2dfdeb..3ea8b6c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
index 5069ebaf..9dc45b54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXCPUDISPATCHER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXCPUDISPATCHER_H</span>
@@ -72,6 +72,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
index b0b2d26c..0e3b91f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
index 7a8df70d..52ada6f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H</span>
@@ -222,6 +222,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
index b74a257c..ae85d588 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxCudaContextManager.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
index d1da4a9a..4017dd48 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H</span>
@@ -244,6 +244,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
index bf4108aa..d4e59c21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxCudaMemoryManager.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
index eb74649c..f5b67e42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -230,6 +230,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
index 9188d83c..5d37659a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
@@ -76,6 +76,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
index d512cc44..015e458a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
index fc6d5e6b..2484b193 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
index 943a8916..241418bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
index 699e74bd..784a03bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
index 839f7ea0..8870f745 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -75,6 +75,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
index c9aba0fd..b09513aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
index 379a65bf..22d87df0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
index 1b8f642d..84f42f49 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
@@ -94,6 +94,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
index 3d6464df..49d4dc89 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -141,6 +141,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
index dc67363a..45036acc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
index d2520af2..702dbd54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
index 0ef08e6e..b8bfd978 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
@@ -60,6 +60,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
index 698c5065..26c36b82 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -141,6 +141,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
index db900308..b015774f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
@@ -62,6 +62,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
index 0010d377..30e402f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
index dd29b0c8..4ca60e5c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
index 12a932e0..56d3135e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -91,6 +91,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
index a7741f09..dca7687a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
index 5ebdd0ea..49e4d8e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -292,6 +292,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
index a23d3aa9..317354dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
index e93ae251..410b2e3d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -87,6 +87,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
index 76740f73..8973238f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
@@ -79,6 +79,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
index e639b92e..48c7b695 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -285,6 +285,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
index 2ecc2c41..30a45d30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
@@ -31,6 +31,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
index 995e7b08..f6ee10ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -64,224 +64,236 @@
<a name="l00047"></a>00047
<a name="l00048"></a><a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">00048</a> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a> = 0xffffffff;
<a name="l00049"></a>00049
-<a name="l00050"></a>00050
-<a name="l00056"></a><a class="code" href="structPxPairFlag.html">00056</a> <span class="keyword">struct </span><a class="code" href="structPxPairFlag.html" title="Collection of flags describing the actions to take for a collision pair.">PxPairFlag</a>
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-<a name="l00058"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">00058</a> <span class="keyword">enum</span> <a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">Enum</a>
-<a name="l00059"></a>00059 {
-<a name="l00065"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f33a173d43626000f2534bc228946347e">00065</a> eSOLVE_CONTACT = (1&lt;&lt;0),
-<a name="l00066"></a>00066
-<a name="l00074"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2465a37a9b236f662bda8d6636eed59b">00074</a> eMODIFY_CONTACTS = (1&lt;&lt;1),
-<a name="l00075"></a>00075
-<a name="l00090"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fbd8650de69997eaa7c5717e347ca74ac">00090</a> eNOTIFY_TOUCH_FOUND = (1&lt;&lt;2),
-<a name="l00091"></a>00091
-<a name="l00110"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f69f6e6373fe2f024618f752c388ef6b1">00110</a> eNOTIFY_TOUCH_PERSISTS = (1&lt;&lt;3),
-<a name="l00111"></a>00111
-<a name="l00128"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f201281be698379417370bf7b0aeeb78e">00128</a> eNOTIFY_TOUCH_LOST = (1&lt;&lt;4),
-<a name="l00129"></a>00129
-<a name="l00148"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc3bd4a1e1a9cb6fbc00dd7df5770f4ac">00148</a> eNOTIFY_TOUCH_CCD = (1&lt;&lt;5),
-<a name="l00149"></a>00149
-<a name="l00159"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fb35919229480fcf006fe1dd5a3fe38ab">00159</a> eNOTIFY_THRESHOLD_FORCE_FOUND = (1&lt;&lt;6),
-<a name="l00160"></a>00160
-<a name="l00173"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc74556f995b40456ab3dfcf1ea9de2dd">00173</a> eNOTIFY_THRESHOLD_FORCE_PERSISTS = (1&lt;&lt;7),
-<a name="l00174"></a>00174
-<a name="l00187"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f517ae07b413b27ad008f766170051ae6">00187</a> eNOTIFY_THRESHOLD_FORCE_LOST = (1&lt;&lt;8),
-<a name="l00188"></a>00188
-<a name="l00198"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fdb30cb0c2d2859560b34c684ac076137">00198</a> eNOTIFY_CONTACT_POINTS = (1&lt;&lt;9),
-<a name="l00199"></a>00199
-<a name="l00206"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f9757b9ece121779fa2721621756d173d">00206</a> eDETECT_DISCRETE_CONTACT = (1&lt;&lt;10),
-<a name="l00207"></a>00207
-<a name="l00208"></a>00208
-<a name="l00222"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc41a9f8b9326480403c023ad20cdc2f1">00222</a> eDETECT_CCD_CONTACT = (1&lt;&lt;11),
-<a name="l00223"></a>00223
-<a name="l00236"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac6889c907f5e9dcf8e6ea56da1f99e">00236</a> ePRE_SOLVER_VELOCITY = (1&lt;&lt;12),
-<a name="l00237"></a>00237
-<a name="l00246"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f9502180b279a27e884468c3cb7c64544">00246</a> ePOST_SOLVER_VELOCITY = (1&lt;&lt;13),
-<a name="l00247"></a>00247
-<a name="l00262"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f31be9ac6da5a882091927851a2c73c59">00262</a> eCONTACT_EVENT_POSE = (1&lt;&lt;14),
-<a name="l00263"></a>00263
-<a name="l00264"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2cd5acfe9fb9c94dceaec1cf0b925758">00264</a> eNEXT_FREE = (1&lt;&lt;15),
-<a name="l00265"></a>00265
-<a name="l00269"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2ffd2fd2d6bbbf3acc8d3cbe63beabe6fe">00269</a> eCONTACT_DEFAULT = eSOLVE_CONTACT | eDETECT_DISCRETE_CONTACT,
-<a name="l00270"></a>00270
-<a name="l00274"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac0202003af4139c16413db81b4a2e7">00274</a> eTRIGGER_DEFAULT = eNOTIFY_TOUCH_FOUND | eNOTIFY_TOUCH_LOST | eDETECT_DISCRETE_CONTACT
-<a name="l00275"></a>00275 };
-<a name="l00276"></a>00276 };
-<a name="l00277"></a>00277
-<a name="l00283"></a><a class="code" href="group__physics.html#gcacbeccf757e60dbf45089ef382681d9">00283</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxPairFlag::Enum, PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxPairFlags</a>;
-<a name="l00284"></a>00284 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">PxPairFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
-<a name="l00285"></a>00285
-<a name="l00286"></a>00286
-<a name="l00287"></a>00287
-<a name="l00288"></a>00288
-<a name="l00293"></a><a class="code" href="structPxFilterFlag.html">00293</a> struct <a class="code" href="structPxFilterFlag.html" title="Collection of flags describing the filter actions to take for a collision pair.">PxFilterFlag</a>
-<a name="l00294"></a>00294 {
-<a name="l00295"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">00295</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">Enum</a>
-<a name="l00296"></a>00296 {
-<a name="l00308"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083ee697d6e40f98c73eb8f5cb5201f1ca9">00308</a> eKILL = (1&lt;&lt;0),
-<a name="l00309"></a>00309
-<a name="l00323"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">00323</a> eSUPPRESS = (1&lt;&lt;1),
-<a name="l00324"></a>00324
-<a name="l00330"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc5808362c42e8178d44dc0ead47699f9df87b8">00330</a> eCALLBACK = (1&lt;&lt;2),
-<a name="l00331"></a>00331
-<a name="l00341"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083fbb0680c3ea5447f44fc90560bd7dd8f">00341</a> eNOTIFY = (1&lt;&lt;3) | eCALLBACK,
-<a name="l00342"></a>00342
-<a name="l00354"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc580834df1b673a1cebe8b593252a0d725128f">00354</a> eDEFAULT = 0
-<a name="l00355"></a>00355 };
-<a name="l00356"></a>00356 };
-<a name="l00357"></a>00357
-<a name="l00363"></a><a class="code" href="group__physics.html#g675117fb97324a28d3b982b47430ea02">00363</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxFilterFlag::Enum, PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxFilterFlags</a>;
-<a name="l00364"></a>00364 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">PxFilterFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
-<a name="l00365"></a>00365
-<a name="l00366"></a>00366
-<a name="l00367"></a>00367
-<a name="l00372"></a><a class="code" href="structPxFilterData.html">00372</a> struct <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>
-<a name="l00373"></a>00373 {
-<a name="l00374"></a>00374 <span class="comment">//= ATTENTION! =====================================================================================</span>
-<a name="l00375"></a>00375 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span>
-<a name="l00376"></a>00376 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span>
-<a name="l00377"></a>00377 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span>
-<a name="l00378"></a>00378 <span class="comment">// accordingly.</span>
-<a name="l00379"></a>00379 <span class="comment">//==================================================================================================</span>
+<a name="l00055"></a><a class="code" href="structPxPairFlag.html">00055</a> <span class="keyword">struct </span><a class="code" href="structPxPairFlag.html" title="Collection of flags describing the actions to take for a collision pair.">PxPairFlag</a>
+<a name="l00056"></a>00056 {
+<a name="l00057"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">00057</a> <span class="keyword">enum</span> <a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">Enum</a>
+<a name="l00058"></a>00058 {
+<a name="l00064"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f33a173d43626000f2534bc228946347e">00064</a> eSOLVE_CONTACT = (1&lt;&lt;0),
+<a name="l00065"></a>00065
+<a name="l00073"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2465a37a9b236f662bda8d6636eed59b">00073</a> eMODIFY_CONTACTS = (1&lt;&lt;1),
+<a name="l00074"></a>00074
+<a name="l00089"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fbd8650de69997eaa7c5717e347ca74ac">00089</a> eNOTIFY_TOUCH_FOUND = (1&lt;&lt;2),
+<a name="l00090"></a>00090
+<a name="l00109"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f69f6e6373fe2f024618f752c388ef6b1">00109</a> eNOTIFY_TOUCH_PERSISTS = (1&lt;&lt;3),
+<a name="l00110"></a>00110
+<a name="l00127"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f201281be698379417370bf7b0aeeb78e">00127</a> eNOTIFY_TOUCH_LOST = (1&lt;&lt;4),
+<a name="l00128"></a>00128
+<a name="l00147"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc3bd4a1e1a9cb6fbc00dd7df5770f4ac">00147</a> eNOTIFY_TOUCH_CCD = (1&lt;&lt;5),
+<a name="l00148"></a>00148
+<a name="l00158"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fb35919229480fcf006fe1dd5a3fe38ab">00158</a> eNOTIFY_THRESHOLD_FORCE_FOUND = (1&lt;&lt;6),
+<a name="l00159"></a>00159
+<a name="l00172"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc74556f995b40456ab3dfcf1ea9de2dd">00172</a> eNOTIFY_THRESHOLD_FORCE_PERSISTS = (1&lt;&lt;7),
+<a name="l00173"></a>00173
+<a name="l00186"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f517ae07b413b27ad008f766170051ae6">00186</a> eNOTIFY_THRESHOLD_FORCE_LOST = (1&lt;&lt;8),
+<a name="l00187"></a>00187
+<a name="l00197"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fdb30cb0c2d2859560b34c684ac076137">00197</a> eNOTIFY_CONTACT_POINTS = (1&lt;&lt;9),
+<a name="l00198"></a>00198
+<a name="l00204"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f9757b9ece121779fa2721621756d173d">00204</a> eDETECT_DISCRETE_CONTACT = (1&lt;&lt;10),
+<a name="l00205"></a>00205
+<a name="l00218"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fc41a9f8b9326480403c023ad20cdc2f1">00218</a> eDETECT_CCD_CONTACT = (1&lt;&lt;11),
+<a name="l00219"></a>00219
+<a name="l00232"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac6889c907f5e9dcf8e6ea56da1f99e">00232</a> ePRE_SOLVER_VELOCITY = (1&lt;&lt;12),
+<a name="l00233"></a>00233
+<a name="l00242"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f9502180b279a27e884468c3cb7c64544">00242</a> ePOST_SOLVER_VELOCITY = (1&lt;&lt;13),
+<a name="l00243"></a>00243
+<a name="l00258"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f31be9ac6da5a882091927851a2c73c59">00258</a> eCONTACT_EVENT_POSE = (1&lt;&lt;14),
+<a name="l00259"></a>00259
+<a name="l00260"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2cd5acfe9fb9c94dceaec1cf0b925758">00260</a> eNEXT_FREE = (1&lt;&lt;15),
+<a name="l00261"></a>00261
+<a name="l00265"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2ffd2fd2d6bbbf3acc8d3cbe63beabe6fe">00265</a> eCONTACT_DEFAULT = eSOLVE_CONTACT | eDETECT_DISCRETE_CONTACT,
+<a name="l00266"></a>00266
+<a name="l00270"></a><a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac0202003af4139c16413db81b4a2e7">00270</a> eTRIGGER_DEFAULT = eNOTIFY_TOUCH_FOUND | eNOTIFY_TOUCH_LOST | eDETECT_DISCRETE_CONTACT
+<a name="l00271"></a>00271 };
+<a name="l00272"></a>00272 };
+<a name="l00273"></a>00273
+<a name="l00279"></a><a class="code" href="group__physics.html#gcacbeccf757e60dbf45089ef382681d9">00279</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxPairFlag::Enum, PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxPairFlags</a>;
+<a name="l00280"></a>00280 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">PxPairFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00281"></a>00281
+<a name="l00282"></a>00282
+<a name="l00283"></a>00283
+<a name="l00284"></a>00284
+<a name="l00289"></a><a class="code" href="structPxFilterFlag.html">00289</a> struct <a class="code" href="structPxFilterFlag.html" title="Collection of flags describing the filter actions to take for a collision pair.">PxFilterFlag</a>
+<a name="l00290"></a>00290 {
+<a name="l00291"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">00291</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">Enum</a>
+<a name="l00292"></a>00292 {
+<a name="l00304"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083ee697d6e40f98c73eb8f5cb5201f1ca9">00304</a> eKILL = (1&lt;&lt;0),
+<a name="l00305"></a>00305
+<a name="l00319"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">00319</a> eSUPPRESS = (1&lt;&lt;1),
+<a name="l00320"></a>00320
+<a name="l00326"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc5808362c42e8178d44dc0ead47699f9df87b8">00326</a> eCALLBACK = (1&lt;&lt;2),
+<a name="l00327"></a>00327
+<a name="l00337"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083fbb0680c3ea5447f44fc90560bd7dd8f">00337</a> eNOTIFY = (1&lt;&lt;3) | eCALLBACK,
+<a name="l00338"></a>00338
+<a name="l00350"></a><a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc580834df1b673a1cebe8b593252a0d725128f">00350</a> eDEFAULT = 0
+<a name="l00351"></a>00351 };
+<a name="l00352"></a>00352 };
+<a name="l00353"></a>00353
+<a name="l00359"></a><a class="code" href="group__physics.html#g675117fb97324a28d3b982b47430ea02">00359</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxFilterFlag::Enum, PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxFilterFlags</a>;
+<a name="l00360"></a>00360 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">PxFilterFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00361"></a>00361
+<a name="l00362"></a>00362
+<a name="l00363"></a>00363
+<a name="l00368"></a><a class="code" href="structPxFilterData.html">00368</a> struct <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>
+<a name="l00369"></a>00369 {
+<a name="l00370"></a>00370 <span class="comment">//= ATTENTION! =====================================================================================</span>
+<a name="l00371"></a>00371 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span>
+<a name="l00372"></a>00372 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span>
+<a name="l00373"></a>00373 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span>
+<a name="l00374"></a>00374 <span class="comment">// accordingly.</span>
+<a name="l00375"></a>00375 <span class="comment">//==================================================================================================</span>
+<a name="l00376"></a>00376
+<a name="l00377"></a><a class="code" href="structPxFilterData.html#469ff4e6a40879e92ed4dc5de4b68a48">00377</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxFilterData(<span class="keyword">const</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a>)
+<a name="l00378"></a>00378 {
+<a name="l00379"></a>00379 }
<a name="l00380"></a>00380
-<a name="l00381"></a><a class="code" href="structPxFilterData.html#469ff4e6a40879e92ed4dc5de4b68a48">00381</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxFilterData(<span class="keyword">const</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a>)
-<a name="l00382"></a>00382 {
-<a name="l00383"></a>00383 }
-<a name="l00384"></a>00384
-<a name="l00388"></a><a class="code" href="structPxFilterData.html#ecbb36ad8822aac96f39a1054d995821">00388</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxFilterData()
-<a name="l00389"></a>00389 {
-<a name="l00390"></a>00390 word0 = word1 = word2 = word3 = 0;
-<a name="l00391"></a>00391 }
-<a name="l00392"></a>00392
-<a name="l00396"></a><a class="code" href="structPxFilterData.html#b4ec43e89c553a53134ca8e481346002">00396</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxFilterData.html#b4ec43e89c553a53134ca8e481346002" title="Constructor to set filter data initially.">PxFilterData</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w0, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w1, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w2, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w3) : word0(w0), word1(w1), word2(w2), word3(w3) {}
-<a name="l00397"></a>00397
-<a name="l00401"></a><a class="code" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">00401</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault()
-<a name="l00402"></a>00402 {
-<a name="l00403"></a>00403 *<span class="keyword">this</span> = PxFilterData();
-<a name="l00404"></a>00404 }
-<a name="l00405"></a>00405
-<a name="l00409"></a><a class="code" href="structPxFilterData.html#535a321fcf2f15b37a31aafdb5bfef14">00409</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> operator == (<span class="keyword">const</span> PxFilterData&amp; a)<span class="keyword"> const</span>
-<a name="l00410"></a>00410 <span class="keyword"> </span>{
-<a name="l00411"></a>00411 <span class="keywordflow">return</span> a.<a class="code" href="structPxFilterData.html#326ddcb63323ef46e0ce68d0c17ece8f">word0</a> == word0 &amp;&amp; a.<a class="code" href="structPxFilterData.html#11b78c3942ccb889a7e196dc5a640cdc">word1</a> == word1 &amp;&amp; a.<a class="code" href="structPxFilterData.html#ac0205beaf2c7a7aeca77c18a57fa5d8">word2</a> == word2 &amp;&amp; a.<a class="code" href="structPxFilterData.html#1589bdde18f36824d80cdab891236f39">word3</a> == word3;
-<a name="l00412"></a>00412 }
-<a name="l00413"></a>00413
-<a name="l00417"></a><a class="code" href="structPxFilterData.html#7a8d658d4d0d02e5792bb285e4c6eb8e">00417</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> operator != (<span class="keyword">const</span> PxFilterData&amp; a)<span class="keyword"> const</span>
-<a name="l00418"></a>00418 <span class="keyword"> </span>{
-<a name="l00419"></a>00419 <span class="keywordflow">return</span> !(a == *<span class="keyword">this</span>);
-<a name="l00420"></a>00420 }
-<a name="l00421"></a>00421
-<a name="l00422"></a><a class="code" href="structPxFilterData.html#326ddcb63323ef46e0ce68d0c17ece8f">00422</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word0;
-<a name="l00423"></a><a class="code" href="structPxFilterData.html#11b78c3942ccb889a7e196dc5a640cdc">00423</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word1;
-<a name="l00424"></a><a class="code" href="structPxFilterData.html#ac0205beaf2c7a7aeca77c18a57fa5d8">00424</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word2;
-<a name="l00425"></a><a class="code" href="structPxFilterData.html#1589bdde18f36824d80cdab891236f39">00425</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word3;
-<a name="l00426"></a>00426 };
-<a name="l00427"></a>00427
-<a name="l00428"></a>00428
-<a name="l00434"></a><a class="code" href="structPxFilterObjectType.html">00434</a> <span class="keyword">struct </span><a class="code" href="structPxFilterObjectType.html" title="Identifies each type of filter object.">PxFilterObjectType</a>
-<a name="l00435"></a>00435 {
-<a name="l00436"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">00436</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">Enum</a>
-<a name="l00437"></a>00437 {
-<a name="l00442"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">00442</a> eRIGID_STATIC,
-<a name="l00443"></a>00443
-<a name="l00448"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">00448</a> eRIGID_DYNAMIC,
-<a name="l00449"></a>00449
-<a name="l00455"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf9f616c2a37bb68bd02140f9578c992fb">00455</a> ePARTICLE_SYSTEM <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>,
-<a name="l00456"></a>00456
-<a name="l00462"></a>00462 ePARTICLE_FLUID PX_DEPRECATED,
-<a name="l00463"></a>00463
-<a name="l00468"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf84733c8624de6217f448a4bdde30d219">00468</a> eARTICULATION,
-<a name="l00469"></a>00469
-<a name="l00474"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf8b5ad2155d1d501ecb296d608dc1c00d">00474</a> eCLOTH,
-<a name="l00475"></a>00475
-<a name="l00476"></a>00476 <span class="comment">//brief internal use only!</span>
-<a name="l00477"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf744d025c426b25ca3261d860f6538fd9">00477</a> eMAX_TYPE_COUNT = 16,
-<a name="l00478"></a>00478
-<a name="l00479"></a>00479 <span class="comment">//brief internal use only!</span>
-<a name="l00480"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">00480</a> eUNDEFINED = eMAX_TYPE_COUNT-1
-<a name="l00481"></a>00481 };
-<a name="l00482"></a>00482 };
-<a name="l00483"></a>00483
-<a name="l00484"></a>00484
-<a name="l00485"></a>00485 <span class="comment">// For internal use only</span>
-<a name="l00486"></a><a class="code" href="structPxFilterObjectFlag.html">00486</a> <span class="keyword">struct </span><a class="code" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a>
-<a name="l00487"></a>00487 {
-<a name="l00488"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">00488</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">Enum</a>
-<a name="l00489"></a>00489 {
-<a name="l00490"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">00490</a> eKINEMATIC = (1&lt;&lt;4),
-<a name="l00491"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb4518766641922d371ca8d8e3c460b1c15abaf7f8d66">00491</a> eTRIGGER = (1&lt;&lt;5)
-<a name="l00492"></a>00492 };
-<a name="l00493"></a>00493 };
-<a name="l00494"></a>00494
-<a name="l00495"></a>00495
-<a name="l00501"></a><a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069">00501</a> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a>;
-<a name="l00502"></a>00502
-<a name="l00503"></a>00503
-<a name="l00512"></a><a class="code" href="group__physics.html#g479e145e0c33b0708ec9dd997480294a">00512</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType::Enum</a> <a class="code" href="group__physics.html#g479e145e0c33b0708ec9dd997480294a" title="Extract filter object type from the filter attributes of a collision pair object...">PxGetFilterObjectType</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
-<a name="l00513"></a>00513 {
-<a name="l00514"></a>00514 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType::Enum</a><span class="keyword">&gt;</span>( (attr &amp; (<a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf744d025c426b25ca3261d860f6538fd9">PxFilterObjectType::eMAX_TYPE_COUNT</a>-1)) );
-<a name="l00515"></a>00515 }
-<a name="l00516"></a>00516
-<a name="l00517"></a>00517
-<a name="l00526"></a><a class="code" href="group__physics.html#g396ee882c9ea7398e48bb9e0375a567c">00526</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g396ee882c9ea7398e48bb9e0375a567c" title="Specifies whether the collision object belongs to a kinematic rigid body.">PxFilterObjectIsKinematic</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
-<a name="l00527"></a>00527 {
-<a name="l00528"></a>00528 <span class="keywordflow">return</span> ((attr &amp; <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">PxFilterObjectFlag::eKINEMATIC</a>) != 0);
-<a name="l00529"></a>00529 }
-<a name="l00530"></a>00530
-<a name="l00531"></a>00531
-<a name="l00540"></a><a class="code" href="group__physics.html#gbd83d1895d4f68e1e3e0f406c4c8ce65">00540</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#gbd83d1895d4f68e1e3e0f406c4c8ce65" title="Specifies whether the collision object is a trigger shape.">PxFilterObjectIsTrigger</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
-<a name="l00541"></a>00541 {
-<a name="l00542"></a>00542 <span class="keywordflow">return</span> ((attr &amp; <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb4518766641922d371ca8d8e3c460b1c15abaf7f8d66">PxFilterObjectFlag::eTRIGGER</a>) != 0);
-<a name="l00543"></a>00543 }
-<a name="l00544"></a>00544
-<a name="l00545"></a>00545
-<a name="l00600"></a>00600 <span class="keyword">typedef</span> <a class="code" href="group__physics.html#g675117fb97324a28d3b982b47430ea02" title="Bitfield that contains a set of raised flags defined in PxFilterFlag.">PxFilterFlags</a> (*<a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>)
-<a name="l00601"></a><a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3">00601</a> (<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0,
-<a name="l00602"></a>00602 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1,
-<a name="l00603"></a>00603 <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags, <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> constantBlockSize);
-<a name="l00604"></a>00604
-<a name="l00605"></a>00605
-<a name="l00606"></a>00606
-<a name="l00629"></a><a class="code" href="classPxSimulationFilterCallback.html">00629</a> <span class="keyword">class </span><a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>
-<a name="l00630"></a>00630 {
-<a name="l00631"></a>00631 <span class="keyword">public</span>:
-<a name="l00632"></a>00632
-<a name="l00656"></a>00656 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxFilterFlags</a> pairFound( <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pairID,
-<a name="l00657"></a>00657 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0, <span class="keyword">const</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>* a0, <span class="keyword">const</span> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* s0,
-<a name="l00658"></a>00658 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1, <span class="keyword">const</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>* a1, <span class="keyword">const</span> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* s1,
-<a name="l00659"></a>00659 <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags) = 0;
-<a name="l00660"></a>00660
-<a name="l00676"></a>00676 <span class="keyword">virtual</span> <span class="keywordtype">void</span> pairLost( <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pairID,
-<a name="l00677"></a>00677 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0,
-<a name="l00678"></a>00678 <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0,
-<a name="l00679"></a>00679 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1,
-<a name="l00680"></a>00680 <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1,
-<a name="l00681"></a>00681 <span class="keywordtype">bool</span> objectRemoved) = 0;
-<a name="l00682"></a>00682
-<a name="l00705"></a>00705 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> statusChange(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>&amp; pairID, <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags, <a class="code" href="classPxFlags.html">PxFilterFlags</a>&amp; filterFlags) = 0;
+<a name="l00384"></a><a class="code" href="structPxFilterData.html#ecbb36ad8822aac96f39a1054d995821">00384</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxFilterData()
+<a name="l00385"></a>00385 {
+<a name="l00386"></a>00386 word0 = word1 = word2 = word3 = 0;
+<a name="l00387"></a>00387 }
+<a name="l00388"></a>00388
+<a name="l00392"></a><a class="code" href="structPxFilterData.html#b4ec43e89c553a53134ca8e481346002">00392</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxFilterData.html#b4ec43e89c553a53134ca8e481346002" title="Constructor to set filter data initially.">PxFilterData</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w0, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w1, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w2, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> w3) : word0(w0), word1(w1), word2(w2), word3(w3) {}
+<a name="l00393"></a>00393
+<a name="l00397"></a><a class="code" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">00397</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault()
+<a name="l00398"></a>00398 {
+<a name="l00399"></a>00399 *<span class="keyword">this</span> = PxFilterData();
+<a name="l00400"></a>00400 }
+<a name="l00401"></a>00401
+<a name="l00405"></a><a class="code" href="structPxFilterData.html#535a321fcf2f15b37a31aafdb5bfef14">00405</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> operator == (<span class="keyword">const</span> PxFilterData&amp; a)<span class="keyword"> const</span>
+<a name="l00406"></a>00406 <span class="keyword"> </span>{
+<a name="l00407"></a>00407 <span class="keywordflow">return</span> a.<a class="code" href="structPxFilterData.html#326ddcb63323ef46e0ce68d0c17ece8f">word0</a> == word0 &amp;&amp; a.<a class="code" href="structPxFilterData.html#11b78c3942ccb889a7e196dc5a640cdc">word1</a> == word1 &amp;&amp; a.<a class="code" href="structPxFilterData.html#ac0205beaf2c7a7aeca77c18a57fa5d8">word2</a> == word2 &amp;&amp; a.<a class="code" href="structPxFilterData.html#1589bdde18f36824d80cdab891236f39">word3</a> == word3;
+<a name="l00408"></a>00408 }
+<a name="l00409"></a>00409
+<a name="l00413"></a><a class="code" href="structPxFilterData.html#7a8d658d4d0d02e5792bb285e4c6eb8e">00413</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> operator != (<span class="keyword">const</span> PxFilterData&amp; a)<span class="keyword"> const</span>
+<a name="l00414"></a>00414 <span class="keyword"> </span>{
+<a name="l00415"></a>00415 <span class="keywordflow">return</span> !(a == *<span class="keyword">this</span>);
+<a name="l00416"></a>00416 }
+<a name="l00417"></a>00417
+<a name="l00418"></a><a class="code" href="structPxFilterData.html#326ddcb63323ef46e0ce68d0c17ece8f">00418</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word0;
+<a name="l00419"></a><a class="code" href="structPxFilterData.html#11b78c3942ccb889a7e196dc5a640cdc">00419</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word1;
+<a name="l00420"></a><a class="code" href="structPxFilterData.html#ac0205beaf2c7a7aeca77c18a57fa5d8">00420</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word2;
+<a name="l00421"></a><a class="code" href="structPxFilterData.html#1589bdde18f36824d80cdab891236f39">00421</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> word3;
+<a name="l00422"></a>00422 };
+<a name="l00423"></a>00423
+<a name="l00424"></a>00424
+<a name="l00430"></a><a class="code" href="structPxFilterObjectType.html">00430</a> <span class="keyword">struct </span><a class="code" href="structPxFilterObjectType.html" title="Identifies each type of filter object.">PxFilterObjectType</a>
+<a name="l00431"></a>00431 {
+<a name="l00432"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">00432</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">Enum</a>
+<a name="l00433"></a>00433 {
+<a name="l00438"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">00438</a> eRIGID_STATIC,
+<a name="l00439"></a>00439
+<a name="l00444"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">00444</a> eRIGID_DYNAMIC,
+<a name="l00445"></a>00445
+<a name="l00451"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf9f616c2a37bb68bd02140f9578c992fb">00451</a> ePARTICLE_SYSTEM <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>,
+<a name="l00452"></a>00452
+<a name="l00458"></a>00458 ePARTICLE_FLUID PX_DEPRECATED,
+<a name="l00459"></a>00459
+<a name="l00464"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf84733c8624de6217f448a4bdde30d219">00464</a> eARTICULATION,
+<a name="l00465"></a>00465
+<a name="l00470"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf8b5ad2155d1d501ecb296d608dc1c00d">00470</a> eCLOTH,
+<a name="l00471"></a>00471
+<a name="l00472"></a>00472 <span class="comment">//brief internal use only!</span>
+<a name="l00473"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf744d025c426b25ca3261d860f6538fd9">00473</a> eMAX_TYPE_COUNT = 16,
+<a name="l00474"></a>00474
+<a name="l00475"></a>00475 <span class="comment">//brief internal use only!</span>
+<a name="l00476"></a><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">00476</a> eUNDEFINED = eMAX_TYPE_COUNT-1
+<a name="l00477"></a>00477 };
+<a name="l00478"></a>00478 };
+<a name="l00479"></a>00479
+<a name="l00480"></a>00480
+<a name="l00481"></a>00481 <span class="comment">// For internal use only</span>
+<a name="l00482"></a><a class="code" href="structPxFilterObjectFlag.html">00482</a> <span class="keyword">struct </span><a class="code" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a>
+<a name="l00483"></a>00483 {
+<a name="l00484"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">00484</a> <span class="keyword">enum</span> <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">Enum</a>
+<a name="l00485"></a>00485 {
+<a name="l00486"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">00486</a> eKINEMATIC = (1&lt;&lt;4),
+<a name="l00487"></a><a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb4518766641922d371ca8d8e3c460b1c15abaf7f8d66">00487</a> eTRIGGER = (1&lt;&lt;5)
+<a name="l00488"></a>00488 };
+<a name="l00489"></a>00489 };
+<a name="l00490"></a>00490
+<a name="l00491"></a>00491
+<a name="l00497"></a><a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069">00497</a> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a>;
+<a name="l00498"></a>00498
+<a name="l00499"></a>00499
+<a name="l00508"></a><a class="code" href="group__physics.html#g479e145e0c33b0708ec9dd997480294a">00508</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType::Enum</a> <a class="code" href="group__physics.html#g479e145e0c33b0708ec9dd997480294a" title="Extract filter object type from the filter attributes of a collision pair object...">PxGetFilterObjectType</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
+<a name="l00509"></a>00509 {
+<a name="l00510"></a>00510 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType::Enum</a><span class="keyword">&gt;</span>( (attr &amp; (<a class="code" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf744d025c426b25ca3261d860f6538fd9">PxFilterObjectType::eMAX_TYPE_COUNT</a>-1)) );
+<a name="l00511"></a>00511 }
+<a name="l00512"></a>00512
+<a name="l00513"></a>00513
+<a name="l00522"></a><a class="code" href="group__physics.html#g396ee882c9ea7398e48bb9e0375a567c">00522</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g396ee882c9ea7398e48bb9e0375a567c" title="Specifies whether the collision object belongs to a kinematic rigid body.">PxFilterObjectIsKinematic</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
+<a name="l00523"></a>00523 {
+<a name="l00524"></a>00524 <span class="keywordflow">return</span> ((attr &amp; <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">PxFilterObjectFlag::eKINEMATIC</a>) != 0);
+<a name="l00525"></a>00525 }
+<a name="l00526"></a>00526
+<a name="l00527"></a>00527
+<a name="l00536"></a><a class="code" href="group__physics.html#gbd83d1895d4f68e1e3e0f406c4c8ce65">00536</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#gbd83d1895d4f68e1e3e0f406c4c8ce65" title="Specifies whether the collision object is a trigger shape.">PxFilterObjectIsTrigger</a>(<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attr)
+<a name="l00537"></a>00537 {
+<a name="l00538"></a>00538 <span class="keywordflow">return</span> ((attr &amp; <a class="code" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb4518766641922d371ca8d8e3c460b1c15abaf7f8d66">PxFilterObjectFlag::eTRIGGER</a>) != 0);
+<a name="l00539"></a>00539 }
+<a name="l00540"></a>00540
+<a name="l00541"></a>00541
+<a name="l00596"></a>00596 <span class="keyword">typedef</span> <a class="code" href="group__physics.html#g675117fb97324a28d3b982b47430ea02" title="Bitfield that contains a set of raised flags defined in PxFilterFlag.">PxFilterFlags</a> (*<a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>)
+<a name="l00597"></a><a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3">00597</a> (<a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0,
+<a name="l00598"></a>00598 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1,
+<a name="l00599"></a>00599 <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags, <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> constantBlockSize);
+<a name="l00600"></a>00600
+<a name="l00601"></a>00601
+<a name="l00602"></a>00602
+<a name="l00625"></a><a class="code" href="classPxSimulationFilterCallback.html">00625</a> <span class="keyword">class </span><a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>
+<a name="l00626"></a>00626 {
+<a name="l00627"></a>00627 <span class="keyword">public</span>:
+<a name="l00628"></a>00628
+<a name="l00652"></a>00652 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxFilterFlags</a> pairFound( <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pairID,
+<a name="l00653"></a>00653 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0, <span class="keyword">const</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>* a0, <span class="keyword">const</span> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* s0,
+<a name="l00654"></a>00654 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1, <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1, <span class="keyword">const</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>* a1, <span class="keyword">const</span> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* s1,
+<a name="l00655"></a>00655 <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags) = 0;
+<a name="l00656"></a>00656
+<a name="l00672"></a>00672 <span class="keyword">virtual</span> <span class="keywordtype">void</span> pairLost( <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pairID,
+<a name="l00673"></a>00673 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes0,
+<a name="l00674"></a>00674 <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData0,
+<a name="l00675"></a>00675 <a class="code" href="group__physics.html#g7b0c5783657e45e3fd752adfe3c1d069" title="Structure which gets passed into the collision filtering shader and/or callback providing...">PxFilterObjectAttributes</a> attributes1,
+<a name="l00676"></a>00676 <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> filterData1,
+<a name="l00677"></a>00677 <span class="keywordtype">bool</span> objectRemoved) = 0;
+<a name="l00678"></a>00678
+<a name="l00701"></a>00701 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> statusChange(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>&amp; pairID, <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags, <a class="code" href="classPxFlags.html">PxFilterFlags</a>&amp; filterFlags) = 0;
+<a name="l00702"></a>00702
+<a name="l00703"></a>00703 <span class="keyword">protected</span>:
+<a name="l00704"></a><a class="code" href="classPxSimulationFilterCallback.html#385041a8854edf7e7e2281fd56eb9b6b">00704</a> <span class="keyword">virtual</span> <a class="code" href="classPxSimulationFilterCallback.html#385041a8854edf7e7e2281fd56eb9b6b">~PxSimulationFilterCallback</a>() {}
+<a name="l00705"></a>00705 };
<a name="l00706"></a>00706
-<a name="l00707"></a>00707 <span class="keyword">protected</span>:
-<a name="l00708"></a><a class="code" href="classPxSimulationFilterCallback.html#385041a8854edf7e7e2281fd56eb9b6b">00708</a> <span class="keyword">virtual</span> <a class="code" href="classPxSimulationFilterCallback.html#385041a8854edf7e7e2281fd56eb9b6b">~PxSimulationFilterCallback</a>() {}
-<a name="l00709"></a>00709 };
-<a name="l00710"></a>00710
-<a name="l00711"></a>00711
-<a name="l00712"></a><a class="code" href="structPxFilterInfo.html">00712</a> <span class="keyword">struct </span><a class="code" href="structPxFilterInfo.html">PxFilterInfo</a>
-<a name="l00713"></a>00713 {
-<a name="l00714"></a><a class="code" href="structPxFilterInfo.html#ecaeb3497f2990e0f45fed7c5034d503">00714</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxFilterInfo.html#ecaeb3497f2990e0f45fed7c5034d503">PxFilterInfo</a>() : filterFlags(0), pairFlags(0), filterPairIndex(<a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a>) {}
-<a name="l00715"></a><a class="code" href="structPxFilterInfo.html#6e92386eabf36bc390e69270128caf65">00715</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxFilterInfo.html#6e92386eabf36bc390e69270128caf65">PxFilterInfo</a>(<a class="code" href="classPxFlags.html">PxFilterFlags</a> filterFlags_) : filterFlags(filterFlags_), pairFlags(0), filterPairIndex(<a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a>) {}
-<a name="l00716"></a>00716
-<a name="l00717"></a><a class="code" href="structPxFilterInfo.html#6f6d5276c2ddf9b9e98ed66eceddde53">00717</a> <a class="code" href="classPxFlags.html">PxFilterFlags</a> filterFlags;
-<a name="l00718"></a><a class="code" href="structPxFilterInfo.html#7849bbb07b6c94c1773fc5746cabbff7">00718</a> <a class="code" href="classPxFlags.html">PxPairFlags</a> pairFlags;
-<a name="l00719"></a><a class="code" href="structPxFilterInfo.html#659c06ae11aaedb8a8ba037e325cd27e">00719</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> filterPairIndex;
-<a name="l00720"></a>00720 };
-<a name="l00721"></a>00721
-<a name="l00722"></a>00722 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00723"></a>00723 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00724"></a>00724 <span class="preprocessor">#endif</span>
-<a name="l00725"></a>00725 <span class="preprocessor"></span>
-<a name="l00727"></a>00727 <span class="preprocessor">#endif</span>
+<a name="l00707"></a>00707
+<a name="l00708"></a><a class="code" href="structPxFilterInfo.html">00708</a> <span class="keyword">struct </span><a class="code" href="structPxFilterInfo.html">PxFilterInfo</a>
+<a name="l00709"></a>00709 {
+<a name="l00710"></a><a class="code" href="structPxFilterInfo.html#ecaeb3497f2990e0f45fed7c5034d503">00710</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxFilterInfo.html#ecaeb3497f2990e0f45fed7c5034d503">PxFilterInfo</a>() : filterFlags(0), pairFlags(0), filterPairIndex(<a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a>) {}
+<a name="l00711"></a><a class="code" href="structPxFilterInfo.html#6e92386eabf36bc390e69270128caf65">00711</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxFilterInfo.html#6e92386eabf36bc390e69270128caf65">PxFilterInfo</a>(<a class="code" href="classPxFlags.html">PxFilterFlags</a> filterFlags_) : filterFlags(filterFlags_), pairFlags(0), filterPairIndex(<a class="code" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a>) {}
+<a name="l00712"></a>00712
+<a name="l00713"></a><a class="code" href="structPxFilterInfo.html#6f6d5276c2ddf9b9e98ed66eceddde53">00713</a> <a class="code" href="classPxFlags.html">PxFilterFlags</a> filterFlags;
+<a name="l00714"></a><a class="code" href="structPxFilterInfo.html#7849bbb07b6c94c1773fc5746cabbff7">00714</a> <a class="code" href="classPxFlags.html">PxPairFlags</a> pairFlags;
+<a name="l00715"></a><a class="code" href="structPxFilterInfo.html#659c06ae11aaedb8a8ba037e325cd27e">00715</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> filterPairIndex;
+<a name="l00716"></a>00716 };
+<a name="l00717"></a>00717
+<a name="l00718"></a><a class="code" href="structPxPairFilteringMode.html">00718</a> <span class="keyword">struct </span><a class="code" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>
+<a name="l00719"></a>00719 {
+<a name="l00720"></a><a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">00720</a> <span class="keyword">enum</span> <a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">Enum</a>
+<a name="l00721"></a>00721 {
+<a name="l00726"></a><a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4">00726</a> eKEEP,
+<a name="l00727"></a>00727
+<a name="l00732"></a><a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537">00732</a> eSUPPRESS,
+<a name="l00733"></a>00733
+<a name="l00737"></a><a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c">00737</a> eKILL,
+<a name="l00738"></a>00738
+<a name="l00742"></a><a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">00742</a> eDEFAULT
+<a name="l00743"></a>00743 };
+<a name="l00744"></a>00744 };
+<a name="l00745"></a>00745
+<a name="l00746"></a>00746 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00747"></a>00747 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00748"></a>00748 <span class="preprocessor">#endif</span>
+<a name="l00749"></a>00749 <span class="preprocessor"></span>
+<a name="l00751"></a>00751 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
index 318a73c3..e87b5718 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
@@ -63,6 +63,8 @@ This graph shows which files directly or indirectly include this file:</div>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filter callback to specify handling of collision pairs. <a href="classPxSimulationFilterCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td></tr>
+
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
&lt; <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">PxPairFlag::Enum</a>, PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gcacbeccf757e60dbf45089ef382681d9">PxPairFlags</a></td></tr>
@@ -95,6 +97,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
index 99bbcdb0..b8152037 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -100,6 +100,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
index 477504ad..f9cb8bb0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
index f5c4e0fe..15778401 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -363,6 +363,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
index c1c50303..32ceace8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
index 65a3ddac..0ab30889 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -77,6 +77,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
index 47376115..afee370b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
index 17c07d0b..6c3690a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -77,6 +77,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
index 5aaa93fc..f4118938 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
@@ -45,6 +45,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
index 71a908f0..a2f7840c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
index e971847b..0ade222d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
@@ -74,6 +74,6 @@ void PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="e
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
index 5c593194..8015db30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -223,6 +223,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
index fb6876a1..2d9ff51b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
index 5120c8dc..ea690467 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -116,6 +116,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
index 1168ea9c..0816d79d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
@@ -74,6 +74,6 @@ Maximum sweep distance for scene sweeps. The distance parameter for sweep functi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
index e56f209e..45dbb955 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
index 4995b5c3..dd2e0998 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
index 5c143574..3c9b5f07 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
@@ -160,6 +160,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
index e648c686..e12fd129 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpuCopyDescQueue.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
index cfe8dd11..733d6856 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESC_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESC_H</span>
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
index 7ad7fc30..05de8895 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpuCopyDesc.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
index 2cf1332c..ac8ed356 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXGPUDISPATCHER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXGPUDISPATCHER_H</span>
@@ -108,6 +108,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
index e5bf23ea..93170493 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
@@ -73,6 +73,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
index 1a38a0ae..52fc1065 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXTASK_PXGPUTASK_H</span>
@@ -106,6 +106,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
index acd478ba..f756dca1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
@@ -49,6 +49,6 @@ Include dependency graph for PxGpuTask.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
index af4a23e1..e0436680 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PX_GPU_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PX_GPU_H</span>
@@ -88,6 +88,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
index bde64f16..d77343db 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpu.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
index f09a8c0a..d9a80fc3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
index 907c570d..ef8e0907 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
index 7ab6a6c5..4aa22c35 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -94,6 +94,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
index 3cb0f506..5573c3ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
@@ -62,6 +62,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
index 6ed3b398..9b375b4c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
index 7969d632..14d9939b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
index 207b6e50..eb26d4b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
index 90e3032c..982913a9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
index 05ce908d..97288739 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
index da7a9a61..0991a00b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
index 9e6285d2..b28f7e76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -99,6 +99,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
index 5dcac7c4..a240cf34 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
index 99db4703..44931d9a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
index 8474e88d..fe7f942e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
@@ -73,6 +73,6 @@ Include dependency graph for PxImmediateMode.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
index 638880a2..3b683b0d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -68,6 +68,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
index ae543494..483fc7ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
@@ -46,6 +46,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
index 9039ad22..075921aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -275,6 +275,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
index 9b51844a..c59ffefd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
index 7aa46b19..6ff066d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -216,6 +216,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
index f27f9bfa..930f52dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
index 0ec296e8..1e3ce088 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
index 262df3d7..ab497f3a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
index 39b9e948..8a1de0ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -282,6 +282,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
index ccec5e9e..218d96bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
index 2e5f6047..b417be20 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -337,6 +337,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
index 6cf4634f..40c262dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
index 73f020ed..7daa73a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -354,6 +354,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
index 37e7f69e..67b8d005 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
index acb1ae59..f649062a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -148,6 +148,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
index 3e3da920..046f9d17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
index ca4e5da5..75450778 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -81,6 +81,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
index 1e7a7a92..997336a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
index 920f635a..9cec470e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -275,6 +275,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
index 4b903b8c..035db0c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
@@ -201,6 +201,6 @@ PX_FORCE_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
index 370d25f9..2a2ff6bd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -87,6 +87,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
index 4217dd76..a136f39d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
index 56de1953..89946925 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
index 4ef3963b..13743472 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
index a690f982..ac1b9316 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -150,6 +150,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
index a06db207..2e42272d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
index ed2025e6..9362e87d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -90,6 +90,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
index ae17f240..be5e8098 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
index 28a954e7..556f852d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -189,6 +189,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
index 9687539f..34561924 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
@@ -102,6 +102,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
index 0765132d..ed10d459 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
index e43ffefc..d5c13f09 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
index f9b7a202..3bb072c8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -90,6 +90,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
index b77bda50..5a7e340f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
@@ -56,6 +56,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
index 39904566..6cef3db8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -184,6 +184,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
index 2c2cceea..6bfee4ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
index d18e95e0..3bf3c03c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -111,6 +111,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
index 0ba499f8..b92b8433 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
index aea6f9ad..bc0a4739 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -108,6 +108,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
index 8fc46239..4007a4b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
index 06ade2b6..84498d5c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
index fe7a1252..a3ad2dab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
@@ -49,6 +49,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
index 071e2026..64fd8929 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
index 0a408492..cae73318 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
index fb2c97dc..475068ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -112,6 +112,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
index f4872d4f..ab50716f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
index 6a47005a..a4b198b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
index 96a49261..a16421b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxParticleGpu.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
index 7906e49e..6e580f3f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
index de75bf21..30959a9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
@@ -65,6 +65,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
index 94307537..a0ce2ae4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
index 9faf168d..fcc0b881 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
index d608bd41..00afbcbc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -134,6 +134,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
index 6be59292..c0d51f80 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
index 4ce6031b..51f53d42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
index d73b9966..18d1c0be 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
@@ -42,6 +42,6 @@ Include dependency graph for PxPhysXConfig.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
index 17c169d5..88b5a60e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -250,6 +250,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
index 472f7c9b..6bd59a9a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
@@ -187,6 +187,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
index d10c3dae..c0cdfe38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -78,6 +78,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
index 8ce4f278..730f6ecf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
index 81fedb26..09bca6d5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -71,6 +71,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
index 3dbc0dcf..4d3bbead 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
@@ -38,6 +38,6 @@ Include dependency graph for PxPhysicsSerialization.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
index e73e8045..b967d9bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -72,7 +72,7 @@
<a name="l00056"></a>00056
<a name="l00057"></a><a class="code" href="group__foundation.html#g75378be4130e1bdda740c22c07314640">00057</a> <span class="preprocessor">#define PX_PHYSICS_VERSION_MAJOR 3</span>
<a name="l00058"></a><a class="code" href="group__foundation.html#g25c9c85e3980cdbf0bedfbcad822aed7">00058</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_MINOR 4</span>
-<a name="l00059"></a><a class="code" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_BUGFIX 1</span>
+<a name="l00059"></a><a class="code" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_BUGFIX 2</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span>
<a name="l00065"></a><a class="code" href="group__foundation.html#geedfba7b2ad3d3be35867607faabb11d">00065</a> <span class="preprocessor">#define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR&lt;&lt;24) + (PX_PHYSICS_VERSION_MINOR&lt;&lt;16) + (PX_PHYSICS_VERSION_BUGFIX&lt;&lt;8) + 0)</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
index 19e09c9c..e277b155 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
@@ -37,7 +37,7 @@ This graph shows which files directly or indirectly include this file:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g25c9c85e3980cdbf0bedfbcad822aed7">PX_PHYSICS_VERSION_MINOR</a>&nbsp;&nbsp;&nbsp;4</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">PX_PHYSICS_VERSION_BUGFIX</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">PX_PHYSICS_VERSION_BUGFIX</a>&nbsp;&nbsp;&nbsp;2</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#geedfba7b2ad3d3be35867607faabb11d">PX_PHYSICS_VERSION</a>&nbsp;&nbsp;&nbsp;((PX_PHYSICS_VERSION_MAJOR&lt;&lt;24) + (PX_PHYSICS_VERSION_MINOR&lt;&lt;16) + (PX_PHYSICS_VERSION_BUGFIX&lt;&lt;8) + 0)</td></tr>
@@ -45,6 +45,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
index c54455ee..9bebf161 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -273,6 +273,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
index 6523d0e2..6645e640 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
@@ -94,6 +94,6 @@ physx::PxPhysics &amp;PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
index 36d90b17..d6f92ebd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -94,6 +94,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
index 2e3e1af7..eb677ef6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
index 41029130..f4b9150e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
index 85405946..431b896b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
index 2c7daea1..61bdb2a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -55,411 +55,411 @@
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#include &lt;ciso646&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#endif</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
-<a name="l00041"></a>00041 <span class="comment">/*</span>
-<a name="l00042"></a>00042 <span class="comment">The following preprocessor identifiers specify compiler, OS, and architecture.</span>
-<a name="l00043"></a>00043 <span class="comment">All definitions have a value of 1 or 0, use '#if' instead of '#ifdef'.</span>
-<a name="l00044"></a>00044 <span class="comment">*/</span>
-<a name="l00045"></a>00045
-<a name="l00049"></a>00049 <span class="preprocessor">#if defined(_MSC_VER)</span>
-<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER &gt;= 1910</span>
-<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 15</span>
-<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1900</span>
-<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 14</span>
-<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1800</span>
-<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 12</span>
-<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1700</span>
-<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 11</span>
-<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1600</span>
-<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 10</span>
-<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1500</span>
-<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 9</span>
-<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown VC version"</span>
-<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__clang__)</span>
-<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#define PX_CLANG 1</span>
-<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__GNUC__) // note: __clang__ implies __GNUC__</span>
-<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define PX_GCC 1</span>
-<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown compiler"</span>
-<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00072"></a>00072 <span class="preprocessor"></span>
-<a name="l00076"></a>00076 <span class="preprocessor">#if defined(_XBOX_ONE)</span>
-<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define PX_XBOXONE 1</span>
-<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#elif defined(_WIN64) // note: _XBOX_ONE implies _WIN64</span>
-<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN64 1</span>
-<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#elif defined(_WIN32) // note: _M_PPC implies _WIN32</span>
-<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN32 1</span>
-<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ANDROID__)</span>
-<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define PX_ANDROID 1</span>
-<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__linux__) || defined (__EMSCRIPTEN__) // note: __ANDROID__ implies __linux__</span>
-<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX 1</span>
-<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__APPLE__) &amp;&amp; (defined(__arm__) || defined(__arm64__))</span>
-<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define PX_IOS 1</span>
-<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__APPLE__)</span>
-<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define PX_OSX 1</span>
-<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ORBIS__)</span>
-<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define PX_PS4 1</span>
-<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__NX__)</span>
-<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#define PX_SWITCH 1</span>
-<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown operating system"</span>
-<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00097"></a>00097 <span class="preprocessor"></span>
-<a name="l00101"></a>00101 <span class="preprocessor">#if defined(__x86_64__) || defined(_M_X64) // ps4 compiler defines _M_X64 without value</span>
-<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#define PX_X64 1</span>
-<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__i386__) || defined(_M_IX86) || defined (__EMSCRIPTEN__)</span>
-<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#define PX_X86 1</span>
-<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__arm64__) || defined(__aarch64__)</span>
-<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#define PX_A64 1</span>
-<a name="l00107"></a>00107 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__arm__) || defined(_M_ARM)</span>
-<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM 1</span>
-<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ppc__) || defined(_M_PPC) || defined(__CELLOS_LV2__)</span>
-<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#define PX_PPC 1</span>
-<a name="l00111"></a>00111 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown architecture"</span>
-<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00114"></a>00114 <span class="preprocessor"></span>
-<a name="l00118"></a>00118 <span class="preprocessor">#if !defined(PX_SIMD_DISABLED)</span>
-<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#if defined(__i386__) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) || (defined (__EMSCRIPTEN__) &amp;&amp; defined(__SSE2__))</span>
-<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor">#define PX_SSE2 1</span>
-<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#if defined(_M_ARM) || defined(__ARM_NEON__) || defined(__ARM_NEON)</span>
-<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor">#define PX_NEON 1</span>
-<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#if defined(_M_PPC) || defined(__CELLOS_LV2__)</span>
-<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#define PX_VMX 1</span>
+<a name="l00041"></a><a class="code" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">00041</a> <span class="preprocessor">#define PX_STRINGIZE_HELPER(X) #X</span>
+<a name="l00042"></a><a class="code" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">00042</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_STRINGIZE(X) PX_STRINGIZE_HELPER(X)</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span>
+<a name="l00044"></a><a class="code" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">00044</a> <span class="preprocessor">#define PX_CONCAT_HELPER(X, Y) X##Y</span>
+<a name="l00045"></a><a class="code" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">00045</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CONCAT(X, Y) PX_CONCAT_HELPER(X, Y)</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span>
+<a name="l00047"></a>00047 <span class="comment">/*</span>
+<a name="l00048"></a>00048 <span class="comment">The following preprocessor identifiers specify compiler, OS, and architecture.</span>
+<a name="l00049"></a>00049 <span class="comment">All definitions have a value of 1 or 0, use '#if' instead of '#ifdef'.</span>
+<a name="l00050"></a>00050 <span class="comment">*/</span>
+<a name="l00051"></a>00051
+<a name="l00055"></a>00055 <span class="preprocessor">#if defined(_MSC_VER)</span>
+<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER &gt;= 1910</span>
+<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 15</span>
+<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1900</span>
+<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 14</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1800</span>
+<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 12</span>
+<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1700</span>
+<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 11</span>
+<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1600</span>
+<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 10</span>
+<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#elif _MSC_VER &gt;= 1500</span>
+<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 9</span>
+<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown VC version"</span>
+<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__clang__)</span>
+<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define PX_CLANG 1</span>
+<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__GNUC__) // note: __clang__ implies __GNUC__</span>
+<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define PX_GCC 1</span>
+<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown compiler"</span>
+<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00078"></a>00078 <span class="preprocessor"></span>
+<a name="l00082"></a>00082 <span class="preprocessor">#if defined(_XBOX_ONE)</span>
+<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define PX_XBOXONE 1</span>
+<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#elif defined(_WIN64) // note: _XBOX_ONE implies _WIN64</span>
+<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN64 1</span>
+<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#elif defined(_WIN32) // note: _M_PPC implies _WIN32</span>
+<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN32 1</span>
+<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ANDROID__)</span>
+<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define PX_ANDROID 1</span>
+<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__linux__) || defined (__EMSCRIPTEN__) // note: __ANDROID__ implies __linux__</span>
+<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX 1</span>
+<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__APPLE__) &amp;&amp; (defined(__arm__) || defined(__arm64__))</span>
+<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#define PX_IOS 1</span>
+<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__APPLE__)</span>
+<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor">#define PX_OSX 1</span>
+<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ORBIS__)</span>
+<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">#define PX_PS4 1</span>
+<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__NX__)</span>
+<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="preprocessor">#define PX_SWITCH 1</span>
+<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown operating system"</span>
+<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00103"></a>00103 <span class="preprocessor"></span>
+<a name="l00107"></a>00107 <span class="preprocessor">#if defined(__x86_64__) || defined(_M_X64) // ps4 compiler defines _M_X64 without value</span>
+<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#define PX_X64 1</span>
+<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__i386__) || defined(_M_IX86) || defined (__EMSCRIPTEN__)</span>
+<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#define PX_X86 1</span>
+<a name="l00111"></a>00111 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__arm64__) || defined(__aarch64__)</span>
+<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#define PX_A64 1</span>
+<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__arm__) || defined(_M_ARM)</span>
+<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM 1</span>
+<a name="l00115"></a>00115 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__ppc__) || defined(_M_PPC) || defined(__CELLOS_LV2__)</span>
+<a name="l00116"></a>00116 <span class="preprocessor"></span><span class="preprocessor">#define PX_PPC 1</span>
+<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#error "Unknown architecture"</span>
+<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00120"></a>00120 <span class="preprocessor"></span>
+<a name="l00124"></a>00124 <span class="preprocessor">#if !defined(PX_SIMD_DISABLED)</span>
+<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#if defined(__i386__) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) || (defined (__EMSCRIPTEN__) &amp;&amp; defined(__SSE2__))</span>
+<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#define PX_SSE2 1</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00129"></a>00129 <span class="preprocessor"></span>
-<a name="l00133"></a>00133 <span class="preprocessor">#ifndef PX_VC</span>
-<a name="l00134"></a><a class="code" href="group__foundation.html#gec15ff1639b763560ddaffc82936ff03">00134</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 0</span>
-<a name="l00135"></a>00135 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_CLANG</span>
-<a name="l00137"></a><a class="code" href="group__foundation.html#g382d2b60e6161c1dcb3801bbf8e1b4a3">00137</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CLANG 0</span>
-<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_GCC</span>
-<a name="l00140"></a><a class="code" href="group__foundation.html#g732674527c19934c396385ac405993b6">00140</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_GCC 0</span>
+<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor">#if defined(_M_ARM) || defined(__ARM_NEON__) || defined(__ARM_NEON)</span>
+<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#define PX_NEON 1</span>
+<a name="l00130"></a>00130 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00131"></a>00131 <span class="preprocessor"></span><span class="preprocessor">#if defined(_M_PPC) || defined(__CELLOS_LV2__)</span>
+<a name="l00132"></a>00132 <span class="preprocessor"></span><span class="preprocessor">#define PX_VMX 1</span>
+<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00135"></a>00135 <span class="preprocessor"></span>
+<a name="l00139"></a>00139 <span class="preprocessor">#ifndef PX_VC</span>
+<a name="l00140"></a><a class="code" href="group__foundation.html#gec15ff1639b763560ddaffc82936ff03">00140</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_VC 0</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_XBOXONE</span>
-<a name="l00143"></a><a class="code" href="group__foundation.html#g966bf639353d2b617e4925513859c1ff">00143</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_XBOXONE 0</span>
+<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_CLANG</span>
+<a name="l00143"></a><a class="code" href="group__foundation.html#g382d2b60e6161c1dcb3801bbf8e1b4a3">00143</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CLANG 0</span>
<a name="l00144"></a>00144 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00145"></a>00145 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_WIN64</span>
-<a name="l00146"></a><a class="code" href="group__foundation.html#gfb26faf6ab4449f92b90eaedb74d6f3b">00146</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN64 0</span>
+<a name="l00145"></a>00145 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_GCC</span>
+<a name="l00146"></a><a class="code" href="group__foundation.html#g732674527c19934c396385ac405993b6">00146</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_GCC 0</span>
<a name="l00147"></a>00147 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_WIN32</span>
-<a name="l00149"></a><a class="code" href="group__foundation.html#gc4b372e9d2d91a0a86d40f7486936993">00149</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN32 0</span>
+<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_XBOXONE</span>
+<a name="l00149"></a><a class="code" href="group__foundation.html#g966bf639353d2b617e4925513859c1ff">00149</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_XBOXONE 0</span>
<a name="l00150"></a>00150 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_ANDROID</span>
-<a name="l00152"></a><a class="code" href="group__foundation.html#gbe2aa1202597c18f98b9e7cefdf807a8">00152</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ANDROID 0</span>
+<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_WIN64</span>
+<a name="l00152"></a><a class="code" href="group__foundation.html#gfb26faf6ab4449f92b90eaedb74d6f3b">00152</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN64 0</span>
<a name="l00153"></a>00153 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00154"></a>00154 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_LINUX</span>
-<a name="l00155"></a><a class="code" href="group__foundation.html#g73b08402e151455258acc7ec628a277b">00155</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX 0</span>
+<a name="l00154"></a>00154 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_WIN32</span>
+<a name="l00155"></a><a class="code" href="group__foundation.html#gc4b372e9d2d91a0a86d40f7486936993">00155</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_WIN32 0</span>
<a name="l00156"></a>00156 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00157"></a>00157 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_IOS</span>
-<a name="l00158"></a><a class="code" href="group__foundation.html#ge61c2ba4eafd46db3a41bb5d86f3f4a8">00158</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_IOS 0</span>
+<a name="l00157"></a>00157 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_ANDROID</span>
+<a name="l00158"></a><a class="code" href="group__foundation.html#gbe2aa1202597c18f98b9e7cefdf807a8">00158</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ANDROID 0</span>
<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_OSX</span>
-<a name="l00161"></a><a class="code" href="group__foundation.html#g2b3efd786b831b6cfd30e51dcd3c5ca2">00161</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_OSX 0</span>
+<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_LINUX</span>
+<a name="l00161"></a><a class="code" href="group__foundation.html#g73b08402e151455258acc7ec628a277b">00161</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX 0</span>
<a name="l00162"></a>00162 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00163"></a>00163 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PS4</span>
-<a name="l00164"></a><a class="code" href="group__foundation.html#g42b3e630801b256ea6a118cea57757d3">00164</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PS4 0</span>
+<a name="l00163"></a>00163 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_IOS</span>
+<a name="l00164"></a><a class="code" href="group__foundation.html#ge61c2ba4eafd46db3a41bb5d86f3f4a8">00164</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_IOS 0</span>
<a name="l00165"></a>00165 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00166"></a>00166 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_SWITCH</span>
-<a name="l00167"></a><a class="code" href="group__foundation.html#g69c3fa9b2882d545ebdb965086853c62">00167</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_SWITCH 0</span>
+<a name="l00166"></a>00166 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_OSX</span>
+<a name="l00167"></a><a class="code" href="group__foundation.html#g2b3efd786b831b6cfd30e51dcd3c5ca2">00167</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_OSX 0</span>
<a name="l00168"></a>00168 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_X64</span>
-<a name="l00170"></a><a class="code" href="group__foundation.html#g559a6fbf1f502edf3e25e3b90647f111">00170</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_X64 0</span>
+<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PS4</span>
+<a name="l00170"></a><a class="code" href="group__foundation.html#g42b3e630801b256ea6a118cea57757d3">00170</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PS4 0</span>
<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_X86</span>
-<a name="l00173"></a><a class="code" href="group__foundation.html#g4f7abce9f24240386fb46d29e4332d3d">00173</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_X86 0</span>
+<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_SWITCH</span>
+<a name="l00173"></a><a class="code" href="group__foundation.html#g69c3fa9b2882d545ebdb965086853c62">00173</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_SWITCH 0</span>
<a name="l00174"></a>00174 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_A64</span>
-<a name="l00176"></a><a class="code" href="group__foundation.html#g8853e1b0f46c6dd7043b948747a19a19">00176</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_A64 0</span>
+<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_X64</span>
+<a name="l00176"></a><a class="code" href="group__foundation.html#g559a6fbf1f502edf3e25e3b90647f111">00176</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_X64 0</span>
<a name="l00177"></a>00177 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00178"></a>00178 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_ARM</span>
-<a name="l00179"></a><a class="code" href="group__foundation.html#gd566a9166622790d99924279df71eaf4">00179</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM 0</span>
+<a name="l00178"></a>00178 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_X86</span>
+<a name="l00179"></a><a class="code" href="group__foundation.html#g4f7abce9f24240386fb46d29e4332d3d">00179</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_X86 0</span>
<a name="l00180"></a>00180 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00181"></a>00181 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PPC</span>
-<a name="l00182"></a><a class="code" href="group__foundation.html#g5bd657340cb0dc207107cb1742d1135b">00182</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PPC 0</span>
+<a name="l00181"></a>00181 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_A64</span>
+<a name="l00182"></a><a class="code" href="group__foundation.html#g8853e1b0f46c6dd7043b948747a19a19">00182</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_A64 0</span>
<a name="l00183"></a>00183 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00184"></a>00184 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_SSE2</span>
-<a name="l00185"></a><a class="code" href="group__foundation.html#g2dd18616fa4eec4df42b5f3505dd2a64">00185</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_SSE2 0</span>
+<a name="l00184"></a>00184 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_ARM</span>
+<a name="l00185"></a><a class="code" href="group__foundation.html#gd566a9166622790d99924279df71eaf4">00185</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM 0</span>
<a name="l00186"></a>00186 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_NEON</span>
-<a name="l00188"></a><a class="code" href="group__foundation.html#g41ea3463989964c5a4e21d68a9d3884a">00188</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NEON 0</span>
+<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PPC</span>
+<a name="l00188"></a><a class="code" href="group__foundation.html#g5bd657340cb0dc207107cb1742d1135b">00188</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PPC 0</span>
<a name="l00189"></a>00189 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_VMX</span>
-<a name="l00191"></a><a class="code" href="group__foundation.html#g43eec71a9b57bd336f2208cb33dba42e">00191</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_VMX 0</span>
+<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_SSE2</span>
+<a name="l00191"></a><a class="code" href="group__foundation.html#g2dd18616fa4eec4df42b5f3505dd2a64">00191</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_SSE2 0</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00193"></a>00193 <span class="preprocessor"></span>
-<a name="l00194"></a>00194 <span class="comment">/*</span>
-<a name="l00195"></a>00195 <span class="comment">define anything not defined through the command line to 0</span>
-<a name="l00196"></a>00196 <span class="comment">*/</span>
-<a name="l00197"></a>00197 <span class="preprocessor">#ifndef PX_DEBUG</span>
-<a name="l00198"></a><a class="code" href="group__foundation.html#g7b6fbb539e9185279ced84864179180b">00198</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DEBUG 0</span>
-<a name="l00199"></a>00199 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00200"></a>00200 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_CHECKED</span>
-<a name="l00201"></a><a class="code" href="group__foundation.html#gdff4cde4e8b8443cfbe024b9fb52a891">00201</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CHECKED 0</span>
-<a name="l00202"></a>00202 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00203"></a>00203 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PROFILE</span>
-<a name="l00204"></a><a class="code" href="group__foundation.html#gbefdbdd6927f15e90168c46824f7bd38">00204</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PROFILE 0</span>
+<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_NEON</span>
+<a name="l00194"></a><a class="code" href="group__foundation.html#g41ea3463989964c5a4e21d68a9d3884a">00194</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NEON 0</span>
+<a name="l00195"></a>00195 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00196"></a>00196 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_VMX</span>
+<a name="l00197"></a><a class="code" href="group__foundation.html#g43eec71a9b57bd336f2208cb33dba42e">00197</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_VMX 0</span>
+<a name="l00198"></a>00198 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00199"></a>00199 <span class="preprocessor"></span>
+<a name="l00200"></a>00200 <span class="comment">/*</span>
+<a name="l00201"></a>00201 <span class="comment">define anything not defined through the command line to 0</span>
+<a name="l00202"></a>00202 <span class="comment">*/</span>
+<a name="l00203"></a>00203 <span class="preprocessor">#ifndef PX_DEBUG</span>
+<a name="l00204"></a><a class="code" href="group__foundation.html#g7b6fbb539e9185279ced84864179180b">00204</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DEBUG 0</span>
<a name="l00205"></a>00205 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00206"></a>00206 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_NVTX</span>
-<a name="l00207"></a><a class="code" href="group__foundation.html#g65237bda8f886bb466e89d01a1ba0a77">00207</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NVTX 0</span>
+<a name="l00206"></a>00206 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_CHECKED</span>
+<a name="l00207"></a><a class="code" href="group__foundation.html#gdff4cde4e8b8443cfbe024b9fb52a891">00207</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CHECKED 0</span>
<a name="l00208"></a>00208 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_DOXYGEN</span>
-<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#define PX_DOXYGEN 0</span>
+<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_PROFILE</span>
+<a name="l00210"></a><a class="code" href="group__foundation.html#gbefdbdd6927f15e90168c46824f7bd38">00210</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PROFILE 0</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00212"></a>00212 <span class="preprocessor"></span>
-<a name="l00216"></a>00216 <span class="comment">// compiler</span>
-<a name="l00217"></a><a class="code" href="group__foundation.html#ge6e47183b054e4c5d6a478a00fe91e27">00217</a> <span class="preprocessor">#define PX_GCC_FAMILY (PX_CLANG || PX_GCC)</span>
-<a name="l00218"></a>00218 <span class="preprocessor"></span><span class="comment">// os</span>
-<a name="l00219"></a><a class="code" href="group__foundation.html#g5121e2d88c11a94738ee44b0b6b339a2">00219</a> <span class="preprocessor">#define PX_WINDOWS_FAMILY (PX_WIN32 || PX_WIN64)</span>
-<a name="l00220"></a><a class="code" href="group__foundation.html#ga68c4b18475815da696850a588b3ac8b">00220</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_MICROSOFT_FAMILY (PX_XBOXONE || PX_WINDOWS_FAMILY)</span>
-<a name="l00221"></a><a class="code" href="group__foundation.html#ga6237ff50213fc9872d4569a649dcd53">00221</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX_FAMILY (PX_LINUX || PX_ANDROID)</span>
-<a name="l00222"></a><a class="code" href="group__foundation.html#g4330ceada999f3f6d10f7bd4b3dd3c2f">00222</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_APPLE_FAMILY (PX_IOS || PX_OSX) // equivalent to #if __APPLE__</span>
-<a name="l00223"></a><a class="code" href="group__foundation.html#gd7d515be586be72c5c485c5624783a97">00223</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_FAMILY (PX_LINUX_FAMILY || PX_APPLE_FAMILY) // shortcut for unix/posix platforms</span>
-<a name="l00224"></a>00224 <span class="preprocessor"></span><span class="preprocessor">#if defined(__EMSCRIPTEN__)</span>
-<a name="l00225"></a>00225 <span class="preprocessor"></span><span class="preprocessor">#define PX_EMSCRIPTEN 1</span>
-<a name="l00226"></a>00226 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00227"></a><a class="code" href="group__foundation.html#gb14d7af80f3dc4ff432087381fcefdb9">00227</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_EMSCRIPTEN 0</span>
-<a name="l00228"></a>00228 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00229"></a>00229 <span class="preprocessor"></span><span class="comment">// architecture</span>
-<a name="l00230"></a><a class="code" href="group__foundation.html#g481340bf67229603a2c5b9257874934a">00230</a> <span class="preprocessor">#define PX_INTEL_FAMILY (PX_X64 || PX_X86)</span>
-<a name="l00231"></a><a class="code" href="group__foundation.html#g99db209a98702e2d6673d967bac37d07">00231</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM_FAMILY (PX_ARM || PX_A64)</span>
-<a name="l00232"></a><a class="code" href="group__foundation.html#gc9e21d1f7a04c78926a89d936c97546f">00232</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_P64_FAMILY (PX_X64 || PX_A64) // shortcut for 64-bit architectures</span>
-<a name="l00233"></a>00233 <span class="preprocessor"></span>
-<a name="l00237"></a>00237 <span class="preprocessor">#if defined(_LIBCPP_VERSION) || PX_WIN64 || PX_WIN32 || PX_PS4 || PX_XBOXONE || PX_EMSCRIPTEN</span>
-<a name="l00238"></a>00238 <span class="preprocessor"></span><span class="preprocessor">#define PX_LIBCPP 1</span>
-<a name="l00239"></a>00239 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00240"></a><a class="code" href="group__foundation.html#gd76274b09d89544fc4133c8d915293ed">00240</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LIBCPP 0</span>
-<a name="l00241"></a>00241 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00242"></a>00242 <span class="preprocessor"></span>
-<a name="l00243"></a>00243 <span class="comment">// legacy define for PhysX</span>
-<a name="l00244"></a><a class="code" href="group__foundation.html#g8d26d765b23de0bca18dd327cde2d8f8">00244</a> <span class="preprocessor">#define PX_WINDOWS (PX_WINDOWS_FAMILY &amp;&amp; !PX_ARM_FAMILY)</span>
-<a name="l00245"></a>00245 <span class="preprocessor"></span>
-<a name="l00249"></a>00249 <span class="preprocessor">#ifndef PX_ENABLE_ASSERTS</span>
-<a name="l00250"></a>00250 <span class="preprocessor"></span><span class="preprocessor">#if PX_DEBUG &amp;&amp; !defined(__CUDACC__)</span>
-<a name="l00251"></a>00251 <span class="preprocessor"></span><span class="preprocessor">#define PX_ENABLE_ASSERTS 1</span>
-<a name="l00252"></a>00252 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00253"></a><a class="code" href="group__foundation.html#g43c56deefc64fae5fe077a232a10056c">00253</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ENABLE_ASSERTS 0</span>
-<a name="l00254"></a>00254 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00255"></a>00255 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00256"></a>00256 <span class="preprocessor"></span>
-<a name="l00260"></a>00260 <span class="preprocessor">#ifndef PX_C_EXPORT</span>
-<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor">#if PX_WINDOWS_FAMILY || PX_LINUX</span>
-<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#define PX_C_EXPORT extern "C"</span>
-<a name="l00263"></a>00263 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00264"></a>00264 <span class="preprocessor"></span><span class="preprocessor">#define PX_C_EXPORT</span>
-<a name="l00265"></a>00265 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00266"></a>00266 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00267"></a>00267 <span class="preprocessor"></span>
-<a name="l00268"></a>00268 <span class="preprocessor">#if PX_UNIX_FAMILY&amp;&amp; __GNUC__ &gt;= 4</span>
-<a name="l00269"></a>00269 <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_EXPORT __attribute__((visibility("default")))</span>
-<a name="l00270"></a>00270 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00271"></a><a class="code" href="group__foundation.html#gc40d28c5e85426df7a98ff9bd597810c">00271</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_EXPORT</span>
+<a name="l00212"></a>00212 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_NVTX</span>
+<a name="l00213"></a><a class="code" href="group__foundation.html#g65237bda8f886bb466e89d01a1ba0a77">00213</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NVTX 0</span>
+<a name="l00214"></a>00214 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00215"></a>00215 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_DOXYGEN</span>
+<a name="l00216"></a>00216 <span class="preprocessor"></span><span class="preprocessor">#define PX_DOXYGEN 0</span>
+<a name="l00217"></a>00217 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00218"></a>00218 <span class="preprocessor"></span>
+<a name="l00222"></a>00222 <span class="comment">// compiler</span>
+<a name="l00223"></a><a class="code" href="group__foundation.html#ge6e47183b054e4c5d6a478a00fe91e27">00223</a> <span class="preprocessor">#define PX_GCC_FAMILY (PX_CLANG || PX_GCC)</span>
+<a name="l00224"></a>00224 <span class="preprocessor"></span><span class="comment">// os</span>
+<a name="l00225"></a><a class="code" href="group__foundation.html#g5121e2d88c11a94738ee44b0b6b339a2">00225</a> <span class="preprocessor">#define PX_WINDOWS_FAMILY (PX_WIN32 || PX_WIN64)</span>
+<a name="l00226"></a><a class="code" href="group__foundation.html#ga68c4b18475815da696850a588b3ac8b">00226</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_MICROSOFT_FAMILY (PX_XBOXONE || PX_WINDOWS_FAMILY)</span>
+<a name="l00227"></a><a class="code" href="group__foundation.html#ga6237ff50213fc9872d4569a649dcd53">00227</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LINUX_FAMILY (PX_LINUX || PX_ANDROID)</span>
+<a name="l00228"></a><a class="code" href="group__foundation.html#g4330ceada999f3f6d10f7bd4b3dd3c2f">00228</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_APPLE_FAMILY (PX_IOS || PX_OSX) // equivalent to #if __APPLE__</span>
+<a name="l00229"></a><a class="code" href="group__foundation.html#gd7d515be586be72c5c485c5624783a97">00229</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_FAMILY (PX_LINUX_FAMILY || PX_APPLE_FAMILY) // shortcut for unix/posix platforms</span>
+<a name="l00230"></a>00230 <span class="preprocessor"></span><span class="preprocessor">#if defined(__EMSCRIPTEN__)</span>
+<a name="l00231"></a>00231 <span class="preprocessor"></span><span class="preprocessor">#define PX_EMSCRIPTEN 1</span>
+<a name="l00232"></a>00232 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00233"></a><a class="code" href="group__foundation.html#gb14d7af80f3dc4ff432087381fcefdb9">00233</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_EMSCRIPTEN 0</span>
+<a name="l00234"></a>00234 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00235"></a>00235 <span class="preprocessor"></span><span class="comment">// architecture</span>
+<a name="l00236"></a><a class="code" href="group__foundation.html#g481340bf67229603a2c5b9257874934a">00236</a> <span class="preprocessor">#define PX_INTEL_FAMILY (PX_X64 || PX_X86)</span>
+<a name="l00237"></a><a class="code" href="group__foundation.html#g99db209a98702e2d6673d967bac37d07">00237</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ARM_FAMILY (PX_ARM || PX_A64)</span>
+<a name="l00238"></a><a class="code" href="group__foundation.html#gc9e21d1f7a04c78926a89d936c97546f">00238</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_P64_FAMILY (PX_X64 || PX_A64) // shortcut for 64-bit architectures</span>
+<a name="l00239"></a>00239 <span class="preprocessor"></span>
+<a name="l00243"></a>00243 <span class="preprocessor">#if defined(_LIBCPP_VERSION) || PX_WIN64 || PX_WIN32 || PX_PS4 || PX_XBOXONE || PX_EMSCRIPTEN</span>
+<a name="l00244"></a>00244 <span class="preprocessor"></span><span class="preprocessor">#define PX_LIBCPP 1</span>
+<a name="l00245"></a>00245 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00246"></a><a class="code" href="group__foundation.html#gd76274b09d89544fc4133c8d915293ed">00246</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_LIBCPP 0</span>
+<a name="l00247"></a>00247 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00248"></a>00248 <span class="preprocessor"></span>
+<a name="l00249"></a>00249 <span class="comment">// legacy define for PhysX</span>
+<a name="l00250"></a><a class="code" href="group__foundation.html#g8d26d765b23de0bca18dd327cde2d8f8">00250</a> <span class="preprocessor">#define PX_WINDOWS (PX_WINDOWS_FAMILY &amp;&amp; !PX_ARM_FAMILY)</span>
+<a name="l00251"></a>00251 <span class="preprocessor"></span>
+<a name="l00255"></a>00255 <span class="preprocessor">#ifndef PX_ENABLE_ASSERTS</span>
+<a name="l00256"></a>00256 <span class="preprocessor"></span><span class="preprocessor">#if PX_DEBUG &amp;&amp; !defined(__CUDACC__)</span>
+<a name="l00257"></a>00257 <span class="preprocessor"></span><span class="preprocessor">#define PX_ENABLE_ASSERTS 1</span>
+<a name="l00258"></a>00258 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00259"></a><a class="code" href="group__foundation.html#g43c56deefc64fae5fe077a232a10056c">00259</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ENABLE_ASSERTS 0</span>
+<a name="l00260"></a>00260 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00262"></a>00262 <span class="preprocessor"></span>
+<a name="l00266"></a>00266 <span class="preprocessor">#ifndef PX_C_EXPORT</span>
+<a name="l00267"></a>00267 <span class="preprocessor"></span><span class="preprocessor">#if PX_WINDOWS_FAMILY || PX_LINUX</span>
+<a name="l00268"></a>00268 <span class="preprocessor"></span><span class="preprocessor">#define PX_C_EXPORT extern "C"</span>
+<a name="l00269"></a>00269 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00270"></a>00270 <span class="preprocessor"></span><span class="preprocessor">#define PX_C_EXPORT</span>
+<a name="l00271"></a>00271 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00272"></a>00272 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00273"></a>00273 <span class="preprocessor"></span>
-<a name="l00274"></a>00274 <span class="preprocessor">#if PX_WINDOWS_FAMILY</span>
-<a name="l00275"></a>00275 <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_EXPORT __declspec(dllexport)</span>
-<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_IMPORT __declspec(dllimport)</span>
-<a name="l00277"></a>00277 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00278"></a><a class="code" href="group__foundation.html#g5be743320fae5abf91e51efebced816e">00278</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_EXPORT PX_UNIX_EXPORT</span>
-<a name="l00279"></a><a class="code" href="group__foundation.html#gdfbe26e2b38cec0e72ed7d70872d234f">00279</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_IMPORT</span>
-<a name="l00280"></a>00280 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00281"></a>00281 <span class="preprocessor"></span>
-<a name="l00291"></a>00291 <span class="preprocessor">#if PX_WINDOWS_FAMILY &amp;&amp; !PX_ARM_FAMILY</span>
-<a name="l00292"></a>00292 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_FOUNDATION_DLL</span>
-<a name="l00293"></a>00293 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_DLL_IMPORT</span>
-<a name="l00294"></a>00294 <span class="preprocessor"></span><span class="preprocessor">#elif PX_FOUNDATION_DLL</span>
-<a name="l00295"></a>00295 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_DLL_EXPORT</span>
-<a name="l00296"></a>00296 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00297"></a>00297 <span class="preprocessor"></span><span class="preprocessor">#elif PX_UNIX_FAMILY</span>
-<a name="l00298"></a>00298 <span class="preprocessor"></span><span class="preprocessor">#ifdef PX_FOUNDATION_DLL</span>
-<a name="l00299"></a>00299 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_UNIX_EXPORT</span>
-<a name="l00300"></a>00300 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00301"></a>00301 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00302"></a>00302 <span class="preprocessor"></span>
-<a name="l00303"></a>00303 <span class="preprocessor">#ifndef PX_FOUNDATION_API</span>
-<a name="l00304"></a>00304 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API</span>
-<a name="l00305"></a>00305 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00306"></a>00306 <span class="preprocessor"></span>
-<a name="l00310"></a>00310 <span class="preprocessor">#ifndef PX_CALL_CONV</span>
-<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
-<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#define PX_CALL_CONV __cdecl</span>
-<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#define PX_CALL_CONV</span>
-<a name="l00315"></a>00315 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00316"></a>00316 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00317"></a>00317 <span class="preprocessor"></span>
-<a name="l00321"></a>00321 <span class="preprocessor">#if PX_VC</span>
-<a name="l00322"></a>00322 <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT __pragma(pack(push, 8))</span>
-<a name="l00323"></a>00323 <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK __pragma(pack(pop))</span>
-<a name="l00324"></a>00324 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
-<a name="l00325"></a>00325 <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT _Pragma("pack(push, 8)")</span>
-<a name="l00326"></a>00326 <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK _Pragma("pack(pop)")</span>
-<a name="l00327"></a>00327 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00328"></a><a class="code" href="group__foundation.html#g1145ffab2cc9a77ca65b59ba4126342f">00328</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT</span>
-<a name="l00329"></a><a class="code" href="group__foundation.html#g9aad3b08e5e15565ff39638b753f4a92">00329</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK</span>
-<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00331"></a>00331 <span class="preprocessor"></span>
-<a name="l00335"></a><a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">00335</a> <span class="preprocessor">#define PX_INLINE inline</span>
-<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
-<a name="l00337"></a>00337 <span class="preprocessor"></span><span class="preprocessor">#pragma inline_depth(255)</span>
-<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00339"></a>00339 <span class="preprocessor"></span>
-<a name="l00343"></a>00343 <span class="preprocessor">#if PX_VC</span>
-<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE __forceinline</span>
-<a name="l00345"></a>00345 <span class="preprocessor"></span><span class="preprocessor">#elif PX_LINUX // Workaround; Fedora Core 3 do not agree with force inline and PxcPool</span>
-<a name="l00346"></a>00346 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline</span>
-<a name="l00347"></a>00347 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
-<a name="l00348"></a>00348 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline __attribute__((always_inline))</span>
-<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00350"></a><a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">00350</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline</span>
-<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00352"></a>00352 <span class="preprocessor"></span>
-<a name="l00356"></a>00356 <span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
-<a name="l00357"></a>00357 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE __declspec(noinline)</span>
-<a name="l00358"></a>00358 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
-<a name="l00359"></a>00359 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE __attribute__((noinline))</span>
-<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00361"></a><a class="code" href="group__foundation.html#g56b7f4f37ac451a47f3d7d661069aa49">00361</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE</span>
-<a name="l00362"></a>00362 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00363"></a>00363 <span class="preprocessor"></span>
-<a name="l00367"></a>00367 <span class="preprocessor">#if defined(__CUDACC__)</span>
-<a name="l00368"></a>00368 <span class="preprocessor"></span><span class="preprocessor">#define PX_RESTRICT __restrict__</span>
-<a name="l00369"></a>00369 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00370"></a><a class="code" href="group__foundation.html#g3b15bb2f7697b2bed10eb5477909fbe4">00370</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_RESTRICT __restrict</span>
-<a name="l00371"></a>00371 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00372"></a>00372 <span class="preprocessor"></span>
-<a name="l00376"></a>00376 <span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
-<a name="l00377"></a>00377 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOALIAS __declspec(noalias)</span>
-<a name="l00378"></a>00378 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00379"></a><a class="code" href="group__foundation.html#g838010cc1baa6df8d6ff0fc5655274dd">00379</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NOALIAS</span>
-<a name="l00380"></a>00380 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00381"></a>00381 <span class="preprocessor"></span>
-<a name="l00393"></a>00393 <span class="preprocessor">#ifndef PX_ALIGN</span>
-<a name="l00394"></a>00394 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
-<a name="l00395"></a>00395 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) __declspec(align(alignment)) decl</span>
-<a name="l00396"></a>00396 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment) __declspec(align(alignment))</span>
-<a name="l00397"></a>00397 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment)</span>
-<a name="l00398"></a>00398 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
-<a name="l00399"></a>00399 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) decl __attribute__((aligned(alignment)))</span>
-<a name="l00400"></a>00400 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
-<a name="l00401"></a>00401 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment) __attribute__((aligned(alignment)))</span>
-<a name="l00402"></a>00402 <span class="preprocessor"></span><span class="preprocessor">#elif defined __CUDACC__</span>
-<a name="l00403"></a>00403 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) __align__(alignment) decl</span>
-<a name="l00404"></a>00404 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
-<a name="l00405"></a>00405 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment) __align__(alignment))</span>
-<a name="l00406"></a>00406 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00407"></a><a class="code" href="group__foundation.html#g95024dd88a7efd73c060616238ccbe8a">00407</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl)</span>
-<a name="l00408"></a><a class="code" href="group__foundation.html#ga645944027e6f4e405de626910e82d8d">00408</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
-<a name="l00409"></a><a class="code" href="group__foundation.html#g7160eeaa47f99f991d9b1f113b398143">00409</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment)</span>
-<a name="l00410"></a>00410 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00411"></a>00411 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00412"></a>00412 <span class="preprocessor"></span>
-<a name="l00423"></a><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">00423</a> <span class="preprocessor">#define PX_DEPRECATED</span>
-<a name="l00424"></a>00424 <span class="preprocessor"></span>
-<a name="l00429"></a>00429 <span class="comment">// static assert</span>
-<a name="l00430"></a>00430 <span class="preprocessor">#if(defined(__GNUC__) &amp;&amp; (__GNUC__ &gt; 4 || (__GNUC__ == 4 &amp;&amp; __GNUC_MINOR__ &gt;= 7))) || (PX_PS4) || (PX_APPLE_FAMILY) || (PX_SWITCH) || (PX_CLANG &amp;&amp; PX_ARM)</span>
-<a name="l00431"></a>00431 <span class="preprocessor"></span><span class="preprocessor">#define PX_COMPILE_TIME_ASSERT(exp) typedef char PxCompileTimeAssert_Dummy[(exp) ? 1 : -1] __attribute__((unused))</span>
-<a name="l00432"></a>00432 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00433"></a><a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">00433</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_COMPILE_TIME_ASSERT(exp) typedef char PxCompileTimeAssert_Dummy[(exp) ? 1 : -1]</span>
-<a name="l00434"></a>00434 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00435"></a>00435 <span class="preprocessor"></span>
-<a name="l00436"></a>00436 <span class="preprocessor">#if PX_GCC_FAMILY</span>
-<a name="l00437"></a>00437 <span class="preprocessor"></span><span class="preprocessor">#define PX_OFFSET_OF(X, Y) __builtin_offsetof(X, Y)</span>
+<a name="l00274"></a>00274 <span class="preprocessor">#if PX_UNIX_FAMILY&amp;&amp; __GNUC__ &gt;= 4</span>
+<a name="l00275"></a>00275 <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_EXPORT __attribute__((visibility("default")))</span>
+<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00277"></a><a class="code" href="group__foundation.html#gc40d28c5e85426df7a98ff9bd597810c">00277</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_UNIX_EXPORT</span>
+<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00279"></a>00279 <span class="preprocessor"></span>
+<a name="l00280"></a>00280 <span class="preprocessor">#if PX_WINDOWS_FAMILY</span>
+<a name="l00281"></a>00281 <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_EXPORT __declspec(dllexport)</span>
+<a name="l00282"></a>00282 <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_IMPORT __declspec(dllimport)</span>
+<a name="l00283"></a>00283 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00284"></a><a class="code" href="group__foundation.html#g5be743320fae5abf91e51efebced816e">00284</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_EXPORT PX_UNIX_EXPORT</span>
+<a name="l00285"></a><a class="code" href="group__foundation.html#gdfbe26e2b38cec0e72ed7d70872d234f">00285</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DLL_IMPORT</span>
+<a name="l00286"></a>00286 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00287"></a>00287 <span class="preprocessor"></span>
+<a name="l00297"></a>00297 <span class="preprocessor">#if PX_WINDOWS_FAMILY &amp;&amp; !PX_ARM_FAMILY</span>
+<a name="l00298"></a>00298 <span class="preprocessor"></span><span class="preprocessor">#ifndef PX_FOUNDATION_DLL</span>
+<a name="l00299"></a>00299 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_DLL_IMPORT</span>
+<a name="l00300"></a>00300 <span class="preprocessor"></span><span class="preprocessor">#elif PX_FOUNDATION_DLL</span>
+<a name="l00301"></a>00301 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_DLL_EXPORT</span>
+<a name="l00302"></a>00302 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00303"></a>00303 <span class="preprocessor"></span><span class="preprocessor">#elif PX_UNIX_FAMILY</span>
+<a name="l00304"></a>00304 <span class="preprocessor"></span><span class="preprocessor">#ifdef PX_FOUNDATION_DLL</span>
+<a name="l00305"></a>00305 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API PX_UNIX_EXPORT</span>
+<a name="l00306"></a>00306 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00307"></a>00307 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00308"></a>00308 <span class="preprocessor"></span>
+<a name="l00309"></a>00309 <span class="preprocessor">#ifndef PX_FOUNDATION_API</span>
+<a name="l00310"></a>00310 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_API</span>
+<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00312"></a>00312 <span class="preprocessor"></span>
+<a name="l00316"></a>00316 <span class="preprocessor">#ifndef PX_CALL_CONV</span>
+<a name="l00317"></a>00317 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
+<a name="l00318"></a>00318 <span class="preprocessor"></span><span class="preprocessor">#define PX_CALL_CONV __cdecl</span>
+<a name="l00319"></a>00319 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00320"></a>00320 <span class="preprocessor"></span><span class="preprocessor">#define PX_CALL_CONV</span>
+<a name="l00321"></a>00321 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00322"></a>00322 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00323"></a>00323 <span class="preprocessor"></span>
+<a name="l00327"></a>00327 <span class="preprocessor">#if PX_VC</span>
+<a name="l00328"></a>00328 <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT __pragma(pack(push, 8))</span>
+<a name="l00329"></a>00329 <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK __pragma(pack(pop))</span>
+<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
+<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT _Pragma("pack(push, 8)")</span>
+<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK _Pragma("pack(pop)")</span>
+<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00334"></a><a class="code" href="group__foundation.html#g1145ffab2cc9a77ca65b59ba4126342f">00334</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PUSH_PACK_DEFAULT</span>
+<a name="l00335"></a><a class="code" href="group__foundation.html#g9aad3b08e5e15565ff39638b753f4a92">00335</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_POP_PACK</span>
+<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00337"></a>00337 <span class="preprocessor"></span>
+<a name="l00341"></a><a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">00341</a> <span class="preprocessor">#define PX_INLINE inline</span>
+<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
+<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#pragma inline_depth(255)</span>
+<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00345"></a>00345 <span class="preprocessor"></span>
+<a name="l00349"></a>00349 <span class="preprocessor">#if PX_VC</span>
+<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE __forceinline</span>
+<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#elif PX_LINUX // Workaround; Fedora Core 3 do not agree with force inline and PxcPool</span>
+<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline</span>
+<a name="l00353"></a>00353 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
+<a name="l00354"></a>00354 <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline __attribute__((always_inline))</span>
+<a name="l00355"></a>00355 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00356"></a><a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">00356</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_FORCE_INLINE inline</span>
+<a name="l00357"></a>00357 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00358"></a>00358 <span class="preprocessor"></span>
+<a name="l00362"></a>00362 <span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
+<a name="l00363"></a>00363 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE __declspec(noinline)</span>
+<a name="l00364"></a>00364 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
+<a name="l00365"></a>00365 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE __attribute__((noinline))</span>
+<a name="l00366"></a>00366 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00367"></a><a class="code" href="group__foundation.html#g56b7f4f37ac451a47f3d7d661069aa49">00367</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NOINLINE</span>
+<a name="l00368"></a>00368 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00369"></a>00369 <span class="preprocessor"></span>
+<a name="l00373"></a>00373 <span class="preprocessor">#if defined(__CUDACC__)</span>
+<a name="l00374"></a>00374 <span class="preprocessor"></span><span class="preprocessor">#define PX_RESTRICT __restrict__</span>
+<a name="l00375"></a>00375 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00376"></a><a class="code" href="group__foundation.html#g3b15bb2f7697b2bed10eb5477909fbe4">00376</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_RESTRICT __restrict</span>
+<a name="l00377"></a>00377 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00378"></a>00378 <span class="preprocessor"></span>
+<a name="l00382"></a>00382 <span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
+<a name="l00383"></a>00383 <span class="preprocessor"></span><span class="preprocessor">#define PX_NOALIAS __declspec(noalias)</span>
+<a name="l00384"></a>00384 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00385"></a><a class="code" href="group__foundation.html#g838010cc1baa6df8d6ff0fc5655274dd">00385</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_NOALIAS</span>
+<a name="l00386"></a>00386 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00387"></a>00387 <span class="preprocessor"></span>
+<a name="l00399"></a>00399 <span class="preprocessor">#ifndef PX_ALIGN</span>
+<a name="l00400"></a>00400 <span class="preprocessor"></span><span class="preprocessor">#if PX_MICROSOFT_FAMILY</span>
+<a name="l00401"></a>00401 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) __declspec(align(alignment)) decl</span>
+<a name="l00402"></a>00402 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment) __declspec(align(alignment))</span>
+<a name="l00403"></a>00403 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment)</span>
+<a name="l00404"></a>00404 <span class="preprocessor"></span><span class="preprocessor">#elif PX_GCC_FAMILY</span>
+<a name="l00405"></a>00405 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) decl __attribute__((aligned(alignment)))</span>
+<a name="l00406"></a>00406 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
+<a name="l00407"></a>00407 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment) __attribute__((aligned(alignment)))</span>
+<a name="l00408"></a>00408 <span class="preprocessor"></span><span class="preprocessor">#elif defined __CUDACC__</span>
+<a name="l00409"></a>00409 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl) __align__(alignment) decl</span>
+<a name="l00410"></a>00410 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
+<a name="l00411"></a>00411 <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment) __align__(alignment))</span>
+<a name="l00412"></a>00412 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00413"></a><a class="code" href="group__foundation.html#g95024dd88a7efd73c060616238ccbe8a">00413</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN(alignment, decl)</span>
+<a name="l00414"></a><a class="code" href="group__foundation.html#ga645944027e6f4e405de626910e82d8d">00414</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_PREFIX(alignment)</span>
+<a name="l00415"></a><a class="code" href="group__foundation.html#g7160eeaa47f99f991d9b1f113b398143">00415</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_ALIGN_SUFFIX(alignment)</span>
+<a name="l00416"></a>00416 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00417"></a>00417 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00418"></a>00418 <span class="preprocessor"></span>
+<a name="l00429"></a><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">00429</a> <span class="preprocessor">#define PX_DEPRECATED</span>
+<a name="l00430"></a>00430 <span class="preprocessor"></span>
+<a name="l00435"></a>00435 <span class="comment">// static assert</span>
+<a name="l00436"></a>00436 <span class="preprocessor">#if (defined(__GNUC__) &amp;&amp; (__GNUC__ &gt; 4 || (__GNUC__ == 4 &amp;&amp; __GNUC_MINOR__ &gt;= 7))) || (PX_PS4) || (PX_APPLE_FAMILY) || (PX_SWITCH) || (PX_CLANG &amp;&amp; PX_ARM)</span>
+<a name="l00437"></a>00437 <span class="preprocessor"></span><span class="preprocessor">#define PX_COMPILE_TIME_ASSERT(exp) typedef char PX_CONCAT(PxCompileTimeAssert_Dummy, __COUNTER__)[(exp) ? 1 : -1] __attribute__((unused))</span>
<a name="l00438"></a>00438 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00439"></a><a class="code" href="group__foundation.html#gace09d9150d8d87671f893afe548ebac">00439</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_OFFSET_OF(X, Y) offsetof(X, Y)</span>
+<a name="l00439"></a><a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">00439</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_COMPILE_TIME_ASSERT(exp) typedef char PxCompileTimeAssert_Dummy[(exp) ? 1 : -1]</span>
<a name="l00440"></a>00440 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00441"></a>00441 <span class="preprocessor"></span>
-<a name="l00442"></a><a class="code" href="group__foundation.html#g305a9ab26a10d521e58782103206edf5">00442</a> <span class="preprocessor">#define PX_OFFSETOF_BASE 0x100 // casting the null ptr takes a special-case code path, which we don't want</span>
-<a name="l00443"></a><a class="code" href="group__foundation.html#g2ac82f7e080e1411a86f98758a0f3875">00443</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_OFFSET_OF_RT(Class, Member) \</span>
-<a name="l00444"></a>00444 <span class="preprocessor"> (reinterpret_cast&lt;size_t&gt;(&amp;reinterpret_cast&lt;Class*&gt;(PX_OFFSETOF_BASE)-&gt;Member) - size_t(PX_OFFSETOF_BASE))</span>
-<a name="l00445"></a>00445 <span class="preprocessor"></span>
-<a name="l00446"></a>00446 <span class="comment">// check that exactly one of NDEBUG and _DEBUG is defined</span>
-<a name="l00447"></a>00447 <span class="preprocessor">#if !defined(NDEBUG) ^ defined(_DEBUG)</span>
-<a name="l00448"></a>00448 <span class="preprocessor"></span><span class="preprocessor">#error Exactly one of NDEBUG and _DEBUG needs to be defined!</span>
-<a name="l00449"></a>00449 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00450"></a>00450 <span class="preprocessor"></span>
-<a name="l00451"></a>00451 <span class="comment">// make sure PX_CHECKED is defined in all _DEBUG configurations as well</span>
-<a name="l00452"></a>00452 <span class="preprocessor">#if !PX_CHECKED &amp;&amp; PX_DEBUG</span>
-<a name="l00453"></a>00453 <span class="preprocessor"></span><span class="preprocessor">#error PX_CHECKED must be defined when PX_DEBUG is defined</span>
-<a name="l00454"></a>00454 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00455"></a>00455 <span class="preprocessor"></span>
-<a name="l00456"></a>00456 <span class="preprocessor">#ifdef __CUDACC__</span>
-<a name="l00457"></a>00457 <span class="preprocessor"></span><span class="preprocessor">#define PX_CUDA_CALLABLE __host__ __device__</span>
-<a name="l00458"></a>00458 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00459"></a><a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">00459</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CUDA_CALLABLE</span>
+<a name="l00442"></a>00442 <span class="preprocessor">#if PX_GCC_FAMILY</span>
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+<a name="l00449"></a><a class="code" href="group__foundation.html#g2ac82f7e080e1411a86f98758a0f3875">00449</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_OFFSET_OF_RT(Class, Member) \</span>
+<a name="l00450"></a>00450 <span class="preprocessor"> (reinterpret_cast&lt;size_t&gt;(&amp;reinterpret_cast&lt;Class*&gt;(PX_OFFSETOF_BASE)-&gt;Member) - size_t(PX_OFFSETOF_BASE))</span>
+<a name="l00451"></a>00451 <span class="preprocessor"></span>
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+<a name="l00456"></a>00456 <span class="preprocessor"></span>
+<a name="l00457"></a>00457 <span class="comment">// make sure PX_CHECKED is defined in all _DEBUG configurations as well</span>
+<a name="l00458"></a>00458 <span class="preprocessor">#if !PX_CHECKED &amp;&amp; PX_DEBUG</span>
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-<a name="l00480"></a>00480 <span class="preprocessor">#elif PX_ANDROID || (PX_CLANG &amp;&amp; PX_ARM)</span>
+<a name="l00462"></a>00462 <span class="preprocessor">#ifdef __CUDACC__</span>
+<a name="l00463"></a>00463 <span class="preprocessor"></span><span class="preprocessor">#define PX_CUDA_CALLABLE __host__ __device__</span>
+<a name="l00464"></a>00464 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00465"></a><a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">00465</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CUDA_CALLABLE</span>
+<a name="l00466"></a>00466 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00467"></a>00467 <span class="preprocessor"></span>
+<a name="l00468"></a>00468 <span class="comment">// avoid unreferenced parameter warning</span>
+<a name="l00469"></a>00469 <span class="comment">// preferred solution: omit the parameter's name from the declaration</span>
+<a name="l00470"></a>00470 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
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+<a name="l00472"></a>00472 {
+<a name="l00473"></a>00473 }
+<a name="l00474"></a>00474
+<a name="l00475"></a>00475 <span class="comment">// Ensure that the application hasn't tweaked the pack value to less than 8, which would break</span>
+<a name="l00476"></a>00476 <span class="comment">// matching between the API headers and the binaries</span>
+<a name="l00477"></a>00477 <span class="comment">// This assert works on win32/win64, but may need further specialization on other platforms.</span>
+<a name="l00478"></a>00478 <span class="comment">// Some GCC compilers need the compiler flag -malign-double to be set.</span>
+<a name="l00479"></a>00479 <span class="comment">// Apparently the apple-clang-llvm compiler doesn't support malign-double.</span>
+<a name="l00480"></a>00480 <span class="preprocessor">#if PX_PS4 || PX_APPLE_FAMILY || (PX_CLANG &amp;&amp; !PX_ARM)</span>
<a name="l00481"></a>00481 <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="structPxPackValidation.html">PxPackValidation</a>
<a name="l00482"></a>00482 {
<a name="l00483"></a>00483 <span class="keywordtype">char</span> <a class="code" href="structPxPackValidation.html#00c377f77d0d7d739bccc389151af49d">_</a>;
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+<a name="l00484"></a>00484 <span class="keywordtype">long</span> <a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">a</a>;
<a name="l00485"></a>00485 };
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+<a name="l00486"></a>00486 <span class="preprocessor">#elif PX_ANDROID || (PX_CLANG &amp;&amp; PX_ARM)</span>
+<a name="l00487"></a>00487 <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="structPxPackValidation.html">PxPackValidation</a>
<a name="l00488"></a>00488 {
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-<a name="l00490"></a><a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">00490</a> <span class="keywordtype">long</span> <span class="keywordtype">long</span> <a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">a</a>;
+<a name="l00489"></a>00489 <span class="keywordtype">char</span> <a class="code" href="structPxPackValidation.html#00c377f77d0d7d739bccc389151af49d">_</a>;
+<a name="l00490"></a>00490 <span class="keywordtype">double</span> <a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">a</a>;
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-<a name="l00498"></a>00498 <span class="comment">// use in a cpp file to suppress LNK4221</span>
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-<a name="l00510"></a>00510 <span class="preprocessor"></span><span class="preprocessor">#define PX_WEAK_SYMBOL __attribute__((weak)) // this is to support SIMD constant merging in template specialization</span>
+<a name="l00492"></a>00492 <span class="preprocessor">#else</span>
+<a name="l00493"></a><a class="code" href="structPxPackValidation.html">00493</a> <span class="preprocessor"></span><span class="keyword">struct </span><a class="code" href="structPxPackValidation.html">PxPackValidation</a>
+<a name="l00494"></a>00494 {
+<a name="l00495"></a><a class="code" href="structPxPackValidation.html#00c377f77d0d7d739bccc389151af49d">00495</a> <span class="keywordtype">char</span> <a class="code" href="structPxPackValidation.html#00c377f77d0d7d739bccc389151af49d">_</a>;
+<a name="l00496"></a><a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">00496</a> <span class="keywordtype">long</span> <span class="keywordtype">long</span> <a class="code" href="structPxPackValidation.html#a2ff9e4c23eeb6b7285e5571deb71535">a</a>;
+<a name="l00497"></a>00497 };
+<a name="l00498"></a>00498 <span class="preprocessor">#endif</span>
+<a name="l00499"></a>00499 <span class="preprocessor"></span><span class="comment">// clang (as of version 3.9) cannot align doubles on 8 byte boundary when compiling for Intel 32 bit target</span>
+<a name="l00500"></a>00500 <span class="preprocessor">#if !PX_APPLE_FAMILY &amp;&amp; !PX_EMSCRIPTEN &amp;&amp; !(PX_CLANG &amp;&amp; PX_X86)</span>
+<a name="l00501"></a>00501 <span class="preprocessor"></span><a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">PX_COMPILE_TIME_ASSERT</a>(<a class="code" href="group__foundation.html#gace09d9150d8d87671f893afe548ebac">PX_OFFSET_OF</a>(<a class="code" href="structPxPackValidation.html">PxPackValidation</a>, a) == 8);
+<a name="l00502"></a>00502 <span class="preprocessor">#endif</span>
+<a name="l00503"></a>00503 <span class="preprocessor"></span>
+<a name="l00504"></a>00504 <span class="comment">// use in a cpp file to suppress LNK4221</span>
+<a name="l00505"></a>00505 <span class="preprocessor">#if PX_VC</span>
+<a name="l00506"></a>00506 <span class="preprocessor"></span><span class="preprocessor">#define PX_DUMMY_SYMBOL \</span>
+<a name="l00507"></a>00507 <span class="preprocessor"> namespace \</span>
+<a name="l00508"></a>00508 <span class="preprocessor"> { \</span>
+<a name="l00509"></a>00509 <span class="preprocessor"> char PxDummySymbol; \</span>
+<a name="l00510"></a>00510 <span class="preprocessor"> }</span>
<a name="l00511"></a>00511 <span class="preprocessor"></span><span class="preprocessor">#else</span>
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+<a name="l00512"></a><a class="code" href="group__foundation.html#ge83a283ec08df8515d40c81810628e87">00512</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_DUMMY_SYMBOL</span>
<a name="l00513"></a>00513 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00514"></a>00514 <span class="preprocessor"></span>
-<a name="l00515"></a>00515 <span class="comment">// Macro for avoiding default assignment and copy, because doing this by inheritance can increase class size on some</span>
-<a name="l00516"></a>00516 <span class="comment">// platforms.</span>
-<a name="l00517"></a><a class="code" href="group__foundation.html#g2af6846d9d49e433af97059f0291eef1">00517</a> <span class="preprocessor">#define PX_NOCOPY(Class) \</span>
-<a name="l00518"></a>00518 <span class="preprocessor"> \</span>
-<a name="l00519"></a>00519 <span class="preprocessor">protected: \</span>
-<a name="l00520"></a>00520 <span class="preprocessor"> Class(const Class&amp;); \</span>
-<a name="l00521"></a>00521 <span class="preprocessor"> Class&amp; operator=(const Class&amp;);</span>
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-<a name="l00523"></a><a class="code" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">00523</a> <span class="preprocessor">#define PX_STRINGIZE_HELPER(X) #X</span>
-<a name="l00524"></a><a class="code" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">00524</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_STRINGIZE(X) PX_STRINGIZE_HELPER(X)</span>
-<a name="l00525"></a>00525 <span class="preprocessor"></span>
-<a name="l00526"></a><a class="code" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">00526</a> <span class="preprocessor">#define PX_CONCAT_HELPER(X, Y) X##Y</span>
-<a name="l00527"></a><a class="code" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">00527</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_CONCAT(X, Y) PX_CONCAT_HELPER(X, Y)</span>
+<a name="l00515"></a>00515 <span class="preprocessor">#if PX_GCC_FAMILY</span>
+<a name="l00516"></a>00516 <span class="preprocessor"></span><span class="preprocessor">#define PX_WEAK_SYMBOL __attribute__((weak)) // this is to support SIMD constant merging in template specialization</span>
+<a name="l00517"></a>00517 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00518"></a><a class="code" href="group__foundation.html#g41f92d88ba8f7b8ef321aa090b0e270d">00518</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_WEAK_SYMBOL</span>
+<a name="l00519"></a>00519 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00520"></a>00520 <span class="preprocessor"></span>
+<a name="l00521"></a>00521 <span class="comment">// Macro for avoiding default assignment and copy, because doing this by inheritance can increase class size on some</span>
+<a name="l00522"></a>00522 <span class="comment">// platforms.</span>
+<a name="l00523"></a><a class="code" href="group__foundation.html#g2af6846d9d49e433af97059f0291eef1">00523</a> <span class="preprocessor">#define PX_NOCOPY(Class) \</span>
+<a name="l00524"></a>00524 <span class="preprocessor"> \</span>
+<a name="l00525"></a>00525 <span class="preprocessor">protected: \</span>
+<a name="l00526"></a>00526 <span class="preprocessor"> Class(const Class&amp;); \</span>
+<a name="l00527"></a>00527 <span class="preprocessor"> Class&amp; operator=(const Class&amp;);</span>
<a name="l00528"></a>00528 <span class="preprocessor"></span>
<a name="l00529"></a>00529 <span class="preprocessor">#ifndef DISABLE_CUDA_PHYSX</span>
<a name="l00530"></a>00530 <span class="preprocessor"></span><span class="comment">//CUDA is currently supported only on windows </span>
@@ -480,6 +480,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
index 0c608f4a..09a4c227 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
@@ -45,6 +45,14 @@ This graph shows which files directly or indirectly include this file:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPackValidation.html">PxPackValidation</a></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">PX_STRINGIZE_HELPER</a>(X)&nbsp;&nbsp;&nbsp;#X</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">PX_STRINGIZE</a>(X)&nbsp;&nbsp;&nbsp;PX_STRINGIZE_HELPER(X)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">PX_CONCAT_HELPER</a>(X, Y)&nbsp;&nbsp;&nbsp;X##Y</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">PX_CONCAT</a>(X, Y)&nbsp;&nbsp;&nbsp;PX_CONCAT_HELPER(X, Y)</td></tr>
+
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gec15ff1639b763560ddaffc82936ff03">PX_VC</a>&nbsp;&nbsp;&nbsp;0</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g382d2b60e6161c1dcb3801bbf8e1b4a3">PX_CLANG</a>&nbsp;&nbsp;&nbsp;0</td></tr>
@@ -163,14 +171,6 @@ This graph shows which files directly or indirectly include this file:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g2af6846d9d49e433af97059f0291eef1">PX_NOCOPY</a>(Class)</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">PX_STRINGIZE_HELPER</a>(X)&nbsp;&nbsp;&nbsp;#X</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">PX_STRINGIZE</a>(X)&nbsp;&nbsp;&nbsp;PX_STRINGIZE_HELPER(X)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">PX_CONCAT_HELPER</a>(X, Y)&nbsp;&nbsp;&nbsp;X##Y</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">PX_CONCAT</a>(X, Y)&nbsp;&nbsp;&nbsp;PX_CONCAT_HELPER(X, Y)</td></tr>
-
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g0a511de410e7de7a8625fb572f88bd89">PX_SUPPORT_GPU_PHYSX</a>&nbsp;&nbsp;&nbsp;((PX_WINDOWS_FAMILY) || (PX_LINUX &amp;&amp; PX_X64))</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g39f6354f5e10029a058e2141956ed9ef">PX_SUPPORT_COMPUTE_PHYSX</a>&nbsp;&nbsp;&nbsp;0</td></tr>
@@ -187,6 +187,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
index 68f64539..944c23f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
index c8949693..829fcde5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
index 6d684bbf..6a5e526f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXFOUNDATION_PXPROFILER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXPROFILER_H</span>
@@ -117,6 +117,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
index 5c9f5f0f..b1af7e21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
@@ -154,6 +154,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
index 8f6a0645..ce1a5e44 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -86,6 +86,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
index cf7f9796..cb1fae61 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
index 223e37e6..3efa219c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -116,6 +116,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
index 322e77a9..78f96523 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
index c83de8e5..216a9986 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
index 7eb70516..ef1bbe4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
index b309c287..fa223f95 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -125,6 +125,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
index 87f92bbd..ee2caf2a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
@@ -64,6 +64,6 @@ uint8_t &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" hr
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
index d11a1c62..827a3e3c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -332,6 +332,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
index 87855241..8eccd535 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
index bd2f28f3..e3f219fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -147,6 +147,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
index e0bd1a93..e659e07e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
@@ -80,6 +80,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
index 3144dae8..c16f2a8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -243,6 +243,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
index 5ea9d8b9..3c887260 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
@@ -109,6 +109,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
index 6dd9360e..65280a67 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -85,6 +85,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
index 318dcddd..3dc94a6c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
@@ -42,6 +42,6 @@ Include dependency graph for PxRaycastCCD.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
index fe2d565f..a36cec4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -155,6 +155,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
index 6dfb7351..82c94b08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
@@ -68,6 +68,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
index eb50b892..4e66925d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PX_REPX_SERIALIZER_H</span>
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
index 6408f56b..8e5ee308 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
@@ -70,6 +70,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
index 841c102d..9b728975 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
index 49d8b1aa..dda12e9e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
index da5772e5..a2ccd129 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -149,6 +149,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
index 1fcba940..c4b5b0c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
index d5833650..09ccce1a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
index 388d641c..6c546314 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
index 6dc161a7..20bf4758 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -117,6 +117,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
index 44fcde35..4bf1cd6c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
index c7adf5c8..46f15329 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -137,6 +137,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
index a920cb11..dc147f9c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
index 189f7ea5..4d8e7f8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -168,6 +168,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
index 4f725e2c..7879b332 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
index bb3e3011..0771390c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -157,6 +157,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
index 1951a782..a8ebca3a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
@@ -58,6 +58,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
index 9181c341..2af3fb38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
index 38aa3145..61e3b97f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
index 8826a1a8..fed4c020 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -110,337 +110,338 @@
<a name="l00186"></a>00186
<a name="l00206"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53e5e231832542525c2c1faedcc4a49d11">00206</a> eDISABLE_CCD_RESWEEP = (1&lt;&lt;3),
<a name="l00207"></a>00207
-<a name="l00208"></a>00208
-<a name="l00216"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0">00216</a> eADAPTIVE_FORCE = (1&lt;&lt;4),
-<a name="l00217"></a>00217
-<a name="l00218"></a>00218
-<a name="l00229"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">00229</a> eENABLE_KINEMATIC_STATIC_PAIRS = (1&lt;&lt;5),
-<a name="l00230"></a>00230
-<a name="l00231"></a>00231
-<a name="l00242"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">00242</a> eENABLE_KINEMATIC_PAIRS = (1&lt;&lt;6),
-<a name="l00243"></a>00243
-<a name="l00244"></a>00244
-<a name="l00252"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">00252</a> eENABLE_PCM = (1 &lt;&lt; 9),
-<a name="l00253"></a>00253
-<a name="l00262"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538644817a9a2916453433702614672565">00262</a> eDISABLE_CONTACT_REPORT_BUFFER_RESIZE = (1 &lt;&lt; 10),
-<a name="l00263"></a>00263
-<a name="l00274"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c539f72bafbe1387992429615ab5842b07a">00274</a> eDISABLE_CONTACT_CACHE = (1 &lt;&lt; 11),
-<a name="l00275"></a>00275
-<a name="l00276"></a>00276
-<a name="l00292"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b">00292</a> eREQUIRE_RW_LOCK = (1 &lt;&lt; 12),
-<a name="l00293"></a>00293
-<a name="l00301"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe">00301</a> eENABLE_STABILIZATION = (1 &lt;&lt; 14),
-<a name="l00302"></a>00302
-<a name="l00311"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53641b016fe61d501e8cb5cdadd1b412ed">00311</a> eENABLE_AVERAGE_POINT = (1 &lt;&lt; 15),
-<a name="l00312"></a>00312
-<a name="l00326"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c531d29a32a585c1463b30332ee8e328cad">00326</a> eDEPRECATED_TRIGGER_TRIGGER_REPORTS = (1 &lt;&lt; 16),
-<a name="l00327"></a>00327
-<a name="l00340"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">00340</a> eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS = (1 &lt;&lt; 17),
-<a name="l00341"></a>00341
-<a name="l00358"></a>00358 eSUPPRESS_EAGER_SCENE_QUERY_REFIT <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1 &lt;&lt; 18),
-<a name="l00359"></a>00359
-<a name="l00360"></a>00360 <span class="comment">/*\brief Enables the GPU dynamics pipeline</span>
-<a name="l00361"></a>00361 <span class="comment"></span>
-<a name="l00362"></a>00362 <span class="comment"> When set to true, a CUDA 2.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.</span>
-<a name="l00363"></a>00363 <span class="comment"></span>
-<a name="l00364"></a>00364 <span class="comment"> Note that this flag is not mutable and must be set in PxSceneDesc at scene creation.</span>
-<a name="l00365"></a>00365 <span class="comment"></span>
-<a name="l00366"></a>00366 <span class="comment"> */</span>
-<a name="l00367"></a>00367
-<a name="l00368"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">00368</a> eENABLE_GPU_DYNAMICS = (1 &lt;&lt; 19),
-<a name="l00369"></a>00369
-<a name="l00392"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">00392</a> eENABLE_ENHANCED_DETERMINISM = (1&lt;&lt;20),
-<a name="l00393"></a>00393
-<a name="l00394"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5344d457656c5ac42d8318bfa2df7aee82">00394</a> eMUTABLE_FLAGS = eENABLE_ACTIVE_ACTORS|eENABLE_ACTIVETRANSFORMS|eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS
-<a name="l00395"></a>00395 };
-<a name="l00396"></a>00396 };
+<a name="l00215"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0">00215</a> eADAPTIVE_FORCE = (1&lt;&lt;4),
+<a name="l00216"></a>00216
+<a name="l00227"></a>00227 eENABLE_KINEMATIC_STATIC_PAIRS <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1&lt;&lt;5),
+<a name="l00228"></a>00228
+<a name="l00239"></a>00239 eENABLE_KINEMATIC_PAIRS <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1&lt;&lt;6),
+<a name="l00240"></a>00240
+<a name="l00248"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">00248</a> eENABLE_PCM = (1 &lt;&lt; 9),
+<a name="l00249"></a>00249
+<a name="l00258"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538644817a9a2916453433702614672565">00258</a> eDISABLE_CONTACT_REPORT_BUFFER_RESIZE = (1 &lt;&lt; 10),
+<a name="l00259"></a>00259
+<a name="l00270"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c539f72bafbe1387992429615ab5842b07a">00270</a> eDISABLE_CONTACT_CACHE = (1 &lt;&lt; 11),
+<a name="l00271"></a>00271
+<a name="l00287"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b">00287</a> eREQUIRE_RW_LOCK = (1 &lt;&lt; 12),
+<a name="l00288"></a>00288
+<a name="l00296"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe">00296</a> eENABLE_STABILIZATION = (1 &lt;&lt; 14),
+<a name="l00297"></a>00297
+<a name="l00306"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53641b016fe61d501e8cb5cdadd1b412ed">00306</a> eENABLE_AVERAGE_POINT = (1 &lt;&lt; 15),
+<a name="l00307"></a>00307
+<a name="l00321"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c531d29a32a585c1463b30332ee8e328cad">00321</a> eDEPRECATED_TRIGGER_TRIGGER_REPORTS = (1 &lt;&lt; 16),
+<a name="l00322"></a>00322
+<a name="l00335"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">00335</a> eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS = (1 &lt;&lt; 17),
+<a name="l00336"></a>00336
+<a name="l00352"></a>00352 eSUPPRESS_EAGER_SCENE_QUERY_REFIT PX_DEPRECATED = (1 &lt;&lt; 18),
+<a name="l00353"></a>00353
+<a name="l00354"></a>00354 <span class="comment">/*\brief Enables the GPU dynamics pipeline</span>
+<a name="l00355"></a>00355 <span class="comment"></span>
+<a name="l00356"></a>00356 <span class="comment"> When set to true, a CUDA 2.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.</span>
+<a name="l00357"></a>00357 <span class="comment"></span>
+<a name="l00358"></a>00358 <span class="comment"> Note that this flag is not mutable and must be set in PxSceneDesc at scene creation.</span>
+<a name="l00359"></a>00359 <span class="comment"> */</span>
+<a name="l00360"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">00360</a> eENABLE_GPU_DYNAMICS = (1 &lt;&lt; 19),
+<a name="l00361"></a>00361
+<a name="l00383"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">00383</a> eENABLE_ENHANCED_DETERMINISM = (1&lt;&lt;20),
+<a name="l00384"></a>00384
+<a name="l00385"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5344d457656c5ac42d8318bfa2df7aee82">00385</a> eMUTABLE_FLAGS = eENABLE_ACTIVE_ACTORS|eENABLE_ACTIVETRANSFORMS|eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS
+<a name="l00386"></a>00386 };
+<a name="l00387"></a>00387 };
+<a name="l00388"></a>00388
+<a name="l00389"></a>00389
+<a name="l00395"></a><a class="code" href="group__physics.html#g54a626a9a6d80543048bffc654814704">00395</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxSceneFlag::Enum,PxU32&gt;</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a>;
+<a name="l00396"></a>00396 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a>,<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>)
<a name="l00397"></a>00397
<a name="l00398"></a>00398
-<a name="l00404"></a><a class="code" href="group__physics.html#g54a626a9a6d80543048bffc654814704">00404</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxSceneFlag::Enum,PxU32&gt;</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a>;
-<a name="l00405"></a>00405 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a>,<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>)
-<a name="l00406"></a>00406
-<a name="l00407"></a>00407
-<a name="l00408"></a>00408 class <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>;
-<a name="l00409"></a>00409 class <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>;
-<a name="l00410"></a>00410 class <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>;
-<a name="l00411"></a>00411 class <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>;
-<a name="l00412"></a>00412
-<a name="l00421"></a><a class="code" href="classPxSceneLimits.html">00421</a> class <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a>
-<a name="l00422"></a>00422 {
-<a name="l00423"></a>00423 <span class="keyword">public</span>:
-<a name="l00424"></a><a class="code" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">00424</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbActors;
-<a name="l00425"></a><a class="code" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">00425</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBodies;
-<a name="l00426"></a><a class="code" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">00426</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbStaticShapes;
-<a name="l00427"></a><a class="code" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">00427</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbDynamicShapes;
-<a name="l00428"></a><a class="code" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">00428</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbAggregates;
-<a name="l00429"></a><a class="code" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">00429</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbConstraints;
-<a name="l00430"></a><a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">00430</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbRegions;
-<a name="l00431"></a><a class="code" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">00431</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBroadPhaseOverlaps;
-<a name="l00432"></a><a class="code" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">00432</a> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbObjectsPerRegion;
-<a name="l00433"></a>00433
-<a name="l00437"></a>00437 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxSceneLimits();
-<a name="l00438"></a>00438
-<a name="l00442"></a>00442 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
-<a name="l00443"></a>00443
-<a name="l00448"></a>00448 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
-<a name="l00449"></a>00449 };
-<a name="l00450"></a>00450
-<a name="l00451"></a><a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">00451</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits::PxSceneLimits</a>() : <span class="comment">//constructor sets to default</span>
-<a name="l00452"></a>00452 maxNbActors (0),
-<a name="l00453"></a>00453 maxNbBodies (0),
-<a name="l00454"></a>00454 maxNbStaticShapes (0),
-<a name="l00455"></a>00455 maxNbDynamicShapes (0),
-<a name="l00456"></a>00456 maxNbAggregates (0),
-<a name="l00457"></a>00457 maxNbConstraints (0),
-<a name="l00458"></a>00458 maxNbRegions (0),
-<a name="l00459"></a>00459 maxNbBroadPhaseOverlaps (0),
-<a name="l00460"></a>00460 maxNbObjectsPerRegion (0)
-<a name="l00461"></a>00461 {
-<a name="l00462"></a>00462 }
-<a name="l00463"></a>00463
-<a name="l00464"></a><a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">00464</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34" title="(re)sets the structure to the default">PxSceneLimits::setToDefault</a>()
-<a name="l00465"></a>00465 {
-<a name="l00466"></a>00466 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits</a>();
-<a name="l00467"></a>00467 }
-<a name="l00468"></a>00468
-<a name="l00469"></a><a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">00469</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">PxSceneLimits::isValid</a>()<span class="keyword"> const </span>
-<a name="l00470"></a>00470 <span class="keyword"></span>{
-<a name="l00471"></a>00471 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af" title="Expected maximum number of broad-phase regions.">maxNbRegions</a>&gt;256) <span class="comment">// max number of regions is currently limited</span>
-<a name="l00472"></a>00472 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00473"></a>00473
-<a name="l00474"></a>00474 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00475"></a>00475 }
-<a name="l00476"></a>00476
-<a name="l00477"></a>00477 <span class="comment">//#if PX_SUPPORT_GPU_PHYSX</span>
-<a name="l00482"></a><a class="code" href="structPxgDynamicsMemoryConfig.html">00482</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a>
-<a name="l00483"></a>00483 {
-<a name="l00484"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">00484</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>;
-<a name="l00485"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">00485</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>;
-<a name="l00486"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">00486</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>;
-<a name="l00487"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">00487</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>;
-<a name="l00488"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">00488</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>;
-<a name="l00489"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">00489</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>;
-<a name="l00490"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">00490</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>;
-<a name="l00491"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">00491</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>;
-<a name="l00492"></a>00492
-<a name="l00493"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">00493</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a>() :
-<a name="l00494"></a>00494 <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>(32 * 1024 * 1024),
-<a name="l00495"></a>00495 <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>(24 * 1024 * 1024),
-<a name="l00496"></a>00496 <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>(16 * 1024 * 1024),
-<a name="l00497"></a>00497 <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>(1024 * 512),
-<a name="l00498"></a>00498 <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>(1024 * 80),
-<a name="l00499"></a>00499 <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>(1 * 1024 * 1024),
-<a name="l00500"></a>00500 <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>(64 * 1024 * 1024),
-<a name="l00501"></a>00501 <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>(256 * 1024)
-<a name="l00502"></a>00502 {
-<a name="l00503"></a>00503 }
-<a name="l00504"></a>00504 };
-<a name="l00505"></a>00505
-<a name="l00506"></a>00506 <span class="comment">//#endif</span>
-<a name="l00507"></a>00507
-<a name="l00515"></a><a class="code" href="classPxSceneDesc.html">00515</a> <span class="keyword">class </span><a class="code" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a>
-<a name="l00516"></a>00516 {
-<a name="l00517"></a>00517 <span class="keyword">public</span>:
-<a name="l00518"></a>00518
-<a name="l00529"></a><a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">00529</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20" title="Gravity vector.">gravity</a>;
-<a name="l00530"></a>00530
-<a name="l00541"></a><a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">00541</a> <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>* <a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941" title="Possible notification callback.">simulationEventCallback</a>;
+<a name="l00399"></a>00399 class <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>;
+<a name="l00400"></a>00400 class <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>;
+<a name="l00401"></a>00401 class <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>;
+<a name="l00402"></a>00402 class <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>;
+<a name="l00403"></a>00403
+<a name="l00412"></a><a class="code" href="classPxSceneLimits.html">00412</a> class <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a>
+<a name="l00413"></a>00413 {
+<a name="l00414"></a>00414 <span class="keyword">public</span>:
+<a name="l00415"></a><a class="code" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">00415</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbActors;
+<a name="l00416"></a><a class="code" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">00416</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBodies;
+<a name="l00417"></a><a class="code" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">00417</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbStaticShapes;
+<a name="l00418"></a><a class="code" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">00418</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbDynamicShapes;
+<a name="l00419"></a><a class="code" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">00419</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbAggregates;
+<a name="l00420"></a><a class="code" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">00420</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbConstraints;
+<a name="l00421"></a><a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">00421</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbRegions;
+<a name="l00422"></a><a class="code" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">00422</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBroadPhaseOverlaps;
+<a name="l00423"></a><a class="code" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">00423</a> PX_DEPRECATED <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbObjectsPerRegion;
+<a name="l00424"></a>00424
+<a name="l00428"></a>00428 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxSceneLimits();
+<a name="l00429"></a>00429
+<a name="l00433"></a>00433 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
+<a name="l00434"></a>00434
+<a name="l00439"></a>00439 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00440"></a>00440 };
+<a name="l00441"></a>00441
+<a name="l00442"></a><a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">00442</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits::PxSceneLimits</a>() : <span class="comment">//constructor sets to default</span>
+<a name="l00443"></a>00443 maxNbActors (0),
+<a name="l00444"></a>00444 maxNbBodies (0),
+<a name="l00445"></a>00445 maxNbStaticShapes (0),
+<a name="l00446"></a>00446 maxNbDynamicShapes (0),
+<a name="l00447"></a>00447 maxNbAggregates (0),
+<a name="l00448"></a>00448 maxNbConstraints (0),
+<a name="l00449"></a>00449 maxNbRegions (0),
+<a name="l00450"></a>00450 maxNbBroadPhaseOverlaps (0),
+<a name="l00451"></a>00451 maxNbObjectsPerRegion (0)
+<a name="l00452"></a>00452 {
+<a name="l00453"></a>00453 }
+<a name="l00454"></a>00454
+<a name="l00455"></a><a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">00455</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34" title="(re)sets the structure to the default">PxSceneLimits::setToDefault</a>()
+<a name="l00456"></a>00456 {
+<a name="l00457"></a>00457 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits</a>();
+<a name="l00458"></a>00458 }
+<a name="l00459"></a>00459
+<a name="l00460"></a><a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">00460</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">PxSceneLimits::isValid</a>()<span class="keyword"> const </span>
+<a name="l00461"></a>00461 <span class="keyword"></span>{
+<a name="l00462"></a>00462 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af" title="Expected maximum number of broad-phase regions.">maxNbRegions</a>&gt;256) <span class="comment">// max number of regions is currently limited</span>
+<a name="l00463"></a>00463 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00464"></a>00464
+<a name="l00465"></a>00465 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00466"></a>00466 }
+<a name="l00467"></a>00467
+<a name="l00468"></a>00468 <span class="comment">//#if PX_SUPPORT_GPU_PHYSX</span>
+<a name="l00473"></a><a class="code" href="structPxgDynamicsMemoryConfig.html">00473</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a>
+<a name="l00474"></a>00474 {
+<a name="l00475"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">00475</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>;
+<a name="l00476"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">00476</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>;
+<a name="l00477"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">00477</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>;
+<a name="l00478"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">00478</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>;
+<a name="l00479"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">00479</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>;
+<a name="l00480"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">00480</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>;
+<a name="l00481"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">00481</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>;
+<a name="l00482"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">00482</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>;
+<a name="l00483"></a>00483
+<a name="l00484"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">00484</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a>() :
+<a name="l00485"></a>00485 <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>(32 * 1024 * 1024),
+<a name="l00486"></a>00486 <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>(24 * 1024 * 1024),
+<a name="l00487"></a>00487 <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>(16 * 1024 * 1024),
+<a name="l00488"></a>00488 <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>(1024 * 512),
+<a name="l00489"></a>00489 <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>(1024 * 80),
+<a name="l00490"></a>00490 <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>(1 * 1024 * 1024),
+<a name="l00491"></a>00491 <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>(64 * 1024 * 1024),
+<a name="l00492"></a>00492 <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>(256 * 1024)
+<a name="l00493"></a>00493 {
+<a name="l00494"></a>00494 }
+<a name="l00495"></a>00495 };
+<a name="l00496"></a>00496
+<a name="l00497"></a>00497 <span class="comment">//#endif</span>
+<a name="l00498"></a>00498
+<a name="l00506"></a><a class="code" href="classPxSceneDesc.html">00506</a> <span class="keyword">class </span><a class="code" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a>
+<a name="l00507"></a>00507 {
+<a name="l00508"></a>00508 <span class="keyword">public</span>:
+<a name="l00509"></a>00509
+<a name="l00520"></a><a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">00520</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20" title="Gravity vector.">gravity</a>;
+<a name="l00521"></a>00521
+<a name="l00532"></a><a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">00532</a> <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>* <a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941" title="Possible notification callback.">simulationEventCallback</a>;
+<a name="l00533"></a>00533
+<a name="l00541"></a><a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90">00541</a> <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90" title="Possible asynchronous callback for contact modification.">contactModifyCallback</a>;
<a name="l00542"></a>00542
-<a name="l00550"></a><a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90">00550</a> <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90" title="Possible asynchronous callback for contact modification.">contactModifyCallback</a>;
+<a name="l00550"></a><a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb">00550</a> <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb" title="Possible asynchronous callback for contact modification.">ccdContactModifyCallback</a>;
<a name="l00551"></a>00551
-<a name="l00559"></a><a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb">00559</a> <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb" title="Possible asynchronous callback for contact modification.">ccdContactModifyCallback</a>;
-<a name="l00560"></a>00560
-<a name="l00570"></a><a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">00570</a> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a>;
+<a name="l00561"></a><a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">00561</a> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a>;
+<a name="l00562"></a>00562
+<a name="l00570"></a><a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">00570</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a>;
<a name="l00571"></a>00571
-<a name="l00579"></a><a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">00579</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a>;
-<a name="l00580"></a>00580
-<a name="l00590"></a><a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">00590</a> <a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>;
-<a name="l00591"></a>00591
-<a name="l00600"></a><a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">00600</a> <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>* <a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1" title="A custom collision filter callback which can be used to implement more complex filtering...">filterCallback</a>;
+<a name="l00581"></a><a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">00581</a> <a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>;
+<a name="l00582"></a>00582
+<a name="l00591"></a><a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">00591</a> <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>* <a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1" title="A custom collision filter callback which can be used to implement more complex filtering...">filterCallback</a>;
+<a name="l00592"></a>00592
+<a name="l00600"></a><a class="code" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">00600</a> <a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a> <a class="code" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869" title="Filtering mode for kinematic-kinematic pairs in the broadphase.">kineKineFilteringMode</a>;
<a name="l00601"></a>00601
-<a name="l00609"></a><a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">00609</a> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> <a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157" title="Selects the broad-phase algorithm to use.">broadPhaseType</a>;
+<a name="l00609"></a><a class="code" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">00609</a> <a class="code" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a> <a class="code" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2" title="Filtering mode for static-kinematic pairs in the broadphase.">staticKineFilteringMode</a>;
<a name="l00610"></a>00610
-<a name="l00621"></a><a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91">00621</a> <a class="code" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>* <a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91" title="Broad-phase callback.">broadPhaseCallback</a>;
-<a name="l00622"></a>00622
-<a name="l00628"></a><a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">00628</a> <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> <a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>;
-<a name="l00629"></a>00629
-<a name="l00640"></a><a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">00640</a> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a> <a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9" title="Selects the friction algorithm to use for simulation.">frictionType</a>;
-<a name="l00641"></a>00641
-<a name="l00651"></a><a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34">00651</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a>;
-<a name="l00652"></a>00652
-<a name="l00666"></a><a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">00666</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a>;
-<a name="l00667"></a>00667
-<a name="l00677"></a><a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33">00677</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a>;
-<a name="l00678"></a>00678
-<a name="l00687"></a><a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">00687</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2" title="A slop value used to zero contact offsets from the body&amp;#39;s COM on an axis if the...">solverOffsetSlop</a>;
-<a name="l00688"></a>00688
-<a name="l00694"></a><a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">00694</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a> <a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a>;
-<a name="l00695"></a>00695
-<a name="l00701"></a><a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">00701</a> PxCpuDispatcher* <a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>;
-<a name="l00702"></a>00702
-<a name="l00710"></a><a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc">00710</a> PxGpuDispatcher* <a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc" title="The GPU task dispatcher for the scene.">gpuDispatcher</a>;
+<a name="l00618"></a><a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">00618</a> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> <a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157" title="Selects the broad-phase algorithm to use.">broadPhaseType</a>;
+<a name="l00619"></a>00619
+<a name="l00630"></a><a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91">00630</a> <a class="code" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>* <a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91" title="Broad-phase callback.">broadPhaseCallback</a>;
+<a name="l00631"></a>00631
+<a name="l00637"></a><a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">00637</a> <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> <a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>;
+<a name="l00638"></a>00638
+<a name="l00649"></a><a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">00649</a> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a> <a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9" title="Selects the friction algorithm to use for simulation.">frictionType</a>;
+<a name="l00650"></a>00650
+<a name="l00660"></a><a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34">00660</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a>;
+<a name="l00661"></a>00661
+<a name="l00675"></a><a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">00675</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a>;
+<a name="l00676"></a>00676
+<a name="l00686"></a><a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33">00686</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a>;
+<a name="l00687"></a>00687
+<a name="l00696"></a><a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">00696</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2" title="A slop value used to zero contact offsets from the body&amp;#39;s COM on an axis if the...">solverOffsetSlop</a>;
+<a name="l00697"></a>00697
+<a name="l00703"></a><a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">00703</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a> <a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a>;
+<a name="l00704"></a>00704
+<a name="l00710"></a><a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">00710</a> PxCpuDispatcher* <a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>;
<a name="l00711"></a>00711
-<a name="l00717"></a><a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">00717</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>;
-<a name="l00718"></a>00718
-<a name="l00722"></a><a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f">00722</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f" title="Defines the structure used to store dynamic objects.">dynamicStructure</a>;
-<a name="l00723"></a>00723
-<a name="l00741"></a><a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">00741</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a>;
-<a name="l00742"></a>00742
-<a name="l00750"></a><a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">00750</a> <a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> <a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">sceneQueryUpdateMode</a>;
+<a name="l00719"></a><a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc">00719</a> PxGpuDispatcher* <a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc" title="The GPU task dispatcher for the scene.">gpuDispatcher</a>;
+<a name="l00720"></a>00720
+<a name="l00726"></a><a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">00726</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>;
+<a name="l00727"></a>00727
+<a name="l00731"></a><a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f">00731</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f" title="Defines the structure used to store dynamic objects.">dynamicStructure</a>;
+<a name="l00732"></a>00732
+<a name="l00750"></a><a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">00750</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a>;
<a name="l00751"></a>00751
-<a name="l00757"></a><a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">00757</a> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834" title="Will be copied to PxScene::userData.">userData</a>;
-<a name="l00758"></a>00758
-<a name="l00772"></a><a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">00772</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797" title="Defines the number of actors required to spawn a separate rigid body solver island...">solverBatchSize</a>;
-<a name="l00773"></a>00773
-<a name="l00787"></a><a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">00787</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>;
-<a name="l00788"></a>00788
-<a name="l00807"></a><a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">00807</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a>;
-<a name="l00808"></a>00808
-<a name="l00825"></a><a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">00825</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec" title="The maximum bias coefficient used in the constraint solver.">maxBiasCoefficient</a>;
-<a name="l00826"></a>00826
-<a name="l00840"></a><a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a">00840</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>;
-<a name="l00841"></a>00841
-<a name="l00853"></a><a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9">00853</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9" title="Maximum number of CCD passes.">ccdMaxPasses</a>;
-<a name="l00854"></a>00854
-<a name="l00865"></a><a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">00865</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a>;
-<a name="l00866"></a>00866
-<a name="l00876"></a><a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">00876</a> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>;
-<a name="l00877"></a>00877
-<a name="l00881"></a><a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197">00881</a> <a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> <a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197" title="The pre-allocations performed in the GPU dynamics pipeline.">gpuDynamicsConfig</a>;
-<a name="l00882"></a>00882
-<a name="l00889"></a><a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">00889</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>;
-<a name="l00890"></a>00890
-<a name="l00894"></a><a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7">00894</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7" title="Defines which compute version the GPU dynamics should target. DO NOT MODIFY.">gpuComputeVersion</a>;
-<a name="l00895"></a>00895
-<a name="l00896"></a>00896 <span class="keyword">private</span>:
-<a name="l00900"></a>00900 <span class="comment">// For internal use only</span>
-<a name="l00901"></a>00901 <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> tolerancesScale;
-<a name="l00907"></a>00907 <span class="keyword">public</span>:
-<a name="l00916"></a>00916 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale);
-<a name="l00917"></a>00917
-<a name="l00926"></a>00926 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale);
-<a name="l00927"></a>00927
-<a name="l00932"></a>00932 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">isValid</a>() <span class="keyword">const</span>;
-<a name="l00933"></a>00933
-<a name="l00937"></a>00937 <span class="comment">// For internal use only</span>
-<a name="l00938"></a>00938 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; getTolerancesScale()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tolerancesScale; }
-<a name="l00942"></a>00942 };
-<a name="l00943"></a>00943
-<a name="l00944"></a><a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">00944</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc::PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale):
-<a name="l00945"></a>00945 gravity (<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0.0f)),
-<a name="l00946"></a>00946 simulationEventCallback (NULL),
-<a name="l00947"></a>00947 contactModifyCallback (NULL),
-<a name="l00948"></a>00948 ccdContactModifyCallback (NULL),
-<a name="l00949"></a>00949
-<a name="l00950"></a>00950 filterShaderData (NULL),
-<a name="l00951"></a>00951 filterShaderDataSize (0),
-<a name="l00952"></a>00952 filterShader (NULL),
-<a name="l00953"></a>00953 filterCallback (NULL),
-<a name="l00954"></a>00954 broadPhaseType (<a class="code" href="structPxBroadPhaseType.html" title="Broad phase algorithm used in the simulation.">PxBroadPhaseType</a>::eSAP),
-<a name="l00955"></a>00955 broadPhaseCallback (NULL),
-<a name="l00956"></a>00956
-<a name="l00957"></a>00957 frictionType (<a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a>::ePATCH),
-<a name="l00958"></a>00958 bounceThresholdVelocity (0.2f * scale.speed),
-<a name="l00959"></a>00959 frictionOffsetThreshold (0.04f * scale.length),
-<a name="l00960"></a>00960 ccdMaxSeparation (0.04f * scale.length),
-<a name="l00961"></a>00961 solverOffsetSlop (0.0f),
-<a name="l00962"></a>00962
-<a name="l00963"></a>00963 flags (<a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a>::eENABLE_PCM),
-<a name="l00964"></a>00964
-<a name="l00965"></a>00965 cpuDispatcher (NULL),
-<a name="l00966"></a>00966 gpuDispatcher (NULL),
-<a name="l00967"></a>00967
-<a name="l00968"></a>00968 staticStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE),
-<a name="l00969"></a>00969 dynamicStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE),
-<a name="l00970"></a>00970 dynamicTreeRebuildRateHint (100),
-<a name="l00971"></a>00971 sceneQueryUpdateMode (<a class="code" href="structPxSceneQueryUpdateMode.html" title="Scene query update mode.">PxSceneQueryUpdateMode</a>::eBUILD_ENABLED_COMMIT_ENABLED),
-<a name="l00972"></a>00972
-<a name="l00973"></a>00973 userData (NULL),
-<a name="l00974"></a>00974
-<a name="l00975"></a>00975 solverBatchSize (128),
-<a name="l00976"></a>00976
-<a name="l00977"></a>00977 nbContactDataBlocks (0),
-<a name="l00978"></a>00978 maxNbContactDataBlocks (1&lt;&lt;16),
-<a name="l00979"></a>00979 maxBiasCoefficient (<a class="code" href="group__foundation.html#g7539e08056ea09ff1c341b866b7103f4">PX_MAX_F32</a>),
-<a name="l00980"></a>00980 contactReportStreamBufferSize (8192),
-<a name="l00981"></a>00981 ccdMaxPasses (1),
-<a name="l00982"></a>00982 wakeCounterResetValue (20.0f*0.02f),
-<a name="l00983"></a>00983 sanityBounds (<a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(-<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>), <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>))),
-<a name="l00984"></a>00984
-<a name="l00985"></a>00985 gpuMaxNumPartitions (8),
-<a name="l00986"></a>00986 gpuComputeVersion (0),
+<a name="l00759"></a><a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">00759</a> <a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> <a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">sceneQueryUpdateMode</a>;
+<a name="l00760"></a>00760
+<a name="l00766"></a><a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">00766</a> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834" title="Will be copied to PxScene::userData.">userData</a>;
+<a name="l00767"></a>00767
+<a name="l00781"></a><a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">00781</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797" title="Defines the number of actors required to spawn a separate rigid body solver island...">solverBatchSize</a>;
+<a name="l00782"></a>00782
+<a name="l00796"></a><a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">00796</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>;
+<a name="l00797"></a>00797
+<a name="l00816"></a><a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">00816</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a>;
+<a name="l00817"></a>00817
+<a name="l00834"></a><a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">00834</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec" title="The maximum bias coefficient used in the constraint solver.">maxBiasCoefficient</a>;
+<a name="l00835"></a>00835
+<a name="l00849"></a><a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a">00849</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>;
+<a name="l00850"></a>00850
+<a name="l00862"></a><a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9">00862</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9" title="Maximum number of CCD passes.">ccdMaxPasses</a>;
+<a name="l00863"></a>00863
+<a name="l00874"></a><a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">00874</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a>;
+<a name="l00875"></a>00875
+<a name="l00885"></a><a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">00885</a> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>;
+<a name="l00886"></a>00886
+<a name="l00890"></a><a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197">00890</a> <a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> <a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197" title="The pre-allocations performed in the GPU dynamics pipeline.">gpuDynamicsConfig</a>;
+<a name="l00891"></a>00891
+<a name="l00898"></a><a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">00898</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>;
+<a name="l00899"></a>00899
+<a name="l00903"></a><a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7">00903</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7" title="Defines which compute version the GPU dynamics should target. DO NOT MODIFY.">gpuComputeVersion</a>;
+<a name="l00904"></a>00904
+<a name="l00905"></a>00905 <span class="keyword">private</span>:
+<a name="l00909"></a>00909 <span class="comment">// For internal use only</span>
+<a name="l00910"></a>00910 <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> tolerancesScale;
+<a name="l00916"></a>00916 <span class="keyword">public</span>:
+<a name="l00925"></a>00925 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale);
+<a name="l00926"></a>00926
+<a name="l00935"></a>00935 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale);
+<a name="l00936"></a>00936
+<a name="l00941"></a>00941 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">isValid</a>() <span class="keyword">const</span>;
+<a name="l00942"></a>00942
+<a name="l00946"></a>00946 <span class="comment">// For internal use only</span>
+<a name="l00947"></a>00947 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; getTolerancesScale()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tolerancesScale; }
+<a name="l00951"></a>00951 };
+<a name="l00952"></a>00952
+<a name="l00953"></a><a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">00953</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc::PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale):
+<a name="l00954"></a>00954 gravity (<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0.0f)),
+<a name="l00955"></a>00955 simulationEventCallback (NULL),
+<a name="l00956"></a>00956 contactModifyCallback (NULL),
+<a name="l00957"></a>00957 ccdContactModifyCallback (NULL),
+<a name="l00958"></a>00958
+<a name="l00959"></a>00959 filterShaderData (NULL),
+<a name="l00960"></a>00960 filterShaderDataSize (0),
+<a name="l00961"></a>00961 filterShader (NULL),
+<a name="l00962"></a>00962 filterCallback (NULL),
+<a name="l00963"></a>00963
+<a name="l00964"></a>00964 kineKineFilteringMode (<a class="code" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>::eDEFAULT),
+<a name="l00965"></a>00965 staticKineFilteringMode (<a class="code" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>::eDEFAULT),
+<a name="l00966"></a>00966
+<a name="l00967"></a>00967 broadPhaseType (<a class="code" href="structPxBroadPhaseType.html" title="Broad phase algorithm used in the simulation.">PxBroadPhaseType</a>::eSAP),
+<a name="l00968"></a>00968 broadPhaseCallback (NULL),
+<a name="l00969"></a>00969
+<a name="l00970"></a>00970 frictionType (<a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a>::ePATCH),
+<a name="l00971"></a>00971 bounceThresholdVelocity (0.2f * scale.speed),
+<a name="l00972"></a>00972 frictionOffsetThreshold (0.04f * scale.length),
+<a name="l00973"></a>00973 ccdMaxSeparation (0.04f * scale.length),
+<a name="l00974"></a>00974 solverOffsetSlop (0.0f),
+<a name="l00975"></a>00975
+<a name="l00976"></a>00976 flags (<a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a>::eENABLE_PCM),
+<a name="l00977"></a>00977
+<a name="l00978"></a>00978 cpuDispatcher (NULL),
+<a name="l00979"></a>00979 gpuDispatcher (NULL),
+<a name="l00980"></a>00980
+<a name="l00981"></a>00981 staticStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE),
+<a name="l00982"></a>00982 dynamicStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE),
+<a name="l00983"></a>00983 dynamicTreeRebuildRateHint (100),
+<a name="l00984"></a>00984 sceneQueryUpdateMode (<a class="code" href="structPxSceneQueryUpdateMode.html" title="Scene query update mode.">PxSceneQueryUpdateMode</a>::eBUILD_ENABLED_COMMIT_ENABLED),
+<a name="l00985"></a>00985
+<a name="l00986"></a>00986 userData (NULL),
<a name="l00987"></a>00987
-<a name="l00988"></a>00988 tolerancesScale (scale)
-<a name="l00989"></a>00989 {
-<a name="l00990"></a>00990 }
-<a name="l00991"></a>00991
-<a name="l00992"></a><a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">00992</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">PxSceneDesc::setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale)
-<a name="l00993"></a>00993 {
-<a name="l00994"></a>00994 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(scale);
-<a name="l00995"></a>00995 }
-<a name="l00996"></a>00996
-<a name="l00997"></a><a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">00997</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">PxSceneDesc::isValid</a>()<span class="keyword"> const</span>
-<a name="l00998"></a>00998 <span class="keyword"></span>{
-<a name="l00999"></a>00999 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>)
-<a name="l01000"></a>01000 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01001"></a>01001
-<a name="l01002"></a>01002 <span class="keywordflow">if</span>( ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> == 0) &amp;&amp; (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> != NULL)) ||
-<a name="l01003"></a>01003 ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> &gt; 0) &amp;&amp; (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> == NULL)) )
-<a name="l01004"></a>01004 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01005"></a>01005
-<a name="l01006"></a>01006 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>.<a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">isValid</a>())
-<a name="l01007"></a>01007 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01008"></a>01008
-<a name="l01009"></a>01009 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> &amp;&amp; <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>)
-<a name="l01010"></a>01010 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01011"></a>01011
-<a name="l01012"></a>01012 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a> &lt; 4)
+<a name="l00988"></a>00988 solverBatchSize (128),
+<a name="l00989"></a>00989
+<a name="l00990"></a>00990 nbContactDataBlocks (0),
+<a name="l00991"></a>00991 maxNbContactDataBlocks (1&lt;&lt;16),
+<a name="l00992"></a>00992 maxBiasCoefficient (<a class="code" href="group__foundation.html#g7539e08056ea09ff1c341b866b7103f4">PX_MAX_F32</a>),
+<a name="l00993"></a>00993 contactReportStreamBufferSize (8192),
+<a name="l00994"></a>00994 ccdMaxPasses (1),
+<a name="l00995"></a>00995 wakeCounterResetValue (20.0f*0.02f),
+<a name="l00996"></a>00996 sanityBounds (<a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(-<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>), <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>))),
+<a name="l00997"></a>00997
+<a name="l00998"></a>00998 gpuMaxNumPartitions (8),
+<a name="l00999"></a>00999 gpuComputeVersion (0),
+<a name="l01000"></a>01000
+<a name="l01001"></a>01001 tolerancesScale (scale)
+<a name="l01002"></a>01002 {
+<a name="l01003"></a>01003 }
+<a name="l01004"></a>01004
+<a name="l01005"></a><a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">01005</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">PxSceneDesc::setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>&amp; scale)
+<a name="l01006"></a>01006 {
+<a name="l01007"></a>01007 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(scale);
+<a name="l01008"></a>01008 }
+<a name="l01009"></a>01009
+<a name="l01010"></a><a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">01010</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">PxSceneDesc::isValid</a>()<span class="keyword"> const</span>
+<a name="l01011"></a>01011 <span class="keyword"></span>{
+<a name="l01012"></a>01012 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>)
<a name="l01013"></a>01013 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01014"></a>01014
-<a name="l01015"></a>01015 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> &lt; 0.0f)
-<a name="l01016"></a>01016 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01017"></a>01017 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> &lt; 0.0f)
-<a name="l01018"></a>01018 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01019"></a>01019 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a> &lt; 0.0f)
+<a name="l01015"></a>01015 <span class="keywordflow">if</span>( ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> == 0) &amp;&amp; (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> != NULL)) ||
+<a name="l01016"></a>01016 ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> &gt; 0) &amp;&amp; (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> == NULL)) )
+<a name="l01017"></a>01017 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01018"></a>01018
+<a name="l01019"></a>01019 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>.<a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">isValid</a>())
<a name="l01020"></a>01020 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01021"></a>01021
-<a name="l01022"></a>01022 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>)
+<a name="l01022"></a>01022 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> &amp;&amp; <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>)
<a name="l01023"></a>01023 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01024"></a>01024
-<a name="l01025"></a>01025 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>)
+<a name="l01025"></a>01025 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a> &lt; 4)
<a name="l01026"></a>01026 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01027"></a>01027
-<a name="l01028"></a>01028 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a> &lt; <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>)
+<a name="l01028"></a>01028 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> &lt; 0.0f)
<a name="l01029"></a>01029 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01030"></a>01030
-<a name="l01031"></a>01031 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a> &lt;= 0.0f)
-<a name="l01032"></a>01032 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01033"></a>01033
-<a name="l01034"></a>01034 <span class="comment">//Adaptive force and stabilization are incompatible. You can only have one or the other</span>
-<a name="l01035"></a>01035 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a> &amp; (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) == (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>))
+<a name="l01030"></a>01030 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> &lt; 0.0f)
+<a name="l01031"></a>01031 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01032"></a>01032 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a> &lt; 0.0f)
+<a name="l01033"></a>01033 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01034"></a>01034
+<a name="l01035"></a>01035 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>)
<a name="l01036"></a>01036 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01037"></a>01037
-<a name="l01038"></a>01038 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>.<a class="code" href="group__foundation.html#g1a4839a26d49a14844a13fc6a845191e">isValid</a>())
+<a name="l01038"></a>01038 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>)
<a name="l01039"></a>01039 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01040"></a>01040
-<a name="l01041"></a>01041 <span class="comment">//gpuMaxNumPartitions must be power of 2</span>
-<a name="l01042"></a>01042 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>&amp;(<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> - 1)) != 0)
-<a name="l01043"></a>01043 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l01044"></a>01044 <span class="keywordflow">if</span> (<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> &gt; 32)
+<a name="l01041"></a>01041 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a> &lt; <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>)
+<a name="l01042"></a>01042 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01043"></a>01043
+<a name="l01044"></a>01044 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a> &lt;= 0.0f)
<a name="l01045"></a>01045 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01046"></a>01046
-<a name="l01047"></a>01047 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l01048"></a>01048 }
-<a name="l01049"></a>01049
+<a name="l01047"></a>01047 <span class="comment">//Adaptive force and stabilization are incompatible. You can only have one or the other</span>
+<a name="l01048"></a>01048 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a> &amp; (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) == (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>))
+<a name="l01049"></a>01049 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01050"></a>01050
-<a name="l01051"></a>01051 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l01052"></a>01052 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l01053"></a>01053 <span class="preprocessor">#endif</span>
-<a name="l01054"></a>01054 <span class="preprocessor"></span>
-<a name="l01056"></a>01056 <span class="preprocessor">#endif</span>
+<a name="l01051"></a>01051 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>.<a class="code" href="group__foundation.html#g1a4839a26d49a14844a13fc6a845191e">isValid</a>())
+<a name="l01052"></a>01052 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01053"></a>01053
+<a name="l01054"></a>01054 <span class="comment">//gpuMaxNumPartitions must be power of 2</span>
+<a name="l01055"></a>01055 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>&amp;(<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> - 1)) != 0)
+<a name="l01056"></a>01056 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01057"></a>01057 <span class="keywordflow">if</span> (<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> &gt; 32)
+<a name="l01058"></a>01058 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l01059"></a>01059
+<a name="l01060"></a>01060 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l01061"></a>01061 }
+<a name="l01062"></a>01062
+<a name="l01063"></a>01063
+<a name="l01064"></a>01064 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l01065"></a>01065 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l01066"></a>01066 <span class="preprocessor">#endif</span>
+<a name="l01067"></a>01067 <span class="preprocessor"></span>
+<a name="l01069"></a>01069 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
index ad1ca73f..d26b3b7f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
@@ -79,6 +79,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
index 61dfe529..d001fc88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -114,6 +114,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
index 3ce3212c..001e8143 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
index 7195c5bc..dda80d8b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -142,6 +142,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
index c9a72faa..2fe43620 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
index 46dd5747..e3d3f3b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -479,6 +479,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
index c24b46a1..5db311c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
@@ -78,6 +78,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
index 13843ebb..c8c61446 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -201,6 +201,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
index 7cdc8947..2f76a0eb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
@@ -90,6 +90,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
index 326ea706..3d3b2c4d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
index 2a8ae856..08c0f715 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
index c71131d0..db4ba8df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -190,6 +190,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
index f6907ca5..b8b3a688 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
index feda6c55..e92fa713 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
index bc603f01..9c6e9e22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
index f218047d..ea2dd7a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -200,6 +200,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
index 257cdb6e..91855d02 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
index 5f239213..cd9bffbd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -146,6 +146,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
index dba41560..3f85ede8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
index 6b889b38..b5b018c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -130,6 +130,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
index fc30a371..a5c4a108 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
index e570fa51..19f502a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
index 083b7108..19812f44 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
@@ -117,6 +117,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
index 11999d44..82b2b978 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -464,6 +464,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
index b12b935a..8b762d59 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
@@ -113,6 +113,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
index 3b5c0c07..14f2f465 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -264,6 +264,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
index 11b04fa0..8027bcfa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
index 5506a023..3367dbac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -60,6 +60,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
index ea39adee..2a45df88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
index 68b497d6..f3a90be3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -136,6 +136,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
index 6005bc85..78df34e9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
@@ -73,6 +73,6 @@ PX_PHYSX_CORE_API <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
index 6603c6bb..f8192e97 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -92,6 +92,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
index 2ad04e20..0ea29833 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
index 9de50101..cc60b1b7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -121,6 +121,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
index 30de13b8..7bfe590e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
index e452b43d..fe7611e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -252,6 +252,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
index ccdda70e..5c5903a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
index 1efce91e..1092dd4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -72,6 +72,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
index a18f0cfd..7d337508 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
index 8d08682c..ec146348 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
index 5e38a9e1..66c92854 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
index 3da42680..8b533774 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASKDEFINE_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASKDEFINE_H</span>
@@ -58,6 +58,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
index 30eb3218..c87af441 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
index a720cb87..4bc182bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASKMANAGER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASKMANAGER_H</span>
@@ -136,6 +136,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
index 10360b42..23b36e39 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
index 96b35df1..20d3e478 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASK_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASK_H</span>
@@ -246,6 +246,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
index fe1302fb..3d6bb643 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
index 3e66166f..8cbe667b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -98,6 +98,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
index 38c3419a..bf177dc9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
index 0648858d..8d233df7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -199,6 +199,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
index 754dc72d..2d705b13 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
index b7bdf839..f2b41441 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
index a275e376..4b25c31f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
index 2cf75081..80b754e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
index b58ef95f..dacadcaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
index 460c07dd..e05b9a68 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
index c628b93a..e2084961 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
@@ -61,6 +61,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
index de785bad..fe744608 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -157,6 +157,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
index 112120e1..44265469 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
@@ -75,6 +75,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
index 96d220ae..85c3a06a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -121,6 +121,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
index a1e2cb3a..27c60d6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
index a28aa9a1..ae5256ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -133,6 +133,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
index 6d6c452b..5b5054ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
index 96aaee49..1a4345b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -65,20 +65,25 @@
<a name="l00049"></a>00049 AB(B bb) : _b(bb)
<a name="l00050"></a>00050 {
<a name="l00051"></a>00051 }
-<a name="l00052"></a>00052 B _b;
-<a name="l00053"></a>00053 A _a;
-<a name="l00054"></a>00054 } u(b);
-<a name="l00055"></a>00055 <span class="keywordflow">return</span> u._a;
-<a name="l00056"></a>00056 }
-<a name="l00057"></a>00057
-<a name="l00058"></a>00058 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00059"></a>00059 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
-<a name="l00061"></a>00061 <span class="preprocessor"></span>
-<a name="l00064"></a>00064 <span class="preprocessor">#endif // PXFOUNDATION_PXUNIONCAST_H</span>
+<a name="l00052"></a>00052 B _b;
+<a name="l00053"></a>00053 A _a;
+<a name="l00054"></a>00054 <span class="comment">// needed for clang 7</span>
+<a name="l00055"></a>00055 <span class="preprocessor">#if PX_LINUX &amp;&amp; PX_CLANG </span>
+<a name="l00056"></a>00056 <span class="preprocessor"></span> } <span class="keyword">volatile</span> u(b);
+<a name="l00057"></a>00057 <span class="preprocessor">#else</span>
+<a name="l00058"></a>00058 <span class="preprocessor"></span> } u(b);
+<a name="l00059"></a>00059 <span class="preprocessor">#endif</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span> <span class="keywordflow">return</span> u._a;
+<a name="l00061"></a>00061 }
+<a name="l00062"></a>00062
+<a name="l00063"></a>00063 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00064"></a>00064 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00065"></a>00065 <span class="preprocessor">#endif</span>
+<a name="l00066"></a>00066 <span class="preprocessor"></span>
+<a name="l00069"></a>00069 <span class="preprocessor">#endif // PXFOUNDATION_PXUNIONCAST_H</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
index f2175ac1..ebf5ee71 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
index 8f73d49d..3a61a2ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -254,6 +254,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
index d950d53f..acd8f2fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
@@ -54,6 +54,6 @@ PX_FORCE_INLINE <a class="el" href="classPxVec2.html">PxVec2</a>&nbsp;</td><td c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
index 8f1bd1c6..1ec55859 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -285,6 +285,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
index 68fbc2c6..928eb10e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
@@ -54,6 +54,6 @@ PX_FORCE_INLINE <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
index 6ab32a51..b733a20b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -274,6 +274,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
index 538da47b..7f578f60 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
@@ -56,6 +56,6 @@ PX_INLINE <a class="el" href="classPxVec4.html">PxVec4</a>&nbsp;</td><td class="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
index 464890e5..236e2ea9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -711,6 +711,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
index 2fa7ad9f..1310684d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
@@ -84,6 +84,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
index 4926aa61..65d6f5f0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -197,6 +197,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
index 922a77d2..4b2dda30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
index a3deae2e..8643018d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -177,6 +177,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
index 3c053125..4c7bb5a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
index 4b7990cc..3ae91abd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -187,6 +187,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
index 084b59f2..485c3146 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
index 36cd3fb1..7b474f6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -267,7 +267,7 @@
<a name="l00469"></a><a class="code" href="classPxVehicleDriveDynData.html#ba3ba5fed122b50456ff96a2464ca0cc">00469</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mAutoBoxSwitchTime;
<a name="l00470"></a>00470
<a name="l00471"></a>00471 <span class="keyword">private</span>:
-<a name="l00472"></a><a class="code" href="classPxVehicleDriveDynData.html#8cd3352fd2c2070c9f9593071872e42d">00472</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">mPad</a>[2];
+<a name="l00472"></a><a class="code" href="classPxVehicleDriveDynData.html#8cd3352fd2c2070c9f9593071872e42d">00472</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mPad[2];
<a name="l00473"></a>00473
<a name="l00478"></a>00478 <span class="keywordtype">bool</span> <a class="code" href="classPxVehicleDrive.html#95ec8411c57f19eeac7bf0677f00c396" title="Test that all instanced dynamics data and configuration data have legal values.">isValid</a>() <span class="keyword">const</span>;
<a name="l00479"></a>00479
@@ -336,6 +336,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
index d707a694..ebdad6f1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
@@ -60,6 +60,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
index 64b8828b..f2341f0a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -146,6 +146,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
index efe9c011..2c5b08d4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
index bb4e7a54..204e504e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
index ffe3f0bc..2f845499 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
@@ -81,6 +81,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
index 368cd2ea..7e61a57f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -75,6 +75,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
index c81204d8..dccbe6a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
index a8bd9832..c54ea5db 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -132,6 +132,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
index a3ddc71b..0bfcf309 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
index e0fdf29c..67c9d3ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -219,6 +219,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
index 8b43927c..7426dbd3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
index 7a8d45bf..9d13b736 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -389,6 +389,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
index c9c9936b..01edae54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
@@ -86,6 +86,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
index 39d764bc..bc16395d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -101,6 +101,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
index 701768b1..ce44c728 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
@@ -67,6 +67,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
index f09d0955..8fb4c4c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -308,6 +308,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
index 86db6262..bd02532d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
@@ -48,6 +48,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
index 5612aca0..5574db65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -69,6 +69,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
index 40a3bac0..fd792752 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
@@ -41,6 +41,6 @@ Include dependency graph for PxVehicleUtil.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
index 33c0c242..a34f1ed6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -357,9 +357,9 @@
<a name="l00780"></a><a class="code" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">00780</a> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> mType;
<a name="l00781"></a>00781
<a name="l00782"></a>00782 <span class="preprocessor">#if PX_P64_FAMILY</span>
-<a name="l00783"></a>00783 <span class="preprocessor"></span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> mPad[14];
+<a name="l00783"></a>00783 <span class="preprocessor"></span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> mPad0[14];
<a name="l00784"></a>00784 <span class="preprocessor">#else</span>
-<a name="l00785"></a><a class="code" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">00785</a> <span class="preprocessor"></span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> mPad[14];
+<a name="l00785"></a><a class="code" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">00785</a> <span class="preprocessor"></span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> mPad0[14];
<a name="l00786"></a>00786 <span class="preprocessor">#endif</span>
<a name="l00787"></a>00787 <span class="preprocessor"></span>
<a name="l00788"></a>00788 <span class="comment">//serialization</span>
@@ -388,6 +388,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
index 1a81f7db..8e181d8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
index 77e45a96..8518ead1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -168,6 +168,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
index 1e5438ef..c57c36d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
index c5c8eefb..639c5c38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -132,6 +132,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
index 1c52d050..0077273c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
index ca491617..e4727dde 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
index cbcceab1..a8ef7f65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
index 2d8b057b..73ec44f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
index b27f00c2..c8e42b47 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
index 72bd7930..d9bc4ae2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
@@ -256,6 +256,7 @@
<tr><td class="indexkey"><a class="el" href="structPxOverlapHit.html">PxOverlapHit</a></td><td class="indexvalue">Stores results of overlap queries </td></tr>
<tr><td class="indexkey"><a class="el" href="structPxPackValidation.html">PxPackValidation</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structPxPadding.html">PxPadding&lt; TNumBytes &gt;</a></td><td class="indexvalue"></td></tr>
+ <tr><td class="indexkey"><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structPxPairFlag.html">PxPairFlag</a></td><td class="indexvalue">Collection of flags describing the actions to take for a collision pair </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td class="indexvalue">The particle base class represents the shared module for particle based simulation. This class can't be instantiated. (deprecated) </td></tr>
<tr><td class="indexkey"><a class="el" href="structPxParticleBaseFlag.html">PxParticleBaseFlag</a></td><td class="indexvalue">ParticleBase flags (deprecated) </td></tr>
@@ -415,6 +416,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
index 89123b49..8ba9bc1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
index 31bd04ee..42e7c592 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
@@ -658,6 +658,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
index 9c76a366..8a8e52bd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
@@ -51,6 +51,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
index b05e2e45..6165eea1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
@@ -501,6 +501,6 @@ A warning is output if the incoming articulation does not belong to the aggregat
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
index ebd45efc..6db4dee5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
index b7f25214..f0a9ba7b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
@@ -167,6 +167,6 @@ Frees memory previously allocated by <a class="el" href="classPxAllocatorCallbac
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
index 646e128d..604bb6ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
@@ -75,6 +75,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
index a0743378..674c363b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
@@ -1337,6 +1337,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
index 8242a635..1626500b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
index 741fddfd..0fee6b8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
@@ -65,6 +65,6 @@ This cache is used for making one or more impulse applications to the articulati
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
index 3fc7bfdd..5ceb664d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
@@ -76,6 +76,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
index 6c4bd808..a6384012 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
@@ -1206,6 +1206,6 @@ set the flag which enables the twist limit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
index 91e75589..f2746137 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
@@ -106,6 +106,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
index 5fd0da7b..9e74489f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
@@ -349,6 +349,6 @@ Do not keep a reference to the deleted instance.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
index aa611273..9af4e65a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
index c0398294..f2cf8c9e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
index 4c215e15..19d0f841 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
index 5b487797..d18c0f62 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
@@ -161,6 +161,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
index ad5f770f..02a09fed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
index b855649f..5c85debd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
@@ -161,6 +161,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
index dede9e6a..d472d7ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
index a7c3b087..59f32878 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
@@ -511,6 +511,6 @@ template&lt;class T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
index 610b70a0..c5516f2d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
index b03401f7..402562c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
@@ -558,6 +558,6 @@ If a shape from the scene is already overlapping with the query shape in its sta
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
index 0a7631a0..508cf35d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
index 3cbe7456..9347230a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
@@ -191,6 +191,6 @@ User memory buffers for the query.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
index 9bde4430..8adebe76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
index 00a9637f..ea133ecc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
@@ -260,6 +260,6 @@ Sets desired report mode.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
index 0704fa8d..c5e1e487 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
index e5d6c100..5e1d76fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
@@ -241,6 +241,6 @@ template&lt;typename storageType, storageType bitMask&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
index 749a3d89..b6bc78c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
index d5a79492..89f1bac4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
@@ -231,6 +231,6 @@ Default constructor, not performing any initialization for performance reason.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
index 0b2e8f24..4cfe4db9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
index 47484fd7..383ad38f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
@@ -278,6 +278,6 @@ Sets controller's half side extent.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
index 243186a1..1e54aaea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
index 1e110172..9f24c7ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
@@ -164,6 +164,6 @@ Half side extent.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
index de5a24b4..505815ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
index 58a58eff..031e3c93 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
@@ -185,6 +185,6 @@ Half of the width, height, and depth of the box.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
index e1ee62fb..ee619bee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
index ad051581..95097a41 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
@@ -99,6 +99,6 @@ A box obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
index a3bcccec..826762e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
index 34b3ede5..d8357a78 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
@@ -142,6 +142,6 @@ This function is called when an object leaves the broad-phase.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
index de3f0146..149101ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
index 32519d3c..95a55aef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
@@ -94,6 +94,6 @@ This is the simplest setup one can use with <a class="el" href="structPxBroadPha
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
index 9abfc118..069ed23a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
index e0adc7c7..600613a5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
@@ -106,6 +106,6 @@ The number of contacts can not be changed, so you cannot add your own contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
index 8efe3707..059607b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
index a4223a38..eaa9bdc5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
@@ -285,6 +285,6 @@ Sets controller's radius.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
index 75b22343..62fc2a40 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
index ed87898e..45462e36 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
@@ -170,6 +170,6 @@ The radius of the capsule.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
index ef242b68..b2046266 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
index d64e8607..e2686aca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
@@ -166,6 +166,6 @@ The radius of the capsule.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
index 4dcac13c..065e818b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
index d1f4a5f5..de719bb6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
@@ -116,6 +116,6 @@ A capsule obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
index f6780eb7..e6572a29 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
@@ -166,6 +166,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
index d1c5a782..f40e614b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxCloth Class Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxCloth" --><!-- doxytag: inherits="PxActor" -->Set of connected particles tailored towards simulating character cloth.
<a href="#_details">More...</a>
<p>
@@ -3175,7 +3175,7 @@ This function will move the cloth in world space. The resulting simulation may r
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>pose</em>&nbsp;</td><td>Target pose at the end of the next simulate() call. </td></tr>
</table>
</dl>
-<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#e5b64a8e0ff184cf5ef76a5c6dd52ede" title="Sets current pose of the cloth without affecting inertia.">setGlobalPose()</a> to move <a class="el" href="group__cloth.html">Cloth</a> without inertia effect. </dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#e5b64a8e0ff184cf5ef76a5c6dd52ede" title="Sets current pose of the cloth without affecting inertia.">setGlobalPose()</a> to move <a class="el" href="group__cloth.html">cloth (deprecated)</a> without inertia effect. </dd></dl>
</div>
</div><p>
@@ -3383,6 +3383,6 @@ It is invalid to use this method if the cloth has not been added to a scene alre
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
index bcdecd0b..794029fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
index d351d1b9..9ec4c259 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothFabric Class Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothFabric" --><!-- doxytag: inherits="PxBase" -->A cloth fabric is a structure that contains all the internal solver constraints of a cloth mesh.
<a href="#_details">More...</a>
<p>
@@ -708,6 +708,6 @@ Scale all rest values of length dependent constraints.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
index 3a722110..96d9e0de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
index 20a3a184..6a543fca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
@@ -185,6 +185,6 @@ Saves the fabric data to a platform and version dependent stream.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
index 55908998..498ea2dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
index 0891aa34..8201b70e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothFabricDesc Class Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothFabricDesc" -->References all the data required to create a fabric.
<a href="#_details">More...</a>
<p>
@@ -325,6 +325,6 @@ Array of triangle indices used to calculate air friction.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
index fccc15ff..8770c458 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
index 26e64bdd..d919459a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
@@ -194,6 +194,6 @@ This function returns anchor indices for each particle as well as desired distan
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
index 8e6fe70a..7bb2432f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
index 193d7e4b..7fc6082d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
@@ -175,6 +175,6 @@ This is declared as a void pointer because it is actually either an PxU16 or a P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
index dfb87ee2..620d379e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
index 0f875ba8..cc387ea4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
@@ -132,6 +132,6 @@ Returns a mesh descriptor with some triangle pairs converted to quads.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
index 17bea36e..ab0b8076 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
index 941982ab..25e98754 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
@@ -141,6 +141,6 @@ This function returns anchor indices for each particle as well as desired distan
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
index 0841a5fc..2943c54d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
index 7ce5f876..895d3e2e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
@@ -624,6 +624,6 @@ May only be called for ids that are associated with an object in the collection.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
index b09d6e06..cc64c844 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
index 255cbb17..1fd0e6a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
@@ -196,6 +196,6 @@ Removes objects of a given type from a collection, potentially adding them to an
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
index 40e7c931..5fc9a2d5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
index 0bfd22dc..071bbe6a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
@@ -725,6 +725,6 @@ When using mass modification for a joint or infinite inertia for a jointed body,
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
index bde2a3df..20416c1d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
index 42e566ea..5681240b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
@@ -304,6 +304,6 @@ this function is called by the SDK to update PVD's view of it
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
index e70d35a2..b44826e8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
index 0ed7bbdd..3284869b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
@@ -294,6 +294,6 @@ API used to visualize details about a constraint. <hr><h2>Constructor &amp; Dest
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
index 14122eb2..0039675c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
index 35004882..f92b12d2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
@@ -106,6 +106,6 @@ The number of contacts can not be changed, so you cannot add your own contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
index 42172942..c618ac79 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
index c1fbd7f6..08b65607 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
@@ -130,6 +130,6 @@ These are the transforms as the simulation engine sees them, and may have been m
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
index 817f8f4b..c96e90a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
index ae34e903..0d7e5c77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
@@ -110,6 +110,6 @@ Method to record new contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
index 48320402..adccc1bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
index 05f78ed2..39d686ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
@@ -185,7 +185,7 @@ Get the face index with respect to the first shape of the pair for a specific co
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxModifiableContact.internalFaceIndex0 </dd></dl>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>, and <a class="el" href="PxContact_8h-source.html#l00047">PXC_CONTACT_NO_FACE_INDEX</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>, and <a class="el" href="PxContact_8h-source.html#l00047">PXC_CONTACT_NO_FACE_INDEX</a>.</p>
</div>
</div><p>
@@ -928,6 +928,6 @@ Number of contact points in the set.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
index 733eff31..faeef530 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
@@ -50,6 +50,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
index 2fb837ac..1d9792b9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
@@ -846,6 +846,6 @@ Sets the user data associated with this controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
index 606ab023..5fad4c0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
index dd8b7e96..ee87a806 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
@@ -178,6 +178,6 @@ When the CCT touches a shape, the CCT's behavior w.r.t. this shape can be custom
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
index b74bea7d..83012c72 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
@@ -47,6 +47,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
index 56348b51..cb331be0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
@@ -518,6 +518,6 @@ Amount of space around the controller we cache to improve performance. This is a
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
index e248a131..cc3ca187 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
index 6207e014..28a3aaa6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
@@ -108,6 +108,6 @@ Filtering method for CCT-vs-CCT.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
index f45ae555..46309fca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
index 4eb5038d..67156b00 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
@@ -170,6 +170,6 @@ Flags for internal <a class="el" href="structPxQueryFilterData.html" title="Scen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
index 224d9953..91738128 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
index daa976a2..0f76da03 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
@@ -611,6 +611,6 @@ This call will not automatically shift the PhysX scene and its objects. You need
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
index d363510e..b68a62c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
@@ -52,6 +52,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
index d20fb89b..154d6f91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
@@ -533,6 +533,6 @@ Decrements the reference count of a convex mesh and releases it if the new refer
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
index 5ce2684a..fd6df6fc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
index 28d03d0d..8195fd12 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
@@ -206,6 +206,6 @@ The please see <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
index e1d25ffb..c093d05c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
index 56d9d71b..8c2e598d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
@@ -246,6 +246,6 @@ The scaling transformation (from vertex space to shape space).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
index 39c4b780..e3dc4844 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
index b11abe65..e2c6f318 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
@@ -617,6 +617,6 @@ The following conditions are true for a valid triangle mesh: 1. There are no dup
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
index 9e726ed0..c772034a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
@@ -91,6 +91,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
index 8bacef1a..8e398f0d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
@@ -845,6 +845,6 @@ The limit angle range is (-2*PI, 2*PI) and the extent of the limit must be stric
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
index 7ddf313f..bf531e1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
index 8ed360e1..3424dc7e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
@@ -204,6 +204,6 @@ the force limit of the drive - may be an impulse or a force depending on <a clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
index b050b3a0..e6aac63c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
index 612cc6ac..7f2c1382 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
@@ -150,6 +150,6 @@ Frees memory previously allocated by <a class="el" href="classPxDefaultAllocator
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
index 905e4361..89d3edec 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
index e9d0d034..5c7242b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
@@ -125,6 +125,6 @@ Enables profiling at task level.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
index 39501a88..fc21b25e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
index 9a79f3ec..5e357510 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
@@ -152,6 +152,6 @@ Reports an error code.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
index 3183f39a..e3250711 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
index 2bea8b56..d8cf3490 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
@@ -287,6 +287,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
index 7aa1a2ec..7177ad6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
index c2012c40..db98e168 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
@@ -184,6 +184,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
index 527bb875..40f76cca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
index 1950e5bf..6def2e58 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
@@ -271,6 +271,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
index 45c544d1..37ea7638 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
index 305d2317..18a85229 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
@@ -301,6 +301,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
index 7caf8854..8bfc0ca7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
index c2cdb0cc..819cc817 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
@@ -133,6 +133,6 @@ Calling release() on a <a class="el" href="classPxBase.html" title="Base class f
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
index 74841605..541073ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
index a1be9442..86405864 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
@@ -321,6 +321,6 @@ Helper function to update <a class="el" href="classPxBase.html" title="Base clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
index e0007b96..17f5b749 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
@@ -84,6 +84,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
index a52f19dd..fd842240 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
@@ -592,6 +592,6 @@ Set the error tolerance of the joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
index 00b7217e..c13aac43 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
index 3b7ea891..5674eca2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
@@ -128,6 +128,6 @@ Reports an error code.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
index 526a3884..f51863ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
@@ -73,6 +73,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
index 3f3d55f8..512a1372 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
@@ -999,6 +999,6 @@ Does not support streams longer than 32 bits
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
index a616fe1f..37af57c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
@@ -74,6 +74,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
index 0cc552fa..49f323df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
@@ -301,6 +301,6 @@ Sometimes it is not possible to project (for example when the joints form a cycl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
index 501cfde8..1ef2c58d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
index fb31bdaa..7f798595 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
@@ -405,6 +405,6 @@ template&lt;PxU32 NB_ELEMENTS&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
index d450761b..af0aa621 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
index f748b5ac..451f5411 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
@@ -237,6 +237,6 @@ template&lt;typename enumtype, typename storagetype = uint32_t&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
index 6b7888d7..14a0ed1c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
index 245c93d4..426d7520 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
@@ -219,6 +219,6 @@ Set if allocation names are being passed to allocator callback. Enabled by defau
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
index 1584d3ee..c73b4c3b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
index 99a0cb7c..a61c149a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
@@ -125,6 +125,6 @@ Returns the type of the geometry.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
index 978e8ab8..a7920c2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
@@ -55,6 +55,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
index e56f38dd..75985473 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
@@ -716,6 +716,6 @@ template&lt;typename T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
index 304718d0..b741e250 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
index 4b1ae6c0..79609806 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
@@ -507,6 +507,6 @@ The following combinations are supported.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
index 669b0020..db2cd3f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
index 9f517905..20edbf7a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
@@ -174,6 +174,6 @@ If the filtering equation is true, collision detection is enabled.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
index 711748ea..20befef0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
index e6d38c72..358493f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
@@ -695,6 +695,6 @@ The user provides destBufferSize bytes storage at destBuffer. The data is format
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
index 30e2b6ca..bad467e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
index 8b365fad..e74ce913 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
@@ -235,6 +235,6 @@ You may use a smaller finite value for the extent if you want to put some space
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
index 77bc08ed..13a78ed1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
index 7612335a..8f79711f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
@@ -260,6 +260,6 @@ The scaling factor for the height field in the row direction (x direction in loc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
index 0be98787..5307f913 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
index f308fa8a..cacf3cc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
@@ -164,6 +164,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
index 57d34e26..d71240de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
index f2a03805..8dec6ba1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
@@ -114,6 +114,6 @@ read from the stream. The number of bytes read may be less than the number reque
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
index c01c664d..f9439931 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
index 73f397e5..6027313e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
@@ -991,6 +991,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
index 624d9790..29db92cc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
index 2af2e8b3..49ed9f3d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
@@ -222,6 +222,6 @@ the range of the limit. The upper limit must be no lower than the lower limit.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
index 4d84e80b..b4154531 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
index 3343ef8e..3e58e70b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
@@ -231,6 +231,6 @@ the maximum angle from the Z-axis of the constraint frame.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
index 1168dbed..58f64202 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
index 863d0000..5be82192 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
@@ -257,6 +257,6 @@ if greater than zero, the limit is soft, i.e. a spring pulls the joint back to t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
index b21066c0..0a678443 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
index a348d31a..0decc990 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
@@ -200,6 +200,6 @@ the extent of the limit.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
index 5e58279f..ebae7206 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
index e506285a..66042907 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
@@ -231,6 +231,6 @@ the range of the limit. The upper limit must be no lower than the lower limit, a
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
index 3e1b560c..636c2a5b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
index 3c50667b..5fc4ce0c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
@@ -125,6 +125,6 @@ Unlocks the bulk data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
index 15e8396d..41f170c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
index 3b5e2a90..76f24019 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
@@ -515,6 +515,6 @@ The mass of the object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
index d0582d30..72727191 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
index 3cb3c094..4c4dc5fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
@@ -221,7 +221,7 @@ Default constructor.
identity constructor
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -245,7 +245,7 @@ identity constructor
zero constructor
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -1001,6 +1001,6 @@ Transform vector by matrix transpose, v' = M^t*v.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
index d87b4ed4..520b0a23 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
@@ -67,6 +67,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
index 990cee6a..a3093691 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
@@ -229,7 +229,7 @@ Default constructor.
identity constructor
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -253,7 +253,7 @@ identity constructor
zero constructor
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -1228,6 +1228,6 @@ Transform vector by matrix, equal to v' = M*v.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
index c00b8750..30721d70 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
index 464d2182..5a2f8bf1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
@@ -680,6 +680,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
index 417e18f2..9f8feca3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
index efb26038..be50e00c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
@@ -319,6 +319,6 @@ Retrieves array of triangle indices after a findOverlap call.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
index 70ddf325..bd359162 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
index 86bbb0bf..63af097f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
@@ -464,6 +464,6 @@ The inflation parameter is not compatible with <a class="el" href="structPxHitFl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
index 7dd4255c..a4140a42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
index 182a6524..cbccceb1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
@@ -386,6 +386,6 @@ A nonuniform scaling.
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
index 97ea2640..ea641e7c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
index 3f4a3c63..540ae9bd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
@@ -258,6 +258,6 @@ Midphase descriptors union.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
index dc528516..60915b85 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
index 4ea10644..4eeeac1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
@@ -173,6 +173,6 @@ Base class for obstacles.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
index ea9ded70..d272cc15 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
index a75cb9e4..5fedd039 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
@@ -326,6 +326,6 @@ Updates data for an existing obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
index 9bbd9cb5..9ba5c074 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
index 2e754c55..6af1cb9c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
@@ -114,6 +114,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
index 3ce1442f..7cad35f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
@@ -99,6 +99,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
index d48d2d3e..7d4a9f0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
@@ -1376,6 +1376,6 @@ Directly sets the velocities of particles. The supplied velocities are used to c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
index 9923a50f..2e401e92 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
index d1947434..de807c5a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
@@ -197,6 +197,6 @@ Providing velocity data is optional.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
index b304bdd9..9c6752aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
index c9e99f43..0a65f6e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
@@ -215,6 +215,6 @@ Creates a PxParticlesExt::IndexPool instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
index e2b64593..4fd5b137 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
index aae29373..9ba68952 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
@@ -196,6 +196,6 @@ Releases <a class="el" href="classPxParticleExt_1_1IndexPool.html" title="Class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
index 60d92d8f..2c5adfa1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
@@ -110,6 +110,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
index 14b3aa03..9b113d90 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
@@ -422,6 +422,6 @@ Sets the fluid viscosity (must be positive).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
index 6506b989..1c28e124 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
@@ -38,6 +38,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
index 0e894362..08a6fe2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
@@ -112,6 +112,6 @@ The density buffer is only guaranteed to be valid after the particle fluid has b
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
index 26b07fe7..af1066d4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
@@ -36,6 +36,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
index d2fd1362..baa380a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
@@ -324,6 +324,6 @@ Particle velocity data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
index 012a7b88..d94e4599 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
@@ -102,6 +102,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
index d7076f06..e1ad94c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
@@ -194,6 +194,6 @@ Returns whether a given type name matches with the type of this instance.
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html
index aaf37d23..4f56dc93 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html
@@ -64,6 +64,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
index 22dae453..68c3aa20 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
@@ -1658,6 +1658,6 @@ The deletion listener has to be registered through <a class="el" href="classPxPh
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
@@ -26,6 +26,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
index d2530010..62733dd9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
@@ -130,6 +130,6 @@ Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in <
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
@@ -429,6 +429,6 @@ The normal to the plane.
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
index baa31461..24179d10 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
@@ -28,6 +28,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
@@ -84,6 +84,6 @@ To generate a <a class="el" href="classPxTransform.html" title="class representi
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
index 2b9d7fa0..47110d32 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
@@ -81,6 +81,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
index fd75ba82..ed97738c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
@@ -502,6 +502,6 @@ This value must be nonnegative.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
index ecd50292..7698d71a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
@@ -25,6 +25,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
index 7b5b773c..966c896d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
@@ -87,6 +87,6 @@ Callback class used to process <a class="el" href="classPxBase.html" title="Base
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
index 4f3c3b8c..0820bbc3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
@@ -44,6 +44,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
index 94c87f93..8f3ac2c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
@@ -298,6 +298,6 @@ Release this object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
index 2e0dd943..ecf21a2c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
@@ -33,6 +33,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
index 2e1ef925..0ac41929 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
@@ -228,6 +228,6 @@ Releases the pvd instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
index 92eb4dac..8e2629b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
@@ -33,6 +33,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
index db8bd4b0..1b450ed6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
@@ -327,6 +327,6 @@ update camera on PVD application's render window
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
index 27fb2e7f..235e3401 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
@@ -33,6 +33,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
@@ -262,6 +262,6 @@ write bytes to the other endpoint of the connection. should lock before witre. I
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
index b4f602f8..c10d50ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
@@ -64,6 +64,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
index 7d43141b..857897e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
@@ -197,7 +197,7 @@ Default constructor, does not do any initialization.
identity constructor
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -1064,6 +1064,6 @@ the quaternion elements
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
index cc913777..d8f9f178 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
index 4e3b206c..d3f4215d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
@@ -176,6 +176,6 @@ This filter callback is executed before the exact intersection test if <a class=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
index 22c5d4b2..3961d5c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
index eec0a546..3456fd48 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
@@ -273,6 +273,6 @@ Interface for points, lines, triangles, and text buffer. <hr><h2>Constructor &am
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
index 3a5e0bc0..5def429c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
index 96f8c924..935bb227 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
@@ -210,6 +210,6 @@ Convert from a RepX object to a key-value pair hierarchy.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
index d1119c28..2807b8b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
@@ -87,6 +87,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
index 901727d1..32c185c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
@@ -689,6 +689,6 @@ sets the flags specific to the Revolute Joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
index 3f717557..1dbcf6a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
@@ -71,6 +71,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
index 1a8330c9..df49d66d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
@@ -634,6 +634,6 @@ Even when moving dynamic actors, exercise restraint in making use of this method
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
index 8eeca9b2..889047d9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
index 756480df..7e4b7bf7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
@@ -176,6 +176,6 @@ Creating compounds with a very large number of shapes may adversely affect perfo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
index 4a4bb42c..1d77d060 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
@@ -99,6 +99,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
index 27a77120..a523ece4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
@@ -1000,6 +1000,6 @@ See the list of flags <a class="el" href="structPxRigidBodyFlag.html" title="Col
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
index 35eb1542..83c84317 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
index 3429d9d3..3cdc46df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
@@ -1212,6 +1212,6 @@ if massLocalPose is non-NULL, the rigid body's center of mass parameter will be
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
index 94f566b3..4ac77b17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
@@ -126,6 +126,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
index c221cbd7..e3955fb8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
@@ -968,6 +968,6 @@ It is invalid to use this method for kinematic actors since the sleep state for
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
index 7e76ffee..6144ecfb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
@@ -74,6 +74,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
index 0365faf9..7257156e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
@@ -198,6 +198,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
index e293d065..245e7886 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
@@ -143,6 +143,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
index 99139e92..9978a1b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
@@ -3414,7 +3414,7 @@ Particles closer than this distance that belong to different <a class="el" href=
</table>
</dl>
<dl class="note" compact><dt><b>Note:</b></dt><dd>The <a class="el" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a> objects that interact can be controlled through the filter shader, </dd></dl>
-<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>. Cloth objects with the PxClothFlag::eGPU set can only interact with other GPU simulated <a class="el" href="group__cloth.html">Cloth</a> objects.</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>. Cloth objects with the PxClothFlag::eGPU set can only interact with other GPU simulated <a class="el" href="group__cloth.html">cloth (deprecated)</a> objects.</dd></dl>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000034">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
</div>
@@ -4194,6 +4194,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
index d7704c14..4703d837 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
@@ -44,6 +44,7 @@
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">gpuMaxNumPartitions</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">gravity</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">isValid</a>() const </td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">kineKineFilteringMode</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">limits</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">maxBiasCoefficient</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">maxNbContactDataBlocks</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
@@ -55,12 +56,13 @@
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">simulationEventCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">solverBatchSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">solverOffsetSlop</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">staticKineFilteringMode</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">staticStructure</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">userData</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">wakeCounterResetValue</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
index ac555893..903ed2a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
@@ -73,6 +73,12 @@ Collaboration diagram for PxSceneDesc:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">filterCallback</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A custom collision filter callback which can be used to implement more complex filtering operations which need access to the simulation state, for example. <a href="#f7b94475075eb9b43ca32650cd169cc1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">kineKineFilteringMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filtering mode for kinematic-kinematic pairs in the broadphase. <a href="#90e220df7cb1f25852d4cc62cecd8869"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">staticKineFilteringMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filtering mode for static-kinematic pairs in the broadphase. <a href="#1ff29795e987f8f9b347545468915de2"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">broadPhaseType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Selects the broad-phase algorithm to use. <a href="#3c27c85987bc2be98578f0130f455157"></a><br></td></tr>
@@ -180,7 +186,7 @@ A contact with a relative velocity below this will not bounce. A typical value f
<b>Default:</b> 0.2 * <a class="el" href="classPxTolerancesScale.html#629358a15988697feaa85759d5c57e33">PxTolerancesScale::speed</a><p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -280,7 +286,7 @@ A threshold for speculative CCD. Used to control whether bias, restitution or a
<dl class="note" compact><dt><b>Note:</b></dt><dd>This only has any effect on contacting pairs where one of the bodies has <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45" title="Register a rigid body to dynamicly adjust contact offset based on velocity. This...">PxRigidBodyFlag::eENABLE_SPECULATIVE_CCD</a> raised.</dd></dl>
<b>Range:</b> [0, PX_MAX_F32)<br>
<b>Default:</b> 0.04 * <a class="el" href="classPxTolerancesScale.html#7d93bf20de0e5b54783eda5bb64effeb">PxTolerancesScale::length</a>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -321,7 +327,7 @@ The contact report stream buffer is used during the simulation to store all the
<b>Default:</b> 8192<p>
<b>Range:</b> (0, PX_MAX_U32]<br>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -340,7 +346,7 @@ The contact report stream buffer is used during the simulation to store all the
The CPU task dispatcher for the scene.
<p>
See PxCpuDispatcher, <a class="el" href="classPxScene.html#6329c94cc092aff2193c1307e033f6bf" title="Return the cpu dispatcher that was set in PxSceneDesc::cpuDispatcher when creating...">PxScene::getCpuDispatcher</a>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -380,7 +386,7 @@ This parameter gives a hint on the distribution of the workload for rebuilding t
This parameter gives only a hint. The rebuild process might still take more or less time depending on the number of objects involved.</dd></dl>
<b>Range:</b> [4, PX_MAX_U32)<br>
<b>Default:</b> 100
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -420,7 +426,7 @@ The custom filter shader to use for collision filtering.
<dl class="note" compact><dt><b>Note:</b></dt><dd>This parameter is compulsory. If you don't want to define your own filter shader you can use the default shader <a class="el" href="group__extensions.html#g587ba12f90f77543c3e4452abeb0f22f" title="Implementation of a simple filter shader that emulates PhysX 2.8.x filtering.">PxDefaultSimulationFilterShader</a> which can be found in the PhysX extensions library.</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -442,7 +448,7 @@ Shared global filter data which will get passed into the filter shader.
<b>Default:</b> NULL<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="el" href="classPxScene.html#5ab05d2a2c908d98aed4ca642c5f394d" title="Sets the shared global filter data which will get passed into the filter shader.">PxScene::setFilterShaderData()</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -463,7 +469,7 @@ Size (in bytes) of the shared global filter data <a class="el" href="classPxScen
<b>Default:</b> 0<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="el" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -483,7 +489,7 @@ Flags used to select scene options.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a> <a class="el" href="group__physics.html#g54a626a9a6d80543048bffc654814704" title="collection of set bits defined in PxSceneFlag.">PxSceneFlags</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -506,7 +512,7 @@ If the aggregated contact offset of a pair of shapes is large it might be desira
This parameter can be used to tune the separation distance of contact points at which friction starts to have an effect.</dd></dl>
<b>Range:</b> [0, PX_MAX_F32)<br>
<b>Default:</b> 0.04 * <a class="el" href="classPxTolerancesScale.html#7d93bf20de0e5b54783eda5bb64effeb">PxTolerancesScale::length</a>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -598,7 +604,7 @@ Limitation for the partitions in the GPU dynamics pipeline. This variable must b
.
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -622,6 +628,25 @@ Gravity vector.
When setting gravity, you should probably also set bounce threshold.
</div>
</div><p>
+<a class="anchor" name="90e220df7cb1f25852d4cc62cecd8869"></a><!-- doxytag: member="PxSceneDesc::kineKineFilteringMode" ref="90e220df7cb1f25852d4cc62cecd8869" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a> <a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">PxSceneDesc::kineKineFilteringMode</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Filtering mode for kinematic-kinematic pairs in the broadphase.
+<p>
+<b>Default:</b> <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">PxPairFilteringMode::eDEFAULT</a><p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a> </dd></dl>
+
+</div>
+</div><p>
<a class="anchor" name="b996312333ef4fdf5f77fcc16b84923e"></a><!-- doxytag: member="PxSceneDesc::limits" ref="b996312333ef4fdf5f77fcc16b84923e" args="" -->
<div class="memitem">
<div class="memproto">
@@ -638,7 +663,7 @@ Expected scene limits.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -683,7 +708,7 @@ If a warning is reported to the error stream to indicate the number of 16K block
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a> <a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966" title="set the cache blocks that can be used during simulate().">PxScene::setNbContactDataBlocks</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -707,7 +732,7 @@ Setting to define the number of 16K blocks that will be initially reserved to st
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#6dcded7be00c17004432a04a78569db1" title="Creates a scene.">PxPhysics::createScene</a> <a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966" title="set the cache blocks that can be used during simulate().">PxScene::setNbContactDataBlocks</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -728,7 +753,7 @@ The bounds used to sanity check user-set positions of actors and articulation li
These bounds are used to check the position values of rigid actors inserted into the scene, and positions set for rigid actors already within the scene.<p>
<b>Range:</b> any valid <a class="el" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <br>
<b>Default:</b> (-PX_MAX_BOUNDS_EXTENTS, PX_MAX_BOUNDS_EXTENTS) on each axis
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -808,6 +833,25 @@ A slop value used to zero contact offsets from the body's COM on an axis if the
<b>Default:</b> 0.0
</div>
</div><p>
+<a class="anchor" name="1ff29795e987f8f9b347545468915de2"></a><!-- doxytag: member="PxSceneDesc::staticKineFilteringMode" ref="1ff29795e987f8f9b347545468915de2" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a> <a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">PxSceneDesc::staticKineFilteringMode</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Filtering mode for static-kinematic pairs in the broadphase.
+<p>
+<b>Default:</b> <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">PxPairFilteringMode::eDEFAULT</a><p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a> </dd></dl>
+
+</div>
+</div><p>
<a class="anchor" name="00495fa3240d1087d38cf33eebc313a7"></a><!-- doxytag: member="PxSceneDesc::staticStructure" ref="00495fa3240d1087d38cf33eebc313a7" args="" -->
<div class="memitem">
<div class="memproto">
@@ -824,7 +868,7 @@ Defines the structure used to store static objects.
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Only <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> and <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a> are allowed here. </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -864,7 +908,7 @@ Calling wakeUp() on objects which support sleeping will set their wake counter v
<b>Default:</b> 0.4 (which corresponds to 20 frames for a time step of 0.02)<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#4f1b9e9f437d8b8f27a6e9c2d9ea22fd" title="Wakes up the actor if it is sleeping.">PxRigidDynamic::wakeUp()</a> <a class="el" href="classPxArticulation.html#596fb9e8f1d136d571965583bc5d0d1b" title="Wakes up the articulation if it is sleeping.">PxArticulation::wakeUp()</a> <a class="el" href="classPxCloth.html#b5092893f40cf8d9399b467f59f893de" title="Forces cloth to wake up from sleep state.">PxCloth::wakeUp()</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">isValid()</a>.</p>
</div>
</div><p>
@@ -873,6 +917,6 @@ Calling wakeUp() on objects which support sleeping will set their wake counter v
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
index c78a2419..f20d67fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
index 7e9df5ce..8e2db974 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
@@ -206,7 +206,7 @@ Expected maximum number of dynamic shapes.
Expected maximum number of broad-phase regions.
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00469">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00460">isValid()</a>.</p>
</div>
</div><p>
@@ -232,6 +232,6 @@ Expected maximum number of static shapes.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
index dd418030..400dab5e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
index bda2d03c..dfdff81e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
@@ -882,6 +882,6 @@ Returns the first rigid actor that is hit along the ray. Data for a blocking hit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
index 9bd38bd8..1b7224d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
index dd2b9e1e..18f34051 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
@@ -185,6 +185,6 @@ Constructor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
index bce66a64..42d90ddb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
index fc728af0..b320c664 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
@@ -185,6 +185,6 @@ Constructor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
index c3bd20a3..e173ce84 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
index fc76941d..b919bbf3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
@@ -568,6 +568,6 @@ The collection to be serialized needs to be complete <dl class="see" compact><dt
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
index e21db5a3..952a6d43 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
index 81da6e76..4509f6f7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
@@ -257,6 +257,6 @@ This function is assumed to be called within the implementation of <a class="el"
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
index f90a1d47..b0ba6a27 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
index cb6347d3..67c9582f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
@@ -337,6 +337,6 @@ Unregister a serializer for a concrete type, and retrieves the corresponding ser
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
index eb676288..984b949a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
index 1cfc8cd5..329080b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
@@ -349,6 +349,6 @@ This method does not add the required objects recursively, e.g. objects required
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
index 186aec40..b1c4fd9b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
index 90e7bff4..6bbb62f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
@@ -397,6 +397,6 @@ template&lt;class T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
index 81b5d9de..4454a946 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
@@ -75,6 +75,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
index d0c7ee72..acb10236 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
@@ -1246,6 +1246,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
index aa0551fb..d0675462 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
index 53da914b..d9e3f603 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
@@ -368,6 +368,6 @@ Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
index f70c5e0b..1bc20237 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
index aa72d4cd..aaee20b0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
@@ -133,6 +133,6 @@ This is declared as a void pointer because it is actually either an PxU16 or a P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
index f9d1c05f..9d58232c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
index dbabb1f1..af89718c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
@@ -347,6 +347,6 @@ If an actor gets newly added to a scene with properties such that it is awake an
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
index 20d80225..5bc8b1f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
index ce73391a..ee999942 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
@@ -291,6 +291,6 @@ The application is responsible to ensure that this method does not get called fo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
index 9c1052c3..d7ef6edf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
@@ -65,6 +65,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
index 9d59c3b3..1abd8510 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
@@ -859,6 +859,6 @@ The total required size (in bytes) of the contact constraints in the current sim
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
index 8262fb5b..c53e23b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
index 39a2b691..983857fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
@@ -456,6 +456,6 @@ update a bounding box in a spatial index
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
index e6cfc220..bf88e236 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
@@ -32,6 +32,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
index 8c7fe111..e1bb4384 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
index 650eaed8..c10764d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
@@ -127,6 +127,6 @@ The radius of the sphere.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
index 972e50fb..07abafe6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
@@ -77,6 +77,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
index 23441a4a..fe0a4481 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
@@ -397,6 +397,6 @@ Set the flags specific to the Spherical Joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
index d4a06ead..d9c36030 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
index fe34a63f..fe2560a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
@@ -120,6 +120,6 @@ the spring strength of the drive: that is, the force proportional to the positio
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
index 5420d6af..7e44aeb2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
@@ -50,6 +50,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
index cc893490..21fc4dd3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
@@ -816,6 +816,6 @@ template&lt;typename T&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
index 67d81dfa..d6c4856e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
index 367fcdcf..d8bf69eb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
@@ -115,6 +115,6 @@ Release the string table and all the strings associated with it.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
index 437c57d7..1f4d0a9d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
index 662627a8..e604af8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
@@ -62,6 +62,6 @@ a factory class for creating <a class="el" href="classPxStringTable.html" title=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
index c0a9f5bb..965bade1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
index 0647fb91..cdb924bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
@@ -108,6 +108,6 @@ For normal physical environments, a good choice is the approximate speed of an o
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
index fa563896..b0ab9827 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
@@ -48,6 +48,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
index 3aa1e908..bad8064c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
@@ -173,7 +173,7 @@ class representing a rigid euclidean transform as a quaternion and a vector <hr>
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -673,6 +673,6 @@ Transform transform from parent (returns compound transform: first src, then thi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
index aecc07e7..b011da6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
index 617c1221..d3473219 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
@@ -345,6 +345,6 @@ Array of Vertices.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
index 00f904c1..15acae1d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
index 4d5da5b6..6eee1549 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
@@ -544,6 +544,6 @@ Decrements the reference count of a triangle mesh and releases it if the new ref
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
index f4693e17..b4b878f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
index 567c3a6a..c8b2c251 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
@@ -93,6 +93,6 @@ If the contact point falls on a vertex or an edge, a triangle adjacent to the ve
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
index 35a9afd2..f4be61eb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
index 54945d78..13a8c9c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
@@ -217,6 +217,6 @@ A reference to the mesh object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
index 3cb2608d..639bf2aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
index a959ad0d..bd4966fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
@@ -161,6 +161,6 @@ This is called when the CCT moves and hits a shape. This will not be called when
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
index 1231f345..3a60795b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
index 43e504a7..58aa7ddd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
@@ -204,7 +204,7 @@ default constructor leaves data uninitialized.
zero constructor.
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -956,6 +956,6 @@ element access
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
index 79c79fd4..047ffe17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
@@ -62,6 +62,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
index d6ba5a96..a1b8ff5d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
@@ -222,7 +222,7 @@ default constructor leaves data uninitialized.
zero constructor.
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -1109,6 +1109,6 @@ element access
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
index 3ee15ebe..5cd25416 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
@@ -61,6 +61,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
index 40a6d1cc..d63da251 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
@@ -189,7 +189,7 @@ default constructor leaves data uninitialized.
zero constructor.
<p>
-<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00465">PX_UNUSED()</a>.</p>
+<p>References <a class="el" href="PxPreprocessor_8h-source.html#l00471">PX_UNUSED()</a>.</p>
</div>
</div><p>
@@ -1047,6 +1047,6 @@ set vector elements to zero
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
index 1fc5c8e4..a0516ace 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
index 30363640..edad650b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
@@ -213,6 +213,6 @@ Distance between center-point of the two rear wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
index dfb40e2d..31ef5166 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
index 62495464..9f0d151e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
@@ -170,6 +170,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
index d98d7870..bfad4d50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
index 2adc6ece..a25d37fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
@@ -333,6 +333,6 @@ Value of ( engineRotationSpeed / <a class="el" href="classPxVehicleEngineData.ht
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
index 516464f9..8bb2e079 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
index 14804d7b..431592c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
@@ -189,6 +189,6 @@ Moment of inertia of vehicle rigid body actor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
index baa3876f..2c94d33c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
index 6596ea16..ffdb85d9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
@@ -210,6 +210,6 @@ Specified in kilograms metres-squared per second (kg m^2 s^-1)</dd></dl>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
index 75503b87..2478fb94 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
index 8d6e08b8..0f6f5f46 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
@@ -102,6 +102,6 @@ Used by PxVehicleCopyDynamicsData.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html
@@ -569,6 +569,6 @@ Ptr to base address of a 2d PxReal array with dimensions [mNbSurfaceTypes][mNbTi
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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@@ -519,6 +519,6 @@ Simulation data that describes the configuration of the vehicle's drive model.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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@@ -51,6 +51,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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@@ -1049,6 +1049,6 @@ Auto-gear flag used by vehicle simulation. Set true to enable the autobox, false
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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@@ -516,6 +516,6 @@ Simulation data that describes the configuration of the vehicle's drive model.
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
index e9a81ab0..a7ec3100 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
@@ -99,6 +99,6 @@ Used to produce smooth vehicle driving control values from analog and digital in
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
index 1551fe7a..58f1b9c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
index 2d60c74d..699fbec2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
@@ -463,6 +463,6 @@ Set the gears data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
index 1848e0f3..b84c209e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
@@ -49,6 +49,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
index dc97b2f5..01e04e82 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
@@ -322,6 +322,6 @@ Differential simulation data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
index deb4913d..dcc72f61 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
@@ -46,6 +46,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
index f04813f4..71c05e27 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
@@ -245,6 +245,6 @@ Differential simulation data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
index 6e591365..f45fc3e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
@@ -51,6 +51,7 @@
<tr class="memlist"><td><a class="el" href="classPxVehicleDriveTank.html#abddc248b7f189a5f66bec7a0fb4cc20">mDriveModel</a></td><td><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleDriveTank.html#4070ebf8e6b483c7ec1a018782a14191">mDriveSimData</a></td><td><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleDriveTank.html#68ec7b4f608505eef0775421422791e4">mPad</a></td><td><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a></td><td><code> [private]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">mPad0</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">mType</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#dc99081a2fda9195f484e57f715c41d2">mWheelsDynData</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#bd3c415e538022f66f00dd926208f2f1">mWheelsSimData</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td></td></tr>
@@ -83,6 +84,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
index 831bb0c2..51b52679 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
@@ -604,8 +604,6 @@ Simulation data that models vehicle components.
<p>
-<p>Reimplemented from <a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">PxVehicleWheels</a>.</p>
-
</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
@@ -613,6 +611,6 @@ Simulation data that models vehicle components.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
index 89649d88..751fb569 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
@@ -55,6 +55,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
index 2b64b0d7..68ccee54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
@@ -905,6 +905,6 @@ Record if the gear-up button has been pressed on keyboard or gamepad.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
index c12e3876..c75d20a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
index 5e11a3a6..7506b230 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
@@ -409,6 +409,6 @@ Graph of normalized torque (torque/mPeakTorque) against normalized engine speed
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
index 86797a5d..acff7b85 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
index 871f4d3a..4b875bc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
@@ -437,6 +437,6 @@ Time it takes to switch gear.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
index 1fe3d4cb..eecc8566 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
@@ -55,6 +55,7 @@
<tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleNoDrive.html#c5f06c9756c093f56f46e47d1d05c40c">mDriveTorques</a></td><td><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleNoDrive.html#0eef7389deac2fd9aeb1824c62ec5a00">mPad</a></td><td><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a></td><td><code> [private]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">mPad0</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleNoDrive.html#7facb97674b5575b66ffa9d780c2a1c3">mSteerAngles</a></td><td><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">mType</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#dc99081a2fda9195f484e57f715c41d2">mWheelsDynData</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td></td></tr>
@@ -86,6 +87,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
index fb8cf478..13e92bb2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
@@ -844,8 +844,6 @@ Set up a vehicle using simulation data for the wheels.
<p>
-<p>Reimplemented from <a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">PxVehicleWheels</a>.</p>
-
</div>
</div><p>
<a class="anchor" name="7facb97674b5575b66ffa9d780c2a1c3"></a><!-- doxytag: member="PxVehicleNoDrive::mSteerAngles" ref="7facb97674b5575b66ffa9d780c2a1c3" args="" -->
@@ -868,6 +866,6 @@ Set up a vehicle using simulation data for the wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
index a4bef5b5..27653125 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
index 0ac071da..9d3471a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
@@ -427,6 +427,6 @@ Theoretically, a suspension spring should generate zero force at maximum elongat
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
index e9a6b325..d17c52c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
index 6766e5c5..70762804 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
@@ -410,6 +410,6 @@ Tire type denoting slicks, wets, snow, winter, summer, all-terrain, mud etc.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
index 4b9ba9e3..c6bef2b9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
index 3e9d7ae5..bf491dbb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
@@ -277,6 +277,6 @@ Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
index 559c5511..83d14f8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
index 17fce0e4..bd4df6a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
@@ -411,6 +411,6 @@ Maximum width of unit that includes wheel plus tire.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
index 7ca0dd9f..275d4d56 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
@@ -45,7 +45,7 @@
<tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#cd4867df3d9093a8cdc6ced460e8b8b5">mNbNonDrivenWheels</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#207673f21e572fc17e5117eb305e2544">mOnConstraintReleaseCounter</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [private]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">mPad</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">mPad0</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">mType</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#dc99081a2fda9195f484e57f715c41d2">mWheelsDynData</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxVehicleWheels.html#bd3c415e538022f66f00dd926208f2f1">mWheelsSimData</a></td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a></td><td></td></tr>
@@ -69,6 +69,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
index 8cee8123..33a9b729 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
@@ -123,7 +123,7 @@ Collaboration diagram for PxVehicleWheels:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU8&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">mType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Vehicle type (eVehicleDriveTypes). <a href="#a701e6924049bdd9339780c54eafcfe2"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU8&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">mPad</a> [14]</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU8&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">mPad0</a> [14]</td></tr>
<tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleWheels.html#cd4867df3d9093a8cdc6ced460e8b8b5">mNbNonDrivenWheels</a></td></tr>
@@ -804,12 +804,12 @@ Count the number of constraint connectors that have hit their callback when dele
</div>
</div><p>
-<a class="anchor" name="deb429d0017a644524cbc4183e3f24f6"></a><!-- doxytag: member="PxVehicleWheels::mPad" ref="deb429d0017a644524cbc4183e3f24f6" args="[14]" -->
+<a class="anchor" name="6c7b7db6738f532cdbc4a44189170a81"></a><!-- doxytag: member="PxVehicleWheels::mPad0" ref="6c7b7db6738f532cdbc4a44189170a81" args="[14]" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname">PxU8 <a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">PxVehicleWheels::mPad</a>[14]<code> [protected]</code> </td>
+ <td class="memname">PxU8 <a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">PxVehicleWheels::mPad0</a>[14]<code> [protected]</code> </td>
</tr>
</table>
</div>
@@ -817,8 +817,6 @@ Count the number of constraint connectors that have hit their callback when dele
<p>
-<p>Reimplemented in <a class="el" href="classPxVehicleDriveTank.html#68ec7b4f608505eef0775421422791e4">PxVehicleDriveTank</a>, and <a class="el" href="classPxVehicleNoDrive.html#0eef7389deac2fd9aeb1824c62ec5a00">PxVehicleNoDrive</a>.</p>
-
</div>
</div><p>
<a class="anchor" name="a701e6924049bdd9339780c54eafcfe2"></a><!-- doxytag: member="PxVehicleWheels::mType" ref="a701e6924049bdd9339780c54eafcfe2" args="" -->
@@ -877,6 +875,6 @@ Data describing the setup of all the wheels/suspensions/tires.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
index e59cd1b5..707d3bc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
index 99b4446d..934e0575 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
@@ -831,6 +831,6 @@ Dynamics data arranged in blocks of 4 wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
index 9d5f7e0a..3bfc0730 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
@@ -106,6 +106,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
index 2aff581c..a14414f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
@@ -2217,6 +2217,6 @@ Wheels data organised in blocks of 4 wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
index adba8bc1..ea40c439 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
index bb71d545..a46483c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
@@ -678,6 +678,6 @@ Returns whether any rigid actor is hit along the sweep path.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
index 0627630c..62aadf1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
index 86375626..80557e84 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
@@ -183,6 +183,6 @@ Register dynamic object for raycast CCD.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
index cfc90258..2a80a9ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
@@ -22,11 +22,11 @@
<h1>Class Index</h1><p><div class="qindex"><a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a></div><p>
<table align="center" width="95%" border="0" cellspacing="0" cellpadding="0">
<tr><td><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;P&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="structPxConstraintInfo.html">PxConstraintInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxExtendedContact.html">PxExtendedContact</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleExt_1_1IndexPool.html">PxParticleExt::IndexPool</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSpring.html">PxSpring</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxExtendedVec3.html">PxExtendedVec3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleExt_1_1ParticleBounds.html">PxParticleExt::ParticleBounds</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxStridedData.html">PxStridedData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFileBuf.html">PxFileBuf</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleFlag.html">PxParticleFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterData.html">PxFilterData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStringTable.html">PxStringTable</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxActor.html">PxActor</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleFluidReadData.html">PxParticleFluidReadData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStringTableExt.html">PxStringTableExt</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorClientBehaviorFlag.html">PxActorClientBehaviorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSweepBufferN.html">PxSweepBufferN</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorFlag.html">PxActorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContact.html">PxContact</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleReadDataFlag.html">PxParticleReadDataFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSweepHit.html">PxSweepHit</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorShape.html">PxActorShape</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactModifyCallback.html">PxContactModifyCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterObjectType.html">PxFilterObjectType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleSystem.html">PxParticleSystem</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxTask.html">PxTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorType.html">PxActorType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactModifyPair.html">PxContactModifyPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterOp.html">PxFilterOp</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxTaskManager.html">PxTaskManager</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorTypeFlag.html">PxActorTypeFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPair.html">PxContactPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structphysx_1_1PxTaskType.html">PxTaskType</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAggregate.html">PxAggregate</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataItem.html">PxContactPairExtraDataItem</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPlane.html">PxPlane</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAllocatorCallback.html">PxAllocatorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataIterator.html">PxContactPairExtraDataIterator</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFlags.html">PxFlags</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPlaneGeometry.html">PxPlaneGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTransform.html">PxTransform</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulation.html">PxArticulation</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataType.html">PxContactPairExtraDataType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxForceMode.html">PxForceMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPlatform.html">PxPlatform</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangle.html">PxTriangle</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationDriveCache.html">PxArticulationDriveCache</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairFlag.html">PxContactPairFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFoundation.html">PxFoundation</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPrismaticJoint.html">PxPrismaticJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationJoint.html">PxArticulationJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairHeader.html">PxContactPairHeader</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFrictionType.html">PxFrictionType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriangleMeshCookingResult.html">PxTriangleMeshCookingResult</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxArticulationJointDriveType.html">PxArticulationJointDriveType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairHeaderFlag.html">PxContactPairHeaderFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxgDynamicsMemoryConfig.html">PxgDynamicsMemoryConfig</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxProcessPxBaseCallback.html">PxProcessPxBaseCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationLink.html">PxArticulationLink</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairIndex.html">PxContactPairIndex</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometry.html">PxGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxProfilerCallback.html">PxProfilerCallback</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAssertHandler.html">PxAssertHandler</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairPoint.html">PxContactPairPoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometryHolder.html">PxGeometryHolder</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxProfileScoped.html">PxProfileScoped</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBase.html">PxBase</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairPose.html">PxContactPairPose</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPruningStructure.html">PxPruningStructure</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriggerPair.html">PxTriggerPair</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBaseFlag.html">PxBaseFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairVelocity.html">PxContactPairVelocity</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxGeometryType.html">PxGeometryType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriggerPairFlag.html">PxTriggerPairFlag</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classphysx_1_1PxBaseTask.html">PxBaseTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPatch.html">PxContactPatch</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxGpuDispatcher.html">PxGpuDispatcher</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvd.html">PxPvd</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactRecorder.html">PxContactRecorder</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxGpuTask.html">PxGpuTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTypeInfo.html">PxTypeInfo</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactSet.html">PxContactSet</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structphysx_1_1PxGpuTaskHint.html">PxGpuTaskHint</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxUserControllerHitReport.html">PxUserControllerHitReport</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactStreamIterator.html">PxContactStreamIterator</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGroupsMask.html">PxGroupsMask</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec2.html">PxVec2</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxController.html">PxController</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightField.html">PxHeightField</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvdTransport.html">PxPvdTransport</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdUpdateType.html">PxPvdUpdateType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec4.html">PxVec4</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBinaryConverter.html">PxBinaryConverter</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldFlag.html">PxHeightFieldFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxQuat.html">PxQuat</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBitAndDataT.html">PxBitAndDataT</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerCollisionFlag.html">PxControllerCollisionFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldFormat.html">PxHeightFieldFormat</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAntiRollBarData.html">PxVehicleAntiRollBarData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBoundedData.html">PxBoundedData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAutoBoxData.html">PxVehicleAutoBoxData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBounds3.html">PxBounds3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerDesc.html">PxControllerDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldMaterial.html">PxHeightFieldMaterial</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleChassisData.html">PxVehicleChassisData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxController.html">PxBoxController</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldSample.html">PxHeightFieldSample</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryFlag.html">PxQueryFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleClutchAccuracyMode.html">PxVehicleClutchAccuracyMode</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxControllerDesc.html">PxBoxControllerDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerFilters.html">PxControllerFilters</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldTessFlag.html">PxHeightFieldTessFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryHit.html">PxQueryHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleClutchData.html">PxVehicleClutchData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxGeometry.html">PxBoxGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerHit.html">PxControllerHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryHitType.html">PxQueryHitType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxObstacle.html">PxBoxObstacle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerManager.html">PxControllerManager</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRaycastBufferN.html">PxRaycastBufferN</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleConcurrentUpdateData.html">PxVehicleConcurrentUpdateData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerNonWalkableMode.html">PxControllerNonWalkableMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitFlag.html">PxHitFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerObstacleHit.html">PxControllerObstacleHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHullPolygon.html">PxHullPolygon</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBroadPhaseExt.html">PxBroadPhaseExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerShapeHit.html">PxControllerShapeHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxInputData.html">PxInputData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRepXInstantiationArgs.html">PxRepXInstantiationArgs</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerShapeType.html">PxControllerShapeType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxInputStream.html">PxInputStream</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRepXObject.html">PxRepXObject</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html">PxVehicleDrivableSurfaceToTireFrictionPairs</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllersHit.html">PxControllersHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJoint.html">PxJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRepXSerializer.html">PxRepXSerializer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDrivableSurfaceType.html">PxVehicleDrivableSurfaceType</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseType.html">PxBroadPhaseType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerState.html">PxControllerState</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxJointActorIndex.html">PxJointActorIndex</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRevoluteJoint.html">PxRevoluteJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive.html">PxVehicleDrive</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerStats.html">PxControllerStats</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointAngularLimitPair.html">PxJointAngularLimitPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRevoluteJointFlag.html">PxRevoluteJointFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConverterReportMode.html">PxConverterReportMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxJointConcreteType.html">PxJointConcreteType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDrive4WControl.html">PxVehicleDrive4WControl</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBVH34MidphaseDesc.html">PxBVH34MidphaseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointLimitCone.html">PxJointLimitCone</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidActorExt.html">PxRigidActorExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxConvexMesh.html">PxConvexMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointLimitParameters.html">PxJointLimitParameters</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDrive4WWheelOrder.html">PxVehicleDrive4WWheelOrder</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxCapsuleClimbingMode.html">PxCapsuleClimbingMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConvexMeshCookingResult.html">PxConvexMeshCookingResult</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointLinearLimit.html">PxJointLinearLimit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRigidBodyData.html">PxRigidBodyData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" 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href="structPxRigidBodyFlag.html">PxRigidBodyFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDriveNWControl.html">PxVehicleDriveNWControl</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxConvexMeshGeometry.html">PxConvexMeshGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxLocationHit.html">PxLocationHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveNWRawInputData.html">PxVehicleDriveNWRawInputData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCapsuleObstacle.html">PxCapsuleObstacle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConvexMeshGeometryFlag.html">PxConvexMeshGeometryFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxLockedData.html">PxLockedData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRigidDynamicLockFlag.html">PxRigidDynamicLockFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveSimData.html">PxVehicleDriveSimData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCCDContactModifyCallback.html">PxCCDContactModifyCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxCooking.html">PxCooking</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMassModificationProps.html">PxMassModificationProps</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClientBehaviorFlag.html">PxClientBehaviorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxCookingParams.html">PxCookingParams</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMassProperties.html">PxMassProperties</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxScene.html">PxScene</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveSimDataNW.html">PxVehicleDriveSimDataNW</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCloth.html">PxCloth</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxCpuDispatcher.html">PxCpuDispatcher</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMat33.html">PxMat33</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothCollisionPlane.html">PxClothCollisionPlane</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxD6Axis.html">PxD6Axis</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMat44.html">PxMat44</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDriveTankControl.html">PxVehicleDriveTankControl</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothCollisionSphere.html">PxClothCollisionSphere</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxD6Drive.html">PxD6Drive</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMaterial.html">PxMaterial</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDriveTankControlModel.html">PxVehicleDriveTankControlModel</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothCollisionTriangle.html">PxClothCollisionTriangle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxD6Joint.html">PxD6Joint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMaterialFlag.html">PxMaterialFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxClothFabric.html">PxClothFabric</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxD6JointDrive.html">PxD6JointDrive</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMeshCookingHint.html">PxMeshCookingHint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDriveTankWheelOrder.html">PxVehicleDriveTankWheelOrder</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxD6JointDriveFlag.html">PxD6JointDriveFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMeshFlag.html">PxMeshFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleEngineData.html">PxVehicleEngineData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxClothFabricDesc.html">PxClothFabricDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxD6Motion.html">PxD6Motion</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMeshGeometryFlag.html">PxMeshGeometryFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleGearsData.html">PxVehicleGearsData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothFabricPhase.html">PxClothFabricPhase</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDataAccessFlag.html">PxDataAccessFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMeshMidPhase.html">PxMeshMidPhase</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSerialization.html">PxSerialization</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothFabricPhaseType.html">PxClothFabricPhaseType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDebugColor.html">PxDebugColor</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html">PxSerialization::PxXmlMiscParameter</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothFlag.html">PxClothFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDebugLine.html">PxDebugLine</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMeshPreprocessingFlag.html">PxMeshPreprocessingFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSerializationContext.html">PxSerializationContext</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxClothGeodesicTetherCooker.html">PxClothGeodesicTetherCooker</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDebugPoint.html">PxDebugPoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" 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href="classPxSerializerDefaultAdapter.html">PxSerializerDefaultAdapter</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleTireLoadFilterData.html">PxVehicleTireLoadFilterData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultAllocator.html">PxDefaultAllocator</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxMetaDataFlag.html">PxMetaDataFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxShape.html">PxShape</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleTypes.html">PxVehicleTypes</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothParticle.html">PxClothParticle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultCpuDispatcher.html">PxDefaultCpuDispatcher</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxMidphaseDesc.html">PxMidphaseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothParticleMotionConstraint.html">PxClothParticleMotionConstraint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultErrorCallback.html">PxDefaultErrorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxModifiableContact.html">PxModifiableContact</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxShapeFlag.html">PxShapeFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleWheelConcurrentUpdateData.html">PxVehicleWheelConcurrentUpdateData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothParticleSeparationConstraint.html">PxClothParticleSeparationConstraint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultFileInputData.html">PxDefaultFileInputData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxObstacle.html">PxObstacle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleWheelData.html">PxVehicleWheelData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxClothSimpleTetherCooker.html">PxClothSimpleTetherCooker</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultFileOutputStream.html">PxDefaultFileOutputStream</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleWheelQueryResult.html">PxVehicleWheelQueryResult</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" 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href="structPxVisualizationParameter.html">PxVisualizationParameter</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxCombineMode.html">PxCombineMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDeserializationContext.html">PxDeserializationContext</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPadding.html">PxPadding</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSpatialLocationCallback.html">PxSpatialLocationCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxConcreteType.html">PxConcreteType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPairFlag.html">PxPairFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSpatialOverlapCallback.html">PxSpatialOverlapCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" 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+</td><td><a class="el" href="structPxConstraintInfo.html">PxConstraintInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxExtendedContact.html">PxExtendedContact</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleExt.html">PxParticleExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSpring.html">PxSpring</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxExtendedVec3.html">PxExtendedVec3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleExt_1_1IndexPool.html">PxParticleExt::IndexPool</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxStridedData.html">PxStridedData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFileBuf.html">PxFileBuf</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleExt_1_1ParticleBounds.html">PxParticleExt::ParticleBounds</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterData.html">PxFilterData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleFlag.html">PxParticleFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStringTable.html">PxStringTable</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxActor.html">PxActor</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxStringTableExt.html">PxStringTableExt</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorClientBehaviorFlag.html">PxActorClientBehaviorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleFluidReadData.html">PxParticleFluidReadData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSweepBufferN.html">PxSweepBufferN</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorFlag.html">PxActorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContact.html">PxContact</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSweepHit.html">PxSweepHit</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorShape.html">PxActorShape</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactModifyCallback.html">PxContactModifyCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterObjectType.html">PxFilterObjectType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleReadDataFlag.html">PxParticleReadDataFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxTask.html">PxTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorType.html">PxActorType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactModifyPair.html">PxContactModifyPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFilterOp.html">PxFilterOp</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleSystem.html">PxParticleSystem</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxTaskManager.html">PxTaskManager</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxActorTypeFlag.html">PxActorTypeFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPair.html">PxContactPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structphysx_1_1PxTaskType.html">PxTaskType</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAggregate.html">PxAggregate</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataItem.html">PxContactPairExtraDataItem</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAllocatorCallback.html">PxAllocatorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataIterator.html">PxContactPairExtraDataIterator</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFlags.html">PxFlags</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPlane.html">PxPlane</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTransform.html">PxTransform</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulation.html">PxArticulation</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairExtraDataType.html">PxContactPairExtraDataType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxForceMode.html">PxForceMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPlaneGeometry.html">PxPlaneGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangle.html">PxTriangle</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationDriveCache.html">PxArticulationDriveCache</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairFlag.html">PxContactPairFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxFoundation.html">PxFoundation</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPlatform.html">PxPlatform</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationJoint.html">PxArticulationJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairHeader.html">PxContactPairHeader</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxFrictionType.html">PxFrictionType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPrismaticJoint.html">PxPrismaticJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriangleMeshCookingResult.html">PxTriangleMeshCookingResult</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxArticulationJointDriveType.html">PxArticulationJointDriveType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairHeaderFlag.html">PxContactPairHeaderFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxgDynamicsMemoryConfig.html">PxgDynamicsMemoryConfig</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxArticulationLink.html">PxArticulationLink</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairIndex.html">PxContactPairIndex</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometry.html">PxGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxProcessPxBaseCallback.html">PxProcessPxBaseCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxAssertHandler.html">PxAssertHandler</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairPoint.html">PxContactPairPoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometryHolder.html">PxGeometryHolder</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxProfilerCallback.html">PxProfilerCallback</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBase.html">PxBase</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairPose.html">PxContactPairPose</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxProfileScoped.html">PxProfileScoped</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriggerPair.html">PxTriggerPair</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBaseFlag.html">PxBaseFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPairVelocity.html">PxContactPairVelocity</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxGeometryType.html">PxGeometryType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPruningStructure.html">PxPruningStructure</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTriggerPairFlag.html">PxTriggerPairFlag</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classphysx_1_1PxBaseTask.html">PxBaseTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactPatch.html">PxContactPatch</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxGpuDispatcher.html">PxGpuDispatcher</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactRecorder.html">PxContactRecorder</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classphysx_1_1PxGpuTask.html">PxGpuTask</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvd.html">PxPvd</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxTypeInfo.html">PxTypeInfo</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxContactSet.html">PxContactSet</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structphysx_1_1PxGpuTaskHint.html">PxGpuTaskHint</a> (<a class="el" href="namespacephysx.html">physx</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxUserControllerHitReport.html">PxUserControllerHitReport</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxContactStreamIterator.html">PxContactStreamIterator</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxGroupsMask.html">PxGroupsMask</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec2.html">PxVec2</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxController.html">PxController</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightField.html">PxHeightField</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxPvdTransport.html">PxPvdTransport</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVec4.html">PxVec4</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBinaryConverter.html">PxBinaryConverter</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldFlag.html">PxHeightFieldFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPvdUpdateType.html">PxPvdUpdateType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBitAndDataT.html">PxBitAndDataT</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerCollisionFlag.html">PxControllerCollisionFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldFormat.html">PxHeightFieldFormat</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxQuat.html">PxQuat</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAntiRollBarData.html">PxVehicleAntiRollBarData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBoundedData.html">PxBoundedData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleAutoBoxData.html">PxVehicleAutoBoxData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBounds3.html">PxBounds3</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerDesc.html">PxControllerDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldMaterial.html">PxHeightFieldMaterial</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleChassisData.html">PxVehicleChassisData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxController.html">PxBoxController</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldSample.html">PxHeightFieldSample</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleClutchAccuracyMode.html">PxVehicleClutchAccuracyMode</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxControllerDesc.html">PxBoxControllerDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerFilters.html">PxControllerFilters</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHeightFieldTessFlag.html">PxHeightFieldTessFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryFlag.html">PxQueryFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleClutchData.html">PxVehicleClutchData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxGeometry.html">PxBoxGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerHit.html">PxControllerHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryHit.html">PxQueryHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBoxObstacle.html">PxBoxObstacle</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxControllerManager.html">PxControllerManager</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxQueryHitType.html">PxQueryHitType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleConcurrentUpdateData.html">PxVehicleConcurrentUpdateData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerNonWalkableMode.html">PxControllerNonWalkableMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHitFlag.html">PxHitFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRaycastBufferN.html">PxRaycastBufferN</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerObstacleHit.html">PxControllerObstacleHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxHullPolygon.html">PxHullPolygon</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBroadPhaseExt.html">PxBroadPhaseExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerShapeHit.html">PxControllerShapeHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxInputData.html">PxInputData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerShapeType.html">PxControllerShapeType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxInputStream.html">PxInputStream</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRepXInstantiationArgs.html">PxRepXInstantiationArgs</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html">PxVehicleDrivableSurfaceToTireFrictionPairs</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllersHit.html">PxControllersHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJoint.html">PxJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRepXObject.html">PxRepXObject</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDrivableSurfaceType.html">PxVehicleDrivableSurfaceType</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBroadPhaseType.html">PxBroadPhaseType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerState.html">PxControllerState</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxJointActorIndex.html">PxJointActorIndex</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRepXSerializer.html">PxRepXSerializer</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive.html">PxVehicleDrive</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxControllerStats.html">PxControllerStats</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointAngularLimitPair.html">PxJointAngularLimitPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRevoluteJoint.html">PxRevoluteJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConverterReportMode.html">PxConverterReportMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxJointConcreteType.html">PxJointConcreteType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxRevoluteJointFlag.html">PxRevoluteJointFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleDrive4WControl.html">PxVehicleDrive4WControl</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxBVH34MidphaseDesc.html">PxBVH34MidphaseDesc</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointLimitCone.html">PxJointLimitCone</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxConvexMesh.html">PxConvexMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxJointLimitParameters.html">PxJointLimitParameters</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxRigidActorExt.html">PxRigidActorExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" 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href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVehicleWheelQueryResult.html">PxVehicleWheelQueryResult</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultMemoryInputData.html">PxDefaultMemoryInputData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxOutputStream.html">PxOutputStream</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDefaultMemoryOutputStream.html">PxDefaultMemoryOutputStream</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCollection.html">PxCollection</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDeletionEventFlag.html">PxDeletionEventFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxOverlapHit.html">PxOverlapHit</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSimulationStatistics.html">PxSimulationStatistics</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxCollectionExt.html">PxCollectionExt</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDeletionListener.html">PxDeletionListener</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPackValidation.html">PxPackValidation</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVisualizationParameter.html">PxVisualizationParameter</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxCombineMode.html">PxCombineMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDeserializationContext.html">PxDeserializationContext</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPadding.html">PxPadding</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSpatialIndexItem.html">PxSpatialIndexItem</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxConcreteType.html">PxConcreteType</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSpatialLocationCallback.html">PxSpatialLocationCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxVolumeCache_1_1Iterator.html">PxVolumeCache::Iterator</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxConstraint.html">PxConstraint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDistanceJointFlag.html">PxDistanceJointFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxPairFlag.html">PxPairFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSpatialOverlapCallback.html">PxSpatialOverlapCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxWheelQueryResult.html">PxWheelQueryResult</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSphereGeometry.html">PxSphereGeometry</a>&nbsp;&nbsp;&nbsp;</td><td><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;R&nbsp;&nbsp;</div></td></tr></table>
+</td></tr><tr><td><a class="el" href="structPxConstraintExtIDs.html">PxConstraintExtIDs</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxErrorCallback.html">PxErrorCallback</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxParticleBaseFlag.html">PxParticleBaseFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxSphericalJoint.html">PxSphericalJoint</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classRaycastCCDManager.html">RaycastCCDManager</a>&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structPxConstraintFlag.html">PxConstraintFlag</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxErrorCode.html">PxErrorCode</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classPxParticleCreationData.html">PxParticleCreationData</a>&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structPxSphericalJointFlag.html">PxSphericalJointFlag</a>&nbsp;&nbsp;&nbsp;</td></tr></table><p><div class="qindex"><a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a></div><p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
index 6f578f29..0577a4e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
@@ -398,6 +398,6 @@ Owning <a class="el" href="classphysx_1_1PxTaskManager.html" title="The PxTaskMa
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
index a182eb1f..0e8a95d4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
index ae62e4c3..1de7c64e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
@@ -123,6 +123,6 @@ Upon receiving a task, the dispatcher should schedule the task to run when resou
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
index af6f0526..37856f7d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
index aadc0092..60d46b5b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
@@ -439,6 +439,6 @@ Submitted tasks are pushed onto an incoming queue. The <a class="el" href="class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
index 48684ff4..e763eb6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
@@ -53,6 +53,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
index 59dd66ca..1ac994f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
@@ -213,6 +213,6 @@ A pointer to the completion task.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
index 945cf72e..694d5af1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
@@ -44,6 +44,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
index e9567426..71704672 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
@@ -381,6 +381,6 @@ Continuation task, can be NULL.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html
index 16369640..d7fd720e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html
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@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
index 6e19fdbc..4ebc22e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
@@ -201,6 +201,6 @@ Collaboration diagram for physx::PxProfileScoped:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
index 374353b4..b9775c49 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
index b187fed3..d7d90f77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
@@ -176,6 +176,6 @@ Mark the beginning of a nested profile block.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html
index 66113785..309d2132 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html
@@ -48,6 +48,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
index 4d0b2411..e4551586 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
@@ -450,6 +450,6 @@ ID assigned at submission.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html
index ea66ee8c..89623fb6 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
index 19ef8dde..8bda85a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
@@ -576,6 +576,6 @@ Called by the worker threads to inform the <a class="el" href="classphysx_1_1PxT
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html b/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html
index 855d7f68..7be716a1 100644
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@@ -558,6 +558,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/files.html b/PhysX_3.4/Documentation/PhysXAPI/files/files.html
index fd254e32..4f565e4c 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/files.html
@@ -221,6 +221,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
index 9c7a3080..b837e35d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
@@ -70,6 +70,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html
index 56a501d5..4301898a 100644
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@@ -199,6 +199,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html
@@ -120,6 +120,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
index 4b2fb86a..077af07a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
@@ -346,6 +346,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
index 69cfeb74..54012d50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
@@ -135,6 +135,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
index 9bdcef6d..383a2e68 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
@@ -370,6 +370,7 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a368043fa573b543adcd03a33f6bb862b8">PxErrorCode</a>
<li>eDEFAULT
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc580834df1b673a1cebe8b593252a0d725128f">PxFilterFlag</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">PxPairFilteringMode</a>
, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag</a>
, <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">PxClothFlag</a>
<li>eDENSITY_BUFFER
@@ -466,10 +467,6 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">PxSceneFlag</a>
<li>eENABLE_GPU_DYNAMICS
: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">PxSceneFlag</a>
-<li>eENABLE_KINEMATIC_PAIRS
-: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">PxSceneFlag</a>
-<li>eENABLE_KINEMATIC_STATIC_PAIRS
-: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">PxSceneFlag</a>
<li>eENABLE_PCM
: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">PxSceneFlag</a>
<li>eENABLE_POSE_INTEGRATION_PREVIEW
@@ -604,10 +601,13 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf">PxVisualizationParameter</a>
<li>eJOINT_LOCAL_FRAMES
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8">PxVisualizationParameter</a>
+<li>eKEEP
+: <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4">PxPairFilteringMode</a>
<li>eKEEPBIAS
: <a class="el" href="structPx1DConstraintFlag.html#0d9f59379f0d8eba3bace01f8bb88b76fe970d54ca9cd86c718284dd8b558583">Px1DConstraintFlag</a>
<li>eKILL
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083ee697d6e40f98c73eb8f5cb5201f1ca9">PxFilterFlag</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c">PxPairFilteringMode</a>
<li>eKINEMATIC
: <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">PxFilterObjectFlag</a>
, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596bd76e6985e9db78efb7a66148ea4c212">PxRigidBodyFlag</a>
@@ -742,14 +742,14 @@ Here is a list of all class members with links to the classes they belong to:
<li>eNODRIVE
: <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb55b0f71d4462431b819f71266e0044e6">PxVehicleTypes</a>
<li>eNONE
-: <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a>
+: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a>
, <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97ef766284eef4df1c7f5998017fbe767ef">PxConstraintSolveHint</a>
, <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e37e26b51ca324ac45d44d4b70203a2996">PxQueryHitType</a>
-, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a>
+, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a>
, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a35ebeeface34f3fdc582dffcfb718ec74">PxConverterReportMode</a>
<li>eNORMAL
-: <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">PxHitFlag</a>
-, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">PxConverterReportMode</a>
+: <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">PxConverterReportMode</a>
+, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">PxHitFlag</a>
<li>eNOTIFY
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083fbb0680c3ea5447f44fc90560bd7dd8f">PxFilterFlag</a>
<li>eNOTIFY_CONTACT_POINTS
@@ -769,104 +769,105 @@ Here is a list of all class members with links to the classes they belong to:
<li>eNOTIFY_TOUCH_PERSISTS
: <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f69f6e6373fe2f024618f752c388ef6b1">PxPairFlag</a>
<li>Enum
-: <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag</a>
-, <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter</a>
-, <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag</a>
-, <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf">PxContactPairExtraDataType</a>
-, <a class="el" href="structPxCombineMode.html#7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode</a>
-, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag</a>
-, <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">PxFilterObjectFlag</a>
-, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus</a>
-, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag</a>
+: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c">PxMetaDataFlag</a>
+, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a>
+, <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag</a>
+, <a class="el" href="structPxControllerShapeType.html#46022b44cb41038a1b05bcaa6e043d03">PxControllerShapeType</a>
+, <a class="el" href="structPxContactPairFlag.html#a9414bf8c45ed9d53da3e5c98025fbe9">PxContactPairFlag</a>
+, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag</a>
+, <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e3">PxQueryHitType</a>
+, <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be">PxDataAccessFlag</a>
+, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType</a>
+, <a class="el" href="structPxActorClientBehaviorFlag.html#2e8a30e9ba977d8dafc3b7d5e7ac702c">PxActorClientBehaviorFlag</a>
+, <a class="el" href="structPxArticulationJointDriveType.html#c6be2c7afe87dd7755dae4aa7a0fdfe2">PxArticulationJointDriveType</a>
, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag</a>
, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7">PxActorType</a>
-, <a class="el" href="structPxArticulationJointDriveType.html#c6be2c7afe87dd7755dae4aa7a0fdfe2">PxArticulationJointDriveType</a>
+, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus</a>
, <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType</a>
, <a class="el" href="structPxClientBehaviorFlag.html#004b205715fe69e6507561aa2517fece">PxClientBehaviorFlag</a>
-, <a class="el" href="structPxActorClientBehaviorFlag.html#2e8a30e9ba977d8dafc3b7d5e7ac702c">PxActorClientBehaviorFlag</a>
-, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a>
-, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a>
+, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a>
+, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag</a>
, <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97e">PxConstraintSolveHint</a>
, <a class="el" href="structPxConstraintVisualizationFlag.html#6896ce95dcc5f3a691b561c6ae3a6c3b">PxConstraintVisualizationFlag</a>
, <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType</a>
, <a class="el" href="structPxDeletionEventFlag.html#77bf8900dd0107b612cdc7d86cb796f6">PxDeletionEventFlag</a>
, <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">PxPairFlag</a>
, <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">PxFilterFlag</a>
-, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType</a>
+, <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">PxFilterObjectFlag</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode</a>
, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode</a>
-, <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be">PxDataAccessFlag</a>
, <a class="el" href="structPxMaterialFlag.html#0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag</a>
+, <a class="el" href="structPxCombineMode.html#7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode</a>
, <a class="el" href="structPxQueryFlag.html#2124ff0cff0a021e01e6880a1bba431f">PxQueryFlag</a>
-, <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e3">PxQueryHitType</a>
, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64">PxHitFlag</a>
+, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag</a>
, <a class="el" href="structPxRigidDynamicLockFlag.html#e2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag</a>
, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag</a>
, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType</a>
, <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode</a>
, <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType</a>
-, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag</a>
, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag</a>
+, <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf">PxContactPairExtraDataType</a>
, <a class="el" href="structPxContactPairHeaderFlag.html#143dcb345f5c81bd542d33e67085ba3a">PxContactPairHeaderFlag</a>
-, <a class="el" href="structPxContactPairFlag.html#a9414bf8c45ed9d53da3e5c98025fbe9">PxContactPairFlag</a>
, <a class="el" href="structPxTriggerPairFlag.html#a3c006812673a9dc0a2a87e2be483ebb">PxTriggerPairFlag</a>
+, <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter</a>
, <a class="el" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode</a>
-, <a class="el" href="structPxControllerShapeType.html#46022b44cb41038a1b05bcaa6e043d03">PxControllerShapeType</a>
+, <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">PxVehicleTypes</a>
, <a class="el" href="structPxControllerNonWalkableMode.html#4dd560c274d7c9076469ae267ffa87f2">PxControllerNonWalkableMode</a>
-, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a>
-, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a>
+, <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag</a>
, <a class="el" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag</a>
, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag</a>
+, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a>
, <a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType</a>
, <a class="el" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">PxBaseFlag</a>
-, <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c">PxMetaDataFlag</a>
+, <a class="el" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">PxVehicleConcreteType</a>
+, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a>
, <a class="el" href="structPxDebugColor.html#ffaed1e04fc675d60f04e2c4d949dcf2">PxDebugColor</a>
-, <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">PxVehicleTypes</a>
-, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a>
, <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint</a>
+, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode</a>
, <a class="el" href="structPxPlatform.html#c4cfddf519b366f9ee60bdd78a958015">PxPlatform</a>
, <a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115">PxConvexMeshCookingType</a>
-, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult</a>
-, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode</a>
-, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a>
+, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a>
+, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a>
+, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode</a>
, <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489ed">PxConstraintExtIDs</a>
-, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880">PxD6Axis</a>
+, <a class="el" href="structPxVehicleDriveTankControl.html#13e9cce8dce77a82f7598c930d0c0c5c">PxVehicleDriveTankControl</a>
, <a class="el" href="structPxD6Motion.html#c93106f83ed65cc6bf206fb9ba3994dc">PxD6Motion</a>
, <a class="el" href="structPxD6JointDriveFlag.html#0560fd8c87c7004eb8c52a17a549e42e">PxD6JointDriveFlag</a>
-, <a class="el" href="structPxFilterOp.html#bded53995f8e25fd68ee10759a762c8b">PxFilterOp</a>
+, <a class="el" href="structPxVehicleClutchAccuracyMode.html#8cb4ae31cf929f344f2049939b9f61ce">PxVehicleClutchAccuracyMode</a>
, <a class="el" href="structPxDistanceJointFlag.html#739197f319da75b41a1f3fbcc39607d9">PxDistanceJointFlag</a>
-, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a>
-, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a>
-, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a>
+, <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da">PxJointConcreteType</a>
, <a class="el" href="structPxJointActorIndex.html#1d62e1a8618a5ff4802335f99d4c5bd1">PxJointActorIndex</a>
-, <a class="el" href="structPxVehicleDriveTankControlModel.html#15800ba4f6142803c1b0d0098a942b13">PxVehicleDriveTankControlModel</a>
+, <a class="el" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">PxVehicleDrive4WWheelOrder</a>
, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8">PxRevoluteJointFlag</a>
+, <a class="el" href="structPxVehicleDriveTankWheelOrder.html#d777dedf3db655580fb92de098646cb7">PxVehicleDriveTankWheelOrder</a>
, <a class="el" href="structPxConvexMeshGeometryFlag.html#4d8558cca9e3f622b336550b96c25662">PxConvexMeshGeometryFlag</a>
-, <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType</a>
+, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a>
, <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7">PxVehicleGearsData</a>
-, <a class="el" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">PxVehicleDrive4WWheelOrder</a>
-, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag</a>
-, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a>
-, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a>
-, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a>
+, <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag</a>
+, <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">PxHeightFieldFormat</a>
+, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a>
, <a class="el" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">PxHeightFieldFlag</a>
, <a class="el" href="structPxHeightFieldMaterial.html#b983db3533aff06d7362efdfac3948ec">PxHeightFieldMaterial</a>
, <a class="el" href="structPxMeshFlag.html#62a41b4a381e3e59d85181a62b9ce0cc">PxMeshFlag</a>
-, <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag</a>
, <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase</a>
-, <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag</a>
-, <a class="el" href="structPxVehicleClutchAccuracyMode.html#8cb4ae31cf929f344f2049939b9f61ce">PxVehicleClutchAccuracyMode</a>
-, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a>
-, <a class="el" href="structPxVehicleDriveTankWheelOrder.html#d777dedf3db655580fb92de098646cb7">PxVehicleDriveTankWheelOrder</a>
-, <a class="el" href="structPxVehicleDriveTankControl.html#13e9cce8dce77a82f7598c930d0c0c5c">PxVehicleDriveTankControl</a>
-, <a class="el" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">PxVehicleConcreteType</a>
+, <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag</a>
+, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a>
+, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag</a>
+, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a>
, <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag</a>
-, <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">PxHeightFieldFormat</a>
-, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a>
-, <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da">PxJointConcreteType</a>
+, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a>
+, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a>
+, <a class="el" href="structPxVehicleDriveTankControlModel.html#15800ba4f6142803c1b0d0098a942b13">PxVehicleDriveTankControlModel</a>
+, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a>
+, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a>
+, <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType</a>
, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e">PxD6Drive</a>
-, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode</a>
+, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a>
+, <a class="el" href="structPxFilterOp.html#bded53995f8e25fd68ee10759a762c8b">PxFilterOp</a>
, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult</a>
-, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880">PxD6Axis</a>
+, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult</a>
<li>eNUM_VALUES
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da">PxVisualizationParameter</a>
<li>eOBSTACLES
@@ -1016,10 +1017,10 @@ Here is a list of all class members with links to the classes they belong to:
<li>eRIGID_BODY
: <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c72731d6b28d539f63127cbce5115c415">PxSimulationStatistics</a>
<li>eRIGID_DYNAMIC
-: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a>
+: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a>
, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d781e9731829e3f092569e2c9b86484413">PxActorType</a>
-, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a>
, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4a24d95f1654290038bb3b1767ff5a1ad">PxActorTypeFlag</a>
+, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a>
<li>eRIGID_STATIC
: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a>
, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a>
@@ -1085,10 +1086,11 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6">PxPruningStructureType</a>
<li>eSUCCESS
: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
-, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a>
+, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
<li>eSUPPRESS
-: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a>
+: <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537">PxPairFilteringMode</a>
+, <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a>
<li>eSURFACE_TYPE_UNKNOWN
: <a class="el" href="structPxVehicleDrivableSurfaceType.html#29596afb2720fc7b82bc4da11cbfea2dd2a01ae83fd1798640e6edcd52148307">PxVehicleDrivableSurfaceType</a>
<li>eSWEPT_CONTACT
@@ -1158,8 +1160,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>eTWENTYTHIRD
: <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a>
<li>eTWIST
-: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
-, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
+: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
<li>eTWO_DIRECTIONAL
: <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a>
<li>eTYPEDEF
@@ -1198,8 +1200,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>eVELOCITY_BUFFER
: <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">PxParticleReadDataFlag</a>
<li>eVELOCITY_CHANGE
-: <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
-, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+: <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
<li>eventPose
: <a class="el" href="structPxContactPairExtraDataIterator.html#dcdd22f0243e8e2ffc81241a8831074c">PxContactPairExtraDataIterator</a>
<li>events
@@ -1211,9 +1213,9 @@ Here is a list of all class members with links to the classes they belong to:
<li>eVIRTUAL
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a>
<li>eVISUALIZATION
-: <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a>
+: <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
-, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
+, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a>
<li>eVOLUME_COUNT
: <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a>
<li>eWELD_VERTICES
@@ -1247,14 +1249,14 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a>
, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a>
<li>eZ
-: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a>
-, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a>
+: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a>
<li>eZERO_AREA_TEST_FAILED
: <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42ffbc9585c9485ff2719bbfdd27df3b90">PxConvexMeshCookingResult</a>
</ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
index f10c74d6..f6df019d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
@@ -201,6 +201,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
index bcf724db..0acc02e9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
@@ -1315,6 +1315,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
index a1d2ebbd..370ed4ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
@@ -118,6 +118,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
index bd6a1f76..5d376596 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
@@ -299,6 +299,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
index 9d20ad3e..865f8c67 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
@@ -66,10 +66,12 @@ Here is a list of all class members with links to the classes they belong to:
<h3><a class="anchor" name="index_k">- k -</a></h3><ul>
<li>Kernel
: <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc8037e966d05930ba223ff4a7bff05b0be2">physx::PxGpuTaskHint</a>
+<li>kineKineFilteringMode
+: <a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">PxSceneDesc</a>
</ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
index ff2c5fe0..bf57f0b7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
@@ -115,6 +115,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
index 140f15da..d912af7e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
@@ -446,8 +446,7 @@ Here is a list of all class members with links to the classes they belong to:
<li>move()
: <a class="el" href="classPxController.html#1cbd9da6b634f45585df92bb71e37782">PxController</a>
<li>mPad
-: <a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">PxVehicleWheels</a>
-, <a class="el" href="classPxVehicleAntiRollBarData.html#3bc167f2dfbdf1d420337c3d113ce76d">PxVehicleAntiRollBarData</a>
+: <a class="el" href="classPxVehicleAntiRollBarData.html#3bc167f2dfbdf1d420337c3d113ce76d">PxVehicleAntiRollBarData</a>
, <a class="el" href="classPxVehicleNoDrive.html#0eef7389deac2fd9aeb1824c62ec5a00">PxVehicleNoDrive</a>
, <a class="el" href="classPxVehicleWheelsSimData.html#7baa295b6de37e9b30c12d24a898d67c">PxVehicleWheelsSimData</a>
, <a class="el" href="classPxFixedSizeLookupTable.html#50e80a269f17efc63155e944b3b47df0">PxFixedSizeLookupTable&lt; NB_ELEMENTS &gt;</a>
@@ -463,6 +462,8 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#56908c7cc92d8fa93455699f4ed2645a">PxVehicleDrivableSurfaceToTireFrictionPairs</a>
, <a class="el" href="classPxVehicleSuspensionData.html#a84939cb947f9b7d600564a64982975d">PxVehicleSuspensionData</a>
, <a class="el" href="classPxVehicleClutchData.html#64734e299b40dacd3de949b2cabd8b67">PxVehicleClutchData</a>
+<li>mPad0
+: <a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">PxVehicleWheels</a>
<li>mPadding
: <a class="el" href="structPxPadding.html#265445b56460ef5b0d4e4bdb477a4090">PxPadding&lt; TNumBytes &gt;</a>
<li>mPairs
@@ -564,18 +565,18 @@ Here is a list of all class members with links to the classes they belong to:
<li>mType
: <a class="el" href="classPxMidphaseDesc.html#ccf127a843dae110fc24fe458f7924e6">PxMidphaseDesc</a>
, <a class="el" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">PxGeometry</a>
+, <a class="el" href="structPxVehicleDrivableSurfaceType.html#5438e12074ec8241cea75ea8b0517150">PxVehicleDrivableSurfaceType</a>
, <a class="el" href="classPxVehicleTireData.html#8a9469d1683718ba3e5a2d2632dd9218">PxVehicleTireData</a>
, <a class="el" href="classPxObstacle.html#a590cde0ccabd81504049b2ae8718962">PxObstacle</a>
+, <a class="el" href="classPxControllerDesc.html#dc3a15c47a52f31c449724fe71686d1b">PxControllerDesc</a>
, <a class="el" href="classPxVehicleDifferential4WData.html#78b1be63feb4ea10a8dc7a0b16ea09a7">PxVehicleDifferential4WData</a>
-, <a class="el" href="structPxVehicleDrivableSurfaceType.html#5438e12074ec8241cea75ea8b0517150">PxVehicleDrivableSurfaceType</a>
, <a class="el" href="classPxVehicleWheels.html#a701e6924049bdd9339780c54eafcfe2">PxVehicleWheels</a>
-, <a class="el" href="classPxControllerDesc.html#dc3a15c47a52f31c449724fe71686d1b">PxControllerDesc</a>
<li>mTypeName
: <a class="el" href="classPxSerializerDefaultAdapter.html#12385fd1d59f49f27aed66c91b5d647c">PxSerializerDefaultAdapter&lt; T &gt;</a>
<li>multiply()
: <a class="el" href="classPxVec2.html#b540416289ba8ff39807f30fc41b0bf9">PxVec2</a>
-, <a class="el" href="classPxVec4.html#22f2ffe5c7aaa8bd9489c7f5a773b89c">PxVec4</a>
, <a class="el" href="classPxVec3.html#9cc40866bdd9940ef8a3cc8d2a75a593">PxVec3</a>
+, <a class="el" href="classPxVec4.html#22f2ffe5c7aaa8bd9489c7f5a773b89c">PxVec4</a>
<li>mUpRatios
: <a class="el" href="classPxVehicleAutoBoxData.html#696b7ff3f8fff200c7b9fc5d28b4bf5f">PxVehicleAutoBoxData</a>
<li>mUseAutoGears
@@ -602,6 +603,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
index 9d79bd96..2180c4de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
@@ -196,6 +196,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
index 4477c9fc..47565da6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
@@ -306,6 +306,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
index e253da3c..7543a903 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
@@ -682,6 +682,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
index 9093c883..b57a436c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
@@ -78,6 +78,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
index 30d05a22..838773ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
@@ -280,6 +280,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
index e038a4d0..0daa403b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
@@ -669,8 +669,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>setTargetPose()
: <a class="el" href="classPxCloth.html#ba7f7ca016a260f8bed962764814ade3">PxCloth</a>
<li>setTargetVelocity()
-: <a class="el" href="classPxArticulationJoint.html#469427827733f35ba286f88b0e48984d">PxArticulationJoint</a>
-, <a class="el" href="classPxContactSet.html#2e374d99ff72fcf410a070ee3bf17abb">PxContactSet</a>
+: <a class="el" href="classPxContactSet.html#2e374d99ff72fcf410a070ee3bf17abb">PxContactSet</a>
+, <a class="el" href="classPxArticulationJoint.html#469427827733f35ba286f88b0e48984d">PxArticulationJoint</a>
<li>setTessellation()
: <a class="el" href="classPxControllerManager.html#801c7a25dc888d307bfee0e119e43724">PxControllerManager</a>
<li>setTessFlag()
@@ -690,9 +690,11 @@ Here is a list of all class members with links to the classes they belong to:
<li>setTireLoadFilterData()
: <a class="el" href="classPxVehicleWheelsSimData.html#f0b5eb7ae77c271ce3ba1604c8dad3b3">PxVehicleWheelsSimData</a>
<li>setToDefault()
-: <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a>
-, <a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">PxSceneLimits</a>
-, <a class="el" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">PxFilterData</a>
+: <a class="el" href="group__geomutils.html#gdd7ec6c255262ddceeb7e04600bc47b5">PxHeightFieldDesc</a>
+, <a class="el" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6">PxParticleCreationData</a>
+, <a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">PxTriangleMeshDesc</a>
+, <a class="el" href="structPxBVH33MidphaseDesc.html#032c13ce0350dea8512f56b66f5a2744">PxBVH33MidphaseDesc</a>
+, <a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">PxSceneDesc</a>
, <a class="el" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">PxMidphaseDesc</a>
, <a class="el" href="group__character.html#gf2f271a2e1d38f619d345bd89f737412">PxBoxControllerDesc</a>
, <a class="el" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">PxCapsuleControllerDesc</a>
@@ -700,25 +702,23 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">PxBVH34MidphaseDesc</a>
, <a class="el" href="group__cooking.html#g3efcaf703b329270eed5b0890b0c5304">PxClothMeshDesc</a>
, <a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh</a>
-, <a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">PxSceneDesc</a>
-, <a class="el" href="structPxBVH33MidphaseDesc.html#032c13ce0350dea8512f56b66f5a2744">PxBVH33MidphaseDesc</a>
-, <a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">PxTriangleMeshDesc</a>
-, <a class="el" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6">PxParticleCreationData</a>
-, <a class="el" href="group__geomutils.html#gdd7ec6c255262ddceeb7e04600bc47b5">PxHeightFieldDesc</a>
+, <a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">PxSceneLimits</a>
+, <a class="el" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">PxFilterData</a>
+, <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a>
<li>setTolerance()
: <a class="el" href="classPxDistanceJoint.html#a4897db1805eea28a241867aaeb01d70">PxDistanceJoint</a>
<li>setToRestState()
-: <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a>
-, <a class="el" href="classPxVehicleDriveDynData.html#395909ff575722b78041d67a42fb62f3">PxVehicleDriveDynData</a>
+: <a class="el" href="classPxVehicleWheelsDynData.html#b760ac444b65311796ccf5a3bb3fafff">PxVehicleWheelsDynData</a>
+, <a class="el" href="classPxVehicleDrive4W.html#37811fb8cf89260d45276a97b767acce">PxVehicleDrive4W</a>
, <a class="el" href="classPxVehicleNoDrive.html#284e8e6ff3c1617b8c39bab3edc217c7">PxVehicleNoDrive</a>
, <a class="el" href="classPxVehicleDriveNW.html#a66886e48cb1b6e635e804ee8267e5b3">PxVehicleDriveNW</a>
, <a class="el" href="classPxVehicleDriveTank.html#dbbad11dfa6fb32b6d209ddabf8f9132">PxVehicleDriveTank</a>
, <a class="el" href="classPxVehicleWheels.html#38cf9474ad2c23ba3c21766fac251339">PxVehicleWheels</a>
-, <a class="el" href="classPxVehicleDrive4W.html#37811fb8cf89260d45276a97b767acce">PxVehicleDrive4W</a>
-, <a class="el" href="classPxVehicleWheelsDynData.html#b760ac444b65311796ccf5a3bb3fafff">PxVehicleWheelsDynData</a>
+, <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a>
+, <a class="el" href="classPxVehicleDriveDynData.html#395909ff575722b78041d67a42fb62f3">PxVehicleDriveDynData</a>
<li>setTwistLimit()
-: <a class="el" href="classPxArticulationJoint.html#e3fc7d9b7c327b897a0a33c1844f03c4">PxArticulationJoint</a>
-, <a class="el" href="classPxD6Joint.html#6461182921ceab095997f58891fb4adc">PxD6Joint</a>
+: <a class="el" href="classPxD6Joint.html#6461182921ceab095997f58891fb4adc">PxD6Joint</a>
+, <a class="el" href="classPxArticulationJoint.html#e3fc7d9b7c327b897a0a33c1844f03c4">PxArticulationJoint</a>
<li>setTwistLimitContactDistance()
: <a class="el" href="classPxArticulationJoint.html#f9c9a92beaf042f7ad7bb3bf95c34b96">PxArticulationJoint</a>
<li>setTwistLimitEnabled()
@@ -729,9 +729,9 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classPxVehicleDrive.html#02bbb8b1aad17272d533b7b3a41f016f">PxVehicleDrive</a>
, <a class="el" href="classPxVehicleDriveNW.html#72f85747311561f991aa94a525f38b22">PxVehicleDriveNW</a>
, <a class="el" href="classPxVehicleWheels.html#ed5b450123f32286b847b52dbb961a5c">PxVehicleWheels</a>
-, <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a>
, <a class="el" href="classPxVehicleNoDrive.html#837924c936c8b6608b691e48e80fcab4">PxVehicleNoDrive</a>
, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#7104485ac201ef952d8b164982ac222f">PxVehicleDrivableSurfaceToTireFrictionPairs</a>
+, <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a>
, <a class="el" href="classPxVehicleDrive4W.html#d6740fedd4d8d026f8750e7bd601b76a">PxVehicleDrive4W</a>
<li>setUpDirection()
: <a class="el" href="classPxController.html#3393ba5043c3534712d8f362a9872cfc">PxController</a>
@@ -756,8 +756,8 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classPxScene.html#4055d302466a1f5cd9d481028b66b20a">PxScene</a>
<li>setWakeCounter()
: <a class="el" href="classPxArticulation.html#aef04ee0fba882eb8212f6baa5dde0b2">PxArticulation</a>
-, <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a>
, <a class="el" href="classPxCloth.html#cfd45f2a5c3c1dde4bc84e8a6acab096">PxCloth</a>
+, <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a>
<li>setWheelCentreOffset()
: <a class="el" href="classPxVehicleWheelsSimData.html#7f5a27dafbbf58ad01c0172e03349d24">PxVehicleWheelsSimData</a>
<li>setWheelData()
@@ -780,22 +780,22 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classPxVec4.html#9277eee047f78d606c60d57c8726b1f1">PxVec4</a>
<li>shape
: <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair</a>
+, <a class="el" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">PxActorShape</a>
, <a class="el" href="structPxControllerShapeHit.html#00674a4fef9d9912dc14e8c7a1aeecca">PxControllerShapeHit</a>
, <a class="el" href="structPxQueryCache.html#8104d15f64ccdecf8f4d31c9bb5af409">PxQueryCache</a>
-, <a class="el" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">PxActorShape</a>
<li>shapes
: <a class="el" href="structPxContactPair.html#d4482d0d718415fbbd0c5852994f139f">PxContactPair</a>
<li>shiftOrigin()
-: <a class="el" href="classPxControllerManager.html#6cbb06688c15bed0838ee051127905f8">PxControllerManager</a>
-, <a class="el" href="classPxScene.html#3cb2b6b3b72cefb94fa9e64ca09660f6">PxScene</a>
+: <a class="el" href="classPxScene.html#3cb2b6b3b72cefb94fa9e64ca09660f6">PxScene</a>
+, <a class="el" href="classPxControllerManager.html#6cbb06688c15bed0838ee051127905f8">PxControllerManager</a>
<li>simulate()
: <a class="el" href="classPxScene.html#9a9cacecc3b0f6adaf2f3d2168c2aff5">PxScene</a>
<li>simulationEventCallback
: <a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">PxSceneDesc</a>
<li>size
: <a class="el" href="structPxDebugText.html#7b3df4bd9ee03d727a483dd682880156">PxDebugText</a>
-, <a class="el" href="classPxContactSet.html#63434463f6bea994645e3dcbdc2cf2d0">PxContactSet</a>
, <a class="el" href="structPxMetaDataEntry.html#7350e286124fcd8a4edb2a2a61b81535">PxMetaDataEntry</a>
+, <a class="el" href="classPxContactSet.html#63434463f6bea994645e3dcbdc2cf2d0">PxContactSet</a>
<li>skinWidth
: <a class="el" href="structPxCookingParams.html#645572e949b89821e81278a675e89176">PxCookingParams</a>
<li>slopeLimit
@@ -812,8 +812,8 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classPxVehicleCopyDynamicsMap.html#722820ae9c733991667bfb5c2956efe5">PxVehicleCopyDynamicsMap</a>
<li>speed
: <a class="el" href="classPxTolerancesScale.html#629358a15988697feaa85759d5c57e33">PxTolerancesScale</a>
-<li>sphere
-: <a class="el" href="classPxGeometryHolder.html#bff8115d43e86a7d3c7ecdc5aeef1d1a">PxGeometryHolder</a>
+<li>sphere()
+: <a class="el" href="classPxGeometryHolder.html#5f6cfb9a87f87c5f103c37f4c607640b">PxGeometryHolder</a>
<li>spring
: <a class="el" href="structPx1DConstraint.html#68483150fe11cb126225ffc67f688a04">Px1DConstraint</a>
<li>standOnAnotherCCT
@@ -832,8 +832,10 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classphysx_1_1PxTaskManager.html#ab9b613b731eb4cc5007db33fc801017">physx::PxTaskManager</a>
, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#091cb121a38ddf39fcab51f5118a15d2">physx::PxGpuDispatcher</a>
<li>staticFriction
-: <a class="el" href="structPxContactPatch.html#cf94a4b4a3610acae52002510d117458">PxContactPatch</a>
-, <a class="el" href="structPxModifiableContact.html#2e0ca722e02b42c5dd09af72732ed91d">PxModifiableContact</a>
+: <a class="el" href="structPxModifiableContact.html#2e0ca722e02b42c5dd09af72732ed91d">PxModifiableContact</a>
+, <a class="el" href="structPxContactPatch.html#cf94a4b4a3610acae52002510d117458">PxContactPatch</a>
+<li>staticKineFilteringMode
+: <a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">PxSceneDesc</a>
<li>staticStructure
: <a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">PxSceneDesc</a>
<li>status
@@ -847,12 +849,12 @@ Here is a list of all class members with links to the classes they belong to:
<li>stepOffset
: <a class="el" href="classPxControllerDesc.html#51fe254a4807b832b2d34e884d856438">PxControllerDesc</a>
<li>stiffness
-: <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a>
-, <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a>
-, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a>
+: <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a>
, <a class="el" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">PxClothTetherConfig</a>
-, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a>
, <a class="el" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">PxClothStretchConfig</a>
+, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a>
+, <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a>
+, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a>
<li>stiffnessMultiplier
: <a class="el" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">PxClothStretchConfig</a>
<li>stopSimulation()
@@ -875,8 +877,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>StreamFormat
: <a class="el" href="structPxContactStreamIterator.html#df2db58b9de095857db9cfd74a1b594b">PxContactStreamIterator</a>
<li>stretchLimit
-: <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a>
-, <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a>
+: <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a>
+, <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a>
<li>stride
: <a class="el" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3">PxStridedData</a>
, <a class="el" href="classPxStrideIterator.html#27661ae2f477495396544cdc0cd2cf9b">PxStrideIterator&lt; T &gt;</a>
@@ -888,8 +890,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>submitNamedTask()
: <a class="el" href="classphysx_1_1PxTaskManager.html#f1a81608f80d92d19520aa9dba2dca23">physx::PxTaskManager</a>
<li>submitTask()
-: <a class="el" href="classphysx_1_1PxCpuDispatcher.html#0030e67bed850b70d6725775e5c3ce3c">physx::PxCpuDispatcher</a>
-, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#5ffc5d0c124afbcad0b6fcf1080af5ee">physx::PxGpuDispatcher</a>
+: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#5ffc5d0c124afbcad0b6fcf1080af5ee">physx::PxGpuDispatcher</a>
+, <a class="el" href="classphysx_1_1PxCpuDispatcher.html#0030e67bed850b70d6725775e5c3ce3c">physx::PxCpuDispatcher</a>
<li>submitted()
: <a class="el" href="classphysx_1_1PxTask.html#2a0a6f83fcd05069f594631272faa8ae">physx::PxTask</a>
<li>submitUnnamedTask()
@@ -915,13 +917,13 @@ Here is a list of all class members with links to the classes they belong to:
<li>swap8Bytes()
: <a class="el" href="classPxFileBuf.html#c26c76c0c790270716291cab5e29599f">PxFileBuf</a>
<li>sweep()
-: <a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">PxSpatialIndex</a>
-, <a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">PxShapeExt</a>
-, <a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">PxGeometryQuery</a>
+: <a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">PxShapeExt</a>
+, <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a>
, <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8">PxVolumeCache</a>
, <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">PxBatchQuery</a>
-, <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a>
, <a class="el" href="classPxScene.html#9b07b2a98e64105a06e97ffaeba2a63d">PxScene</a>
+, <a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">PxGeometryQuery</a>
+, <a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">PxSpatialIndex</a>
<li>sweepAny()
: <a class="el" href="classPxSceneQueryExt.html#e1f498d024c8072f1d5036ca34412f84">PxSceneQueryExt</a>
<li>sweepMultiple()
@@ -936,6 +938,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
index 1cf97b67..18f350c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
@@ -180,6 +180,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
index 34131091..35672ac9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
@@ -134,6 +134,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
index 87402b77..de07a073 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
@@ -117,6 +117,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
index 83900721..c770f0df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
@@ -69,12 +69,12 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="classPxVec4.html#013d7a6e489c7361cbd602fcab6c9e29">PxVec4</a>
<li>wakeCounterResetValue
: <a class="el" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">PxSceneDesc</a>
-<li>wakeup
-: <a class="el" href="structPxVehicleConcurrentUpdateData.html#279c8653c02f6ff3131082f4500d0bad">PxVehicleConcurrentUpdateData</a>
<li>wakeUp()
: <a class="el" href="classPxArticulation.html#596fb9e8f1d136d571965583bc5d0d1b">PxArticulation</a>
, <a class="el" href="classPxRigidDynamic.html#4f1b9e9f437d8b8f27a6e9c2d9ea22fd">PxRigidDynamic</a>
, <a class="el" href="classPxCloth.html#b5092893f40cf8d9399b467f59f893de">PxCloth</a>
+<li>wakeup
+: <a class="el" href="structPxVehicleConcurrentUpdateData.html#279c8653c02f6ff3131082f4500d0bad">PxVehicleConcurrentUpdateData</a>
<li>wheelQueryResults
: <a class="el" href="structPxVehicleWheelQueryResult.html#fa382a6fb104e8539622189b5d137366">PxVehicleWheelQueryResult</a>
<li>word0
@@ -103,6 +103,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
index 29062fc4..323df068 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
@@ -74,6 +74,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
index 8a2b7176..47d2504b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
@@ -76,6 +76,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
@@ -81,6 +81,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
index e2f47d25..64ad3300 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
@@ -306,6 +306,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
index c1af7a77..e3d444b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
@@ -130,6 +130,7 @@
, <a class="el" href="structPxMaterialFlag.html#0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag</a>
, <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be">PxDataAccessFlag</a>
, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode</a>
, <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">PxFilterObjectFlag</a>
, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType</a>
, <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">PxFilterFlag</a>
@@ -180,6 +181,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
index 76ae55f1..53c3b8a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
@@ -58,6 +58,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
index fff9eec5..10f51ce3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
index 95851ad4..e8265363 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
@@ -356,6 +356,7 @@
: <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a368043fa573b543adcd03a33f6bb862b8">PxErrorCode</a>
<li>eDEFAULT
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc580834df1b673a1cebe8b593252a0d725128f">PxFilterFlag</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">PxPairFilteringMode</a>
, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag</a>
, <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">PxClothFlag</a>
<li>eDENSITY_BUFFER
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: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">PxSceneFlag</a>
<li>eENABLE_GPU_DYNAMICS
: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">PxSceneFlag</a>
-<li>eENABLE_KINEMATIC_PAIRS
-: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">PxSceneFlag</a>
-<li>eENABLE_KINEMATIC_STATIC_PAIRS
-: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">PxSceneFlag</a>
<li>eENABLE_PCM
: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">PxSceneFlag</a>
<li>eENABLE_POSE_INTEGRATION_PREVIEW
@@ -590,26 +587,29 @@
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf">PxVisualizationParameter</a>
<li>eJOINT_LOCAL_FRAMES
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8">PxVisualizationParameter</a>
+<li>eKEEP
+: <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4">PxPairFilteringMode</a>
<li>eKEEPBIAS
: <a class="el" href="structPx1DConstraintFlag.html#0d9f59379f0d8eba3bace01f8bb88b76fe970d54ca9cd86c718284dd8b558583">Px1DConstraintFlag</a>
<li>eKILL
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083ee697d6e40f98c73eb8f5cb5201f1ca9">PxFilterFlag</a>
+, <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c">PxPairFilteringMode</a>
<li>eKINEMATIC
: <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb451876664198bd2b17ea6e553d0c0770e70bfc5983c">PxFilterObjectFlag</a>
, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596bd76e6985e9db78efb7a66148ea4c212">PxRigidBodyFlag</a>
<li>eLARGE_TRIANGLE
: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb6475b84c38d545ffeae116074dac39856d">PxTriangleMeshCookingResult</a>
<li>eLAST
-: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9613753bdd7051b3f88c0199549ee41bb">PxPruningStructureType</a>
+: <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda76ebc67e9bc983ffc69765595e777a95">PxBroadPhaseType</a>
<li>eLast
: <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da0ce97aa66061e4dfa42aee7d7b0cab55">PxJointConcreteType</a>
<li>eLAST
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+: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9613753bdd7051b3f88c0199549ee41bb">PxPruningStructureType</a>
, <a class="el" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5539d1d99a17207871e15defbbc6b1817">PxCapsuleClimbingMode</a>
, <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f416776340ef05fd5d3f45ef37a0631e03">PxMeshMidPhase</a>
<li>eLIMIT_ENABLED
-: <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8a285947133025bc7958602b33c6251c2">PxRevoluteJointFlag</a>
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+: <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4d6c3de45c0cecf5446dc5045656ccb4c">PxPrismaticJointFlag</a>
+, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8a285947133025bc7958602b33c6251c2">PxRevoluteJointFlag</a>
, <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561dc8bbdc303d98a76306bf70548b6435c">PxSphericalJointFlag</a>
<li>eLIMITED
: <a class="el" href="structPxD6Motion.html#c93106f83ed65cc6bf206fb9ba3994dc309552869b971c8ac6894140d405db4a">PxD6Motion</a>
@@ -704,8 +704,8 @@
<li>eNEUTRAL
: <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7a3cb1739bffe703f71b3f7b70fae4187">PxVehicleGearsData</a>
<li>eNEXT_FREE
-: <a class="el" href="structPxTriggerPairFlag.html#a3c006812673a9dc0a2a87e2be483ebbd52885bfb712218d2d9193012482aeb5">PxTriggerPairFlag</a>
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+: <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2cd5acfe9fb9c94dceaec1cf0b925758">PxPairFlag</a>
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<li>eNEXT_FREE_ID
: <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489edae95fdfdce1d3b77d354d90ad83191c6">PxConstraintExtIDs</a>
<li>eNINETEENTH
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<li>eNONE
: <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97ef766284eef4df1c7f5998017fbe767ef">PxConstraintSolveHint</a>
, <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e37e26b51ca324ac45d44d4b70203a2996">PxQueryHitType</a>
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+, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a35ebeeface34f3fdc582dffcfb718ec74">PxConverterReportMode</a>
+, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a>
<li>eNORMAL
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<li>ePOSITION_BUFFER
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+: <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf84f1ceadbc96a19d20b1c73b9d423f97">PxContactPairExtraDataType</a>
+, <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f9502180b279a27e884468c3cb7c64544">PxPairFlag</a>
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<li>ePRE_SOLVER_VELOCITY
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<li>ePREFILTER
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<li>eRIGID_DYNAMIC
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+, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a>
<li>eRIGID_STATIC
: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a>
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<li>eS16_TM
: <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">PxHeightFieldFormat</a>
<li>eSAP
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<li>eSTATIC_AABB_TREE
: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6">PxPruningStructureType</a>
<li>eSUCCESS
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+: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
+, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a>
<li>eSUPPRESS
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+: <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537">PxPairFilteringMode</a>
+, <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a>
<li>eSURFACE_TYPE_UNKNOWN
: <a class="el" href="structPxVehicleDrivableSurfaceType.html#29596afb2720fc7b82bc4da11cbfea2dd2a01ae83fd1798640e6edcd52148307">PxVehicleDrivableSurfaceType</a>
<li>eSWEPT_CONTACT
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<li>eTWENTYTHIRD
: <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a>
<li>eTWIST
-: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
-, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
+: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
+, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
<li>eTWO_DIRECTIONAL
: <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a>
<li>eTYPEDEF
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<li>eVIRTUAL
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a>
<li>eVISUALIZATION
-: <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
-, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
+: <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a>
+, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
<li>eVOLUME_COUNT
: <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a>
<li>eWELD_VERTICES
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</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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index a8be4a4b..6369df7b 100644
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@@ -62,6 +62,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html
index 127cfaab..1bbe83ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html
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@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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index 8b299c23..913606cf 100644
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@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html
index 8132453e..64f610fd 100644
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@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html
index ad27f985..c35160de 100644
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</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html
index a9577e04..e03ad5f2 100644
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@@ -76,6 +76,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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</div>
<hr style="width: 100%; height: 2px;"><br>
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+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
index b80c0113..ee647025 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
@@ -58,6 +58,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html
index 37b33aee..42dbc7ad 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html
@@ -163,6 +163,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
index 35c1f50b..840c7fc8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
@@ -79,6 +79,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
index 862b9c44..8661e020 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
@@ -233,6 +233,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html
@@ -97,6 +97,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 4fb7a460..5e113ff5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html
@@ -79,6 +79,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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index f4c3be23..d36286da 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html
@@ -129,6 +129,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index ed043126..13f75001 100644
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@@ -1289,6 +1289,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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@@ -75,6 +75,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html
@@ -257,6 +257,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index e6947f6e..541dd932 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html
@@ -83,6 +83,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index c04bb586..89d0fe44 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html
@@ -101,6 +101,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
index 9be5dece..ec8191f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
@@ -82,6 +82,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 40c6ddd7..e66013cc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html
@@ -268,6 +268,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html
@@ -524,6 +524,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 352d8228..2b44a5b2 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html
@@ -236,6 +236,6 @@
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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@@ -812,6 +812,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 29b8582e..d8f4cb91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html
@@ -105,6 +105,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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index 943f0447..bbfe0477 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html
@@ -91,6 +91,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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index 4013863a..72cca98f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html
@@ -79,6 +79,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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@@ -77,6 +77,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 10628f9f..e107c791 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html
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@@ -67,6 +67,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html
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@@ -301,6 +301,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html
index 8a0f7567..0c9d7e4e 100644
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@@ -122,6 +122,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index 041544c8..e5f7c8df 100644
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@@ -39,6 +39,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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index c41cd448..b15e0472 100644
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -68,6 +69,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html
index a4f77024..b499396f 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html
@@ -41,6 +41,7 @@
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
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<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -97,6 +98,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html
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@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -104,6 +105,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
index 3b184b5d..4accd939 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html
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@@ -41,6 +41,7 @@
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html
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@@ -41,6 +41,7 @@
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html
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@@ -41,6 +41,7 @@
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<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
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<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -123,6 +124,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html
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@@ -41,6 +41,7 @@
<li class="current"><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -84,6 +85,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html
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@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li class="current"><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -103,6 +104,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li class="current"><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -101,6 +102,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6b.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6b.html
new file mode 100644
index 00000000..8398ab23
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6b.html
@@ -0,0 +1,74 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members - Variables</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+ <div class="tabs">
+ <ul>
+ <li><a href="functions.html"><span>All</span></a></li>
+ <li><a href="functions_func.html"><span>Functions</span></a></li>
+ <li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
+ <li><a href="functions_type.html"><span>Typedefs</span></a></li>
+ <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
+ <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
+ <li><a href="functions_rela.html"><span>Related&nbsp;Functions</span></a></li>
+ </ul>
+ </div>
+ <div class="tabs">
+ <ul>
+ <li><a href="functions_vars.html#index__"><span>_</span></a></li>
+ <li><a href="functions_vars_0x61.html#index_a"><span>a</span></a></li>
+ <li><a href="functions_vars_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="functions_vars_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="functions_vars_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="functions_vars_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li class="current"><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="functions_vars_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="functions_vars_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="functions_vars_0x71.html#index_q"><span>q</span></a></li>
+ <li><a href="functions_vars_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="functions_vars_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="functions_vars_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="functions_vars_0x75.html#index_u"><span>u</span></a></li>
+ <li><a href="functions_vars_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="functions_vars_0x77.html#index_w"><span>w</span></a></li>
+ <li><a href="functions_vars_0x78.html#index_x"><span>x</span></a></li>
+ <li><a href="functions_vars_0x79.html#index_y"><span>y</span></a></li>
+ <li><a href="functions_vars_0x7a.html#index_z"><span>z</span></a></li>
+ </ul>
+ </div>
+<div class="contents">
+&nbsp;
+<p>
+<h3><a class="anchor" name="index_k">- k -</a></h3><ul>
+<li>kineKineFilteringMode
+: <a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">PxSceneDesc</a>
+</ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
index 6f17a77e..3132dc0e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li class="current"><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -93,6 +94,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
index 57ab2d60..62f61bed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li class="current"><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -428,7 +429,8 @@
, <a class="el" href="classPxVehicleNoDrive.html#0eef7389deac2fd9aeb1824c62ec5a00">PxVehicleNoDrive</a>
, <a class="el" href="classPxVehicleWheelsSimData.html#7baa295b6de37e9b30c12d24a898d67c">PxVehicleWheelsSimData</a>
, <a class="el" href="classPxVehicleTireData.html#0b498753b7cf6afa6f0d507413dcb629">PxVehicleTireData</a>
-, <a class="el" href="classPxVehicleWheels.html#deb429d0017a644524cbc4183e3f24f6">PxVehicleWheels</a>
+<li>mPad0
+: <a class="el" href="classPxVehicleWheels.html#6c7b7db6738f532cdbc4a44189170a81">PxVehicleWheels</a>
<li>mPadding
: <a class="el" href="structPxPadding.html#265445b56460ef5b0d4e4bdb477a4090">PxPadding&lt; TNumBytes &gt;</a>
<li>mPairs
@@ -564,6 +566,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
index 8d4bd747..4f5a2281 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li class="current"><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
index 43a33e3c..48464846 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
index b403a8ab..6bcf17ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
index 0133540f..57203eeb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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, <a class="el" href="structPxModifiableContact.html#2e0ca722e02b42c5dd09af72732ed91d">PxModifiableContact</a>
+<li>staticKineFilteringMode
+: <a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">PxSceneDesc</a>
<li>staticStructure
: <a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">PxSceneDesc</a>
<li>status
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<li>stiffness
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-, <a class="el" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">PxClothStretchConfig</a>
+: <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a>
, <a class="el" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">PxClothTetherConfig</a>
-, <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a>
-, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a>
+, <a class="el" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">PxClothStretchConfig</a>
, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a>
+, <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a>
+, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a>
<li>stiffnessMultiplier
: <a class="el" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">PxClothStretchConfig</a>
<li>STREAM_SEEK_END
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
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@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html
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@@ -41,6 +41,7 @@
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html
index 09efdf1f..5c169d21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html
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<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html
index 4cf5153b..8bc2b102 100644
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<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
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<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
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<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
@@ -75,6 +76,6 @@
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<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
index 0e95aae2..0992cfa0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
index 9b61fcaa..81989019 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
index 76ad9587..23731a04 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
@@ -51,6 +51,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
index 9ecca998..14abd380 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
@@ -55,6 +55,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
index 8d7cfbda..8e96927a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
@@ -813,14 +813,14 @@ Here is a list of all file members with links to the files they belong to:
: <a class="el" href="group__vehicle.html#g946f4d23cff6fdf36dca694641e20779">PxVehicleUtilSetup.h</a>
<li>PxVehicleUpdates()
: <a class="el" href="group__vehicle.html#g47aff43683966ca9d1118a1bf4a1f5c2">PxVehicleUpdate.h</a>
-<li>PxZERO
-: <a class="el" href="group__foundation.html#gc10bd69c94c165a52f6de39678ef9d4c">Px.h</a>
<li>PxZero
: <a class="el" href="group__foundation.html#ggc10bd69c94c165a52f6de39678ef9d4c0ea259a79d3556f2986a96b5fbf8d4bc">Px.h</a>
+<li>PxZERO
+: <a class="el" href="group__foundation.html#gc10bd69c94c165a52f6de39678ef9d4c">Px.h</a>
</ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
index f27185c3..1304fb54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
index 4faf0cfa..d8636a2f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
@@ -364,6 +364,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
index 7f6011d0..c35c120d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
@@ -43,6 +43,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
index 5635d5d5..f6de0f03 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
@@ -43,6 +43,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
index 67a3a743..0e7c8b1a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
@@ -325,6 +325,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
index d4b7ea62..2a892ff9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
@@ -212,6 +212,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
index 3a863cb5..b6293b86 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
@@ -63,6 +63,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html b/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
index 1a4080a1..c94c9675 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
@@ -84,6 +84,6 @@ A yellow dashed arrow denotes a relation between a template instance and the tem
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
index e23b9e77..2b798b6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
@@ -188,6 +188,6 @@ Inline helper template function to create <a class="el" href="structPxRepXObject
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
index f8219e42..623c195a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
@@ -862,6 +862,6 @@ By default, locking is disabled.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
index 54abfb5c..fe12d0c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
@@ -1,6 +1,6 @@
<html>
<head>
- <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Cloth</title>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: cloth (deprecated)</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
@@ -19,7 +19,7 @@
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
-<h1>Cloth</h1><table border="0" cellpadding="0" cellspacing="0">
+<h1>cloth (deprecated)</h1><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a></td></tr>
@@ -84,6 +84,7 @@
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the descriptor is valid. <a href="#g9da16e662b3e661e129cb7cb8726b8dd"></a><br></td></tr>
</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
<hr><h2>Typedef Documentation</h2>
<a class="anchor" name="g2be4311f196add0112bf7148caa36151"></a><!-- doxytag: member="PxClothTypes.h::PxClothFlags" ref="g2be4311f196add0112bf7148caa36151" args="" -->
<div class="memitem">
@@ -203,6 +204,6 @@ constructor sets to default.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
index c39beadb..62420da0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
@@ -623,6 +623,6 @@ constructor sets to default
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
index 67b8a16c..1fd3afbc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
@@ -437,6 +437,6 @@ Constructor sets to default.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
index fa83b195..d6ad7413 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
@@ -2729,6 +2729,6 @@ Create a spherical joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
index 7e48af87..fcceece4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
@@ -93,7 +93,7 @@ Collaboration diagram for Foundation:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g25c9c85e3980cdbf0bedfbcad822aed7">PX_PHYSICS_VERSION_MINOR</a>&nbsp;&nbsp;&nbsp;4</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">PX_PHYSICS_VERSION_BUGFIX</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">PX_PHYSICS_VERSION_BUGFIX</a>&nbsp;&nbsp;&nbsp;2</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#geedfba7b2ad3d3be35867607faabb11d">PX_PHYSICS_VERSION</a>&nbsp;&nbsp;&nbsp;((PX_PHYSICS_VERSION_MAJOR&lt;&lt;24) + (PX_PHYSICS_VERSION_MINOR&lt;&lt;16) + (PX_PHYSICS_VERSION_BUGFIX&lt;&lt;8) + 0)</td></tr>
@@ -119,6 +119,14 @@ Collaboration diagram for Foundation:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g8e26dc2a95a2bfb038f0cf0b93f61ebf">PX_FOUNDATION_VERSION</a>&nbsp;&nbsp;&nbsp;((PX_FOUNDATION_VERSION_MAJOR &lt;&lt; 24) + (PX_FOUNDATION_VERSION_MINOR &lt;&lt; 16) + (PX_FOUNDATION_VERSION_BUGFIX &lt;&lt; 8) + 0)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">PX_STRINGIZE_HELPER</a>(X)&nbsp;&nbsp;&nbsp;#X</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">PX_STRINGIZE</a>(X)&nbsp;&nbsp;&nbsp;PX_STRINGIZE_HELPER(X)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">PX_CONCAT_HELPER</a>(X, Y)&nbsp;&nbsp;&nbsp;X##Y</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">PX_CONCAT</a>(X, Y)&nbsp;&nbsp;&nbsp;PX_CONCAT_HELPER(X, Y)</td></tr>
+
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gec15ff1639b763560ddaffc82936ff03">PX_VC</a>&nbsp;&nbsp;&nbsp;0</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g382d2b60e6161c1dcb3801bbf8e1b4a3">PX_CLANG</a>&nbsp;&nbsp;&nbsp;0</td></tr>
@@ -237,14 +245,6 @@ Collaboration diagram for Foundation:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g2af6846d9d49e433af97059f0291eef1">PX_NOCOPY</a>(Class)</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gaa541ee81b5c7958c1367b710cfa99ed">PX_STRINGIZE_HELPER</a>(X)&nbsp;&nbsp;&nbsp;#X</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g40e7fc272047a5ab6870668b81aca1a3">PX_STRINGIZE</a>(X)&nbsp;&nbsp;&nbsp;PX_STRINGIZE_HELPER(X)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g571ac4b7ead96ee2a8ad83d1ebe1aec9">PX_CONCAT_HELPER</a>(X, Y)&nbsp;&nbsp;&nbsp;X##Y</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g5f35262177498e8a11a4f3e5ba83e5e8">PX_CONCAT</a>(X, Y)&nbsp;&nbsp;&nbsp;PX_CONCAT_HELPER(X, Y)</td></tr>
-
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g0a511de410e7de7a8625fb572f88bd89">PX_SUPPORT_GPU_PHYSX</a>&nbsp;&nbsp;&nbsp;((PX_WINDOWS_FAMILY) || (PX_LINUX &amp;&amp; PX_X64))</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g39f6354f5e10029a058e2141956ed9ef">PX_SUPPORT_COMPUTE_PHYSX</a>&nbsp;&nbsp;&nbsp;0</td></tr>
@@ -1967,7 +1967,7 @@ The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objec
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname">#define PX_PHYSICS_VERSION_BUGFIX&nbsp;&nbsp;&nbsp;1 </td>
+ <td class="memname">#define PX_PHYSICS_VERSION_BUGFIX&nbsp;&nbsp;&nbsp;2 </td>
</tr>
</table>
</div>
@@ -3148,7 +3148,7 @@ template&lt;typename enumtype, typename storagetype &gt; </div>
checks that the AABB values describe a valid configuration.
<p>References <a class="el" href="PxBounds3_8h-source.html#l00273">PxBounds3::isFinite()</a>, <a class="el" href="PxBounds3_8h-source.html#l00260">PxBounds3::maximum</a>, <a class="el" href="PxBounds3_8h-source.html#l00260">PxBounds3::minimum</a>, <a class="el" href="PxBounds3_8h-source.html#l00046">PX_MAX_BOUNDS_EXTENTS</a>, <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::x</a>, <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::y</a>, and <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::z</a>.</p>
-<p>Referenced by <a class="el" href="PxBounds3_8h-source.html#l00355">PxBounds3::contains()</a>, <a class="el" href="PxBounds3_8h-source.html#l00431">PxBounds3::fattenFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00424">PxBounds3::fattenSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00381">PxBounds3::getCenter()</a>, <a class="el" href="PxBounds3_8h-source.html#l00399">PxBounds3::getDimensions()</a>, <a class="el" href="PxBounds3_8h-source.html#l00393">PxBounds3::getExtents()</a>, <a class="el" href="PxBounds3_8h-source.html#l00322">PxBounds3::include()</a>, <a class="el" href="PxBounds3_8h-source.html#l00342">PxBounds3::intersects()</a>, <a class="el" href="PxBounds3_8h-source.html#l00349">PxBounds3::intersects1D()</a>, <a class="el" href="PxBounds3_8h-source.html#l00336">PxBounds3::isEmpty()</a>, <a class="el" href="PxBounds3_8h-source.html#l00363">PxBounds3::isInside()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>, <a class="el" href="PxBounds3_8h-source.html#l00418">PxBounds3::scaleFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00411">PxBounds3::scaleSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00449">PxBounds3::transformFast()</a>, and <a class="el" href="PxBounds3_8h-source.html#l00443">PxBounds3::transformSafe()</a>.</p>
+<p>Referenced by <a class="el" href="PxBounds3_8h-source.html#l00355">PxBounds3::contains()</a>, <a class="el" href="PxBounds3_8h-source.html#l00431">PxBounds3::fattenFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00424">PxBounds3::fattenSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00381">PxBounds3::getCenter()</a>, <a class="el" href="PxBounds3_8h-source.html#l00399">PxBounds3::getDimensions()</a>, <a class="el" href="PxBounds3_8h-source.html#l00393">PxBounds3::getExtents()</a>, <a class="el" href="PxBounds3_8h-source.html#l00322">PxBounds3::include()</a>, <a class="el" href="PxBounds3_8h-source.html#l00342">PxBounds3::intersects()</a>, <a class="el" href="PxBounds3_8h-source.html#l00349">PxBounds3::intersects1D()</a>, <a class="el" href="PxBounds3_8h-source.html#l00336">PxBounds3::isEmpty()</a>, <a class="el" href="PxBounds3_8h-source.html#l00363">PxBounds3::isInside()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l01010">PxSceneDesc::isValid()</a>, <a class="el" href="PxBounds3_8h-source.html#l00418">PxBounds3::scaleFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00411">PxBounds3::scaleSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00449">PxBounds3::transformFast()</a>, and <a class="el" href="PxBounds3_8h-source.html#l00443">PxBounds3::transformSafe()</a>.</p>
</div>
</div><p>
@@ -5822,6 +5822,6 @@ This version is safe to call for empty bounds.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
index f43835be..059c6f4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
@@ -847,6 +847,6 @@ Its principal use is as a convenience class to allow geometries to be returned p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
index 57a6f8c7..c1059ff2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
@@ -692,6 +692,6 @@ Iteratively solves the set of constraints defined by the provided PxConstraintBa
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
index b3cab049..184afb9b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
@@ -207,6 +207,6 @@ Constructor sets to default.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
index 8bd72c43..61ca3f53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
@@ -142,6 +142,8 @@
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filter callback to specify handling of collision pairs. <a href="classPxSimulationFilterCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td></tr>
+
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxForceMode.html">PxForceMode</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. <a href="structPxForceMode.html#_details">More...</a><br></td></tr>
@@ -1642,8 +1644,8 @@ This methods gets called when: <ul>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Certain pairs of objects are always ignored and this method does not get called. This is the case for the following pairs:</dd></dl>
<ul>
<li>Pair of static rigid actors </li>
-<li>A static rigid actor and a kinematic actor (unless one is a trigger or if explicitly enabled through <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b" title="Enable contact pair filtering between kinematic and static rigid bodies.">PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS</a>) </li>
-<li>Two kinematic actors (unless one is a trigger or if explicitly enabled through <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf" title="Enable contact pair filtering between kinematic rigid bodies.">PxSceneFlag::eENABLE_KINEMATIC_PAIRS</a>) </li>
+<li>A static rigid actor and a kinematic actor (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS) </li>
+<li>Two kinematic actors (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_PAIRS) </li>
<li>Pair of particle systems </li>
<li>Two jointed rigid bodies and the joint was defined to disable collision </li>
<li>Two articulation links if connected through an articulation joint </li>
@@ -1841,7 +1843,7 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00651">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00677">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00840">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00701">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00741">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00216">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00301">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00590">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00579">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00694">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00666">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00889">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00469">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00628">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00807">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00787">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00876">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00717">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00865">PxSceneDesc::wakeCounterResetValue</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00660">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00686">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00849">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00710">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00750">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00215">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00296">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00581">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00561">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00703">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00675">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00898">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00460">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00637">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00816">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00796">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00885">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00726">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00874">PxSceneDesc::wakeCounterResetValue</a>.</p>
</div>
</div><p>
@@ -1865,9 +1867,9 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00430">PxSceneLimits::maxNbRegions</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00421">PxSceneLimits::maxNbRegions</a>.</p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">PxSceneDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -2114,7 +2116,7 @@ Specifies whether the collision object belongs to a kinematic rigid body.
<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the object belongs to a kinematic rigid body, else false</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596bd76e6985e9db78efb7a66148ea4c212" title="Enables kinematic mode for the actor.">PxRigidBodyFlag::eKINEMATIC</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00490">PxFilterObjectFlag::eKINEMATIC</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00486">PxFilterObjectFlag::eKINEMATIC</a>.</p>
</div>
</div><p>
@@ -2145,7 +2147,7 @@ Specifies whether the collision object is a trigger shape.
<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the object is a trigger shape, else false</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1aef2b90024dc86be72b68bbaf94a5821d" title="The shape is a trigger which can send reports whenever other shapes enter/leave its...">PxShapeFlag::eTRIGGER_SHAPE</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00491">PxFilterObjectFlag::eTRIGGER</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00487">PxFilterObjectFlag::eTRIGGER</a>.</p>
</div>
</div><p>
@@ -2176,7 +2178,7 @@ Extract filter object type from the filter attributes of a collision pair object
<dl class="return" compact><dt><b>Returns:</b></dt><dd>The type of the collision pair object.</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxFilterObjectType.html" title="Identifies each type of filter object.">PxFilterObjectType</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00477">PxFilterObjectType::eMAX_TYPE_COUNT</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00473">PxFilterObjectType::eMAX_TYPE_COUNT</a>.</p>
</div>
</div><p>
@@ -2380,7 +2382,7 @@ constructor sets to default.
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00992">PxSceneDesc::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01005">PxSceneDesc::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2403,7 +2405,7 @@ constructor sets to default.
constructor sets to default
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00464">PxSceneLimits::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00455">PxSceneLimits::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2433,7 +2435,7 @@ constructor sets to default
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00944">PxSceneDesc::PxSceneDesc()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00953">PxSceneDesc::PxSceneDesc()</a>.</p>
</div>
</div><p>
@@ -2456,7 +2458,7 @@ constructor sets to default
(re)sets the structure to the default
<p>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00451">PxSceneLimits::PxSceneLimits()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00442">PxSceneLimits::PxSceneLimits()</a>.</p>
</div>
</div><p>
@@ -2528,6 +2530,6 @@ All constraints support limits on the minimum or maximum impulse applied.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
index 045f3f71..9ce4f53e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
@@ -211,6 +211,6 @@ Create a default socket transport.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
index b17d6410..69151c22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
@@ -372,6 +372,6 @@ Sweep query callback.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
index d689b7bb..80ec6085 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
@@ -1579,6 +1579,6 @@ PxVehicleUpdates may be called concurrently provided all concurrent calls to PxV
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
index 50657df5..88450ba1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
@@ -369,6 +369,7 @@ This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
</ul>
<li><a class="el" href="structPxPackValidation.html">PxPackValidation</a>
<li><a class="el" href="structPxPadding.html">PxPadding&lt; TNumBytes &gt;</a>
+<li><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>
<li><a class="el" href="structPxPairFlag.html">PxPairFlag</a>
<li><a class="el" href="structPxParticleBaseFlag.html">PxParticleBaseFlag</a>
<li><a class="el" href="classPxParticleCreationData.html">PxParticleCreationData</a>
@@ -512,6 +513,6 @@ This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc
index 8fc05019..b848918b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc
@@ -9,6 +9,38 @@
</UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="Modules"><param name="Local" value="modules.html"><param name="ImageNumber" value="1"></OBJECT>
<UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="cloth (deprecated)"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
+ <UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="Typedefs"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
+ <UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFlags"><param name="Local" value="group__cloth.html#g2be4311f196add0112bf7148caa36151"><param name="ImageNumber" value="11"></OBJECT>
+ </UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="Functions"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
+ <UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="isValid"><param name="Local" value="group__cloth.html#g9da16e662b3e661e129cb7cb8726b8dd"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricDesc"><param name="Local" value="group__cloth.html#g67e57148524e0336ebc001c5dc9f345f"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhase"><param name="Local" value="group__cloth.html#ga6666ad3d3501085542b7c9ccc94a8d7"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="setToDefault"><param name="Local" value="group__cloth.html#g2a75f18d35312c00faeacf1e144af741"><param name="ImageNumber" value="11"></OBJECT>
+ </UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="Classes"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
+ <UL>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothStretchConfig"><param name="Local" value="structPxClothStretchConfig.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothTetherConfig"><param name="Local" value="structPxClothTetherConfig.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothMotionConstraintConfig"><param name="Local" value="structPxClothMotionConstraintConfig.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxCloth"><param name="Local" value="classPxCloth.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionSphere"><param name="Local" value="structPxClothCollisionSphere.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionPlane"><param name="Local" value="structPxClothCollisionPlane.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionTriangle"><param name="Local" value="structPxClothCollisionTriangle.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhaseType"><param name="Local" value="structPxClothFabricPhaseType.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhase"><param name="Local" value="structPxClothFabricPhase.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricDesc"><param name="Local" value="classPxClothFabricDesc.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabric"><param name="Local" value="classPxClothFabric.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFlag"><param name="Local" value="structPxClothFlag.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticle"><param name="Local" value="structPxClothParticle.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticleMotionConstraint"><param name="Local" value="structPxClothParticleMotionConstraint.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticleSeparationConstraint"><param name="Local" value="structPxClothParticleSeparationConstraint.html"><param name="ImageNumber" value="11"></OBJECT>
+ </UL>
+ </UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="particles (deprecated)"><param name="Local" value="group__particles.html"><param name="ImageNumber" value="1"></OBJECT>
<UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="Typedefs"><param name="Local" value="group__particles.html"><param name="ImageNumber" value="1"></OBJECT>
@@ -167,6 +199,7 @@
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxFilterObjectFlag"><param name="Local" value="structPxFilterObjectFlag.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxSimulationFilterCallback"><param name="Local" value="classPxSimulationFilterCallback.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxFilterInfo"><param name="Local" value="structPxFilterInfo.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxPairFilteringMode"><param name="Local" value="structPxPairFilteringMode.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxForceMode"><param name="Local" value="structPxForceMode.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxDataAccessFlag"><param name="Local" value="structPxDataAccessFlag.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxLockedData"><param name="Local" value="classPxLockedData.html"><param name="ImageNumber" value="11"></OBJECT>
@@ -634,38 +667,6 @@
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxExtendedVec3"><param name="Local" value="structPxExtendedVec3.html"><param name="ImageNumber" value="11"></OBJECT>
</UL>
</UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="Cloth"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
- <UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="Typedefs"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
- <UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFlags"><param name="Local" value="group__cloth.html#g2be4311f196add0112bf7148caa36151"><param name="ImageNumber" value="11"></OBJECT>
- </UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="Functions"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
- <UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="isValid"><param name="Local" value="group__cloth.html#g9da16e662b3e661e129cb7cb8726b8dd"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricDesc"><param name="Local" value="group__cloth.html#g67e57148524e0336ebc001c5dc9f345f"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhase"><param name="Local" value="group__cloth.html#ga6666ad3d3501085542b7c9ccc94a8d7"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="setToDefault"><param name="Local" value="group__cloth.html#g2a75f18d35312c00faeacf1e144af741"><param name="ImageNumber" value="11"></OBJECT>
- </UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="Classes"><param name="Local" value="group__cloth.html"><param name="ImageNumber" value="1"></OBJECT>
- <UL>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothStretchConfig"><param name="Local" value="structPxClothStretchConfig.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothTetherConfig"><param name="Local" value="structPxClothTetherConfig.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothMotionConstraintConfig"><param name="Local" value="structPxClothMotionConstraintConfig.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxCloth"><param name="Local" value="classPxCloth.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionSphere"><param name="Local" value="structPxClothCollisionSphere.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionPlane"><param name="Local" value="structPxClothCollisionPlane.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothCollisionTriangle"><param name="Local" value="structPxClothCollisionTriangle.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhaseType"><param name="Local" value="structPxClothFabricPhaseType.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricPhase"><param name="Local" value="structPxClothFabricPhase.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabricDesc"><param name="Local" value="classPxClothFabricDesc.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFabric"><param name="Local" value="classPxClothFabric.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothFlag"><param name="Local" value="structPxClothFlag.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticle"><param name="Local" value="structPxClothParticle.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticleMotionConstraint"><param name="Local" value="structPxClothParticleMotionConstraint.html"><param name="ImageNumber" value="11"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Name" value="PxClothParticleSeparationConstraint"><param name="Local" value="structPxClothParticleSeparationConstraint.html"><param name="ImageNumber" value="11"></OBJECT>
- </UL>
- </UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="Common"><param name="Local" value="group__common.html"><param name="ImageNumber" value="1"></OBJECT>
<UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="Defines"><param name="Local" value="group__common.html"><param name="ImageNumber" value="1"></OBJECT>
@@ -1343,6 +1344,7 @@
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxOverlapHit"><param name="Local" value="structPxOverlapHit.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPackValidation"><param name="Local" value="structPxPackValidation.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPadding< TNumBytes >"><param name="Local" value="structPxPadding.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxPairFilteringMode"><param name="Local" value="structPxPairFilteringMode.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPairFlag"><param name="Local" value="structPxPairFlag.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxParticleBase"><param name="Local" value="classPxParticleBase.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxParticleBaseFlag"><param name="Local" value="structPxParticleBaseFlag.html"><param name="ImageNumber" value="11"></OBJECT>
@@ -1848,6 +1850,7 @@
</UL>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPackValidation"><param name="Local" value="structPxPackValidation.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPadding< TNumBytes >"><param name="Local" value="structPxPadding.html"><param name="ImageNumber" value="11"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxPairFilteringMode"><param name="Local" value="structPxPairFilteringMode.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxPairFlag"><param name="Local" value="structPxPairFlag.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxParticleBaseFlag"><param name="Local" value="structPxParticleBaseFlag.html"><param name="ImageNumber" value="11"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Name" value="PxParticleCreationData"><param name="Local" value="classPxParticleCreationData.html"><param name="ImageNumber" value="11"></OBJECT>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
index 8ec4174a..e74bde70 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
@@ -723,6 +723,7 @@
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294"><param name="Name" value="PxClothFlag"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxFilterFlag.html#8de424e04d86b5772436423b0dc580834df1b673a1cebe8b593252a0d725128f"><param name="Name" value="PxFilterFlag"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270"><param name="Name" value="PxHitFlag"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71"><param name="Name" value="PxPairFilteringMode"></OBJECT>
</UL>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b"><param name="Name" value="eDENSITY_BUFFER"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1079945aa500514b2d2aa5589257fa765e"><param name="Name" value="eDEPRECATED_BODY_JOINT_GROUPS"></OBJECT>
@@ -778,8 +779,6 @@
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596b2bb4cc4246807076a2103d72bd69e00"><param name="Name" value="eENABLE_CCD_MAX_CONTACT_IMPULSE"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86"><param name="Name" value="eENABLE_ENHANCED_DETERMINISM"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607"><param name="Name" value="eENABLE_GPU_DYNAMICS"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf"><param name="Name" value="eENABLE_KINEMATIC_PAIRS"></OBJECT>
- <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b"><param name="Name" value="eENABLE_KINEMATIC_STATIC_PAIRS"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03"><param name="Name" value="eENABLE_PCM"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596c89b33b0290d667f6f2ae69298631d01"><param name="Name" value="eENABLE_POSE_INTEGRATION_PREVIEW"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45"><param name="Name" value="eENABLE_SPECULATIVE_CCD"></OBJECT>
@@ -876,8 +875,13 @@
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489ed8309853c3dffa373eb00ef8e9c4e7e6f"><param name="Name" value="eJOINT"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf"><param name="Name" value="eJOINT_LIMITS"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8"><param name="Name" value="eJOINT_LOCAL_FRAMES"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4"><param name="Name" value="eKEEP"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPx1DConstraintFlag.html#0d9f59379f0d8eba3bace01f8bb88b76fe970d54ca9cd86c718284dd8b558583"><param name="Name" value="eKEEPBIAS"></OBJECT>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhp b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhp
index d9fad656..421e628f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhp
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhp
@@ -411,13 +411,13 @@ PxVehicleWheels_8h.html
PxVisualizationParameter_8h.html
PxVolumeCache_8h.html
deprecated.html
+group__cloth.html
group__particles.html
group__physics.html
group__scenequery.html
group__immediatemode.html
group__foundation.html
group__character.html
-group__cloth.html
group__common.html
group__extensions.html
group__cooking.html
@@ -488,6 +488,7 @@ functions_vars_0x66.html
functions_vars_0x67.html
functions_vars_0x68.html
functions_vars_0x69.html
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functions_vars_0x6c.html
functions_vars_0x6d.html
functions_vars_0x6e.html
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structPxPackValidation-members.html
structPxPadding.html
structPxPadding-members.html
+structPxPairFilteringMode.html
+structPxPairFilteringMode-members.html
structPxPairFlag.html
structPxPairFlag-members.html
classPxParticleBase.html
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/inherit__graph__185.png b/PhysX_3.4/Documentation/PhysXAPI/files/inherit__graph__185.png
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Binary files differ
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Binary files differ
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<area shape="rect" href="structPxVehicleDriveNWControl.html" title="The control inputs for a PxVehicleDriveNW." alt="PxVehicleDriveNWControl" coords="17,5,177,26"></map></td></tr>
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<area shape="rect" href="structPxVehicleDriveTankControlModel.html" title="Two driving models are supported." alt="PxVehicleDriveTankControlModel" coords="19,5,221,26"></map></td></tr>
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<area shape="rect" href="structPxVehicleDriveTankWheelOrder.html" title="The ordering of the wheels of a PxVehicleDriveTank." alt="PxVehicleDriveTankWheelOrder" coords="17,5,215,26"></map></td></tr>
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<area shape="rect" href="classPxVehicleSuspensionData.html" title="PxVehicleSuspensionData" alt="PxVehicleSuspensionData" coords="19,5,181,26"></map></td></tr>
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<area shape="rect" href="structPxVehicleUpdateMode.html" title="PxVehicleUpdateMode" alt="PxVehicleUpdateMode" coords="17,5,159,26"></map></td></tr>
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<area shape="rect" href="classPxVehicleWheelData.html" title="PxVehicleWheelData" alt="PxVehicleWheelData" coords="17,5,151,26"></map></td></tr>
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<area shape="rect" href="structPxVehicleWheelQueryResult.html" title="PxVehicleWheelQueryResult" alt="PxVehicleWheelQueryResult" coords="19,5,195,26"></map></td></tr>
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<map name="PxVehicleWheelsDynData_map">
<area shape="rect" href="classPxVehicleWheelsDynData.html" title="Data structure with instanced dynamics data for wheels." alt="PxVehicleWheelsDynData" coords="19,5,179,26"></map></td></tr>
-<tr><td><img src="inherit__graph__299.png" border="0" alt="" usemap="#PxVehicleWheelsSimData_map">
+<tr><td><img src="inherit__graph__300.png" border="0" alt="" usemap="#PxVehicleWheelsSimData_map">
<map name="PxVehicleWheelsSimData_map">
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-<tr><td><img src="inherit__graph__300.png" border="0" alt="" usemap="#PxVisualizationParameter_map">
+<tr><td><img src="inherit__graph__301.png" border="0" alt="" usemap="#PxVisualizationParameter_map">
<map name="PxVisualizationParameter_map">
<area shape="rect" href="structPxVisualizationParameter.html" title="Debug visualization parameters." alt="PxVisualizationParameter" coords="17,5,177,26"></map></td></tr>
-<tr><td><img src="inherit__graph__301.png" border="0" alt="" usemap="#PxVolumeCache_map">
+<tr><td><img src="inherit__graph__302.png" border="0" alt="" usemap="#PxVolumeCache_map">
<map name="PxVolumeCache_map">
<area shape="rect" href="classPxVolumeCache.html" title="Volumetric cache for local collision geometry." alt="PxVolumeCache" coords="17,5,124,26"></map></td></tr>
-<tr><td><img src="inherit__graph__302.png" border="0" alt="" usemap="#PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map">
+<tr><td><img src="inherit__graph__303.png" border="0" alt="" usemap="#PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map">
<map name="PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map">
<area shape="rect" href="structPxVolumeCache_1_1Iterator.html" title="A callback wrapper class for use with PxVolumeCache::forEach function." alt="PxVolumeCache::PxVolumeCache::Iterator" coords="19,5,272,26"></map></td></tr>
-<tr><td><img src="inherit__graph__303.png" border="0" alt="" usemap="#PxWheelQueryResult_map">
+<tr><td><img src="inherit__graph__304.png" border="0" alt="" usemap="#PxWheelQueryResult_map">
<map name="PxWheelQueryResult_map">
<area shape="rect" href="structPxWheelQueryResult.html" title="Structure containing data describing the non-persistent state of each suspension/wheel/tire..." alt="PxWheelQueryResult" coords="17,5,153,26"></map></td></tr>
-<tr><td><img src="inherit__graph__304.png" border="0" alt="" usemap="#RaycastCCDManager_map">
+<tr><td><img src="inherit__graph__305.png" border="0" alt="" usemap="#RaycastCCDManager_map">
<map name="RaycastCCDManager_map">
<area shape="rect" href="classRaycastCCDManager.html" title="Raycast-CCD manager." alt="RaycastCCDManager" coords="17,5,153,26"></map></td></tr>
</table>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/main.html b/PhysX_3.4/Documentation/PhysXAPI/files/main.html
index 53641dff..5c0c4943 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/main.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/main.html
@@ -39,6 +39,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/modules.html b/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
index 276efde1..e555b319 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
@@ -20,13 +20,13 @@
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>Modules</h1>Here is a list of all modules:<ul>
+<li><a class="el" href="group__cloth.html">cloth (deprecated)</a>
<li><a class="el" href="group__particles.html">particles (deprecated)</a>
<li><a class="el" href="group__physics.html">Physics</a>
<li><a class="el" href="group__scenequery.html">Scenequery</a>
<li><a class="el" href="group__immediatemode.html">Immediatemode</a>
<li><a class="el" href="group__foundation.html">Foundation</a>
<li><a class="el" href="group__character.html">Character</a>
-<li><a class="el" href="group__cloth.html">Cloth</a>
<li><a class="el" href="group__common.html">Common</a>
<li><a class="el" href="group__extensions.html">Extensions</a>
<li><a class="el" href="group__cooking.html">Cooking</a>
@@ -38,6 +38,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
index 12941406..f82d40b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
@@ -56,6 +56,6 @@ Here is a list of all namespace members with links to the namespace documentatio
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
index da274465..c2544b42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
index 12d776c1..a7057fb6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
@@ -270,6 +270,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
index df858899..c0d1c411 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
@@ -27,6 +27,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
index 075688b1..da28b284 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
@@ -26,6 +26,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/pages.html b/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
index 3922ea8e..e9ec562c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
@@ -26,6 +26,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
index 74704eba..43e6fd93 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
index 84411dfe..f5f3223d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
@@ -418,6 +418,6 @@ minimum impact velocity for bounce
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
index e5dc60d7..21a82044 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
index 57f7c34c..91941870 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
@@ -111,6 +111,6 @@ whether the constraint has a drive force limit (which will be scaled by dt unles
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
index 8602d1ab..ab8f2abd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
index 52807e8f..db73bed2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
@@ -110,6 +110,6 @@ User data of the actor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
index d6b5ee54..6e698f0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
index 014d4a1e..df77c649 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
@@ -88,6 +88,6 @@ Report this actor to scene queries of other clients. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
index a60ad46a..b40d524c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
index 746a6515..2be8693d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
@@ -97,6 +97,6 @@ If this flag is set, the following calls are forbidden: <ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
index d188861e..e00b1eaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
index 9a125cc7..e95e5aac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
@@ -146,6 +146,6 @@ collection of set bits defined in <a class="el" href="structPxHitFlag.html" titl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
index ae9930c7..978ce1a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
index 89b4bad4..5cbe2f65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
@@ -136,6 +136,6 @@ A particle fluid (deprecated).<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
index da1fe24d..92091f8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
index e59664f5..4a2dcf5c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
@@ -122,6 +122,6 @@ A particle fluid (deprecated).<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
index 9a6d0096..e7ba4808 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
index 9bd6a88e..3ab1ce1b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
@@ -75,6 +75,6 @@ In the ERROR model, the drive spring displacement will be taken directly from th
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
index 8799d2a6..d8c7f9ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
index aaed72e2..2410db89 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
@@ -138,6 +138,6 @@ Values outside of [0,1] range will be clamped and cause a warning when any mesh
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
index 7a23a537..4e02a770 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
index d5482312..eee0ac29 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
@@ -114,6 +114,6 @@ Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf prod
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
index dd2ee986..32827246 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
index 2e605044..07c0326d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
@@ -70,6 +70,6 @@ Flags for <a class="el" href="classPxBase.html" title="Base class for objects th
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
index 29715ac9..d830ea22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
index ecd0e427..a5d39a7e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
@@ -398,6 +398,6 @@ The pointer to the user-allocated buffer for sweep hits.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
index 912820b9..e7b95fe1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
index 06077772..246574d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
@@ -259,6 +259,6 @@ Copy of the userData pointer specified in the corresponding query.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
index 7401f922..14bae90d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
index e0b5897e..2026cc68 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
@@ -77,6 +77,6 @@ The query results were incomplete due to touch hit buffer overflow. Blocking hit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
index 3ff5e006..8d7b7280 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
index 1bf02d24..65e12467 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
@@ -92,6 +92,6 @@ Collaboration diagram for PxBoundedData:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
index 8bdf1ea2..3a982e5a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
index 483377d4..f7648afd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
@@ -100,6 +100,6 @@ If true, broad-phase needs 'regions' to work.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
index 0b1d0f31..2672e021 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
index 975c52cc..522f3fb6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
@@ -94,6 +94,6 @@ Region's user-provided data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
index f7976ce0..696d3281 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
index 68cd0d77..d7ca4063 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
@@ -147,6 +147,6 @@ User-provided region data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
index 2d588348..60c8e542 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
index d6e075ac..d15202f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
@@ -81,6 +81,6 @@ Multi box pruning. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
index 4e6117de..b5bb3d6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
index 7b4943b3..3b6d1ec9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
@@ -70,6 +70,6 @@ Constrained mode, try to limit climbing according to the step offset. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
index ae9d06d7..973caf59 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
index 54782898..74df4c63 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
@@ -88,6 +88,6 @@ Report actors belonging to other clients to scene queries of this client. </td><
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
index a5602c75..f05eab8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
index 2ec39141..2e2e9245 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothCollisionPlane Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothCollisionPlane" -->Plane representation used for cloth-convex collision.
<a href="#_details">More...</a>
<p>
@@ -147,6 +147,6 @@ The normal to the plane.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
index 8c56b71c..30f4e8e8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
index fa5bf9e6..e7c358d8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothCollisionSphere Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothCollisionSphere" -->Sphere representation used for cloth-sphere and cloth-capsule collision.
<a href="#_details">More...</a>
<p>
@@ -147,6 +147,6 @@ radius of the sphere.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
index e9923092..05ce82aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
index 5ecaa377..f90d30bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothCollisionTriangle Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothCollisionTriangle" -->Triangle representation used for cloth-mesh collision.
<a href="#_details">More...</a>
<p>
@@ -164,6 +164,6 @@ Default constructor, performs no initialization.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
index e199428c..dbe5736c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
index 7852b714..b927a6f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothFabricPhase Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothFabricPhase" -->References a set of constraints that can be solved in parallel.
<a href="#_details">More...</a>
<p>
@@ -87,6 +87,6 @@ Index of the set that contains the particle indices.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
index e617da59..4eb941f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
index 5a5e26f8..c3d6c0c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothFabricPhaseType Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothFabricPhaseType" -->Describe type of phase in cloth fabric.
<a href="#_details">More...</a>
<p>
@@ -90,6 +90,6 @@ resists in-plane shearing along (typically) diagonal edges, </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
index f274fe99..bff0fd0f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
index 7a0ece4a..bc64806d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothFlag Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothFlag" -->flag for behaviors of the cloth solver
<a href="#_details">More...</a>
<p>
@@ -51,7 +51,7 @@
<hr><a name="_details"></a><h2>Detailed Description</h2>
flag for behaviors of the cloth solver
<p>
-Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p>
+Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">cloth (deprecated)</a> has been created (<p>
<a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ).</dd></dl>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000067">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
@@ -92,6 +92,6 @@ collide against rigid body shapes in scene </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
index 411dfac4..5c518ec8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
index 38039004..4da976a9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothMotionConstraintConfig Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothMotionConstraintConfig" -->Solver configuration parameters for the tether phases.
<a href="#_details">More...</a>
<p>
@@ -50,7 +50,7 @@
Solver configuration parameters for the tether phases.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#b6f7f3f91fe4f2ed5e2620605c4723ff" title="Sets the stiffness parameters for the tether constraints.">PxCloth.setTetherConfig()</a> <p>
-<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual tether constraints in <a class="el" href="group__cloth.html">Cloth</a> fabric. </dd></dl>
+<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual tether constraints in <a class="el" href="group__cloth.html">cloth (deprecated)</a> fabric. </dd></dl>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000058">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="0139d62ddc4315632ea7dd773e8498ee"></a><!-- doxytag: member="PxClothMotionConstraintConfig::PxClothMotionConstraintConfig" ref="0139d62ddc4315632ea7dd773e8498ee" args="(PxReal radiiScale=1.0f, PxReal radiiBias=0.0f, PxReal consStiffness=1.0f)" -->
@@ -147,6 +147,6 @@ Defines for the motion constraints how much of the error between current distanc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
index e705c434..376370e8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
index 25ffe080..97ce9464 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothParticle Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothParticle" -->Per particle data for cloth.
<a href="#_details">More...</a>
<p>
@@ -149,6 +149,6 @@ position of the particle (in cloth local space)
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
index 9fc40b14..9f7fd811 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
index 423203ee..1aca78cd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothParticleMotionConstraint Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothParticleMotionConstraint" -->Constraints for cloth particle motion.
<a href="#_details">More...</a>
<p>
@@ -148,6 +148,6 @@ Maximum distance the particle can move away from the sphere center.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
index 19ea954e..b641474d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
index d24399a8..e87288b0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothParticleSeparationConstraint Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothParticleSeparationConstraint" -->Separation constraints for cloth particle movement.
<a href="#_details">More...</a>
<p>
@@ -148,6 +148,6 @@ Radius of the constraint sphere such that the particle stay outside of this sphe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
index ecaccd19..198bf689 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
index bfc65111..4ba942b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothStretchConfig Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothStretchConfig" -->Solver configuration parameters for the vertical and horizontal stretch phase types.
<a href="#_details">More...</a>
<p>
@@ -53,7 +53,7 @@
Solver configuration parameters for the vertical and horizontal stretch phase types.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#287124c7b4d26640849b8dd3489fff0d" title="Sets the solver parameters for the vertical solver phases.">PxCloth.setStretchConfig()</a> <p>
-<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual phase data in <a class="el" href="group__cloth.html">Cloth</a> fabric </dd></dl>
+<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual phase data in <a class="el" href="group__cloth.html">cloth (deprecated)</a> fabric </dd></dl>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000056">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="94ea9465247eaace088e6a358c161ae5"></a><!-- doxytag: member="PxClothStretchConfig::PxClothStretchConfig" ref="94ea9465247eaace088e6a358c161ae5" args="(PxReal stiffness_=1.0f, PxReal stiffnessMultiplier_=1.0f, PxReal compressionLimit_=1.0f, PxReal stretchLimit_=1.0f)" -->
@@ -174,6 +174,6 @@ stiffnessMultiplier multiplies the normal stiffness if the ratio between constra
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
index d333c9d1..6aeebc0f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
index a5c5e605..ed20c53b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
@@ -21,7 +21,7 @@
<div class="contents">
<h1>PxClothTetherConfig Struct Reference<br>
<small>
-[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothTetherConfig" -->Solver configuration parameters for the tether phases.
<a href="#_details">More...</a>
<p>
@@ -47,7 +47,7 @@
Solver configuration parameters for the tether phases.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#b6f7f3f91fe4f2ed5e2620605c4723ff" title="Sets the stiffness parameters for the tether constraints.">PxCloth.setTetherConfig()</a> <p>
-<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual tether constraints in <a class="el" href="group__cloth.html">Cloth</a> fabric. </dd></dl>
+<a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a> for information on actual tether constraints in <a class="el" href="group__cloth.html">cloth (deprecated)</a> fabric. </dd></dl>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000057">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="d8c144efc57cfd6eca2740538295d76e"></a><!-- doxytag: member="PxClothTetherConfig::PxClothTetherConfig" ref="d8c144efc57cfd6eca2740538295d76e" args="(PxReal stiffness_=1.0f, PxReal stretchLimit_=1.0f)" -->
@@ -121,6 +121,6 @@ The limit distance of a tether constraint is computed as the product of stretchL
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
index 573e63e3..ee2bfb19 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
index e6e7036e..eb3728c0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
@@ -94,6 +94,6 @@ This is not a valid combine mode, it is to assure that the size of the enum type
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
index 7e519543..cb1807de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
@@ -47,6 +47,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
index 6cc5c566..cd20378a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
@@ -158,6 +158,6 @@ Enumeration space is reserved for future PhysX core types, PhysXExtensions, Phys
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
index a2e844f8..18795d09 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
index 136e8cc5..01adeb76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
@@ -86,6 +86,6 @@ Unique identifiers for extensions classes which implement a constraint based on
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
index 668d4db1..c75c39f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
index 1638d182..51eb83a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
@@ -106,6 +106,6 @@ the constraint type is supported by gpu dynamic </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
index 43caf536..5637a586 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
index 32f7ca54..5aa257ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
@@ -171,6 +171,6 @@ Unique type ID of the external object. Allows to cast the provided external refe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
index 9c68567f..edabbbf5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
index 79a7365f..43620bce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
@@ -182,6 +182,6 @@ multiplier for inverse mass of body1
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
index df9fca1b..204b471b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
index 7630985a..f9efb0ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
@@ -142,6 +142,6 @@ constraint visualization function
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
index e7661be8..3515150f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
index 00a95dfd..a6e35f72 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
@@ -90,6 +90,6 @@ inequality constraints with (0, PX_MAX_FLT force limits) </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
index d01edcfd..0396036d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
index 0b30b1f3..b7321b8d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
@@ -73,6 +73,6 @@ visualize constraint limits </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
index 44fb49dd..4c9a3800 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
index bb4fec04..788d0af0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
@@ -91,6 +91,6 @@ Separation value (negative implies penetration).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
index 2cc1d2e6..914eb780 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
index e3fc23e1..ed8bd3fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
@@ -337,6 +337,6 @@ The two shapes that make up the pair.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
index 0e9c897b..b01170d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
index 334a4b6f..3b516196 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
@@ -95,6 +95,6 @@ The type of the extra data stream item.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
index 0f415364..b4edb065 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
index ccb9091d..49300f74 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
@@ -272,6 +272,6 @@ Pointer to the current pre solver velocity item in the stream. NULL if there is
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
index 9f4916e0..7b0f4543 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
index 24999e25..8ab72275 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
@@ -81,6 +81,6 @@ see <a class="el" href="structPxContactPairIndex.html" title="Marker for the beg
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
index cc5df1a9..7c3c73da 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
index 208fa495..662eefaf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
@@ -99,6 +99,6 @@ The provided contact point information is flipped with regards to the shapes of
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
index 7185b18d..d9137652 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
index aed652f4..24860b5f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
@@ -198,6 +198,6 @@ pointer to the contact pairs
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
index 293d6ab4..17ad390e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
index 362f8ce1..8164efd9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
@@ -73,6 +73,6 @@ The actor with index 1 has been removed from the scene. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
index 4e4fcbe1..3bc6aa45 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
index 7b5735dd..891100a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
@@ -106,6 +106,6 @@ The next item set in the extra data stream refers to the contact pairs starting
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
index 162273c6..c27a669c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
index 036a2c2e..dfde201f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
@@ -179,6 +179,6 @@ The separation of the shapes at the contact point. A negative separation denotes
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
index 2e38ad04..d571af81 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
index b680edcb..b7a4d212 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
@@ -100,6 +100,6 @@ The world space pose of the rigid bodies.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
index 1cdcac05..67ec1cc6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
index 36dde102..0a31aef0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
@@ -125,6 +125,6 @@ The linear velocity of the rigid bodies.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
index 3df954c9..5d82e0b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
index 707164bf..89796463 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
@@ -320,6 +320,6 @@ Restitution coefficient.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
index c8420ef0..78284b3c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
index 126e705d..50c280ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
@@ -1108,6 +1108,6 @@ Utility zero vector to optimize functions returning zero vectors when a certain
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
index f43509d8..2e9e15c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
index 5f27266d..954b1038 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
@@ -77,6 +77,6 @@ Disable all code dealing with controllers riding on objects, let users define it
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
index 77985626..77a1149c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
index 0a4b9675..5eb99fb9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
@@ -74,6 +74,6 @@ Character has collision below. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
index 08516042..bdbbb140 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
index 8e0f90d9..ca95a19a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
@@ -82,6 +82,6 @@ User-defined obstacles. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
index 4a866ddd..e7ac58f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
index 19021306..817109c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
@@ -154,6 +154,6 @@ Contact position in world space.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
index da665fa1..c8002ab3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
index 35607a51..62e9cc65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
@@ -72,6 +72,6 @@ Stops character from climbing up non-walkable slopes, and forces it to slide dow
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
index 17381ad7..c401f61b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
index 4136c013..f436e0a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
@@ -74,6 +74,6 @@ Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleH
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
index d8bc996b..c5024f38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
index e2bb84ac..544a6e02 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
@@ -117,6 +117,6 @@ touched triangle index (only for meshes/heightfields)
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
index 97607039..49bca944 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
index 194ce9c3..e5a82517 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
@@ -80,6 +80,6 @@ A capsule controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
index cd95532e..fa83b4a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
index 1fdedf5b..84625f6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
@@ -204,6 +204,6 @@ Shape on which the CCT is standing.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
index 651c1f03..7490267f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
index dc9ce9b4..ca20f606 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
@@ -108,6 +108,6 @@ Describes a controller's internal statistics. <hr><h2>Member Data Documentation<
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
index f819b148..428348f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
index a0080575..96b24716 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
@@ -77,6 +77,6 @@ Touched controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
index 0a2273ce..5944bdee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
index c2043903..58f003a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
@@ -70,6 +70,6 @@ Verbose mode. If enabled, detailed information is sent to the error stream. </td
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
index 666ed621..8a857b91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
index 8f89dd70..4097cc5c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
@@ -131,6 +131,6 @@ Convex hull input vertices are shifted to be around origin to provide better com
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
index f6ee5c0c..77428cfb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
index 91c750e7..94dd92e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
@@ -84,6 +84,6 @@ Something unrecoverable happened. Check the error stream to find out what. </td>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
index 9569b748..87c6f23e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
index 4d9f903a..d3bb4a1a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
@@ -75,6 +75,6 @@ The Quickhull algorithm constructs the hull from the given input points. The res
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
index d8285e06..19db1912 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
index 906b1bd4..1ba505df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
@@ -66,6 +66,6 @@ Use tighter (but more expensive to compute) bounds around the convex geometry. <
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
index b14430e8..04f438b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
index 0e858230..816e4454 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
@@ -405,6 +405,6 @@ Should be set to the platform which you intend to load the cooked mesh data on.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
index afb60744..de766d21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
index aadd3aa1..13aae350 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
@@ -93,6 +93,6 @@ motion around the Z axis </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
index 6e1fc44c..753b7e94 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
index 99427c64..3a4b754a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
@@ -97,6 +97,6 @@ drive of all three angular degrees along a SLERP-path </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
index 1bf434d1..daf7e9bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
index 8fdd5c42..298f84d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
@@ -67,6 +67,6 @@ drive spring is for the acceleration at the joint (rather than the force) </td><
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
index f3a5d84f..5f25ddcd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
index 98f9193e..746a0587 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
@@ -77,6 +77,6 @@ The DOF is free and has its full range of motion. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
index 3d8c3865..dccf7658 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
index b0eeafaa..61e29038 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
@@ -70,6 +70,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
index 3e784780..aaeb40c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
index dc3d859b..8131b20d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
@@ -110,6 +110,6 @@ Default color values used for debug rendering. <hr><h2>Member Enumeration Docume
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
index 24fcace7..6928be88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
index 33983dc9..cc3092ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
@@ -154,6 +154,6 @@ Used to store a single line and colour for debug rendering. <hr><h2>Constructor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
index 9bc3534f..1368edb7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
index c01aead2..87f98c7c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
@@ -114,6 +114,6 @@ Used to store a single point and colour for debug rendering. <hr><h2>Constructor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
index d6c5d6b2..394e7a4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
index b02041b6..960b29d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
@@ -181,6 +181,6 @@ Used to store a text for debug rendering. Doesn't own 'string' array. <hr><h2>Co
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
index 6bccfe8a..cf3f0335 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
index 341fc164..ee4f4f77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
@@ -194,6 +194,6 @@ Used to store a single triangle and colour for debug rendering. <hr><h2>Construc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
index 1106654b..a274b20e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
index 4566ce21..0e1057ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
@@ -73,6 +73,6 @@ The destructor of an object has been called and the memory has been released. </
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
index 6a618960..f18118ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
index bd7c93bd..d40fb652 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
@@ -77,6 +77,6 @@ flags for configuring the drive of a <a class="el" href="classPxDistanceJoint.ht
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
index c1e39d7e..ca7854fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
index 58d8620c..0252330c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
@@ -111,6 +111,6 @@ Expresses the dominance relationship of a contact. For the time being only three
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
index 304aedc4..782b2769 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
index 404424fc..041b2b65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
@@ -106,6 +106,6 @@ A bit mask for including all errors. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
index 76e4a571..2ec9ab80 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
index e5993b9f..375c4189 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
@@ -105,6 +105,6 @@ Maximum impulse.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
index ee286966..c1cf0279 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
index db899985..b62bf6ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
@@ -802,6 +802,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
index 7b62b9f8..bcfcbf5c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
index 872eaa91..53a12f53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
@@ -191,7 +191,7 @@ Comparison operator to allow use in Array.
Comparison operator to allow use in Array.
<p>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00422">word0</a>, <a class="el" href="PxFiltering_8h-source.html#l00423">word1</a>, <a class="el" href="PxFiltering_8h-source.html#l00424">word2</a>, and <a class="el" href="PxFiltering_8h-source.html#l00425">word3</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00418">word0</a>, <a class="el" href="PxFiltering_8h-source.html#l00419">word1</a>, <a class="el" href="PxFiltering_8h-source.html#l00420">word2</a>, and <a class="el" href="PxFiltering_8h-source.html#l00421">word3</a>.</p>
</div>
</div><p>
@@ -230,7 +230,7 @@ Comparison operator to allow use in Array.
<p>
-<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00409">operator==()</a>.</p>
+<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00405">operator==()</a>.</p>
</div>
</div><p>
@@ -247,7 +247,7 @@ Comparison operator to allow use in Array.
<p>
-<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00409">operator==()</a>.</p>
+<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00405">operator==()</a>.</p>
</div>
</div><p>
@@ -264,7 +264,7 @@ Comparison operator to allow use in Array.
<p>
-<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00409">operator==()</a>.</p>
+<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00405">operator==()</a>.</p>
</div>
</div><p>
@@ -281,7 +281,7 @@ Comparison operator to allow use in Array.
<p>
-<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00409">operator==()</a>.</p>
+<p>Referenced by <a class="el" href="PxFiltering_8h-source.html#l00405">operator==()</a>.</p>
</div>
</div><p>
@@ -290,6 +290,6 @@ Comparison operator to allow use in Array.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
index a4b81faa..287e6892 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
index ce2e8aea..01f045ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
@@ -113,6 +113,6 @@ The pair will not be killed or suppressed, so collision detection will be proces
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
index 9429d680..b5052864 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
index 6e7e92f8..f0f30bf2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
@@ -139,6 +139,6 @@ Collaboration diagram for PxFilterInfo:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
index 783ea27f..fb3f2c41 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
index b30dca74..5b0ace94 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
@@ -66,6 +66,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
index ef771a21..58a99585 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
index c59e98e4..9f74c7ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
@@ -123,6 +123,6 @@ A cloth object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
index bf23cc51..f3417651 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
index b96bc6e4..5ffbd827 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
@@ -93,6 +93,6 @@ Collision filtering operations.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
index 0d3b9bee..f82d8ed2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
index 56e29bf7..9e69002e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
@@ -81,6 +81,6 @@ parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated ju
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
index a0993d26..1ff4e3bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
index f96f99dc..bb151bfe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
@@ -83,6 +83,6 @@ The total number of friction models supported by the SDK. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
index 41b21cb8..879522d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
index 0ecfd2d1..ef865170 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
@@ -100,6 +100,6 @@ internal use only! </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
index 46c3f138..526b5a1d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
index 52884a40..c9056981 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
@@ -69,6 +69,6 @@ This flag is ignored in contact generation with sphere and capsule shapes.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
index 282d6f9a..44171c5e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
index 71823520..3d8ef52c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
@@ -78,6 +78,6 @@ This is the only format supported at the moment.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
index 556bf3a3..f8a46ca4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
index d809e12c..f051143b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
@@ -67,6 +67,6 @@ A material indicating that the triangle should be treated as a hole in the mesh.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
index 06252185..af850d08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
index b4d7de14..b5150a45 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
@@ -188,6 +188,6 @@ An index pointing into the material table of the shape which instantiates the he
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
index f0a49af6..c175f7ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
index 16dfa312..90e72af7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
@@ -104,6 +104,6 @@ The flag raised indicates subdivision like this: (the 0th vertex is shared by tw
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
index aa234293..815c35bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
index 5f7e62ae..b00f999a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
@@ -332,6 +332,6 @@ touches and maxNbTouches can be modified inside of processTouches callback.</dd>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
index 57cf45af..0bed1ead 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
index 213ded12..931fe4ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
@@ -348,6 +348,6 @@ User specified buffer for touching hits.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
index 0f7a8b4f..e86b10e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
index bc07974c..bf5d9267 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
@@ -120,6 +120,6 @@ Only this subset of flags can be modified by pre-filter. Other modifications wil
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
index 92b9f16d..5839194d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
index 5bf6a363..e257b0c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
@@ -102,6 +102,6 @@ Plane equation for this polygon.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
index d045dc64..6d204cc5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
index 3fc48e49..2f00a295 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
@@ -77,6 +77,6 @@ an enumeration for specifying one or other of the actors referenced by a joint
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
index 633f7513..c20d5a95 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
index f6edab94..bd35fbab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
@@ -93,6 +93,6 @@ an enumeration of PhysX' built-in joint types
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
index 9a99dab9..2b1fd29e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
index fd81c928..f29bec16 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
@@ -183,6 +183,6 @@ World-space hit position (flag: <a class="el" href="structPxHitFlag.html#44c173f
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
index 149c257b..f44d11e3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
index fca4ae69..56eb411f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
index 2fc5f25c..de9815ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
index 969eaef0..3698129e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
@@ -75,6 +75,6 @@ Note: This flag only has an effect if the <a class="el" href="structPxMaterialFl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
index 72e582e4..2843bc23 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
index f7af1a95..f8369b1d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
@@ -70,6 +70,6 @@ Enables fast cooking path at the expense of somewhat lower quality hierarchy con
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
index 0b511bab..71310ff2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
index 07a2860b..e18c326b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
@@ -74,6 +74,6 @@ Denotes the use of 16-bit vertex indices. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
index 52c3a99c..e566f455 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
index cf606c97..d755cb6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
@@ -66,6 +66,6 @@ Meshes with this flag set are treated as double-sided. This flag is currently on
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
index 3e965952..60e49e18 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
index 1751f965..d904152d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
@@ -81,6 +81,6 @@ Invalid mesh midphase. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
index ef1704b6..fa385e8b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
index 832dd2ca..1f86aa9d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
@@ -84,6 +84,6 @@ When set, 32-bit indices will always be created regardless of triangle count.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
index 62ed0708..f7934dc4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
index f8e83a9f..bfb1ebf1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
@@ -202,6 +202,6 @@ Field type (bool, byte, quaternion, etc).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
index 6b4eb5f9..ac11797a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
index eb4f0a75..e65572bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
@@ -130,6 +130,6 @@ mask range allowed for eCONTROL_MASK </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
index 5f9c06c7..824ec0b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
index d0d1918e..208e66fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
@@ -212,6 +212,6 @@ static friction coefficient
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
index 66de85ec..9abd06bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
index 8dbdbff6..98ba4ede 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
index 2acea465..c018c9ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
index c48d0c05..b2003a98 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
@@ -74,6 +74,6 @@ Stores results of overlap queries.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
index 7d313e2b..69b0be26 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
index d0209b86..171f8404 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
@@ -70,6 +70,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
index 1975df3e..435d5d3c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
index 801eef53..201a657e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
@@ -83,6 +83,6 @@ template&lt;PxU8 TNumBytes&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode-members.html
new file mode 100644
index 00000000..42ddc2c1
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode-members.html
@@ -0,0 +1,33 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxPairFilteringMode Member List</h1>This is the complete list of members for <a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a>, including all inherited members.<p><table>
+ <tr class="memlist"><td><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">eDEFAULT</a> enum value</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4">eKEEP</a> enum value</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c">eKILL</a> enum value</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">Enum</a> enum name</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537">eSUPPRESS</a> enum value</td><td><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td><td></td></tr>
+</table></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode.html
new file mode 100644
index 00000000..c61f95cf
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFilteringMode.html
@@ -0,0 +1,79 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPairFilteringMode Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxPairFilteringMode Struct Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxPairFilteringMode" --><code>#include &lt;<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxPairFilteringMode-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">Enum</a> { <br>
+&nbsp;&nbsp;<a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4">eKEEP</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537">eSUPPRESS</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c">eKILL</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71">eDEFAULT</a>
+<br>
+ }</td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="eaa62ad327b874e4b199022401bf7615"></a><!-- doxytag: member="PxPairFilteringMode::Enum" ref="eaa62ad327b874e4b199022401bf7615" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="structPxPairFilteringMode.html#eaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4"></a><!-- doxytag: member="eKEEP" ref="eaa62ad327b874e4b199022401bf761515ecf48d452c22f6fb755df16919eca4" args="" -->eKEEP</em>&nbsp;</td><td>
+Output pair from BP, potentially send to user callbacks, create regular interaction object. Similar to enabling PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS / PxSceneFlag::eENABLE_KINEMATIC_PAIRS. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537"></a><!-- doxytag: member="eSUPPRESS" ref="eaa62ad327b874e4b199022401bf761590ed10dc7c31e894ffc5cff471c91537" args="" -->eSUPPRESS</em>&nbsp;</td><td>
+Output pair from BP, create interaction marker. Can be later switched to regular interaction. Similar to disabling PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS / PxSceneFlag::eENABLE_KINEMATIC_PAIRS. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c"></a><!-- doxytag: member="eKILL" ref="eaa62ad327b874e4b199022401bf7615d053cb78e88913567e0cb208ea2c458c" args="" -->eKILL</em>&nbsp;</td><td>
+Don't output pair from BP. Cannot be later switched to regular interaction, needs "resetFiltering" call. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71"></a><!-- doxytag: member="eDEFAULT" ref="eaa62ad327b874e4b199022401bf7615464ca27835cd3bfe25854b99b6940c71" args="" -->eDEFAULT</em>&nbsp;</td><td>
+Default is to ignore the mode and use PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS and PxSceneFlag::eENABLE_KINEMATIC_PAIRS instead (compatibility). </td></tr>
+</table>
+</dl>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
index 8e076d8e..844afdc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
index d0fe7ac2..a14c796e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
@@ -220,6 +220,6 @@ Provided default flag to get commonly used trigger behavior for this collision p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
index 14b6652e..c9663802 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
index 48d6cf2c..655ff95c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
@@ -109,6 +109,6 @@ Enable/disable GPU acceleration. Enabling GPU acceleration might fail. In this c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
index aa6bef10..a308c0eb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
index 12187286..28bfea13 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
@@ -93,6 +93,6 @@ Collaboration diagram for PxParticleExt::PxParticleExt::ParticleBounds:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
index 53e845f6..31e8cec3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
index ed1f87a2..f924f870 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
@@ -92,6 +92,6 @@ Application read only. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
index f9357dc4..6dcde6f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
index 0ab4708f..3879c483 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
@@ -96,6 +96,6 @@ Enables reading particle densities from the SDK. (<a class="el" href="classPxPar
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
index 2f4818ed..e07f3c36 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
index ce28a0ea..00fc608f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
@@ -66,6 +66,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
index 6fbdf828..691e9a1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
index fa2746ef..7373016b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
@@ -67,6 +67,6 @@ Flags specific to the prismatic joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
index a3fdfff7..8c0f4d72 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
index d7a12707..39f5eb91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
@@ -82,6 +82,6 @@ Using a static AABB tree. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
index a0b28b4b..59bfc9eb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
index 1bb9f8de..e7093e94 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
@@ -87,6 +87,6 @@ Sending memory information without tracking outstanding allocations means that P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
index 2e424fcb..90ee0b62 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
index 8968c34b..efaec2cf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
@@ -74,6 +74,6 @@ Transmits scene query stream to PVD. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
index 30ebfb5f..31776adb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
index 24057d38..5254df8c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
@@ -74,6 +74,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
index bf4ff1f7..453b9764 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
index bffca42e..12ac752d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
@@ -178,6 +178,6 @@ Shape to test for intersection first.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
index 7211405a..5ac25448 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
index da0fff77..e3283e76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
@@ -202,6 +202,6 @@ Filter flags (see <a class="el" href="group__scenequery.html#gacf083b040f6c84164
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
index 6cb6099d..128c37c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
index 81a563c4..d88875de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
@@ -93,6 +93,6 @@ Reserved for internal use. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
index 2a7d1966..a49fa3c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
index 66017b2a..197a90d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
@@ -99,6 +99,6 @@ For convex meshes use <a class="el" href="classPxConvexMesh.html#9c9e10d0faaa446
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
index db1a933c..81cc2817 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
index 74f7050c..79300b91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
@@ -82,6 +82,6 @@ a hit on the shape blocks the query (does not block overlap queries) </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
index 42a8f246..16d75f97 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
index cc3634e6..0a9fe313 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
index 2faee9d3..88391668 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
index 8082fae2..63e58bca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
@@ -136,6 +136,6 @@ barycentric coordinates of hit point, for triangle mesh and height field (flag:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
index 4ae58550..d6bdbdc6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
index e099f297..0aa252c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
@@ -164,6 +164,6 @@ Extra arguments can be added to the object map under special ids.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
index 24b2684f..28b64066 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
index 5597cdc9..0cf4370a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
@@ -162,6 +162,6 @@ Identifies the extension meant to handle this object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
index 89f8f2c4..25cfa48c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
index a042f111..2c7192ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
@@ -77,6 +77,6 @@ if the existing velocity is beyond the drive velocity, do not add force </td></t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
index 48610744..bfe71630 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
index 80a88d24..bb576653 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
@@ -303,6 +303,6 @@ Structure to store rigid body properties. <hr><h2>Member Function Documentation<
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
index 3a7743d5..4f4737ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
index 4700b7ee..6fabb5b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
@@ -120,6 +120,6 @@ Permit CCD to limit maxContactImpulse. This is useful for use-cases like a destr
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
index c8c178cb..a7518c9d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
index ca36c7d2..bc8278a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
@@ -89,6 +89,6 @@ Collection of flags providing a mechanism to lock motion along/around a specific
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
index 1a3eb757..2f371769 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
@@ -30,8 +30,6 @@
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3">eENABLE_CCD</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">eENABLE_ENHANCED_DETERMINISM</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">eENABLE_GPU_DYNAMICS</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">eENABLE_KINEMATIC_PAIRS</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">eENABLE_KINEMATIC_STATIC_PAIRS</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">eENABLE_PCM</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe">eENABLE_STABILIZATION</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr>
@@ -42,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
index dd005411..47d94715 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
@@ -43,9 +43,9 @@
<br>
&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0">eADAPTIVE_FORCE</a> = (1&lt;&lt;4),
<br>
-&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">eENABLE_KINEMATIC_STATIC_PAIRS</a> = (1&lt;&lt;5),
+&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PX_DEPRECATED</a> = (1&lt;&lt;1),
<br>
-&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">eENABLE_KINEMATIC_PAIRS</a> = (1&lt;&lt;6),
+&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PX_DEPRECATED</a> = (1&lt;&lt;1),
<br>
&nbsp;&nbsp;<a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">eENABLE_PCM</a> = (1 &lt;&lt; 9),
<br>
@@ -103,9 +103,17 @@ This flag enables the Active Actor Notification feature for a scene. This featur
Enable Active Transform Notification.
<p>
Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p>
+Enable contact pair filtering between kinematic rigid bodies.<p>
+Enable contact pair filtering between kinematic and static rigid bodies.<p>
This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl>
<b>Default:</b> False<p>
+By default contacts between kinematic and static rigid bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
+By default contacts between kinematic bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p>
This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p>
@@ -137,17 +145,47 @@ Enable adaptive forces to accelerate convergence of the solver.
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
<b>Default:</b> false </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b"></a><!-- doxytag: member="eENABLE_KINEMATIC_STATIC_PAIRS" ref="b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b" args="" -->eENABLE_KINEMATIC_STATIC_PAIRS</em>&nbsp;</td><td>
-Enable contact pair filtering between kinematic and static rigid bodies.
+<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060"></a><!-- doxytag: member="PX_DEPRECATED" ref="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060" args="" -->PX_DEPRECATED</em>&nbsp;</td><td>
+Enable Active Transform Notification.
<p>
+Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p>
+Enable contact pair filtering between kinematic rigid bodies.<p>
+Enable contact pair filtering between kinematic and static rigid bodies.<p>
+This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl>
+<b>Default:</b> False<p>
By default contacts between kinematic and static rigid bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
+By default contacts between kinematic bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
+By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p>
+This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p>
+This flag is not used anymore, please use <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> instead</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd>PxScene::flushSceneQueryUpdates()</dd></dl>
<b>Default:</b> false </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf"></a><!-- doxytag: member="eENABLE_KINEMATIC_PAIRS" ref="b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf" args="" -->eENABLE_KINEMATIC_PAIRS</em>&nbsp;</td><td>
-Enable contact pair filtering between kinematic rigid bodies.
+<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060"></a><!-- doxytag: member="PX_DEPRECATED" ref="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060" args="" -->PX_DEPRECATED</em>&nbsp;</td><td>
+Enable Active Transform Notification.
<p>
+Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p>
+Enable contact pair filtering between kinematic rigid bodies.<p>
+Enable contact pair filtering between kinematic and static rigid bodies.<p>
+This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl>
+<b>Default:</b> False<p>
+By default contacts between kinematic and static rigid bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
By default contacts between kinematic bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
+By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p>
+This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p>
+This flag is not used anymore, please use <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> instead</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd>PxScene::flushSceneQueryUpdates()</dd></dl>
<b>Default:</b> false </td></tr>
<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03"></a><!-- doxytag: member="eENABLE_PCM" ref="b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03" args="" -->eENABLE_PCM</em>&nbsp;</td><td>
Enable GJK-based distance collision detection system.
@@ -204,9 +242,17 @@ Since the target pose for kinematics is set by the user, an application can trac
Enable Active Transform Notification.
<p>
Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p>
+Enable contact pair filtering between kinematic rigid bodies.<p>
+Enable contact pair filtering between kinematic and static rigid bodies.<p>
This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl>
<b>Default:</b> False<p>
+By default contacts between kinematic and static rigid bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
+By default contacts between kinematic bodies are suppressed (see <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6" title="Ignore the collision pair as long as the bounding volumes of the pair objects overlap...">PxFilterFlag::eSUPPRESS</a>) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>This flag is not mutable, and must be set in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> at scene creation.</dd></dl>
+<b>Default:</b> false<p>
By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p>
This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p>
@@ -237,6 +283,6 @@ Note that this feature is not currently supported on GPU.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html
index e6b9048a..c661e2fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html
index 15f71227..c2d268b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html
@@ -80,6 +80,6 @@ No work is done, no update of scene queries. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
index b2c1ab9d..67ed78b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
index cec89ad4..031a1953 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
@@ -143,6 +143,6 @@ Up vector for the scene reference coordinate system.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
index 98dfcf97..204b3538 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
index 1c574848..4ee7659b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
@@ -101,6 +101,6 @@ Sets the shape to be a particle drain. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
index f2456c82..7348ab7f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
index 95bed635..a9a7e552 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
@@ -115,6 +115,6 @@ callback method invoked when a sweep or raycast query hits an item in a <a class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
index dce37b9e..984ec73e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
index f8df6318..ff8aa158 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
@@ -97,6 +97,6 @@ callback method invoked when an overlap query hits an item in a <a class="el" hr
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
index 55d40540..075e8d50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
index 8ebd601c..8f8ede0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
@@ -67,6 +67,6 @@ the cone limit for the spherical joint is enabled </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
index 55cc6493..98716016 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
index 53c824ef..57f9a583 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
@@ -133,6 +133,6 @@ The offset in bytes between consecutive samples in the data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
index 13053a61..9984347a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
index b50c278f..f41b763f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
index d9ea8506..39818634 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
index 12ec99b0..7859a3f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
@@ -97,6 +97,6 @@ Stores results of sweep queries.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
index b9e2172e..e7256320 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
index 804f45a6..532ca16b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
@@ -74,6 +74,6 @@ Something unrecoverable happened. Check the error stream to find out what. </td>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
index 7406ba08..93ae3b70 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
index 1ed0aefc..47abb77e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
@@ -72,6 +72,6 @@ The triangle mesh has adjacency information build. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
index 96bf6063..27e2d746 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
index d2076e22..71849b30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
@@ -196,6 +196,6 @@ The shape that has been marked as a trigger.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
index 6b8e355d..2308833e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
index 867f6728..dfb946c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
@@ -77,6 +77,6 @@ For internal use only. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
index c8200740..bc2e6dea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
@@ -42,6 +42,6 @@ a structure containing per-type information for types inheriting from <a class="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
index aad1288a..6fde7c89 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
index c84e6ca4..e694beed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
@@ -106,6 +106,6 @@ template&lt;typename TDataType&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
index 44197474..245b632c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
index f2ea88f7..0c176be9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
@@ -73,6 +73,6 @@ Choose between a potentially more expensive but more accurate solution to the cl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
index 41ccc44e..cc302381 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
index b5d73c68..06d8981f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
@@ -82,6 +82,6 @@ An enumeration of concrete vehicle classes inheriting from <a class="el" href="c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
index 7e537404..21b58802 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
index f2d1d04f..c719a105 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
@@ -202,6 +202,6 @@ The length of the concurrentWheelUpdates buffer. This value corresponds to the n
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
index 5e602e88..23aafa7b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
index 1aa87eb2..fb17057c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
@@ -86,6 +86,6 @@ Driving surface type. Each <a class="el" href="classPxMaterial.html" title="Mate
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
index 84169f42..add8ba20 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
index 65b95408..ac76198f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
@@ -89,6 +89,6 @@ The control inputs for a <a class="el" href="classPxVehicleDrive4W.html" title="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
index d83ad4e4..9e091344 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
index f9db3115..ee7a4af2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
@@ -81,6 +81,6 @@ The ordering of the driven and steered wheels of a <a class="el" href="classPxVe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
index e55ad521..d906140c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
index ac97377f..775e96a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
@@ -89,6 +89,6 @@ The control inputs for a <a class="el" href="classPxVehicleDriveNW.html" title="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
index d1934c31..ae9ef92c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
index ff875b85..69d7b425 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
@@ -91,6 +91,6 @@ To accelerate forwards eANALOG_INPUT_ACCEL must be greater than zero so that tor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
index 6b418c03..7f7f7dea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
index da156853..c7dd8f0a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
@@ -77,6 +77,6 @@ In both modes the legal ranges of acceleration and left/right brake are all (0,1
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
index deefe04f..3c88a22f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
@@ -44,6 +44,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
index 2ceb97a2..49a83c65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
@@ -145,6 +145,6 @@ The ordering of the wheels of a <a class="el" href="classPxVehicleDriveTank.html
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
index 7c97c333..fb9c030f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
index bc344862..46feb128 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
@@ -83,6 +83,6 @@ Rise rate of each analog value if digital value is 1.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
index 29f3c023..b1490e35 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
index 80cbe742..26261f1b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
@@ -83,6 +83,6 @@ Rise rate of each analog value from previous value towards target if target&gt;p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
index 8168520e..fe87c59f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
index c41e1b84..b62ce2ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
@@ -92,6 +92,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
index 1f1e63ba..0cae28cf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
index 50c54239..a3feeaa4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
@@ -68,6 +68,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
index 190bfa0c..1a9ea335 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
index 2f37f5c5..a2ee041b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
@@ -160,6 +160,6 @@ Structure containing data that is computed for a wheel during concurrent calls t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
index 57a0642c..e1ea44c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
index fe509fa8..4de73250 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
@@ -84,6 +84,6 @@ Pointer to an <a class="el" href="structPxWheelQueryResult.html" title="Structur
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
index 64c9b01d..3fd73e81 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
@@ -63,6 +63,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
index d04a6ef8..d3161c35 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
@@ -261,6 +261,6 @@ This is not a parameter, it just records the current number of parameters (as ma
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
index 7581030a..689b5674 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
index 62de3745..7cb9981c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
@@ -130,6 +130,6 @@ Reports cache contents to the user.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
index 8bcd3b33..7eef812c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
index 418920c9..32a7975e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
@@ -495,6 +495,6 @@ If no raycast/sweep for the corresponding suspension was performed immediately p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
index 45c3a254..e301e612 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
index 421ca7d3..78da6839 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
@@ -223,6 +223,6 @@ Capacity of temp buffer allocated in pinned host memory.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
index c57834ee..3d69cb8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
index 12050edb..cb8e9e14 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
@@ -83,6 +83,6 @@ Enums for the type of GPU task.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
index daaa1186..c6d448e9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
index 9cd03c1d..cfe078b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
@@ -85,6 +85,6 @@ Return code when attempting to find a task that does not exist. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/tree.html b/PhysX_3.4/Documentation/PhysXAPI/files/tree.html
index bc498d3e..7c91a9d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/tree.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/tree.html
@@ -66,22 +66,54 @@
<p><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="deprecated.html" target="basefrm">Deprecated List</a></p>
<p><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder1', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder1', this)"/><a class="el" href="modules.html" target="basefrm">Modules</a></p>
<div id="folder1">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder2', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder2', this)"/><a class="el" href="group__particles.html" target="basefrm">particles (deprecated)</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder2', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder2', this)"/><a class="el" href="group__cloth.html" target="basefrm">cloth (deprecated)</a></p>
<div id="folder2">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder3', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder3', this)"/><a class="el" href="group__particles.html" target="basefrm">Typedefs</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder3', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder3', this)"/><a class="el" href="group__cloth.html" target="basefrm">Typedefs</a></p>
<div id="folder3">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g2be4311f196add0112bf7148caa36151" target="basefrm">PxClothFlags</a></p>
+ </div>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder4', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder4', this)"/><a class="el" href="group__cloth.html" target="basefrm">Functions</a></p>
+ <div id="folder4">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g9da16e662b3e661e129cb7cb8726b8dd" target="basefrm">isValid</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g67e57148524e0336ebc001c5dc9f345f" target="basefrm">PxClothFabricDesc</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#ga6666ad3d3501085542b7c9ccc94a8d7" target="basefrm">PxClothFabricPhase</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741" target="basefrm">setToDefault</a></p>
+ </div>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder5', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder5', this)"/><a class="el" href="group__cloth.html" target="basefrm">Classes</a></p>
+ <div id="folder5">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothStretchConfig.html" target="basefrm">PxClothStretchConfig</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothTetherConfig.html" target="basefrm">PxClothTetherConfig</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothMotionConstraintConfig.html" target="basefrm">PxClothMotionConstraintConfig</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxCloth.html" target="basefrm">PxCloth</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionSphere.html" target="basefrm">PxClothCollisionSphere</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionPlane.html" target="basefrm">PxClothCollisionPlane</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionTriangle.html" target="basefrm">PxClothCollisionTriangle</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFabricPhaseType.html" target="basefrm">PxClothFabricPhaseType</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFabricPhase.html" target="basefrm">PxClothFabricPhase</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxClothFabricDesc.html" target="basefrm">PxClothFabricDesc</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxClothFabric.html" target="basefrm">PxClothFabric</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFlag.html" target="basefrm">PxClothFlag</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticle.html" target="basefrm">PxClothParticle</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticleMotionConstraint.html" target="basefrm">PxClothParticleMotionConstraint</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticleSeparationConstraint.html" target="basefrm">PxClothParticleSeparationConstraint</a></p>
+ </div>
+ </div>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder6', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder6', this)"/><a class="el" href="group__particles.html" target="basefrm">particles (deprecated)</a></p>
+ <div id="folder6">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder7', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder7', this)"/><a class="el" href="group__particles.html" target="basefrm">Typedefs</a></p>
+ <div id="folder7">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#gd9a0f233df7019b50efb5fa8833610b9" target="basefrm">PxParticleBaseFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#g050377ebb1199554720b6324c5dd340d" target="basefrm">PxParticleFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#g7eb9d4fd42d62041395fa34b23f56248" target="basefrm">PxParticleReadDataFlags</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder4', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder4', this)"/><a class="el" href="group__particles.html" target="basefrm">Functions</a></p>
- <div id="folder4">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder8', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder8', this)"/><a class="el" href="group__particles.html" target="basefrm">Functions</a></p>
+ <div id="folder8">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#g4704c9569fda58e36cd791d9b106247b" target="basefrm">isValid</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#g8946abea4ff273cbecd459cd74e83f79" target="basefrm">PxParticleCreationData</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6" target="basefrm">setToDefault</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder5', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder5', this)"/><a class="el" href="group__particles.html" target="basefrm">Classes</a></p>
- <div id="folder5">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder9', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder9', this)"/><a class="el" href="group__particles.html" target="basefrm">Classes</a></p>
+ <div id="folder9">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxParticleBase.html" target="basefrm">PxParticleBase</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxParticleBaseFlag.html" target="basefrm">PxParticleBaseFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxParticleCreationData.html" target="basefrm">PxParticleCreationData</a></p>
@@ -93,10 +125,10 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxParticleSystem.html" target="basefrm">PxParticleSystem</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder6', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder6', this)"/><a class="el" href="group__physics.html" target="basefrm">Physics</a></p>
- <div id="folder6">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder7', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder7', this)"/><a class="el" href="group__physics.html" target="basefrm">Defines</a></p>
- <div id="folder7">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder10', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder10', this)"/><a class="el" href="group__physics.html" target="basefrm">Physics</a></p>
+ <div id="folder10">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder11', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder11', this)"/><a class="el" href="group__physics.html" target="basefrm">Defines</a></p>
+ <div id="folder11">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g032d753d48dd9e14306d309c2b618410" target="basefrm">PX_DEF_BIN_METADATA_BASE_CLASS</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g7d5660bc1b17b72651434edf7fa022a8" target="basefrm">PX_DEF_BIN_METADATA_CLASS</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g8a5eb66875b992351ed7038b8001bbea" target="basefrm">PX_DEF_BIN_METADATA_EXTRA_ALIGN</a></p>
@@ -117,8 +149,8 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#gd61cd3c12ce8e68a6eb95e351f6e175c" target="basefrm">PX_USE_CLOTH_API</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g4bbe5f9e9d6c0dc6c9a030201bcc4bdd" target="basefrm">PX_USE_PARTICLE_SYSTEM_API</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder8', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder8', this)"/><a class="el" href="group__physics.html" target="basefrm">Typedefs</a></p>
- <div id="folder8">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder12', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder12', this)"/><a class="el" href="group__physics.html" target="basefrm">Typedefs</a></p>
+ <div id="folder12">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#ga03d6d79255886721c3e1a946b5a805f" target="basefrm">Px1DConstraintFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g468ad85db838378f0c58cfd02a96949b" target="basefrm">PxActorFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#ge76639de8e4ab9d5e155f72b394812d2" target="basefrm">PxActorTypeFlags</a></p>
@@ -147,8 +179,8 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g89ec6835295298336ceaca7069ba96e4" target="basefrm">PxSweepQueryResult</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#ge5d4ef1b3321702c4431da8fe72b8f7f" target="basefrm">PxTriggerPairFlags</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder9', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder9', this)"/><a class="el" href="group__physics.html" target="basefrm">Functions</a></p>
- <div id="folder9">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder13', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder13', this)"/><a class="el" href="group__physics.html" target="basefrm">Functions</a></p>
+ <div id="folder13">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#gdcafe5e4172403f89d62e592248fc5dc" target="basefrm">bufferContacts</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g7ff203676a71282e269ff6844e93fa13" target="basefrm">extractContacts</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g305b4df8647fb1ddb2b67918482ec789" target="basefrm">getInternalFaceIndices</a></p>
@@ -174,14 +206,14 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" target="basefrm">setToDefault</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34" target="basefrm">setToDefault</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder10', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder10', this)"/><a class="el" href="group__physics.html" target="basefrm">Variables</a></p>
- <div id="folder10">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder14', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder14', this)"/><a class="el" href="group__physics.html" target="basefrm">Variables</a></p>
+ <div id="folder14">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#gec480d86354043f6c7cb13b237914e7f" target="basefrm">INVALID_FILTER_PAIR_INDEX</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#g91f52ef3693d57cc073138122d8e24ec" target="basefrm">PX_ALIGN_SUFFIX</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__physics.html#gc5525ef79da01168ea797595a3e4dac0" target="basefrm">PX_SPATIAL_INDEX_INVALID_ITEM_ID</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder11', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder11', this)"/><a class="el" href="group__physics.html" target="basefrm">Classes</a></p>
- <div id="folder11">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder15', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder15', this)"/><a class="el" href="group__physics.html" target="basefrm">Classes</a></p>
+ <div id="folder15">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxActorFlag.html" target="basefrm">PxActorFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxActorType.html" target="basefrm">PxActorType</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxActor.html" target="basefrm">PxActor</a></p>
@@ -224,6 +256,7 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxFilterObjectFlag.html" target="basefrm">PxFilterObjectFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSimulationFilterCallback.html" target="basefrm">PxSimulationFilterCallback</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxFilterInfo.html" target="basefrm">PxFilterInfo</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPairFilteringMode.html" target="basefrm">PxPairFilteringMode</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxForceMode.html" target="basefrm">PxForceMode</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxDataAccessFlag.html" target="basefrm">PxDataAccessFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxLockedData.html" target="basefrm">PxLockedData</a></p>
@@ -280,10 +313,10 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxStringTable.html" target="basefrm">PxStringTable</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder12', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder12', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Scenequery</a></p>
- <div id="folder12">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder13', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder13', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Typedefs</a></p>
- <div id="folder13">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder16', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder16', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Scenequery</a></p>
+ <div id="folder16">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder17', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder17', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Typedefs</a></p>
+ <div id="folder17">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#g4d0184965c0a910f5c96cb69c0690f5c" target="basefrm">PxAgain</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#g043a6549307b8fd63c96f48edafddad0" target="basefrm">PxBatchQueryPostFilterShader</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#ga1264802560d96e1740850b2e1a9856b" target="basefrm">PxBatchQueryPreFilterShader</a></p>
@@ -295,13 +328,13 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#gecfed2b83a930b922b3d95e22ff30665" target="basefrm">PxSweepBuffer</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#g6f93f556cef747d50f643499928dd865" target="basefrm">PxSweepCallback</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder14', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder14', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Functions</a></p>
- <div id="folder14">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder18', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder18', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Functions</a></p>
+ <div id="folder18">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#ga231e804efb78bc7d3405c9e4bd31502" target="basefrm">PX_COMPILE_TIME_ASSERT</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__scenequery.html#g037fc04d69de2f4067656836ab9d7298" target="basefrm">PX_COMPILE_TIME_ASSERT</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder15', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder15', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Classes</a></p>
- <div id="folder15">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder19', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder19', this)"/><a class="el" href="group__scenequery.html" target="basefrm">Classes</a></p>
+ <div id="folder19">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxBatchQuery.html" target="basefrm">PxBatchQuery</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxQueryFlag.html" target="basefrm">PxQueryFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxQueryHitType.html" target="basefrm">PxQueryHitType</a></p>
@@ -321,10 +354,10 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSweepBufferN.html" target="basefrm">PxSweepBufferN&lt; N &gt;</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder16', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder16', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Immediatemode</a></p>
- <div id="folder16">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder17', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder17', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Functions</a></p>
- <div id="folder17">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder20', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder20', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Immediatemode</a></p>
+ <div id="folder20">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder21', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder21', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Functions</a></p>
+ <div id="folder21">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__immediatemode.html#g06ca05e94083ad8df2c5377cf692b4bf" target="basefrm">PxBatchConstraints</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__immediatemode.html#g56e360f21e02eeed788a58782e77316a" target="basefrm">PxConstructSolverBodies</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__immediatemode.html#gb1ff672bf5a0569d6cc5f137142b1c1d" target="basefrm">PxConstructStaticSolverBody</a></p>
@@ -335,16 +368,16 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__immediatemode.html#gbda17f364d0771bc7c0613ca0761cb73" target="basefrm">PxIntegrateSolverBodies</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__immediatemode.html#gf5de05898680bb26c7b24012acb0336d" target="basefrm">PxSolveConstraints</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder18', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder18', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Classes</a></p>
- <div id="folder18">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder22', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder22', this)"/><a class="el" href="group__immediatemode.html" target="basefrm">Classes</a></p>
+ <div id="folder22">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxRigidBodyData.html" target="basefrm">PxRigidBodyData</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxContactRecorder.html" target="basefrm">PxContactRecorder</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder19', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder19', this)"/><a class="el" href="group__foundation.html" target="basefrm">Foundation</a></p>
- <div id="folder19">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder20', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder20', this)"/><a class="el" href="group__foundation.html" target="basefrm">Defines</a></p>
- <div id="folder20">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder23', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder23', this)"/><a class="el" href="group__foundation.html" target="basefrm">Foundation</a></p>
+ <div id="folder23">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder24', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder24', this)"/><a class="el" href="group__foundation.html" target="basefrm">Defines</a></p>
+ <div id="folder24">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gacbb9e1f38be71e22df1584a37c56693" target="basefrm">__STDC_FORMAT_MACROS</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g8853e1b0f46c6dd7043b948747a19a19" target="basefrm">PX_A64</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g95024dd88a7efd73c060616238ccbe8a" target="basefrm">PX_ALIGN</a></p>
@@ -448,21 +481,21 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g4f7abce9f24240386fb46d29e4332d3d" target="basefrm">PX_X86</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g966bf639353d2b617e4925513859c1ff" target="basefrm">PX_XBOXONE</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder21', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder21', this)"/><a class="el" href="group__foundation.html" target="basefrm">Typedefs</a></p>
- <div id="folder21">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder25', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder25', this)"/><a class="el" href="group__foundation.html" target="basefrm">Typedefs</a></p>
+ <div id="folder25">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g8c8d56ad8584332dc0d55c7936fb0af3" target="basefrm">PxBitAndByte</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g2520ecfd21a5e8e15d5ae3d1f9bcfd1c" target="basefrm">PxBitAndDword</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#ga36637513874db07a2b4839703eef2ee" target="basefrm">PxBitAndWord</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed" target="basefrm">PxU32</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder22', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder22', this)"/><a class="el" href="group__foundation.html" target="basefrm">Enumerations</a></p>
- <div id="folder22">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder26', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder26', this)"/><a class="el" href="group__foundation.html" target="basefrm">Enumerations</a></p>
+ <div id="folder26">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f" target="basefrm">PxEMPTY</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g70160ca5bbafef277790b3e0f12baf38" target="basefrm">PxIDENTITY</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gc10bd69c94c165a52f6de39678ef9d4c" target="basefrm">PxZERO</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder23', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder23', this)"/><a class="el" href="group__foundation.html" target="basefrm">Functions</a></p>
- <div id="folder23">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder27', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder27', this)"/><a class="el" href="group__foundation.html" target="basefrm">Functions</a></p>
+ <div id="folder27">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g3c2a546bd10918cd8cf26d27200081f1" target="basefrm">basisExtent</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g0d68edb1f62d21d1570dee43f2d4ebaa" target="basefrm">boundsOfPoints</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g2d783f32606b1458efd0fe0ee50c2b03" target="basefrm">centerExtents</a></p>
@@ -581,8 +614,8 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g79b5721890bfcd38f4890f55ea0e5eac" target="basefrm">transformSafe</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g7c72d4a195ff9acade3d092124a45c53" target="basefrm">transformSafe</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder24', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder24', this)"/><a class="el" href="group__foundation.html" target="basefrm">Variables</a></p>
- <div id="folder24">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder28', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder28', this)"/><a class="el" href="group__foundation.html" target="basefrm">Variables</a></p>
+ <div id="folder28">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g17a46314a8577460d3840466cb12a331" target="basefrm">PxHalfPi</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gd5970e1d62cfec4e6872517638e7ee61" target="basefrm">PxInvPi</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gee8f7127123da8f1a6aba82ee0bab638" target="basefrm">PxInvTwoPi</a></p>
@@ -591,12 +624,12 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#gadbc7232bb8117014d359b6e63967170" target="basefrm">PxPiDivTwo</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__foundation.html#g3773ce018f51c7f8f2c061faab2d411b" target="basefrm">PxTwoPi</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder25', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder25', this)"/><a class="el" href="group__foundation.html" target="basefrm">Namespaces</a></p>
- <div id="folder25">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder29', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder29', this)"/><a class="el" href="group__foundation.html" target="basefrm">Namespaces</a></p>
+ <div id="folder29">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="namespacephysx.html" target="basefrm">physx</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder26', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder26', this)"/><a class="el" href="group__foundation.html" target="basefrm">Classes</a></p>
- <div id="folder26">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder30', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder30', this)"/><a class="el" href="group__foundation.html" target="basefrm">Classes</a></p>
+ <div id="folder30">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxAllocatorCallback.html" target="basefrm">PxAllocatorCallback</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxAssertHandler.html" target="basefrm">PxAssertHandler</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxBitAndDataT.html" target="basefrm">PxBitAndDataT&lt; storageType, bitMask &gt;</a></p>
@@ -618,26 +651,26 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxFileBuf.html" target="basefrm">PxFileBuf</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder27', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder27', this)"/><a class="el" href="group__character.html" target="basefrm">Character</a></p>
- <div id="folder27">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder28', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder28', this)"/><a class="el" href="group__character.html" target="basefrm">Defines</a></p>
- <div id="folder28">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder31', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder31', this)"/><a class="el" href="group__character.html" target="basefrm">Character</a></p>
+ <div id="folder31">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder32', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder32', this)"/><a class="el" href="group__character.html" target="basefrm">Defines</a></p>
+ <div id="folder32">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g10a3f936afc539f09d7a4f1c8ec53b8f" target="basefrm">INVALID_OBSTACLE_HANDLE</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g9ce06700290a75cfdb13559384e894f4" target="basefrm">PX_BIG_WORLDS</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gba18675c9d68b07156230f66518b6a37" target="basefrm">PX_MAX_EXTENDED</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gbef9fd69c168f4786e1682b6271b617c" target="basefrm">PX_PHYSX_CHARACTER_API</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gb0c940a0ad16419cb3800692ac9bffca" target="basefrm">PxExtendedAbs</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder29', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder29', this)"/><a class="el" href="group__character.html" target="basefrm">Typedefs</a></p>
- <div id="folder29">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder33', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder33', this)"/><a class="el" href="group__character.html" target="basefrm">Typedefs</a></p>
+ <div id="folder33">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790" target="basefrm">ObstacleHandle</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gc727cde912827a0304f5ac182a0a0b1c" target="basefrm">PxControllerBehaviorFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g3cb7e2aaf5144c3ed9bbf504c2fd66db" target="basefrm">PxControllerCollisionFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g2404e3aa455180820b7fa4900d75f18e" target="basefrm">PxControllerDebugRenderFlags</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9" target="basefrm">PxExtended</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder30', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder30', this)"/><a class="el" href="group__character.html" target="basefrm">Functions</a></p>
- <div id="folder30">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder34', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder34', this)"/><a class="el" href="group__character.html" target="basefrm">Functions</a></p>
+ <div id="folder34">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gf9c49d2828ce1a5d48d828145a67ae14" target="basefrm">copy</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5" target="basefrm">copy</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g08c251badc674d74a5f9abb07ae5ad8f" target="basefrm">copy</a></p>
@@ -659,8 +692,8 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#g05750d6d68cb164b2de6c80e93ca29d1" target="basefrm">toVec3</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__character.html#geea81704d1af3dec82b411b53d39b7e0" target="basefrm">~PxControllerDesc</a></p>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder31', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder31', this)"/><a class="el" href="group__character.html" target="basefrm">Classes</a></p>
- <div id="folder31">
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder35', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder35', this)"/><a class="el" href="group__character.html" target="basefrm">Classes</a></p>
+ <div id="folder35">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxBoxControllerDesc.html" target="basefrm">PxBoxControllerDesc</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxBoxController.html" target="basefrm">PxBoxController</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxCapsuleClimbingMode.html" target="basefrm">PxCapsuleClimbingMode</a></p>
@@ -691,38 +724,6 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxExtendedVec3.html" target="basefrm">PxExtendedVec3</a></p>
</div>
</div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder32', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder32', this)"/><a class="el" href="group__cloth.html" target="basefrm">Cloth</a></p>
- <div id="folder32">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder33', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder33', this)"/><a class="el" href="group__cloth.html" target="basefrm">Typedefs</a></p>
- <div id="folder33">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g2be4311f196add0112bf7148caa36151" target="basefrm">PxClothFlags</a></p>
- </div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder34', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder34', this)"/><a class="el" href="group__cloth.html" target="basefrm">Functions</a></p>
- <div id="folder34">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g9da16e662b3e661e129cb7cb8726b8dd" target="basefrm">isValid</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g67e57148524e0336ebc001c5dc9f345f" target="basefrm">PxClothFabricDesc</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#ga6666ad3d3501085542b7c9ccc94a8d7" target="basefrm">PxClothFabricPhase</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741" target="basefrm">setToDefault</a></p>
- </div>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2plastnode.png" alt="\" width=16 height=22 onclick="toggleFolder('folder35', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder35', this)"/><a class="el" href="group__cloth.html" target="basefrm">Classes</a></p>
- <div id="folder35">
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothStretchConfig.html" target="basefrm">PxClothStretchConfig</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothTetherConfig.html" target="basefrm">PxClothTetherConfig</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothMotionConstraintConfig.html" target="basefrm">PxClothMotionConstraintConfig</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxCloth.html" target="basefrm">PxCloth</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionSphere.html" target="basefrm">PxClothCollisionSphere</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionPlane.html" target="basefrm">PxClothCollisionPlane</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothCollisionTriangle.html" target="basefrm">PxClothCollisionTriangle</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFabricPhaseType.html" target="basefrm">PxClothFabricPhaseType</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFabricPhase.html" target="basefrm">PxClothFabricPhase</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxClothFabricDesc.html" target="basefrm">PxClothFabricDesc</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxClothFabric.html" target="basefrm">PxClothFabric</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothFlag.html" target="basefrm">PxClothFlag</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticle.html" target="basefrm">PxClothParticle</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticleMotionConstraint.html" target="basefrm">PxClothParticleMotionConstraint</a></p>
- <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt="&nbsp;" width=16 height=22 /><img src="ftv2lastnode.png" alt="\" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxClothParticleSeparationConstraint.html" target="basefrm">PxClothParticleSeparationConstraint</a></p>
- </div>
- </div>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder36', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder36', this)"/><a class="el" href="group__common.html" target="basefrm">Common</a></p>
<div id="folder36">
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2pnode.png" alt="o" width=16 height=22 onclick="toggleFolder('folder37', this)"/><img src="ftv2folderclosed.png" alt="+" width=24 height=22 onclick="toggleFolder('folder37', this)"/><a class="el" href="group__common.html" target="basefrm">Defines</a></p>
@@ -1400,6 +1401,7 @@
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxOverlapHit.html" target="basefrm">PxOverlapHit</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPackValidation.html" target="basefrm">PxPackValidation</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPadding.html" target="basefrm">PxPadding&lt; TNumBytes &gt;</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPairFilteringMode.html" target="basefrm">PxPairFilteringMode</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPairFlag.html" target="basefrm">PxPairFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxParticleBase.html" target="basefrm">PxParticleBase</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxParticleBaseFlag.html" target="basefrm">PxParticleBaseFlag</a></p>
@@ -1905,6 +1907,7 @@
</div>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPackValidation.html" target="basefrm">PxPackValidation</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPadding.html" target="basefrm">PxPadding&lt; TNumBytes &gt;</a></p>
+ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPairFilteringMode.html" target="basefrm">PxPairFilteringMode</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPairFlag.html" target="basefrm">PxPairFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxParticleBaseFlag.html" target="basefrm">PxParticleBaseFlag</a></p>
<p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxParticleCreationData.html" target="basefrm">PxParticleCreationData</a></p>