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-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html2
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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
index 906b1bd4..1ba505df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
@@ -66,6 +66,6 @@ Use tighter (but more expensive to compute) bounds around the convex geometry. <
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-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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