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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
index d7704c14..4703d837 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
@@ -44,6 +44,7 @@
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">gpuMaxNumPartitions</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">gravity</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">isValid</a>() const </td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#90e220df7cb1f25852d4cc62cecd8869">kineKineFilteringMode</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">limits</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">maxBiasCoefficient</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">maxNbContactDataBlocks</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
@@ -55,12 +56,13 @@
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">simulationEventCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">solverBatchSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">solverOffsetSlop</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#1ff29795e987f8f9b347545468915de2">staticKineFilteringMode</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">staticStructure</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">userData</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">wakeCounterResetValue</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr>
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