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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/sdk/extensions | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/sdk/extensions')
111 files changed, 0 insertions, 20905 deletions
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h deleted file mode 100644 index 68767eb..0000000 --- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h +++ /dev/null @@ -1,136 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H -#define NVBLASTEXTAUTHORINGBONDGENERATOR_H - -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringFractureTool.h" -#include "NvBlastTypes.h" -#include "../cooking/PxCooking.h" -#include <PxPlane.h> -#include <NvBlastExtAuthoringCollisionBuilder.h> -struct NvBlastBondDesc; -struct NvBlastChunkDesc; -struct NvBlastBond; - -using namespace physx; - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class TriangleProcessor; -struct PlaneChunkIndexer; - -/** - Bond interface generation configuration - EXACT - common surface will be searched - AVERAGE - Inerface is approximated by projections or intersecitons with midplane -*/ -struct BondGenerationConfig -{ - enum BondGenMode { EXACT, AVERAGE }; - BondGenMode bondMode; -}; - - -struct PlaneChunkIndexer -{ - PlaneChunkIndexer(int32_t chunkId, int32_t trId, physx::PxPlane pl) : chunkId(chunkId), trId(trId), plane(pl) {} - int32_t chunkId; - int32_t trId; - physx::PxPlane plane; -}; - - -/** - Tool for gathering bond information from provided mesh geometry -*/ - -class BlastBondGenerator -{ -public: - - BlastBondGenerator(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; - - /** - This method based on marking triangles during fracture process, so can be used only with internally fractured meshes. - \param[in] tool FractureTool which contains chunks representation, tool->finalizeFracturing() should be called before. - \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool. - \param[out] resultBondDescs Array of created bond descriptors. - \param[out] resultChunkDescriptors Array of created chunk descriptors. - \return 0 if success - */ - int32_t buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, std::vector<NvBlastChunkDesc>& resultChunkDescriptors); - - - /** - Creates bond description between two meshes - \param[in] meshA Array of triangles of mesh A. - \param[in] meshB Array of triangles of mesh B. - \param[out] resultBond Result bond description. - \param[in] conf Bond creation mode. - \return 0 if success - */ - int32_t createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()); - - /** - Creates bond description between number of meshes - \param[in] geometry Array of arrays of triangles for each chunk. - \param[out] resultBond Array of result bonds. - \param[in] overlaps Array of pairs - indexes of chunks, for which bond should be created. - \param[in] cfg Bond creation mode. - \return 0 if success - */ - int32_t createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond, const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg); - - - /** - Creates bond description for prefractured meshes, when there is no info about which chunks should be connected with bond. - \param[in] geometry Array of arrays of triangles for each chunk. - \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool. - \param[out] resultBondDescs Array of result bonds. - \param[in] conf Bond creation mode. - \return 0 if success - */ - int32_t bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf = BondGenerationConfig()); - -private: - float processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points, - const std::vector<physx::PxVec3>& hull1p,const std::vector<physx::PxVec3>& hull2p, physx::PxVec3& normal, physx::PxVec3& centroid); - - int32_t createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping , std::vector<NvBlastBondDesc>& mResultBondDescs); - int32_t createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1,const CollisionHull& cHull0, const CollisionHull& cHull1,PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); - - void buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry); - void resetGeometryCache(); - - physx::PxCooking* mPxCooking; - physx::PxPhysicsInsertionCallback* mPxInsertionCallback; - - - std::vector<std::vector<Triangle> > mGeometryCache; - - std::vector<PlaneChunkIndexer> mPlaneCache; - std::vector<CollisionHull> mCHullCache; - std::vector<std::vector<physx::PxVec3> > mHullsPointsCache; - std::vector<physx::PxBounds3 > mBoundsCache; -}; - -} // namespace Blast -} // namespace Nv - -#endif // NVBLASTEXTAUTHORINGBONDGENERATOR_H
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h deleted file mode 100644 index b3e143a..0000000 --- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h +++ /dev/null @@ -1,123 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H -#define NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H - -#include "NvBlastTypes.h" -#include <vector> -#include <PxVec3.h> - -namespace physx -{ - class PxCooking; - class PxPhysicsInsertionCallback; - class PxVec3; - class PxConvexMesh; -} - - -namespace Nv -{ -namespace Blast -{ - -/** - Collision hull geometry format. -*/ -struct CollisionHull -{ - /** - Collision hull polygon format. - */ - struct HullPolygon - { - // Polygon base plane - float mPlane[4]; - // Number vertices in polygon - uint16_t mNbVerts; - // First index in CollisionHull.indices array for this polygon - uint16_t mIndexBase; - }; - ///** - - CollisionHull(){}; - - std::vector<physx::PxVec3> points; - std::vector<uint32_t> indices; - std::vector<HullPolygon> polygonData; -}; - - -/** - ConvexMeshBuilder provides routine to build collision hulls from array of vertices. - Collision hull is built as convex hull of provided point set. - If due to some reason building of convex hull is failed, collision hull is built as bounding box of vertex set. -*/ -class ConvexMeshBuilder -{ -public: - - /** - Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects. - */ - ConvexMeshBuilder(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {} - - /** - Method creates CollisionHull from provided array of vertices. - \param[in] vertexData Vertex array of some object, for which collision geometry should be built - \param[out] output Reference on CollisionHull object in which generated geometry should be saved - */ - void buildCollisionGeometry(const std::vector<physx::PxVec3>& vertexData, CollisionHull& output); - - /** - Method creates PxConvexMesh from provided array of vertices. - \param[in] vertexData Vertex array of some object, for which collision geometry should be built - - \return pointer to the PxConvexMesh object if it was built successfully, 'nullptr' otherwise. - */ - physx::PxConvexMesh* buildConvexMesh(std::vector<physx::PxVec3>& vertexData); - - - /** - Method creates PxConvexMesh from provided ConvexHull geometry - \param[in] hull ConvexHull geometry - - \return pointer to the PxConvexMesh object if it was built successfully, 'nullptr' otherwise. - */ - physx::PxConvexMesh* buildConvexMesh(CollisionHull& hull); - - - /** - Convex geometry trimming. - Using slicing with noised slicing surface can result in intersecting collision geometry. - It leads to unstable behaviour of rigid body simulation. - This method trims all intersecting parts of collision geometry. - As a drawback, trimming collision geometry can lead to penetrating render meshes during simulation. - - - \param[in] in ConvexHull geometry which should be clipped. - \param[in] chunkDepth Array of depth levels of convex hulls corresponding chunks. - - */ - - void trimCollisionGeometry(std::vector<CollisionHull>& in, const std::vector<uint32_t>& chunkDepth); - - -private: - physx::PxPhysicsInsertionCallback* mInsertionCallback; - physx::PxCooking* mCooking; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h deleted file mode 100644 index 528ffbc..0000000 --- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h +++ /dev/null @@ -1,435 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTAUTHORINGFRACTURETOOL_H -#define NVBLASTAUTHORINGFRACTURETOOL_H - -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastTypes.h" - - -namespace Nv -{ -namespace Blast -{ - -class SpatialAccelerator; -class ChunkPostProcessor; - - -/* - Chunk data, chunk with chunkId == 0 is always source mesh. -*/ -struct ChunkInfo -{ - Mesh* meshData; - int32_t parent; - int32_t chunkId; - bool isLeaf; -}; - - -/* - Slicing fracturing configuration - - - default: - x_slices = 1; - y_slices = 1; - z_slices = 1; - - offset_variations = 0.f; - angle_variations = 0.f; - noiseAmplitude = 0.f; - noiseFrequency = 1.f; - noiseOctaveNumber = 1; - surfaceResolution = 1; -*/ -struct SlicingConfiguration -{ - /** - Number of slices in each direction - */ - int32_t x_slices, y_slices, z_slices; - - /** - Offset variation, value in [0, 1] - */ - float offset_variations; - /** - Angle variation, value in [0, 1] - */ - float angle_variations; - - - /** - Noisy slicing configutaion: - - Amplitude of cutting surface noise. If it is 0 - noise is disabled. - */ - float noiseAmplitude; - /** - Frequencey of cutting surface noise. - */ - float noiseFrequency; - /** - Octave number in slicing surface noise. - */ - uint32_t noiseOctaveNumber; - /** - Cutting surface resolution. - */ - int32_t surfaceResolution; - - - SlicingConfiguration() - { - reset(); - } - /** - Set default params. - */ - void reset() - { - x_slices = 1; - y_slices = 1; - z_slices = 1; - - offset_variations = 0.f; - angle_variations = 0.f; - noiseAmplitude = 0.f; - noiseFrequency = 1.f; - noiseOctaveNumber = 1; - surfaceResolution = 1; - } - -}; - - - -/** - Class for voronoi sites generation inside supplied mesh. -*/ -class VoronoiSitesGenerator -{ -public: - - /** - Voronoi sites should not be generated outside of the fractured mesh, so VoronoiSitesGenerator - should be supplied with fracture mesh. - \param[in] mesh Fracture mesh - \param[in] rnd User supplied random value generator. - \return - */ - VoronoiSitesGenerator(Mesh* mesh, RandomGeneratorBase* rnd); - ~VoronoiSitesGenerator(); - - /** - Set base fracture mesh - */ - void setBaseMesh(Mesh* m); - - /** - Returns reference on vector of generated voronoi sites. - */ - std::vector<physx::PxVec3>& getVoronoiSites(); - - /** - Add site in particular point - \param[in] site Site coordinates - */ - void addSite(const physx::PxVec3& site); - /** - Uniformly generate sites inside the mesh - \param[in] numberOfSites Number of generated sites - */ - void uniformlyGenerateSitesInMesh(const uint32_t numberOfSites); - - /** - Generate sites in clustered fashion - \param[in] numberOfClusters Number of generated clusters - \param[in] sitesPerCluster Number of sites in each cluster - \param[in] clusterRadius Voronoi cells cluster radius - */ - void clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius); - - /** - Radial pattern of sites generation - \param[in] center Center of generated pattern - \param[in] normal Normal to plane in which sites are generated - \param[in] radius Pattern radius - \param[in] angularSteps Number of angular steps - \param[in] radialSteps Number of radial steps - \param[in] angleOffset Angle offset at each radial step - \param[in] variability Randomness of sites distribution - */ - void radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset = 0.0f, float variability = 0.0f); - - /** - Generate sites inside sphere - \param[in] count Count of generated sites - \param[in] radius Radius of sphere - \param[in] center Center of sphere - */ - void generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center); - /** - Set stencil mesh. With stencil mesh sites are generated only inside both of fracture and stencil meshes. - \param[in] stencil Stencil mesh. - */ - void setStencil(Mesh* stencil); - /** - Removes stencil mesh - */ - void clearStencil(); - - /** - Deletes sites inside supplied sphere - \param[in] radius Radius of sphere - \param[in] center Center of sphere - \param[in] eraserProbability Probability of removing some particular site - */ - void deleteInSphere(const float radius, const physx::PxVec3& center, const float eraserProbability = 1); - -private: - std::vector<physx::PxVec3> mGeneratedSites; - Mesh* mMesh; - Mesh* mStencil; - RandomGeneratorBase* mRnd; - SpatialAccelerator* mAccelerator; -}; - - - -/** - FractureTool class provides methods to fracture provided mesh and generate Blast asset data -*/ -class FractureTool -{ - -public: - - /** - FractureTool can log asset creation info if logCallback is provided. - */ - FractureTool(NvBlastLog logCallback = nullptr) - { - mPlaneIndexerOffset = 1; - mChunkIdCounter = 0; - mRemoveIslands = false; - mLoggingCallback = logCallback; - } - - ~FractureTool() - { - reset(); - } - - /** - Reset FractureTool state. - */ - void reset(); - - - /** - Set input mesh wich will be fractured, FractureTool will be reseted. - */ - void setSourceMesh(Mesh* mesh); - - /** - Get chunk mesh in polygonal representation - */ - Mesh getChunkMesh(int32_t chunkId); - - /** - Input mesh is scaled and transformed internally to fit unit cube centered in origin. - Method provides offset vector and scale parameter; - */ - void getTransformation(physx::PxVec3& offset, float& scale); - - - /** - Fractures specified chunk with voronoi method. - \param[in] chunkId Chunk to fracture - \param[in] cellPoints Array of voronoi sites - \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them. - Case replaceChunk == true && chunkId == 0 considered as wrong input parameters - \return If 0, fracturing is successful. - */ - int32_t voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPoints, bool replaceChunk); - - /** - Fractures specified chunk with voronoi method. Cells can be scaled along x,y,z axes. - \param[in] chunkId Chunk to fracture - \param[in] cellPoints Array of voronoi sites - \param[in] cellPoints Array of voronoi sites - \param[in] scale Voronoi cells scaling factor - \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them. - Case replaceChunk == true && chunkId == 0 considered as wrong input parameters - \return If 0, fracturing is successful. - */ - int32_t voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPoints, const physx::PxVec3& scale, bool replaceChunk); - - - /** - Fractures specified chunk with slicing method. - \param[in] chunkId Chunk to fracture - \param[in] conf Slicing parameters, see SlicingConfiguration. - \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them. - Case replaceChunk == true && chunkId == 0 considered as wrong input parameters - \param[in] rnd User supplied random number generator - - \return If 0, fracturing is successful. - */ - int32_t slicing(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd); - - - /** - Creates resulting fractured mesh geometry from intermediate format - */ - void finalizeFracturing(); - - /** - Get chunk information - */ - const std::vector<ChunkInfo>& getChunkList(); - - - /** - Tesselate interior surfaces - \param[in] averageEdgeLength - Average length of edge on internal surface. - */ - void tesselate(float averageEdgeLength); - - /** - Apply noise to interior surfaces. Must be called only after tesselation! - \param[in] amplitude Amplitude of noise - \param[in] frequency Frequency of noise - \param[in] octaves Number of noise octaves - \param[in] falloff - damping of noise around of external surface - \param[in] relaxIterations - number of smoothing iterations before applying noise - \param[in] relaxFactor - amount of smoothing before applying noise. - \param[in] seed Random seed value - */ - void applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed = 0); - - /** - Get percentage of mesh overlap. - percentage computed as volume(intersection(meshA , meshB)) / volume (meshA) - \param[in] meshA Mesh A - \param[in] meshB Mesh B - \return mesh overlap percentage - */ - static float getMeshOverlap(Mesh& meshA, Mesh& meshB); - - /** - Get chunk base mesh - \param[in] chunkIndex Chunk index - \param[out] output Array of triangles to be filled - */ - void getBaseMesh(int32_t chunkIndex, std::vector<Triangle>& output); - - /** - Get chunk mesh with noise - \param[in] chunkIndex Chunk index - \param[out] output Array of triangles to be filled - */ - void getNoisedMesh(int32_t chunkIndex, std::vector<Triangle>& output); - - - /** - Return index of chunk with specified chunkId - \param[in] chunkId Chunk ID - \return Chunk index in internal buffer, if not exist -1 is returned. - */ - int32_t getChunkIndex(int32_t chunkId); - - /** - Return id of chunk with specified index. - \param[in] chunkIndex Chunk index - \return Chunk id or -1 if there is no such chunk. - */ - int32_t getChunkId(int32_t chunkIndex); - - /** - Return depth level of the given chunk - \param[in] chunkId Chunk ID - \return Chunk depth or -1 if there is no such chunk. - */ - int32_t getChunkDepth(int32_t chunkId); - - /** - Return array of chunks IDs with given depth. - \param[in] depth Chunk depth - \return Array of chunk IDs - */ - std::vector<int32_t> getChunksIdAtDepth(uint32_t depth); - - - /** - Get result geometry without noise as vertex and index buffers, where index buffers contain series of triplets - which represent triangles. - \param[out] vertexBuffer Array of vertices to be filled - \param[out] indexBuffer Array of arrays of indices to be filled - */ - void getBufferedBaseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer); - - /** - Get result geometry after tesselation and application of noise as vertex and index buffers, where index buffers contain series of triplets - which represent triangles. - \param[out] vertexBuffer Array of vertices to be filled - \param[out] indexBuffer Array of arrays of indices to be filled - */ - void getBufferedNoiseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer); - - /** - Set automatic islands removing. May cause instabilities. - \param[in] isRemoveIslands Flag whether remove or not islands. - */ - void setRemoveIslands(bool isRemoveIslands); - - /** - Try find islands and remove them on some specifical chunk. If chunk has childs, island removing can lead to wrong results! Apply it before further chunk splitting. - \param[in] chunkId Chunk ID which should be checked for islands - \return Number of found islands is returned - */ - int32_t islandDetectionAndRemoving(int32_t chunkId); - -private: - void eraseChunk(int32_t chunkId); - bool isAncestorForChunk(int32_t ancestorId, int32_t chunkId); - void deleteAllChildsOfChunk(int32_t chunkId); - int32_t slicingNoisy(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd); - -protected: - /** - Mesh scaled to unite-cube and translated to the origin - */ - float mScaleFactor; - physx::PxVec3 mOffset; - - /* Chunk mesh wrappers */ - std::vector<ChunkPostProcessor*> mChunkPostprocessors; - - - - int32_t mPlaneIndexerOffset; - int32_t mChunkIdCounter; - std::vector<ChunkInfo> mChunkData; - - bool mRemoveIslands; - - NvBlastLog mLoggingCallback; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h deleted file mode 100644 index 2b1806a..0000000 --- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h +++ /dev/null @@ -1,174 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTAUTHORINGMESH_H -#define NVBLASTAUTHORINGMESH_H - -#include "NvBlastExtAuthoringTypes.h" -#include <vector> - - -namespace Nv -{ -namespace Blast -{ - -/** - Class for internal mesh representation -*/ -class Mesh -{ -public: - - /** - Constructs mesh object from array of triangles. - \param[in] position Array of vertex positions - \param[in] normals Array of vertex normals - \param[in] uv Array of vertex uv coordinates - \param[in] verticesCount Vertices count - \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. - \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) - */ - Mesh(physx::PxVec3* position, physx::PxVec3* normals, physx::PxVec2* uv, uint32_t verticesCount, uint32_t* indices, uint32_t indicesCount); - - /** - Constructs mesh object from array of facets. - \param[in] vertices Array of vertices - \param[in] edges Array of edges - \param[in] facets Array of facets - \param[in] posCount Vertices count - \param[in] edgesCount Edges count - \param[in] facetsCount Facets count - */ - Mesh(Vertex* vertices, Edge* edges, Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount); - - ~Mesh(); - - /** - Return true if mesh is valid - */ - bool isValid(); - - /** - Return pointer on vertices array - */ - Vertex* getVertices(); - - /** - Return pointer on edges array - */ - Edge* getEdges(); - - /** - Return pointer on facets array - */ - Facet* getFacetsBuffer(); - - /** - Return pointer on specified facet - */ - Facet* getFacet(int32_t facet); - - /** - Return edges count - */ - uint32_t getEdgesCount(); - - /** - Return vertices count - */ - uint32_t getVerticesCount(); - - /** - Return facet count - */ - uint32_t getFacetCount(); - - /** - Return reference on mesh bounding box. - */ - physx::PxBounds3& getBoundingBox(); - - /** - Recalculate bounding box - */ - void recalculateBoundingBox(); - - /** - Compute mesh volume. Can be used only for triangulated meshes. - Return mesh volume. If mesh is not triangulated return 0. - */ - float getMeshVolume(); - -private: - std::vector<Vertex> mVertices; - std::vector<Edge> mEdges; - std::vector<Facet> mFacets; - physx::PxBounds3 mBounds; -}; - - -/** - Helper functions -*/ - -/** - Set cutting box at some particular position. - \param[in] point Cutting face center - \param[in] normal Cutting face normal - \param[in] mesh Cutting box mesh - \param[in] size Cutting box size - \param[in] id Cutting box ID -*/ -void setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int32_t id); -/** - Create cutting box at some particular position. - \param[in] point Cutting face center - \param[in] normal Cutting face normal - \param[in] size Cutting box size - \param[in] id Cutting box ID -*/ -Mesh* getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int32_t id); - -/** - Create box at some particular position. - \param[in] point Cutting face center - \param[in] size Cutting box size -*/ -Mesh* getBigBox(const physx::PxVec3& point, float size); - -/** - Create slicing box with noisy cutting surface. - \param[in] point Cutting face center - \param[in] normal Cutting face normal - \param[in] size Cutting box size - \param[in] jaggedPlaneSize Noisy surface size - \param[in] resolution Noisy surface resolution - \param[in] id Cutting box ID - \param[in] amplitude Noise amplitude - \param[in] frequency Noise frequency - \param[in] octaves Noise octaves - \param[in] seed Random generator seed, used for noise generation. -*/ -Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed); - - -/** - Inverses normals of cutting box and sets indices. - \param[in] mesh Cutting box mesh - \param[in] id Cutting box ID -*/ -void inverseNormalAndSetIndices(Mesh* mesh, int32_t id); - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTAUTHORINGMESH_H diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h deleted file mode 100644 index de28866..0000000 --- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h +++ /dev/null @@ -1,128 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTAUTHORINGTYPES_H -#define NVBLASTAUTHORINGTYPES_H - -#include <PxVec3.h> -#include <PxVec2.h> -#include <PxBounds3.h> -#include <algorithm> -#include "NvBlastTypes.h" - -#define NOT_VALID_VERTEX INT32_MAX - -namespace Nv -{ -namespace Blast -{ - -/** - Edge representation -*/ -struct Edge -{ - uint32_t s, e; - Edge() : s(NOT_VALID_VERTEX), e(NOT_VALID_VERTEX){} - Edge(int s, int e) : s(s), e(e) {} - bool operator<(const Edge& b) const - { - if (s == b.s) - return e < b.e; - else - return s < b.s; - } -}; - -/** - Mesh vertex representation -*/ -struct Vertex -{ - physx::PxVec3 p; // Position - physx::PxVec3 n; // Normal - physx::PxVec2 uv[1]; // UV-coordinates array, currently supported only one UV coordinate. -}; - -/** - Mesh triangle representation -*/ -struct Triangle -{ - Triangle() {}; - Triangle(Vertex a, Vertex b, Vertex c) : a(a), b(b), c(c) {}; - Vertex a, b, c; - int32_t userInfo; - physx::PxVec3 getNormal() - { - return ((b.p - a.p).cross(c.p - a.p)); - } -}; - - -/** - Index based triangle -*/ -struct TriangleIndexed -{ - TriangleIndexed() {}; - TriangleIndexed(uint32_t a, uint32_t b, uint32_t c) : ea(a), eb(b), ec(c) {}; - - uint32_t getOpposite(uint32_t a, uint32_t b) - { - if (ea != a && ea != b) - return ea; - if (eb != a && eb != b) - return eb; - if (ec != a && ec != b) - return ec; - return NOT_VALID_VERTEX; - } - - bool isContainEdge(uint32_t a, uint32_t b) - { - return (a == ea || a == eb || a == ec) && (b == ea || b == eb || b == ec); - } - - uint32_t ea, eb, ec; - int32_t userInfo; -}; - -/** - Mesh facet representation -*/ -struct Facet -{ - int32_t firstEdgeNumber; - uint32_t edgesCount; - int32_t userData; - Facet(int32_t fEdge = 0, uint32_t eCount = 0, int32_t userData = 0) : firstEdgeNumber(fEdge), edgesCount(eCount), userData(userData) {} -}; - -/** -Abstract base class for user-defined random value generator. -*/ -class RandomGeneratorBase -{ -public: - // Generates uniformly distributed value in [0, 1] range. - virtual float getRandomValue() = 0; - // Seeds random value generator - virtual void seed(int32_t seed) = 0; - virtual ~RandomGeneratorBase() {}; -}; - - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTAUTHORINGTYPES_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp deleted file mode 100644 index 73c59b8..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp +++ /dev/null @@ -1,1004 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtApexSharedParts.h" - -#include "PxMat44.h" -#include "PxBounds3.h" -#include "PxFoundation.h" -#include "PxPhysics.h" -#include "PsVecMath.h" -#include <vector> - -using namespace physx; -using namespace physx::shdfnd::aos; - - -namespace Nv -{ -namespace Blast -{ - -PX_NOALIAS PX_FORCE_INLINE BoolV PointOutsideOfPlane4(const Vec3VArg _a, const Vec3VArg _b, const Vec3VArg _c, const Vec3VArg _d) -{ - // this is not 0 because of the following scenario: - // All the points lie on the same plane and the plane goes through the origin (0,0,0). - // On the Wii U, the math below has the problem that when point A gets projected on the - // plane cumputed by A, B, C, the distance to the plane might not be 0 for the mentioned - // scenario but a small positive or negative value. This can lead to the wrong boolean - // results. Using a small negative value as threshold is more conservative but safer. - const Vec4V zero = V4Load(-1e-6); - - const Vec3V ab = V3Sub(_b, _a); - const Vec3V ac = V3Sub(_c, _a); - const Vec3V ad = V3Sub(_d, _a); - const Vec3V bd = V3Sub(_d, _b); - const Vec3V bc = V3Sub(_c, _b); - - const Vec3V v0 = V3Cross(ab, ac); - const Vec3V v1 = V3Cross(ac, ad); - const Vec3V v2 = V3Cross(ad, ab); - const Vec3V v3 = V3Cross(bd, bc); - - const FloatV signa0 = V3Dot(v0, _a); - const FloatV signa1 = V3Dot(v1, _a); - const FloatV signa2 = V3Dot(v2, _a); - const FloatV signd3 = V3Dot(v3, _a); - - const FloatV signd0 = V3Dot(v0, _d); - const FloatV signd1 = V3Dot(v1, _b); - const FloatV signd2 = V3Dot(v2, _c); - const FloatV signa3 = V3Dot(v3, _b); - - const Vec4V signa = V4Merge(signa0, signa1, signa2, signa3); - const Vec4V signd = V4Merge(signd0, signd1, signd2, signd3); - return V4IsGrtrOrEq(V4Mul(signa, signd), zero);//same side, outside of the plane -} - -PX_NOALIAS PX_FORCE_INLINE Vec3V closestPtPointSegment(const Vec3VArg a, const Vec3VArg b) -{ - const FloatV zero = FZero(); - const FloatV one = FOne(); - - //Test degenerated case - const Vec3V ab = V3Sub(b, a); - const FloatV denom = V3Dot(ab, ab); - const Vec3V ap = V3Neg(a);//V3Sub(origin, a); - const FloatV nom = V3Dot(ap, ab); - const BoolV con = FIsEq(denom, zero); - const FloatV tValue = FClamp(FDiv(nom, denom), zero, one); - const FloatV t = FSel(con, zero, tValue); - - return V3Sel(con, a, V3ScaleAdd(ab, t, a)); -} - -PX_NOALIAS PX_FORCE_INLINE Vec3V closestPtPointSegment(const Vec3VArg Q0, const Vec3VArg Q1, const Vec3VArg A0, const Vec3VArg A1, - const Vec3VArg B0, const Vec3VArg B1, PxU32& size, Vec3V& closestA, Vec3V& closestB) -{ - const Vec3V a = Q0; - const Vec3V b = Q1; - - const BoolV bTrue = BTTTT(); - const FloatV zero = FZero(); - const FloatV one = FOne(); - - //Test degenerated case - const Vec3V ab = V3Sub(b, a); - const FloatV denom = V3Dot(ab, ab); - const Vec3V ap = V3Neg(a);//V3Sub(origin, a); - const FloatV nom = V3Dot(ap, ab); - const BoolV con = FIsEq(denom, zero); - - if (BAllEq(con, bTrue)) - { - size = 1; - closestA = A0; - closestB = B0; - return Q0; - } - - const Vec3V v = V3Sub(A1, A0); - const Vec3V w = V3Sub(B1, B0); - const FloatV tValue = FClamp(FDiv(nom, denom), zero, one); - const FloatV t = FSel(con, zero, tValue); - - const Vec3V tempClosestA = V3ScaleAdd(v, t, A0); - const Vec3V tempClosestB = V3ScaleAdd(w, t, B0); - closestA = tempClosestA; - closestB = tempClosestB; - return V3Sub(tempClosestA, tempClosestB); -} - -PX_NOALIAS Vec3V closestPtPointSegmentTesselation(const Vec3VArg Q0, const Vec3VArg Q1, const Vec3VArg A0, const Vec3VArg A1, - const Vec3VArg B0, const Vec3VArg B1, PxU32& size, Vec3V& closestA, Vec3V& closestB) -{ - const FloatV half = FHalf(); - - const FloatV targetSegmentLengthSq = FLoad(10000.f);//100 unit - - Vec3V q0 = Q0; - Vec3V q1 = Q1; - Vec3V a0 = A0; - Vec3V a1 = A1; - Vec3V b0 = B0; - Vec3V b1 = B1; - - for (;;) - { - const Vec3V midPoint = V3Scale(V3Add(q0, q1), half); - const Vec3V midA = V3Scale(V3Add(a0, a1), half); - const Vec3V midB = V3Scale(V3Add(b0, b1), half); - - const Vec3V v = V3Sub(midPoint, q0); - const FloatV sqV = V3Dot(v, v); - if (FAllGrtr(targetSegmentLengthSq, sqV)) - break; - //split the segment into half - const Vec3V tClos0 = closestPtPointSegment(q0, midPoint); - const FloatV sqDist0 = V3Dot(tClos0, tClos0); - - const Vec3V tClos1 = closestPtPointSegment(q1, midPoint); - const FloatV sqDist1 = V3Dot(tClos1, tClos1); - //const BoolV con = FIsGrtr(sqDist0, sqDist1); - if (FAllGrtr(sqDist0, sqDist1)) - { - //segment [m, q1] - q0 = midPoint; - a0 = midA; - b0 = midB; - } - else - { - //segment [q0, m] - q1 = midPoint; - a1 = midA; - b1 = midB; - } - - } - - return closestPtPointSegment(q0, q1, a0, a1, b0, b1, size, closestA, closestB); -} - -PX_NOALIAS Vec3V closestPtPointTriangleTesselation(const Vec3V* PX_RESTRICT Q, const Vec3V* PX_RESTRICT A, const Vec3V* PX_RESTRICT B, const PxU32* PX_RESTRICT indices, PxU32& size, Vec3V& closestA, Vec3V& closestB) -{ - size = 3; - const FloatV zero = FZero(); - const FloatV eps = FEps(); - const FloatV half = FHalf(); - const BoolV bTrue = BTTTT(); - const FloatV four = FLoad(4.f); - const FloatV sixty = FLoad(100.f); - - const PxU32 ind0 = indices[0]; - const PxU32 ind1 = indices[1]; - const PxU32 ind2 = indices[2]; - - const Vec3V a = Q[ind0]; - const Vec3V b = Q[ind1]; - const Vec3V c = Q[ind2]; - - Vec3V ab_ = V3Sub(b, a); - Vec3V ac_ = V3Sub(c, a); - Vec3V bc_ = V3Sub(b, c); - - const FloatV dac_ = V3Dot(ac_, ac_); - const FloatV dbc_ = V3Dot(bc_, bc_); - if (FAllGrtrOrEq(eps, FMin(dac_, dbc_))) - { - //degenerate - size = 2; - return closestPtPointSegment(Q[ind0], Q[ind1], A[ind0], A[ind1], B[ind0], B[ind1], size, closestA, closestB); - } - - Vec3V ap = V3Neg(a); - Vec3V bp = V3Neg(b); - Vec3V cp = V3Neg(c); - - FloatV d1 = V3Dot(ab_, ap); // snom - FloatV d2 = V3Dot(ac_, ap); // tnom - FloatV d3 = V3Dot(ab_, bp); // -sdenom - FloatV d4 = V3Dot(ac_, bp); // unom = d4 - d3 - FloatV d5 = V3Dot(ab_, cp); // udenom = d5 - d6 - FloatV d6 = V3Dot(ac_, cp); // -tdenom - /* FloatV unom = FSub(d4, d3); - FloatV udenom = FSub(d5, d6);*/ - - FloatV va = FNegScaleSub(d5, d4, FMul(d3, d6));//edge region of BC - FloatV vb = FNegScaleSub(d1, d6, FMul(d5, d2));//edge region of AC - FloatV vc = FNegScaleSub(d3, d2, FMul(d1, d4));//edge region of AB - - //check if p in vertex region outside a - const BoolV con00 = FIsGrtrOrEq(zero, d1); // snom <= 0 - const BoolV con01 = FIsGrtrOrEq(zero, d2); // tnom <= 0 - const BoolV con0 = BAnd(con00, con01); // vertex region a - if (BAllEq(con0, bTrue)) - { - //size = 1; - closestA = A[ind0]; - closestB = B[ind0]; - return Q[ind0]; - } - - //check if p in vertex region outside b - const BoolV con10 = FIsGrtrOrEq(d3, zero); - const BoolV con11 = FIsGrtrOrEq(d3, d4); - const BoolV con1 = BAnd(con10, con11); // vertex region b - if (BAllEq(con1, bTrue)) - { - /*size = 1; - indices[0] = ind1;*/ - closestA = A[ind1]; - closestB = B[ind1]; - return Q[ind1]; - } - - - //check if p in vertex region outside of c - const BoolV con20 = FIsGrtrOrEq(d6, zero); - const BoolV con21 = FIsGrtrOrEq(d6, d5); - const BoolV con2 = BAnd(con20, con21); // vertex region c - if (BAllEq(con2, bTrue)) - { - closestA = A[ind2]; - closestB = B[ind2]; - return Q[ind2]; - } - - //check if p in edge region of AB - const BoolV con30 = FIsGrtrOrEq(zero, vc); - const BoolV con31 = FIsGrtrOrEq(d1, zero); - const BoolV con32 = FIsGrtrOrEq(zero, d3); - const BoolV con3 = BAnd(con30, BAnd(con31, con32)); - - if (BAllEq(con3, bTrue)) - { - //size = 2; - //p in edge region of AB, split AB - return closestPtPointSegmentTesselation(Q[ind0], Q[ind1], A[ind0], A[ind1], B[ind0], B[ind1], size, closestA, closestB); - } - - //check if p in edge region of BC - const BoolV con40 = FIsGrtrOrEq(zero, va); - const BoolV con41 = FIsGrtrOrEq(d4, d3); - const BoolV con42 = FIsGrtrOrEq(d5, d6); - const BoolV con4 = BAnd(con40, BAnd(con41, con42)); - - if (BAllEq(con4, bTrue)) - { - //p in edge region of BC, split BC - return closestPtPointSegmentTesselation(Q[ind1], Q[ind2], A[ind1], A[ind2], B[ind1], B[ind2], size, closestA, closestB); - } - - //check if p in edge region of AC - const BoolV con50 = FIsGrtrOrEq(zero, vb); - const BoolV con51 = FIsGrtrOrEq(d2, zero); - const BoolV con52 = FIsGrtrOrEq(zero, d6); - const BoolV con5 = BAnd(con50, BAnd(con51, con52)); - - if (BAllEq(con5, bTrue)) - { - //p in edge region of AC, split AC - return closestPtPointSegmentTesselation(Q[ind0], Q[ind2], A[ind0], A[ind2], B[ind0], B[ind2], size, closestA, closestB); - } - - size = 3; - - Vec3V q0 = Q[ind0]; - Vec3V q1 = Q[ind1]; - Vec3V q2 = Q[ind2]; - Vec3V a0 = A[ind0]; - Vec3V a1 = A[ind1]; - Vec3V a2 = A[ind2]; - Vec3V b0 = B[ind0]; - Vec3V b1 = B[ind1]; - Vec3V b2 = B[ind2]; - - for (;;) - { - - const Vec3V ab = V3Sub(q1, q0); - const Vec3V ac = V3Sub(q2, q0); - const Vec3V bc = V3Sub(q2, q1); - - const FloatV dab = V3Dot(ab, ab); - const FloatV dac = V3Dot(ac, ac); - const FloatV dbc = V3Dot(bc, bc); - - const FloatV fMax = FMax(dab, FMax(dac, dbc)); - const FloatV fMin = FMin(dab, FMin(dac, dbc)); - - const Vec3V w = V3Cross(ab, ac); - - const FloatV area = V3Length(w); - const FloatV ratio = FDiv(FSqrt(fMax), FSqrt(fMin)); - if (FAllGrtr(four, ratio) && FAllGrtr(sixty, area)) - break; - - //calculate the triangle normal - const Vec3V triNormal = V3Normalize(w); - - PX_ASSERT(V3AllEq(triNormal, V3Zero()) == 0); - - - //split the longest edge - if (FAllGrtrOrEq(dab, dac) && FAllGrtrOrEq(dab, dbc)) - { - //split edge q0q1 - const Vec3V midPoint = V3Scale(V3Add(q0, q1), half); - const Vec3V midA = V3Scale(V3Add(a0, a1), half); - const Vec3V midB = V3Scale(V3Add(b0, b1), half); - - const Vec3V v = V3Sub(midPoint, q2); - const Vec3V n = V3Normalize(V3Cross(v, triNormal)); - - const FloatV d = FNeg(V3Dot(n, midPoint)); - const FloatV dp = FAdd(V3Dot(n, q0), d); - const FloatV sum = FMul(d, dp); - - if (FAllGrtr(sum, zero)) - { - //q0 and origin at the same side, split triangle[q0, m, q2] - q1 = midPoint; - a1 = midA; - b1 = midB; - } - else - { - //q1 and origin at the same side, split triangle[m, q1, q2] - q0 = midPoint; - a0 = midA; - b0 = midB; - } - - } - else if (FAllGrtrOrEq(dac, dbc)) - { - //split edge q0q2 - const Vec3V midPoint = V3Scale(V3Add(q0, q2), half); - const Vec3V midA = V3Scale(V3Add(a0, a2), half); - const Vec3V midB = V3Scale(V3Add(b0, b2), half); - - const Vec3V v = V3Sub(midPoint, q1); - const Vec3V n = V3Normalize(V3Cross(v, triNormal)); - - const FloatV d = FNeg(V3Dot(n, midPoint)); - const FloatV dp = FAdd(V3Dot(n, q0), d); - const FloatV sum = FMul(d, dp); - - if (FAllGrtr(sum, zero)) - { - //q0 and origin at the same side, split triangle[q0, q1, m] - q2 = midPoint; - a2 = midA; - b2 = midB; - } - else - { - //q2 and origin at the same side, split triangle[m, q1, q2] - q0 = midPoint; - a0 = midA; - b0 = midB; - } - } - else - { - //split edge q1q2 - const Vec3V midPoint = V3Scale(V3Add(q1, q2), half); - const Vec3V midA = V3Scale(V3Add(a1, a2), half); - const Vec3V midB = V3Scale(V3Add(b1, b2), half); - - const Vec3V v = V3Sub(midPoint, q0); - const Vec3V n = V3Normalize(V3Cross(v, triNormal)); - - const FloatV d = FNeg(V3Dot(n, midPoint)); - const FloatV dp = FAdd(V3Dot(n, q1), d); - const FloatV sum = FMul(d, dp); - - if (FAllGrtr(sum, zero)) - { - //q1 and origin at the same side, split triangle[q0, q1, m] - q2 = midPoint; - a2 = midA; - b2 = midB; - } - else - { - //q2 and origin at the same side, split triangle[q0, m, q2] - q1 = midPoint; - a1 = midA; - b1 = midB; - } - - - } - } - - //P must project inside face region. Compute Q using Barycentric coordinates - ab_ = V3Sub(q1, q0); - ac_ = V3Sub(q2, q0); - ap = V3Neg(q0); - bp = V3Neg(q1); - cp = V3Neg(q2); - - d1 = V3Dot(ab_, ap); // snom - d2 = V3Dot(ac_, ap); // tnom - d3 = V3Dot(ab_, bp); // -sdenom - d4 = V3Dot(ac_, bp); // unom = d4 - d3 - d5 = V3Dot(ab_, cp); // udenom = d5 - d6 - d6 = V3Dot(ac_, cp); // -tdenom - - va = FNegScaleSub(d5, d4, FMul(d3, d6));//edge region of BC - vb = FNegScaleSub(d1, d6, FMul(d5, d2));//edge region of AC - vc = FNegScaleSub(d3, d2, FMul(d1, d4));//edge region of AB - - const FloatV toRecipD = FAdd(va, FAdd(vb, vc)); - const FloatV denom = FRecip(toRecipD);//V4GetW(recipTmp); - const Vec3V v0 = V3Sub(a1, a0); - const Vec3V v1 = V3Sub(a2, a0); - const Vec3V w0 = V3Sub(b1, b0); - const Vec3V w1 = V3Sub(b2, b0); - - const FloatV t = FMul(vb, denom); - const FloatV w = FMul(vc, denom); - const Vec3V vA1 = V3Scale(v1, w); - const Vec3V vB1 = V3Scale(w1, w); - const Vec3V tempClosestA = V3Add(a0, V3ScaleAdd(v0, t, vA1)); - const Vec3V tempClosestB = V3Add(b0, V3ScaleAdd(w0, t, vB1)); - closestA = tempClosestA; - closestB = tempClosestB; - return V3Sub(tempClosestA, tempClosestB); -} - -PX_NOALIAS Vec3V closestPtPointTetrahedronTesselation(Vec3V* PX_RESTRICT Q, Vec3V* PX_RESTRICT A, Vec3V* PX_RESTRICT B, PxU32& size, Vec3V& closestA, Vec3V& closestB) -{ - const FloatV eps = FEps(); - const Vec3V zeroV = V3Zero(); - PxU32 tempSize = size; - - FloatV bestSqDist = FLoad(PX_MAX_REAL); - const Vec3V a = Q[0]; - const Vec3V b = Q[1]; - const Vec3V c = Q[2]; - const Vec3V d = Q[3]; - const BoolV bTrue = BTTTT(); - const BoolV bFalse = BFFFF(); - - //degenerated - const Vec3V ad = V3Sub(d, a); - const Vec3V bd = V3Sub(d, b); - const Vec3V cd = V3Sub(d, c); - const FloatV dad = V3Dot(ad, ad); - const FloatV dbd = V3Dot(bd, bd); - const FloatV dcd = V3Dot(cd, cd); - const FloatV fMin = FMin(dad, FMin(dbd, dcd)); - if (FAllGrtr(eps, fMin)) - { - size = 3; - PxU32 tempIndices[] = { 0, 1, 2 }; - return closestPtPointTriangleTesselation(Q, A, B, tempIndices, size, closestA, closestB); - } - - Vec3V _Q[] = { Q[0], Q[1], Q[2], Q[3] }; - Vec3V _A[] = { A[0], A[1], A[2], A[3] }; - Vec3V _B[] = { B[0], B[1], B[2], B[3] }; - - PxU32 indices[3] = { 0, 1, 2 }; - - const BoolV bIsOutside4 = PointOutsideOfPlane4(a, b, c, d); - - if (BAllEq(bIsOutside4, bFalse)) - { - //origin is inside the tetrahedron, we are done - return zeroV; - } - - Vec3V result = zeroV; - Vec3V tempClosestA, tempClosestB; - - if (BAllEq(BGetX(bIsOutside4), bTrue)) - { - - PxU32 tempIndices[] = { 0, 1, 2 }; - PxU32 _size = 3; - - result = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB); - - const FloatV sqDist = V3Dot(result, result); - bestSqDist = sqDist; - - indices[0] = tempIndices[0]; - indices[1] = tempIndices[1]; - indices[2] = tempIndices[2]; - - tempSize = _size; - closestA = tempClosestA; - closestB = tempClosestB; - } - - if (BAllEq(BGetY(bIsOutside4), bTrue)) - { - - PxU32 tempIndices[] = { 0, 2, 3 }; - - PxU32 _size = 3; - - const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB); - - const FloatV sqDist = V3Dot(q, q); - const BoolV con = FIsGrtr(bestSqDist, sqDist); - if (BAllEq(con, bTrue)) - { - result = q; - bestSqDist = sqDist; - indices[0] = tempIndices[0]; - indices[1] = tempIndices[1]; - indices[2] = tempIndices[2]; - - tempSize = _size; - closestA = tempClosestA; - closestB = tempClosestB; - } - } - - if (BAllEq(BGetZ(bIsOutside4), bTrue)) - { - - PxU32 tempIndices[] = { 0, 3, 1 }; - PxU32 _size = 3; - - const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB); - - const FloatV sqDist = V3Dot(q, q); - const BoolV con = FIsGrtr(bestSqDist, sqDist); - if (BAllEq(con, bTrue)) - { - result = q; - bestSqDist = sqDist; - indices[0] = tempIndices[0]; - indices[1] = tempIndices[1]; - indices[2] = tempIndices[2]; - tempSize = _size; - closestA = tempClosestA; - closestB = tempClosestB; - } - - } - - if (BAllEq(BGetW(bIsOutside4), bTrue)) - { - - PxU32 tempIndices[] = { 1, 3, 2 }; - PxU32 _size = 3; - - const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB); - - const FloatV sqDist = V3Dot(q, q); - const BoolV con = FIsGrtr(bestSqDist, sqDist); - - if (BAllEq(con, bTrue)) - { - result = q; - bestSqDist = sqDist; - - indices[0] = tempIndices[0]; - indices[1] = tempIndices[1]; - indices[2] = tempIndices[2]; - - tempSize = _size; - closestA = tempClosestA; - closestB = tempClosestB; - } - } - - A[0] = _A[indices[0]]; A[1] = _A[indices[1]]; A[2] = _A[indices[2]]; - B[0] = _B[indices[0]]; B[1] = _B[indices[1]]; B[2] = _B[indices[2]]; - Q[0] = _Q[indices[0]]; Q[1] = _Q[indices[1]]; Q[2] = _Q[indices[2]]; - - - size = tempSize; - return result; -} - -PX_NOALIAS PX_FORCE_INLINE Vec3V doTesselation(Vec3V* PX_RESTRICT Q, Vec3V* PX_RESTRICT A, Vec3V* PX_RESTRICT B, - const Vec3VArg support, const Vec3VArg supportA, const Vec3VArg supportB, PxU32& size, Vec3V& closestA, Vec3V& closestB) -{ - switch (size) - { - case 1: - { - closestA = supportA; - closestB = supportB; - return support; - } - case 2: - { - return closestPtPointSegmentTesselation(Q[0], support, A[0], supportA, B[0], supportB, size, closestA, closestB); - } - case 3: - { - - PxU32 tempIndices[3] = { 0, 1, 2 }; - return closestPtPointTriangleTesselation(Q, A, B, tempIndices, size, closestA, closestB); - } - case 4: - { - return closestPtPointTetrahedronTesselation(Q, A, B, size, closestA, closestB); - } - default: - PX_ASSERT(0); - } - return support; -} - - - - -enum Status -{ - STATUS_NON_INTERSECT, - STATUS_CONTACT, - STATUS_DEGENERATE, -}; - -struct Output -{ - /// Get the normal to push apart in direction from A to B - PX_FORCE_INLINE Vec3V getNormal() const { return V3Normalize(V3Sub(mClosestB, mClosestA)); } - Vec3V mClosestA; ///< Closest point on A - Vec3V mClosestB; ///< Closest point on B - FloatV mDistSq; -}; - -struct ConvexV -{ - void calcExtent(const Vec3V& dir, PxF32& minOut, PxF32& maxOut) const - { - // Expand - const Vec4V x = Vec4V_From_FloatV(V3GetX(dir)); - const Vec4V y = Vec4V_From_FloatV(V3GetY(dir)); - const Vec4V z = Vec4V_From_FloatV(V3GetZ(dir)); - - const Vec4V* src = mAovVertices; - const Vec4V* end = src + mNumAovVertices * 3; - - // Do first step - Vec4V max = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2]))); - Vec4V min = max; - src += 3; - // Do the rest - for (; src < end; src += 3) - { - const Vec4V dot = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2]))); - max = V4Max(dot, max); - min = V4Min(dot, min); - } - FStore(V4ExtractMax(max), &maxOut); - FStore(V4ExtractMin(min), &minOut); - } - Vec3V calcSupport(const Vec3V& dir) const - { - // Expand - const Vec4V x = Vec4V_From_FloatV(V3GetX(dir)); - const Vec4V y = Vec4V_From_FloatV(V3GetY(dir)); - const Vec4V z = Vec4V_From_FloatV(V3GetZ(dir)); - - PX_ALIGN(16, static const PxF32 index4const[]) = { 0.0f, 1.0f, 2.0f, 3.0f }; - Vec4V index4 = *(const Vec4V*)index4const; - PX_ALIGN(16, static const PxF32 delta4const[]) = { 4.0f, 4.0f, 4.0f, 4.0f }; - const Vec4V delta4 = *(const Vec4V*)delta4const; - - const Vec4V* src = mAovVertices; - const Vec4V* end = src + mNumAovVertices * 3; - - // Do first step - Vec4V max = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2]))); - Vec4V maxIndex = index4; - index4 = V4Add(index4, delta4); - src += 3; - // Do the rest - for (; src < end; src += 3) - { - const Vec4V dot = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2]))); - const BoolV cmp = V4IsGrtr(dot, max); - max = V4Max(dot, max); - maxIndex = V4Sel(cmp, index4, maxIndex); - index4 = V4Add(index4, delta4); - } - Vec4V horiMax = Vec4V_From_FloatV(V4ExtractMax(max)); - PxU32 mask = BGetBitMask(V4IsEq(horiMax, max)); - const PxU32 simdIndex = (0x12131210 >> (mask + mask)) & PxU32(3); - - /// NOTE! Could be load hit store - /// Would be better to have all simd. - PX_ALIGN(16, PxF32 f[4]); - V4StoreA(maxIndex, f); - PxU32 index = PxU32(PxI32(f[simdIndex])); - - const Vec4V* aovIndex = (mAovVertices + (index >> 2) * 3); - const PxF32* aovOffset = ((const PxF32*)aovIndex) + (index & 3); - - return Vec3V_From_Vec4V(V4LoadXYZW(aovOffset[0], aovOffset[4], aovOffset[8], 1.0f)); - } - - const Vec4V* mAovVertices; ///< Vertices storex x,x,x,x, y,y,y,y, z,z,z,z - PxU32 mNumAovVertices; ///< Number of groups of 4 of vertices -}; - -Status Collide(const Vec3V& initialDir, const ConvexV& convexA, const Mat34V& bToA, const ConvexV& convexB, Output& out) -{ - Vec3V Q[4]; - Vec3V A[4]; - Vec3V B[4]; - - Mat33V aToB = M34Trnsps33(bToA); - - PxU32 size = 0; - - const Vec3V zeroV = V3Zero(); - const BoolV bTrue = BTTTT(); - - //Vec3V v = V3UnitX(); - Vec3V v = V3Sel(FIsGrtr(V3Dot(initialDir, initialDir), FZero()), initialDir, V3UnitX()); - - //const FloatV minMargin = zero; - //const FloatV eps2 = FMul(minMargin, FLoad(0.01f)); - //FloatV eps2 = zero; - FloatV eps2 = FLoad(1e-6f); - const FloatV epsRel = FLoad(0.000225f); - - Vec3V closA(zeroV), closB(zeroV); - FloatV sDist = FMax(); - FloatV minDist = sDist; - Vec3V closAA = zeroV; - Vec3V closBB = zeroV; - - BoolV bNotTerminated = bTrue; - BoolV bCon = bTrue; - - do - { - minDist = sDist; - closAA = closA; - closBB = closB; - - PxU32 index = size++; - PX_ASSERT(index < 4); - - const Vec3V supportA = convexA.calcSupport(V3Neg(v)); - const Vec3V supportB = M34MulV3(bToA, convexB.calcSupport(M33MulV3(aToB, v))); - const Vec3V support = Vec3V_From_Vec4V(Vec4V_From_Vec3V(V3Sub(supportA, supportB))); - - A[index] = supportA; - B[index] = supportB; - Q[index] = support; - - const FloatV signDist = V3Dot(v, support); - const FloatV tmp0 = FSub(sDist, signDist); - if (FAllGrtr(FMul(epsRel, sDist), tmp0)) - { - out.mClosestA = closA; - out.mClosestB = closB; - out.mDistSq = sDist; - return STATUS_NON_INTERSECT; - } - - //calculate the closest point between two convex hull - v = doTesselation(Q, A, B, support, supportA, supportB, size, closA, closB); - sDist = V3Dot(v, v); - bCon = FIsGrtr(minDist, sDist); - - bNotTerminated = BAnd(FIsGrtr(sDist, eps2), bCon); - } while (BAllEq(bNotTerminated, bTrue)); - - out.mClosestA = V3Sel(bCon, closA, closAA); - out.mClosestB = V3Sel(bCon, closB, closBB); - out.mDistSq = FSel(bCon, sDist, minDist); - return Status(BAllEq(bCon, bTrue) == 1 ? STATUS_CONTACT : STATUS_DEGENERATE); -} - -static void _calcSeparation(const ConvexV& convexA, const physx::PxTransform& aToWorldIn, const Mat34V& bToA, ConvexV& convexB, Output& out, Separation& sep) -{ - - Mat33V aToB = M34Trnsps33(bToA); - Vec3V normalA = out.getNormal(); - - convexA.calcExtent(normalA, sep.min0, sep.max0); - Vec3V normalB = M33MulV3(aToB, normalA); - convexB.calcExtent(normalB, sep.min1, sep.max1); - - { - // Offset the min max taking into account transform - // Distance of origin from B's space in As space in direction of the normal in As space should fix it... - PxF32 fix; - FStore(V3Dot(bToA.col3, normalA), &fix); - sep.min1 += fix; - sep.max1 += fix; - } - - // Looks like it's the plane at the midpoint - Vec3V center = V3Scale(V3Add(out.mClosestA, out.mClosestB), FLoad(0.5f)); - // Transform to world space - Mat34V aToWorld; - *(PxMat44*)&aToWorld = aToWorldIn; - // Put the normal in world space - Vec3V worldCenter = M34MulV3(aToWorld, center); - Vec3V worldNormal = M34Mul33V3(aToWorld, normalA); - - FloatV dist = V3Dot(worldNormal, worldCenter); - V3StoreU(worldNormal, sep.plane.n); - FStore(dist, &sep.plane.d); - sep.plane.d = -sep.plane.d; -} - -static void _arrayVec3ToVec4(const PxVec3* src, Vec4V* dst, PxU32 num) -{ - const PxU32 num4 = num >> 2; - for (PxU32 i = 0; i < num4; i++, dst += 3, src += 4) - { - Vec3V v0 = V3LoadU(&src[0].x); - Vec3V v1 = V3LoadU(&src[1].x); - Vec3V v2 = V3LoadU(&src[2].x); - Vec3V v3 = V3LoadU(&src[3].x); - // Transpose - V4Transpose(v0, v1, v2, v3); - // Save - dst[0] = v0; - dst[1] = v1; - dst[2] = v2; - } - const PxU32 remain = num & 3; - if (remain) - { - Vec3V work[4]; - PxU32 i = 0; - for (; i < remain; i++) work[i] = V3LoadU(&src[i].x); - for (; i < 4; i++) work[i] = work[remain - 1]; - V4Transpose(work[0], work[1], work[2], work[3]); - dst[0] = work[0]; - dst[1] = work[1]; - dst[2] = work[2]; - } -} - - -static void _arrayVec3ToVec4(const PxVec3* src, const Vec3V& scale, Vec4V* dst, PxU32 num) -{ - // If no scale - use the faster version - if (V3AllEq(scale, V3One())) - { - return _arrayVec3ToVec4(src, dst, num); - } - - const PxU32 num4 = num >> 2; - for (PxU32 i = 0; i < num4; i++, dst += 3, src += 4) - { - Vec3V v0 = V3Mul(scale, V3LoadU(&src[0].x)); - Vec3V v1 = V3Mul(scale, V3LoadU(&src[1].x)); - Vec3V v2 = V3Mul(scale, V3LoadU(&src[2].x)); - Vec3V v3 = V3Mul(scale, V3LoadU(&src[3].x)); - // Transpose - V4Transpose(v0, v1, v2, v3); - // Save - dst[0] = v0; - dst[1] = v1; - dst[2] = v2; - } - const PxU32 remain = num & 3; - if (remain) - { - Vec3V work[4]; - PxU32 i = 0; - for (; i < remain; i++) work[i] = V3Mul(scale, V3LoadU(&src[i].x)); - for (; i < 4; i++) work[i] = work[remain - 1]; - V4Transpose(work[0], work[1], work[2], work[3]); - dst[0] = work[0]; - dst[1] = work[1]; - dst[2] = work[2]; - } -} - - -bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In, - const std::vector<PxVec3>& hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In, - physx::PxF32 maxDistance, Separation* separation) -{ - - - const PxU32 numVerts0 = static_cast<PxU32>(hull0.size()); - const PxU32 numVerts1 = static_cast<PxU32>(hull1.size()); - const PxU32 numAov0 = (numVerts0 + 3) >> 2; - const PxU32 numAov1 = (numVerts1 + 3) >> 2; - Vec4V* verts0 = (Vec4V*)alloca((numAov0 + numAov1) * sizeof(Vec4V) * 3); - - // Make sure it's aligned - PX_ASSERT((size_t(verts0) & 0xf) == 0); - - Vec4V* verts1 = verts0 + (numAov0 * 3); - - const Vec3V scale0 = V3LoadU(&scale0In.x); - const Vec3V scale1 = V3LoadU(&scale1In.x); - std::vector<PxVec3> vert0(numVerts0); - for (uint32_t i = 0; i < numVerts0; ++i) - { - vert0[i] = hull0[i]; - } - std::vector<PxVec3> vert1(numVerts1); - for (uint32_t i = 0; i < numVerts1; ++i) - { - vert1[i] = hull1[i]; - } - - _arrayVec3ToVec4(&vert0[0], scale0, verts0, numVerts0); - _arrayVec3ToVec4(&vert1[0], scale1, verts1, numVerts1); - - const PxTransform trans1To0 = localToWorldRT0In.transformInv(localToWorldRT1In); - - // Load into simd mat - Mat34V bToA; - *(PxMat44*)&bToA = trans1To0; - (*(PxMat44*)&bToA).column3.w = 0.0f; // AOS wants the 4th component of Vec3V to be 0 to work properly - - ConvexV convexA; - ConvexV convexB; - - convexA.mNumAovVertices = numAov0; - convexA.mAovVertices = verts0; - - convexB.mNumAovVertices = numAov1; - convexB.mAovVertices = verts1; - - // Take the origin of B in As space as the inital direction as it is 'the difference in transform origins B-A in A's space' - // Should be a good first guess - const Vec3V initialDir = bToA.col3; - Output output; - Status status = Collide(initialDir, convexA, bToA, convexB, output); - - if (status == STATUS_DEGENERATE) - { - // Calculate the tolerance from the extents - const PxVec3 extents0 = hull0Bounds.getExtents(); - const PxVec3 extents1 = hull1Bounds.getExtents(); - - const FloatV tolerance0 = V3ExtractMin(V3Mul(V3LoadU(&extents0.x), scale0)); - const FloatV tolerance1 = V3ExtractMin(V3Mul(V3LoadU(&extents1.x), scale1)); - - const FloatV tolerance = FMul(FAdd(tolerance0, tolerance1), FLoad(0.01f)); - const FloatV sqTolerance = FMul(tolerance, tolerance); - - status = FAllGrtr(sqTolerance, output.mDistSq) ? STATUS_CONTACT : STATUS_NON_INTERSECT; - } - - switch (status) - { - case STATUS_CONTACT: - { - if (separation) - { - _calcSeparation(convexA, localToWorldRT0In, bToA, convexB, output, *separation); - } - return true; - } - default: - case STATUS_NON_INTERSECT: - { - if (separation) - { - _calcSeparation(convexA, localToWorldRT0In, bToA, convexB, output, *separation); - } - PxF32 val; - FStore(output.mDistSq, &val); - return val < (maxDistance * maxDistance); - } - } -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h deleted file mode 100644 index 68e0412..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAPEXSHAREDPARTS_H -#define NVBLASTEXTAPEXSHAREDPARTS_H - -#include "NvBlast.h" -#include <vector> -#include <PxPlane.h> -namespace physx -{ - class PxVec3; - class PxTransform; - class PxBounds3; -} - -namespace Nv -{ -namespace Blast -{ - -struct Separation -{ - physx::PxPlane plane; - float min0, max0, min1, max1; - - float getDistance() - { - return physx::PxMax(min0 - max1, min1 - max0); - } -}; - -/** - Function to compute midplane between two convex hulls. Is copied from APEX. -*/ -bool importerHullsInProximityApexFree(const std::vector<physx::PxVec3>& hull0, physx::PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In, - const std::vector<physx::PxVec3>& hull1, physx::PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In, - physx::PxF32 maxDistance, Separation* separation); - -} // namespace Blast -} // namespace Nv - - -#endif // NVBLASTEXTAPEXSHAREDPARTS_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp deleted file mode 100644 index 075bce9..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp +++ /dev/null @@ -1,629 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtAuthoringAccelerator.h" -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastExtAuthoringInternalCommon.h" - - -using namespace physx; - - -namespace Nv -{ -namespace Blast -{ - -DummyAccelerator::DummyAccelerator(int32_t count) :count(count) -{ - current = 0; -} -void DummyAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc) -{ - current = 0; - (void)pos; - (void)ed; - (void)fc; -} -void DummyAccelerator::setState(const physx::PxVec3& point) { - current = 0; - (void)point; -} -int32_t DummyAccelerator::getNextFacet() -{ - if (current < count) - { - ++current; - return current - 1; - } - else - return -1; -} - - - -BBoxBasedAccelerator::BBoxBasedAccelerator(Mesh* mesh, int32_t resolution) : mResolution(resolution), alreadyGotValue(1) -{ - mBounds = mesh->getBoundingBox(); - mSpatialMap.resize(resolution * resolution * resolution); - mCells.resize(resolution * resolution * resolution); - int32_t currentCell = 0; - PxVec3 incr = (mBounds.maximum - mBounds.minimum) * (1.0f / mResolution); - for (int32_t z = 0; z < resolution; ++z) - { - for (int32_t y = 0; y < resolution; ++y) - { - for (int32_t x = 0; x < resolution; ++x) - { - mCells[currentCell].minimum.x = mBounds.minimum.x + x * incr.x; - mCells[currentCell].minimum.y = mBounds.minimum.y + y * incr.y; - mCells[currentCell].minimum.z = mBounds.minimum.z + z * incr.z; - - mCells[currentCell].maximum.x = mBounds.minimum.x + (x + 1) * incr.x; - mCells[currentCell].maximum.y = mBounds.minimum.y + (y + 1) * incr.y; - mCells[currentCell].maximum.z = mBounds.minimum.z + (z + 1) * incr.z; - - ++currentCell; - } - } - } - - buildAccelStructure(mesh->getVertices(), mesh->getEdges(), mesh->getFacetsBuffer(), mesh->getFacetCount()); -} - - -BBoxBasedAccelerator::~BBoxBasedAccelerator() -{ - mResolution = 0; - mBounds.setEmpty(); - mSpatialMap.clear(); - mCells.clear(); -} - -int32_t BBoxBasedAccelerator::getNextFacet() -{ - int32_t facetId = -1; - - while (mIteratorCell != -1) - { - if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size()) - { - if (!cellList.empty()) - { - mIteratorCell = cellList.back(); - cellList.pop_back(); - mIteratorFacet = 0; - } - else - { - mIteratorCell = -1; - break; - } - } - if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue) - { - facetId = mSpatialMap[mIteratorCell][mIteratorFacet]; - mIteratorFacet++; - break; - } - else - { - mIteratorFacet++; - } - } - if (facetId != -1) - { - alreadyGotFlag[facetId] = alreadyGotValue; - } - return facetId; -} -void BBoxBasedAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc) -{ - alreadyGotValue++; - mIteratorCell = -1; - mIteratorFacet = -1; - cellList.clear(); - facetBox.setEmpty(); - Edge* edge = ed + fc.firstEdgeNumber; - uint32_t count = fc.edgesCount; - for (uint32_t ec = 0; ec < count; ++ec) - { - facetBox.include(pos[edge->s].p); - facetBox.include(pos[edge->e].p); - edge++; - } - for (uint32_t i = 0; i < mCells.size(); ++i) - { - if (testCellPolygonIntersection(i, facetBox)) - { - if (!mSpatialMap[i].empty()) - cellList.push_back(i); - } - } - if (!cellList.empty()) - { - mIteratorFacet = 0; - mIteratorCell = cellList.back(); - cellList.pop_back(); - } -} - - -void BBoxBasedAccelerator::setState(const PxVec3& p) -{ - alreadyGotValue++; - mIteratorCell = -1; - mIteratorFacet = -1; - cellList.clear(); - int32_t perSlice = mResolution * mResolution; - for (uint32_t i = 0; i < mCells.size(); ++i) - { - if (mCells[i].contains(p)) - { - int32_t xyCellId = i % perSlice; - for (int32_t zCell = 0; zCell < mResolution; ++zCell) - { - int32_t cell = zCell * perSlice + xyCellId; - if (!mSpatialMap[cell].empty()) - cellList.push_back(cell); - } - } - } - if (!cellList.empty()) - { - mIteratorFacet = 0; - mIteratorCell = cellList.back(); - cellList.pop_back(); - } -} - - -bool BBoxBasedAccelerator::testCellPolygonIntersection(int32_t cellId, PxBounds3& facetBB) -{ - if (weakBoundingBoxIntersection(mCells[cellId], facetBB)) - { - return true; - } - else - return false; -} - -void BBoxBasedAccelerator::buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount) -{ - for (int32_t facet = 0; facet < facetCount; ++facet) - { - PxBounds3 bBox; - bBox.setEmpty(); - Edge* edge = &edges[0] + fc->firstEdgeNumber; - int32_t count = fc->edgesCount; - for (int32_t ec = 0; ec < count; ++ec) - { - bBox.include(pos[edge->s].p); - bBox.include(pos[edge->e].p); - edge++; - } - - for (uint32_t i = 0; i < mCells.size(); ++i) - { - if (testCellPolygonIntersection(i, bBox)) - { - mSpatialMap[i].push_back(facet); - } - } - fc++; - } - alreadyGotFlag.resize(facetCount, 0); - cellList.resize(mCells.size()); -} - -int32_t testEdgeAgainstCube(PxVec3& p1, PxVec3& p2) -{ - PxVec3 vec = p2 - p1; - PxVec3 vecSigns; - for (int32_t i = 0; i < 3; ++i) - { - vecSigns[i] = (vec[i] < 0) ? -1 : 1; - } - for (int32_t i = 0; i < 3; ++i) - { - if (p1[i] * vecSigns[i] > 0.5f) return 0; - if (p2[i] * vecSigns[i] < -0.5f) return 0; - } - - for (int32_t i = 0; i < 3; ++i) - { - int32_t ip1 = (i + 1) % 3; - int32_t ip2 = (i + 2) % 3; - - float vl1 = vec[ip2] * p1[ip1] - vec[ip1] * p1[ip2]; - float vl2 = 0.5f * (vec[ip2] * vecSigns[ip1] + vec[ip1] * vecSigns[ip2]); - if (vl1 * vl1 > vl2 * vl2) - { - return 0; - } - } - return 1; -} - -NV_INLINE int32_t isInSegm(float a, float b, float c) -{ - return (b >= c) - (a >= c); -} - -NV_INLINE int32_t edgeIsAbovePoint(PxVec2& p1, PxVec2& p2, PxVec2& p) -{ - int32_t direction = isInSegm(p1.x, p2.x, p.x); - if (direction != 0) - { - if (isInSegm(p1.y, p2.y, p.y)) - { - if (direction * (p.x - p1.x) * (p2.y - p1.y) >= direction * (p.y - p1.y) * (p2.x - p1.x)) - { - return direction; - } - } - else - { - if (p1.y > p.y) - return direction; - } - } - return 0; -} - -int32_t pointInPolygon(PxVec3* vertices, PxVec3& diagPoint, int32_t edgeCount, PxVec3& normal) -{ - std::vector<PxVec2> projectedVertices(edgeCount * 2); - ProjectionDirections pDir = getProjectionDirection(normal); - PxVec2 projectedDiagPoint = getProjectedPoint(diagPoint, pDir); - PxVec2* saveVert = projectedVertices.data(); - PxVec3* p = vertices; - for (int32_t i = 0; i < edgeCount * 2; ++i) - { - *saveVert = getProjectedPoint(*p, pDir); - ++saveVert; - ++p; - } - int32_t counter = 0; - PxVec2* v = projectedVertices.data(); - for (int32_t i = 0; i < edgeCount; ++i) - { - PxVec2& p1 = *v; - PxVec2& p2 = *(v + 1); - counter += edgeIsAbovePoint(p1, p2, projectedDiagPoint); - v += 2; - } - return counter != 0; -} - - - -int32_t testFacetUnitCubeIntersectionInternal(PxVec3* vertices,PxVec3& facetNormal, int32_t edgeCount) -{ - PxVec3* pnt_p = vertices; - for (int32_t i = 0; i < edgeCount; ++i) - { - if (testEdgeAgainstCube(*pnt_p, *(pnt_p + 1)) == 1) - { - return 1; - } - pnt_p += 2; - } - - PxVec3 cubeDiag(0, 0, 0); - for (int32_t i = 0; i < 3; ++i) - cubeDiag[i] = (facetNormal[i] < 0) ? -1 : 1; - float t = vertices->dot(facetNormal) / (cubeDiag.dot(facetNormal)); - if (t > 0.5 || t < -0.5) - return 0; - - PxVec3 intersPoint = cubeDiag * t; - int trs = pointInPolygon(vertices, intersPoint, edgeCount, facetNormal); - return trs; -} - -enum TrivialFlags -{ - HAS_POINT_BELOW_HIGH_X = ~(1 << 0), - HAS_POINT_ABOVE_LOW_X = ~(1 << 1), - - HAS_POINT_BELOW_HIGH_Y = ~(1 << 2), - HAS_POINT_ABOVE_LOW_Y = ~(1 << 3), - - HAS_POINT_BELOW_HIGH_Z = ~(1 << 4), - HAS_POINT_ABOVE_LOW_Z = ~(1 << 5), - - - - ALL_ONE = (1 << 6) - 1 -}; - - - - - -int32_t testFacetUnitCubeIntersection(Vertex* vertices, Edge* edges, Facet& fc, PxBounds3 cube, float fattening) -{ - Edge* ed = edges + fc.firstEdgeNumber; - int32_t trivialFlags = ALL_ONE; - cube.fattenFast(fattening); - for (uint32_t i = 0; i < fc.edgesCount; ++i) - { - { - PxVec3& p = vertices[ed->s].p; - if (cube.contains(p)) - return 1; - if (p.x < cube.getCenter().x + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_X; - if (p.x > cube.getCenter().x - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_X; - - if (p.y < cube.getCenter().y + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_Y; - if (p.y > cube.getCenter().y - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_Y; - - if (p.z < cube.getCenter().z + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_Z; - if (p.z > cube.getCenter().z - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_Z; - } - { - PxVec3& p = vertices[ed->e].p; - if (cube.contains(p)) - return 1; - if (p.x < cube.getCenter().x + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_X; - if (p.x > cube.getCenter().x - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_X; - - if (p.y < cube.getCenter().y + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_Y; - if (p.y > cube.getCenter().y - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_Y; - - if (p.z < cube.getCenter().z + 0.5) - trivialFlags &= HAS_POINT_BELOW_HIGH_Z; - if (p.z > cube.getCenter().z - 0.5) - trivialFlags &= HAS_POINT_ABOVE_LOW_Z; - } - - ++ed; - } - if (trivialFlags != 0) - { - return 0; - } - std::vector<PxVec3> verticesRescaled(fc.edgesCount * 2); - - int32_t vrt = 0; - ed = edges + fc.firstEdgeNumber; - PxVec3 offset = cube.getCenter(); - PxVec3 normal(1, 1, 1); - - /** - Compute normal - */ - PxVec3& v1 = vertices[ed->s].p; - PxVec3* v2 = nullptr; - PxVec3* v3 = nullptr; - - for (uint32_t i = 0; i < fc.edgesCount; ++i) - { - if (v1 != vertices[ed->s].p) - { - v2 = &vertices[ed->s].p; - break; - } - if (v1 != vertices[ed->e].p) - { - v2 = &vertices[ed->e].p; - break; - } - ed++; - } - ed = edges + fc.firstEdgeNumber; - for (uint32_t i = 0; i < fc.edgesCount; ++i) - { - if (v1 != vertices[ed->s].p && *v2 != vertices[ed->s].p) - { - v3 = &vertices[ed->s].p; - break; - } - if (v1 != vertices[ed->e].p && *v2 != vertices[ed->e].p) - { - v3 = &vertices[ed->e].p; - break; - } - ed++; - } - ed = edges + fc.firstEdgeNumber; - if (v2 != nullptr && v3 != nullptr) - { - normal = (*v2 - v1).cross(*v3 - v1); - } - else - { - return true; // If cant find normal, assume it intersects box. - } - - - normal.normalize(); - - PxVec3 rescale(.5f / (cube.getExtents().x), .5f / (cube.getExtents().y), 0.5f / (cube.getExtents().z)); - for (uint32_t i = 0; i < fc.edgesCount; ++i) - { - verticesRescaled[vrt] = vertices[ed->s].p - offset; - verticesRescaled[vrt].x *= rescale.x; - verticesRescaled[vrt].y *= rescale.y; - verticesRescaled[vrt].z *= rescale.z; - ++vrt; - verticesRescaled[vrt] = vertices[ed->e].p - offset; - verticesRescaled[vrt].x *= rescale.x; - verticesRescaled[vrt].y *= rescale.y; - verticesRescaled[vrt].z *= rescale.z; - ++ed; - ++vrt; - } - return testFacetUnitCubeIntersectionInternal(verticesRescaled.data(), normal, fc.edgesCount); -} - - -IntersectionTestingAccelerator::IntersectionTestingAccelerator(Mesh* in, int32_t resolution) -{ - - - alreadyGotFlag.resize(in->getFacetCount(), 0); - alreadyGotValue = 0; - mResolution = resolution; - - float cubeSize = 1.0f / resolution; - PxVec3 cubeMinimal(-0.5, -0.5, -0.5); - PxVec3 extents(cubeSize, cubeSize, cubeSize); - mCubes.resize(mResolution * mResolution * mResolution); - mSpatialMap.resize(mCubes.size()); - int32_t cubeId = 0; - - // Build unit cube partition - for (int32_t i = 0; i < mResolution; ++i) - { - cubeMinimal.y = -0.5; - cubeMinimal.z = -0.5; - for (int32_t j = 0; j < mResolution; ++j) - { - cubeMinimal.z = -0.5; - for (int32_t k = 0; k < mResolution; ++k) - { - mCubes[cubeId].minimum = cubeMinimal; - mCubes[cubeId].maximum = cubeMinimal + extents; - cubeMinimal.z += cubeSize; - ++cubeId; - } - cubeMinimal.y += cubeSize; - } - cubeMinimal.x += cubeSize; - } - - - for (uint32_t i = 0; i < in->getFacetCount(); ++i) - { - for (uint32_t c = 0; c < mCubes.size(); ++c) - { - if (testFacetUnitCubeIntersection(in->getVertices(), in->getEdges(), *in->getFacet(i), mCubes[c], 0.001)) - { - mSpatialMap[c].push_back(i); - } - } - } -} - - -int32_t IntersectionTestingAccelerator::getNextFacet() -{ - int32_t facetId = -1; - - while (mIteratorCell != -1) - { - if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size()) - { - if (!cellList.empty()) - { - mIteratorCell = cellList.back(); - cellList.pop_back(); - mIteratorFacet = 0; - } - else - { - mIteratorCell = -1; - break; - } - } - if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue) - { - facetId = mSpatialMap[mIteratorCell][mIteratorFacet]; - mIteratorFacet++; - break; - } - else - { - mIteratorFacet++; - } - } - if (facetId != -1) - { - alreadyGotFlag[facetId] = alreadyGotValue; - } - return facetId; -} - -void IntersectionTestingAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc) -{ - alreadyGotValue++; - mIteratorCell = -1; - mIteratorFacet = -1; - cellList.clear(); - PxBounds3 bigBox(PxVec3(-0.5, -0.5, -0.5), PxVec3(0.5, 0.5, 0.5)); - if (!testFacetUnitCubeIntersection(pos, ed, fc, bigBox, 0.001f)) - { - return; - } - for (uint32_t i = 0; i < mCubes.size(); ++i) - { - if (testFacetUnitCubeIntersection(pos, ed, fc, mCubes[i], 0.001f)) - { - if (!mSpatialMap[i].empty()) - cellList.push_back(i); - } - } - if (!cellList.empty()) - { - mIteratorFacet = 0; - mIteratorCell = cellList.back(); - cellList.pop_back(); - } -} - -void IntersectionTestingAccelerator::setState(const PxVec3& p) -{ - alreadyGotValue++; - mIteratorCell = -1; - mIteratorFacet = -1; - cellList.clear(); - - - for (uint32_t i = 0; i < mCubes.size(); ++i) - { - PxBounds3 tmp = mCubes[i]; - tmp.fattenFast(0.001); - if (tmp.contains(p)) - { - int32_t xyCellId = (((int)((float)i / mResolution)) * mResolution); - for (int32_t zCell = 0; zCell < mResolution; ++zCell) - { - int32_t cell = zCell + xyCellId; - if (!mSpatialMap[cell].empty()) - { - cellList.push_back(cell); - } - - } - } - } - if (!cellList.empty()) - { - mIteratorFacet = 0; - mIteratorCell = cellList.back(); - cellList.pop_back(); - } -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h deleted file mode 100644 index 8284cd7..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h +++ /dev/null @@ -1,147 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H -#define NVBLASTEXTAUTHORINGACCELERATOR_H - -#include <set> -#include <vector> -#include "NvBlastExtAuthoringTypes.h" - - -namespace Nv -{ -namespace Blast -{ - -class Mesh; - - -/** - Acceleration structure interface. -*/ -class SpatialAccelerator -{ -public: - /** - Set state of accelerator to return all facets which possibly can intersect given facet. - \param[in] pos Vertex buffer - \param[in] ed Edge buffer - \param[in] fc Facet which should be tested. - */ - virtual void setState(Vertex* pos, Edge* ed, Facet& fc) = 0; - /** - Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh. - \param[in] point Point which should be tested. - */ - virtual void setState(const physx::PxVec3& point) = 0; - /** - Recieve next facet for setted state. - \return Next facet index, or -1 if no facets left. - */ - virtual int32_t getNextFacet() = 0; - - virtual ~SpatialAccelerator() {}; -}; - - -/** - Dummy accelerator iterates through all facets of mesh. -*/ -class DummyAccelerator : public SpatialAccelerator -{ -public: - /** - \param[in] count Mesh facets count for which accelerator should be built. - */ - DummyAccelerator(int32_t count); - virtual void setState(Vertex* pos, Edge* ed, Facet& fc); - virtual void setState(const physx::PxVec3& point); - virtual int32_t getNextFacet(); - -private: - int32_t count; - int32_t current; -}; - -/** - Accelerator which builds map from 3d grid to initial mesh facets. - To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which intersects with bounding box of given facet. - To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned. -*/ -class BBoxBasedAccelerator : public SpatialAccelerator -{ -public: - /** - \param[in] mesh Mesh for which acceleration structure should be built. - \param[in] resolution Resolution on 3d grid. - */ - BBoxBasedAccelerator(Mesh* mesh, int32_t resolution); - virtual ~BBoxBasedAccelerator(); - int32_t getNextFacet(); - void setState(Vertex* pos, Edge* ed, Facet& fc); - void setState(const physx::PxVec3& p); -private: - - bool testCellPolygonIntersection(int32_t cellId, physx::PxBounds3& facetBB); - void buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount); - - int32_t mResolution; - physx::PxBounds3 mBounds; - physx::PxBounds3 facetBox; - std::vector< std::vector<int32_t> > mSpatialMap; - std::vector<physx::PxBounds3> mCells; - - - // Iterator data - std::vector<uint32_t> alreadyGotFlag; - uint32_t alreadyGotValue; - std::vector<int32_t> cellList; - int32_t mIteratorCell; - int32_t mIteratorFacet; -}; - - - -/** - Accelerator which builds map from 3d grid to initial mesh facets. - To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which are intersected by given facet. - To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned. - - In difference with BBoxBasedAccelerator this accelerator computes actual intersection of cube with polygon. It is more precise and omits much more intersections but slower. -*/ - -class IntersectionTestingAccelerator : public SpatialAccelerator -{ -public: - IntersectionTestingAccelerator(Mesh* mesh, int32_t resolution); - int32_t getNextFacet(); - void setState(Vertex* pos, Edge* ed, Facet& fc); - void setState(const physx::PxVec3& p); - - -private: - std::vector< std::vector<int32_t> > mSpatialMap; - std::vector<physx::PxBounds3> mCubes; - int32_t mResolution; - - // Iterator data - std::vector<uint32_t> alreadyGotFlag; - uint32_t alreadyGotValue; - std::vector<int32_t> cellList; - int32_t mIteratorCell; - int32_t mIteratorFacet; -}; - -} // namespace Blast -} // namsepace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGACCELERATOR_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp deleted file mode 100644 index b2c3883..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp +++ /dev/null @@ -1,991 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -// This warning arises when using some stl containers with older versions of VC -// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code -#include "NvPreprocessor.h" -#if NV_VC && NV_VC < 14 -#pragma warning(disable : 4702) -#endif - -#include <NvBlastExtAuthoringBondGenerator.h> -#include <NvBlastTypes.h> -#include <NvBlast.h> -#include "NvBlastExtTriangleProcessor.h" -#include "NvBlastExtApexSharedParts.h" -#include "NvBlastExtAuthoringCollisionBuilder.h" -#include "NvBlastExtAuthoringInternalCommon.h" -#include <vector> -#include <map> -#include <PxPlane.h> -#include <algorithm> -#include <cmath> - -using physx::PxVec3; -using physx::PxBounds3; - -//#define DEBUG_OUTPUT -#ifdef DEBUG_OUTPUT - -void saveGeometryToObj(std::vector<PxVec3>& triangles, const char* filepath) -{ - - FILE* outStream = fopen(filepath, "w"); - - for (uint32_t i = 0; i < triangles.size(); ++i) - { - fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z); - ++i; - fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z); - ++i; - fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z); - } - for (uint32_t i = 0; i < triangles.size() / 3; ++i) - { - PxVec3 normal = (triangles[3 * i + 2] - triangles[3 * i]).cross((triangles[3 * i + 1] - triangles[3 * i])).getNormalized(); - fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z); - fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z); - fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z); - } - int indx = 1; - for (uint32_t i = 0; i < triangles.size() / 3; ++i) - { - fprintf(outStream, "f %d//%d ", indx, indx); - indx++; - fprintf(outStream, "%d//%d ", indx, indx); - indx++; - fprintf(outStream, "%d//%d \n", indx, indx); - indx++; - } - - fclose(outStream); - -} - - -std::vector<PxVec3> intersectionBuffer; -std::vector<PxVec3> meshBuffer; -#endif - -namespace Nv -{ - namespace Blast - { - - #define EPS_PLANE 0.0001f - - bool planeComparer(const PlaneChunkIndexer& as, const PlaneChunkIndexer& bs) - { - const PxPlane& a = as.plane; - const PxPlane& b = bs.plane; - - if (a.d + EPS_PLANE < b.d) return true; - if (a.d - EPS_PLANE > b.d) return false; - if (a.n.x + EPS_PLANE < b.n.x) return true; - if (a.n.x - EPS_PLANE > b.n.x) return false; - if (a.n.y + EPS_PLANE < b.n.y) return true; - if (a.n.y - EPS_PLANE > b.n.y) return false; - return a.n.z + EPS_PLANE < b.n.z; - } - - - struct Bond - { - int32_t m_chunkId; - int32_t m_planeIndex; - int32_t triangleIndex; - - bool operator<(const Bond& inp) const - { - if (abs(m_planeIndex) == abs(inp.m_planeIndex)) - { - return m_chunkId < inp.m_chunkId; - } - else - { - return abs(m_planeIndex) < abs(inp.m_planeIndex); - } - } - }; - - - struct BondInfo - { - float area; - physx::PxBounds3 m_bb; - physx::PxVec3 centroid; - physx::PxVec3 normal; - int32_t m_chunkId; - }; - - - float BlastBondGenerator::processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<PxVec3>& chunk1Points, const std::vector<PxVec3>& chunk2Points, - const std::vector<PxVec3>& hull1p, const std::vector<PxVec3>& hull2p, PxVec3& normal, PxVec3& centroid) - { - PxBounds3 bounds; - PxBounds3 aBounds; - PxBounds3 bBounds; - bounds.setEmpty(); - aBounds.setEmpty(); - bBounds.setEmpty(); - - PxVec3 chunk1Centroid(0, 0, 0); - PxVec3 chunk2Centroid(0, 0, 0); - - /////////////////////////////////////////////////////////////////////////////////// - if (chunk1Points.size() < 4 || chunk2Points.size() < 4) - { - return 0.0; - } - - for (uint32_t i = 0; i < chunk1Points.size(); ++i) - { - chunk1Centroid += chunk1Points[i]; - bounds.include(chunk1Points[i]); - aBounds.include(chunk1Points[i]); - } - for (uint32_t i = 0; i < chunk2Points.size(); ++i) - { - chunk2Centroid += chunk2Points[i]; - bounds.include(chunk2Points[i]); - bBounds.include(chunk2Points[i]); - } - - - chunk1Centroid *= (1.0f / chunk1Points.size()); - chunk2Centroid *= (1.0f / chunk2Points.size()); - - Separation separation; - if (!importerHullsInProximityApexFree(hull1p, aBounds, PxTransform(PxIdentity), PxVec3(1, 1, 1), hull2p, bBounds, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation)) - { - return 0.0; - } - - // Build first plane interface - PxPlane midplane = separation.plane; - if (!midplane.n.isFinite()) - { - return 0.0; - } - std::vector<PxVec3> interfacePoints; - - float firstCentroidSide = midplane.distance(chunk1Centroid); - float secondCentroidSide = midplane.distance(chunk2Centroid); - - for (uint32_t i = 0; i < chunk1Points.size(); ++i) - { - float dst = midplane.distance(chunk1Points[i]); - if (dst * firstCentroidSide < 0) - { - interfacePoints.push_back(chunk1Points[i]); - } - } - - for (uint32_t i = 0; i < chunk2Points.size(); ++i) - { - float dst = midplane.distance(chunk2Points[i]); - if (dst * secondCentroidSide < 0) - { - interfacePoints.push_back(chunk2Points[i]); - } - } - std::vector<PxVec3> convexHull; - trProcessor->buildConvexHull(interfacePoints, convexHull, midplane.n); - float area = 0; - PxVec3 centroidLocal(0, 0, 0); - if (convexHull.size() < 3) - { - return 0.0; - } - for (uint32_t i = 0; i < convexHull.size() - 1; ++i) - { - centroidLocal += convexHull[i]; - area += (convexHull[i] - convexHull[0]).cross((convexHull[i + 1] - convexHull[0])).magnitude(); - } - centroidLocal += convexHull.back(); - centroidLocal *= (1.0f / convexHull.size()); - float direction = midplane.n.dot(chunk2Centroid - chunk1Centroid); - if (direction < 0) - { - normal = -1.0f * normal; - } - normal = midplane.n; - centroid = centroidLocal; - return area * 0.5f; - } - - - int32_t BlastBondGenerator::bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf) - { - int32_t ret_val = 0; - switch (conf.bondMode) - { - case BondGenerationConfig::AVERAGE: - ret_val = createFullBondListAveraged(geometry, chunkIsSupport, resultBondDescs, conf); - break; - case BondGenerationConfig::EXACT: - ret_val = createFullBondListExact(geometry, chunkIsSupport, resultBondDescs, conf); - break; - } - return ret_val; - } - - int32_t BlastBondGenerator::createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf) - { - NV_UNUSED(conf); - - std::vector<std::vector<PxVec3> > chunksPoints(chunksGeometry.size()); - - for (uint32_t i = 0; i < chunksGeometry.size(); ++i) - { - if (!supportFlags[i]) - { - continue; - } - for (uint32_t j = 0; j < chunksGeometry[i].size(); ++j) - { - chunksPoints[i].push_back(chunksGeometry[i][j].a.p); - chunksPoints[i].push_back(chunksGeometry[i][j].b.p); - chunksPoints[i].push_back(chunksGeometry[i][j].c.p); - } - } - - Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback); - - std::vector<CollisionHull> cHulls(chunksGeometry.size()); - - for (uint32_t i = 0; i < chunksGeometry.size(); ++i) - { - if (!supportFlags[i]) - { - continue; - } - builder.buildCollisionGeometry(chunksPoints[i], cHulls[i]); - } - - std::vector<std::vector<PxVec3> > hullPoints(cHulls.size()); - - for (uint32_t chunk = 0; chunk < cHulls.size(); ++chunk) - { - if (!supportFlags[chunk]) - { - continue; - } - - hullPoints[chunk].resize(cHulls[chunk].points.size()); - for (uint32_t i = 0; i < cHulls[chunk].points.size(); ++i) - { - hullPoints[chunk][i].x = cHulls[chunk].points[i].x; - hullPoints[chunk][i].y = cHulls[chunk].points[i].y; - hullPoints[chunk][i].z = cHulls[chunk].points[i].z; - } - } - - TriangleProcessor trProcessor; - - for (uint32_t i = 0; i < chunksGeometry.size(); ++i) - { - if (!supportFlags[i]) - { - continue; - } - for (uint32_t j = i + 1; j < chunksGeometry.size(); ++j) - { - if (!supportFlags[i]) - { - continue; - } - PxVec3 normal; - PxVec3 centroid; - - float area = processWithMidplanes(&trProcessor, chunksPoints[i], chunksPoints[j], hullPoints[i], hullPoints[j], normal, centroid); - - if (area > 0) - { - NvBlastBondDesc bDesc; - bDesc.chunkIndices[0] = i; - bDesc.chunkIndices[1] = j; - bDesc.bond.area = area; - bDesc.bond.centroid[0] = centroid.x; - bDesc.bond.centroid[1] = centroid.y; - bDesc.bond.centroid[2] = centroid.z; - - bDesc.bond.normal[0] = normal.x; - bDesc.bond.normal[1] = normal.y; - bDesc.bond.normal[2] = normal.z; - - - mResultBondDescs.push_back(bDesc); - } - - } - } - - return 0; - } - - uint32_t isSamePlane(PxPlane& a, PxPlane& b) - { - if (PxAbs(a.d - b.d) > EPS_PLANE) return 0; - if (PxAbs(a.n.x - b.n.x) > EPS_PLANE) return 0; - if (PxAbs(a.n.y - b.n.y) > EPS_PLANE) return 0; - if (PxAbs(a.n.z - b.n.z) > EPS_PLANE) return 0; - return 1; - } - - int32_t BlastBondGenerator::createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf) - { - std::vector < PlaneChunkIndexer > planeTriangleMapping; - NV_UNUSED(conf); - for (uint32_t i = 0; i < chunksGeometry.size(); ++i) - { - if (!supportFlags[i]) - { - continue; - } - for (uint32_t j = 0; j < chunksGeometry[i].size(); ++j) - { -#ifdef DEBUG_OUTPUT - meshBuffer.push_back(chunksGeometry[i][j].a.p ); - meshBuffer.push_back(chunksGeometry[i][j].b.p); - meshBuffer.push_back(chunksGeometry[i][j].c.p ); -#endif - - PxPlane nPlane = PxPlane(chunksGeometry[i][j].a.p, chunksGeometry[i][j].b.p, chunksGeometry[i][j].c.p); - planeTriangleMapping.push_back(PlaneChunkIndexer(i, j, nPlane)); - } - } - - std::sort(planeTriangleMapping.begin(), planeTriangleMapping.end(), planeComparer); - return createFullBondListExactInternal(chunksGeometry, planeTriangleMapping, mResultBondDescs); - } - - void BlastBondGenerator::buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry) - { - mGeometryCache = geometry; - mHullsPointsCache.resize(geometry.size()); - mBoundsCache.resize(geometry.size()); - mCHullCache.resize(geometry.size()); - for (uint32_t i = 0; i < mGeometryCache.size(); ++i) - { - for (uint32_t j = 0; j < mGeometryCache[i].size(); ++j) - { - - PxPlane nPlane = PxPlane(mGeometryCache[i][j].a.p, mGeometryCache[i][j].b.p, mGeometryCache[i][j].c.p); - mPlaneCache.push_back(PlaneChunkIndexer(i, j, nPlane)); - } - } - - for (uint32_t ch = 0; ch < mGeometryCache.size(); ++ch) - { - std::vector<PxVec3> chunksPoints(mGeometryCache[ch].size() * 3); - - int32_t sp = 0; - for (uint32_t i = 0; i < mGeometryCache[ch].size(); ++i) - { - chunksPoints[sp++] = mGeometryCache[ch][i].a.p; - chunksPoints[sp++] = mGeometryCache[ch][i].b.p; - chunksPoints[sp++] = mGeometryCache[ch][i].c.p; - } - - Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback); - - CollisionHull& cHull = mCHullCache[ch]; - - builder.buildCollisionGeometry(chunksPoints, cHull); - - mHullsPointsCache[ch].resize(cHull.points.size()); - - mBoundsCache[ch].setEmpty(); - for (uint32_t i = 0; i < cHull.points.size(); ++i) - { - mHullsPointsCache[ch][i].x = cHull.points[i].x; - mHullsPointsCache[ch][i].y = cHull.points[i].y; - mHullsPointsCache[ch][i].z = cHull.points[i].z; - mBoundsCache[ch].include(mHullsPointsCache[ch][i]); - } - } - } - - void BlastBondGenerator::resetGeometryCache() - { - mGeometryCache.clear(); - mPlaneCache.clear(); - mHullsPointsCache.clear(); - mCHullCache.clear(); - mBoundsCache.clear(); - } - - int32_t BlastBondGenerator::createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping, std::vector<NvBlastBondDesc>& mResultBondDescs) - { - std::map<std::pair<int32_t, int32_t>, std::pair<NvBlastBondDesc, int32_t> > bonds; - - TriangleProcessor trPrc; - std::vector<PxVec3> intersectionBufferLocal; - - NvBlastBondDesc cleanBond; - memset(&cleanBond, 0, sizeof(NvBlastBondDesc)); - for (uint32_t tIndex = 0; tIndex < planeTriangleMapping.size(); ++tIndex) - { - - PlaneChunkIndexer opp = planeTriangleMapping[tIndex]; - - opp.plane.d *= -1; - opp.plane.n *= -1; - - uint32_t startIndex = (uint32_t)(std::lower_bound(planeTriangleMapping.begin(), planeTriangleMapping.end(), opp, planeComparer) - planeTriangleMapping.begin()); - uint32_t endIndex = (uint32_t)(std::upper_bound(planeTriangleMapping.begin(), planeTriangleMapping.end(), opp, planeComparer) - planeTriangleMapping.begin()); - // uint32_t startIndex = 0; - // uint32_t endIndex = (uint32_t)planeTriangleMapping.size(); - - PlaneChunkIndexer& mappedTr = planeTriangleMapping[tIndex]; - const Triangle& trl = chunksGeometry[mappedTr.chunkId][mappedTr.trId]; - PxPlane pln = mappedTr.plane; - TrPrcTriangle trp(trl.a.p, trl.b.p, trl.c.p); - PxVec3 trCentroid = (trl.a.p + trl.b.p + trl.c.p) * (1.0f / 3.0f); - trp.points[0] -= trCentroid; - trp.points[1] -= trCentroid; - trp.points[2] -= trCentroid; - ProjectionDirections pDir = getProjectionDirection(pln.n); - TrPrcTriangle2d trp2d; - trp2d.points[0] = getProjectedPointWithWinding(trp.points[0], pDir); - trp2d.points[1] = getProjectedPointWithWinding(trp.points[1], pDir); - trp2d.points[2] = getProjectedPointWithWinding(trp.points[2], pDir); - - for (uint32_t i = startIndex; i <= endIndex && i < planeTriangleMapping.size(); ++i) - { - PlaneChunkIndexer& mappedTr2 = planeTriangleMapping[i]; - if (mappedTr2.trId == opp.chunkId) - { - continue; - } - - if (!isSamePlane(opp.plane, mappedTr2.plane)) - { - continue; - } - - if (mappedTr.chunkId == mappedTr2.chunkId) - { - continue; - } - std::pair<int32_t, int32_t> bondEndPoints = std::make_pair(mappedTr.chunkId, mappedTr2.chunkId); - if (bondEndPoints.second < bondEndPoints.first) continue; - std::pair<int32_t, int32_t> bondEndPointsSwapped = std::make_pair(mappedTr2.chunkId, mappedTr.chunkId); - if (bonds.find(bondEndPoints) == bonds.end() && bonds.find(bondEndPointsSwapped) != bonds.end()) - { - continue; // We do not need account interface surface twice - } - if (bonds.find(bondEndPoints) == bonds.end()) - { - bonds[bondEndPoints].second = 0; - bonds[bondEndPoints].first = cleanBond; - bonds[bondEndPoints].first.chunkIndices[0] = bondEndPoints.first; - bonds[bondEndPoints].first.chunkIndices[1] = bondEndPoints.second; - bonds[bondEndPoints].first.bond.normal[0] = pln.n[0]; - bonds[bondEndPoints].first.bond.normal[1] = pln.n[1]; - bonds[bondEndPoints].first.bond.normal[2] = pln.n[2]; - } - - const Triangle& trl2 = chunksGeometry[mappedTr2.chunkId][mappedTr2.trId]; - - TrPrcTriangle trp2(trl2.a.p, trl2.b.p, trl2.c.p); - - intersectionBufferLocal.clear(); - intersectionBufferLocal.reserve(32); - trPrc.getTriangleIntersection(trp, trp2d, trp2, trCentroid, intersectionBufferLocal, pln.n); - PxVec3 centroidPoint(0, 0, 0); - int32_t collectedVerticesCount = 0; - float area = 0; - if (intersectionBufferLocal.size() >= 3) - { -#ifdef DEBUG_OUTPUT - for (uint32_t p = 1; p < intersectionBufferLocal.size() - 1; ++p) - { - intersectionBuffer.push_back(intersectionBufferLocal[0]); - intersectionBuffer.push_back(intersectionBufferLocal[p]); - intersectionBuffer.push_back(intersectionBufferLocal[p + 1]); - } -#endif - centroidPoint = intersectionBufferLocal[0] + intersectionBufferLocal.back(); - collectedVerticesCount = 2; - - for (uint32_t j = 1; j < intersectionBufferLocal.size() - 1; ++j) - { - ++collectedVerticesCount; - centroidPoint += intersectionBufferLocal[j]; - area += (intersectionBufferLocal[j + 1] - intersectionBufferLocal[0]).cross(intersectionBufferLocal[j] - intersectionBufferLocal[0]).magnitude(); - } - } - if (area > 0.00001f) - { - bonds[bondEndPoints].second += collectedVerticesCount; - - bonds[bondEndPoints].first.bond.area += area * 0.5f; - bonds[bondEndPoints].first.bond.centroid[0] += (centroidPoint.x); - bonds[bondEndPoints].first.bond.centroid[1] += (centroidPoint.y); - bonds[bondEndPoints].first.bond.centroid[2] += (centroidPoint.z); - } - } - } - - for (auto it : bonds) - { - if (it.second.first.bond.area > 0) - { - float mlt = 1.0f / (it.second.second); - it.second.first.bond.centroid[0] *= mlt; - it.second.first.bond.centroid[1] *= mlt; - it.second.first.bond.centroid[2] *= mlt; - - mResultBondDescs.push_back(it.second.first); - } - - } -#ifdef DEBUG_OUTPUT - saveGeometryToObj(meshBuffer, "Mesh.obj"); - saveGeometryToObj(intersectionBuffer, "inter.obj"); -#endif - return 0; - } - - int32_t BlastBondGenerator::createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1, - const CollisionHull& cHull0,const CollisionHull& cHull1, - PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping) - { - - TriangleProcessor trProcessor; - Separation separation; - importerHullsInProximityApexFree(hull0, bound0, PxTransform(PxIdentity), PxVec3(1, 1, 1), hull1, bound1, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation); - - if (std::isnan(separation.plane.d)) - { - importerHullsInProximityApexFree(hull0, bound0, PxTransform(PxVec3(0.000001f, 0.000001f, 0.000001f)), PxVec3(1, 1, 1), hull1, bound1, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation); - if (std::isnan(separation.plane.d)) - { - return 1; - } - } - - PxPlane pl = separation.plane; - std::vector<PxVec3> ifsPoints[2]; - - float dst[2][2]; - - dst[0][0] = 0; - dst[0][1] = MAXIMUM_EXTENT; - for (uint32_t p = 0; p < cHull0.points.size(); ++p) - { - float d = pl.distance(PxVec3(cHull0.points[p].x, cHull0.points[p].y, cHull0.points[p].z)); - if (PxAbs(d) > PxAbs(dst[0][0])) - { - dst[0][0] = d; - } - if (PxAbs(d) < PxAbs(dst[0][1])) - { - dst[0][1] = d; - } - } - - dst[1][0] = 0; - dst[1][1] = MAXIMUM_EXTENT; - for (uint32_t p = 0; p < cHull1.points.size(); ++p) - { - float d = pl.distance(PxVec3(cHull1.points[p].x, cHull1.points[p].y, cHull1.points[p].z)); - if (PxAbs(d) > PxAbs(dst[1][0])) - { - dst[1][0] = d; - } - if (PxAbs(d) < PxAbs(dst[1][1])) - { - dst[1][1] = d; - } - } - - - float cvOffset[2] = { dst[0][1] + (dst[0][0] - dst[0][1]) * overlapping, dst[1][1] + (dst[1][0] - dst[1][1]) * overlapping }; - - for (uint32_t i = 0; i < cHull0.polygonData.size(); ++i) - { - uint32_t offset = cHull0.polygonData[i].mIndexBase; - PxVec3 result; - for (uint32_t j = 0; j < cHull0.polygonData[i].mNbVerts; ++j) - { - uint32_t nxj = (j + 1) % cHull0.polygonData[i].mNbVerts; - const uint32_t* ind = &cHull0.indices[0]; - PxVec3 a = hull0[ind[j + offset]] - pl.n * cvOffset[0]; - PxVec3 b = hull0[ind[nxj + offset]] - pl.n * cvOffset[0]; - - if (getPlaneSegmentIntersection(pl, a, b, result)) - { - ifsPoints[0].push_back(result); - } - } - } - - for (uint32_t i = 0; i < cHull1.polygonData.size(); ++i) - { - uint32_t offset = cHull1.polygonData[i].mIndexBase; - PxVec3 result; - for (uint32_t j = 0; j < cHull1.polygonData[i].mNbVerts; ++j) - { - uint32_t nxj = (j + 1) % cHull1.polygonData[i].mNbVerts; - const uint32_t* ind = &cHull1.indices[0]; - PxVec3 a = hull1[ind[j + offset]] - pl.n * cvOffset[1]; - PxVec3 b = hull1[ind[nxj + offset]] - pl.n * cvOffset[1]; - - if (getPlaneSegmentIntersection(pl, a, b, result)) - { - ifsPoints[1].push_back(result); - } - } - } - - - std::vector<PxVec3> convexes[2]; - - trProcessor.buildConvexHull(ifsPoints[0], convexes[0], pl.n); - trProcessor.buildConvexHull(ifsPoints[1], convexes[1], pl.n); - - float areas[2] = { 0, 0 }; - PxVec3 centroids[2] = { PxVec3(0, 0, 0), PxVec3(0, 0, 0) }; - - for (uint32_t cv = 0; cv < 2; ++cv) - { - if (convexes[cv].size() == 0) - { - continue; - } - centroids[cv] = convexes[cv][0] + convexes[cv].back(); - for (uint32_t i = 1; i < convexes[cv].size() - 1; ++i) - { - centroids[cv] += convexes[cv][i]; - areas[cv] += (convexes[cv][i + 1] - convexes[cv][0]).cross(convexes[cv][i] - convexes[cv][0]).magnitude(); -#ifdef DEBUG_OUTPUT - intersectionBuffer.push_back(convexes[cv][0]); - intersectionBuffer.push_back(convexes[cv][i]); - intersectionBuffer.push_back(convexes[cv][i + 1]); -#endif - - } - centroids[cv] *= (1.0f / convexes[cv].size()); - areas[cv] = PxAbs(areas[cv]); - } - - resultBond.area = (areas[0] + areas[1]) * 0.5f; - resultBond.centroid[0] = (centroids[0][0] + centroids[1][0]) * 0.5f; - resultBond.centroid[1] = (centroids[0][1] + centroids[1][1]) * 0.5f; - resultBond.centroid[2] = (centroids[0][2] + centroids[1][2]) * 0.5f; - resultBond.normal[0] = pl.n[0]; - resultBond.normal[1] = pl.n[1]; - resultBond.normal[2] = pl.n[2]; - -#ifdef DEBUG_OUTPUT - saveGeometryToObj(meshBuffer, "ArbitMeshes.obj"); - saveGeometryToObj(intersectionBuffer, "inter.obj"); -#endif - - - return 0; - } - - - int32_t BlastBondGenerator::buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& mResultBondDescs, std::vector<NvBlastChunkDesc>& mResultChunkDescriptors) - { - const std::vector<ChunkInfo>& chunkData = tool->getChunkList(); - std::vector<std::vector<Triangle> > trianglesBuffer(chunkData.size()); - - for (uint32_t i = 0; i < trianglesBuffer.size(); ++i) - { - tool->getBaseMesh(i, trianglesBuffer[i]); - } - - if (chunkData.empty() || trianglesBuffer.empty()) - { - return 1; - } - mResultChunkDescriptors.resize(trianglesBuffer.size()); - std::vector<Bond> bondDescriptors; - mResultChunkDescriptors[0].parentChunkIndex = UINT32_MAX; - mResultChunkDescriptors[0].userData = 0; - - { - PxVec3 chunkCentroid(0, 0, 0); - for (uint32_t tr = 0; tr < trianglesBuffer[0].size(); ++tr) - { - chunkCentroid += trianglesBuffer[0][tr].a.p; - chunkCentroid += trianglesBuffer[0][tr].b.p; - chunkCentroid += trianglesBuffer[0][tr].c.p; - } - chunkCentroid *= (1.0f / (3 * trianglesBuffer[0].size())); - mResultChunkDescriptors[0].centroid[0] = chunkCentroid[0]; - mResultChunkDescriptors[0].centroid[1] = chunkCentroid[1]; - mResultChunkDescriptors[0].centroid[2] = chunkCentroid[2]; - } - - for (uint32_t i = 1; i < chunkData.size(); ++i) - { - - mResultChunkDescriptors[i].userData = i; - mResultChunkDescriptors[i].parentChunkIndex = tool->getChunkIndex(chunkData[i].parent); - if (chunkIsSupport[i]) - mResultChunkDescriptors[i].flags = NvBlastChunkDesc::SupportFlag; - PxVec3 chunkCentroid(0, 0, 0); - for (uint32_t tr = 0; tr < trianglesBuffer[i].size(); ++tr) - { - chunkCentroid += trianglesBuffer[i][tr].a.p; - chunkCentroid += trianglesBuffer[i][tr].b.p; - chunkCentroid += trianglesBuffer[i][tr].c.p; - - Triangle& trRef = trianglesBuffer[i][tr]; - int32_t id = trRef.userInfo; - if (id == 0) - continue; - bondDescriptors.push_back(Bond()); - Bond& bond = bondDescriptors.back(); - bond.m_chunkId = i; - bond.m_planeIndex = id; - bond.triangleIndex = tr; - } - chunkCentroid *= (1.0f / (3 * trianglesBuffer[i].size())); - mResultChunkDescriptors[i].centroid[0] = chunkCentroid[0]; - mResultChunkDescriptors[i].centroid[1] = chunkCentroid[1]; - mResultChunkDescriptors[i].centroid[2] = chunkCentroid[2]; - } - std::sort(bondDescriptors.begin(), bondDescriptors.end()); - if (bondDescriptors.empty()) - { - return 0; - } - int32_t chunkId, planeId; - chunkId = bondDescriptors[0].m_chunkId; - planeId = bondDescriptors[0].m_planeIndex; - std::vector<BondInfo> forwardChunks; - std::vector<BondInfo> backwardChunks; - - float area = 0; - PxVec3 normal(0, 0, 0); - PxVec3 centroid(0, 0, 0); - int32_t collected = 0; - PxBounds3 bb = PxBounds3::empty(); - - chunkId = -1; - planeId = bondDescriptors[0].m_planeIndex; - for (uint32_t i = 0; i <= bondDescriptors.size(); ++i) - { - if (i == bondDescriptors.size() || (chunkId != bondDescriptors[i].m_chunkId || abs(planeId) != abs(bondDescriptors[i].m_planeIndex))) - { - if (chunkId != -1) - { - if (bondDescriptors[i - 1].m_planeIndex > 0) { - forwardChunks.push_back(BondInfo()); - forwardChunks.back().area = area; - forwardChunks.back().normal = normal; - forwardChunks.back().centroid = centroid * (1.0f / 3.0f / collected); - forwardChunks.back().m_chunkId = chunkId; - forwardChunks.back().m_bb = bb; - - } - else - { - backwardChunks.push_back(BondInfo()); - backwardChunks.back().area = area; - backwardChunks.back().normal = normal; - backwardChunks.back().centroid = centroid * (1.0f / 3.0f / collected); - backwardChunks.back().m_chunkId = chunkId; - backwardChunks.back().m_bb = bb; - } - } - bb.setEmpty(); - collected = 0; - area = 0; - normal = PxVec3(0, 0, 0); - centroid = PxVec3(0, 0, 0); - if (i != bondDescriptors.size()) - chunkId = bondDescriptors[i].m_chunkId; - } - if (i == bondDescriptors.size() || abs(planeId) != abs(bondDescriptors[i].m_planeIndex)) - { - for (uint32_t fchunk = 0; fchunk < forwardChunks.size(); ++fchunk) - { - for (uint32_t bchunk = 0; bchunk < backwardChunks.size(); ++bchunk) - { - if (weakBoundingBoxIntersection(forwardChunks[fchunk].m_bb, backwardChunks[bchunk].m_bb) == 0) - { - continue; - } - if (chunkIsSupport[forwardChunks[fchunk].m_chunkId] == false || chunkIsSupport[backwardChunks[bchunk].m_chunkId] == false) - { - continue; - } - mResultBondDescs.push_back(NvBlastBondDesc()); - mResultBondDescs.back().bond.area = std::min(forwardChunks[fchunk].area, backwardChunks[bchunk].area); - mResultBondDescs.back().bond.normal[0] = forwardChunks[fchunk].normal.x; - mResultBondDescs.back().bond.normal[1] = forwardChunks[fchunk].normal.y; - mResultBondDescs.back().bond.normal[2] = forwardChunks[fchunk].normal.z; - - mResultBondDescs.back().bond.centroid[0] = (forwardChunks[fchunk].centroid.x + backwardChunks[bchunk].centroid.x ) * 0.5; - mResultBondDescs.back().bond.centroid[1] = (forwardChunks[fchunk].centroid.y + backwardChunks[bchunk].centroid.y) * 0.5; - mResultBondDescs.back().bond.centroid[2] = (forwardChunks[fchunk].centroid.z + backwardChunks[bchunk].centroid.z) * 0.5; - - - mResultBondDescs.back().chunkIndices[0] = forwardChunks[fchunk].m_chunkId; - mResultBondDescs.back().chunkIndices[1] = backwardChunks[bchunk].m_chunkId; - } - } - forwardChunks.clear(); - backwardChunks.clear(); - if (i != bondDescriptors.size()) - { - planeId = bondDescriptors[i].m_planeIndex; - } - else - { - break; - } - } - - collected++; - int32_t tr = bondDescriptors[i].triangleIndex; - PxVec3 n = trianglesBuffer[chunkId][tr].getNormal(); - area += n.magnitude(); - normal = n.getNormalized(); - centroid += trianglesBuffer[chunkId][tr].a.p; - centroid += trianglesBuffer[chunkId][tr].b.p; - centroid += trianglesBuffer[chunkId][tr].c.p; - - bb.include(trianglesBuffer[chunkId][tr].a.p); - bb.include(trianglesBuffer[chunkId][tr].b.p); - bb.include(trianglesBuffer[chunkId][tr].c.p); - } - - return 0; - } - - int32_t BlastBondGenerator::createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond,const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg) - { - if (cfg.bondMode == BondGenerationConfig::AVERAGE) - { - resetGeometryCache(); - buildGeometryCache(geometry); - } - resultBond.clear(); - resultBond.resize(overlaps.size()); - - if (cfg.bondMode == BondGenerationConfig::EXACT) - { - for (uint32_t i = 0; i < overlaps.size(); ++i) - { - resultBond[i].chunkIndices[0] = overlaps[i].first; - resultBond[i].chunkIndices[1] = overlaps[i].second; - createBondBetweenMeshes(geometry[overlaps[i].first], geometry[overlaps[i].second], resultBond[i].bond, cfg); - } - } - else - { - for (uint32_t i = 0; i < overlaps.size(); ++i) - { - resultBond[i].chunkIndices[0] = overlaps[i].first; - resultBond[i].chunkIndices[1] = overlaps[i].second; - createBondForcedInternal(mHullsPointsCache[overlaps[i].first], mHullsPointsCache[overlaps[i].second], mCHullCache[overlaps[i].first], mCHullCache[overlaps[i].second], - mBoundsCache[overlaps[i].first], mBoundsCache[overlaps[i].second], resultBond[i].bond, 0.3f); - } - } - - return 0; - } - - - int32_t BlastBondGenerator::createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf) - { - float overlapping = 0.3; - if (conf.bondMode == BondGenerationConfig::EXACT) - { - std::vector<std::vector<Triangle> > chunks; - chunks.push_back(meshA); - chunks.push_back(meshB); - std::vector<bool> isSupport(2, true); - std::vector<NvBlastBondDesc> desc; - createFullBondListExact(chunks, isSupport, desc, conf); - if (desc.size() > 0) - { - resultBond = desc.back().bond; - } - else - { - return 1; - } - return 0; - } - - std::vector<PxVec3> chunksPoints1(meshA.size() * 3); - std::vector<PxVec3> chunksPoints2(meshB.size() * 3); - - int32_t sp = 0; - for (uint32_t i = 0; i < meshA.size(); ++i) - { - chunksPoints1[sp++] = meshA[i].a.p; - chunksPoints1[sp++] = meshA[i].b.p; - chunksPoints1[sp++] = meshA[i].c.p; -#ifdef DEBUG_OUTPUT - meshBuffer.push_back(meshA[i].a.p); - meshBuffer.push_back(meshA[i].b.p); - meshBuffer.push_back(meshA[i].c.p); -#endif - - - } - sp = 0; - for (uint32_t i = 0; i < meshB.size(); ++i) - { - chunksPoints2[sp++] = meshB[i].a.p; - chunksPoints2[sp++] = meshB[i].b.p; - chunksPoints2[sp++] = meshB[i].c.p; -#ifdef DEBUG_OUTPUT - meshBuffer.push_back(meshB[i].a.p); - meshBuffer.push_back(meshB[i].b.p); - meshBuffer.push_back(meshB[i].c.p); -#endif - } - - - Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback); - - CollisionHull cHull[2]; - - builder.buildCollisionGeometry(chunksPoints1, cHull[0]); - builder.buildCollisionGeometry(chunksPoints2, cHull[1]); - - std::vector<PxVec3> hullPoints[2]; - hullPoints[0].resize(cHull[0].points.size()); - hullPoints[1].resize(cHull[1].points.size()); - - - PxBounds3 bb[2]; - bb[0].setEmpty(); - bb[1].setEmpty(); - - for (uint32_t cv = 0; cv < 2; ++cv) - { - for (uint32_t i = 0; i < cHull[cv].points.size(); ++i) - { - hullPoints[cv][i].x = cHull[cv].points[i].x; - hullPoints[cv][i].y = cHull[cv].points[i].y; - hullPoints[cv][i].z = cHull[cv].points[i].z; - bb[cv].include(hullPoints[cv][i]); - } - } - return createBondForcedInternal(hullPoints[0], hullPoints[1], cHull[0], cHull[1], bb[0], bb[1], resultBond, overlapping); - } - - - - } -} diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp deleted file mode 100644 index b5030d7..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp +++ /dev/null @@ -1,1351 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtAuthoringBooleanTool.h" -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastExtAuthoringAccelerator.h" - -#include <math.h> -#include <set> -#include <algorithm> - -using physx::PxVec3; -using physx::PxVec2; -using physx::PxBounds3; - - -namespace Nv -{ -namespace Blast -{ - -/* Linear interpolation of vectors */ - -NV_FORCE_INLINE void vec3Lerp(const PxVec3& a, const PxVec3& b, PxVec3& out, float t) -{ - out.x = (b.x - a.x) * t + a.x; - out.y = (b.y - a.y) * t + a.y; - out.z = (b.z - a.z) * t + a.z; -} - -NV_FORCE_INLINE void vec2Lerp(const PxVec2& a, const PxVec2& b, PxVec2& out, float t) -{ - out.x = (b.x - a.x) * t + a.x; - out.y = (b.y - a.y) * t + a.y; -} - - -NV_FORCE_INLINE int32_t BooleanEvaluator::addIfNotExist(Vertex& p) -{ - mVerticesAggregate.push_back(p); - return static_cast<int32_t>(mVerticesAggregate.size()) - 1; -} - -NV_FORCE_INLINE void BooleanEvaluator::addEdgeIfValid(EdgeWithParent& ed) -{ - mEdgeAggregate.push_back(ed); -} - -/** -Vertex level shadowing functions -*/ -NV_FORCE_INLINE int32_t vertexShadowing(const PxVec3& a, const PxVec3& b) -{ - return (b.x >= a.x) ? 1 : 0; -} -/** -Vertex-edge status functions -*/ -NV_FORCE_INLINE int32_t veStatus01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - return vertexShadowing(p, eEdge) - vertexShadowing(p, sEdge); -} - -NV_FORCE_INLINE int32_t veStatus10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - return -vertexShadowing(eEdge, p) + vertexShadowing(sEdge, p); -} - -/** -Vertex-edge shadowing functions -*/ -int32_t shadowing01(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge) -{ - int32_t winding = veStatus01(sEdge.p, eEdge.p, p); - if (winding != 0) - { - float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x); - if (t >= 1) - { - onEdgePoint = eEdge; - } - else if (t <= 0) - { - onEdgePoint = sEdge; - } - else - { - vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t); - vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t); - vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t); - } - hasOnEdge = true; - if (onEdgePoint.p.y >= p.y) - { - return winding; - } - } - else - { - hasOnEdge = false; - } - return 0; -} -int32_t shadowing10(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge) -{ - int32_t winding = veStatus10(sEdge.p, eEdge.p, p); - if (winding != 0) - { - float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x); - if (t >= 1) - { - onEdgePoint = eEdge; - } - else if (t <= 0) - { - onEdgePoint = sEdge; - } - else - { - vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t); - vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t); - vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t); - } - hasOnEdge = true; - if (onEdgePoint.p.y < p.y) - { - return winding; - } - } - else - { - hasOnEdge = false; - } - return 0; -} - -int32_t shadowing01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - int32_t winding = veStatus01(sEdge, eEdge, p); - if (winding != 0) - { - float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x)); - PxVec3 onEdgePoint; - if (t >= 1) - onEdgePoint = eEdge; - else if (t <= 0) - onEdgePoint = sEdge; - else - vec3Lerp(sEdge, eEdge, onEdgePoint, t); - if (onEdgePoint.y >= p.y) - { - return winding; - } - } - return 0; -} - -int32_t shadowing10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p) -{ - int32_t winding = veStatus10(sEdge, eEdge, p); - if (winding != 0) - { - float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x)); - PxVec3 onEdgePoint; - if (t >= 1) - onEdgePoint = eEdge; - else if (t <= 0) - onEdgePoint = sEdge; - else - vec3Lerp(sEdge, eEdge, onEdgePoint, t); - if (onEdgePoint.y < p.y) - { - return winding; - } - } - return 0; -} - -/** -Vertex-facet shadowing functions -*/ - -int32_t vfStatus02(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2) -{ - int32_t val = 0; - Vertex pnt; - bool hasOnEdge = false; - for (int32_t i = 0; i < edgesCount; ++i) - { - val -= shadowing01(points[edges->s], points[edges->e], p, pnt, hasOnEdge); - if (hasOnEdge != 0) - { - out2 = out1; - out1 = pnt; - } - ++edges; - } - return val; -} - - -int32_t shadowing02(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint) -{ - Vertex p1, p2; - int32_t stat = vfStatus02(p, points, edges, edgesCount, p1, p2); - float z = 0; - hasOnFacetPoint = false; - if (stat != 0) - { - PxVec3 vc = p2.p - p1.p; - float t = 0; - t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y; - t = (t < 0) ? 0 : t; - t = (t > 1) ? 1 : t; - z = t * vc.z + p1.p.z; - - hasOnFacetPoint = true; - onFacetPoint.p.x = p.x; - onFacetPoint.p.y = p.y; - onFacetPoint.p.z = z; - - vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t); - vec3Lerp(p1.n, p2.n, onFacetPoint.n, t); - - if (z >= p.z) - { - return stat; - } - } - return 0; -} - -int32_t vfStatus20(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2) -{ - int32_t val = 0; - Vertex pnt; - bool hasOnEdge = false; - for (int32_t i = 0; i < edgesCount; ++i) - { - val += shadowing10(points[edges->s], points[edges->e], p, pnt, hasOnEdge); - if (hasOnEdge != 0) - { - out2 = out1; - out1 = pnt; - } - ++edges; - } - return val; -} - -int32_t shadowing20(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint) -{ - Vertex p1, p2; - int32_t stat = vfStatus20(p, points, edges, edgesCount, p1, p2); - hasOnFacetPoint = false; - if (stat != 0) - { - PxVec3 vc = p2.p - p1.p; - float t = 0; - t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y; - t = (t < 0) ? 0 : t; - t = (t > 1) ? 1 : t; - - hasOnFacetPoint = true; - onFacetPoint.p.x = p.x; - onFacetPoint.p.y = p.y; - - onFacetPoint.p.z = t * vc.z + p1.p.z; - - vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t); - vec3Lerp(p1.n, p2.n, onFacetPoint.n, t); - - if (onFacetPoint.p.z < p.z) - { - return stat; - } - } - return 0; -} - - -NV_FORCE_INLINE int32_t edgesCrossCheck(const PxVec3& eAs, const PxVec3& eAe, const PxVec3& eBs, const PxVec3& eBe) -{ - return shadowing01(eBs, eBe, eAe) - shadowing01(eBs, eBe, eAs) + shadowing10(eAs, eAe, eBe) - shadowing10(eAs, eAe, eBs); -} - -int32_t edgesIntersection(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints) -{ - int32_t status = edgesCrossCheck(eAs.p, eAe.p, eBs.p, eBe.p); - hasPoints = false; - if (status == 0) - return 0; - Vertex tempPoint; - - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasOnEdge = false; - int32_t shadowingType = shadowing10(eAs, eAe, eBs.p, tempPoint, hasOnEdge); - - bool aShadowing = false; - bool bShadowing = false; - - - if (shadowingType == 0 && hasOnEdge) - { - aShadowing = true; - aShadowingPair[0] = eBs; - aShadowingPair[1] = tempPoint; - } - else - { - if (shadowingType == 1 || shadowingType == -1) - { - bShadowing = true; - bShadowingPair[0] = eBs; - bShadowingPair[1] = tempPoint; - } - } - - shadowingType = shadowing10(eAs, eAe, eBe.p, tempPoint, hasOnEdge); - - if (shadowingType == 0 && !aShadowing && hasOnEdge) - { - aShadowing = true; - aShadowingPair[0] = eBe; - aShadowingPair[1] = tempPoint; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = eBe; - bShadowingPair[1] = tempPoint; - } - } - shadowingType = shadowing01(eBs, eBe, eAe.p, tempPoint, hasOnEdge); - - if (shadowingType == 0 && !aShadowing && hasOnEdge) - { - aShadowing = true; - aShadowingPair[1] = eAe; - aShadowingPair[0] = tempPoint; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[1] = eAe; - bShadowingPair[0] = tempPoint; - } - } - - shadowingType = shadowing01(eBs, eBe, eAs.p, tempPoint, hasOnEdge); - - if (shadowingType == 0 && !aShadowing && hasOnEdge) - { - aShadowing = true; - aShadowingPair[1] = eAs; - aShadowingPair[0] = tempPoint; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[1] = eAs; - bShadowingPair[0] = tempPoint; - } - } - float deltaPlus = bShadowingPair[0].p.y - bShadowingPair[1].p.y; - float deltaMinus = aShadowingPair[0].p.y - aShadowingPair[1].p.y; - float div = 0; - if (deltaPlus > 0) - div = deltaPlus / (deltaPlus - deltaMinus); - else - div = 0; - - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - intersectionB.p = intersectionA.p; - intersectionB.p.z = bShadowingPair[0].p.z - div * (bShadowingPair[0].p.z - aShadowingPair[0].p.z); - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - hasPoints = true; - return status; -} - -NV_FORCE_INLINE int32_t edgeEdgeShadowing(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints) -{ - int32_t status = edgesIntersection(eAs, eAe, eBs, eBe, intersectionA, intersectionB, hasPoints); - if (intersectionB.p.z >= intersectionA.p.z) - { - return status; - } - return 0; -} - -int32_t edgeFacetIntersection12(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB) -{ - int32_t status = 0; - Vertex p1, p2; - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasPoint = false; - int32_t shadowingType = shadowing02(edEnd.p, points, edges, edgesCount, hasPoint, p1); - status -= shadowingType; - bool aShadowing = false; - bool bShadowing = false; - - if (shadowingType == 0 && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p1; - aShadowingPair[1] = edEnd; - } - else - { - if (shadowingType == 1 || shadowingType == -1) - { - bShadowing = true; - bShadowingPair[0] = p1; - bShadowingPair[1] = edEnd; - } - } - - shadowingType = shadowing02(edSt.p, points, edges, edgesCount, hasPoint, p1); - status += shadowingType; - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p1; - aShadowingPair[1] = edSt; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p1; - bShadowingPair[1] = edSt; - } - } - - for (int32_t ed = 0; ed < edgesCount; ++ed) - { - shadowingType = edgeEdgeShadowing(edSt, edEnd, points[edges[ed].s], points[edges[ed].e], p1, p2, hasPoint); - status -= shadowingType; - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p2; - aShadowingPair[1] = p1; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p2; - bShadowingPair[1] = p1; - } - } - } - if (status == 0) - { - return 0; - } - if (!bShadowing || !aShadowing) - { - return 0; - } - float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z; - float div = 0; - if (deltaPlus != 0) - { - float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z; - div = deltaPlus / (deltaPlus - deltaMinus); - } - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - - intersectionB.p = intersectionA.p; - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - - return status; -} - - -int32_t edgeFacetIntersection21(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB) -{ - int32_t status = 0; - Vertex p1, p2; - - Vertex bShadowingPair[2]; - Vertex aShadowingPair[2]; - bool hasPoint = false; - int32_t shadowingType = shadowing20(edEnd.p, points, edges, edgesCount, hasPoint, p1); - status = shadowingType; - bool aShadowing = false; - bool bShadowing = false; - if (shadowingType == 0 && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = edEnd; - aShadowingPair[1] = p1; - } - else - { - if (shadowingType == 1 || shadowingType == -1) - { - bShadowing = true; - bShadowingPair[0] = edEnd; - bShadowingPair[1] = p1; - } - } - - shadowingType = shadowing20(edSt.p, points, edges, edgesCount, hasPoint, p1); - status -= shadowingType; - if (shadowingType == 0 && !aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = edSt; - aShadowingPair[1] = p1; - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = edSt; - bShadowingPair[1] = p1; - } - } - - for (int32_t ed = 0; ed < edgesCount; ++ed) - { - shadowingType = edgeEdgeShadowing(points[edges[ed].s], points[edges[ed].e], edSt, edEnd, p1, p2, hasPoint); - status -= shadowingType; - if (shadowingType == 0) - { - if (!aShadowing && hasPoint) - { - aShadowing = true; - aShadowingPair[0] = p2; - aShadowingPair[1] = p1; - } - } - else - { - if ((shadowingType == 1 || shadowingType == -1) && !bShadowing) - { - bShadowing = true; - bShadowingPair[0] = p2; - bShadowingPair[1] = p1; - } - } - } - if (status == 0) - { - return 0; - } - if (!bShadowing || !aShadowing) - { - return 0; - } - float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z; - float div = 0; - if (deltaPlus != 0) - { - float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z; - div = deltaPlus / (deltaPlus - deltaMinus); - } - intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p); - intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n); - intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div; - - intersectionB.p = intersectionA.p; - intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n); - intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div; - - return status; -} - -int32_t BooleanEvaluator::vertexMeshStatus03(const PxVec3& p, Mesh* mesh) -{ - int32_t status = 0; - Vertex pnt; - bool hasPoint = false; - mAcceleratorB->setState(p); - int32_t facet = mAcceleratorB->getNextFacet(); - while (facet != -1) - { - Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt); - facet = mAcceleratorB->getNextFacet(); - } - - //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet) - //{ - // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - // status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt); - //} - - return status; -} - -int32_t BooleanEvaluator::vertexMeshStatus30(const PxVec3& p, Mesh* mesh) -{ - int32_t status = 0; - bool hasPoints = false; - Vertex point; - mAcceleratorA->setState(p); - int32_t facet = mAcceleratorA->getNextFacet(); - while ( facet != -1) - { - Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point); - facet = mAcceleratorA->getNextFacet(); - } - - //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet) - //{ - // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber; - // status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point); - //} - return status; -} - -NV_FORCE_INLINE int32_t inclusionValue03(BooleanConf& conf, int32_t xValue) -{ - return conf.ca + conf.ci * xValue; -} - -NV_FORCE_INLINE int32_t inclusionValueEdgeFace(BooleanConf& conf, int32_t xValue) -{ - return conf.ci * xValue; -} - -NV_FORCE_INLINE int32_t inclusionValue30(BooleanConf& conf, int32_t xValue) -{ - return conf.cb + conf.ci * xValue; -} - -struct VertexComparator -{ - VertexComparator(PxVec3 base = PxVec3()) : basePoint(base) {}; - PxVec3 basePoint; - bool operator()(const Vertex& a, const Vertex& b) - { - return (b.p - a.p).dot(basePoint) > 0.0; - } -}; - -struct VertexPairComparator -{ - VertexPairComparator(PxVec3 base = PxVec3()) : basePoint(base) {}; - PxVec3 basePoint; - bool operator()(const std::pair<Vertex, Vertex>& a, const std::pair<Vertex, Vertex>& b) - { - return (b.first.p - a.first.p).dot(basePoint) > 0.0; - } -}; - -int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, const PxVec3& point) -{ - if (msh == nullptr) - { - return 0; - } - DummyAccelerator dmAccel(msh->getFacetCount()); - mAcceleratorA = &dmAccel; - return vertexMeshStatus30(point, msh); - -} - -int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, SpatialAccelerator* spAccel, const PxVec3& point) -{ - if (msh == nullptr) - { - return 0; - } - mAcceleratorA = spAccel; - return vertexMeshStatus30(point, msh); -} - - -bool shouldSwap(const PxVec3& a, const PxVec3& b) -{ - if (a.x < b.x) return false; - if (a.x > b.x) return true; - - if (a.y < b.y) return false; - if (a.y > b.y) return true; - - if (a.z < b.z) return false; - if (a.z > b.z) return true; - - return false; -} - -void BooleanEvaluator::buildFaceFaceIntersections(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - - std::vector<std::pair<Vertex, Vertex> > retainedStarts; - std::vector<std::pair<Vertex, Vertex>> retainedEnds; - VertexPairComparator comp; - - Vertex newPointA; - Vertex newPointB; - - Vertex* meshAPoints = mMeshA->getVertices(); - Vertex* meshBPoints = mMeshB->getVertices(); - EdgeWithParent newEdge; - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); - - mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount()); - mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount()); - - for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB) - { - mAcceleratorA->setState(mMeshB->getVertices(), mMeshB->getEdges(), *mMeshB->getFacet(facetB)); - int32_t facetA = mAcceleratorA->getNextFacet(); - while (facetA != -1) - { - Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber; - Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber; - Edge* fbe = facetBEdges; - Edge* fae = facetAEdges; - retainedStarts.clear(); - retainedEnds.clear(); - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount; - uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount; - int32_t ic = 0; - for (uint32_t i = 0; i < facetAEdgeCount; ++i) - { - if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p)) - { - statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - inclusionValue = -inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - fae++; - } - for (uint32_t i = 0; i < facetBEdgeCount; ++i) - { - if (shouldSwap(meshBPoints[fbe->e].p, meshBPoints[fbe->s].p)) - { - statusValue = -edgeFacetIntersection21(meshBPoints[(fbe)->e], meshBPoints[(fbe)->s], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection21(meshBPoints[(fbe)->s], meshBPoints[(fbe)->e], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB); - } - inclusionValue = inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointB.p; - } - mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData( i, statusValue, newPointB)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointB.p; - } - mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData(i, statusValue, newPointB)); - } - fbe++; - } - if (retainedStarts.size() != retainedEnds.size()) - { - NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedStarts.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStarts.begin(), retainedStarts.end(), comp); - std::sort(retainedEnds.begin(), retainedEnds.end(), comp); - } - for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStarts[rv].first); - newEdge.e = addIfNotExist(retainedEnds[rv].first); - newEdge.parent = facetA; - addEdgeIfValid(newEdge); - newEdge.parent = facetB + mMeshA->getFacetCount(); - newEdge.e = addIfNotExist(retainedStarts[rv].second); - newEdge.s = addIfNotExist(retainedEnds[rv].second); - addEdgeIfValid(newEdge); - } - facetA = mAcceleratorA->getNextFacet(); - } // while (*iter != -1) - - } // for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB) - - - -} - - -void BooleanEvaluator::buildFastFaceFaceIntersection(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - - std::vector<std::pair<Vertex, Vertex> > retainedStarts; - std::vector<std::pair<Vertex, Vertex>> retainedEnds; - VertexPairComparator comp; - - Vertex newPointA; - Vertex newPointB; - - Vertex* meshAPoints = mMeshA->getVertices(); - EdgeWithParent newEdge; - - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); - - mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount()); - mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount()); - - for (uint32_t facetA = 0; facetA < mMeshA->getFacetCount(); ++facetA) - { - Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber; - int32_t facetB = 0; - Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber; - Edge* fae = facetAEdges; - retainedStarts.clear(); - retainedEnds.clear(); - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount; - uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount; - int32_t ic = 0; - for (uint32_t i = 0; i < facetAEdgeCount; ++i) - { - if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p)) - { - statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - else - { - statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB); - } - inclusionValue = -inclusionValueEdgeFace(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEnds.push_back(std::make_pair(newPointA, newPointB)); - compositeEndPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStarts.push_back(std::make_pair(newPointA, newPointB)); - compositeStartPoint += newPointA.p; - } - mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA)); - } - fae++; - } - if (retainedStarts.size() != retainedEnds.size()) - { - NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedStarts.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStarts.begin(), retainedStarts.end(), comp); - std::sort(retainedEnds.begin(), retainedEnds.end(), comp); - } - for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStarts[rv].first); - newEdge.e = addIfNotExist(retainedEnds[rv].first); - newEdge.parent = facetA; - addEdgeIfValid(newEdge); - newEdge.parent = facetB + mMeshA->getFacetCount(); - newEdge.e = addIfNotExist(retainedStarts[rv].second); - newEdge.s = addIfNotExist(retainedEnds[rv].second); - addEdgeIfValid(newEdge); - } - } - -} - - - -void BooleanEvaluator::collectRetainedPartsFromA(BooleanConf mode) -{ - - int32_t statusValue = 0; - int32_t inclusionValue = 0; - Vertex* vertices = mMeshA->getVertices(); - Vertex newPoint; - VertexComparator comp; - PxBounds3& bMeshBoudning = mMeshB->getBoundingBox(); - Edge* facetEdges = mMeshA->getEdges(); - std::vector<Vertex> retainedStartVertices; - std::vector<Vertex> retainedEndVertices; - retainedStartVertices.reserve(255); - retainedEndVertices.reserve(255); - int32_t ic = 0; - for (uint32_t facetId = 0; facetId < mMeshA->getFacetCount(); ++facetId) - { - retainedStartVertices.clear(); - retainedEndVertices.clear(); - for (uint32_t i = 0; i < mMeshA->getFacet(facetId)->edgesCount; ++i) - { - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - - int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size()); - /* Test start and end point of edge against mesh */ - if (bMeshBoudning.contains(vertices[facetEdges->s].p)) - { - statusValue = vertexMeshStatus03(vertices[facetEdges->s].p, mMeshB); - } - else - { - statusValue = 0; - } - inclusionValue = -inclusionValue03(mode, statusValue); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->s]); - compositeEndPoint += vertices[facetEdges->s].p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->s]); - compositeStartPoint += vertices[facetEdges->s].p; - } - } - } - - if (bMeshBoudning.contains(vertices[facetEdges->e].p)) - { - statusValue = vertexMeshStatus03(vertices[facetEdges->e].p, mMeshB); - } - else - { - statusValue = 0; - } - inclusionValue = inclusionValue03(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->e]); - compositeEndPoint += vertices[facetEdges->e].p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->e]); - compositeStartPoint += vertices[facetEdges->e].p; - } - } - } - /* Test edge intersection with mesh*/ - for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData12[facetId].size(); ++intrs) - { - EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData12[facetId][intrs]; - if (intr.edId != (int32_t)i) - continue; - newPoint = intr.intersectionPoint; - inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(newPoint); - compositeEndPoint += newPoint.p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(newPoint); - compositeStartPoint += newPoint.p; - } - } - } - } - facetEdges++; - if (retainedStartVertices.size() != retainedEndVertices.size()) - { - NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedEndVertices.size() > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp); - std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp); - } - } - - - EdgeWithParent newEdge; - for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStartVertices[rv]); - newEdge.e = addIfNotExist(retainedEndVertices[rv]); - newEdge.parent = facetId; - addEdgeIfValid(newEdge); - } - } - - return; -} - -void BooleanEvaluator::collectRetainedPartsFromB(BooleanConf mode) -{ - int32_t statusValue = 0; - int32_t inclusionValue = 0; - Vertex* vertices = mMeshB->getVertices(); - Vertex newPoint; - VertexComparator comp; - PxBounds3& aMeshBoudning = mMeshA->getBoundingBox(); - Edge* facetEdges = mMeshB->getEdges(); - std::vector<Vertex> retainedStartVertices; - std::vector<Vertex> retainedEndVertices; - retainedStartVertices.reserve(255); - retainedEndVertices.reserve(255); - int32_t ic = 0; - for (uint32_t facetId = 0; facetId < mMeshB->getFacetCount(); ++facetId) - { - retainedStartVertices.clear(); - retainedEndVertices.clear(); - for (uint32_t i = 0; i < mMeshB->getFacet(facetId)->edgesCount; ++i) - { - PxVec3 compositeEndPoint(0, 0, 0); - PxVec3 compositeStartPoint(0, 0, 0); - int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size()); - if (aMeshBoudning.contains(vertices[facetEdges->s].p)) - { - statusValue = vertexMeshStatus30(vertices[facetEdges->s].p, mMeshA); - } - else - { - statusValue = 0; - } - inclusionValue = -inclusionValue30(mode, statusValue); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->s]); - compositeEndPoint += vertices[facetEdges->s].p; - } - - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->s]); - compositeStartPoint += vertices[facetEdges->s].p; - } - - } - } - - if (aMeshBoudning.contains(vertices[facetEdges->e].p)) - { - statusValue = vertexMeshStatus30(vertices[facetEdges->e].p, mMeshA); - } - else - { - statusValue = 0; - } - inclusionValue = inclusionValue30(mode, statusValue); - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(vertices[facetEdges->e]); - compositeEndPoint += vertices[facetEdges->e].p; - } - - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(vertices[facetEdges->e]); - compositeStartPoint += vertices[facetEdges->e].p; - } - - } - } - for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData21[facetId].size(); ++intrs) - { - EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData21[facetId][intrs]; - if (intr.edId != (int32_t)i) - continue; - newPoint = intr.intersectionPoint; - inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType); - - if (inclusionValue > 0) - { - for (ic = 0; ic < inclusionValue; ++ic) - { - retainedEndVertices.push_back(newPoint); - compositeEndPoint += newPoint.p; - } - } - else - { - if (inclusionValue < 0) - { - for (ic = 0; ic < -inclusionValue; ++ic) - { - retainedStartVertices.push_back(newPoint); - compositeStartPoint += newPoint.p; - } - } - } - } - facetEdges++; - if (retainedStartVertices.size() != retainedEndVertices.size()) - { - NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges."); - return; - } - if (retainedEndVertices.size() - lastPos > 1) - { - comp.basePoint = compositeEndPoint - compositeStartPoint; - std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp); - std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp); - } - } - EdgeWithParent newEdge; - for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv) - { - newEdge.s = addIfNotExist(retainedStartVertices[rv]); - newEdge.e = addIfNotExist(retainedEndVertices[rv]); - newEdge.parent = facetId + mMeshA->getFacetCount(); - addEdgeIfValid(newEdge); - } - } - return; -} - -bool EdgeWithParentSortComp(const EdgeWithParent& a, const EdgeWithParent& b) -{ - return a.parent < b.parent; -} - - -void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - mAcceleratorA = spAccelA; - mAcceleratorB = spAccelB; - buildFaceFaceIntersections(mode); - collectRetainedPartsFromA(mode); - collectRetainedPartsFromB(mode); - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; -} - -void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount()); - DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount()); - performBoolean(meshA, meshB, &ac, &bc, mode); -} - - -void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - mAcceleratorA = spAccelA; - mAcceleratorB = spAccelB; - buildFastFaceFaceIntersection(mode); - collectRetainedPartsFromA(mode); - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; -} - -void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode) -{ - reset(); - mMeshA = meshA; - mMeshB = meshB; - DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount()); - DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount()); - performFastCutting(meshA, meshB, &ac, &bc, mode); -} - - - - -BooleanEvaluator::BooleanEvaluator(NvBlastLog loggingCallback) -{ - mMeshA = nullptr; - mMeshB = nullptr; - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; - mLoggingCallback = loggingCallback; -} -BooleanEvaluator::~BooleanEvaluator() -{ - reset(); -} - - - -Mesh* BooleanEvaluator::createNewMesh() -{ - if (mEdgeAggregate.size() == 0) - { - return nullptr; - } - std::sort(mEdgeAggregate.begin(), mEdgeAggregate.end(), EdgeWithParentSortComp); - std::vector<Facet> newFacets; - std::vector<Edge> newEdges(mEdgeAggregate.size()); - int32_t lastPos = 0; - int32_t lastParent = mEdgeAggregate[0].parent; - uint32_t collected = 0; - int32_t userData = 0; - for (uint32_t i = 0; i < mEdgeAggregate.size(); ++i) - { - if (mEdgeAggregate[i].parent != lastParent) - { - if (lastParent < (int32_t)mMeshA->getFacetCount()) - { - userData = mMeshA->getFacet(lastParent)->userData; - } - else - { - userData = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->userData; - } - newFacets.push_back(Facet(lastPos, collected, userData)); - lastPos = i; - lastParent = mEdgeAggregate[i].parent; - collected = 0; - } - collected++; - newEdges[i].s = mEdgeAggregate[i].s; - newEdges[i].e = mEdgeAggregate[i].e; - } - int32_t pr = lastParent - mMeshA->getFacetCount(); - if (lastParent < (int32_t)mMeshA->getFacetCount()) - { - userData = mMeshA->getFacet(lastParent)->userData; - } - else - { - userData = mMeshB->getFacet(pr)->userData; - } - newFacets.push_back(Facet(lastPos, collected, userData)); - return new Mesh(&mVerticesAggregate[0], &newEdges[0], &newFacets[0], static_cast<uint32_t>(mVerticesAggregate.size()), static_cast<uint32_t>(mEdgeAggregate.size()), static_cast<uint32_t>(newFacets.size())); -} - -void BooleanEvaluator::reset() -{ - mMeshA = nullptr; - mMeshB = nullptr; - mAcceleratorA = nullptr; - mAcceleratorB = nullptr; - mEdgeAggregate.clear(); - mVerticesAggregate.clear(); - mEdgeFacetIntersectionData12.clear(); - mEdgeFacetIntersectionData21.clear(); -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h deleted file mode 100644 index 0b0b73a..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h +++ /dev/null @@ -1,197 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H -#define NVBLASTEXTAUTHORINGBOOLEANTOOL_H - -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringInternalCommon.h" -#include <vector> -#include <map> -#include "NvBlastTypes.h" - - -namespace Nv -{ -namespace Blast -{ - -class Mesh; - -/** - Boolean tool config, used to perform different operations: UNION, INTERSECTION, DIFFERENCE -*/ -struct BooleanConf -{ - int32_t ca, cb, ci; - BooleanConf(int32_t a, int32_t b, int32_t c) : ca(a), cb(b), ci(c) - { - } -}; - - -namespace BooleanConfigurations -{ - /** - Creates boolean tool configuration to perform intersection of meshes A and B. - */ -inline BooleanConf BOOLEAN_INTERSECION() -{ - return BooleanConf(0, 0, 1); -} - -/** - Creates boolean tool configuration to perform union of meshes A and B. -*/ -inline BooleanConf BOOLEAN_UNION() -{ - return BooleanConf(1, 1, -1); -} -/** - Creates boolean tool configuration to perform difference of meshes(A - B). -*/ -inline BooleanConf BOOLEAN_DIFFERENCE() -{ - return BooleanConf(1, 0, -1); -} -} - -/** - Structure which holds information about intersection facet with edge. -*/ -struct EdgeFacetIntersectionData -{ - int32_t edId; - int32_t intersectionType; - Vertex intersectionPoint; - EdgeFacetIntersectionData(int32_t edId, int32_t intersType, Vertex& inters) : edId(edId), intersectionType(intersType), intersectionPoint(inters) - { } - EdgeFacetIntersectionData(int32_t edId) : edId(edId) - { } - bool operator<(const EdgeFacetIntersectionData& b) const - { - return edId < b.edId; - } -}; - - -class SpatialAccelerator; - -/** - Tool for performing boolean operations on polygonal meshes. - Tool supports only closed meshes. Performing boolean on meshes with holes can lead to unexpected behavior, e.g. holes in result geometry. -*/ -class BooleanEvaluator -{ - -public: - BooleanEvaluator(NvBlastLog logCallback = nullptr); - ~BooleanEvaluator(); - - /** - Perform boolean operation on two polygonal meshes (A and B). - \param[in] meshA Mesh A - \param[in] meshB Mesh B - \param[in] spAccelA Acceleration structure for mesh A - \param[in] spAccelB Acceleration structure for mesh B - \param[in] mode Boolean operation type - */ - void performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); - - /** - Perform boolean operation on two polygonal meshes (A and B). - \param[in] meshA Mesh A - \param[in] meshB Mesh B - \param[in] mode Boolean operation type - */ - void performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode); - - /** - Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so - should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. - \param[in] meshA Mesh A - \param[in] meshB Cutting box - \param[in] spAccelA Acceleration structure for mesh A - \param[in] spAccelB Acceleration structure for cutting box - \param[in] mode Boolean operation type - */ - void performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); - - /** - Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so - should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. - \param[in] meshA Mesh A - \param[in] meshB Cutting box - \param[in] mode Boolean operation type - */ - void performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode); - - /** - Test whether point contained in mesh. - \param[in] mesh Mesh geometry - \param[in] point Point which should be tested - \return not 0 if point is inside of mesh - */ - int32_t isPointContainedInMesh(Mesh* mesh, const physx::PxVec3& point); - /** - Test whether point contained in mesh. - \param[in] mesh Mesh geometry - \param[in] spAccel Acceleration structure for mesh - \param[in] point Point which should be tested - \return not 0 if point is inside of mesh - */ - int32_t isPointContainedInMesh(Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point); - - - /** - Generates result polygon mesh after performing boolean operation. - \return If not nullptr - result mesh geometry. - */ - Mesh* createNewMesh(); - - /** - Reset tool state. - */ - void reset(); - -private: - - void buildFaceFaceIntersections(BooleanConf); - void buildFastFaceFaceIntersection(BooleanConf); - void collectRetainedPartsFromA(BooleanConf mode); - void collectRetainedPartsFromB(BooleanConf mode); - - int32_t addIfNotExist(Vertex& p); - void addEdgeIfValid(EdgeWithParent& ed); -private: - - int32_t vertexMeshStatus03(const physx::PxVec3& p, Mesh* mesh); - int32_t vertexMeshStatus30(const physx::PxVec3& p, Mesh* mesh); - - Mesh* mMeshA; - Mesh* mMeshB; - - SpatialAccelerator* mAcceleratorA; - SpatialAccelerator* mAcceleratorB; - - std::vector<EdgeWithParent> mEdgeAggregate; - std::vector<Vertex> mVerticesAggregate; - - std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData12; - std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData21; - - NvBlastLog mLoggingCallback; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp deleted file mode 100644 index becdce9..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp +++ /dev/null @@ -1,279 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtAuthoringCollisionBuilder.h" -#include <PxConvexMesh.h> -#include <PxVec3.h> -#include <PxBounds3.h> -#include "PxPhysics.h" -#include "cooking/PxCooking.h" -#include <NvBlastExtApexSharedParts.h> -#include <NvBlastExtAuthoringInternalCommon.h> - -#include <NvBlastExtAuthoringBooleanTool.h> -#include <NvBlastExtAuthoringMesh.h> - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ - -void ConvexMeshBuilder::buildCollisionGeometry(const std::vector<PxVec3>& vData, CollisionHull& output) -{ - std::vector<physx::PxVec3> vertexData = vData; - - PxConvexMeshDesc convexMeshDescr; - PxConvexMesh* resultConvexMesh; - PxBounds3 bounds; - // Scale chunk to unit cube size, to avoid numerical errors - bounds.setEmpty(); - for (uint32_t i = 0; i < vertexData.size(); ++i) - { - bounds.include(vertexData[i]); - } - PxVec3 bbCenter = bounds.getCenter(); - float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2)))); - for (uint32_t i = 0; i < vertexData.size(); ++i) - { - vertexData[i] = vertexData[i] - bbCenter; - vertexData[i] *= (1.0f / scale); - } - bounds.setEmpty(); - for (uint32_t i = 0; i < vertexData.size(); ++i) - { - bounds.include(vertexData[i]); - } - convexMeshDescr.points.data = vertexData.data(); - convexMeshDescr.points.stride = sizeof(PxVec3); - convexMeshDescr.points.count = (uint32_t)vertexData.size(); - convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX; - resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); - if (!resultConvexMesh) - { - vertexData.clear(); - vertexData.push_back(bounds.minimum); - vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z)); - vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z)); - vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z)); - vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z)); - vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z)); - vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z)); - vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z)); - convexMeshDescr.points.data = vertexData.data(); - convexMeshDescr.points.count = (uint32_t)vertexData.size(); - resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); - } - output.polygonData.resize(resultConvexMesh->getNbPolygons()); - output.points.resize(resultConvexMesh->getNbVertices()); - int32_t indicesCount = 0; - PxHullPolygon hPoly; - for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i) - { - CollisionHull::HullPolygon& pd = output.polygonData[i]; - resultConvexMesh->getPolygonData(i, hPoly); - pd.mIndexBase = hPoly.mIndexBase; - pd.mNbVerts = hPoly.mNbVerts; - pd.mPlane[0] = hPoly.mPlane[0]; - pd.mPlane[1] = hPoly.mPlane[1]; - pd.mPlane[2] = hPoly.mPlane[2]; - pd.mPlane[3] = hPoly.mPlane[3]; - - pd.mPlane[0] /= scale; - pd.mPlane[1] /= scale; - pd.mPlane[2] /= scale; - pd.mPlane[3] -= (pd.mPlane[0] * bbCenter.x + pd.mPlane[1] * bbCenter.y + pd.mPlane[2] * bbCenter.z); - float length = sqrt(pd.mPlane[0] * pd.mPlane[0] + pd.mPlane[1] * pd.mPlane[1] + pd.mPlane[2] * pd.mPlane[2]); - pd.mPlane[0] /= length; - pd.mPlane[1] /= length; - pd.mPlane[2] /= length; - pd.mPlane[3] /= length; - indicesCount = PxMax(indicesCount, pd.mIndexBase + pd.mNbVerts); - } - output.indices.resize(indicesCount); - for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i) - { - PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter; - output.points[i] = p; - } - for (int32_t i = 0; i < indicesCount; ++i) - { - output.indices[i] = resultConvexMesh->getIndexBuffer()[i]; - } - resultConvexMesh->release(); -} - -void ConvexMeshBuilder::trimCollisionGeometry(std::vector<CollisionHull>& in, const std::vector<uint32_t>& chunkDepth) -{ - std::vector<std::vector<PxPlane> > chunkMidplanes(in.size()); - std::vector<PxVec3> centers(in.size()); - std::vector<PxBounds3> hullsBounds(in.size()); - for (uint32_t i = 0; i < in.size(); ++i) - { - hullsBounds[i].setEmpty(); - centers[i] = PxVec3(0, 0, 0); - for (uint32_t p = 0; p < in[i].points.size(); ++p) - { - centers[i] += in[i].points[p]; - hullsBounds[i].include(in[i].points[p]); - } - centers[i] = hullsBounds[i].getCenter(); - } - - Separation params; - for (uint32_t hull = 0; hull < in.size(); ++hull) - { - for (uint32_t hull2 = hull + 1; hull2 < in.size(); ++hull2) - { - if (chunkDepth[hull] != chunkDepth[hull2]) - { - continue; - } - if (importerHullsInProximityApexFree(in[hull].points, hullsBounds[hull], PxTransform(PxIdentity), PxVec3(1, 1, 1), - in[hull2].points, hullsBounds[hull2], PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.0, ¶ms) == false) - { - continue; - } - PxVec3 c1 = centers[hull]; - PxVec3 c2 = centers[hull2]; - float d = FLT_MAX; - PxVec3 n1; - PxVec3 n2; - for (uint32_t p = 0; p < in[hull].points.size(); ++p) - { - float ld = (in[hull].points[p] - c2).magnitude(); - if (ld < d) - { - n1 = in[hull].points[p]; - d = ld; - } - } - d = FLT_MAX; - for (uint32_t p = 0; p < in[hull2].points.size(); ++p) - { - float ld = (in[hull2].points[p] - c1).magnitude(); - if (ld < d) - { - n2 = in[hull2].points[p]; - d = ld; - } - } - - PxVec3 dir = c2 - c1; - - PxPlane pl = PxPlane((n1 + n2) * 0.5, dir.getNormalized()); - chunkMidplanes[hull].push_back(pl); - PxPlane pl2 = PxPlane((n1 + n2) * 0.5, -dir.getNormalized()); - chunkMidplanes[hull2].push_back(pl2); - } - } - std::vector<PxVec3> hPoints; - for (uint32_t i = 0; i < in.size(); ++i) - { - std::vector<Facet> facets; - std::vector<Vertex> vertices; - std::vector<Edge> edges; - for (uint32_t fc = 0; fc < in[i].polygonData.size(); ++fc) - { - Facet nFc; - nFc.firstEdgeNumber = edges.size(); - uint32_t n = in[i].polygonData[fc].mNbVerts; - for (uint32_t ed = 0; ed < n; ++ed) - { - uint32_t vr1 = in[i].indices[(ed) + in[i].polygonData[fc].mIndexBase]; - uint32_t vr2 = in[i].indices[(ed + 1) % n + in[i].polygonData[fc].mIndexBase]; - edges.push_back(Edge(vr1, vr2)); - } - nFc.edgesCount = n; - facets.push_back(nFc); - } - vertices.resize(in[i].points.size()); - for (uint32_t vr = 0; vr < in[i].points.size(); ++vr) - { - vertices[vr].p = in[i].points[vr]; - } - Mesh* hullMesh = new Mesh(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size()); - BooleanEvaluator evl; - Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(0, 0, 1), 40, 0); - for (uint32_t p = 0; p < chunkMidplanes[i].size(); ++p) - { - PxPlane& pl = chunkMidplanes[i][p]; - setCuttingBox(pl.pointInPlane(), pl.n.getNormalized(), cuttingMesh, 60, 0); - evl.performFastCutting(hullMesh, cuttingMesh, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - Mesh* result = evl.createNewMesh(); - if (result == nullptr) - { - break; - } - delete hullMesh; - hullMesh = result; - } - delete cuttingMesh; - if (hullMesh == nullptr) - { - continue; - } - hPoints.clear(); - hPoints.resize(hullMesh->getVerticesCount()); - for (uint32_t v = 0; v < hullMesh->getVerticesCount(); ++v) - { - hPoints[v] = hullMesh->getVertices()[v].p; - } - delete hullMesh; - buildCollisionGeometry(hPoints, in[i]); - } -} - - -PxConvexMesh* ConvexMeshBuilder::buildConvexMesh(std::vector<PxVec3>& vertexData) -{ - CollisionHull hull; - buildCollisionGeometry(vertexData, hull); - - PxConvexMeshDesc convexMeshDescr; - convexMeshDescr.indices.data = hull.indices.data(); - convexMeshDescr.indices.count = (uint32_t)hull.indices.size(); - convexMeshDescr.indices.stride = sizeof(uint32_t); - - convexMeshDescr.points.data = hull.points.data(); - convexMeshDescr.points.count = (uint32_t)hull.points.size(); - convexMeshDescr.points.stride = sizeof(PxVec3); - - convexMeshDescr.polygons.data = hull.polygonData.data(); - convexMeshDescr.polygons.count = (uint32_t)hull.polygonData.size(); - convexMeshDescr.polygons.stride = sizeof(PxHullPolygon); - - PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); - return convexMesh; -} - -PxConvexMesh* ConvexMeshBuilder::buildConvexMesh(CollisionHull& hull) -{ - PxConvexMeshDesc convexMeshDescr; - convexMeshDescr.indices.data = hull.indices.data(); - convexMeshDescr.indices.count = (uint32_t)hull.indices.size(); - convexMeshDescr.indices.stride = sizeof(uint32_t); - - convexMeshDescr.points.data = hull.points.data(); - convexMeshDescr.points.count = (uint32_t)hull.points.size(); - convexMeshDescr.points.stride = sizeof(PxVec3); - - convexMeshDescr.polygons.data = hull.polygonData.data(); - convexMeshDescr.polygons.count = (uint32_t)hull.polygonData.size(); - convexMeshDescr.polygons.stride = sizeof(PxHullPolygon); - - PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); - return convexMesh; -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp deleted file mode 100644 index 48830fe..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp +++ /dev/null @@ -1,1510 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtAuthoringFractureTool.h" -// This warning arises when using some stl containers with older versions of VC -// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code -#if NV_VC && NV_VC < 14 -#pragma warning(disable : 4702) -#endif -#include <queue> -#include <vector> -#include "NvBlastExtAuthoringVSA.h" -#include <float.h> -#include "NvBlastExtAuthoringTriangulator.h" -#include "NvBlastExtAuthoringBooleanTool.h" -#include "NvBlastExtAuthoringAccelerator.h" -#include "NvBlast.h" -#include "NvBlastExtAuthoringPerlinNoise.h" -#include <NvBlastAssert.h> -using namespace physx; - -#define DEFAULT_BB_ACCELARATOR_RES 10 - -namespace Nv -{ -namespace Blast -{ - -struct Halfspace_partitioning : public VSA::VS3D_Halfspace_Set -{ - std::vector<physx::PxPlane> planes; - VSA::real farthest_halfspace(VSA::real plane[4], const VSA::real point[4]) - { - float biggest_d = -FLT_MAX; - for (uint32_t i = 0; i < planes.size(); ++i) - { - float d = planes[i].n.x * point[0] + planes[i].n.y * point[1] + planes[i].n.z * point[2] + planes[i].d * point[3]; - if (d > biggest_d) - { - biggest_d = d; - plane[0] = planes[i].n.x; - plane[1] = planes[i].n.y; - plane[2] = planes[i].n.z; - plane[3] = planes[i].d; - } - } - return biggest_d; - }; -}; - - -void findCellBasePlanes(const std::vector<PxVec3>& sites, std::vector<std::vector<int32_t> >& neighboors) -{ - Halfspace_partitioning prt; - std::vector<physx::PxPlane>& planes = prt.planes; - neighboors.resize(sites.size()); - for (uint32_t cellId = 0; cellId + 1 < sites.size(); ++cellId) - { - planes.clear(); - planes.resize(sites.size() - 1 - cellId); - std::vector<PxVec3> midpoints(sites.size() - 1); - int32_t collected = 0; - - for (uint32_t i = cellId + 1; i < sites.size(); ++i) - { - PxVec3 midpoint = 0.5 * (sites[i] + sites[cellId]); - PxVec3 direction = (sites[i] - sites[cellId]).getNormalized(); - planes[collected].n = direction; - planes[collected].d = -direction.dot(midpoint); - midpoints[collected] = midpoint; - ++collected; - } - for (uint32_t i = 0; i < planes.size(); ++i) - { - planes[i].n = -planes[i].n; - planes[i].d = -planes[i].d; - - if (VSA::vs3d_test(prt)) - { - neighboors[cellId].push_back(i + cellId + 1); - neighboors[i + cellId + 1].push_back(cellId); - }; - planes[i].n = -planes[i].n; - planes[i].d = -planes[i].d; - } - } -} - - -#define SITE_BOX_SIZE 4 -#define CUTTING_BOX_SIZE 40 - -Mesh* getCellMesh(BooleanEvaluator& eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector<PxVec3>& sites, std::vector < std::vector<int32_t> >& neighboors) -{ - Mesh* cell = getBigBox(sites[cellId], SITE_BOX_SIZE); - Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(1, 1, 1), CUTTING_BOX_SIZE, 0); - - for (uint32_t i = 0; i < neighboors[cellId].size(); ++i) - { - int32_t nCell = neighboors[cellId][i]; - PxVec3 midpoint = 0.5 * (sites[nCell] + sites[cellId]); - PxVec3 direction = (sites[nCell] - sites[cellId]).getNormalized(); - int32_t planeIndex = static_cast<int32_t>(sites.size()) * std::min(cellId, nCell) + std::max(cellId, nCell) + planeIndexerOffset; - if (nCell < cellId) - planeIndex = -planeIndex; - setCuttingBox(midpoint, -direction, cuttingMesh, CUTTING_BOX_SIZE, planeIndex); - eval.performFastCutting(cell, cuttingMesh, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* newCell = eval.createNewMesh(); - delete cell; - cell = newCell; - if (cell == nullptr) - break; - } - return cell; -} - - -bool blastBondComparator(const NvBlastBondDesc& a, const NvBlastBondDesc& b) -{ - if (a.chunkIndices[0] == b.chunkIndices[0]) - return a.chunkIndices[1] < b.chunkIndices[1]; - else - return a.chunkIndices[0] < b.chunkIndices[0]; -} - - -#define MAX_VORONOI_ATTEMPT_NUMBER 450 - -VoronoiSitesGenerator::VoronoiSitesGenerator(Mesh* mesh, RandomGeneratorBase* rnd) -{ - mMesh = mesh; - mRnd = rnd; - mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES); - mStencil = nullptr; -} - -void VoronoiSitesGenerator::setBaseMesh(Mesh* m) -{ - mGeneratedSites.clear(); - delete mAccelerator; - mMesh = m; - mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES); -} - -VoronoiSitesGenerator::~VoronoiSitesGenerator() -{ - delete mAccelerator; - mAccelerator = nullptr; -} - - -void VoronoiSitesGenerator::setStencil(Mesh* stencil) -{ - mStencil = stencil; -} - - -void VoronoiSitesGenerator::clearStencil() -{ - mStencil = nullptr; -} - - -void VoronoiSitesGenerator::uniformlyGenerateSitesInMesh(const uint32_t sitesCount) -{ - BooleanEvaluator voronoiMeshEval(nullptr); - PxVec3 mn = mMesh->getBoundingBox().minimum; - PxVec3 mx = mMesh->getBoundingBox().maximum; - PxVec3 vc = mx - mn; - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - while (generatedSites < sitesCount && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER) - { - float rn1 = mRnd->getRandomValue() * vc.x; - float rn2 = mRnd->getRandomValue() * vc.y; - float rn3 = mRnd->getRandomValue() * vc.z; - if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + mn) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + mn))) - { - generatedSites++; - mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + mn); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } -} - - -void VoronoiSitesGenerator::clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius) -{ - BooleanEvaluator voronoiMeshEval(nullptr); - PxVec3 mn = mMesh->getBoundingBox().minimum; - PxVec3 mx = mMesh->getBoundingBox().maximum; - PxVec3 middle = (mx + mn) * 0.5; - PxVec3 vc = (mx - mn) * 0.5; - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - std::vector<PxVec3> tempPoints; - while (generatedSites < numberOfClusters) - { - float rn1 = mRnd->getRandomValue() * 2 - 1; - float rn2 = mRnd->getRandomValue() * 2 - 1; - float rn3 = mRnd->getRandomValue() * 2 - 1; - PxVec3 p = PxVec3(middle.x + rn1 * vc.x, middle.y + rn2 * vc.y, middle.z + rn3 * vc.z); - - if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, p))) - { - generatedSites++; - tempPoints.push_back(p); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } - int32_t totalCount = 0; - for (; tempPoints.size() > 0; tempPoints.pop_back()) - { - uint32_t unif = sitesPerCluster; - generatedSites = 0; - while (generatedSites < unif) - { - PxVec3 p = tempPoints.back() + PxVec3(mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1).getNormalized() * (mRnd->getRandomValue() + 0.001f) * clusterRadius; - if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, p))) - { - totalCount++; - generatedSites++; - mGeneratedSites.push_back(p); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } - - } - -} - - -#define IN_SPHERE_ATTEMPT_NUMBER 20 - -void VoronoiSitesGenerator::addSite(const physx::PxVec3& site) -{ - mGeneratedSites.push_back(site); -} - - -void VoronoiSitesGenerator::generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center) -{ - BooleanEvaluator voronoiMeshEval(nullptr); - uint32_t attemptNumber = 0; - uint32_t generatedSites = 0; - std::vector<PxVec3> tempPoints; - - while (generatedSites < count && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER) - { - float rn1 = mRnd->getRandomValue() * radius; - float rn2 = mRnd->getRandomValue() * radius; - float rn3 = mRnd->getRandomValue() * radius; - if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + center) && (mStencil == nullptr - || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + center))) - { - generatedSites++; - mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + center); - attemptNumber = 0; - } - else - { - attemptNumber++; - if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER) - break; - } - } -} - - -void VoronoiSitesGenerator::deleteInSphere(const float radius, const physx::PxVec3& center, float deleteProbability) -{ - float r2 = radius * radius; - for (uint32_t i = 0; i < mGeneratedSites.size(); ++i) - { - if ((mGeneratedSites[i] - center).magnitudeSquared() < r2 && mRnd->getRandomValue() <= deleteProbability) - { - std::swap(mGeneratedSites[i], mGeneratedSites.back()); - mGeneratedSites.pop_back(); - --i; - } - } -} - - -void VoronoiSitesGenerator::radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset, float variability) -{ -// mGeneratedSites.push_back(center); - physx::PxVec3 t1, t2; - if (abs(normal.z) < 0.9) - { - t1 = normal.cross(PxVec3(0, 0, 1)); - } - else - { - t1 = normal.cross(PxVec3(1, 0, 0)); - } - t2 = t1.cross(normal); - t1.normalize(); - t2.normalize(); - - float radStep = radius / radialSteps; - int32_t cCr = 0; - - float angleStep = PxPi * 2 / angularSteps; - for (float cRadius = radStep; cRadius < radius; cRadius += radStep) - { - float cAngle = angleOffset * cCr; - for (int32_t i = 0; i < angularSteps; ++i) - { - float angVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability); - float radVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability); - - PxVec3 nPos = (PxCos(cAngle * angVars) * t1 + PxSin(cAngle * angVars) * t2) * cRadius * radVars + center; - mGeneratedSites.push_back(nPos); - cAngle += angleStep; - } - ++cCr; - } -} - - -std::vector<PxVec3>& VoronoiSitesGenerator::getVoronoiSites() -{ - return mGeneratedSites; -} - - -int32_t FractureTool::voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPointsIn, bool replaceChunk) -{ - if (chunkId == 0 && replaceChunk) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1 || cellPointsIn.size() < 2) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildsOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - Mesh* mesh = mChunkData[chunkIndex].meshData; - - std::vector<PxVec3> cellPoints(cellPointsIn.size()); - for (uint32_t i = 0; i < cellPointsIn.size(); ++i) - { - cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor); - } - - /** - Prebuild accelerator structure - */ - BooleanEvaluator eval(mLoggingCallback); - BooleanEvaluator voronoiMeshEval(mLoggingCallback); - - BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES); - - std::vector<std::vector<int32_t> > neighboors; - findCellBasePlanes(cellPoints, neighboors); - - /** - Fracture - */ - int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<uint32_t> newlyCreatedChunksIds; - for (uint32_t i = 0; i < cellPoints.size(); ++i) - { - Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors); - - if (cell == nullptr) - { - continue; - } - DummyAccelerator dmAccel(cell->getFacetCount()); - voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* resultMesh = voronoiMeshEval.createNewMesh(); - if (resultMesh) - { - mChunkData.push_back(ChunkInfo()); - mChunkData.back().isLeaf = true; - mChunkData.back().meshData = resultMesh; - mChunkData.back().parent = parentChunk; - mChunkData.back().chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(mChunkData.back().chunkId); - } - eval.reset(); - delete cell; - } - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size()); - - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - return 0; -} - -Mesh FractureTool::getChunkMesh(int32_t chunkId) -{ - Mesh temp = *mChunkData[getChunkIndex(chunkId)].meshData; - for (uint32_t i = 0; i < temp.getVerticesCount(); ++i) - { - temp.getVertices()[i].p = temp.getVertices()[i].p * mScaleFactor + mOffset; - } - temp.recalculateBoundingBox(); - - return temp; -} - - -int32_t FractureTool::voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPointsIn, const physx::PxVec3& scale, bool replaceChunk) -{ - if (chunkId == 0 && replaceChunk) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1 || cellPointsIn.size() < 2) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildsOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - Mesh* mesh = mChunkData[chunkIndex].meshData; - - std::vector<PxVec3> cellPoints(cellPointsIn.size()); - for (uint32_t i = 0; i < cellPointsIn.size(); ++i) - { - cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor); - - cellPoints[i].x *= (1.0f / scale.x); - cellPoints[i].y *= (1.0f / scale.y); - cellPoints[i].z *= (1.0f / scale.z); - } - - /** - Prebuild accelerator structure - */ - BooleanEvaluator eval(mLoggingCallback); - BooleanEvaluator voronoiMeshEval(mLoggingCallback); - - BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES); - - std::vector<std::vector<int32_t> > neighboors; - findCellBasePlanes(cellPoints, neighboors); - - /** - Fracture - */ - int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<uint32_t> newlyCreatedChunksIds; - - for (uint32_t i = 0; i < cellPoints.size(); ++i) - { - Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors); - - if (cell == nullptr) - { - continue; - } - - for (uint32_t v = 0; v < cell->getVerticesCount(); ++v) - { - cell->getVertices()[v].p.x *= scale.x; - cell->getVertices()[v].p.y *= scale.y; - cell->getVertices()[v].p.z *= scale.z; - } - cell->recalculateBoundingBox(); - DummyAccelerator dmAccel(cell->getFacetCount()); - voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* resultMesh = voronoiMeshEval.createNewMesh(); - if (resultMesh) - { - mChunkData.push_back(ChunkInfo()); - mChunkData.back().isLeaf = true; - mChunkData.back().meshData = resultMesh; - mChunkData.back().parent = parentChunk; - mChunkData.back().chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(mChunkData.back().chunkId); - } - eval.reset(); - delete cell; - } - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size()); - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - - -int32_t FractureTool::slicing(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd) -{ - if (conf.noiseAmplitude != 0) - { - return slicingNoisy(chunkId, conf, replaceChunk, rnd); - } - - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildsOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - - Mesh* mesh = new Mesh(*mChunkData[chunkIndex].meshData); - - BooleanEvaluator bTool(mLoggingCallback); - - int32_t x_slices = conf.x_slices; - int32_t y_slices = conf.y_slices; - int32_t z_slices = conf.z_slices; - - const PxBounds3 sourceBBox = mesh->getBoundingBox(); - - PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0); - - - float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1)); - float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1)); - float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1)); - - center.x += x_offset; - - PxVec3 dir(1, 0, 0); - - Mesh* slBox = getCuttingBox(center, dir, 20, 0); - - ChunkInfo ch; - ch.isLeaf = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<ChunkInfo> xSlicedChunks; - std::vector<ChunkInfo> ySlicedChunks; - std::vector<uint32_t> newlyCreatedChunksIds; - /** - Slice along x direction - */ - for (int32_t slice = 0; slice < x_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - - if (ch.meshData != 0) - { - xSlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - xSlicedChunks.push_back(ch); - } - - - for (uint32_t chunk = 0; chunk < xSlicedChunks.size(); ++chunk) - { - center = PxVec3(0, sourceBBox.minimum.y, 0); - center.y += y_offset; - dir = PxVec3(0, 1, 0); - mesh = xSlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < y_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - - setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ySlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - ySlicedChunks.push_back(ch); - } - } - - - for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk) - { - center = PxVec3(0, 0, sourceBBox.minimum.z); - center.z += z_offset; - dir = PxVec3(0, 0, 1); - mesh = ySlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < z_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset); - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - newlyCreatedChunksIds.push_back(ch.chunkId); - mChunkData.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset; - } - if (mesh != 0) - { - ch.chunkId = mChunkIdCounter++; - ch.meshData = mesh; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - } - - - delete slBox; - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - -int32_t FractureTool::slicingNoisy(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd) -{ - if (replaceChunk && chunkId == 0) - { - return 1; - } - - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return 1; - } - if (!mChunkData[chunkIndex].isLeaf) - { - deleteAllChildsOfChunk(chunkId); - } - chunkIndex = getChunkIndex(chunkId); - - - Mesh* mesh = new Mesh(*mChunkData[chunkIndex].meshData); - - BooleanEvaluator bTool(mLoggingCallback); - - int32_t x_slices = conf.x_slices; - int32_t y_slices = conf.y_slices; - int32_t z_slices = conf.z_slices; - - const PxBounds3 sourceBBox = mesh->getBoundingBox(); - - PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0); - - - float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1)); - float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1)); - float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1)); - - center.x += x_offset; - - PxVec3 dir(1, 0, 0); - - Mesh* slBox = nullptr; - - ChunkInfo ch; - ch.isLeaf = true; - ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId; - std::vector<ChunkInfo> xSlicedChunks; - std::vector<ChunkInfo> ySlicedChunks; - std::vector<uint32_t> newlyCreatedChunksIds; - float noisyPartSize = 1.8f; - int32_t acceleratorRes = 5; - /** - Slice along x direction - */ - for (int32_t slice = 0; slice < x_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue()); - // DummyAccelerator accel(mesh->getFacetCount()); - IntersectionTestingAccelerator accel(mesh, acceleratorRes); - DummyAccelerator dummy(slBox->getFacetCount()); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - xSlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete slBox; - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - xSlicedChunks.push_back(ch); - } - slBox = getCuttingBox(center, dir, 20, 0); - uint32_t slicedChunkSize = xSlicedChunks.size(); - for (uint32_t chunk = 0; chunk < slicedChunkSize; ++chunk) - { - center = PxVec3(0, sourceBBox.minimum.y, 0); - center.y += y_offset; - dir = PxVec3(0, 1, 0); - mesh = xSlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < y_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue()); - // DummyAccelerator accel(mesh->getFacetCount()); - IntersectionTestingAccelerator accel(mesh, acceleratorRes); - DummyAccelerator dummy(slBox->getFacetCount()); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ySlicedChunks.push_back(ch); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete slBox; - delete mesh; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset; - } - if (mesh != 0) - { - ch.meshData = mesh; - ySlicedChunks.push_back(ch); - } - } - - for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk) - { - center = PxVec3(0, 0, sourceBBox.minimum.z); - center.z += z_offset; - dir = PxVec3(0, 0, 1); - mesh = ySlicedChunks[chunk].meshData; - - for (int32_t slice = 0; slice < z_slices; ++slice) - { - PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1); - PxVec3 lDir = dir + randVect * conf.angle_variations; - slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue()); - // DummyAccelerator accel(mesh->getFacetCount()); - IntersectionTestingAccelerator accel(mesh, acceleratorRes); - DummyAccelerator dummy(slBox->getFacetCount()); - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE()); - ch.meshData = bTool.createNewMesh(); - if (ch.meshData != 0) - { - ch.chunkId = mChunkIdCounter++; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset); - ++mPlaneIndexerOffset; - bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - delete mesh; - delete slBox; - mesh = result; - if (mesh == nullptr) - { - break; - } - center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset; - } - if (mesh != 0) - { - ch.chunkId = mChunkIdCounter++; - ch.meshData = mesh; - mChunkData.push_back(ch); - newlyCreatedChunksIds.push_back(ch.chunkId); - } - } - -// delete slBox; - - mChunkData[chunkIndex].isLeaf = false; - if (replaceChunk) - { - eraseChunk(chunkId); - } - - if (mRemoveIslands) - { - for (auto chunkToCheck : newlyCreatedChunksIds) - { - islandDetectionAndRemoving(chunkToCheck); - } - } - - return 0; -} - - - -int32_t FractureTool::getChunkIndex(int32_t chunkId) -{ - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (mChunkData[i].chunkId == chunkId) - { - return i; - } - } - return -1; -} - -int32_t FractureTool::getChunkDepth(int32_t chunkId) -{ - int32_t chunkIndex = getChunkIndex(chunkId); - if (chunkIndex == -1) - { - return -1; - } - - int32_t depth = 0; - - while (mChunkData[chunkIndex].parent != -1) - { - ++depth; - chunkIndex = getChunkIndex(mChunkData[chunkIndex].parent); - } - return depth; -} - -std::vector<int32_t> FractureTool::getChunksIdAtDepth(uint32_t depth) -{ - std::vector<int32_t> chunkIds; - - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (getChunkDepth(mChunkData[i].chunkId) == (int32_t)depth) - { - chunkIds.push_back(mChunkData[i].chunkId); - } - } - return chunkIds; -} - - -void FractureTool::getTransformation(PxVec3& offset, float& scale) -{ - offset = mOffset; - scale = mScaleFactor; -} - -void FractureTool::setSourceMesh(Mesh* mesh) -{ - if (mesh == nullptr) - { - return; - } - reset(); - - mChunkData.resize(1); - mChunkData[0].meshData = new Mesh(*mesh); - mChunkData[0].parent = -1; - mChunkData[0].isLeaf = true; - mChunkData[0].chunkId = mChunkIdCounter++; - mesh = mChunkData[0].meshData; - - /** - Move to origin and scale to unit cube - */ - - mOffset = (mesh->getBoundingBox().maximum + mesh->getBoundingBox().minimum) * 0.5f; - PxVec3 bbSizes = (mesh->getBoundingBox().maximum - mesh->getBoundingBox().minimum); - - mScaleFactor = std::max(bbSizes.x, std::max(bbSizes.y, bbSizes.z)); - - Vertex* verticesBuffer = mesh->getVertices(); - for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i) - { - verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor); - } - - mesh->getBoundingBox().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor); - mesh->getBoundingBox().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor); - - - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacet(i)->userData = 0; // Mark facet as initial boundary facet - } -} - - -void FractureTool::reset() -{ - mChunkPostprocessors.clear(); - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - delete mChunkData[i].meshData; - } - mChunkData.clear(); - mPlaneIndexerOffset = 1; - mChunkIdCounter = 0; -} - - - - -bool FractureTool::isAncestorForChunk(int32_t ancestorId, int32_t chunkId) -{ - if (ancestorId == chunkId) - { - return false; - } - while (chunkId != -1) - { - if (ancestorId == chunkId) - { - return true; - } - chunkId = getChunkIndex(chunkId); - if (chunkId == -1) - { - return false; - } - chunkId = mChunkData[chunkId].parent; - } - return false; -} - -void FractureTool::eraseChunk(int32_t chunkId) -{ - deleteAllChildsOfChunk(chunkId); - int32_t index = getChunkIndex(chunkId); - if (index != -1) - { - delete mChunkData[index].meshData; - std::swap(mChunkData.back(), mChunkData[index]); - mChunkData.pop_back(); - } -} - - -void FractureTool::deleteAllChildsOfChunk(int32_t chunkId) -{ - std::vector<int32_t> chunkToDelete; - for (uint32_t i = 0; i < mChunkData.size(); ++i) - { - if (isAncestorForChunk(chunkId, mChunkData[i].chunkId)) - { - chunkToDelete.push_back(i); - } - } - for (int32_t i = (int32_t)chunkToDelete.size() - 1; i >= 0; --i) - { - int32_t m = chunkToDelete[i]; - delete mChunkData[m].meshData; - std::swap(mChunkData.back(), mChunkData[m]); - mChunkData.pop_back(); - } -} - -void FractureTool::finalizeFracturing() -{ - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - delete mChunkPostprocessors[i]; - } - mChunkPostprocessors.resize(mChunkData.size()); - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - mChunkPostprocessors[i] = new ChunkPostProcessor(); - } - - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - mChunkPostprocessors[i]->triangulate(mChunkData[i].meshData); - } - std::vector<int32_t> badOnes; - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - if (mChunkPostprocessors[i]->getBaseMesh().empty()) - { - badOnes.push_back(i); - } - } - for (int32_t i = (int32_t)badOnes.size() - 1; i >= 0; --i) - { - int32_t chunkId = mChunkData[badOnes[i]].chunkId; - for (uint32_t j = 0; j < mChunkData.size(); ++j) - { - if (mChunkData[j].parent == chunkId) - mChunkData[j].parent = mChunkData[badOnes[i]].parent; - } - std::swap(mChunkPostprocessors[badOnes[i]], mChunkPostprocessors.back()); - mChunkPostprocessors.pop_back(); - std::swap(mChunkData[badOnes[i]], mChunkData.back()); - mChunkData.pop_back(); - } - -} - -const std::vector<ChunkInfo>& FractureTool::getChunkList() -{ - return mChunkData; -} - -void FractureTool::getBaseMesh(int32_t chunkIndex, std::vector<Triangle>& output) -{ - NVBLAST_ASSERT(mChunkPostprocessors.size() > 0); - if (mChunkPostprocessors.size() == 0) - { - return; // finalizeFracturing() should be called before getting mesh! - } - output = mChunkPostprocessors[chunkIndex]->getBaseMesh(); - - /* Scale mesh back */ - - for (uint32_t i = 0; i < output.size(); ++i) - { - output[i].a.p = output[i].a.p * mScaleFactor + mOffset; - output[i].b.p = output[i].b.p * mScaleFactor + mOffset; - output[i].c.p = output[i].c.p * mScaleFactor + mOffset; - } -} - -void FractureTool::getNoisedMesh(int32_t chunkIndex, std::vector<Triangle>& output) -{ - NVBLAST_ASSERT(mChunkPostprocessors.size() > 0); - if (mChunkPostprocessors.size() == 0) - { - return; // finalizeFracturing() should be called before getting mesh! - } - - if (mChunkData[chunkIndex].chunkId == 0) - { - output = mChunkPostprocessors[chunkIndex]->getBaseMesh(); - } - else - { - output = mChunkPostprocessors[chunkIndex]->getNoisyMesh(); - } - - for (uint32_t i = 0; i < output.size(); ++i) - { - output[i].a.p = output[i].a.p * mScaleFactor + mOffset; - output[i].b.p = output[i].b.p * mScaleFactor + mOffset; - output[i].c.p = output[i].c.p * mScaleFactor + mOffset; - } -} - -void FractureTool::tesselate(float averateEdgeLength) -{ - NVBLAST_ASSERT(mChunkPostprocessors.size() > 0); - if (mChunkPostprocessors.size() == 0) - { - return; // finalizeFracturing() should be called before tesselation! - } - - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - if (mChunkData[i].chunkId == 0) // skip source mesh - { - continue; - } - mChunkPostprocessors[i]->tesselateInternalSurface(averateEdgeLength / mScaleFactor); - } -} - -void FractureTool::applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed) -{ - octaves = octaves <= 0 ? 1 : octaves; - if (mChunkPostprocessors.empty()) - { - return; - } - SimplexNoise noise(amplitude / mScaleFactor, frequency * mScaleFactor, octaves, seed); - for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i) - { - if (mChunkData[i].chunkId == 0) // skip source mesh - { - continue; - } - mChunkPostprocessors[i]->applyNoise(noise, falloff, relaxIterations, relaxFactor); - } -} - -float getVolume(std::vector<Triangle>& triangles) -{ - float volume = 0.0f; - - for (uint32_t i = 0; i < triangles.size(); ++i) - { - PxVec3& a = triangles[i].a.p; - PxVec3& b = triangles[i].b.p; - PxVec3& c = triangles[i].c.p; - volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x); - } - return (1.0f / 6.0f) * PxAbs(volume); -} - -float FractureTool::getMeshOverlap(Mesh& meshA, Mesh& meshB) -{ - BooleanEvaluator bTool; - bTool.performBoolean(&meshA, &meshB, BooleanConfigurations::BOOLEAN_INTERSECION()); - Mesh* result = bTool.createNewMesh(); - if (result == nullptr) - { - return 0.0f; - } - - ChunkPostProcessor postProcessor; - postProcessor.triangulate(&meshA); - - float baseVolume = getVolume(postProcessor.getBaseMesh()); - if (baseVolume == 0) - { - return 0.0f; - } - postProcessor.triangulate(result); - float intrsVolume = getVolume(postProcessor.getBaseMesh()); - - delete result; - - return intrsVolume / baseVolume; -} - -void weldVertices(std::map<Vertex, uint32_t, VrtComp>& vertexMapping, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer, std::vector<Triangle>& trb) -{ - for (uint32_t i = 0; i < trb.size(); ++i) - { - auto it = vertexMapping.find(trb[i].a); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].a] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].a); - } - else - { - indexBuffer.push_back(it->second); - } - it = vertexMapping.find(trb[i].b); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].b] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].b); - } - else - { - indexBuffer.push_back(it->second); - } - it = vertexMapping.find(trb[i].c); - if (it == vertexMapping.end()) - { - indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size())); - vertexMapping[trb[i].c] = static_cast<uint32_t>(vertexBuffer.size()); - vertexBuffer.push_back(trb[i].c); - } - else - { - indexBuffer.push_back(it->second); - } - } - -} - -void FractureTool::setRemoveIslands(bool isRemoveIslands) -{ - mRemoveIslands = isRemoveIslands; -} - -int32_t FractureTool::islandDetectionAndRemoving(int32_t chunkId) -{ - if (chunkId == 0) - { - return 0; - } - int32_t chunkIndex = getChunkIndex(chunkId); - ChunkPostProcessor prc; - prc.triangulate(mChunkData[chunkIndex].meshData); - - Mesh* chunk = mChunkData[chunkIndex].meshData; - - std::vector<uint32_t>& mapping = prc.getBaseMapping(); - std::vector<TriangleIndexed>& trs = prc.getBaseMeshIndexed(); - - std::vector<std::vector<uint32_t> > graph(prc.getWeldedVerticesCount()); - std::vector<int32_t>& pm = prc.getPositionedMapping(); - if (pm.size() == 0) - { - return 0; - } - - /** - Chunk graph - */ - for (uint32_t i = 0; i < trs.size(); ++i) - { - graph[pm[trs[i].ea]].push_back(pm[trs[i].eb]); - graph[pm[trs[i].ea]].push_back(pm[trs[i].ec]); - - graph[pm[trs[i].ec]].push_back(pm[trs[i].eb]); - graph[pm[trs[i].ec]].push_back(pm[trs[i].ea]); - - graph[pm[trs[i].eb]].push_back(pm[trs[i].ea]); - graph[pm[trs[i].eb]].push_back(pm[trs[i].ec]); - } - for (uint32_t i = 0; i < chunk->getEdgesCount(); ++i) - { - int v1 = chunk->getEdges()[i].s; - int v2 = chunk->getEdges()[i].e; - - v1 = pm[mapping[v1]]; - v2 = pm[mapping[v2]]; - - graph[v1].push_back(v2); - graph[v2].push_back(v1); - - } - - - /** - Walk graph, mark components - */ - - std::vector<int32_t> comps(prc.getWeldedVerticesCount(), -1); - std::queue<uint32_t> que; - int32_t cComp = 0; - - for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i) - { - int32_t to = pm[i]; - if (comps[to] != -1) continue; - que.push(to); - comps[to] = cComp; - - while (!que.empty()) - { - int32_t c = que.front(); - que.pop(); - - for (uint32_t j = 0; j < graph[c].size(); ++j) - { - if (comps[graph[c][j]] == -1) - { - que.push(graph[c][j]); - comps[graph[c][j]] = cComp; - } - } - } - cComp++; - } - for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i) - { - int32_t to = pm[i]; - comps[i] = comps[to]; - } - std::vector<uint32_t> longComps(chunk->getVerticesCount()); - for (uint32_t i = 0; i < chunk->getVerticesCount(); ++i) - { - int32_t to = mapping[i]; - longComps[i] = comps[to]; - } - - if (cComp > 1) - { - std::vector<std::vector<Vertex> > compVertices(cComp); - std::vector<std::vector<Facet> > compFacets(cComp); - std::vector<std::vector<Edge> > compEdges(cComp); - - - std::vector<uint32_t> compVertexMapping(chunk->getVerticesCount(), 0); - Vertex* vrts = chunk->getVertices(); - for (uint32_t v = 0; v < chunk->getVerticesCount(); ++v) - { - int32_t vComp = comps[mapping[v]]; - compVertexMapping[v] = static_cast<uint32_t>(compVertices[vComp].size()); - compVertices[vComp].push_back(vrts[v]); - } - - Facet* fcb = chunk->getFacetsBuffer(); - Edge* edb = chunk->getEdges(); - - for (uint32_t fc = 0; fc < chunk->getFacetCount(); ++fc) - { - std::vector<uint32_t> edgesPerComp(cComp, 0); - for (uint32_t ep = fcb[fc].firstEdgeNumber; ep < fcb[fc].firstEdgeNumber + fcb[fc].edgesCount; ++ep) - { - int32_t vComp = comps[mapping[edb[ep].s]]; - edgesPerComp[vComp]++; - compEdges[vComp].push_back(Edge(compVertexMapping[edb[ep].s], compVertexMapping[edb[ep].e])); - } - for (int32_t c = 0; c < cComp; ++c) - { - if (edgesPerComp[c] == 0) - { - continue; - } - compFacets[c].push_back(*chunk->getFacet(fc)); - compFacets[c].back().edgesCount = edgesPerComp[c]; - compFacets[c].back().firstEdgeNumber = static_cast<int32_t>(compEdges[c].size()) - edgesPerComp[c]; - } - } - - delete mChunkData[chunkIndex].meshData; - mChunkData[chunkIndex].meshData = new Mesh(compVertices[0].data(), compEdges[0].data(), compFacets[0].data(), static_cast<uint32_t>(compVertices[0].size()), - static_cast<uint32_t>(compEdges[0].size()), static_cast<uint32_t>(compFacets[0].size()));; - for (int32_t i = 1; i < cComp; ++i) - { - mChunkData.push_back(ChunkInfo(mChunkData[chunkIndex])); - mChunkData.back().chunkId = mChunkIdCounter++; - mChunkData.back().meshData = new Mesh(compVertices[i].data(), compEdges[i].data(), compFacets[i].data(), static_cast<uint32_t>(compVertices[i].size()), - static_cast<uint32_t>(compEdges[i].size()), static_cast<uint32_t>(compFacets[i].size())); - } - - return cComp; - } - return 0; -} - -void FractureTool::getBufferedBaseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer) -{ - std::map<Vertex, uint32_t, VrtComp> vertexMapping; - vertexBuffer.clear(); - indexBuffer.clear(); - indexBuffer.resize(mChunkPostprocessors.size()); - - for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch) - { - std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh(); - weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb); - } - for (uint32_t i = 0; i < vertexBuffer.size(); ++i) - { - vertexBuffer[i].p = vertexBuffer[i].p * mScaleFactor + mOffset; - } -} - -int32_t FractureTool::getChunkId(int32_t chunkIndex) -{ - if (chunkIndex < 0 || static_cast<uint32_t>(chunkIndex) >= mChunkData.size()) - { - return -1; - } - return mChunkData[chunkIndex].chunkId; -} - -void FractureTool::getBufferedNoiseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer) -{ - std::map<Vertex, uint32_t, VrtComp> vertexMapping; - vertexBuffer.clear(); - indexBuffer.clear(); - indexBuffer.resize(mChunkPostprocessors.size()); - - for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch) - { - if (ch == 0) - { - std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh(); - weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb); - } - else - { - std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getNoisyMesh(); - weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb); - } - } - for (uint32_t i = 0; i < vertexBuffer.size(); ++i) - { - vertexBuffer[i].p = vertexBuffer[i].p * mScaleFactor + mOffset; - } -} - - -} // namespace Blast -} // namespace Nv - diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h deleted file mode 100644 index b8fb20e..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h +++ /dev/null @@ -1,193 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTINTERNALCOMMON_H -#define NVBLASTINTERNALCOMMON_H -#include "NvBlastExtAuthoringTypes.h" - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ - -/** -Edge representation with index of parent facet -*/ -struct EdgeWithParent -{ - int32_t s, e; // Starting and ending vertices - int32_t parent; // Parent facet index - EdgeWithParent() : s(0), e(0), parent(0) {} - EdgeWithParent(int32_t s, int32_t e, int32_t p) : s(s), e(e), parent(p) {} -}; - - -/** -Comparator for sorting edges according to parent facet number. -*/ -struct EdgeComparator -{ - bool operator()(const EdgeWithParent& a, const EdgeWithParent& b) const - { - if (a.parent == b.parent) - { - if (a.s == b.s) - { - return a.e < b.e; - } - else - { - return a.s < b.s; - } - } - else - { - return a.parent < b.parent; - } - } -}; - - -/** -Vertex projection direction flag. -*/ -enum ProjectionDirections -{ - YZ_PLANE = 1 << 1, - XY_PLANE = 1 << 2, - ZX_PLANE = 1 << 3, - - OPPOSITE_WINDING = 1 << 4 -}; - -/** -Computes best direction to project points. -*/ -NV_FORCE_INLINE ProjectionDirections getProjectionDirection(const physx::PxVec3& normal) -{ - float maxv = std::max(abs(normal.x), std::max(abs(normal.y), abs(normal.z))); - ProjectionDirections retVal; - if (maxv == abs(normal.x)) - { - retVal = YZ_PLANE; - if (normal.x < 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING); - return retVal; - } - if (maxv == abs(normal.y)) - { - retVal = ZX_PLANE; - if (normal.y > 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING); - return retVal; - } - retVal = XY_PLANE; - if (normal.z < 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING); - return retVal; -} - - -/** -Computes point projected on given axis aligned plane. -*/ -NV_FORCE_INLINE physx::PxVec2 getProjectedPoint(const physx::PxVec3& point, ProjectionDirections dir) -{ - if (dir & YZ_PLANE) - { - return physx::PxVec2(point.y, point.z); - } - if (dir & ZX_PLANE) - { - return physx::PxVec2(point.x, point.z); - } - return physx::PxVec2(point.x, point.y); -} - -/** -Computes point projected on given axis aligned plane, this method is polygon-winding aware. -*/ -NV_FORCE_INLINE physx::PxVec2 getProjectedPointWithWinding(const physx::PxVec3& point, ProjectionDirections dir) -{ - if (dir & YZ_PLANE) - { - if (dir & OPPOSITE_WINDING) - { - return physx::PxVec2(point.z, point.y); - } - else - return physx::PxVec2(point.y, point.z); - } - if (dir & ZX_PLANE) - { - if (dir & OPPOSITE_WINDING) - { - return physx::PxVec2(point.z, point.x); - } - return physx::PxVec2(point.x, point.z); - } - if (dir & OPPOSITE_WINDING) - { - return physx::PxVec2(point.y, point.x); - } - return physx::PxVec2(point.x, point.y); -} - - - -#define MAXIMUM_EXTENT 1000 * 1000 * 1000 -#define BBOX_TEST_EPS 1e-5f - -/** -Test fattened bounding box intersetion. -*/ -NV_INLINE bool weakBoundingBoxIntersection(const physx::PxBounds3& aBox, const physx::PxBounds3& bBox) -{ - if (std::max(aBox.minimum.x, bBox.minimum.x) > std::min(aBox.maximum.x, bBox.maximum.x) + BBOX_TEST_EPS) - return false; - if (std::max(aBox.minimum.y, bBox.minimum.y) > std::min(aBox.maximum.y, bBox.maximum.y) + BBOX_TEST_EPS) - return false; - if (std::max(aBox.minimum.z, bBox.minimum.z) > std::min(aBox.maximum.z, bBox.maximum.z) + BBOX_TEST_EPS) - return false; - return true; -} - - - -/** -Test segment vs plane intersection. If segment intersects the plane true is returned. Point of intersection is written into 'result'. -*/ -NV_INLINE bool getPlaneSegmentIntersection(const PxPlane& pl, const PxVec3& a, const PxVec3& b, PxVec3& result) -{ - float div = (b - a).dot(pl.n); - if (PxAbs(div) < 0.0001f) - { - if (pl.contains(a)) - { - result = a; - return true; - } - else - { - return false; - } - } - float t = (-a.dot(pl.n) - pl.d) / div; - if (t < 0.0f || t > 1.0f) - { - return false; - } - result = (b - a) * t + a; - return true; -} - -} // namespace Blast -} // namespace Nv - -#endif
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp deleted file mode 100644 index a25d2fe..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp +++ /dev/null @@ -1,558 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#define _CRT_SECURE_NO_WARNINGS - -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastExtAuthoringTypes.h" -#include <string.h> -#include "NvBlastExtAuthoringPerlinNoise.h" - -using physx::PxVec2; -using physx::PxVec3; -using physx::PxBounds3; - -namespace Nv -{ -namespace Blast -{ - -Mesh::Mesh(PxVec3* position, PxVec3* normals, PxVec2* uv, uint32_t verticesCount, uint32_t* indices, uint32_t indicesCount) -{ - - mVertices.resize(verticesCount); - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].p = position[i]; - } - if (normals != 0) - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].n = normals[i]; - } - - } - else - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].n = PxVec3(0, 0, 0); - } - } - if (uv != 0) - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].uv[0] = uv[i]; - } - } - else - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].uv[0] = PxVec2(0, 0); - } - } - mEdges.resize(indicesCount); - mFacets.resize(indicesCount / 3); - mBounds.setEmpty(); - for (uint32_t i = 0; i < verticesCount; ++i) - { - mBounds.include(mVertices[i].p); - } - int32_t facetId = 0; - for (uint32_t i = 0; i < indicesCount; i += 3) - { - mEdges[i].s = indices[i]; - mEdges[i].e = indices[i + 1]; - - mEdges[i + 1].s = indices[i + 1]; - mEdges[i + 1].e = indices[i + 2]; - - mEdges[i + 2].s = indices[i + 2]; - mEdges[i + 2].e = indices[i]; - mFacets[facetId].firstEdgeNumber = i; - mFacets[facetId].edgesCount = 3; - facetId++; - } -} - -Mesh::Mesh(Vertex* vertices, Edge* edges, Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount) -{ - mVertices.resize(posCount); - mEdges.resize(edgesCount); - mFacets.resize(facetsCount); - - memcpy(mVertices.data(), vertices, sizeof(Vertex) * posCount); - memcpy(mEdges.data(), edges, sizeof(Edge) * edgesCount); - memcpy(mFacets.data(), facets, sizeof(Facet) * facetsCount); - mBounds.setEmpty(); - for (uint32_t i = 0; i < posCount; ++i) - { - mBounds.include(mVertices[i].p); - } -} - -float Mesh::getMeshVolume() -{ - /** - Check if mesh boundary consist only of triangles - */ - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - if (mFacets[i].edgesCount != 3) - { - return 0.0f; - } - } - - float volume = 0; - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - int32_t offset = mFacets[i].firstEdgeNumber; - PxVec3& a = mVertices[mEdges[offset].s].p; - PxVec3& b = mVertices[mEdges[offset + 1].s].p; - PxVec3& c = mVertices[mEdges[offset + 2].s].p; - - volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x); - } - return (1.0f / 6.0f) * abs(volume); -} - - -uint32_t Mesh::getFacetCount() -{ - return static_cast<uint32_t>(mFacets.size()); -} - -Vertex* Mesh::getVertices() -{ - return mVertices.data(); -} - -Edge* Mesh::getEdges() -{ - return mEdges.data(); -} - -uint32_t Mesh::getEdgesCount() -{ - return static_cast<uint32_t>(mEdges.size()); -} -uint32_t Mesh::getVerticesCount() -{ - return static_cast<uint32_t>(mVertices.size()); -} -Facet* Mesh::getFacetsBuffer() -{ - return mFacets.data(); -} -Facet* Mesh::getFacet(int32_t facet) -{ - return &mFacets[facet]; -} - - -Mesh::~Mesh() -{ -} - -PxBounds3& Mesh::getBoundingBox() -{ - return mBounds; -} - -void Mesh::recalculateBoundingBox() -{ - mBounds.setEmpty(); - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mBounds.include(mVertices[i].p); - } -} - - - -void getTangents(PxVec3& normal, PxVec3& t1, PxVec3& t2) -{ - - if (abs(normal.z) < 0.9) - { - t1 = normal.cross(PxVec3(0, 0, 1)); - } - else - { - t1 = normal.cross(PxVec3(1, 0, 0)); - } - t2 = t1.cross(normal); -} - -Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int32_t id) -{ - PxVec3 lNormal = normal.getNormalized(); - PxVec3 t1, t2; - getTangents(lNormal, t1, t2); - - std::vector<Vertex> positions(8); - positions[0].p = point + (t1 + t2) * size; - positions[1].p = point + (t2 - t1) * size; - - positions[2].p = point + (-t1 - t2) * size; - positions[3].p = point + (t1 - t2) * size; - - - positions[4].p = point + (t1 + t2 + lNormal) * size; - positions[5].p = point + (t2 - t1 + lNormal) * size; - - positions[6].p = point + (-t1 - t2 + lNormal) * size; - positions[7].p = point + (t1 - t2 + lNormal) * size; - - positions[0].n = -lNormal; - positions[1].n = -lNormal; - - positions[2].n = -lNormal; - positions[3].n = -lNormal; - - - positions[4].n = -lNormal; - positions[5].n = -lNormal; - - positions[6].n = -lNormal; - positions[7].n = -lNormal; - - positions[0].uv[0] = PxVec2(0, 0); - positions[1].uv[0] = PxVec2(10, 0); - - positions[2].uv[0] = PxVec2(10, 10); - positions[3].uv[0] = PxVec2(0, 10); - - - positions[4].uv[0] = PxVec2(0, 0); - positions[5].uv[0] = PxVec2(10, 0); - - positions[6].uv[0] = PxVec2(10, 10); - positions[7].uv[0] = PxVec2(0, 10); - - - std::vector<Edge> edges; - std::vector<Facet> facets; - - edges.push_back(Edge(0, 1)); - edges.push_back(Edge(1, 2)); - edges.push_back(Edge(2, 3)); - edges.push_back(Edge(3, 0)); - facets.push_back(Facet(0, 4, id)); - - - edges.push_back(Edge(0, 3)); - edges.push_back(Edge(3, 7)); - edges.push_back(Edge(7, 4)); - edges.push_back(Edge(4, 0)); - facets.push_back(Facet(4, 4, id)); - - edges.push_back(Edge(3, 2)); - edges.push_back(Edge(2, 6)); - edges.push_back(Edge(6, 7)); - edges.push_back(Edge(7, 3)); - facets.push_back(Facet(8, 4, id)); - - edges.push_back(Edge(5, 6)); - edges.push_back(Edge(6, 2)); - edges.push_back(Edge(2, 1)); - edges.push_back(Edge(1, 5)); - facets.push_back(Facet(12, 4, id)); - - edges.push_back(Edge(4, 5)); - edges.push_back(Edge(5, 1)); - edges.push_back(Edge(1, 0)); - edges.push_back(Edge(0, 4)); - facets.push_back(Facet(16, 4, id)); - - edges.push_back(Edge(4, 7)); - edges.push_back(Edge(7, 6)); - edges.push_back(Edge(6, 5)); - edges.push_back(Edge(5, 4)); - facets.push_back(Facet(20, 4, id)); - return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size())); -} - -void inverseNormalAndSetIndices(Mesh* mesh, int32_t id) -{ - for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i) - { - mesh->getVertices()[i].n *= -1.0f; - } - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacet(i)->userData = id; - } - -} - -void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int32_t id) -{ - PxVec3 t1, t2; - PxVec3 lNormal = normal.getNormalized(); - getTangents(lNormal, t1, t2); - - Vertex* positions = mesh->getVertices(); - positions[0].p = point + (t1 + t2) * size; - positions[1].p = point + (t2 - t1) * size; - - positions[2].p = point + (-t1 - t2) * size; - positions[3].p = point + (t1 - t2) * size; - - - positions[4].p = point + (t1 + t2 + lNormal) * size; - positions[5].p = point + (t2 - t1 + lNormal) * size; - - positions[6].p = point + (-t1 - t2 + lNormal) * size; - positions[7].p = point + (t1 - t2 + lNormal) * size; - - positions[0].n = -lNormal; - positions[1].n = -lNormal; - - positions[2].n = -lNormal; - positions[3].n = -lNormal; - - - positions[4].n = -lNormal; - positions[5].n = -lNormal; - - positions[6].n = -lNormal; - positions[7].n = -lNormal; - - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacet(i)->userData = id; - } - mesh->recalculateBoundingBox(); -} - -bool Mesh::isValid() -{ - return mVertices.size() > 0 && mEdges.size() > 0 && mFacets.size() > 0; -} - -Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed) -{ - SimplexNoise nEval(amplitude, frequency, octaves, seed); - PxVec3 t1, t2; - PxVec3 lNormal = normal.getNormalized(); - getTangents(lNormal, t1, t2); - - std::vector<Vertex> vertices ((resolution + 1) * (resolution + 1) + 12); - PxVec3 cPosit = point + (t1 + t2) * jaggedPlaneSize; - PxVec3 t1d = -t1 * 2.0f * jaggedPlaneSize / resolution; - PxVec3 t2d = -t2 * 2.0f * jaggedPlaneSize / resolution; - - int32_t vrtId = 0; - for (uint32_t i = 0; i < resolution + 1; ++i) - { - PxVec3 lcPosit = cPosit; - for (uint32_t j = 0; j < resolution + 1; ++j) - { - vertices[vrtId].p = lcPosit; - lcPosit += t1d; - vrtId++; - } - cPosit += t2d; - } - - - for (uint32_t i = 1; i < resolution; ++i) - { - for (uint32_t j = 1; j < resolution; ++j) - { - PxVec3& pnt = vertices[i * (resolution + 1) + j].p; - pnt += lNormal * nEval.sample(pnt); - } - } - - std::vector<Edge> edges; - std::vector<Facet> facets; - for (uint32_t i = 0; i < resolution; ++i) - { - for (uint32_t j = 0; j < resolution; ++j) - { - uint32_t start = edges.size(); - edges.push_back(Edge(i * (resolution + 1) + j, i * (resolution + 1) + j + 1)); - edges.push_back(Edge(i * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j + 1)); - edges.push_back(Edge((i + 1) * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j)); - edges.push_back(Edge((i + 1) * (resolution + 1) + j, i * (resolution + 1) + j)); - facets.push_back(Facet(start, 4, id)); - } - } - uint32_t offset = (resolution + 1) * (resolution + 1); - - vertices[0 + offset].p = point + (t1 + t2) * size; - vertices[1 + offset].p = point + (t2 - t1) * size; - - vertices[2 + offset].p = point + (-t1 - t2) * size; - vertices[3 + offset].p = point + (t1 - t2) * size; - - vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize; - vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize; - - vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize; - vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize; - - - vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size; - vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size; - - vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size; - vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size; - - for (uint32_t i = 1; i < resolution; ++i) - { - for (uint32_t j = 1; j < resolution; ++j) - { - PxVec3 v1 = vertices[(resolution + 1) * (i + 1) + j].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v2 = vertices[(resolution + 1) * (i) + j + 1].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v3 = vertices[(resolution + 1) * (i - 1) + j].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v4 = vertices[(resolution + 1) * (i) + j - 1].p - vertices[(resolution + 1) * i + j].p; - - vertices[(resolution + 1) * i + j].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1); - vertices[(resolution + 1) * i + j].n.normalize(); - } - } - - int32_t edgeOffset = edges.size(); - edges.push_back(Edge(0 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 3 + offset)); - edges.push_back(Edge(3 + offset, 0 + offset)); - - edges.push_back(Edge(11 + offset, 10 + offset)); - edges.push_back(Edge(10 + offset, 9 + offset)); - edges.push_back(Edge(9 + offset, 8 + offset)); - edges.push_back(Edge(8 + offset, 11 + offset)); - - facets.push_back(Facet(edgeOffset, 8, id)); - - - - edges.push_back(Edge(0 + offset, 3 + offset)); - edges.push_back(Edge(3 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 4 + offset)); - edges.push_back(Edge(4 + offset, 0 + offset)); - facets.push_back(Facet(8 + edgeOffset, 4, id)); - - edges.push_back(Edge(3 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 3 + offset)); - facets.push_back(Facet(12 + edgeOffset, 4, id)); - - edges.push_back(Edge(5 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 5 + offset)); - facets.push_back(Facet(16 + edgeOffset, 4, id)); - - edges.push_back(Edge(4 + offset, 5 + offset)); - edges.push_back(Edge(5 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 0 + offset)); - edges.push_back(Edge(0 + offset, 4 + offset)); - facets.push_back(Facet(20 + edgeOffset, 4, id)); - - edges.push_back(Edge(4 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 5 + offset)); - edges.push_back(Edge(5 + offset, 4 + offset)); - facets.push_back(Facet(24 + edgeOffset, 4, id)); - - // - return new Mesh(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size()); -} - -Mesh* getBigBox(const PxVec3& point, float size) -{ - PxVec3 normal(0, 0, 1); - normal.normalize(); - PxVec3 t1, t2; - getTangents(normal, t1, t2); - - std::vector<Vertex> positions(8); - positions[0].p = point + (t1 + t2 - normal) * size; - positions[1].p = point + (t2 - t1 - normal) * size; - - positions[2].p = point + (-t1 - t2 - normal) * size; - positions[3].p = point + (t1 - t2 - normal) * size; - - - positions[4].p = point + (t1 + t2 + normal) * size; - positions[5].p = point + (t2 - t1 + normal) * size; - - positions[6].p = point + (-t1 - t2 + normal) * size; - positions[7].p = point + (t1 - t2 + normal) * size; - - positions[0].uv[0] = PxVec2(0, 0); - positions[1].uv[0] = PxVec2(10, 0); - - positions[2].uv[0] = PxVec2(10, 10); - positions[3].uv[0] = PxVec2(0, 10); - - - positions[4].uv[0] = PxVec2(0, 0); - positions[5].uv[0] = PxVec2(10, 0); - - positions[6].uv[0] = PxVec2(10, 10); - positions[7].uv[0] = PxVec2(0, 10); - - - std::vector<Edge> edges; - std::vector<Facet> facets; - - edges.push_back(Edge(0, 1)); - edges.push_back(Edge(1, 2)); - edges.push_back(Edge(2, 3)); - edges.push_back(Edge(3, 0)); - facets.push_back(Facet(0, 4)); - - - edges.push_back(Edge(0, 3)); - edges.push_back(Edge(3, 7)); - edges.push_back(Edge(7, 4)); - edges.push_back(Edge(4, 0)); - facets.push_back(Facet(4, 4)); - - edges.push_back(Edge(3, 2)); - edges.push_back(Edge(2, 6)); - edges.push_back(Edge(6, 7)); - edges.push_back(Edge(7, 3)); - facets.push_back(Facet(8, 4)); - - edges.push_back(Edge(5, 6)); - edges.push_back(Edge(6, 2)); - edges.push_back(Edge(2, 1)); - edges.push_back(Edge(1, 5)); - facets.push_back(Facet(12, 4)); - - edges.push_back(Edge(4, 5)); - edges.push_back(Edge(5, 1)); - edges.push_back(Edge(1, 0)); - edges.push_back(Edge(0, 4)); - facets.push_back(Facet(16, 4)); - - edges.push_back(Edge(4, 7)); - edges.push_back(Edge(7, 6)); - edges.push_back(Edge(6, 5)); - edges.push_back(Edge(5, 4)); - facets.push_back(Facet(20, 4)); - for (int i = 0; i < 8; ++i) - positions[i].n = PxVec3(0, 0, 0); - return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size())); -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h deleted file mode 100644 index 95308c2..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h +++ /dev/null @@ -1,373 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGPERLINNOISE_H -#define NVBLASTEXTAUTHORINGPERLINNOISE_H - - -#include <NvBlastExtAuthoringTypes.h> - -#include <PxVec4.h> -#include <PxVec3.h> - -#define PERLIN_NOISE_SAMPLE_TABLE 512 -using physx::PxVec3; -namespace Nv -{ -namespace Blast -{ - -/*********** - Noise generation routines, copied from Apex. -*/ - - -NV_INLINE float at3(const float& rx, const float& ry, const float& rz, const PxVec3 q) -{ - return rx * q[0] + ry * q[1] + rz * q[2]; -} - -NV_INLINE float fade(float t) { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); } - -NV_INLINE float lerp(float t, float a, float b) { return a + t * (b - a); } - -NV_INLINE void setup(int i, PxVec3 point, float& t, int& b0, int& b1, float& r0, float& r1) -{ - t = point[i] + (0x1000); - b0 = ((int)t) & (PERLIN_NOISE_SAMPLE_TABLE - 1); - b1 = (b0 + 1) & (PERLIN_NOISE_SAMPLE_TABLE - 1); - r0 = t - (int)t; - r1 = r0 - 1.0f; -} - - -NV_INLINE float noiseSample(PxVec3 point, int* p, PxVec3* g) -{ - int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; - float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; - PxVec3 q; - int i, j; - - setup(0, point, t, bx0, bx1, rx0, rx1); - setup(1, point, t, by0, by1, ry0, ry1); - setup(2, point, t, bz0, bz1, rz0, rz1); - - i = p[bx0]; - j = p[bx1]; - - b00 = p[i + by0]; - b10 = p[j + by0]; - b01 = p[i + by1]; - b11 = p[j + by1]; - - t = fade(rx0); - sy = fade(ry0); - sz = fade(rz0); - - q = g[b00 + bz0]; u = at3(rx0, ry0, rz0, q); - q = g[b10 + bz0]; v = at3(rx1, ry0, rz0, q); - a = lerp(t, u, v); - - q = g[b01 + bz0]; u = at3(rx0, ry1, rz0, q); - q = g[b11 + bz0]; v = at3(rx1, ry1, rz0, q); - b = lerp(t, u, v); - - c = lerp(sy, a, b); - - q = g[b00 + bz1]; u = at3(rx0, ry0, rz1, q); - q = g[b10 + bz1]; v = at3(rx1, ry0, rz1, q); - a = lerp(t, u, v); - - q = g[b01 + bz1]; u = at3(rx0, ry1, rz1, q); - q = g[b11 + bz1]; v = at3(rx1, ry1, rz1, q); - b = lerp(t, u, v); - - d = lerp(sy, a, b); - - return lerp(sz, c, d); -} - -/** - Perlin Noise generation tool -*/ -class PerlinNoise -{ -public: - /** - \param[in] rnd Random value generator - \param[in] octaves Number of noise octaves - \param[in] frequency Frequency of noise - \param[in] amplitude Amplitude of noise - */ - PerlinNoise(Nv::Blast::RandomGeneratorBase* rnd, int octaves = 1, float frequency = 1., float amplitude = 1.) - : mRnd(rnd), - mOctaves(octaves), - mFrequency(frequency), - mAmplitude(amplitude), - mbInit(false) - { - - } - - /* - Reset state of noise generator - \param[in] octaves Number of noise octaves - \param[in] frequency Frequency of noise - \param[in] amplitude Amplitude of noise - */ - void reset(int octaves = 1, float frequency = 1.f, float amplitude = 1.f) - { - mOctaves = octaves; - mFrequency = frequency; - mAmplitude = amplitude; - init(); - } - - /** - Get Perlin Noise value at given point - */ - float sample(const physx::PxVec3& point) - { - return perlinNoise(point); - } - -private: - PerlinNoise& operator=(const PerlinNoise&); - - float perlinNoise(physx::PxVec3 point) - { - if (!mbInit) - init(); - - const int octaves = mOctaves; - const float frequency = mFrequency; - float amplitude = mAmplitude; - float result = 0.0f; - - point *= frequency; - - for (int i = 0; i < octaves; ++i) - { - PxVec3 lpnt; - lpnt[0] = point.x; - lpnt[1] = point.y; - lpnt[2] = point.z; - result += (noiseSample(lpnt, p, g)) * amplitude; - point *= 2.0f; - amplitude *= 0.5f; - } - return result; - } - - void init(void) - { - mbInit = true; - - unsigned i, j; - int k; - - for (i = 0; i < (unsigned)PERLIN_NOISE_SAMPLE_TABLE; i++) - { - p[i] = (int)i; - for (j = 0; j < 3; ++j) - g[i][j] = mRnd->getRandomValue(); - g[i].normalize(); - } - - while (--i) - { - k = p[i]; - j = static_cast<uint32_t>(mRnd->getRandomValue() * PERLIN_NOISE_SAMPLE_TABLE); - p[i] = p[j]; - p[j] = k; - } - - for (i = 0; i < PERLIN_NOISE_SAMPLE_TABLE + 2; ++i) - { - p[(unsigned)PERLIN_NOISE_SAMPLE_TABLE + i] = p[i]; - for (j = 0; j < 3; ++j) - g[(unsigned)PERLIN_NOISE_SAMPLE_TABLE + i][j] = g[i][j]; - } - - } - - Nv::Blast::RandomGeneratorBase* mRnd; - int mOctaves; - float mFrequency; - float mAmplitude; - - // Permutation vector - int p[(unsigned)(PERLIN_NOISE_SAMPLE_TABLE + PERLIN_NOISE_SAMPLE_TABLE + 2)]; - // Gradient vector - PxVec3 g[(unsigned)(PERLIN_NOISE_SAMPLE_TABLE + PERLIN_NOISE_SAMPLE_TABLE + 2)]; - - bool mbInit; -}; - - -/** - Simplex noise generation tool -*/ -class SimplexNoise -{ - - int32_t mOctaves; - float mAmplitude; - float mFrequency; - int32_t mSeed; - - static const int X_NOISE_GEN = 1619; - static const int Y_NOISE_GEN = 31337; - static const int Z_NOISE_GEN = 6971; - static const int W_NOISE_GEN = 1999; - static const int SEED_NOISE_GEN = 1013; - static const int SHIFT_NOISE_GEN = 8; - - NV_INLINE int fastfloor(float x) - { - return (x >= 0) ? (int)x : (int)(x - 1); - } - - SimplexNoise& operator=(const SimplexNoise&) - { - return *this; - } - -public: - /** - \param[in] ampl Amplitude of noise - \param[in] freq Frequency of noise - \param[in] octaves Number of noise octaves - \param[in] seed Random seed value - */ - SimplexNoise(float ampl, float freq, int32_t octaves, int32_t seed) : mOctaves(octaves), mAmplitude(ampl), mFrequency(freq), mSeed(seed) {}; - // 4D simplex noise - // returns: (x,y,z) = noise grad, w = noise value - - /** - Evaluate noise at given 4d-point - \param[in] x x coordinate of point - \param[in] y y coordinate of point - \param[in] z z coordinate of point - \param[in] w w coordinate of point - \param[in] seed Random seed value - \return Noise valued vector (x,y,z) and scalar (w) - */ - physx::PxVec4 eval4D(float x, float y, float z, float w, int seed) - { - // The skewing and unskewing factors are hairy again for the 4D case - const float F4 = (physx::PxSqrt(5.0f) - 1.0f) / 4.0f; - const float G4 = (5.0f - physx::PxSqrt(5.0f)) / 20.0f; - // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in - float s = (x + y + z + w) * F4; // Factor for 4D skewing - int ix = fastfloor(x + s); - int iy = fastfloor(y + s); - int iz = fastfloor(z + s); - int iw = fastfloor(w + s); - float tu = (ix + iy + iz + iw) * G4; // Factor for 4D unskewing - // Unskew the cell origin back to (x,y,z,w) space - float x0 = x - (ix - tu); // The x,y,z,w distances from the cell origin - float y0 = y - (iy - tu); - float z0 = z - (iz - tu); - float w0 = w - (iw - tu); - - int c = (x0 > y0) ? (1 << 0) : (1 << 2); - c += (x0 > z0) ? (1 << 0) : (1 << 4); - c += (x0 > w0) ? (1 << 0) : (1 << 6); - c += (y0 > z0) ? (1 << 2) : (1 << 4); - c += (y0 > w0) ? (1 << 2) : (1 << 6); - c += (z0 > w0) ? (1 << 4) : (1 << 6); - - physx::PxVec4 res; - res.setZero(); - - // Calculate the contribution from the five corners - for (int p = 4; p >= 0; --p) - { - int ixp = ((c >> 0) & 3) >= p ? 1 : 0; - int iyp = ((c >> 2) & 3) >= p ? 1 : 0; - int izp = ((c >> 4) & 3) >= p ? 1 : 0; - int iwp = ((c >> 6) & 3) >= p ? 1 : 0; - - float xp = x0 - ixp + (4 - p) * G4; - float yp = y0 - iyp + (4 - p) * G4; - float zp = z0 - izp + (4 - p) * G4; - float wp = w0 - iwp + (4 - p) * G4; - - float t = 0.6f - xp * xp - yp * yp - zp * zp - wp * wp; - if (t > 0) - { - //get index - int gradIndex = int(( - X_NOISE_GEN * (ix + ixp) - + Y_NOISE_GEN * (iy + iyp) - + Z_NOISE_GEN * (iz + izp) - + W_NOISE_GEN * (iw + iwp) - + SEED_NOISE_GEN * seed) - & 0xffffffff); - gradIndex ^= (gradIndex >> SHIFT_NOISE_GEN); - gradIndex &= 31; - - physx::PxVec4 g; - { - const int h = gradIndex; - const int hs = 2 - (h >> 4); - const int h1 = (h >> 3); - g.x = (h1 == 0) ? 0.0f : ((h & 4) ? -1.0f : 1.0f); - g.y = (h1 == 1) ? 0.0f : ((h & (hs << 1)) ? -1.0f : 1.0f); - g.z = (h1 == 2) ? 0.0f : ((h & hs) ? -1.0f : 1.0f); - g.w = (h1 == 3) ? 0.0f : ((h & 1) ? -1.0f : 1.0f); - } - float gdot = (g.x * xp + g.y * yp + g.z * zp + g.w * wp); - - float t2 = t * t; - float t3 = t2 * t; - float t4 = t3 * t; - - float dt4gdot = 8 * t3 * gdot; - - res.x += t4 * g.x - dt4gdot * xp; - res.y += t4 * g.y - dt4gdot * yp; - res.z += t4 * g.z - dt4gdot * zp; - res.w += t4 * gdot; - } - } - // scale the result to cover the range [-1,1] - res *= 27; - return res; - } - - /** - Evaluate noise at given 3d-point - \param[in] p Point in which noise will be evaluated - \return Noise value at given point - */ - float sample(physx::PxVec3 p) - { - p *= mFrequency; - float result = 0.0f; - float alpha = 1; - for (int32_t i = 1; i <= mOctaves; ++i) - { - result += eval4D(p.x * i, p.y * i, p.z * i, i * 5.0f, mSeed).w * alpha; - alpha *= 0.45; - } - return result * mAmplitude; - } - -}; - - - } // Blast namespace -} // Nv namespace - - - -#endif
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp deleted file mode 100644 index 0b7187f..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp +++ /dev/null @@ -1,1439 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -// This warning arises when using some stl containers with older versions of VC -// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code -#include "NvPreprocessor.h" -#if NV_VC && NV_VC < 14 -#pragma warning(disable : 4702) -#endif -#include "NvBlastExtAuthoringTriangulator.h" -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastExtAuthoringTypes.h" -#include <math.h> -#include "NvPreprocessor.h" -#include <algorithm> -#include <vector> -#include <set> -#include "NvBlastExtAuthoringBooleanTool.h" -#include <queue> -#include "NvBlastExtAuthoringPerlinNoise.h" -#include <NvBlastAssert.h> - -using physx::PxVec3; -using physx::PxVec2; - -#define VEC_COMPARISON_OFFSET 1e-5f -#define TWO_VERTICES_THRESHOLD 1e-7 - -namespace Nv -{ -namespace Blast -{ - -bool VrtComp::operator()(const Vertex& a, const Vertex& b) const -{ - if (a.p.x + VEC_COMPARISON_OFFSET < b.p.x) return true; - if (a.p.x - VEC_COMPARISON_OFFSET > b.p.x) return false; - if (a.p.y + VEC_COMPARISON_OFFSET < b.p.y) return true; - if (a.p.y - VEC_COMPARISON_OFFSET > b.p.y) return false; - if (a.p.z + VEC_COMPARISON_OFFSET < b.p.z) return true; - if (a.p.z - VEC_COMPARISON_OFFSET > b.p.z) return false; - - if (a.n.x + 1e-3 < b.n.x) return true; - if (a.n.x - 1e-3 > b.n.x) return false; - if (a.n.y + 1e-3 < b.n.y) return true; - if (a.n.y - 1e-3 > b.n.y) return false; - if (a.n.z + 1e-3 < b.n.z) return true; - if (a.n.z - 1e-3 > b.n.z) return false; - - - if (a.uv[0].x + 1e-3 < b.uv[0].x) return true; - if (a.uv[0].x - 1e-3 > b.uv[0].x) return false; - if (a.uv[0].y + 1e-3 < b.uv[0].y) return true; - return false; -} - -bool VrtPositionComparator::operator()(const PxVec3& a, const PxVec3& b) const -{ - if (a.x + VEC_COMPARISON_OFFSET < b.x) return true; - if (a.x - VEC_COMPARISON_OFFSET > b.x) return false; - if (a.y + VEC_COMPARISON_OFFSET < b.y) return true; - if (a.y - VEC_COMPARISON_OFFSET > b.y) return false; - if (a.z + VEC_COMPARISON_OFFSET < b.z) return true; - if (a.z - VEC_COMPARISON_OFFSET > b.z) return false; - return false; -} - -NV_FORCE_INLINE bool compareTwoVertices(const PxVec3& a, const PxVec3& b) -{ - return std::abs(b.x - a.x) < TWO_VERTICES_THRESHOLD && std::abs(b.y - a.y) < TWO_VERTICES_THRESHOLD && std::abs(b.z - a.z) < TWO_VERTICES_THRESHOLD; -} -NV_FORCE_INLINE bool compareTwoVertices(const PxVec2& a, const PxVec2& b) -{ - return std::abs(b.x - a.x) < TWO_VERTICES_THRESHOLD && std::abs(b.y - a.y) < TWO_VERTICES_THRESHOLD; -} - -NV_FORCE_INLINE float getRotation(const PxVec2& a, const PxVec2& b) -{ - return a.x * b.y - a.y * b.x; -} - -inline bool pointInside(PxVec2 a, PxVec2 b, PxVec2 c, PxVec2 pnt) -{ - if (compareTwoVertices(a, pnt) || compareTwoVertices(b, pnt) || compareTwoVertices(c, pnt)) - { - return false; - } - float v1 = (getRotation((b - a), (pnt - a))); - float v2 = (getRotation((c - b), (pnt - b))); - float v3 = (getRotation((a - c), (pnt - c))); - - return (v1 >= 0.0f && v2 >= 0.0f && v3 >= 0.0f) || - (v1 <= 0.0f && v2 <= 0.0f && v3 <= 0.0f); - -} -void ChunkPostProcessor::triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir) -{ - // return; - //for (uint32_t i = 0; i < inputPolygon.size(); ++i) - //{ - // mBaseMeshTriangles.push_back(TriangleIndexed(inputPolygon[i], inputPolygon[i], inputPolygon[(i + 1) % inputPolygon.size()])); - //} - //return; - int32_t vCount = static_cast<int32_t>(inputPolygon.size()); - - if (vCount < 3) - { - return; - } - for (int32_t curr = 0; curr < vCount && vCount > 2; ++curr) - { - int32_t prev = (curr == 0) ? vCount - 1 : curr - 1; - int32_t next = (curr == vCount - 1) ? 0 : curr + 1; - - Vertex cV = vert[inputPolygon[curr]]; - Vertex nV = vert[inputPolygon[prev]]; - Vertex pV = vert[inputPolygon[next]]; - - PxVec2 cVp = getProjectedPoint(cV.p, dir); - PxVec2 nVp = getProjectedPoint(nV.p, dir); - PxVec2 pVp = getProjectedPoint(pV.p, dir); - - // Check wheather curr is ear-tip - float rot = getRotation((pVp - nVp).getNormalized(), (cVp - nVp).getNormalized()); - if (!(dir & OPPOSITE_WINDING)) rot = -rot; - if (rot > 0.0001) - { - bool good = true; - for (int vrt = 0; vrt < vCount; ++vrt) - { - if (vrt == curr || vrt == prev || vrt == next) continue; - if (pointInside(cVp, nVp, pVp, getProjectedPoint(vert[inputPolygon[vrt]].p, dir))) - { - good = false; - break; - } - } - if (good) - { - addEdgeTr(Edge(inputPolygon[curr], inputPolygon[prev])); - addEdgeTr(Edge(inputPolygon[next], inputPolygon[prev])); - addEdgeTr(Edge(inputPolygon[curr], inputPolygon[next])); - - mBaseMeshTriangles.push_back(TriangleIndexed(inputPolygon[curr], inputPolygon[prev], inputPolygon[next])); - vCount--; - inputPolygon.erase(inputPolygon.begin() + curr); - curr = -1; - } - } - } -} - - - -struct LoopInfo -{ - LoopInfo() - { - used = false; - } - PxVec3 normal; - float area; - int32_t index; - bool used; - bool operator<(const LoopInfo& b) const - { - return area < b.area; - } -}; - -int32_t unitePolygons(std::vector<uint32_t>& externalLoop, std::vector<uint32_t>& internalLoop, Vertex* vrx, ProjectionDirections dir) -{ - if (externalLoop.size() < 3 || internalLoop.size() < 3) - return 1; - /** - Find point with maximum x-coordinate - */ - float x_max = -MAXIMUM_EXTENT; - int32_t mIndex = -1; - for (uint32_t i = 0; i < internalLoop.size(); ++i) - { - float nx = getProjectedPoint(vrx[internalLoop[i]].p, dir).x; - if (nx > x_max) - { - mIndex = i; - x_max = nx; - } - } - if (mIndex == -1) - { - return 1; - } - - /** - Search for base point on external loop - */ - float minX = MAXIMUM_EXTENT; - int32_t vrtIndex = -1; - bool isFromBuffer = 0; - PxVec2 holePoint = getProjectedPoint(vrx[internalLoop[mIndex]].p, dir); - PxVec2 computedPoint; - for (uint32_t i = 0; i < externalLoop.size(); ++i) - { - int32_t nx = (i + 1) % externalLoop.size(); - PxVec2 pnt1 = getProjectedPoint(vrx[externalLoop[i]].p, dir); - PxVec2 pnt2 = getProjectedPoint(vrx[externalLoop[nx]].p, dir); - if (pnt1.x < x_max && pnt2.x < x_max) - { - continue; - } - PxVec2 vc = pnt2 - pnt1; - if (vc.y == 0 && pnt1.y == holePoint.y) - { - if (pnt1.x < minX && pnt1.x < pnt2.x && pnt1.x > x_max) - { - minX = pnt1.x; - vrtIndex = i; - isFromBuffer = true; - } - if (pnt2.x < minX && pnt2.x < pnt1.x && pnt2.x > x_max) - { - minX = pnt2.x; - vrtIndex = nx; - isFromBuffer = true; - } - } - else - { - float t = (holePoint.y - pnt1.y) / vc.y; - if (t <= 1 && t >= 0) - { - PxVec2 tempPoint = vc * t + pnt1; - if (tempPoint.x < minX && tempPoint.x > x_max) - { - minX = tempPoint.x; - vrtIndex = i; - isFromBuffer = false; - computedPoint = tempPoint; - } - } - } - } - if (vrtIndex == -1) - { - // std::cout << "Triangulation: base vertex for inner loop is not found..." << std::endl; - return 1; - } - int32_t bridgePoint = -1; - float bestAngle = 100; - if (!isFromBuffer) - { - PxVec2 ex1 = getProjectedPoint(vrx[externalLoop[vrtIndex]].p, dir); - PxVec2 ex2 = getProjectedPoint(vrx[externalLoop[(vrtIndex + 1) % externalLoop.size()]].p, dir); - - if (ex1.x > ex2.x) - { - vrtIndex = (vrtIndex + 1) % externalLoop.size(); - ex1 = ex2; - } - /* Check if some point is inside triangle */ - bool notFound = true; - for (int32_t i = 0; i < (int32_t)externalLoop.size(); ++i) - { - PxVec2 tempPoint = getProjectedPoint(vrx[externalLoop[i]].p, dir); - if (pointInside(holePoint, ex1, computedPoint, tempPoint)) - { - notFound = false; - PxVec2 cVp = getProjectedPoint(vrx[externalLoop[i]].p, dir); - PxVec2 pVp = getProjectedPoint(vrx[externalLoop[(i - 1 + externalLoop.size()) % externalLoop.size()]].p, dir); - PxVec2 nVp = getProjectedPoint(vrx[externalLoop[(i + 1) % externalLoop.size()]].p, dir); - float rt = getRotation((cVp - pVp).getNormalized(), (nVp - pVp).getNormalized()); - if ((dir & OPPOSITE_WINDING)) rt = -rt; - if (rt < 0.000001) - continue; - float tempAngle = PxVec2(1, 0).dot((tempPoint - holePoint).getNormalized()); - if (bestAngle < tempAngle) - { - bestAngle = tempAngle; - bridgePoint = i; - } - } - } - if (notFound) - { - bridgePoint = vrtIndex; - } - if (bridgePoint == -1) - { - // std::cout << "Triangulation: bridge vertex for inner loop is not found..." << std::endl; - return 1; - } - } - else - { - bridgePoint = vrtIndex; - } - std::vector<uint32_t> temporal; - - for (int32_t i = 0; i <= bridgePoint; ++i) - { - temporal.push_back(externalLoop[i]); - } - temporal.push_back(internalLoop[mIndex]); - for (int32_t i = (mIndex + 1) % internalLoop.size(); i != mIndex; i = (i + 1) % internalLoop.size()) - { - temporal.push_back(internalLoop[i]); - } - temporal.push_back(internalLoop[mIndex]); - for (uint32_t i = bridgePoint; i < externalLoop.size(); ++i) - { - temporal.push_back(externalLoop[i]); - } - externalLoop = temporal; - return 0; -} - -void ChunkPostProcessor::buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData) -{ - std::vector<std::vector<uint32_t> > serializedLoops; - - std::set<int> visitedVertices; - std::vector<int> used(edges.size(), 0); - uint32_t collected = 0; - - std::vector<int> edgesIds; - /** - Add first edge to polygon - */ - edgesIds.push_back(0); - visitedVertices.insert(edges[0].s); - visitedVertices.insert(edges[0].e); - used[0] = true; - collected = 1; - uint32_t lastEdge = 0; - bool successfullPass = false; - for (; collected < edges.size();) - { - successfullPass = false; - for (uint32_t p = 0; p < edges.size(); ++p) - { - if (used[p] == 0 && edges[p].s == edges[lastEdge].e) - { - successfullPass = true; - collected++; - used[p] = true; - edgesIds.push_back(p); - lastEdge = p; - if (visitedVertices.find(edges[p].e) != visitedVertices.end()) // if we formed loop, detach it and triangulate - { - serializedLoops.push_back(std::vector<uint32_t>()); - std::vector<uint32_t>& serializedPositions = serializedLoops.back(); - while (edgesIds.size() > 0) - { - serializedPositions.push_back(edges[edgesIds.back()].s); - visitedVertices.erase(edges[edgesIds.back()].s); - if (edges[edgesIds.back()].s == edges[p].e) - { - edgesIds.pop_back(); - break; - } - edgesIds.pop_back(); - } - if (edgesIds.size() > 0) - { - lastEdge = edgesIds.back(); - } - else - { - for (uint32_t t = 0; t < edges.size(); ++t) - { - if (used[t] == 0) - { - edgesIds.push_back(t); - visitedVertices.insert(edges[t].s); - visitedVertices.insert(edges[t].e); - used[t] = true; - collected++; - lastEdge = t; - break; - } - } - } - } - else - { - visitedVertices.insert(edges[p].e); - } - } - } - if (!successfullPass) - { - break; - } - } - - std::vector<LoopInfo> loopsInfo(serializedLoops.size()); - // Compute normal to whole polygon, and areas of loops - PxVec3 wholeFacetNormal(0, 0, 0); - for (uint32_t loop = 0; loop < serializedLoops.size(); ++loop) - { - PxVec3 loopNormal(0, 0, 0); - std::vector<uint32_t>& pos = serializedLoops[loop]; - for (uint32_t vrt = 1; vrt + 1 < serializedLoops[loop].size(); ++vrt) - { - loopNormal += (vertices[pos[vrt]].p - vertices[pos[0]].p).cross(vertices[pos[vrt + 1]].p - vertices[pos[0]].p); - } - loopsInfo[loop].area = loopNormal.magnitude(); - loopsInfo[loop].normal = loopNormal; - loopsInfo[loop].index = loop; - wholeFacetNormal += loopNormal; - } - - // Change areas signs according to winding direction - for (uint32_t loop = 0; loop < serializedLoops.size(); ++loop) - { - if (wholeFacetNormal.dot(loopsInfo[loop].normal) < 0) - { - loopsInfo[loop].area = -loopsInfo[loop].area; - } - } - ProjectionDirections dir = getProjectionDirection(wholeFacetNormal); - std::sort(loopsInfo.begin(), loopsInfo.end()); - - std::vector<PxVec3> tempPositions; - int32_t oldSize = static_cast<int32_t>(mBaseMeshTriangles.size()); - for (uint32_t extPoly = 0; extPoly < loopsInfo.size(); ++extPoly) - { - if (loopsInfo[extPoly].area < 0) - { - continue; // Polygon with negative area is hole - } - int32_t baseLoop = loopsInfo[extPoly].index; - for (uint32_t intPoly = 0; intPoly < loopsInfo.size(); ++intPoly) - { - if (loopsInfo[intPoly].area > 0 || loopsInfo[intPoly].used || abs(loopsInfo[intPoly].area) > loopsInfo[extPoly].area) - { - continue; - } - int32_t holeLoop = loopsInfo[intPoly].index; - - if (!unitePolygons(serializedLoops[baseLoop], serializedLoops[holeLoop], vertices, dir)) - { - loopsInfo[intPoly].used = true; - }; - } - triangulatePolygonWithEarClipping(serializedLoops[baseLoop],vertices, dir); - } - for (uint32_t i = oldSize; i < mBaseMeshTriangles.size(); ++i) - { - mBaseMeshTriangles[i].userInfo = userData; - } -} - -NV_FORCE_INLINE int32_t ChunkPostProcessor::addVerticeIfNotExist(Vertex& p) -{ - auto it = mVertMap.find(p); - if (it == mVertMap.end()) - { - mVertMap[p] = static_cast<int32_t>(mVertices.size()); - mVertices.push_back(p); - return static_cast<int32_t>(mVertices.size()) - 1; - } - else - { - return it->second; - } -} - -NV_FORCE_INLINE void ChunkPostProcessor::addEdgeIfValid(EdgeWithParent& ed) -{ - if (ed.s == ed.e) - return; - EdgeWithParent opposite(ed.e, ed.s, ed.parent); - auto it = mEdgeMap.find(opposite); - if (it == mEdgeMap.end()) - { - mEdgeMap[ed] = static_cast<int32_t>(mBaseMeshEdges.size()); - mBaseMeshEdges.push_back(ed); - } - else - { - if (mBaseMeshEdges[it->second].s == NOT_VALID_VERTEX) - { - mBaseMeshEdges[it->second].s = ed.s; - mBaseMeshEdges[it->second].e = ed.e; - } - mBaseMeshEdges[it->second].s = NOT_VALID_VERTEX; - } -} - - - -void ChunkPostProcessor::prepare(Mesh* mesh) -{ - Edge* ed = mesh->getEdges(); - Vertex* vr = mesh->getVertices(); - mBaseMapping.resize(mesh->getVerticesCount()); - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - Facet* fc = mesh->getFacet(i); - for (uint32_t j = fc->firstEdgeNumber; j < fc->firstEdgeNumber + fc->edgesCount; ++j) - { - int32_t a = addVerticeIfNotExist(vr[ed[j].s]); - int32_t b = addVerticeIfNotExist(vr[ed[j].e]); - mBaseMapping[ed[j].s] = a; - mBaseMapping[ed[j].e] = b; - EdgeWithParent e(a, b, i); - addEdgeIfValid(e); - } - } - std::vector<EdgeWithParent> temp; - temp.reserve(mBaseMeshEdges.size()); - for (uint32_t i = 0; i < mBaseMeshEdges.size(); ++i) - { - if (mBaseMeshEdges[i].s != NOT_VALID_VERTEX) - { - temp.push_back(mBaseMeshEdges[i]); - } - } - -} - -void ChunkPostProcessor::reset() -{ - isTesselated = false; - mVertices.clear(); - mBaseMeshEdges.clear(); - mVertMap.clear(); - mEdgeMap.clear(); - mTrMeshEdgeMap.clear(); - mTrMeshEdges.clear(); - mTrMeshEdToTr.clear(); - mBaseMeshTriangles.clear(); - mEdgeFlag.clear(); - mVertexValence.clear(); - mRestrictionFlag.clear(); - mVerticesDistances.clear(); - mVerticesNormalsSmoothed.clear(); - - mBaseMeshResultTriangles.clear(); - mTesselatedMeshResultTriangles.clear(); - mTesselatedMeshTriangles.clear(); -} - -void ChunkPostProcessor::triangulate(Mesh* mesh) -{ - reset(); - if (mesh == nullptr || !mesh->isValid()) - { - return; - } - prepare(mesh); - if (mBaseMeshEdges.empty()) - { - return; - } - std::vector<Edge> temp; - int32_t fP = mBaseMeshEdges[0].parent; - for (uint32_t i = 0; i < mBaseMeshEdges.size(); ++i) - { - if (fP != mBaseMeshEdges[i].parent) - { - if (temp.empty() == false) - { - buildPolygonAndTriangulate(temp, &mVertices[0], mesh->getFacet(fP)->userData); - } - temp.clear(); - fP = mBaseMeshEdges[i].parent; - } - temp.push_back(Edge(mBaseMeshEdges[i].s, mBaseMeshEdges[i].e)); - } - buildPolygonAndTriangulate(temp, &mVertices[0], mesh->getFacet(fP)->userData); - - /* Build final triangles */ - - mBaseMeshResultTriangles.clear(); - for (uint32_t i = 0; i < mBaseMeshTriangles.size(); ++i) - { - if (mBaseMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - mBaseMeshResultTriangles.push_back(Triangle(mVertices[mBaseMeshTriangles[i].ea], mVertices[mBaseMeshTriangles[i].eb], mVertices[mBaseMeshTriangles[i].ec])); - mBaseMeshResultTriangles.back().userInfo = mBaseMeshTriangles[i].userInfo; - } - - computePositionedMapping(); -} - -void ChunkPostProcessor::prebuildTesselatedTriangles() -{ - mTesselatedMeshResultTriangles.clear(); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - mTesselatedMeshResultTriangles.push_back(Triangle(mVertices[mTesselatedMeshTriangles[i].ea], mVertices[mTesselatedMeshTriangles[i].eb], mVertices[mTesselatedMeshTriangles[i].ec])); - mTesselatedMeshResultTriangles.back().userInfo = mTesselatedMeshTriangles[i].userInfo; - } - -} - - -int32_t ChunkPostProcessor::addEdgeTr(const Edge& e) -{ - Edge ed = e; - if (ed.e < ed.s) std::swap(ed.s, ed.e); - auto it = mTrMeshEdgeMap.find(ed); - if (it == mTrMeshEdgeMap.end()) - { - mTrMeshEdToTr.push_back(EdgeToTriangles()); - mTrMeshEdgeMap[ed] = (int)mTrMeshEdToTr.size() - 1; - mTrMeshEdges.push_back(ed); - mEdgeFlag.push_back(INTERNAL_EDGE); - return (int32_t)mTrMeshEdToTr.size() - 1; - } - else - { - return it->second; - } -} - -int32_t ChunkPostProcessor::findEdge(const Edge& e) -{ - Edge ed = e; - if (ed.e < ed.s) std::swap(ed.s, ed.e); - auto it = mTrMeshEdgeMap.find(ed); - if (it == mTrMeshEdgeMap.end()) - { - return -1; - } - return it->second; -} - -void ChunkPostProcessor::updateEdgeTriangleInfo() -{ - mTrMeshEdToTr.clear(); - mTrMeshEdToTr.resize(mTrMeshEdges.size()); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - TriangleIndexed& tr = mTesselatedMeshTriangles[i]; - if (tr.ea == NOT_VALID_VERTEX) - continue; - int32_t ed = addEdgeTr(Edge(tr.ea, tr.eb)); - mTrMeshEdToTr[ed].add(i); - ed = addEdgeTr(Edge(tr.ea, tr.ec)); - mTrMeshEdToTr[ed].add(i); - ed = addEdgeTr(Edge(tr.ec, tr.eb)); - mTrMeshEdToTr[ed].add(i); - } -} - -void ChunkPostProcessor::updateVertEdgeInfo() -{ - mVertexToTriangleMap.clear(); - mVertexToTriangleMap.resize(mVertices.size()); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - TriangleIndexed& tr = mTesselatedMeshTriangles[i]; - if (tr.ea == NOT_VALID_VERTEX) continue; - mVertexToTriangleMap[tr.ea].push_back(i); - mVertexToTriangleMap[tr.eb].push_back(i); - mVertexToTriangleMap[tr.ec].push_back(i); - } - mVertexValence.clear(); - mVertexValence.resize(mVertices.size(), 0); - - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0) - { - mVertexValence[mTrMeshEdges[i].s]++; - mVertexValence[mTrMeshEdges[i].e]++; - } - } -} - - -void ChunkPostProcessor::collapseEdge(int32_t id) -{ - Edge cEdge = mTrMeshEdges[id]; - uint32_t from = cEdge.s; - uint32_t to = cEdge.e; - - - if (mRestrictionFlag[from] && mRestrictionFlag[to]) - { - return; - } - - if (mVertexValence[from] > mVertexValence[to]) - { - std::swap(from, to); - } - - if (mRestrictionFlag[from]) - { - std::swap(from, to); - } - - std::set<int32_t> connectedToBegin; - std::set<int32_t> connectedToEnd; - std::set<int32_t> neighboorTriangles; - - int32_t trWithEdge[2] = {-1, -1}; - int32_t cntr = 0; - for (uint32_t i = 0; i < mVertexToTriangleMap[from].size(); ++i) - { - if (mTesselatedMeshTriangles[mVertexToTriangleMap[from][i]].ea == NOT_VALID_VERTEX) - continue; - if (neighboorTriangles.insert(mVertexToTriangleMap[from][i]).second && mTesselatedMeshTriangles[mVertexToTriangleMap[from][i]].isContainEdge(from, to)) - { - trWithEdge[cntr] = mVertexToTriangleMap[from][i]; - cntr++; - } - } - for (uint32_t i = 0; i < mVertexToTriangleMap[to].size(); ++i) - { - if (mTesselatedMeshTriangles[mVertexToTriangleMap[to][i]].ea == NOT_VALID_VERTEX) - continue; - if (neighboorTriangles.insert(mVertexToTriangleMap[to][i]).second && mTesselatedMeshTriangles[mVertexToTriangleMap[to][i]].isContainEdge(from, to)) - { - trWithEdge[cntr] = mVertexToTriangleMap[to][i]; - cntr++; - } - } - - if (cntr == 0) - { - return; - } - if (cntr > 2) - { - return; - } - - for (uint32_t i: neighboorTriangles) - { - if (mTesselatedMeshTriangles[i].ea == from || mTesselatedMeshTriangles[i].eb == from || mTesselatedMeshTriangles[i].ec == from) - { - if (mTesselatedMeshTriangles[i].ea != to && mTesselatedMeshTriangles[i].ea != from) - connectedToBegin.insert(mTesselatedMeshTriangles[i].ea); - if (mTesselatedMeshTriangles[i].eb != to && mTesselatedMeshTriangles[i].eb != from) - connectedToBegin.insert(mTesselatedMeshTriangles[i].eb); - if (mTesselatedMeshTriangles[i].ec != to && mTesselatedMeshTriangles[i].ec != from) - connectedToBegin.insert(mTesselatedMeshTriangles[i].ec); - } - - if (mTesselatedMeshTriangles[i].ea == to || mTesselatedMeshTriangles[i].eb == to || mTesselatedMeshTriangles[i].ec == to) - { - if (mTesselatedMeshTriangles[i].ea != to && mTesselatedMeshTriangles[i].ea != from) - connectedToEnd.insert(mTesselatedMeshTriangles[i].ea); - if (mTesselatedMeshTriangles[i].eb != to && mTesselatedMeshTriangles[i].eb != from) - connectedToEnd.insert(mTesselatedMeshTriangles[i].eb); - if (mTesselatedMeshTriangles[i].ec != to && mTesselatedMeshTriangles[i].ec != from) - connectedToEnd.insert(mTesselatedMeshTriangles[i].ec); - } - } - bool canBeCollapsed = true; - for (auto it = connectedToBegin.begin(); it != connectedToBegin.end(); ++it) - { - uint32_t currV = *it; - if (connectedToEnd.find(currV) == connectedToEnd.end()) - continue; - bool found = false; - for (int32_t tr : neighboorTriangles) - { - if ((mTesselatedMeshTriangles[tr].ea == from || mTesselatedMeshTriangles[tr].eb == from || mTesselatedMeshTriangles[tr].ec == from) && - (mTesselatedMeshTriangles[tr].ea == to || mTesselatedMeshTriangles[tr].eb == to || mTesselatedMeshTriangles[tr].ec == to) && - (mTesselatedMeshTriangles[tr].ea == currV || mTesselatedMeshTriangles[tr].eb == currV || mTesselatedMeshTriangles[tr].ec == currV)) - { - found = true; - break; - } - } - if (!found) - { - canBeCollapsed = false; - break; - } - } - - if (canBeCollapsed) - { - for (int32_t i : neighboorTriangles) - { - if (trWithEdge[0] == i) continue; - if (cntr == 2 && trWithEdge[1] == i) continue; - TriangleIndexed tr = mTesselatedMeshTriangles[i]; - PxVec3 oldNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p); - - if (tr.ea == from) - { - tr.ea = to; - } - else - if (tr.eb == from) - { - tr.eb = to; - } - else - if (tr.ec == from) - { - tr.ec = to; - } - PxVec3 newNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p); - if (newNormal.magnitude() < 1e-8f) - { - canBeCollapsed = false; - break; - } - if (oldNormal.dot(newNormal) < 0) - { - canBeCollapsed = false; - break; - } - } - } - - if (canBeCollapsed) - { - mTesselatedMeshTriangles[trWithEdge[0]].ea = NOT_VALID_VERTEX; - if (cntr == 2)mTesselatedMeshTriangles[trWithEdge[1]].ea = NOT_VALID_VERTEX; - - for (int32_t i : neighboorTriangles) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - continue; - if (mTesselatedMeshTriangles[i].ea == from) - { - mTesselatedMeshTriangles[i].ea = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - else - if (mTesselatedMeshTriangles[i].eb == from) - { - mTesselatedMeshTriangles[i].eb = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - else - if (mTesselatedMeshTriangles[i].ec == from) - { - mTesselatedMeshTriangles[i].ec = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - } - } -} - - -void ChunkPostProcessor::divideEdge(int32_t id) -{ - - if (mTrMeshEdToTr[id].c == 0 ) - { - return; - } - - Edge cEdge = mTrMeshEdges[id]; - EdgeFlag snapRestriction = mEdgeFlag[id]; - Vertex middle; - uint32_t nv = NOT_VALID_VERTEX; - for (int32_t t = 0; t < mTrMeshEdToTr[id].c; ++t) - { - int32_t oldTriangleIndex = mTrMeshEdToTr[id].tr[t]; - TriangleIndexed tr = mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]]; - - if (tr.ea == NOT_VALID_VERTEX) - { - continue; - } - - uint32_t pbf[3]; - pbf[0] = tr.ea; - pbf[1] = tr.eb; - pbf[2] = tr.ec; - for (int32_t p = 0; p < 3; ++p) - { - int32_t pnx = (p + 1) % 3; - int32_t opp = (p + 2) % 3; - - if ((pbf[p] == cEdge.s && pbf[pnx] == cEdge.e) || (pbf[p] == cEdge.e && pbf[pnx] == cEdge.s)) - { - if (nv == NOT_VALID_VERTEX) - { - middle.p = (mVertices[pbf[p]].p + mVertices[pbf[pnx]].p) * 0.5f; - middle.n = (mVertices[pbf[p]].n + mVertices[pbf[pnx]].n) * 0.5f; - middle.uv[0] = (mVertices[pbf[p]].uv[0] + mVertices[pbf[pnx]].uv[0]) * 0.5f; - - nv = (uint32_t)mVertices.size(); - mVertices.push_back(middle); - } - if (nv < mRestrictionFlag.size()) - { - mRestrictionFlag[nv] = ((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE)); - } - else - { - mRestrictionFlag.push_back((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE)); - } - - uint32_t ind1 = addEdgeTr(Edge(pbf[p], nv)); - uint32_t ind2 = addEdgeTr(Edge(nv, pbf[pnx])); - uint32_t ind3 = addEdgeTr(Edge(nv, pbf[opp])); - - - mEdgeFlag[ind1] = snapRestriction; - mEdgeFlag[ind2] = snapRestriction; - mEdgeFlag[ind3] = INTERNAL_EDGE; - - mTrMeshEdToTr[ind1].add(mTrMeshEdToTr[id].tr[t]); - int32_t userInfo = mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]].userInfo; - mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]] = TriangleIndexed(pbf[p], nv, pbf[opp]); - mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]].userInfo = userInfo; - mTrMeshEdToTr[ind2].add((int32_t)mTesselatedMeshTriangles.size()); - mTrMeshEdToTr[ind3].add((int32_t)mTrMeshEdToTr[id].tr[t]); - mTrMeshEdToTr[ind3].add((int32_t)mTesselatedMeshTriangles.size()); - mTesselatedMeshTriangles.push_back(TriangleIndexed(nv,pbf[pnx], pbf[opp])); - mTesselatedMeshTriangles.back().userInfo = userInfo; - int32_t ed1 = findEdge(Edge(pbf[pnx], pbf[opp])); - mTrMeshEdToTr[ed1].replace(oldTriangleIndex, (int32_t)mTesselatedMeshTriangles.size() - 1); - break; - } - } - } -} - - -NV_FORCE_INLINE void markEdge(int32_t ui, int32_t ed, std::vector<ChunkPostProcessor::EdgeFlag>& shortMarkup, std::vector<int32_t>& lastOwner) -{ - if (shortMarkup[ed] == ChunkPostProcessor::NONE) - { - if (ui == 0) - { - shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_EDGE; - } - else - { - shortMarkup[ed] = ChunkPostProcessor::INTERNAL_EDGE; - } - lastOwner[ed] = ui; - } - else - { - if (ui != 0) - { - if (shortMarkup[ed] == ChunkPostProcessor::EXTERNAL_EDGE) - { - shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_BORDER_EDGE; - } - if ((shortMarkup[ed] == ChunkPostProcessor::INTERNAL_EDGE) && ui != lastOwner[ed]) - { - shortMarkup[ed] = ChunkPostProcessor::INTERNAL_BORDER_EDGE; - } - } - else - { - if (shortMarkup[ed] != ChunkPostProcessor::EXTERNAL_EDGE) - { - shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_BORDER_EDGE; - } - } - } -} - -float falloffFunction(float x, float mx) -{ - float t = (x) / (mx + 1e-6f); - t = std::min(1.0f, t); - return t * t; -} - -void ChunkPostProcessor::recalcNoiseDirs() -{ - /** - Compute normals direction to apply noise - */ - mVerticesNormalsSmoothed.resize(mVertices.size(), PxVec3(0, 0, 0)); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTesselatedMeshTriangles[i]; - if (tr.userInfo == 0) continue; - - if (tr.userInfo < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += mVertices[tr.ea].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] -= mVertices[tr.ea].n.getNormalized(); - - if (tr.userInfo < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += mVertices[tr.eb].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] -= mVertices[tr.eb].n.getNormalized(); - - if (tr.userInfo < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += mVertices[tr.ec].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] -= mVertices[tr.ec].n.getNormalized(); - - } - for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i) - { - - mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]]; - mVerticesNormalsSmoothed[i].normalize(); - } -} - - - -void ChunkPostProcessor::applyNoise(SimplexNoise& noise, float falloff, int32_t relaxIterations, float relaxFactor) -{ - NVBLAST_ASSERT(isTesselated); - if (isTesselated == false) - { - return; - } - mRestrictionFlag.clear(); - mRestrictionFlag.resize(mVertices.size(), false); - - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE) - { - mRestrictionFlag[mTrMeshEdges[i].e] = true; - mRestrictionFlag[mTrMeshEdges[i].s] = true; - } - } - } - std::vector<Vertex> localVertices = mVertices; - - recalcNoiseDirs(); - - relax(relaxIterations, relaxFactor, localVertices); - - - /** - Apply noise - */ - for (uint32_t i = 0; i < localVertices.size(); ++i) - { - - if (!mRestrictionFlag[i]) - { - - float d = noise.sample(localVertices[i].p); - localVertices[i].p += (falloffFunction(mVerticesDistances[i], falloff)) * mVerticesNormalsSmoothed[i] * d; - } - } - - - /* Recalculate smoothed normals*/ - mVerticesNormalsSmoothed.assign(mVerticesNormalsSmoothed.size(), PxVec3(0, 0, 0)); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTesselatedMeshTriangles[i]; - if (tr.userInfo == 0) continue; - - Triangle pTr(localVertices[tr.ea], localVertices[tr.eb], localVertices[tr.ec]); - PxVec3 nrm = pTr.getNormal().getNormalized(); - - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += nrm; - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += nrm; - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += nrm; - } - for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i) - { - mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]]; - mVerticesNormalsSmoothed[i].normalize(); - } - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTesselatedMeshTriangles[i]; - if (tr.userInfo == 0) continue; - - localVertices[tr.ea].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]]; - localVertices[tr.eb].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]]; - localVertices[tr.ec].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]]; - } - - mTesselatedMeshResultTriangles.clear(); - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - mTesselatedMeshResultTriangles.push_back(Triangle(localVertices[mTesselatedMeshTriangles[i].ea], localVertices[mTesselatedMeshTriangles[i].eb], localVertices[mTesselatedMeshTriangles[i].ec])); - mTesselatedMeshResultTriangles.back().userInfo = mTesselatedMeshTriangles[i].userInfo; - } - - -} - - -void ChunkPostProcessor::computePositionedMapping() -{ - std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap; - mPositionMappedVrt.clear(); - mPositionMappedVrt.resize(mVertices.size()); - - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - auto it = mPosMap.find(mVertices[i].p); - - if (it == mPosMap.end()) - { - mPosMap[mVertices[i].p] = i; - mPositionMappedVrt[i] = i; - } - else - { - mPositionMappedVrt[i] = it->second; - } - } -} - -void ChunkPostProcessor::computeFalloffAndNormals() -{ - // Map newly created vertices according to positions - - computePositionedMapping(); - - mGeometryGraph.resize(mVertices.size()); - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c == 0) - { - continue; - } - int32_t v1 = mPositionMappedVrt[mTrMeshEdges[i].s]; - int32_t v2 = mPositionMappedVrt[mTrMeshEdges[i].e]; - - if (std::find(mGeometryGraph[v1].begin(), mGeometryGraph[v1].end(), v2) == mGeometryGraph[v1].end()) - mGeometryGraph[v1].push_back(v2); - if (std::find(mGeometryGraph[v2].begin(), mGeometryGraph[v2].end(), v1) == mGeometryGraph[v2].end()) - mGeometryGraph[v2].push_back(v1); - } - mVerticesDistances.clear(); - mVerticesDistances.resize(mVertices.size(), 10000.0f); - - std::queue<int32_t> que; - - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0 && (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE)) - { - int32_t v1 = mPositionMappedVrt[mTrMeshEdges[i].s]; - int32_t v2 = mPositionMappedVrt[mTrMeshEdges[i].e]; - mVerticesDistances[v1] = 0.0f; - mVerticesDistances[v2] = 0.0f; - que.push(v1); - que.push(v2); - } - } - while (!que.empty()) - { - int32_t curr = que.front(); - que.pop(); - - for (uint32_t i = 0; i < mGeometryGraph[curr].size(); ++i) - { - int32_t to = mGeometryGraph[curr][i]; - float d = mVerticesDistances[curr] + 0.1f;// (mVertices[to].p - mVertices[curr].p).magnitudeSquared(); - if (d < mVerticesDistances[to]) - { - mVerticesDistances[to] = d; - que.push(to); - } - } - } - - for (uint32_t i = 0; i < mVerticesDistances.size(); ++i) - { - int32_t from = mPositionMappedVrt[i]; - mVerticesDistances[i] = mVerticesDistances[from]; - } -} - -bool edgeOverlapTest(PxVec3& as, PxVec3& ae, PxVec3& bs, PxVec3& be) -{ - //return false; - if (std::max(std::min(as.x, ae.x), std::min(bs.x, be.x)) > std::min(std::max(as.x, ae.x), std::max(bs.x, be.x))) return false; - if (std::max(std::min(as.y, ae.y), std::min(bs.y, be.y)) > std::min(std::max(as.y, ae.y), std::max(bs.y, be.y))) return false; - if (std::max(std::min(as.z, ae.z), std::min(bs.z, be.z)) > std::min(std::max(as.z, ae.z), std::max(bs.z, be.z))) return false; - - return ((bs - as).cross(ae - as)).magnitudeSquared() < 1e-12f && ((be - as).cross(ae - as)).magnitudeSquared() < 1e-12f; -} - -void ChunkPostProcessor::relax(int32_t iteration, float factor, std::vector<Vertex>& vertices) -{ - std::vector<PxVec3> verticesTemp(vertices.size()); - std::vector<PxVec3> normalsTemp(vertices.size()); - for (int32_t iter = 0; iter < iteration; ++iter) - { - for (uint32_t i = 0; i < vertices.size(); ++i) - { - if (mRestrictionFlag[i]) - { - continue; - } - PxVec3 cps = vertices[i].p; - PxVec3 cns = mVerticesNormalsSmoothed[i]; - PxVec3 averaged(0, 0, 0); - PxVec3 averagedNormal(0, 0, 0); - - for (uint32_t p = 0; p < mGeometryGraph[mPositionMappedVrt[i]].size(); ++p) - { - int32_t to = mGeometryGraph[mPositionMappedVrt[i]][p]; - averaged += vertices[to].p; - averagedNormal += mVerticesNormalsSmoothed[to]; - - } - averaged *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size()); - averagedNormal *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size()); - verticesTemp[i] = cps + (averaged - cps) * factor; - normalsTemp[i] = cns * (1.0f - factor) + averagedNormal * factor; - } - for (uint32_t i = 0; i < vertices.size(); ++i) - { - if (mRestrictionFlag[i]) - { - continue; - } - vertices[i].p = verticesTemp[i]; - mVerticesNormalsSmoothed[i] = normalsTemp[i].getNormalized(); - - } - } - -} - -void ChunkPostProcessor::prebuildEdgeFlagArray() -{ - mRestrictionFlag.clear(); - mRestrictionFlag.resize(mVertices.size()); - mEdgeFlag.clear(); - mEdgeFlag.resize(mTrMeshEdges.size(), NONE); - - std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap; - mPositionMappedVrt.clear(); - mPositionMappedVrt.resize(mVertices.size(), 0); - - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - auto it = mPosMap.find(mVertices[i].p); - - if (it == mPosMap.end()) - { - mPosMap[mVertices[i].p] = i; - mPositionMappedVrt[i] = i; - } - else - { - mPositionMappedVrt[i] = it->second; - } - } - - std::map<Edge, int32_t> mPositionEdgeMap; - std::vector<int32_t> mPositionBasedEdges(mTrMeshEdges.size()); - - - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - Edge tmp = Edge(mPositionMappedVrt[mTrMeshEdges[i].s], mPositionMappedVrt[mTrMeshEdges[i].e]); - if (tmp.e < tmp.s) std::swap(tmp.e, tmp.s); - auto it = mPositionEdgeMap.find(tmp); - if (it == mPositionEdgeMap.end()) - { - mPositionEdgeMap[tmp] = i; - mPositionBasedEdges[i] = i; - } - else - { - mPositionBasedEdges[i] = it->second; - } - } - - std::vector<EdgeFlag> shortMarkup(mTrMeshEdges.size(), NONE); - std::vector<int32_t> lastOwner(mTrMeshEdges.size(), 0); - - std::vector<std::vector<int32_t> > edgeOverlap(mTrMeshEdges.size()); - for (auto it1 = mPositionEdgeMap.begin(); it1 != mPositionEdgeMap.end(); ++it1) - { - auto it2 = it1; - it2++; - for (; it2 != mPositionEdgeMap.end(); ++it2) - { - Edge& ed1 = mTrMeshEdges[it1->second]; - Edge& ed2 = mTrMeshEdges[it2->second]; - - if (edgeOverlapTest(mVertices[ed1.s].p, mVertices[ed1.e].p, mVertices[ed2.s].p, mVertices[ed2.e].p)) - { - edgeOverlap[it1->second].push_back(it2->second); - } - } - } - - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - int32_t ui = mTesselatedMeshTriangles[i].userInfo; - int32_t ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].eb))]; - - - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].ec))]; - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].eb, mTesselatedMeshTriangles[i].ec))]; - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - } - - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - mEdgeFlag[i] = shortMarkup[mPositionBasedEdges[i]]; - } - - for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i) - { - if (mTesselatedMeshTriangles[i].userInfo != 0) continue; - - int32_t ed = findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].eb)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - ed = findEdge(Edge(mTesselatedMeshTriangles[i].ec, mTesselatedMeshTriangles[i].eb)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - ed = findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].ec)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - } -} - - - -void ChunkPostProcessor::tesselateInternalSurface(float maxLenIn) -{ - mTesselatedMeshTriangles = mBaseMeshTriangles; - if (mTesselatedMeshTriangles.empty()) - { - return; - } - - updateEdgeTriangleInfo(); - prebuildEdgeFlagArray(); - mRestrictionFlag.resize(mVertices.size(), 0); - for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE) - { - mRestrictionFlag[mTrMeshEdges[i].s] = 1; - mRestrictionFlag[mTrMeshEdges[i].e] = 1; - } - } - - - float maxLen = std::max(0.1f, maxLenIn); - while (maxLen > maxLenIn) - { - float mlSq = maxLen * maxLen; - float minD = maxLen * 0.5f; - minD = minD * minD; - - for (int32_t iter = 0; iter < 15; ++iter) - { - updateVertEdgeInfo(); - uint32_t oldSize = (uint32_t)mTrMeshEdges.size(); - for (uint32_t i = 0; i < oldSize; ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE) - { - continue; - } - if ((mVertices[mTrMeshEdges[i].s].p - mVertices[mTrMeshEdges[i].e].p).magnitudeSquared() < minD) - { - collapseEdge(i); - } - } - - oldSize = (uint32_t)mTrMeshEdges.size(); - updateEdgeTriangleInfo(); - for (uint32_t i = 0; i < oldSize; ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE) - { - continue; - } - if ((mVertices[mTrMeshEdges[i].s].p - mVertices[mTrMeshEdges[i].e].p).magnitudeSquared() > mlSq) - { - divideEdge(i); - } - } - } - maxLen *= 0.3; - maxLen = std::max(maxLen, maxLenIn); - } - computeFalloffAndNormals(); - prebuildTesselatedTriangles(); - isTesselated = true; -} - -} // namespace Blast -} // namespace Nv
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h deleted file mode 100644 index 83942f4..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h +++ /dev/null @@ -1,261 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H -#define NVBLASTEXTAUTHORINGTRIANGULATOR_H - - -#include <vector> -#include <map> -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringMesh.h" -#include "NvBlastExtAuthoringInternalCommon.h" - -namespace Nv -{ -namespace Blast -{ -class SimplexNoise; - -/** - Vertex comparator for vertex welding. -*/ -struct VrtComp -{ - bool operator()(const Vertex& a, const Vertex& b) const; -}; - -/** - Vertex comparator for vertex welding (not accounts normal and uv parameters of vertice). -*/ -struct VrtPositionComparator -{ - bool operator()(const physx::PxVec3& a, const physx::PxVec3& b) const; -}; - -/** - Structure used on tesselation stage. Maps edge to two neighboor triangles -*/ -struct EdgeToTriangles -{ - int32_t tr[2]; - int32_t c; - EdgeToTriangles() - { - c = 0; - } - /** - Add triangle to edge. Should not be called more than twice for one edge!!!!. - */ - void add(int32_t t) - { - tr[c] = t; - ++c; - } - /** - Replaces mapping from one triangle to another. - */ - void replace(int32_t from, int32_t to) - { - if (tr[0] == from) - { - tr[0] = to; - } - else - { - if (c == 2 && tr[1] == from) - { - tr[1] = to; - } - } - } - /** - Get triangle which is mapped by this edge and which index is different than provided. - */ - int32_t getNot(int32_t id) - { - if (tr[0] != id) - { - return tr[0]; - } - if (c == 2 && tr[1] != id) - { - return tr[1]; - } - return -1; - } - -}; - - -/** - Tool for doing all post processing steps of authoring. -*/ -class ChunkPostProcessor -{ -public: - /** - Edge flags - */ - enum EdgeFlag{ INTERNAL_EDGE, EXTERNAL_BORDER_EDGE, INTERNAL_BORDER_EDGE, EXTERNAL_EDGE, NONE }; - - /** - Triangulates provided mesh and saves result internally. Uses Ear-clipping algorithm. - \param[in] mesh Mesh for triangulation - */ - void triangulate(Mesh* mesh); - - /** - \return Return array of triangles of base mesh. - */ - std::vector<Triangle>& getBaseMesh() - { - return mBaseMeshResultTriangles; - } - - /** - \return Return array of TriangleIndexed of base mesh. Each TriangleIndexed contains index of corresponding vertex in internal vertex buffer. - */ - std::vector<TriangleIndexed>& getBaseMeshIndexed() - { - return mBaseMeshTriangles; - } - - - /** - \return Return mapping from vertices of input Mesh to internal vertices buffer. Used for island detection. - */ - std::vector<uint32_t>& getBaseMapping() - { - return mBaseMapping; - }; - /** - \return Return mapping from vertices of input Mesh to internal vertices buffer, only positions are accounted. Used for island detection. - */ - std::vector<int32_t>& getPositionedMapping() - { - return mPositionMappedVrt; - }; - - /** - \return Return internal vertex buffer size. Vertices internally are welded with some threshold. - */ - uint32_t getWeldedVerticesCount() - { - return static_cast<uint32_t>(mVertices.size()); - } - /** - Tesselate internal surface. - \param[in] maxLen - maximal length of edge on internal surface. - */ - void tesselateInternalSurface(float maxLen); - - /** - Apply noise to internal surface. Must be called only after tesselation!!! - \param[in] noise - noise generator - \param[in] falloff - damping of noise around of external surface - \param[in] relaxIterations - number of smoothing iterations before applying noise - \param[in] relaxFactor - amount of smooting before applying noise. - */ - void applyNoise(SimplexNoise& noise, float falloff, int32_t relaxIterations, float relaxFactor); - - /** - \return Return array of noised mesh triangles. - */ - std::vector<Triangle>& getNoisyMesh() - { - return mTesselatedMeshResultTriangles; - }; - - /** - Removes all information about mesh triangulation, tesselation, etc. - */ - void reset(); - -private: - - - - void collapseEdge(int32_t id); - void divideEdge(int32_t id); - void updateVertEdgeInfo(); - void updateEdgeTriangleInfo(); - - int32_t addVerticeIfNotExist(Vertex& p); - void addEdgeIfValid(EdgeWithParent& ed); - - /* Data used before triangulation to build polygon loops*/ - - std::vector<Vertex> mVertices; - std::vector<EdgeWithParent> mBaseMeshEdges; - std::map<Vertex, int32_t, VrtComp> mVertMap; - std::map<EdgeWithParent, int32_t, EdgeComparator> mEdgeMap; - std::vector<uint32_t> mBaseMapping; - - - - /** - Unite all almost similar vertices, update edges according to this changes - */ - void prepare(Mesh* mesh); - - /* ------------------------------------------------------------ */ - - /* Triangulation and tesselation stage data */ - bool isTesselated; - - std::map<Edge, int32_t> mTrMeshEdgeMap; - std::vector<Edge> mTrMeshEdges; - std::vector<EdgeToTriangles> mTrMeshEdToTr; - std::vector<int32_t> mVertexValence; - std::vector<std::vector<int32_t> > mVertexToTriangleMap; - - std::vector<bool> mRestrictionFlag; - std::vector<EdgeFlag> mEdgeFlag; - - std::vector<float> mVerticesDistances; - std::vector<physx::PxVec3> mVerticesNormalsSmoothed; - std::vector<int32_t> mPositionMappedVrt; - std::vector<std::vector<int32_t> > mGeometryGraph; - - - int32_t addEdgeTr(const Edge& ed); - int32_t findEdge(const Edge& e); - - void prebuildEdgeFlagArray(); - void computePositionedMapping(); - - void computeFalloffAndNormals(); - - - - void triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir); - void buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData); - - void relax(int32_t iterations, float factor, std::vector<Vertex>& vertices); - void recalcNoiseDirs(); - - std::vector<TriangleIndexed> mBaseMeshTriangles; - std::vector<TriangleIndexed> mTesselatedMeshTriangles; - - /** - Final triangles - */ - void prebuildTesselatedTriangles(); - - std::vector<Triangle> mBaseMeshResultTriangles; - std::vector<Triangle> mTesselatedMeshResultTriangles; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h deleted file mode 100644 index fd0c9c9..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h +++ /dev/null @@ -1,312 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAUTHORINGVSA_H -#define NVBLASTEXTAUTHORINGVSA_H - -namespace Nv -{ -namespace Blast -{ - -/* - This code copied from APEX GSA -*/ - -namespace VSA -{ -typedef float real; - -struct VS3D_Halfspace_Set -{ - virtual real farthest_halfspace(real plane[4], const real point[4]) = 0; -}; - - -// Simple types and operations for internal calculations -struct Vec3 { real x, y, z; }; // 3-vector -inline Vec3 vec3(real x, real y, real z) { Vec3 r; r.x = x; r.y = y; r.z = z; return r; } // vector builder -inline Vec3 operator + (const Vec3& a, const Vec3& b) { return vec3(a.x + b.x, a.y + b.y, a.z + b.z); } // vector addition -inline Vec3 operator * (real s, const Vec3& v) { return vec3(s*v.x, s*v.y, s*v.z); } // scalar multiplication -inline real operator | (const Vec3& a, const Vec3& b) { return a.x*b.x + a.y*b.y + a.z*b.z; } // dot product -inline Vec3 operator ^ (const Vec3& a, const Vec3& b) { return vec3(a.y*b.z - b.y*a.z, a.z*b.x - b.z*a.x, a.x*b.y - b.x*a.y); } // cross product - -struct Vec4 { Vec3 v; real w; }; // 4-vector split into 3-vector and scalar parts -inline Vec4 vec4(const Vec3& v, real w) { Vec4 r; r.v = v; r.w = w; return r; } // vector builder -inline real operator | (const Vec4& a, const Vec4& b) { return (a.v | b.v) + a.w*b.w; } // dot product - -// More accurate perpendicular -inline Vec3 perp(const Vec3& a, const Vec3& b) -{ - Vec3 c = a^b; // Cross-product gives perpendicular -#if VS3D_HIGH_ACCURACY || REAL_DOUBLE - const real c2 = c | c; - if (c2 != 0) c = c + (1 / c2)*((a | c)*(c^b) + (b | c)*(a^c)); // Improvement to (a b)^T(c) = (0) -#endif - return c; -} - -// Square -inline real sq(real x) { return x*x; } - -// Returns index of the extremal element in a three-element set {e0, e1, e2} based upon comparisons c_ij. The extremal index m is such that c_mn is true, or e_m == e_n, for all n. -inline int ext_index(int c_10, int c_21, int c_20) { return c_10 << c_21 | (c_21&c_20) << 1; } - -// Returns index (0, 1, or 2) of minimum argument -inline int index_of_min(real x0, real x1, real x2) { return ext_index((int)(x1 < x0), (int)(x2 < x1), (int)(x2 < x0)); } - -// Compare fractions with positive deominators. Returns a_num*sqrt(a_rden2) > b_num*sqrt(b_rden2) -inline bool frac_gt(real a_num, real a_rden2, real b_num, real b_rden2) -{ - const bool a_num_neg = a_num < 0; - const bool b_num_neg = b_num < 0; - return a_num_neg != b_num_neg ? b_num_neg : ((a_num*a_num*a_rden2 > b_num*b_num*b_rden2) != a_num_neg); -} - -// Returns index (0, 1, or 2) of maximum fraction with positive deominators -inline int index_of_max_frac(real x0_num, real x0_rden2, real x1_num, real x1_rden2, real x2_num, real x2_rden2) -{ - return ext_index((int)frac_gt(x1_num, x1_rden2, x0_num, x0_rden2), (int)frac_gt(x2_num, x2_rden2, x1_num, x1_rden2), (int)frac_gt(x2_num, x2_rden2, x0_num, x0_rden2)); -} - -// Compare values given their signs and squares. Returns a > b. a2 and b2 may have any constant offset applied to them. -inline bool sgn_sq_gt(real sgn_a, real a2, real sgn_b, real b2) { return sgn_a*sgn_b < 0 ? (sgn_b < 0) : ((a2 > b2) != (sgn_a < 0)); } - -// Returns index (0, 1, or 2) of maximum value given their signs and squares. sq_x0, sq_x1, and sq_x2 may have any constant offset applied to them. -inline int index_of_max_sgn_sq(real sgn_x0, real sq_x0, real sgn_x1, real sq_x1, real sgn_x2, real sq_x2) -{ - return ext_index((int)sgn_sq_gt(sgn_x1, sq_x1, sgn_x0, sq_x0), (int)sgn_sq_gt(sgn_x2, sq_x2, sgn_x1, sq_x1), (int)sgn_sq_gt(sgn_x2, sq_x2, sgn_x0, sq_x0)); -} - -// Project 2D (homogeneous) vector onto 2D half-space boundary -inline void project2D(Vec3& r, const Vec3& plane, real delta, real recip_n2, real eps2) -{ - r = r + (-delta*recip_n2)*vec3(plane.x, plane.y, 0); - r = r + (-(r | plane)*recip_n2)*vec3(plane.x, plane.y, 0); // Second projection for increased accuracy - if ((r | r) > eps2) return; - r = (-plane.z*recip_n2)*vec3(plane.x, plane.y, 0); - r.z = 1; -} - - -// Update function for vs3d_test -static bool vs3d_update(Vec4& p, Vec4 S[4], int& plane_count, const Vec4& q, real eps2) -{ - // h plane is the last plane - const Vec4& h = S[plane_count - 1]; - - // Handle plane_count == 1 specially (optimization; this could be commented out) - if (plane_count == 1) - { - // Solution is objective projected onto h plane - p = q; - p.v = p.v + -(p | h)*h.v; - if ((p | p) <= eps2) p = vec4(-h.w*h.v, 1); // If p == 0 then q is a direction vector, any point in h is a support point - return true; - } - - // Create basis in the h plane - const int min_i = index_of_min(h.v.x*h.v.x, h.v.y*h.v.y, h.v.z*h.v.z); - const Vec3 y = h.v^vec3((real)(min_i == 0), (real)(min_i == 1), (real)(min_i == 2)); - const Vec3 x = y^h.v; - - // Use reduced vector r instead of p - Vec3 r = { x | q.v, y | q.v, q.w*(y | y) }; // (x|x) = (y|y) = square of plane basis scale - - // If r == 0 (within epsilon), then it is a direction vector, and we have a bounded solution - if ((r | r) <= eps2) r.z = 1; - - // Create plane equations in the h plane. These will not be normalized in general. - int N = 0; // Plane count in h subspace - Vec3 R[3]; // Planes in h subspace - real recip_n2[3]; // Plane normal vector reciprocal lengths squared - real delta[3]; // Signed distance of objective to the planes - int index[3]; // Keep track of original plane indices - for (int i = 0; i < plane_count - 1; ++i) - { - const Vec3& vi = S[i].v; - const real cos_theta = h.v | vi; - R[N] = vec3(x | vi, y | vi, S[i].w - h.w*cos_theta); - index[N] = i; - const real n2 = R[N].x*R[N].x + R[N].y*R[N].y; - if (n2 >= eps2) - { - const real lin_norm = (real)1.5 - (real)0.5*n2; // 1st-order approximation to 1/sqrt(n2) expanded about n2 = 1 - R[N] = lin_norm*R[N]; // We don't need normalized plane equations, but rescaling (even with an approximate normalization) gives better numerical behavior - recip_n2[N] = 1 / (R[N].x*R[N].x + R[N].y*R[N].y); - delta[N] = r | R[N]; - ++N; // Keep this plane - } - else if (cos_theta < 0) return false; // Parallel cases are redundant and rejected, anti-parallel cases are 1D voids - } - - // Now work with the N-sized R array of half-spaces in the h plane - switch (N) - { - case 1: one_plane : - if (delta[0] < 0) N = 0; // S[0] is redundant, eliminate it - else project2D(r, R[0], delta[0], recip_n2[0], eps2); - break; - case 2: two_planes : - if (delta[0] < 0 && delta[1] < 0) N = 0; // S[0] and S[1] are redundant, eliminate them - else - { - const int max_d_index = (int)frac_gt(delta[1], recip_n2[1], delta[0], recip_n2[0]); - project2D(r, R[max_d_index], delta[max_d_index], recip_n2[max_d_index], eps2); - const int min_d_index = max_d_index ^ 1; - const real new_delta_min = r | R[min_d_index]; - if (new_delta_min < 0) - { - index[0] = index[max_d_index]; - N = 1; // S[min_d_index] is redundant, eliminate it - } - else - { - // Set r to the intersection of R[0] and R[1] and keep both - r = perp(R[0], R[1]); - if (r.z*r.z*recip_n2[0] * recip_n2[1] < eps2) - { - if (R[0].x*R[1].x + R[0].y*R[1].y < 0) return false; // 2D void found - goto one_plane; - } - r = (1 / r.z)*r; // We could just as well multiply r by sgn(r.z); we just need to ensure r.z > 0 - } - } - break; - case 3: - if (delta[0] < 0 && delta[1] < 0 && delta[2] < 0) N = 0; // S[0], S[1], and S[2] are redundant, eliminate them - else - { - const Vec3 row_x = { R[0].x, R[1].x, R[2].x }; - const Vec3 row_y = { R[0].y, R[1].y, R[2].y }; - const Vec3 row_w = { R[0].z, R[1].z, R[2].z }; - const Vec3 cof_w = perp(row_x, row_y); - const bool detR_pos = (row_w | cof_w) > 0; - const int nrw_sgn0 = cof_w.x*cof_w.x*recip_n2[1] * recip_n2[2] < eps2 ? 0 : (((int)((cof_w.x > 0) == detR_pos) << 1) - 1); - const int nrw_sgn1 = cof_w.y*cof_w.y*recip_n2[2] * recip_n2[0] < eps2 ? 0 : (((int)((cof_w.y > 0) == detR_pos) << 1) - 1); - const int nrw_sgn2 = cof_w.z*cof_w.z*recip_n2[0] * recip_n2[1] < eps2 ? 0 : (((int)((cof_w.z > 0) == detR_pos) << 1) - 1); - - if ((nrw_sgn0 | nrw_sgn1 | nrw_sgn2) >= 0) return false; // 3D void found - - const int positive_width_count = ((nrw_sgn0 >> 1) & 1) + ((nrw_sgn1 >> 1) & 1) + ((nrw_sgn2 >> 1) & 1); - if (positive_width_count == 1) - { - // A single positive width results from a redundant plane. Eliminate it and peform N = 2 calculation. - const int pos_width_index = ((nrw_sgn1 >> 1) & 1) | (nrw_sgn2 & 2); // Calculates which index corresponds to the positive-width side - R[pos_width_index] = R[2]; - recip_n2[pos_width_index] = recip_n2[2]; - delta[pos_width_index] = delta[2]; - index[pos_width_index] = index[2]; - N = 2; - goto two_planes; - } - - // Find the max dot product of r and R[i]/|R_normal[i]|. For numerical accuracy when the angle between r and the i^{th} plane normal is small, we take some care below: - const int max_d_index = r.z != 0 - ? index_of_max_frac(delta[0], recip_n2[0], delta[1], recip_n2[1], delta[2], recip_n2[2]) // displacement term resolves small-angle ambiguity, just use dot product - : index_of_max_sgn_sq(delta[0], -sq(r.x*R[0].y - r.y*R[0].x)*recip_n2[0], delta[1], -sq(r.x*R[1].y - r.y*R[1].x)*recip_n2[1], delta[2], -sq(r.x*R[2].y - r.y*R[2].x)*recip_n2[2]); // No displacement term. Use wedge product to find the sine of the angle. - - // Project r onto max-d plane - project2D(r, R[max_d_index], delta[max_d_index], recip_n2[max_d_index], eps2); - N = 1; // Unless we use a vertex in the loop below - const int index_max = index[max_d_index]; - - // The number of finite widths should be >= 2. If not, it should be 0, but in any case it implies three parallel lines in the plane, which we should not have here. - // If we do have three parallel lines (# of finite widths < 2), we've picked the line corresponding to the half-plane farthest from r, which is correct. - const int finite_width_count = (nrw_sgn0 & 1) + (nrw_sgn1 & 1) + (nrw_sgn2 & 1); - if (finite_width_count >= 2) - { - const int i_remaining[2] = { (1 << max_d_index) & 3, (3 >> max_d_index) ^ 1 }; // = {(max_d_index+1)%3, (max_d_index+2)%3} - const int i_select = (int)frac_gt(delta[i_remaining[1]], recip_n2[i_remaining[1]], delta[i_remaining[0]], recip_n2[i_remaining[0]]); // Select the greater of the remaining dot products - for (int i = 0; i < 2; ++i) - { - const int j = i_remaining[i_select^i]; // i = 0 => the next-greatest, i = 1 => the least - if ((r | R[j]) >= 0) - { - r = perp(R[max_d_index], R[j]); - r = (1 / r.z)*r; // We could just as well multiply r by sgn(r.z); we just need to ensure r.z > 0 - index[1] = index[j]; - N = 2; - break; - } - } - } - - index[0] = index_max; - } - break; - } - - // Transform r back to 3D space - p = vec4(r.x*x + r.y*y + (-r.z*h.w)*h.v, r.z); - - // Pack S array with kept planes - if (N < 2 || index[1] != 0) { for (int i = 0; i < N; ++i) S[i] = S[index[i]]; } // Safe to copy columns in order - else { const Vec4 temp = S[0]; S[0] = S[index[0]]; S[1] = temp; } // Otherwise use temp storage to avoid overwrite - S[N] = h; - plane_count = N + 1; - - return true; -} - - -// Performs the VS algorithm for D = 3 -inline int vs3d_test(VS3D_Halfspace_Set& halfspace_set, real* q = nullptr) -{ - // Objective = q if it is not NULL, otherwise it is the origin represented in homogeneous coordinates - const Vec4 objective = q ? (q[3] != 0 ? vec4((1 / q[3])*vec3(q[0], q[1], q[2]), 1) : *(Vec4*)q) : vec4(vec3(0, 0, 0), 1); - - // Tolerance for 3D void simplex algorithm - const real eps_f = (real)1 / (sizeof(real) == 4 ? (1L << 23) : (1LL << 52)); // Floating-point epsilon -#if VS3D_HIGH_ACCURACY || REAL_DOUBLE - const real eps = 8 * eps_f; -#else - const real eps = 80 * eps_f; -#endif - const real eps2 = eps*eps; // Using epsilon squared - - // Maximum allowed iterations of main loop. If exceeded, error code is returned - const int max_iteration_count = 50; - - // State - Vec4 S[4]; // Up to 4 planes - int plane_count = 0; // Number of valid planes - Vec4 p = objective; // Test point, initialized to objective - - // Default result, changed to valid result if found in loop below - int result = -1; - - // Iterate until a stopping condition is met or the maximum number of iterations is reached - for (int i = 0; result < 0 && i < max_iteration_count; ++i) - { - Vec4& plane = S[plane_count++]; - real delta = halfspace_set.farthest_halfspace(&plane.v.x, &p.v.x); -#if VS3D_UNNORMALIZED_PLANE_HANDLING != 0 - const real recip_norm = vs3d_recip_sqrt(plane.v | plane.v); - plane = vec4(recip_norm*plane.v, recip_norm*plane.w); - delta *= recip_norm; -#endif - if (delta <= 0 || delta*delta <= eps2*(p | p)) result = 1; // Intersection found - else if (!vs3d_update(p, S, plane_count, objective, eps2)) result = 0; // Void simplex found - } - - // If q is given, fill it with the solution (normalize p.w if it is not zero) - if (q) *(Vec4*)q = (p.w != 0) ? vec4((1 / p.w)*p.v, 1) : p; - - return result; -} - -} // namespace VSA - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGVSA_H diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp deleted file mode 100644 index 3c3e540..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp +++ /dev/null @@ -1,355 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtTriangleProcessor.h" -#include "NvBlastExtAuthoringInternalCommon.h" -#define COLLIN_EPS 1e-4f -#define V_COMP_EPS 1e-5f - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ -/** - Segments bounding box interseciton test -*/ -bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2) -{ - // sl1/sl2 is always left bottom end of rectangle - // se1/el2 is always right top end of rectangle - - PxF32 sl1, sl2, el1, el2; - if (s1.x < e1.x) - { - sl1 = s1.x; - el1 = e1.x; - } - else - { - el1 = s1.x; - sl1 = e1.x; - } - - if (s2.x < e2.x) - { - sl2 = s2.x; - el2 = e2.x; - } - else - { - el2 = s2.x; - sl2 = e2.x; - } - if (PxMax(sl1, sl2) > PxMin(el1, el2)) - return false; - - if (s1.y < e1.y) - { - sl1 = s1.y; - el1 = e1.y; - } - else - { - el1 = s1.y; - sl1 = e1.y; - } - - if (s2.y < e2.y) - { - sl2 = s2.y; - el2 = e2.y; - } - else - { - el2 = s2.y; - sl2 = e2.y; - } - if (PxMax(sl1, sl2) > PxMin(el1, el2)) - return false; - - return true; -} - -inline PxF32 getRotation(PxVec2 a, PxVec2 b) -{ - return a.x * b.y - a.y * b.x; -} - -inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point) -{ - return (point - a).magnitude() / (b - a).magnitude(); -} -inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t) -{ - return (b - a) * t + a; -} - - - -struct Line2D -{ - PxVec2 normal; - PxF32 c; - Line2D(PxVec2 vec, PxVec2 point) - { - normal.x = vec.y; - normal.y = -vec.x; - c = -normal.dot(point); - } -}; - - -uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1) -{ - if (!boundingRectangleIntersection(s1, e1, s2, e2)) - return 0; - - PxVec2 vec1 = e1 - s1; - PxVec2 vec2 = e2 - s2; - PxF32 det1 = getRotation(vec1, vec2); - if (PxAbs(det1) < COLLIN_EPS) - { - return 0; - } - Line2D lineA(vec1, s1); - Line2D lineB(vec2, s2); - PxVec2 fInt; - - PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y; - PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x; - PxF32 x = detX / det1; - PxF32 y = detY / det1; - - if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) && - x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) && - y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) && - y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y))) - { - fInt.x = x; - fInt.y = y; - t1 = getParameter(s1, e1, fInt); - return 1; - } - - return 0; -} - -struct cwComparer -{ - PxVec3 basePoint; - PxVec3 normal; - cwComparer(PxVec3 basePointIn, PxVec3 norm) - { - basePoint = basePointIn; - normal = norm; - }; - bool operator()(const PxVec3& a, const PxVec3& b) - { - PxVec3 norm = (a - basePoint).cross(b - basePoint); - return normal.dot(norm) > 0; - } -}; - -bool vec3Comparer(const PxVec3& a, const PxVec3& b) -{ - if (a.x + V_COMP_EPS < b.x) return true; - if (a.x - V_COMP_EPS > b.x) return false; - if (a.y + V_COMP_EPS < b.y) return true; - if (a.y - V_COMP_EPS > b.y) return false; - if (a.z + V_COMP_EPS < b.z) return true; - return false; -} - -void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal) -{ - std::sort(points.begin(), points.end(), vec3Comparer); - int lastUnique = 0; - for (uint32_t i = 1; i < points.size(); ++i) - { - PxVec3 df = points[i] - points[lastUnique]; - if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) - { - points[++lastUnique] = points[i]; - } - } - points.resize(lastUnique + 1); - if (points.size() > 2) - { - cwComparer compr(points[0], normal); - std::sort(points.begin() + 1, points.end(), compr); - } -} - - - -void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal) -{ - - std::sort(points.begin(), points.end(), vec3Comparer); - int lastUnique = 0; - for (uint32_t i = 1; i < points.size(); ++i) - { - PxVec3 df = points[i] - points[lastUnique]; - if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) - { - points[++lastUnique] = points[i]; - } - } - points.resize(lastUnique + 1); - if (points.size() > 2) - { - cwComparer compr(points[0], normal); - std::sort(points.begin() + 1, points.end(), compr); - } - if (points.size() < 3) - return; - convexHull.push_back(points[0]); - convexHull.push_back(points[1]); - ProjectionDirections projectionDirection = getProjectionDirection(normal); - for (uint32_t i = 2; i < points.size(); ++i) - { - PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection); - PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); - if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS) - { - continue; - } - if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0) - { - convexHull.push_back(points[i]); - } - else - { - while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0) - { - convexHull.pop_back(); - vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); - } - convexHull.push_back(points[i]); - } - } -} - - -uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal) -{ - - b.points[0] -= centroid; - b.points[1] -= centroid; - b.points[2] -= centroid; - - ProjectionDirections prjDir = getProjectionDirection(normal); - - TrPrcTriangle2d bProjected; - bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir); - bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir); - bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir); - - - if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0; - - //* Check triangle A against points of B *// - for (int i = 0; i < 3; ++i) - { - if (isPointInside(bProjected.points[i], aProjected)) - { - intersectionBuffer.push_back(b.points[i]); - } - } - //* Check triangle B against points of A *// - for (int i = 0; i < 3; ++i) - { - if (isPointInside(aProjected.points[i], bProjected)) - { - intersectionBuffer.push_back(a.points[i]); - } - } - - //* Check edges intersection *// - float param = 0; - for (int i = 0; i < 3; ++i) - { - for (int j = 0; j < 3; ++j) - { - if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param)) - { - intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param)); - } - } - } - - if (intersectionBuffer.size() == 0) - return 0; - - // Intersection between two triangles is convex, but points should be reordered to construct right polygon // - std::vector<PxVec3> intrs; - buildConvexHull(intersectionBuffer, intrs, normal); - intersectionBuffer = intrs; - - // Return all points back from origin // - for (uint32_t i = 0; i < intersectionBuffer.size(); ++i) - { - intersectionBuffer[i] += centroid; - } - return 1; -} - - - -bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b) -{ - float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x)); - float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x)); - - float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x)); - float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x)); - - if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; - - fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y)); - fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y)); - - sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y)); - se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y)); - if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; - return 1; -} - - -uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle) -{ - PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]); - PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]); - PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]); - - - if (PxAbs(av) < COLLIN_EPS) av = 0; - if (PxAbs(bv) < COLLIN_EPS) bv = 0; - if (PxAbs(cv) < COLLIN_EPS) cv = 0; - - if (av >= 0 && bv >= 0 && cv >= 0) - { - if (av == 0 || bv == 0 || cv == 0) - return 2; - return 1; - } - if (av <= 0 && bv <= 0 && cv <= 0) - { - if (av == 0 || bv == 0 || cv == 0) - return 2; - return 1; - } - return 0; -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h deleted file mode 100644 index db9f682..0000000 --- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTTRIANGLEPROCESSOR_H -#define NVBLASTEXTTRIANGLEPROCESSOR_H - -#include <PxPhysicsAPI.h> -#include <vector> -#include <algorithm> - -using namespace physx; - - -namespace Nv -{ -namespace Blast -{ - -/** - Triangle processor internal triangle representation. Contains only vertex positions. -*/ -struct TrPrcTriangle -{ - PxVec3 points[3]; - TrPrcTriangle(PxVec3 a = PxVec3(0.0f), PxVec3 b = PxVec3(0.0f), PxVec3 c = PxVec3(0.0f)) - { - points[0] = a; - points[1] = b; - points[2] = c; - } - - TrPrcTriangle& operator=(const TrPrcTriangle& b) - { - points[0] = b.points[0]; - points[1] = b.points[1]; - points[2] = b.points[2]; - return *this; - } - - TrPrcTriangle(const TrPrcTriangle& b) - { - points[0] = b.points[0]; - points[1] = b.points[1]; - points[2] = b.points[2]; - } - PxVec3 getNormal() const - { - return (points[1] - points[0]).cross(points[2] - points[0]); - } -}; - -/** - Triangle processor internal 2D triangle representation. Contains only vertex positions. -*/ -struct TrPrcTriangle2d -{ - PxVec2 points[3]; - TrPrcTriangle2d(PxVec2 a = PxVec2(0.0f), PxVec2 b = PxVec2(0.0f), PxVec2 c = PxVec2(0.0f)) - { - points[0] = a; - points[1] = b; - points[2] = c; - } - - TrPrcTriangle2d operator=(const TrPrcTriangle2d& b) - { - points[0] = b.points[0]; - points[1] = b.points[1]; - points[2] = b.points[2]; - return *this; - } - - TrPrcTriangle2d(const TrPrcTriangle2d& b) - { - points[0] = b.points[0]; - points[1] = b.points[1]; - points[2] = b.points[2]; - } -}; - -class TriangleProcessor -{ -public: - - - TriangleProcessor() - {}; - ~TriangleProcessor() - { - } - - - /** - Build intersection between two triangles - \param[in] a First triangle (A) - \param[in] aProjected Projected triangle A - \param[in] b Second triangle (B) - \param[in] centroid Centroid of first triangle (A) - \param[out] intersectionBuffer Result intersection polygon - \param[in] normal Normal vector to triangle (Common for both A and B). - \return 1 - if if intersection is found. - */ - uint32_t getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal); - - /** - Test whether BB of triangles intersect. - \param[in] a First triangle (A) - \param[in] b Second triangle (B) - \return true - if intersect - */ - bool triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b); - - - /** - Test whether point is inside of triangle. - \param[in] point Point coordinates in 2d space. - \param[in] triangle Triangle in 2d space. - \return 1 - if inside, 2 if on edge, 0 if neither inside nor edge. - */ - uint32_t isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle); - - /** - Segment intersection point - \param[in] s1 Segment-1 start point - \param[in] e1 Segment-1 end point - \param[in] s2 Segment-2 start point - \param[in] e2 Segment-2 end point - \param[out] t1 Intersection point parameter relatively to Segment-1, lies in [0.0, 1.0] range. - \return 0 if there is no intersections, 1 - if intersection is found. - */ - uint32_t getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1); - - /** - Sort vertices of polygon in CCW-order - */ - void sortToCCW(std::vector<PxVec3>& points, PxVec3& normal); - - /** - Builds convex polygon for given set of points. Points should be coplanar. - \param[in] points Input array of points - \param[out] convexHull Output polygon - \param[in] normal Normal vector to polygon. - */ - void buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull, const PxVec3& normal); -}; - -} // namespace Blast -} // namespace Nv - - -#endif // NVBLASTEXTTRIANGLEPROCESSOR_H diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h b/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h deleted file mode 100644 index d917cbf..0000000 --- a/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h +++ /dev/null @@ -1,127 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTALLOCATOR_H -#define NVBLASTEXTALLOCATOR_H - -#include "NvBlastTkFramework.h" -#include "PxAllocatorCallback.h" - - -namespace Nv -{ -namespace Blast -{ - -/** -ExtAllocator uses TkFramework allocator -*/ -class ExtAllocator -{ -public: - ExtAllocator(const char* = 0) - { - } - - void* allocate(size_t size, const char* filename, int line) - { - return NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(size, nullptr, filename, line); - } - - void deallocate(void* ptr) - { - NvBlastTkFrameworkGet()->getAllocatorCallback().deallocate(ptr); - } - - - /** - Aligned allocation. - - Example using 16-byte alignment: - - // b will lie on a 16-byte boundary and point to 50 bytes of usable memory - void* b = alignedAlloc<16>(50); - */ - template<int A> - static void* alignedAlloc(size_t size, const char* filename, int line) - { - NV_COMPILE_TIME_ASSERT(A > 0 && A <= 256); - unsigned char* mem = (unsigned char*)ExtAllocator().allocate(size + A, filename, line); - const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1); - mem += offset; - *mem++ = offset; - return mem; - } - - template<int A> - static void* alignedAlloc(size_t size) - { - return alignedAlloc<A>(size, __FILE__, __LINE__); - } - - - /** - Version of alignedAlloc specialized 16-byte aligned allocation. - */ - static void* alignedAlloc16(size_t size) - { - return alignedAlloc<16>(size); - } - - - /** - Aligned deallocation. - - Memory freed using this function MUST have been allocated using alignedAlloc. - - Example using free: - - // Using the memory pointer b from the example above (for alignedAlloc) - alignedFree(b); - */ - static void alignedFree(void* block) - { - if (block != nullptr) - { - unsigned char* mem = (unsigned char*)block; - const unsigned char offset = *--mem; - ExtAllocator().deallocate(mem - offset); - } - }; -}; - - -/** -ExtAlignedAllocator uses ExtAllocator -*/ -template<int A> -class ExtAlignedAllocator -{ -public: - ExtAlignedAllocator(const char* = 0) - { - } - - void* allocate(size_t size, const char* filename, int line) - { - return ExtAllocator::alignedAlloc<A>(size, filename, line); - } - - void deallocate(void* ptr) - { - return ExtAllocator::alignedFree(ptr); - } -}; - -} // namespace Blast -} // namespace Nv - - -#endif // #ifndef NVBLASTEXTALLOCATOR_H diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h b/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h deleted file mode 100644 index 9ea4777..0000000 --- a/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h +++ /dev/null @@ -1,41 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTARRAY_H -#define NVBLASTEXTARRAY_H - - -#include "NvBlastExtAllocator.h" -#include "PsInlineArray.h" - - -namespace Nv -{ -namespace Blast -{ - -template <class T> -struct ExtArray -{ - typedef physx::shdfnd::Array<T, ExtAllocator> type; -}; - - -template <class T, uint32_t N> -struct ExtInlineArray -{ - typedef physx::shdfnd::InlineArray<T, N, ExtAllocator> type; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // #ifndef NVBLASTEXTARRAY_H diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h b/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h deleted file mode 100644 index 72b6c1d..0000000 --- a/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTDEFS_H -#define NVBLASTEXTDEFS_H - -#include "NvBlastTkFramework.h" -#include "PxAllocatorCallback.h" -#include <new> - - -//////// Log macros that use the ExtContext log function //////// - -#define NVBLASTEXT_LOG_ERROR(_msg) NVBLAST_LOG_ERROR(NvBlastTkFrameworkGet()->getLogFn(), _msg) -#define NVBLASTEXT_LOG_WARNING(_msg) NVBLAST_LOG_WARNING(NvBlastTkFrameworkGet()->getLogFn(), _msg) -#define NVBLASTEXT_LOG_INFO(_msg) NVBLAST_LOG_INFO(NvBlastTkFrameworkGet()->getLogFn(), _msg) -#define NVBLASTEXT_LOG_DEBUG(_msg) NVBLAST_LOG_DEBUG(NvBlastTkFrameworkGet()->getLogFn(), _msg) - -#define NVBLASTEXT_CHECK(_expr, _messageType, _msg, _onFail) \ - { \ - if(!(_expr)) \ - { \ - (*NvBlastTkFrameworkGet()->getLogFn())(_messageType, _msg, __FILE__, __LINE__); \ - { _onFail; }; \ - } \ - } - -#define NVBLASTEXT_CHECK_ERROR(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Error, _msg, _onFail) -#define NVBLASTEXT_CHECK_WARNING(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Warning, _msg, _onFail) -#define NVBLASTEXT_CHECK_INFO(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Info, _msg, _onFail) -#define NVBLASTEXT_CHECK_DEBUG(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Debug, _msg, _onFail) - - -//////// Allocator macros //////// - -/** -Placement new with ExtContext allocation. -Example: Foo* foo = NVBLASTEXT_NEW(Foo, context) (params); -*/ -#define NVBLASTEXT_NEW(T) new (NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(sizeof(T), #T, __FILE__, __LINE__)) T - -/** -Respective delete to NVBLASTEXT_NEW -Example: NVBLASTEXT_DELETE(foo, Foo, context); -*/ -#define NVBLASTEXT_DELETE(obj, T) \ - (obj)->~T(); \ - NvBlastTkFrameworkGet()->getAllocatorCallback().deallocate(obj) - - -//////// Util macros //////// - -// Macro to load a uint32_t (or larger) with four characters -#define NVBLASTEXT_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 ) - - -#endif // #ifndef NVBLASTEXTDEFS_H diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h b/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h deleted file mode 100644 index 0fa094e..0000000 --- a/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h +++ /dev/null @@ -1,34 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTHASHMAP_H -#define NVBLASTEXTHASHMAP_H - - -#include "NvBlastExtAllocator.h" -#include "PsHashMap.h" - - -namespace Nv -{ -namespace Blast -{ - -template <class Key, class Value, class HashFn = physx::shdfnd::Hash<Key>> -struct ExtHashMap -{ - typedef physx::shdfnd::HashMap<Key, Value, HashFn, ExtAllocator> type; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // #ifndef NVBLASTEXTHASHMAP_H diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h b/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h deleted file mode 100644 index 97fc0a9..0000000 --- a/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h +++ /dev/null @@ -1,33 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTHASHSET_H -#define NVBLASTEXTHASHSET_H - - -#include "NvBlastExtAllocator.h" -#include "PsHashSet.h" - -namespace Nv -{ -namespace Blast -{ - -template <class Key, class HashFn = physx::shdfnd::Hash<Key>> -struct ExtHashSet -{ - typedef physx::shdfnd::HashSet<Key, HashFn, ExtAllocator> type; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // #ifndef NVBLASTEXTHASHSET_H diff --git a/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h b/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h deleted file mode 100644 index b251518..0000000 --- a/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTDATACONVERTER_H -#define NVBLASTEXTDATACONVERTER_H - - -#include "NvBlast.h" -#include <vector> - -namespace Nv -{ -namespace Blast -{ - /** - Generic version conversion function for Blast data blocks. - - Automatically determines block type (one of NvBlastDataBlock::Type) and uses appropriate converter. - - \param[out] outBlock User-supplied memory block to fill with new data. - \param[in] inBlock Data block to convert. - \param[in] outBlockVersion Version to convert too, pass 'nullptr' to convert to the latest version. - - \return true iff conversion was successful. - */ - NVBLAST_API bool convertDataBlock(std::vector<char>& outBlock, const std::vector<char>& inBlock, uint32_t* outBlockVersion = nullptr); - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTDATACONVERTER_H diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h deleted file mode 100644 index 44a0b54..0000000 --- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h +++ /dev/null @@ -1,88 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H -#define NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H - - -#include "NvBlastExtBinaryBlockConverter.h" - - -namespace Nv -{ -namespace Blast -{ - -/* - WARNING: THIS CLASS IS AN EXAMPLE. - REPLACE WITH ACTUAL CONVERSION CODE ONCE NEEDED. -*/ -class NvBlastAssetBlockVersionConverter_v0_v1 : public BinaryBlockConverter::VersionConverter -{ -public: - virtual uint32_t getVersionFrom() const { return NvBlastAssetDataFormat::Initial; } - - virtual uint32_t getVersionTo() const { return 1/*NvBlastAssetDataFormat::BondCountSwap*/; } - - // remains the same - struct SupportGraph - { - uint32_t m_nodeCount; - uint32_t m_chunkIndicesOffset; - uint32_t m_adjacencyPartitionOffset; - uint32_t m_adjacentNodeIndicesOffset; - uint32_t m_adjacentBondIndicesOffset; - }; - - // prev version - struct AssetDataHeaderPrev - { - uint32_t m_formatVersion; - uint32_t m_size; - NvBlastID m_ID; - uint32_t m_totalChunkCount; - SupportGraph m_graph; - uint32_t m_leafChunkCount; - uint32_t m_firstSubsupportChunkIndex; // 0 - uint32_t m_bondCount; // 1 - }; - - // new version - struct AssetDataHeaderNew - { - uint32_t m_formatVersion; - uint32_t m_size; - NvBlastID m_ID; - uint32_t m_totalChunkCount; - SupportGraph m_graph; - uint32_t m_leafChunkCount; - uint32_t m_bondCount; // 1 - uint32_t m_firstSubsupportChunkIndex; // 0 - }; - - bool convert(const std::vector<char>& from, std::vector<char>& to) const - { - to = from; - - const AssetDataHeaderPrev* headerPrev = reinterpret_cast<const AssetDataHeaderPrev*>(from.data()); - AssetDataHeaderNew* headerNew = reinterpret_cast<AssetDataHeaderNew*>(to.data()); - headerNew->m_bondCount = headerPrev->m_bondCount; - headerNew->m_firstSubsupportChunkIndex = headerPrev->m_firstSubsupportChunkIndex; - headerNew->m_formatVersion = (uint32_t)getVersionTo(); - - return true; - } -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp deleted file mode 100644 index a606b70..0000000 --- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtBinaryBlockConverter.h" -#include <iostream> -#include <algorithm> -#include <queue> -#include <limits> - - -namespace Nv -{ -namespace Blast -{ - -bool BinaryBlockConverter::convertBinaryBlock(std::vector<char>& outBlock, const std::vector<VersionConverterPtr>& converters, const std::vector<char>& inBlock, uint32_t outBlockVersion, uint32_t inBlockVersion) -{ - if (inBlock.empty()) - { - std::cerr << "Conversion failed: empty input block." << std::endl; - return false; - } - - // starting version - uint32_t version; - version = inBlockVersion; - std::cout << "Input block version: " << version << std::endl; - - // target version - const uint32_t targetVersion = outBlockVersion; - std::cout << "Target version: " << targetVersion << std::endl; - - // search conversion path - std::vector<VersionConverterPtr> conversionPath; - if (!findShortestPath(conversionPath, converters, version, targetVersion)) - { - std::cerr << "Conversion failed: can't find conversion path." << std::endl; - return false; - } - - // starting convertion loop - std::vector<char> blockFrom(inBlock.begin(), inBlock.end()); - std::vector<char> blockTo(inBlock.size()); - for (const VersionConverterPtr converter : conversionPath) - { - // actual conversion call - std::cout << "Converting from version: " << converter->getVersionFrom() << " -> " << converter->getVersionTo() << " Result: "; - if (!converter->convert(blockFrom, blockTo)) - { - std::cout << "Fail." << std::endl; - std::cerr << "Conversion failed: inside converter for version: " << version << std::endl; - return false; - } - else - { - std::cout << "Success." << std::endl; - blockFrom.swap(blockTo); - version = converter->getVersionTo(); - } - } - - // copy result - outBlock = blockFrom; - - return true; -} - - -/** -Finds shortest path form versionFrom to verstionTo using breadth-first search with DP -*/ -bool BinaryBlockConverter::findShortestPath(std::vector<VersionConverterPtr>& conversionPath, const std::vector<VersionConverterPtr>& converters, uint32_t versionFrom, uint32_t versionTo) -{ - // find max version - uint32_t versionMax = 0; - for (VersionConverterPtr c : converters) - { - versionMax = std::max(versionMax, c->getVersionFrom()); - versionMax = std::max(versionMax, c->getVersionTo()); - } - - // dynamic programming data - struct Node - { - uint32_t distance; - VersionConverterPtr converter; - - Node() : distance(std::numeric_limits<uint32_t>::max()), converter(nullptr) {} - }; - std::vector<Node> nodes(versionMax + 1); - - // initial state (start from versionTo) - std::queue<uint32_t> q; - q.emplace(versionTo); - nodes[versionTo].distance = 0; - nodes[versionTo].converter = nullptr; - - // breadth-first search - bool found = false; - while (!q.empty() && !found) - { - uint32_t v0 = q.front(); - q.pop(); - - for (const VersionConverterPtr c : converters) - { - if (c->getVersionTo() == v0) - { - uint32_t v1 = c->getVersionFrom(); - if (nodes[v1].distance > nodes[v0].distance + 1) - { - nodes[v1].distance = nodes[v0].distance + 1; - nodes[v1].converter = c; - q.emplace(v1); - } - - if (c->getVersionFrom() == versionFrom) - { - found = true; - break; - } - } - } - } - - if (found) - { - // unfold found path to result conversionPath - uint32_t v = versionFrom; - conversionPath.clear(); - while (nodes[v].converter.get() != nullptr) - { - conversionPath.push_back(nodes[v].converter); - v = nodes[v].converter->getVersionTo(); - } - return true; - } - else - { - return false; - } -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h deleted file mode 100644 index 83eb6b3..0000000 --- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTBINARYBLOCKCONVERTER_H -#define NVBLASTEXTBINARYBLOCKCONVERTER_H - - -#include "NvBlast.h" -#include <vector> -#include <memory> - - -namespace Nv -{ -namespace Blast -{ - -/** -Generic binary block converter class. - -BinaryBlockConverter is an abstract class, as well as it's member class VersionConverter. In order to implement your own -binary converter - implement for every version conversion BinaryBlockConverter::VersionConverter. Then implement BinaryBlockConverter -where getVersionConverters() should return all your implemented BinaryBlockConverter::VersionConverter's. - -*/ -class BinaryBlockConverter -{ -public: - class VersionConverter - { - public: - virtual uint32_t getVersionFrom() const = 0; - virtual uint32_t getVersionTo() const = 0; - virtual bool convert(const std::vector<char>& from, std::vector<char>& to) const = 0; - }; - - typedef std::shared_ptr<VersionConverter> VersionConverterPtr; - - static bool convertBinaryBlock(std::vector<char>& outBlock, const std::vector<VersionConverterPtr>& converters, const std::vector<char>& inBlock, uint32_t outBlockVersion, uint32_t inBlockVersion); -protected: - -private: - static bool findShortestPath(std::vector<VersionConverterPtr>& conversionPath, const std::vector<VersionConverterPtr>& converters, uint32_t versionFrom, uint32_t versionTo); -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTBINARYBLOCKCONVERTER_H diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp deleted file mode 100644 index fe8c745..0000000 --- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtDataConverter.h" -#include "NvBlastExtBinaryBlockConverter.h" - -#include <iostream> - -// asset converters -#include "NvBlastExtAssetBlockVersionConverter_v0_v1.h" - - -namespace Nv -{ -namespace Blast -{ - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Asset Block Converter -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -NV_INLINE std::vector<BinaryBlockConverter::VersionConverterPtr> getAssetConverters() -{ - /** - +==========================================+ - | HINT: ADD NEW VERSION CONVERTERS THERE | - +==========================================+ - */ - BinaryBlockConverter::VersionConverterPtr converters[] = - { - std::make_shared<NvBlastAssetBlockVersionConverter_v0_v1>() - }; - - return std::vector<BinaryBlockConverter::VersionConverterPtr>(converters, converters + sizeof(converters) / sizeof(converters[0])); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Family Converter -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -NV_INLINE std::vector<BinaryBlockConverter::VersionConverterPtr> getFamilyConverters() -{ - /** - +==========================================+ - | HINT: ADD NEW VERSION CONVERTERS THERE | - +==========================================+ - */ - BinaryBlockConverter::VersionConverterPtr converters[] = - { - nullptr //std::make_shared<NvBlastFamilyVersionConverter_v0_v1>() - }; - - return std::vector<BinaryBlockConverter::VersionConverterPtr>(converters, converters + sizeof(converters) / sizeof(converters[0])); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Generic Block Converter -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -bool convertDataBlock(std::vector<char>& outBlock, const std::vector<char>& inBlock, uint32_t* outBlockVersion) -{ - // Pick header to determine dataType and version - if (inBlock.size() < sizeof(NvBlastDataBlock)) - { - std::cerr << "Conversion failed: invalid block, passed block is too small." << std::endl; - return false; - } - const NvBlastDataBlock* dataBlock = reinterpret_cast<const NvBlastDataBlock*>(inBlock.data()); - - // Select appropriate converters and version based on dataType - std::vector<BinaryBlockConverter::VersionConverterPtr> converters; - uint32_t version; - switch (dataBlock->dataType) - { - case NvBlastDataBlock::AssetDataBlock: - std::cout << "Input block dataType: NvBlastDataBlock::Asset" << std::endl; - converters = getAssetConverters(); - version = (outBlockVersion == nullptr ? static_cast<uint32_t>(NvBlastAssetDataFormat::Current) : *outBlockVersion); - break; - case NvBlastDataBlock::FamilyDataBlock: - std::cout << "Input block dataType: NvBlastDataBlock::Family" << std::endl; - converters = getFamilyConverters(); - version = (outBlockVersion == nullptr ? static_cast<uint32_t>(NvBlastFamilyDataFormat::Current) : *outBlockVersion); - break; - default: - std::cerr << "Conversion failed: unsupported dataType: " << dataBlock->dataType << std::endl; - return false; - } - - return BinaryBlockConverter::convertBinaryBlock(outBlock, converters, inBlock, version, dataBlock->formatVersion); -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h b/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h deleted file mode 100644 index bbfcfce..0000000 --- a/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h +++ /dev/null @@ -1,199 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAPEXIMPORTTOOL_H -#define NVBLASTEXTAPEXIMPORTTOOL_H - -#include "NvBlast.h" -#include <vector> -#include <string> -#include "NvBlastExtPxAsset.h" - -namespace physx -{ -class PxErrorCallback; -class PxAllocatorCallback; -namespace general_PxIOStream2 -{ -class PxFileBuf; -} -} - -namespace nvidia -{ -namespace apex -{ -class ApexSDK; -class ModuleDestructible; -class DestructibleAsset; -} -using namespace physx::general_PxIOStream2; -} - - -namespace Nv -{ -namespace Blast -{ - -struct CollisionHull; -class TkFramework; - -namespace ApexImporter -{ - -struct ApexImporterConfig -{ - /** - Interface search mode: - - EXACT - - Importer tries to find triangles from two chunks which lay in common surface. - If such triangles are found, their intersections are considered as the interface. - - FORCED - Bond creation is forced no matter how far chunks from each other. - - */ - enum InterfaceSearchMode { EXACT, FORCED, MODE_COUNT }; - - ApexImporterConfig() - { - setDefaults(); - } - - void setDefaults() - { - infSearchMode = EXACT; - } - InterfaceSearchMode infSearchMode; -}; - - -class ApexDestruction; - - -/** - ApexImportTool provides routines to create NvBlastAssets from APEX assets. -*/ -class ApexImportTool -{ -public: - - /** - Constructor should be provided with user defined allocator and massage function: - \param[in] logFn User - supplied message function(see NvBlastLog definition).May be NULL. - */ - ApexImportTool(NvBlastLog logFn = NULL); - ~ApexImportTool(); - - ////////////////////////////////////////////////////////////////////////////// - - /** - Before using ApexImportTool should be initialized. ApexSDK and ModuleDestructible initialized internally. - \return If true, ApexImportTool initialized successfully. - */ - bool initialize(); - - /** - Before using ApexImportTool should be initialized. User can provide existing ApexSDK and ModuleDestructible objects - \param[in] apexSdk Pointer on ApexSDK object - \param[in] moduleDestructible Pointer on ModuleDestructible object - \return If true, ApexImportTool initialized successfully. - */ - bool initialize(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible); - - /** - Checks whether ApexImportTool is initialized and can be used. - \return If true, ApexImportTool initialized successfully. - */ - bool isValid(); - - - /** - Method loads APEX Destruction asset from file - \param[in] stream Pointer on PxFileBuf stream with Apex Destruction asset - \return If not 0, pointer on DestructibleAsset object is returned. - */ - nvidia::apex::DestructibleAsset* loadAssetFromFile(nvidia::PxFileBuf* stream); - - - /** - Method builds NvBlastAsset form provided DestructibleAsset. DestructibleAsset must contain support graph! - \param[out] chunkReorderInvMap Chunk map from blast chunk to apex chunk to be filled. - \param[in] apexAsset Pointer on DestructibleAsset object which should be converted to NvBlastAsset - \param[out] chunkDescriptors Reference on chunk descriptors array to be filled. - \param[out] bondDescriptors Reference on bond descriptors array to be filled. - \param[out] flags Reference on chunk flags to be filled. - - \return If true, output arrays are filled. - */ - bool importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& flags); - - /** - Method builds NvBlastAsset form provided DestructibleAsset. DestructibleAsset must contain support graph! - Parameteres of conversion could be provided with ApexImporterConfig. - \param[out] chunkReorderInvMap Chunk map from blast chunk to apex chunk to be filled. - \param[in] apexAsset Pointer on DestructibleAsset object which should be converted to NvBlastAsset - \param[out] chunkDescriptors Reference on chunk descriptors array to be filled. - \param[out] bondDescriptors Reference on bond descriptors array to be filled. - \param[out] flags Reference on chunk flags to be filled. - \param[in] config ApexImporterConfig object with conversion parameters, see above. - \return If true, output arrays are filled. - */ - bool importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& flags, - const ApexImporterConfig& config); - - - /** - Method serializes user-supplied NvBlastAsset object to user-supplied PxFileBuf stream. - \param[in] asset Pointer on NvBlastAsset object which should be serialized - \param[in] stream Pointer on PxFileBuf object in which NvBlastAsset should be serialized. - \return If true, NvBlastAsset object serialized successfully. - */ - bool saveAsset(const NvBlastAsset* asset, nvidia::PxFileBuf* stream); - - /** - Method creates collision geometry from user-supplied APEX Destructible asset. - \param[in] apexAsset Pointer on DestructibleAsset object for which collision geometry should be created. - \param[in] chunkCount Blast asset chunk count, should be equal to number of blast chunk descriptors which are gathered at ApexImportTool::importApexAsset(...) - \param[in] chunkReorderInvMap Chunk map from blast chunk to apex chunk filled in ApexImportTool::importApexAsset(...) - \param[in] apexChunkFlags Chunk flags array - \param[out] physicsChunks Chunk physics info output array - \param[out] physicsSubchunks Chunk collision geometry and transformation data output array - \return If true - success, output arrays are filled. - */ - bool getCollisionGeometry(const nvidia::apex::DestructibleAsset* apexAsset, uint32_t chunkCount, std::vector<uint32_t>& chunkReorderInvMap, - const std::vector<uint32_t>& apexChunkFlags, std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks, - std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks); - - ApexDestruction* m_apexDestruction; - ////////////////////////////////////////////////////////////////////////////// - -private: - bool importApexAssetInternal(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDesc, std::vector<uint32_t>& flags, - const ApexImporterConfig& configDesc); - - -protected: - NvBlastLog m_log; - -protected: - ApexImportTool(const ApexImportTool&); - ApexImportTool& operator=(const ApexImportTool&); -}; - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv - -#endif // NVBLASTEXTAPEXIMPORTTOOL_H diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp deleted file mode 100644 index 889a8c8..0000000 --- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp +++ /dev/null @@ -1,220 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtApexDestruction.h" - - -#include "PxPhysicsAPI.h" -#include "Apex.h" -#include <ModuleDestructible.h> -#include <DestructibleAsset.h> -#include "NullRenderer.h" -#include "PsString.h" - -using namespace nvidia; -using namespace apex; - -////////////////////////////////////////////////////////////////////////////// - -PxDefaultAllocator gPxAllocator; -PxDefaultErrorCallback gErrorCallback; -NullRenderResourceManager gNullRenderer; - -///////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ -using namespace ApexImporter; - -ApexDestruction::ApexDestruction(NvBlastLog log) -{ - m_log = log; - initialize(); -} - -ApexDestruction::ApexDestruction(ApexSDK* apexSdk, ModuleDestructible* moduleDestructible, NvBlastLog log) -{ - m_log = log; - - m_Foundation.reset(&apexSdk->getPhysXSDK()->getFoundation(), false); - m_PhysxSDK.reset(apexSdk->getPhysXSDK(), false); - m_Cooking.reset(apexSdk->getCookingInterface(), false); - m_ApexSDK.reset(apexSdk, false); - for (uint32_t i = 0; i < apexSdk->getNbModules(); ++i) - { - if (!physx::shdfnd::strcmp(apexSdk->getModules()[i]->getName(), "Legacy")) - { - hasLegacyModule = true; - } - } - m_DestructibleModule.reset(moduleDestructible, false); -} - - -bool ApexDestruction::isValid() -{ - return m_PhysxSDK && m_Cooking && m_ApexSDK && m_DestructibleModule && hasLegacyModule; -} - -bool ApexDestruction::initialize() -{ - if (isValid()) - { - return true; - } - - ////////////////////////////////////////////////////////////////////////////// - - m_Foundation.reset(PxCreateFoundation(PX_FOUNDATION_VERSION, gPxAllocator, gErrorCallback)); - if (!m_Foundation) - { - if (m_log) - { - m_log(NvBlastMessage::Error, "Error: failed to create Foundation\n", __FILE__, __LINE__); - } - return false; - } - physx::PxTolerancesScale scale; - m_PhysxSDK.reset(PxCreatePhysics(PX_PHYSICS_VERSION, *m_Foundation, scale, true)); - if (!m_PhysxSDK) - { - if (m_log) - { - m_log(NvBlastMessage::Error, "Error: failed to create PhysX\n", __FILE__, __LINE__); - } - return false; - } - -#if 0 - if (!PxInitExtensions(*mPhysxSDK, 0)) - { - if (m_log) - { - m_log(Error, "Error: failed to init PhysX extensions\n", __FILE__, __LINE__); - } - return false; - } -#endif - - physx::PxCookingParams cookingParams(scale); - cookingParams.buildGPUData = true; - m_Cooking.reset(PxCreateCooking(PX_PHYSICS_VERSION, m_PhysxSDK->getFoundation(), cookingParams)); - if (!m_Cooking) - { - m_log(NvBlastMessage::Error, "Error: failed to create PhysX Cooking\n", __FILE__, __LINE__); - return false; - } - - ////////////////////////////////////////////////////////////////////////////// - - ApexSDKDesc apexSDKDesc; - apexSDKDesc.physXSDK = m_PhysxSDK.get(); - apexSDKDesc.cooking = m_Cooking.get(); - apexSDKDesc.renderResourceManager = &gNullRenderer; - apexSDKDesc.resourceCallback = nullptr; - apexSDKDesc.foundation = &m_PhysxSDK->getFoundation(); - - m_ApexSDK.reset(CreateApexSDK(apexSDKDesc, nullptr, APEX_SDK_VERSION)); - if (!m_ApexSDK) - { - if (m_log) - { - m_log(NvBlastMessage::Error, "Error: failed to create APEX\n", __FILE__, __LINE__); - } - return false; - } - - ////////////////////////////////////////////////////////////////////////////// - - m_DestructibleModule.reset(static_cast<nvidia::apex::ModuleDestructible*>(m_ApexSDK->createModule("Destructible")), ApexReleaser(*m_ApexSDK)); - if (!m_DestructibleModule) - { - if (m_log) - { - m_log(NvBlastMessage::Error, "Error: failed to create ModuleDestructible\n", __FILE__, __LINE__); - } - return false; - } - - if (!m_ApexSDK->createModule("Legacy")) - { - if (m_log) - { - m_log(NvBlastMessage::Error, "Error: failed to create Legacy module\n", __FILE__, __LINE__); - } - return false; - }; - - - float massScaleExponenent = 1.f; - float massScale = 1.f; - - NvParameterized::Interface* params = m_DestructibleModule->getDefaultModuleDesc(); - NvParameterized::Handle paramsHandle(params); - paramsHandle.getParameter("scaledMassExponent"); - paramsHandle.setParamF32(massScaleExponenent); - paramsHandle.getParameter("massScale"); - paramsHandle.setParamF32(massScale); - m_DestructibleModule->init(*params); - - return true; -} - -DestructibleAsset* ApexDestruction::loadAsset(physx::PxFileBuf* stream) -{ - DestructibleAsset* asset = nullptr; - - if (stream && stream->isOpen()) - { - NvParameterized::Serializer::SerializeType serType = apexSDK()->getSerializeType(*stream); - NvParameterized::Serializer::ErrorType serError; - NvParameterized::Serializer* ser = apexSDK()->createSerializer(serType); - PX_ASSERT(ser); - - NvParameterized::Serializer::DeserializedData data; - serError = ser->deserialize(*stream, data); - - if (serError == NvParameterized::Serializer::ERROR_NONE && data.size() == 1) - { - NvParameterized::Interface* params = data[0]; - if (!physx::shdfnd::strcmp(params->className(), "DestructibleAssetParameters")) - { - asset = static_cast<DestructibleAsset*>(apexSDK()->createAsset(params, "")); - } - else - { - m_log(NvBlastMessage::Error, "Error: deserialized data is not an APEX Destructible\n", __FILE__, __LINE__); - } - } - else - { - m_log(NvBlastMessage::Error, "Error: failed to deserialize\n", __FILE__, __LINE__); - } - ser->release(); - } - - if (!asset) - { - char message[255] = { 0 }; - sprintf(message, "Error: failed to load asset...\n"); - m_log(NvBlastMessage::Error, message, __FILE__, __LINE__); - } - - return asset; -} - -ApexDestruction::~ApexDestruction() -{ -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h b/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h deleted file mode 100644 index 6560aed..0000000 --- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h +++ /dev/null @@ -1,108 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTAPEXDESTRUCTION_H -#define NVBLASTEXTAPEXDESTRUCTION_H - -#include "ApexUsingNamespace.h" -#include "NvBlastExtScopedResource.h" -#include "PsUtilities.h" -#include <string> -#include <NvBlastTypes.h> -#include <PxFileBuf.h> - -namespace physx -{ - class PxFoundation; -} - - -namespace Nv -{ -namespace Blast -{ - -namespace ApexImporter -{ - /** - Class for working with APEX Destruction assets. - */ -class ApexDestruction -{ - PX_NOCOPY(ApexDestruction) - -public: - ApexDestruction(NvBlastLog log = NULL); - - ApexDestruction(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible, NvBlastLog log = NULL); - ~ApexDestruction(); - - ////////////////////////////////////////////////////////////////////////////// - /** - ApexDestruction initialization. If APEX SDK and ModuleDestructible was provided to constructor, they will be used. - Otherwise, PhysXSDK and APEX SDK will be initialized. - */ - bool initialize(); - - /** - /return Return True if tool initialized sucessfully. - */ - bool isValid(); - - /** - Load Apex Destructible asset from PxFileBuf stream - \param[in] stream Apex asset stream - /return Return DestructibleAsset* if success, otherwise nullptr is returned. - */ - nvidia::apex::DestructibleAsset* loadAsset(physx::PxFileBuf* stream); - - /** - /return Return PxFoundation. - */ - physx::PxFoundation* foundation() { return m_Foundation.get(); } - /** - /return Return PxPhysics. - */ - physx::PxPhysics* physxSDK() { return m_PhysxSDK.get(); } - /** - /return Return PxCooking. - */ - physx::PxCooking* cooking() { return m_Cooking.get(); } - /** - /return Return ApexSDK. - */ - nvidia::apex::ApexSDK* apexSDK() { return m_ApexSDK.get(); } - - /** - /return Return ModuleDestructible. - */ - nvidia::apex::ModuleDestructible* destructibleModule() { return m_DestructibleModule.get(); } - -private: - bool hasLegacyModule; - NvBlastLog m_log; - ////////////////////////////////////////////////////////////////////////////// - -protected: - ScopedResource<physx::PxFoundation> m_Foundation; - ScopedResource<physx::PxPhysics> m_PhysxSDK; - ScopedResource<physx::PxCooking> m_Cooking; - ScopedResource<nvidia::apex::ApexSDK> m_ApexSDK; - ScopedResource<nvidia::apex::ModuleDestructible, ApexReleaser> m_DestructibleModule; - -}; - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv - - -#endif // NVBLASTEXTAPEXDESTRUCTION_H diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp deleted file mode 100644 index d2def6f..0000000 --- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp +++ /dev/null @@ -1,490 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtApexImportTool.h" - -#if NV_VC -#pragma warning(push) -#pragma warning(disable: 4996) // 'fopen' unsafe warning, from NxFileBuffer.h -#endif - -#include "PxFoundation.h" -#include "PxErrorCallback.h" -#include "PxAllocatorCallback.h" - -#include "NvBlastIndexFns.h" -#include "DestructibleAsset.h" -#include "NvBlastExtApexDestruction.h" -#include <PxConvexMesh.h> -#include "PxPhysics.h" -#include "NvBlastExtAuthoringCollisionBuilder.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringBondGenerator.h" - -using namespace nvidia; -using namespace apex; - -namespace Nv -{ -namespace Blast -{ - -namespace ApexImporter -{ - /** - Should be consistent with IntPair in APEX - */ - struct IntPair - { - void set(int32_t _i0, int32_t _i1) - { - i0 = _i0; - i1 = _i1; - } - - int32_t i0, i1; - - static int compare(const void* a, const void* b) - { - const int32_t diff0 = ((IntPair*)a)->i0 - ((IntPair*)b)->i0; - return diff0 ? diff0 : (((IntPair*)a)->i1 - ((IntPair*)b)->i1); - } - }; - -ApexImportTool::ApexImportTool(NvBlastLog log) - : m_apexDestruction(NULL), m_log(log) -{ -} - - -bool ApexImportTool::isValid() -{ - return m_apexDestruction && m_apexDestruction->isValid(); -} - - -bool ApexImportTool::initialize() -{ - if (isValid()) - { - return true; - } - m_log(NvBlastMessage::Info, "APEX initialization \n", __FILE__, __LINE__); - m_apexDestruction = new ApexDestruction(m_log); - return isValid(); -} - - -bool ApexImportTool::initialize(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible) -{ - if (isValid()) - { - return true; - } - m_log(NvBlastMessage::Info, "APEX initialization \n", __FILE__, __LINE__); - m_apexDestruction = new ApexDestruction(apexSdk, moduleDestructible, m_log); - return isValid(); -} - -DestructibleAsset* ApexImportTool::loadAssetFromFile(physx::PxFileBuf* stream) -{ - return m_apexDestruction->loadAsset(stream); -} - - -bool ApexImportTool::getCollisionGeometry(const nvidia::apex::DestructibleAsset* apexAsset, uint32_t chunkCount, std::vector<uint32_t>& chunkReorderInvMap, - const std::vector<uint32_t>& apexChunkFlags, std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks, - std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks) -{ - physicsChunks.clear(); - physicsChunks.resize(chunkCount); - // prepare physics asset desc (convexes, transforms) - ConvexMeshBuilder collisionBuilder(m_apexDestruction->cooking(), &m_apexDestruction->apexSDK()->getPhysXSDK()->getPhysicsInsertionCallback()); - int32_t apexHullCount = 0; - const uint32_t apexChunkCount = apexAsset->getChunkCount(); - for (uint32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex) - { - uint32_t apexChunkIndex = chunkReorderInvMap[chunkIndex]; - if (apexChunkIndex < apexChunkCount) - { - uint32_t partIndex = apexAsset->getPartIndex(apexChunkIndex); - apexHullCount += apexAsset->getPartConvexHullCount(partIndex); - } - } - physicsSubchunks.reserve(chunkCount); - { - for (uint32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex) - { - uint32_t apexChunkIndex = chunkReorderInvMap[chunkIndex]; - if (apexChunkIndex < apexChunkCount) - { - uint32_t partIndex = apexAsset->getPartIndex(apexChunkIndex); - uint32_t partConvexHullCount = apexAsset->getPartConvexHullCount(partIndex); - NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(partIndex); - physicsChunks[chunkIndex].subchunkCount = partConvexHullCount; - for (uint32_t hull = 0; hull < partConvexHullCount; ++hull) - { - NvParameterized::Handle paramHandle(cxInterfaceArray[hull]); - int32_t verticesCount = 0; - paramHandle.getParameter("vertices"); - paramHandle.getArraySize(verticesCount); - std::vector<PxVec3> vertexData(verticesCount); - paramHandle.getParamVec3Array(vertexData.data(), verticesCount); - - PxConvexMesh* convexMesh = collisionBuilder.buildConvexMesh(vertexData); - - const ExtPxAssetDesc::SubchunkDesc subchunk = - { - PxTransform(PxIdentity), - PxConvexMeshGeometry(convexMesh) - }; - physicsSubchunks.push_back(subchunk); - } - physicsChunks[chunkIndex].subchunks = partConvexHullCount ? (&physicsSubchunks.back() + 1 - partConvexHullCount) : nullptr; - - // static flag set - physicsChunks[chunkIndex].isStatic = (apexChunkFlags[apexChunkIndex] & (1 << 1)) != 0; - } - else - { - // this is earth chunk - physicsChunks[chunkIndex].isStatic = true; - } - } - } - - // check that vector didn't grow - if (static_cast<int32_t>(physicsSubchunks.size()) > apexHullCount) - { - m_log(NvBlastMessage::Error, "Error: sub chunk count seems to be wrong. \n", __FILE__, __LINE__); - return false; - } - return true; -} - -void gatherChunkHullPoints(const DestructibleAsset* apexAsset, std::vector<std::vector<PxVec3> >& hullPoints) -{ - hullPoints.resize(apexAsset->getChunkCount()); - for (uint32_t chunk = 0; chunk < apexAsset->getChunkCount(); ++chunk) - { - int32_t part = apexAsset->getPartIndex(chunk); - NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(part); - for (uint32_t hull = 0; hull < apexAsset->getPartConvexHullCount(part); ++hull) - { - NvParameterized::Handle paramHandle(cxInterfaceArray[hull]); - int32_t verticesCount = 0; - paramHandle.getParameter("vertices"); - paramHandle.getArraySize(verticesCount); - uint32_t oldSize = (uint32_t)hullPoints[chunk].size(); - hullPoints[chunk].resize(hullPoints[chunk].size() + verticesCount); - paramHandle.getParamVec3Array(hullPoints[chunk].data() + oldSize, verticesCount); - } - } -} -PxBounds3 gatherChunkTriangles(const DestructibleAsset* apexAsset, std::vector<std::vector<Nv::Blast::Triangle> >& chunkTriangles, int32_t posBufferIndex, float scale, PxVec3 offset ) -{ - - PxBounds3 bnd; - bnd.setEmpty(); - chunkTriangles.clear(); - chunkTriangles.resize(apexAsset->getChunkCount()); - for (uint32_t chunkIndex = 0; chunkIndex < apexAsset->getChunkCount(); ++chunkIndex) - { - uint32_t part = apexAsset->getPartIndex(chunkIndex); - const RenderMeshAsset* rAsset = apexAsset->getRenderMeshAsset(); - uint32_t submeshCount = rAsset->getSubmeshCount(); - for (uint32_t submeshIndex = 0; submeshIndex < submeshCount; ++submeshIndex) - { - const RenderSubmesh& currentSubmesh = rAsset->getSubmesh(submeshIndex); - const uint32_t* indexArray = currentSubmesh.getIndexBuffer(part); - uint32_t indexCount = currentSubmesh.getIndexCount(part); - const PxVec3* positions = reinterpret_cast<const PxVec3*>(currentSubmesh.getVertexBuffer().getBuffer(posBufferIndex)); - - for (uint32_t i = 0; i < indexCount; i += 3) - { - Vertex a; - Vertex b; - Vertex c; - bnd.include(positions[indexArray[i]]); - bnd.include(positions[indexArray[i + 1]]); - bnd.include(positions[indexArray[i + 2]]); - - a.p = positions[indexArray[i]] - offset; - b.p = positions[indexArray[i + 1]] - offset; - c.p = positions[indexArray[i + 2]] - offset; - a.p *= scale; - b.p *= scale; - c.p *= scale; - chunkTriangles[chunkIndex].push_back(Nv::Blast::Triangle(a, b, c)); - } - } - } - return bnd; -} - -bool ApexImportTool::importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& apexChunkFlags) -{ - ApexImporterConfig configDesc; - configDesc.setDefaults(); - return importApexAsset(chunkReorderInvMap, apexAsset, chunkDescriptors, bondDescriptors, apexChunkFlags, configDesc); -} - - -bool ApexImportTool::importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& apexChunkFlags, const ApexImporterConfig& configDesc) -{ - return importApexAssetInternal(chunkReorderInvMap, apexAsset, chunkDescriptors, bondDescriptors, apexChunkFlags, configDesc); -} - - -bool ApexImportTool::importApexAssetInternal(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset, - std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondsDescriptors, std::vector<uint32_t>& apexChunkFlags, const ApexImporterConfig& configDesc) -{ - - if (!apexAsset) - { - if (m_log != NULL) - { - m_log(NvBlastMessage::Error, "Error: attempting to import NULL Apex asset.\n", __FILE__, __LINE__); - } - return false; - } - - // Build chunk descriptors for asset // - const uint32_t apexChunkCount = apexAsset->getChunkCount(); - chunkDescriptors.clear(); - chunkDescriptors.resize(apexChunkCount); - uint32_t rootChunkIndex = 0; - - for (uint32_t i = 0; i < apexChunkCount; ++i) - { - // Use bounds center for centroid - const PxBounds3 bounds = apexAsset->getChunkActorLocalBounds(i); - const PxVec3 center = bounds.getCenter(); - memcpy(chunkDescriptors[i].centroid, ¢er.x, 3 * sizeof(float)); - - // Find chunk volume - uint32_t partIndex = apexAsset->getPartIndex(i); - uint32_t partConvexHullCount = apexAsset->getPartConvexHullCount(partIndex); - NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(partIndex); - chunkDescriptors[i].volume = 0.0f; - for (uint32_t hull = 0; hull < partConvexHullCount; ++hull) - { - NvParameterized::Handle paramHandle(cxInterfaceArray[hull]); - float hullVolume; - paramHandle.getParameter("volume"); - paramHandle.getParamF32(hullVolume); - chunkDescriptors[i].volume += hullVolume; - } - - int32_t parent = apexAsset->getChunkParentIndex(i); - if (parent == -1) - { - rootChunkIndex = i; - chunkDescriptors[i].parentChunkIndex = UINT32_MAX; - } - else - { - chunkDescriptors[i].parentChunkIndex = parent; - } - - chunkDescriptors[i].flags = 0; - chunkDescriptors[i].userData = i; - } - // Get support graph data from Apex asset // - - const NvParameterized::Interface* assetParameterized = apexAsset->getAssetNvParameterized(); - uint32_t maximumSupportDepth = 0; - - NvParameterized::Handle parameterHandle(*assetParameterized); - parameterHandle.getParameter("supportDepth"); - parameterHandle.getParamU32(maximumSupportDepth); - std::vector<std::pair<uint32_t, uint32_t> > overlapsBuffer; - uint32_t overlapsCount = apexAsset->getCachedOverlapCountAtDepth(maximumSupportDepth); - if (overlapsCount != 0) - { - const IntPair* overlap = reinterpret_cast<const IntPair*>(apexAsset->getCachedOverlapsAtDepth(maximumSupportDepth)); - for (uint32_t i = 0; i < overlapsCount; ++i) - { - chunkDescriptors[overlap[i].i0].flags = NvBlastChunkDesc::SupportFlag; - chunkDescriptors[overlap[i].i1].flags = NvBlastChunkDesc::SupportFlag; - overlapsBuffer.push_back(std::make_pair(overlap[i].i0, overlap[i].i1)); - } - } - - // Format all connections as (chunk with lower index) -> (chunk with higher index) // - - for (uint32_t i = 0; i < overlapsBuffer.size(); ++i) - { - if (overlapsBuffer[i].first > overlapsBuffer[i].second) - { - std::swap(overlapsBuffer[i].first, overlapsBuffer[i].second); - } - } - - // Unique all connections // - std::sort(overlapsBuffer.begin(), overlapsBuffer.end()); - overlapsBuffer.resize(std::unique(overlapsBuffer.begin(), overlapsBuffer.end()) - overlapsBuffer.begin()); - - // Build bond descriptors (acquire area, normal, centroid) - bondsDescriptors.clear(); - bondsDescriptors.resize(overlapsBuffer.size()); - - Nv::Blast::BlastBondGenerator bondGenTool(GetApexSDK()->getCookingInterface(), &GetApexSDK()->getPhysXSDK()->getPhysicsInsertionCallback()); - std::vector<std::vector<Nv::Blast::Triangle> > chunkTriangles; - - PxBounds3 bnds = apexAsset->getRenderMeshAsset()->getBounds(); - PxVec3 offset = bnds.getCenter(); - float scale = 1.0f / PxMax(PxAbs(bnds.getExtents(0)), PxMax(PxAbs(bnds.getExtents(1)), PxAbs(bnds.getExtents(2)))); - - bnds = gatherChunkTriangles(apexAsset, chunkTriangles, 0, scale, offset); - - - BondGenerationConfig cf; - cf.bondMode = BondGenerationConfig::AVERAGE; - if (configDesc.infSearchMode == configDesc.EXACT) - { - cf.bondMode = BondGenerationConfig::EXACT; - } - - bondGenTool.createBondBetweenMeshes(chunkTriangles, bondsDescriptors, overlapsBuffer, cf); - - - - float inverScale = 1.0f / scale; - - for (uint32_t i = 0; i < bondsDescriptors.size(); ++i) - { - bondsDescriptors[i].bond.area *= inverScale * inverScale; - bondsDescriptors[i].bond.centroid[0] *= inverScale; - bondsDescriptors[i].bond.centroid[1] *= inverScale; - bondsDescriptors[i].bond.centroid[2] *= inverScale; - - bondsDescriptors[i].bond.centroid[0] += offset.x; - bondsDescriptors[i].bond.centroid[1] += offset.y; - bondsDescriptors[i].bond.centroid[2] += offset.z; - - } - - /// Delete all bonds with zero area /// - for (uint32_t i = 0; i < bondsDescriptors.size(); ++i) - { - if (bondsDescriptors[i].bond.area == 0) - { - bondsDescriptors[i].chunkIndices[0] = bondsDescriptors.back().chunkIndices[0]; - bondsDescriptors[i].chunkIndices[1] = bondsDescriptors.back().chunkIndices[1]; - bondsDescriptors[i].bond = bondsDescriptors.back().bond; - bondsDescriptors.pop_back(); - --i; - } - } - - - - apexChunkFlags.clear(); - apexChunkFlags.resize(chunkDescriptors.size()); - // special 'earth chunk' - { - uint32_t earthChunkIndex = (uint32_t)chunkDescriptors.size(); - NvBlastChunkDesc earthChunk; - memset(earthChunk.centroid, 0, 3 * sizeof(float)); - earthChunk.volume = 0.0f; - earthChunk.parentChunkIndex = rootChunkIndex; - earthChunk.flags = NvBlastChunkDesc::SupportFlag; - earthChunk.userData = earthChunkIndex; - uint32_t chunksConnectedToEarth = 0; - for (uint32_t i = 0; i < chunkDescriptors.size(); i++) - { - uint32_t chunkID = i; - const NvParameterized::Interface* assetInterface = apexAsset->getAssetNvParameterized(); - NvParameterized::Handle chunksHandle(*assetInterface, "chunks"); - chunksHandle.set(chunkID); - NvParameterized::Handle flagsHandle(*assetInterface); - chunksHandle.getChildHandle(assetInterface, "flags", flagsHandle); - uint32_t flags; - flagsHandle.getParamU32(flags); - - apexChunkFlags[chunkID] = flags; - - // world support flag - if (flags & (1 << 0)) - { - NvBlastBondDesc bond; - bond.chunkIndices[0] = i; - bond.chunkIndices[1] = earthChunkIndex; - bond.bond.area = 0.1f; // ??? - PxVec3 center = apexAsset->getChunkActorLocalBounds(chunkID).getCenter(); - memcpy(&bond.bond.centroid, ¢er.x, sizeof(PxVec3)); - PxVec3 normal = PxVec3(0, 0, 1); - memcpy(&bond.bond.normal, &normal.x, sizeof(PxVec3)); - bondsDescriptors.push_back(bond); - chunksConnectedToEarth++; - } - } - if (chunksConnectedToEarth > 0) - { - chunkDescriptors.push_back(earthChunk); - } - } - - const uint32_t chunkCount = static_cast<uint32_t>(chunkDescriptors.size()); - const uint32_t bondCount = static_cast<uint32_t>(bondsDescriptors.size()); - std::vector<uint32_t> chunkReorderMap(chunkCount); - std::vector<NvBlastChunkDesc> scratch(chunkCount); - NvBlastEnsureAssetExactSupportCoverage(chunkDescriptors.data(), chunkCount, scratch.data(), m_log); - NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDescriptors.data(), chunkCount, scratch.data(), m_log); - NvBlastApplyAssetDescChunkReorderMapInplace(chunkDescriptors.data(), chunkCount, bondsDescriptors.data(), bondCount, chunkReorderMap.data(), scratch.data(), m_log); - chunkReorderInvMap.resize(chunkReorderMap.size()); - Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<uint32_t>(chunkReorderMap.size())); - return true; -} - - -bool ApexImportTool::saveAsset(const NvBlastAsset* asset, PxFileBuf* stream) -{ - if (!asset) - { - if (m_log != NULL) - { - m_log(NvBlastMessage::Error, "Error: attempting to serialize NULL asset.\n", __FILE__, __LINE__); - } - return false; - } - if (!stream) - { - if (m_log != NULL) - { - m_log(NvBlastMessage::Error, "Error: bad output stream.\n", __FILE__, __LINE__); - } - return false; - } - const void* assetData = asset; - uint32_t assetDataSize = NvBlastAssetGetSize(asset, m_log); - stream->write(assetData, assetDataSize); - stream->close(); - if (m_log != NULL) - { - m_log(NvBlastMessage::Info, "Saving finished... \n", __FILE__, __LINE__); - } - return true; -} - - -ApexImportTool::~ApexImportTool() -{ - delete m_apexDestruction; -} - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp deleted file mode 100644 index 7cf7492..0000000 --- a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp +++ /dev/null @@ -1,50 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtScopedResource.h" - -#include <ApexSDK.h> -#include <RenderMeshAsset.h> -#include <DestructibleAsset.h> -#include <ModuleDestructible.h> - - -namespace Nv -{ -namespace Blast -{ - -namespace ApexImporter -{ - -void ApexReleaser::release(nvidia::apex::RenderMeshAssetAuthoring& a) -{ - if (mApex) - mApex->releaseAssetAuthoring(a); -} - - -void ApexReleaser::release(nvidia::apex::DestructibleAssetAuthoring& a) -{ - if (mApex) - mApex->releaseAssetAuthoring(a); -} - - -void ApexReleaser::release(nvidia::apex::ModuleDestructible& a) -{ - if (mApex) - mApex->releaseModule(&a); -} - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h b/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h deleted file mode 100644 index e0d35b7..0000000 --- a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h +++ /dev/null @@ -1,160 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTSCOPEDRESOURCE_H -#define NVBLASTEXTSCOPEDRESOURCE_H - -#include <PxAssert.h> - - -#pragma warning(push) -#pragma warning(disable:4512) - -namespace nvidia -{ -namespace apex -{ -class ApexSDK; -class Asset; -class DestructibleAsset; -class AssetAuthoring; -class ModuleDestructible; -class RenderMeshAssetAuthoring; -class DestructibleAssetAuthoring; -} -} - -namespace Nv -{ -namespace Blast -{ - -namespace ApexImporter -{ - -template <class T> -class DefaultReleaser -{ -public: - DefaultReleaser() { } - PX_INLINE void release(T& t) { t.release(); } -}; - -class ApexReleaser -{ -public: - ApexReleaser() : mApex(nullptr) { } - ApexReleaser(nvidia::apex::ApexSDK& apex) : mApex(&apex) { } - - void release(nvidia::apex::RenderMeshAssetAuthoring&); - void release(nvidia::apex::DestructibleAssetAuthoring&); - void release(nvidia::apex::ModuleDestructible&); - -protected: - bool mbValid; - nvidia::apex::ApexSDK* mApex; -}; - -template< class Releasable, class Releaser = DefaultReleaser<Releasable> > -class ScopedResource -{ -public: - ScopedResource() - : mpReleasable(nullptr), mIsReleasable(true){} - - ScopedResource(Releasable* pReleasable, const Releaser& releaser) - : mpReleasable(pReleasable), - mReleaser(releaser), mIsReleasable(true) { } - - ScopedResource(Releasable* pReleasable, bool isReleasable = true) - : mpReleasable(pReleasable), mIsReleasable(isReleasable) { } - - ~ScopedResource() - { - destroy(); - } - - PX_INLINE operator bool() const - { - return (nullptr != mpReleasable); - } - - PX_INLINE Releasable* get() const - { - return mpReleasable; - } - - PX_INLINE Releasable* release() - { - Releasable* pReleasable = mpReleasable; - mpReleasable = nullptr; - return pReleasable; - } - - PX_INLINE Releasable& operator* () const - { - PX_ASSERT(*this); - return *mpReleasable; - } - - PX_INLINE Releasable* operator-> () const - { - return mpReleasable; - } - - PX_INLINE bool operator==(const ScopedResource& b) const - { - return mpReleasable == b.mpReleasable; - } - - PX_INLINE bool operator!=(const ScopedResource& b) const - { - return !(*this == b); - } - - PX_INLINE void reset(Releasable* pReleasable, bool isReleasable = true) - { - if (mpReleasable == pReleasable) return; - destroy(); - mpReleasable = pReleasable; - mIsReleasable = isReleasable; - } - - PX_INLINE void reset(Releasable* pReleasable, const Releaser& releaser, bool isReleasable = true) - { - reset(pReleasable); - mReleaser = releaser; - mIsReleasable = isReleasable; - } - -private: - - void destroy() - { - if (*this && mIsReleasable) - mReleaser.release(*mpReleasable); - } - - ScopedResource(const ScopedResource&); - ScopedResource& operator=(const ScopedResource&); - - Releasable* mpReleasable; - Releaser mReleaser; - bool mIsReleasable; -}; - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv - -#pragma warning(pop) - -#endif // NVBLASTEXTSCOPEDRESOURCE_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h deleted file mode 100644 index ac3576d..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h +++ /dev/null @@ -1,142 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTIMPACTDAMAGEMANAGER_H -#define NVBLASTEXTIMPACTDAMAGEMANAGER_H - -#include "PxFiltering.h" -#include "NvPreprocessor.h" - -// Forward declarations -namespace physx -{ -struct PxContactPair; -struct PxContactPairHeader; -} - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxActor; -class ExtPxManager; - - -/** -Custom Damage Function -*/ -typedef bool(*ExtImpactDamageFunction)(void* data, ExtPxActor* actor, physx::PxShape* shape, physx::PxVec3 worldPos, physx::PxVec3 worldForce); - - -/** -Impact Damage Manager Settings. -*/ -struct ExtImpactSettings -{ - bool isSelfCollissionEnabled; //!< family's self collision enabled - float fragility; //!< global fragility factor - ExtImpactDamageFunction damageFunction; //!< custom damage function, can be nullptr, default internal one will be used in that case. - void* damageFunctionData; //!< data to be passed in custom damage function - - - ExtImpactSettings() : - isSelfCollissionEnabled(false), - fragility(1.0f), - damageFunction(nullptr) - {} -}; - - -/** -Impact Damage Manager. - -Requires ExtPxManager. -Call onContact from PxSimulationEventCallback onContact to accumulate damage. -Call applyDamage to apply accumulated damage. -*/ -class NV_DLL_EXPORT ExtImpactDamageManager -{ -public: - //////// manager creation //////// - - /** - Create a new ExtImpactDamageManager. - - \param[in] pxManager The ExtPxManager instance to be used by impact damage manager. - \param[in] settings The settings to be set on ExtImpactDamageManager. - - \return the new ExtImpactDamageManager if successful, NULL otherwise. - */ - static ExtImpactDamageManager* create(ExtPxManager* pxManager, ExtImpactSettings settings = ExtImpactSettings()); - - /** - Release this manager. - */ - virtual void release() = 0; - - - //////// interface //////// - - /** - Set ExtImpactDamageManager settings. - - \param[in] settings The settings to be set on ExtImpactDamageManager. - */ - virtual void setSettings(const ExtImpactSettings& settings) = 0; - - /** - This method is equal to PxSimulationEventCallback::onContact. - - User should implement own PxSimulationEventCallback onContact and call this method in order ExtImpactDamageManager to work correctly. - - Contacts will be processed and impact damage will be accumulated. - - \param[in] pairHeader Information on the two actors whose shapes triggered a contact report. - \param[in] pairs The contact pairs of two actors for which contact reports have been requested. @see PxContactPair. - \param[in] nbPairs The number of provided contact pairs. - - @see PxSimulationEventCallback - */ - virtual void onContact(const physx::PxContactPairHeader& pairHeader, const physx::PxContactPair* pairs, uint32_t nbPairs) = 0; - - - /** - Apply accumulated impact damage. - */ - virtual void applyDamage() = 0; - - - //////// filter shader //////// - - /** - Custom implementation of PxSimulationFilterShader, enables necessary information to be passed in onContact(). - Set it in your PxScene PxSceneDesc in order to impact damage to work correctly or implement your own. - - @see PxSimulationFilterShader - */ - static physx::PxFilterFlags FilterShader( - physx::PxFilterObjectAttributes attributes0, - physx::PxFilterData filterData0, - physx::PxFilterObjectAttributes attributes1, - physx::PxFilterData filterData1, - physx::PxPairFlags& pairFlags, - const void* constantBlock, - uint32_t constantBlockSize); - -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTIMPACTDAMAGEMANAGER_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h deleted file mode 100644 index b2d938b..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPX_H -#define NVBLASTEXTPX_H - - -/** -This is the main include header for the BlastExt Physics, for users who -want to use a single #include file. - -Alternatively, one can instead directly #include a subset of the below files. -*/ - -#include "NvBlastExtPxActor.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtPxFamily.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastExtPxManager.h" - - -#endif // ifndef NVBLASTEXTPX_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h deleted file mode 100644 index 994ace7..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h +++ /dev/null @@ -1,83 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXACTOR_H -#define NVBLASTEXTPXACTOR_H - -#include "NvBlastTypes.h" - - -// Forward declarations -namespace physx -{ - class PxRigidDynamic; -} - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxFamily; -class TkActor; - - -/** -Actor. - -Corresponds one to one to PxRigidDynamic and ExtActor. -*/ -class ExtPxActor -{ -public: - /** - Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices(). - - \return the number of visible chunk indices for the actor. - */ - virtual uint32_t getChunkCount() const = 0; - - /** - Access actor's array of chunk indices. Use getChunkCount() to get a size of this array. - - \return a pointer to an array of chunk indices of an actor. - */ - virtual const uint32_t* getChunkIndices() const = 0; - - /** - Every actor has corresponding PxActor. - - /return a pointer to PxRigidDynamic actor. - */ - virtual physx::PxRigidDynamic& getPhysXActor() const = 0; - - /** - Every actor has corresponding TkActor. - - /return a pointer to TkActor actor. - */ - virtual TkActor& getTkActor() const = 0; - - /** - Every actor has corresponding ExtPxFamily. - - /return a pointer to ExtPxFamily family. - */ - virtual ExtPxFamily& getFamily() const = 0; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXACTOR_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h deleted file mode 100644 index a4dbe0e..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h +++ /dev/null @@ -1,201 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXASSET_H -#define NVBLASTEXTPXASSET_H - -#include "NvBlastTkFramework.h" -#include "PxConvexMeshGeometry.h" -#include "PxTransform.h" -#include "NvBlastPreprocessor.h" - - -// Forward declarations -namespace physx -{ -class PxCooking; - -namespace general_PxIOStream2 -{ -class PxFileBuf; -} -} - - -namespace Nv -{ -namespace Blast -{ - - -/** -Descriptor for PxAsset creation. - -PxAsset creates TkAsset internally, so TkAssetDesc must be filled. -In addition it needs physics chunks data. Every chunk can have any amount of Convexes (Subchunks). -*/ -struct ExtPxAssetDesc : public TkAssetDesc -{ - /** - Physics Subchunk. - - Represents convex and it's position. - */ - struct SubchunkDesc - { - physx::PxTransform transform; //!< convex local transform - physx::PxConvexMeshGeometry geometry; //!< convex geometry - }; - - /** - Physics Chunk. - - Contains any amount of subchunks. Empty subchunks array makes chunk invisible. - */ - struct ChunkDesc - { - SubchunkDesc* subchunks; //!< array of subchunks for chunk, can be empty - uint32_t subchunkCount; //!< size array of subchunks for chunk, can be 0 - bool isStatic; //!< is chunk static. Static chunk makes PxActor Kinematic. - }; - - ChunkDesc* pxChunks; //!< array of chunks in asset, should be of size chunkCount (@see NvBlastAssetDesc) -}; - - -/** -Physics Subchunk. - -Represents convex and it's local position. -*/ -struct ExtPxSubchunk -{ - physx::PxTransform transform; //!< convex local transform - physx::PxConvexMeshGeometry geometry; //!< convex geometry -}; - - -/** -Physics Chunk. - -Contains any amount of subchunks. -*/ -struct ExtPxChunk -{ - uint32_t firstSubchunkIndex; //!< first Subchunk index in Subchunk's array in ExtPhyicsAsset - uint32_t subchunkCount; //!< Subchunk count. Can be 0. - bool isStatic; //!< is chunk static (kinematic)?. -}; - - -/** -Asset. - -Keeps all the static data needed for physics. -*/ -class NV_DLL_EXPORT ExtPxAsset -{ -public: - - /** - Create a new ExtPxAsset. - - \param[in] desc The ExtPxAssetDesc descriptor to be used, @see ExtPxAssetDesc. - \param[in] framework The TkFramework instance to be used to create TkAsset. - - \return the new ExtPxAsset if successful, NULL otherwise. - */ - static ExtPxAsset* create(const ExtPxAssetDesc& desc, TkFramework& framework); - - - /* - Factory method for deserialization - - Doesn't specify chunks or subchunks as they'll be fed in during deserialization to avoid copying stuff around. - - */ - static ExtPxAsset* create(TkAsset* asset); - - - /** - Deserialize an ExtPxAsset object from the given stream. - - \param[in] stream User-defined stream object. - \param[in] framework The TkFramework instance to be used to deserialize TkAsset. - \param[in] physics The PxPhysics instance to be to deserialize PxConvexMesh(s). - - \return pointer the deserialized ExtPxAsset object if successful, or NULL if unsuccessful. - */ - static ExtPxAsset* deserialize(physx::general_PxIOStream2::PxFileBuf& stream, TkFramework& framework, physx::PxPhysics& physics); - - /** - Release this ExtPxAsset. - */ - virtual void release() = 0; - - /** - Write the asset's data to the user-defined PxFileBuf stream. Underlying TkAsset would be also serialized. - - \param[in] stream User-defined stream object. - \param[in] cooking The PxCooking instance to be used to serialize PxConvexMesh(s). - - \return true if serialization was successful, false otherwise. - */ - virtual bool serialize(physx::general_PxIOStream2::PxFileBuf& stream, physx::PxCooking& cooking) const = 0; - - /** - Every ExtPxAsset has corresponding TkAsset. - - /return a pointer to TkAsset actor. - */ - virtual const TkAsset& getTkAsset() const = 0; - - /** - Get the number of chunks for this asset. May be used in conjunction with getChunks(). - - \return the number of chunks for the asset. - */ - virtual uint32_t getChunkCount() const = 0; - - /** - Access asset's array of chunks. Use getChunkCount() to get the size of this array. - - \return a pointer to an array of chunk of an asset. - */ - virtual const ExtPxChunk* getChunks() const = 0; - - /** - Get the number of subchunks for this asset. May be used in conjunction with getSubchunks(). - Subchunk count is the maximum value of ExtPxChunk: (firstSubchunkIndex + subchunkCount). - - \return the number of subchunks for the asset. - */ - virtual uint32_t getSubchunkCount() const = 0; - - /** - Access asset's array of subchunks. Use getSubchunkCount() to get the size of this array. - - \return a pointer to an array of subchunks of an asset. - */ - virtual const ExtPxSubchunk* getSubchunks() const = 0; - - /** - Pointer field available to the user. - */ - void* userData; -}; - - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXASSET_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h deleted file mode 100644 index 7805c15..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h +++ /dev/null @@ -1,223 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXFAMILY_H -#define NVBLASTEXTPXFAMILY_H - -#include "PxFiltering.h" - - -// Forward declarations -namespace physx -{ -class PxRigidDynamic; -class PxMaterial; -class PxScene; -class PxTransform; -} - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxActor; -class ExtPxAsset; -class ExtPxListener; -class TkFamily; - - -/** -PxShape Desc. - -Used to set settings for newly created PxShapes. - -@see PxShape -*/ -struct ExtPxShapeDescTemplate -{ - uint8_t flags; //!< PxShapeFlags flags - physx::PxFilterData simulationFilterData; //!< user definable collision filter data - physx::PxFilterData queryFilterData; //!< user definable query filter data. - float contactOffset; //!< contact offset - float restOffset; //!< rest offset -}; - - -/** -PxActor Desc. - -Used to set settings for newly created PxActors. -*/ -struct ExtPxActorDescTemplate -{ - uint8_t flags; //!< actor flags -}; - - -/** -Physics Spawn Settings. - -This Struct unifies setting to be used when PhysX actors are created. -*/ -struct ExtPxSpawnSettings -{ - physx::PxScene* scene; //!< PxScene for PxActors to be spawned - physx::PxMaterial* material; //!< default PxMaterial - float density; //!< default density for PhysX -}; - - -/** -PxFamily. - -A collection of actors. Maps 1 to 1 with TkFamily. -*/ -class ExtPxFamily -{ -public: - /** - Spawn ExtPxFamily. Can be called only once. Actual PhysX actors will created and placed in PxScene - - \param[in] pose World transform. - \param[in] scale Scale applied to spawned actors. - \param[in] settings Spawn settings. - - \return true if spawn was successful, false otherwise. - */ - virtual bool spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) = 0; - - - /** - Despawn this ExtPxFamily. This removes the PhysX actors from PxScene and deletes them, as well as - deleting the created ExtPxActors - - This does not call release() on the family. - - \returns true if successful. - */ - virtual bool despawn() = 0; - - - /** - The number of actors currently in this family. - - \return the number of ExtPxActor that currently exist in this family. - */ - virtual uint32_t getActorCount() const = 0; - - /** - Retrieve an array of pointers (into the user-supplied buffer) to actors. - - \param[out] buffer A user-supplied array of ExtPxActor pointers. - \param[in] bufferSize The number of elements available to write into buffer. - - \return the number of ExtPxActor pointers written to the buffer. - */ - virtual uint32_t getActors(ExtPxActor** buffer, uint32_t bufferSize) const = 0; - - /** - Every family has corresponding TkFamily. - - /return a pointer to TkFamily actor. - */ - virtual TkFamily& getTkFamily() const = 0; - - /** - Access an array of shapes of subchunks. The size of array is equal getPxAsset()->getSubchunkCount(). - For every corresponding subchunk it contains pointer to created PxShape or nullptr. - - \return the pointer to subchunk shapes array. - */ - virtual const physx::PxShape* const* getSubchunkShapes() const = 0; - - /** - Every family has an associated asset. - - \return a pointer to the (const) ExtPxAsset object. - */ - virtual const ExtPxAsset& getPxAsset() const = 0; - - /** - Set the default material to be used for PxRigidDynamic creation. - - \param[in] material The material to be the new default. - */ - virtual void setMaterial(physx::PxMaterial& material) = 0; - - /* - Set ExtPxPxShapeDesc to be used on all newly created PxShapes. - - NOTE: Using it will override marking LEAF_CHUNK in simulationFilterData.word3 now. - - \param[in] pxShapeDesc The PxShape desc to be the new default. Can be nullptr. - */ - virtual void setPxShapeDescTemplate(const ExtPxShapeDescTemplate* pxShapeDesc) = 0; - - /** - Get the default ExtPxPxShapeDesc to be used on all newly created PxShapes. - - \return a pointer to the default PxShape desc. Can be nullptr. - */ - virtual const ExtPxShapeDescTemplate* getPxShapeDescTemplate() const = 0; - - /* - Set ExtPxPxActorDesc to be used on all newly created PxActors. - - \param[in] pxActorDesc The PxActor desc to be the new default. Can be nullptr. - */ - virtual void setPxActorDesc(const ExtPxActorDescTemplate* pxActorDesc) = 0; - - /** - Get the default ExtPxPxActorDesc to be used on all newly created PxActors. - - \return a pointer to the default PxActor desc. Can be nullptr. - */ - virtual const ExtPxActorDescTemplate* getPxActorDesc() const = 0; - - /** - Add a user implementation of ExtPxListener to this family's list of listeners. - - \param[in] listener The event listener to add. - */ - virtual void subscribe(ExtPxListener& listener) = 0; - - /** - Remove a user implementation of ExtPxListener from this family's list of listeners. - - \param[in] listener The event listener to remove. - */ - virtual void unsubscribe(ExtPxListener& listener) = 0; - - /** - Call after split. - */ - virtual void postSplitUpdate() = 0; - - /** - Release this family. - */ - virtual void release() = 0; - - /** - UserData pointer. Free to be used by user in any way. - */ - void* userData; -}; - - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXFAMILY_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h deleted file mode 100644 index 4c43283..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXLISTENER_H -#define NVBLASTEXTPXLISTENER_H - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxFamily; -class ExtPxActor; - - -/** -Physics Listener Interface. - -Actor create/destroy events listener. -*/ -class ExtPxListener -{ -public: - /** - Interface to be implemented by the user. Will be called when ExtPxFamily creates new actor. - - \param[in] family Corresponding ExtPxFamily with new actor. - \param[in] actor The new actor. - */ - virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) = 0; - - /** - Interface to be implemented by the user. Will be called when ExtPxFamily destroy an actor. - - \param[in] family Corresponding ExtPxFamily. - \param[in] actor The actor to be destroyed. - */ - virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) = 0; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXLISTENER_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h deleted file mode 100644 index 9d73898..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h +++ /dev/null @@ -1,245 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXMANAGER_H -#define NVBLASTEXTPXMANAGER_H - -#include "NvBlastTypes.h" -#include "PxConvexMeshGeometry.h" -#include "PxTransform.h" -#include "NvPreprocessor.h" - - -// Forward declarations -namespace physx -{ -class PxPhysics; -class PxRigidDynamic; -class PxJoint; - -namespace general_PxIOStream2 -{ -class PxFileBuf; -} -} - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxActor; -class ExtPxAsset; -class ExtPxFamily; -class ExtPxListener; -class TkFamily; -class TkFramework; -class TkGroup; -class TkJoint; - - -/** -Family Desc. - -Used to create Physics Family. -*/ -struct ExtPxFamilyDesc -{ - const ExtPxAsset* pxAsset; //!< px asset to create from, pointer will be stored in family. - NvBlastActorDesc actorDesc; //!< actor descriptor to be used when creating TkActor. - TkGroup* group; //!< if not nullptr, created TkActor will be placed in group -}; - - -/** -Function pointer for PxJoint creation. - -It will be called when new joints are being created. It should return valid PxJoint pointer or nullptr. -*/ -typedef physx::PxJoint*(*ExtPxCreateJointFunction)(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint); - - -/** -Physics Manager. - -Used to create and manage Physics Families. -*/ -class NV_DLL_EXPORT ExtPxManager -{ -public: - //////// manager creation //////// - - /** - Create a new ExtPxManager. - - \param[in] physics The PxPhysics instance to be used by ExtPxManager. - \param[in] framework The TkFramework instance to be used by ExtPxManager. - \param[in] createFn The function to be used when creating joints, can be nullptr. - \param[in] useUserData Flag if ExtPxManager is allowed to override PxActor's userData, it will store pointer to PxActor there. - It is recommended as fastest way. If set to 'false' HashMap will be used. - - \return the new ExtPxManager if successful, NULL otherwise. - */ - static ExtPxManager* create(physx::PxPhysics& physics, TkFramework& framework, ExtPxCreateJointFunction createFn = nullptr, bool useUserData = true); - - /** - Release this manager. - */ - virtual void release() = 0; - - - //////// impact //////// - - /** - Simulation Filter data to be set on leaf chunk actors - */ - enum FilterDataAttributes - { - LEAF_CHUNK = 1, - }; - - - //////// interface //////// - - /** - Create a px family from the given descriptor. - - \param[in] desc The family descriptor (see ExtPxFamilyDesc). - - \return the created family, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL. - */ - virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) = 0; - - /** - Create a px joint associated with TkJoint. - - ExtPxCreateJointFunction will be called after this call. - ExtPxCreateJointFunction must be set, nothing will happen otherwise. - - \param[in] joint TkJoint to be used to create px joint. - - \return true iff Joint was created. - */ - virtual bool createJoint(TkJoint& joint) = 0; - - /** - Destroy a px joint associated with TkJoint. - - \param[in] joint TkJoint to be used to destroy px joint. - */ - virtual void destroyJoint(TkJoint& joint) = 0; - - /** - Set ExtPxCreateJointFunction to be used when new joints are being created.\ - - \param[in] createFn Create function pointer to set, can be nullptr. - */ - virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) = 0; - - /** - The number of families currently in this manager. - - \return the number of ExtPxFamily that currently exist in this manger. - */ - virtual uint32_t getFamilyCount() const = 0; - - /** - Retrieve an array of pointers (into the user-supplied buffer) to families. - - \param[out] buffer A user-supplied array of ExtPxFamily pointers. - \param[in] bufferSize The number of elements available to write into buffer. - - \return the number of ExtPxFamily pointers written to the buffer. - */ - virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const = 0; - - /** - Look up an associated ExtPxFamily by TkFamily pointer. - - \param[in] family The TkFamily pointer to look up. - - \return pointer to the ExtPxFamily object if it exists, NULL otherwise. - */ - virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const = 0; - - /** - Look up an associated ExtPxActor by PxRigidDynamic pointer. - - \param[in] pxActor The PxRigidDynamic pointer to look up. - - \return pointer to the ExtPxActor object if it exists, NULL otherwise. - */ - virtual ExtPxActor* getActorFromPhysXActor(const physx::PxRigidDynamic& pxActor) const = 0; - - /** - Get a PxPhysics object pointer used upon manager creation. - - \return a pointer to the (const) PxPhysics object. - */ - virtual physx::PxPhysics& getPhysics() const = 0; - - /** - Get a TkFramework object pointer used upon manager creation. - - \return a pointer to the TkFramework object. - */ - virtual TkFramework& getFramework() const = 0; - - /** - Get if useUserData was set upon manager creation. - - \return true iff PxActor userData is used by manager. - */ - virtual bool isPxUserDataUsed() const = 0; - - /** - Limits the total number of actors that can exist at a given time. A value of zero disables this (gives no limit). - - \param[in] limit If not zero, the maximum number of actors that will be allowed to exist. - */ - virtual void setActorCountLimit(uint32_t limit) = 0; - - /** - Retrieve the limit to the total number of actors that can exist at a given time. A value of zero disables this (gives no limit). - - \return the limit to the total number of actors that can exist at a given time (or zero if there is no limit). - */ - virtual uint32_t getActorCountLimit() = 0; - - /** - The total number of PxActors generated by Blast. - - \return the total number of PxActors generated by Blast. - */ - virtual uint32_t getPxActorCount() const = 0; - - /** - Add a user implementation of ExtPxListener to this family's list of listeners. - - \param[in] listener The event listener to add. - */ - virtual void subscribe(ExtPxListener& listener) = 0; - - /** - Remove a user implementation of ExtPxListener from this family's list of listeners. - - \param[in] listener The event listener to remove. - */ - virtual void unsubscribe(ExtPxListener& listener) = 0; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXMANAGER_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h deleted file mode 100644 index 2fd389d..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h +++ /dev/null @@ -1,209 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTSTRESSSOLVER_H -#define NVBLASTEXTSTRESSSOLVER_H - -#include "common/PxRenderBuffer.h" -#include <vector> -#include "NvPreprocessor.h" - - -namespace Nv -{ -namespace Blast -{ - -// forward declarations -class ExtPxFamily; -class ExtPxActor; - -/** -Stress Solver Settings - -Stress on every bond is calculated as -stress = bond.linearStress * stressLinearFactor + bond.angularStress * stressAngularFactor -where: -bond.linearStress - is linear stress force on particular bond -bond.angularStress - is angular stress force on particular bond -stressLinearFactor, stressAngularFactor - are a multiplier parameter set by this struct - -Support graph reduction: -2 ^ reduction level = max node count to be aggregated during graph reduction, so 0 is 2 % 0 = 1, basically use support graph. -So N nodes graph will be simplified to contain ~ N / (2 ^ reduction level) -*/ -struct ExtStressSolverSettings -{ - float stressLinearFactor; //!< linear stress on bond multiplier - float stressAngularFactor; //!< angular stress on bond multiplier - uint32_t bondIterationsPerFrame; //!< number of bond iterations to perform per frame, @see getIterationsPerFrame() below - uint32_t graphReductionLevel; //!< graph reduction level - - ExtStressSolverSettings() : - stressLinearFactor(0.00004f), - stressAngularFactor(0.00007f), - bondIterationsPerFrame(18000), - graphReductionLevel(3) - {} -}; - - -/** -Stress Solver. - -Uses ExtPxFamily, allocates and prepares it's graph once when it's created. Then it's being quickly updated on every -actor split. -Works on both dynamic and static actor's within family. -For static actors it applies gravity. -For dynamic actors it applies centrifugal force. -Additionally applyImpulse() method can be used to apply external impulse (like impact damage). -*/ -class NV_DLL_EXPORT ExtStressSolver -{ -public: - //////// creation //////// - - /** - Create a new ExtStressSolver. - - \param[in] family The ExtPxFamily instance to calculate stress on. - \param[in] settings The settings to be set on ExtStressSolver. - - \return the new ExtStressSolver if successful, NULL otherwise. - */ - static ExtStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings()); - - - //////// interface //////// - - /** - Release this stress solver. - */ - virtual void release() = 0; - - /** - Set stress solver settings. - Changing graph reduction level will lead to graph being rebuilt (which is fast, but still not recommended). - All other settings are applied instantly and can be changed every frame. - - \param[in] settings The settings to be set on ExtStressSolver. - */ - virtual void setSettings(const ExtStressSolverSettings& settings) = 0; - - /** - Get stress solver settings. - - \return the pointer to stress solver settings currently set. - */ - virtual const ExtStressSolverSettings& getSettings() const = 0; - - /** - Apply external impulse on particular actor of family - - \param[in] actor The ExtPxActor to apply impulse on. - \param[in] position Local position in actor's coordinates to apply impulse on. - \param[in] force Impulse to apply (kg * m / s). - */ - virtual void applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force) = 0; - - /** - Update stress solver. - - Calculate stress and optionally apply damage. - - \param[in] doDamage If 'true' damage will be applied after stress solver. - */ - virtual void update(bool doDamage = true) = 0; - - /** - Reset stress solver. - - Stress solver uses warm start internally, calling this function will flush all previous data calculated and also zeros frame count. - This function is to be used for debug purposes. - */ - virtual void reset() = 0; - - /** - Debug Render Mode - */ - enum DebugRenderMode - { - STRESS_GRAPH = 0, //!< render only stress graph - STRESS_GRAPH_NODES_IMPULSES = 1, //!< render stress graph + nodes impulses after solving stress - STRESS_GRAPH_BONDS_IMPULSES = 2 //!< render stress graph + bonds impulses after solving stress - }; - - /** - Fill debug render for passed array of support graph nodes. - - \param[in] nodes Node indices of support graph to debug render for. - \param[out] lines Lines array to fill. - \param[in] mode Debug render mode. - \param[in] scale Scale to be applied on impulses. - */ - virtual void fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<physx::PxDebugLine>& lines, DebugRenderMode mode, float scale = 1.0f) = 0; - - /** - Get stress solver linear error. - - \return the total linear error of stress calculation. - */ - virtual float getStressErrorLinear() const = 0; - - /** - Get stress solver angular error. - - \return the total angular error of stress calculation. - */ - virtual float getStressErrorAngular() const = 0; - - /** - Get stress solver total iterations count since it was created (or reset). - - \return the iterations count. - */ - virtual uint32_t getIterationCount() const = 0; - - /** - Get stress solver total frames count (update() calls) since it was created (or reset). - - \return the frames count. - */ - virtual uint32_t getFrameCount() const = 0; - - /** - Get stress solver bonds count, after graph reduction was applied. - - \return the bonds count. - */ - virtual uint32_t getBondCount() const = 0; - - - //////// helpers //////// - - /** - Get iteration per frame (update() call). - - Helper method to know how many solver iterations are made per frame. - - \return the iterations per frame count. - */ - uint32_t getIterationsPerFrame() const - { - uint32_t perFrame = getSettings().bondIterationsPerFrame / (getBondCount() + 1); - return perFrame > 0 ? perFrame : 1; - } -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTSTRESSSOLVER_H diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h deleted file mode 100644 index 805378a..0000000 --- a/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h +++ /dev/null @@ -1,213 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTSYNC_H -#define NVBLASTEXTSYNC_H - -#include "NvBlastTk.h" -#include "foundation/PxTransform.h" -#include "foundation/PxAllocatorCallback.h" -#include "NvPreprocessor.h" - - -namespace Nv -{ -namespace Blast -{ - -class ExtPxFamily; -class ExtPxManager; - - -/** -Sync Event types -*/ -struct ExtSyncEventType -{ - enum Enum - { - Fracture = 0, //!< Contains Fracture commands - FamilySync, //!< Contains full family Family blob - Physics, //!< Contains actor's physical info, like transforms - - Count - }; -}; - - -/** -Generic Sync Event -*/ -struct NV_DLL_EXPORT ExtSyncEvent -{ - ExtSyncEvent(ExtSyncEventType::Enum t) : type(t) {} - virtual ~ExtSyncEvent() {} - - template<class T> - const T* getEvent() const { return reinterpret_cast<const T*>(this); } - - /** - Any Event can be copied (cloned). - - \return the pointer to the new copy of event. - */ - virtual ExtSyncEvent* clone() const = 0; - - void release(); - - ExtSyncEventType::Enum type; //!< Event type - uint64_t timestamp; //!< Event timestamp - NvBlastID familyID; //!< TkFamily ID -}; - - -/** -Generic CRTP for Sync Events -*/ -template <class T, ExtSyncEventType::Enum eventType> -struct ExtSyncEventInstance : public ExtSyncEvent -{ - ExtSyncEventInstance() : ExtSyncEvent(eventType) {} - - static const ExtSyncEventType::Enum EVENT_TYPE = eventType; - - ExtSyncEvent* clone() const override - { - return new (NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(sizeof(T), nullptr, __FILE__, __LINE__)) T(*(T*)this); - } -}; - - -/** -Fracture Sync Event -*/ -struct ExtSyncEventFracture : public ExtSyncEventInstance<ExtSyncEventFracture, ExtSyncEventType::Fracture> -{ - std::vector<NvBlastBondFractureData> bondFractures; //!< bond fracture data - std::vector<NvBlastChunkFractureData> chunkFractures; //!< chunk fracture data -}; - - -/** -Family Sync Event -*/ -struct ExtSyncEventFamilySync : public ExtSyncEventInstance<ExtSyncEventFamilySync, ExtSyncEventType::FamilySync> -{ - std::vector<char> family; //!< family binary blob -}; - - -/** -Physics Sync Event -*/ -struct ExtSyncEventPhysicsSync : public ExtSyncEventInstance<ExtSyncEventPhysicsSync, ExtSyncEventType::Physics> -{ - struct ActorData - { - uint32_t actorIndex; //!< actor index in family - physx::PxTransform transform; //!< actor world transform - }; - - std::vector<ActorData> data; //!< actors data -}; - - -/** -Sync Manager. - -Implements TkEventListener interface. It can be directly subscribed to listen for family events. -*/ -class NV_DLL_EXPORT ExtSync : public TkEventListener -{ -public: - //////// creation //////// - - /** - Create a new ExtSync. - - \return the new ExtSync if successful, NULL otherwise. - */ - static ExtSync* create(); - - - //////// common interface //////// - - /** - Release Sync manager. - */ - virtual void release() = 0; - - - //////// server-side interface //////// - - /** - TkEventListener interface. - - \param[in] events The array of events being dispatched. - \param[in] eventCount The number of events in the array. - */ - virtual void receive(const TkEvent* events, uint32_t eventCount) = 0; - - /** - Sync family state. Writes to internal sync buffer. - - \param[in] family The TkFamily to sync - */ - virtual void syncFamily(const TkFamily& family) = 0; - - /** - Sync PxFamily state. Writes to internal sync buffer. - - \param[in] family The ExtPxFamily to sync - */ - virtual void syncFamily(const ExtPxFamily& family) = 0; - - /** - The size of internal sync buffer (events count). - - \return the number of events in internal sync buffer. - */ - virtual uint32_t getSyncBufferSize() const = 0; - - /** - Acquire internal sync buffer. - - \param[in] buffer Reference to sync event buffer pointer to be set. - \param[in] size Reference to the size of the buffer array to be set. - */ - virtual void acquireSyncBuffer(const ExtSyncEvent*const*& buffer, uint32_t& size) const = 0; - - /** - Clear internal sync buffer. - */ - virtual void releaseSyncBuffer() = 0; - - - //////// client-side interface //////// - - /** - Apply external sync buffer on TkFramework and possibly ExtPxManager. This function call will result in - respective families/actors changes in order to synchronize state. - - \param[in] framework The TkFramework instance to be used. - \param[in] buffer Sync buffer array pointer. - \param[in] size Sync buffer array size. - \param[in] groupForNewActors TkGroup to be used for newly created actors. Can be nullptr. - \param[in] manager The ExtPxManager instance to be used. Can be nullptr, physics sync events will be ignored in that case. - */ - virtual void applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager = nullptr) = 0; - -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTSYNC_H diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp deleted file mode 100644 index 54d2696..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp +++ /dev/null @@ -1,448 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtImpactDamageManager.h" -#include "NvBlastExtPxManager.h" -#include "NvBlastExtPxFamily.h" -#include "NvBlastExtPxActor.h" -#include "NvBlastExtPxListener.h" - -#include "NvBlastAssert.h" - -#include "NvBlastExtDamageShaders.h" -#include "NvBlastExtArray.h" -#include "NvBlastExtDefs.h" - -#include "PxRigidDynamic.h" -#include "PxSimulationEventCallback.h" -#include "PxRigidBodyExt.h" - -#include "NvBlastTkFramework.h" -#include "NvBlastTkActor.h" -#include "NvBlastTkFamily.h" -#include "NvBlastTkAsset.h" - - -namespace Nv -{ -namespace Blast -{ - -using namespace physx; - -const float MIN_IMPACT_VELOCITY_SQUARED = 1.0f; - - -class ExtImpactDamageManagerImpl final : public ExtImpactDamageManager -{ -public: - ExtImpactDamageManagerImpl(ExtPxManager* pxManager, ExtImpactSettings settings) - : m_pxManager(pxManager), m_settings(settings), m_listener(this), m_usePxUserData(m_pxManager->isPxUserDataUsed()) - { - NVBLAST_ASSERT_WITH_MESSAGE(pxManager != nullptr, "ExtImpactDamageManager creation: input ExtPxManager is nullptr."); - m_pxManager->subscribe(m_listener); - - m_impactDamageBuffer.reserve(32); - } - - ~ExtImpactDamageManagerImpl() - { - m_pxManager->unsubscribe(m_listener); - } - - virtual void release() override - { - NVBLASTEXT_DELETE(this, ExtImpactDamageManagerImpl); - } - - - //////// interface //////// - - virtual void setSettings(const ExtImpactSettings& settings) override - { - m_settings = settings; - } - - virtual void onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, uint32_t nbPairs) override; - - virtual void applyDamage() override; - - - //////// public methods //////// - - void queueImpactDamage(ExtPxActor* actor, PxVec3 force, PxVec3 position, PxShape* shape) - { - ImpactDamageData data = { actor, force, position, shape }; - m_impactDamageBuffer.pushBack(data); - } - - -private: - //////// physics manager listener //////// - - class PxManagerListener : public ExtPxListener - { - public: - PxManagerListener(ExtImpactDamageManagerImpl* manager) : m_manager(manager) {} - - virtual void onActorCreated(ExtPxFamily&, ExtPxActor&) override {} - virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) override - { - NV_UNUSED(family); - - // filter out actor from queued buffer - auto& buffer = m_manager->m_impactDamageBuffer; - for (int32_t i = 0; i < (int32_t)buffer.size(); ++i) - { - if (buffer[i].actor == &actor) - { - buffer.replaceWithLast(i); - i--; - } - } - } - private: - ExtImpactDamageManagerImpl* m_manager; - }; - - - //////// private methods //////// - - void ensureBuffersSize(ExtPxActor* actor); - void damageActor(ExtPxActor* actor, PxShape* shape, PxVec3 position, PxVec3 force); - - - //////// data //////// - - ExtPxManager* m_pxManager; - ExtImpactSettings m_settings; - PxManagerListener m_listener; - ExtArray<PxContactPairPoint>::type m_pairPointBuffer; - bool m_usePxUserData; - - struct ImpactDamageData - { - ExtPxActor* actor; - PxVec3 force; - PxVec3 position; - PxShape* shape; - }; - - ExtArray<ImpactDamageData>::type m_impactDamageBuffer; - - NvBlastFractureBuffers m_fractureBuffers; - ExtArray<uint8_t>::type m_fractureData; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtImpactDamageManagerImpl -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtImpactDamageManager* ExtImpactDamageManager::create(ExtPxManager* pxManager, ExtImpactSettings settings) -{ - return NVBLASTEXT_NEW(ExtImpactDamageManagerImpl) (pxManager, settings); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// onContact callback call -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void ExtImpactDamageManagerImpl::onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, uint32_t nbPairs) -{ - if (pairHeader.flags & physx::PxContactPairHeaderFlag::eREMOVED_ACTOR_0 || - pairHeader.flags & physx::PxContactPairHeaderFlag::eREMOVED_ACTOR_1 || - pairHeader.actors[0] == nullptr || - pairHeader.actors[1] == nullptr) - { - return; - } - - PxRigidActor* rigidActor0 = pairHeader.actors[0]; - PxRigidActor* rigidActor1 = pairHeader.actors[1]; - - ExtPxActor* actors[2]; - - if (m_usePxUserData) - { - actors[0] = (ExtPxActor*)rigidActor0->userData; - actors[1] = (ExtPxActor*)rigidActor1->userData; - } - else - { - PxRigidDynamic* rigidDynamic0 = rigidActor0->is<PxRigidDynamic>(); - PxRigidDynamic* rigidDynamic1 = rigidActor1->is<PxRigidDynamic>(); - actors[0] = rigidDynamic0 ? m_pxManager->getActorFromPhysXActor(*rigidDynamic0) : nullptr; - actors[1] = rigidDynamic1 ? m_pxManager->getActorFromPhysXActor(*rigidDynamic1) : nullptr; - } - - - // check one of them is blast actor - if (actors[0] == nullptr && actors[1] == nullptr) - { - return; - } - - // self-collision check - if (actors[0] != nullptr && actors[1] != nullptr) - { - if (&actors[0]->getFamily() == &actors[1]->getFamily() && !m_settings.isSelfCollissionEnabled) - return; - } - - for (uint32_t pairIdx = 0; pairIdx < nbPairs; pairIdx++) - { - const PxContactPair& currentPair = pairs[pairIdx]; - - if (currentPair.flags & physx::PxContactPairFlag::eREMOVED_SHAPE_0 || - currentPair.flags & physx::PxContactPairFlag::eREMOVED_SHAPE_1 || - currentPair.shapes[0] == nullptr || - currentPair.shapes[1] == nullptr) - { - continue; - } - - float masses[2] = { 0, 0 }; - { - for (int i = 0; i < 2; ++i) - { - PxRigidDynamic* rigidDynamic = pairHeader.actors[i]->is<physx::PxRigidDynamic>(); - if (rigidDynamic) - { - if (!(rigidDynamic->getRigidBodyFlags() & physx::PxRigidBodyFlag::eKINEMATIC)) - { - masses[i] = rigidDynamic->getMass(); - } - } - } - }; - - float reducedMass; - if (masses[0] == 0.0f) - { - reducedMass = masses[1]; - } - else if (masses[1] == 0.0f) - { - reducedMass = masses[0]; - } - else - { - reducedMass = masses[0] * masses[1] / (masses[0] + masses[1]); - } - - - PxVec3 destructibleForces[2] = { PxVec3(0.0f), PxVec3(0.0f) }; - PxVec3 avgContactPosition = PxVec3(0.0f); - PxVec3 avgContactNormal = PxVec3(0.0f); - uint32_t numContacts = 0; - - m_pairPointBuffer.resize(currentPair.contactCount); - uint32_t numContactsInStream = currentPair.contactCount > 0 ? currentPair.extractContacts(m_pairPointBuffer.begin(), currentPair.contactCount) : 0; - - for (uint32_t contactIdx = 0; contactIdx < numContactsInStream; contactIdx++) - { - PxContactPairPoint& currentPoint = m_pairPointBuffer[contactIdx]; - - const PxVec3& patchNormal = currentPoint.normal; - const PxVec3& position = currentPoint.position; - PxVec3 velocities[2] = { PxVec3(0.0f), PxVec3(0.0f) }; - for (int i = 0; i < 2; ++i) - { - PxRigidBody* rigidBody = pairHeader.actors[i]->is<physx::PxRigidBody>(); - if (rigidBody) - { - velocities[i] = physx::PxRigidBodyExt::getVelocityAtPos(*rigidBody, position); - } - } - - const PxVec3 velocityDelta = velocities[0] - velocities[1]; - if (velocityDelta.magnitudeSquared() >= MIN_IMPACT_VELOCITY_SQUARED || reducedMass == 0.0f) // If reduced mass == 0, this is kineamtic vs. kinematic. Generate damage. - { - for (int i = 0; i < 2; ++i) - { - if (actors[i]) - { - // this is not really physically correct, but at least its deterministic... - destructibleForces[i] += (patchNormal * patchNormal.dot(velocityDelta)) * reducedMass * (i ? 1.0f : -1.0f); - } - } - avgContactPosition += position; - avgContactNormal += patchNormal; - numContacts++; - } - } - - if (numContacts) - { - avgContactPosition /= (float)numContacts; - avgContactNormal.normalize(); - for (uint32_t i = 0; i < 2; i++) - { - const PxVec3 force = destructibleForces[i] / (float)numContacts; - ExtPxActor* actor = actors[i]; - if (actor != nullptr) - { - if (!force.isZero()) - { - queueImpactDamage(actor, force, avgContactPosition, currentPair.shapes[i]); - } - else if (reducedMass == 0.0f) // Handle kinematic vs. kinematic - { - // holy molly - } - } - } - } - } -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtImpactDamageManager damage processing -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -float clampedLerp(float from, float to, float t) -{ - t = PxClamp(t, 0.0f, 1.0f); - return (1 - t) * from + to * t; -} - -void ExtImpactDamageManagerImpl::applyDamage() -{ - const auto damageFn = m_settings.damageFunction; - const auto damageFnData = m_settings.damageFunctionData; - - for (const ImpactDamageData& data : m_impactDamageBuffer) - { - float forceMag = data.force.magnitude(); - float acceleration = forceMag / data.actor->getPhysXActor().getMass(); - float factor = acceleration * m_settings.fragility * 0.001f; - if (factor > 0.05f) - { - PxTransform t(data.actor->getPhysXActor().getGlobalPose().getInverse()); - PxVec3 force = t.rotate(data.force); - PxVec3 position = t.transform(data.position); - - if (!damageFn || !damageFn(damageFnData, data.actor, data.shape, position, force)) - { - damageActor(data.actor, data.shape, position, force*.00001f); - } - } - } - m_impactDamageBuffer.clear(); -} - -void ExtImpactDamageManagerImpl::ensureBuffersSize(ExtPxActor* actor) -{ - const TkAsset* tkAsset = actor->getTkActor().getAsset(); - const uint32_t chunkCount = tkAsset->getChunkCount(); - const uint32_t bondCount = tkAsset->getBondCount(); - - m_fractureBuffers.bondFractureCount = bondCount; - m_fractureBuffers.chunkFractureCount = chunkCount; - m_fractureData.resize((uint32_t)(m_fractureBuffers.bondFractureCount*sizeof(NvBlastBondFractureData) + m_fractureBuffers.chunkFractureCount*sizeof(NvBlastChunkFractureData))); // chunk count + bond count - m_fractureBuffers.chunkFractures = reinterpret_cast<NvBlastChunkFractureData*>(m_fractureData.begin()); - m_fractureBuffers.bondFractures = reinterpret_cast<NvBlastBondFractureData*>(&m_fractureData.begin()[m_fractureBuffers.chunkFractureCount*sizeof(NvBlastChunkFractureData)]); -} - -void ExtImpactDamageManagerImpl::damageActor(ExtPxActor* actor, PxShape* /*shape*/, PxVec3 position, PxVec3 force) -{ - ensureBuffersSize(actor); - - NvBlastExtShearDamageDesc damage[] = { - { - { force[0], force[1], force[2] }, // shear - { position[0], position[1], position[2] } // position - } - }; - - const void* familyMaterial = actor->getTkActor().getFamily().getMaterial(); - - // default material params settings - const NvBlastExtMaterial defaultMaterial = { 3.0f, 0.1f, 0.2f, 1.5f + 1e-5f, 0.95f }; - - NvBlastProgramParams programParams; - programParams.damageDescCount = 1; - programParams.damageDescBuffer = &damage; - programParams.material = familyMaterial == nullptr ? &defaultMaterial : familyMaterial; - - NvBlastDamageProgram program = { - NvBlastExtShearGraphShader, - NvBlastExtShearSubgraphShader - }; - - NvBlastFractureBuffers fractureEvents = m_fractureBuffers; - - actor->getTkActor().generateFracture(&fractureEvents, program, &programParams); - actor->getTkActor().applyFracture(nullptr, &fractureEvents); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Filter Shader -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -PxFilterFlags ExtImpactDamageManager::FilterShader( - PxFilterObjectAttributes attributes0, - PxFilterData filterData0, - PxFilterObjectAttributes attributes1, - PxFilterData filterData1, - PxPairFlags& pairFlags, - const void* constantBlock, - uint32_t constantBlockSize) -{ - PX_UNUSED(constantBlock); - PX_UNUSED(constantBlockSize); - // let triggers through - if (PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1)) - { - pairFlags = PxPairFlag::eTRIGGER_DEFAULT; - return PxFilterFlags(); - } - - if ((PxFilterObjectIsKinematic(attributes0) || PxFilterObjectIsKinematic(attributes1)) && - (PxGetFilterObjectType(attributes0) == PxFilterObjectType::eRIGID_STATIC || PxGetFilterObjectType(attributes1) == PxFilterObjectType::eRIGID_STATIC)) - { - return PxFilterFlag::eSUPPRESS; - } - - // use a group-based mechanism if the first two filter data words are not 0 - uint32_t f0 = filterData0.word0 | filterData0.word1; - uint32_t f1 = filterData1.word0 | filterData1.word1; - if (f0 && f1 && !(filterData0.word0&filterData1.word1 || filterData1.word0&filterData0.word1)) - return PxFilterFlag::eSUPPRESS; - - // determine if we should suppress notification - const bool suppressNotify = ((filterData0.word3 | filterData1.word3) & ExtPxManager::LEAF_CHUNK) != 0; - - pairFlags = PxPairFlag::eCONTACT_DEFAULT; - if (!suppressNotify) - { - pairFlags = pairFlags - | PxPairFlag::eNOTIFY_CONTACT_POINTS - | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS - | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND - | PxPairFlag::eNOTIFY_TOUCH_FOUND - | PxPairFlag::eNOTIFY_TOUCH_PERSISTS; - } - - // eSOLVE_CONTACT is invalid with kinematic pairs - if (PxFilterObjectIsKinematic(attributes0) && PxFilterObjectIsKinematic(attributes1)) - { - pairFlags &= ~PxPairFlag::eSOLVE_CONTACT; - } - - return PxFilterFlags(); -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp deleted file mode 100644 index 8329de5..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp +++ /dev/null @@ -1,1312 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtImpulseStressSolver.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtPxFamily.h" -#include "NvBlastExtPxActor.h" -#include "NvBlastAssert.h" -#include "NvBlastIndexFns.h" -#include "NvBlastExtDefs.h" - -#include "NvBlastTkAsset.h" -#include "NvBlastTkActor.h" -#include "NvBlastTkFamily.h" - -#include "PxScene.h" -#include "PxRigidDynamic.h" - -#include <PsVecMath.h> -#include "PsFPU.h" - -#include <algorithm> -#include <set> - -#define USE_SCALAR_IMPL 0 -#define WARM_START 1 -#define USE_PHYSX_CONVEX_DATA 1 -#define GRAPH_INTERGRIRY_CHECK 0 - - -namespace Nv -{ -namespace Blast -{ - -using namespace physx; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Solver -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -class SequentialImpulseSolver -{ -public: - PX_ALIGN_PREFIX(16) - struct BondData - { - physx::PxVec3 impulseLinear; - uint32_t node0; - physx::PxVec3 impulseAngular; - uint32_t node1; - physx::PxVec3 offset0; - float invOffsetSqrLength; - - float getStressHealth(const ExtStressSolverSettings& settings) const - { - return (impulseLinear.magnitude() * settings.stressLinearFactor + impulseAngular.magnitude() * settings.stressAngularFactor); - } - } - PX_ALIGN_SUFFIX(16); - - PX_ALIGN_PREFIX(16) - struct NodeData - { - physx::PxVec3 velocityLinear; - float invI; - physx::PxVec3 velocityAngular; - float invMass; - } - PX_ALIGN_SUFFIX(16); - - SequentialImpulseSolver(uint32_t nodeCount, uint32_t maxBondCount) - { - m_nodesData.resize(nodeCount); - m_bondsData.reserve(maxBondCount); - } - - NV_INLINE const NodeData& getNodeData(uint32_t node) const - { - return m_nodesData[node]; - } - - NV_INLINE const BondData& getBondData(uint32_t bond) const - { - return m_bondsData[bond]; - } - - NV_INLINE uint32_t getBondCount() const - { - return m_bondsData.size(); - } - - NV_INLINE uint32_t getNodeCount() const - { - return m_nodesData.size();; - } - - NV_INLINE void setNodeMassInfo(uint32_t node, float invMass, float invI) - { - m_nodesData[node].invMass = invMass; - m_nodesData[node].invI = invI; - } - - NV_INLINE void initialize() - { - for (auto& node : m_nodesData) - { - node.velocityLinear = PxVec3(PxZero); - node.velocityAngular = PxVec3(PxZero); - } - } - - NV_INLINE void setNodeVelocities(uint32_t node, const PxVec3& velocityLinear, const PxVec3& velocityAngular) - { - m_nodesData[node].velocityLinear = velocityLinear; - m_nodesData[node].velocityAngular = velocityAngular; - } - - NV_INLINE uint32_t addBond(uint32_t node0, uint32_t node1, const PxVec3& offset) - { - const BondData data = { - PxVec3(PxZero), - node0, - PxVec3(PxZero), - node1, - offset, - 1.0f / offset.magnitudeSquared() - }; - m_bondsData.pushBack(data); - return m_bondsData.size() - 1; - } - - NV_INLINE void replaceWithLast(uint32_t bondIndex) - { - m_bondsData.replaceWithLast(bondIndex); - } - - NV_INLINE void reset(uint32_t nodeCount) - { - m_bondsData.clear(); - m_nodesData.resize(nodeCount); - } - - NV_INLINE void clearBonds() - { - m_bondsData.clear(); - } - - void solve(uint32_t iterationCount, bool warmStart = false) - { - solveInit(warmStart); - - for (uint32_t i = 0; i < iterationCount; ++i) - { - iterate(); - } - } - - void calcError(float& linear, float& angular) - { - linear = 0.0f; - angular = 0.0f; - for (BondData& bond : m_bondsData) - { - NodeData* node0 = &m_nodesData[bond.node0]; - NodeData* node1 = &m_nodesData[bond.node1]; - - const PxVec3 vA = node0->velocityLinear - node0->velocityAngular.cross(bond.offset0); - const PxVec3 vB = node1->velocityLinear + node1->velocityAngular.cross(bond.offset0); - - const PxVec3 vErrorLinear = vA - vB; - const PxVec3 vErrorAngular = node0->velocityAngular - node1->velocityAngular; - - linear += vErrorLinear.magnitude(); - angular += vErrorAngular.magnitude(); - } - } - -private: - void solveInit(bool warmStart = false) - { - if (warmStart) - { - for (BondData& bond : m_bondsData) - { - NodeData* node0 = &m_nodesData[bond.node0]; - NodeData* node1 = &m_nodesData[bond.node1]; - - const PxVec3 velocityLinearCorr0 = bond.impulseLinear * node0->invMass; - const PxVec3 velocityLinearCorr1 = bond.impulseLinear * node1->invMass; - - const PxVec3 velocityAngularCorr0 = bond.impulseAngular * node0->invI - bond.offset0.cross(velocityLinearCorr0) * bond.invOffsetSqrLength; - const PxVec3 velocityAngularCorr1 = bond.impulseAngular * node1->invI + bond.offset0.cross(velocityLinearCorr1) * bond.invOffsetSqrLength; - - node0->velocityLinear += velocityLinearCorr0; - node1->velocityLinear -= velocityLinearCorr1; - - node0->velocityAngular += velocityAngularCorr0; - node1->velocityAngular -= velocityAngularCorr1; - } - } - else - { - for (BondData& bond : m_bondsData) - { - bond.impulseLinear = PxVec3(PxZero); - bond.impulseAngular = PxVec3(PxZero); - } - } - } - - - NV_INLINE void iterate() - { - using namespace physx::shdfnd::aos; - - for (BondData& bond : m_bondsData) - { - NodeData* node0 = &m_nodesData[bond.node0]; - NodeData* node1 = &m_nodesData[bond.node1]; - -#if USE_SCALAR_IMPL - const PxVec3 vA = node0->velocityLinear - node0->velocityAngular.cross(bond.offset0); - const PxVec3 vB = node1->velocityLinear + node1->velocityAngular.cross(bond.offset0); - - const PxVec3 vErrorLinear = vA - vB; - const PxVec3 vErrorAngular = node0->velocityAngular - node1->velocityAngular; - - const float weightedMass = 1.0f / (node0->invMass + node1->invMass); - const float weightedInertia = 1.0f / (node0->invI + node1->invI); - - const PxVec3 outImpulseLinear = -vErrorLinear * weightedMass * 0.5f; - const PxVec3 outImpulseAngular = -vErrorAngular * weightedInertia * 0.5f; - - bond.impulseLinear += outImpulseLinear; - bond.impulseAngular += outImpulseAngular; - - const PxVec3 velocityLinearCorr0 = outImpulseLinear * node0->invMass; - const PxVec3 velocityLinearCorr1 = outImpulseLinear * node1->invMass; - - const PxVec3 velocityAngularCorr0 = outImpulseAngular * node0->invI - bond.offset0.cross(velocityLinearCorr0) * bond.invOffsetSqrLength; - const PxVec3 velocityAngularCorr1 = outImpulseAngular * node1->invI + bond.offset0.cross(velocityLinearCorr1) * bond.invOffsetSqrLength; - - node0->velocityLinear += velocityLinearCorr0; - node1->velocityLinear -= velocityLinearCorr1; - - node0->velocityAngular += velocityAngularCorr0; - node1->velocityAngular -= velocityAngularCorr1; -#else - const Vec3V velocityLinear0 = V3LoadUnsafeA(node0->velocityLinear); - const Vec3V velocityLinear1 = V3LoadUnsafeA(node1->velocityLinear); - const Vec3V velocityAngular0 = V3LoadUnsafeA(node0->velocityAngular); - const Vec3V velocityAngular1 = V3LoadUnsafeA(node1->velocityAngular); - - const Vec3V offset = V3LoadUnsafeA(bond.offset0); - const Vec3V vA = V3Add(velocityLinear0, V3Neg(V3Cross(velocityAngular0, offset))); - const Vec3V vB = V3Add(velocityLinear1, V3Cross(velocityAngular1, offset)); - - const Vec3V vErrorLinear = V3Sub(vA, vB); - const Vec3V vErrorAngular = V3Sub(velocityAngular0, velocityAngular1); - - const FloatV invM0 = FLoad(node0->invMass); - const FloatV invM1 = FLoad(node1->invMass); - const FloatV invI0 = FLoad(node0->invI); - const FloatV invI1 = FLoad(node1->invI); - const FloatV invOffsetSqrLength = FLoad(bond.invOffsetSqrLength); - - const FloatV weightedMass = FLoad(-0.5f / (node0->invMass + node1->invMass)); - const FloatV weightedInertia = FLoad(-0.5f / (node0->invI + node1->invI)); - - const Vec3V outImpulseLinear = V3Scale(vErrorLinear, weightedMass); - const Vec3V outImpulseAngular = V3Scale(vErrorAngular, weightedInertia); - - V3StoreA(V3Add(V3LoadUnsafeA(bond.impulseLinear), outImpulseLinear), bond.impulseLinear); - V3StoreA(V3Add(V3LoadUnsafeA(bond.impulseAngular), outImpulseAngular), bond.impulseAngular); - - const Vec3V velocityLinearCorr0 = V3Scale(outImpulseLinear, invM0); - const Vec3V velocityLinearCorr1 = V3Scale(outImpulseLinear, invM1); - - const Vec3V velocityAngularCorr0 = V3Sub(V3Scale(outImpulseAngular, invI0), V3Scale(V3Cross(offset, velocityLinearCorr0), invOffsetSqrLength)); - const Vec3V velocityAngularCorr1 = V3Add(V3Scale(outImpulseAngular, invI1), V3Scale(V3Cross(offset, velocityLinearCorr1), invOffsetSqrLength)); - - V3StoreA(V3Add(velocityLinear0, velocityLinearCorr0), node0->velocityLinear); - V3StoreA(V3Sub(velocityLinear1, velocityLinearCorr1), node1->velocityLinear); - - V3StoreA(V3Add(velocityAngular0, velocityAngularCorr0), node0->velocityAngular); - V3StoreA(V3Sub(velocityAngular1, velocityAngularCorr1), node1->velocityAngular); -#endif - } - } - - shdfnd::Array<BondData, ExtAlignedAllocator<16>> m_bondsData; - shdfnd::Array<NodeData, ExtAlignedAllocator<16>> m_nodesData; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Graph Processor -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#if GRAPH_INTERGRIRY_CHECK -#define CHECK_GRAPH_INTEGRITY checkGraphIntegrity() -#else -#define CHECK_GRAPH_INTEGRITY ((void)0) -#endif - -class SupportGraphProcessor -{ - -public: - struct BondData - { - uint32_t node0; - uint32_t node1; - uint32_t blastBondIndex; - }; - - struct NodeData - { - float mass; - float volume; - PxVec3 localPos; - bool isStatic; - uint32_t solverNode; - uint32_t neighborsCount; - PxVec3 impulse; - }; - - struct SolverNodeData - { - uint32_t supportNodesCount; - PxVec3 localPos; - union - { - float mass; - int32_t indexShift; - }; - float volume; - bool isStatic; - }; - - struct SolverBondData - { - ExtInlineArray<uint32_t, 8>::type blastBondIndices; - }; - - SupportGraphProcessor(uint32_t nodeCount, uint32_t maxBondCount) : m_solver(nodeCount, maxBondCount), m_nodesDirty(true) - { - m_nodesData.resize(nodeCount); - m_bondsData.reserve(maxBondCount); - - m_solverNodesData.resize(nodeCount); - m_solverBondsData.reserve(maxBondCount); - - m_solverBondsMap.reserve(maxBondCount); - - m_blastBondIndexMap.resize(maxBondCount); - memset(m_blastBondIndexMap.begin(), 0xFF, m_blastBondIndexMap.size() * sizeof(uint32_t)); - } - - NV_INLINE const NodeData& getNodeData(uint32_t node) const - { - return m_nodesData[node]; - } - - NV_INLINE const BondData& getBondData(uint32_t bond) const - { - return m_bondsData[bond]; - } - - NV_INLINE const SolverNodeData& getSolverNodeData(uint32_t node) const - { - return m_solverNodesData[node]; - } - - NV_INLINE const SolverBondData& getSolverBondData(uint32_t bond) const - { - return m_solverBondsData[bond]; - } - - NV_INLINE const SequentialImpulseSolver::BondData& getSolverInternalBondData(uint32_t bond) const - { - return m_solver.getBondData(bond); - } - - NV_INLINE const SequentialImpulseSolver::NodeData& getSolverInternalNodeData(uint32_t node) const - { - return m_solver.getNodeData(node); - } - - NV_INLINE uint32_t getBondCount() const - { - return m_bondsData.size(); - } - - NV_INLINE uint32_t getNodeCount() const - { - return m_nodesData.size();; - } - - NV_INLINE uint32_t getSolverBondCount() const - { - return m_solverBondsData.size(); - } - - NV_INLINE uint32_t getSolverNodeCount() const - { - return m_solverNodesData.size();; - } - - NV_INLINE void setNodeInfo(uint32_t node, float mass, float volume, PxVec3 localPos, bool isStatic) - { - m_nodesData[node].mass = mass; - m_nodesData[node].volume = volume; - m_nodesData[node].localPos = localPos; - m_nodesData[node].isStatic = isStatic; - } - - NV_INLINE void setNodeNeighborsCount(uint32_t node, uint32_t neighborsCount) - { - // neighbors count is expected to be the number of nodes on 1 island/actor. - m_nodesData[node].neighborsCount = neighborsCount; - - // check for too huge aggregates (happens after island's split) - if (!m_nodesDirty) - { - m_nodesDirty |= (m_solverNodesData[m_nodesData[node].solverNode].supportNodesCount > neighborsCount / 2); - } - } - - NV_INLINE void initialize() - { - sync(); - - m_solver.initialize(); - - for (auto& node : m_nodesData) - { - node.impulse = PxVec3(PxZero); - } - } - - NV_INLINE void addNodeImpulse(uint32_t node, const PxVec3& impulse) - { - m_nodesData[node].impulse += impulse; - } - - NV_INLINE void addNodeVelocity(uint32_t node, const PxVec3& velocity) - { - PxVec3 impulse = velocity * m_nodesData[node].mass; - addNodeImpulse(node, impulse); - } - - NV_INLINE void addBond(uint32_t node0, uint32_t node1, uint32_t blastBondIndex) - { - if (isInvalidIndex(m_blastBondIndexMap[blastBondIndex])) - { - const BondData data = { - node0, - node1, - blastBondIndex - }; - m_bondsData.pushBack(data); - m_blastBondIndexMap[blastBondIndex] = m_bondsData.size() - 1; - } - } - - NV_INLINE void removeBondIfExists(uint32_t blastBondIndex) - { - const uint32_t bondIndex = m_blastBondIndexMap[blastBondIndex]; - - if (!isInvalidIndex(bondIndex)) - { - const BondData& bond = m_bondsData[bondIndex]; - const uint32_t solverNode0 = m_nodesData[bond.node0].solverNode; - const uint32_t solverNode1 = m_nodesData[bond.node1].solverNode; - bool isBondInternal = (solverNode0 == solverNode1); - - if (isBondInternal) - { - // internal bond sadly requires graph resync (it never happens on reduction level '0') - m_nodesDirty = true; - } - else if (!m_nodesDirty) - { - // otherwise it's external bond, we can remove it manually and keep graph synced - // we don't need to spend time there if (m_nodesDirty == true), graph will be resynced anyways - - BondKey solverBondKey(solverNode0, solverNode1); - auto entry = m_solverBondsMap.find(solverBondKey); - if (entry) - { - const uint32_t solverBondIndex = entry->second; - auto& blastBondIndices = m_solverBondsData[solverBondIndex].blastBondIndices; - blastBondIndices.findAndReplaceWithLast(blastBondIndex); - if (blastBondIndices.empty()) - { - // all bonds associated with this solver bond were removed, so let's remove solver bond - - m_solverBondsData.replaceWithLast(solverBondIndex); - m_solver.replaceWithLast(solverBondIndex); - if (m_solver.getBondCount() > 0) - { - // update 'previously last' solver bond mapping - const auto& solverBond = m_solver.getBondData(solverBondIndex); - m_solverBondsMap[BondKey(solverBond.node0, solverBond.node1)] = solverBondIndex; - } - - m_solverBondsMap.erase(solverBondKey); - } - } - - CHECK_GRAPH_INTEGRITY; - } - - // remove bond from graph processor's list - m_blastBondIndexMap[blastBondIndex] = invalidIndex<uint32_t>(); - m_bondsData.replaceWithLast(bondIndex); - m_blastBondIndexMap[m_bondsData[bondIndex].blastBondIndex] = m_bondsData.size() > bondIndex ? bondIndex : invalidIndex<uint32_t>(); - } - } - - NV_INLINE void setGraphReductionLevel(uint32_t level) - { - m_graphReductionLevel = level; - m_nodesDirty = true; - } - - uint32_t getGraphReductionLevel() const - { - return m_graphReductionLevel; - } - - void solve(uint32_t iterationCount, bool warmStart = false) - { - CHECK_GRAPH_INTEGRITY; - - for (const NodeData& node : m_nodesData) - { - const SequentialImpulseSolver::NodeData& solverNode = m_solver.getNodeData(node.solverNode); - m_solver.setNodeVelocities(node.solverNode, solverNode.velocityLinear + node.impulse * solverNode.invMass, PxVec3(PxZero)); - } - - m_solver.solve(iterationCount, warmStart); - } - - void calcError(float& linear, float& angular) - { - m_solver.calcError(linear, angular); - } - - void generateFracture(ExtArray<NvBlastBondFractureData>::type& bondFractureBuffer, const ExtStressSolverSettings& settings, const float* blastBondHealths) - { - CHECK_GRAPH_INTEGRITY; - - for (uint32_t i = 0; i < m_solverBondsData.size(); ++i) - { - const SequentialImpulseSolver::BondData& solverInternalBond = m_solver.getBondData(i); - if (solverInternalBond.getStressHealth(settings) > 1.0f) - { - const auto& blastBondIndices = m_solverBondsData[i].blastBondIndices; - for (auto blastBondIndex : blastBondIndices) - { - const uint32_t bondIndex = m_blastBondIndexMap[blastBondIndex]; - if (!isInvalidIndex(bondIndex)) - { - const BondData& bond = m_bondsData[bondIndex]; - - NVBLAST_ASSERT(getNodeData(bond.node0).solverNode != getNodeData(bond.node1).solverNode); - NVBLAST_ASSERT(bond.blastBondIndex == blastBondIndex); - - NvBlastBondFractureData data; - data.health = blastBondHealths[blastBondIndex]; - data.nodeIndex0 = bond.node0; - data.nodeIndex1 = bond.node1; - bondFractureBuffer.pushBack(data); - } - } - } - } - } - -private: - - NV_INLINE void sync() - { - if (m_nodesDirty) - { - syncNodes(); - } - if (m_bondsDirty) - { - syncBonds(); - } - - CHECK_GRAPH_INTEGRITY; - } - - void syncNodes() - { - // init with 1<->1 blast nodes to solver nodes mapping - m_solverNodesData.resize(m_nodesData.size()); - for (uint32_t i = 0; i < m_nodesData.size(); ++i) - { - m_nodesData[i].solverNode = i; - m_solverNodesData[i].supportNodesCount = 1; - m_solverNodesData[i].indexShift = 0; - } - - // for static nodes aggregate size per graph reduction level is lower, it - // falls behind on few levels. (can be made as parameter) - const uint32_t STATIC_NODES_COUNT_PENALTY = 2 << 2; - - // reducing graph by aggregating nodes level by level - for (uint32_t k = 0; k < m_graphReductionLevel; k++) - { - const uint32_t maxAggregateSize = 1 << (k + 1); - - for (const BondData& bond : m_bondsData) - { - NodeData& node0 = m_nodesData[bond.node0]; - NodeData& node1 = m_nodesData[bond.node1]; - - if (node0.isStatic != node1.isStatic) - continue; - - if (node0.solverNode == node1.solverNode) - continue; - - SolverNodeData& solverNode0 = m_solverNodesData[node0.solverNode]; - SolverNodeData& solverNode1 = m_solverNodesData[node1.solverNode]; - - const int countPenalty = node0.isStatic ? STATIC_NODES_COUNT_PENALTY : 1; - const uint32_t aggregateSize = std::min<uint32_t>(maxAggregateSize, node0.neighborsCount / 2); - - if (solverNode0.supportNodesCount * countPenalty >= aggregateSize) - continue; - if (solverNode1.supportNodesCount * countPenalty >= aggregateSize) - continue; - - if (solverNode0.supportNodesCount >= solverNode1.supportNodesCount) - { - solverNode1.supportNodesCount--; - solverNode0.supportNodesCount++; - node1.solverNode = node0.solverNode; - } - else if (solverNode1.supportNodesCount >= solverNode0.supportNodesCount) - { - solverNode1.supportNodesCount++; - solverNode0.supportNodesCount--; - node0.solverNode = node1.solverNode; - } - } - } - - // Solver Nodes now sparse, a lot of empty ones. Rearrange them by moving all non-empty to the front - // 2 passes used for that - { - uint32_t currentNode = 0; - for (; currentNode < m_solverNodesData.size(); ++currentNode) - { - if (m_solverNodesData[currentNode].supportNodesCount > 0) - continue; - - // 'currentNode' is free - - // search next occupied node - uint32_t k = currentNode + 1; - for (; k < m_solverNodesData.size(); ++k) - { - if (m_solverNodesData[k].supportNodesCount > 0) - { - // replace currentNode and keep indexShift - m_solverNodesData[currentNode].supportNodesCount = m_solverNodesData[k].supportNodesCount; - m_solverNodesData[k].indexShift = k - currentNode; - m_solverNodesData[k].supportNodesCount = 0; - break; - } - } - - if (k == m_solverNodesData.size()) - { - break; - } - } - for (auto& node : m_nodesData) - { - node.solverNode -= m_solverNodesData[node.solverNode].indexShift; - } - - // now, we know total solver nodes count and which nodes are aggregated into them - m_solverNodesData.resize(currentNode); - } - - - // calculate all needed data - for (SolverNodeData& solverNode : m_solverNodesData) - { - solverNode.supportNodesCount = 0; - solverNode.localPos = PxVec3(PxZero); - solverNode.mass = 0.0f; - solverNode.volume = 0.0f; - solverNode.isStatic = false; - } - - for (NodeData& node : m_nodesData) - { - SolverNodeData& solverNode = m_solverNodesData[node.solverNode]; - solverNode.supportNodesCount++; - solverNode.localPos += node.localPos; - solverNode.mass += node.mass; - solverNode.volume += node.volume; - solverNode.isStatic |= node.isStatic; - } - - for (SolverNodeData& solverNode : m_solverNodesData) - { - solverNode.localPos /= (float)solverNode.supportNodesCount; - } - - m_solver.reset(m_solverNodesData.size()); - for (uint32_t nodeIndex = 0; nodeIndex < m_solverNodesData.size(); ++nodeIndex) - { - const SolverNodeData& solverNode = m_solverNodesData[nodeIndex]; - - const float invMass = solverNode.isStatic ? 0.0f : 1.0f / solverNode.mass; - const float R = PxPow(solverNode.volume * 3.0f * PxInvPi / 4.0f, 1.0f / 3.0f); // sphere volume approximation - const float invI = invMass / (R * R * 0.4f); // sphere inertia tensor approximation: I = 2/5 * M * R^2 ; invI = 1 / I; - m_solver.setNodeMassInfo(nodeIndex, invMass, invI); - } - - m_nodesDirty = false; - - syncBonds(); - } - - void syncBonds() - { - // traverse all blast bonds and aggregate - m_solver.clearBonds(); - m_solverBondsMap.clear(); - m_solverBondsData.clear(); - for (const BondData& bond : m_bondsData) - { - const NodeData& node0 = m_nodesData[bond.node0]; - const NodeData& node1 = m_nodesData[bond.node1]; - - if (node0.solverNode == node1.solverNode) - continue; // skip (internal) - - if (node0.isStatic && node1.isStatic) - continue; - - BondKey key(node0.solverNode, node1.solverNode); - auto entry = m_solverBondsMap.find(key); - SolverBondData* data; - if (!entry) - { - m_solverBondsData.pushBack(SolverBondData()); - data = &m_solverBondsData.back(); - m_solverBondsMap[key] = m_solverBondsData.size() - 1; - - SolverNodeData& solverNode0 = m_solverNodesData[node0.solverNode]; - SolverNodeData& solverNode1 = m_solverNodesData[node1.solverNode]; - m_solver.addBond(node0.solverNode, node1.solverNode, (solverNode1.localPos - solverNode0.localPos) * 0.5f); - } - else - { - data = &m_solverBondsData[entry->second]; - } - data->blastBondIndices.pushBack(bond.blastBondIndex); - } - - m_bondsDirty = false; - } - -#if GRAPH_INTERGRIRY_CHECK - void checkGraphIntegrity() - { - NVBLAST_ASSERT(m_solver.getBondCount() == m_solverBondsData.size()); - NVBLAST_ASSERT(m_solver.getNodeCount() == m_solverNodesData.size()); - - std::set<uint64_t> solverBonds; - for (uint32_t i = 0; i < m_solverBondsData.size(); ++i) - { - const auto& bondData = m_solver.getBondData(i); - BondKey key(bondData.node0, bondData.node1); - NVBLAST_ASSERT(solverBonds.find(key) == solverBonds.end()); - solverBonds.emplace(key); - auto entry = m_solverBondsMap.find(key); - NVBLAST_ASSERT(entry != nullptr); - const auto& solverBond = m_solverBondsData[entry->second]; - for (auto& blastBondIndex : solverBond.blastBondIndices) - { - if (!isInvalidIndex(m_blastBondIndexMap[blastBondIndex])) - { - auto& b = m_bondsData[m_blastBondIndexMap[blastBondIndex]]; - BondKey key2(m_nodesData[b.node0].solverNode, m_nodesData[b.node1].solverNode); - NVBLAST_ASSERT(key2 == key); - } - } - } - - for (auto& solverBond : m_solverBondsData) - { - for (auto& blastBondIndex : solverBond.blastBondIndices) - { - if (!isInvalidIndex(m_blastBondIndexMap[blastBondIndex])) - { - auto& b = m_bondsData[m_blastBondIndexMap[blastBondIndex]]; - NVBLAST_ASSERT(m_nodesData[b.node0].solverNode != m_nodesData[b.node1].solverNode); - } - } - } - uint32_t mappedBondCount = 0; - for (uint32_t i = 0; i < m_blastBondIndexMap.size(); i++) - { - const auto& bondIndex = m_blastBondIndexMap[i]; - if (!isInvalidIndex(bondIndex)) - { - mappedBondCount++; - NVBLAST_ASSERT(m_bondsData[bondIndex].blastBondIndex == i); - } - } - NVBLAST_ASSERT(m_bondsData.size() == mappedBondCount); - } -#endif - - struct BondKey - { - uint32_t node0; - uint32_t node1; - - BondKey(uint32_t n0, uint32_t n1) - { - node0 = n0 < n1 ? n0 : n1; - node1 = n0 < n1 ? n1 : n0; - } - - operator uint64_t() const - { - return static_cast<uint64_t>(node0) + (static_cast<uint64_t>(node1) << 32); - } - }; - - SequentialImpulseSolver m_solver; - ExtArray<SolverNodeData>::type m_solverNodesData; - ExtArray<SolverBondData>::type m_solverBondsData; - - uint32_t m_graphReductionLevel; - - bool m_nodesDirty; - bool m_bondsDirty; - - ExtHashMap<BondKey, uint32_t>::type m_solverBondsMap; - ExtArray<uint32_t>::type m_blastBondIndexMap; - - ExtArray<BondData>::type m_bondsData; - ExtArray<NodeData>::type m_nodesData; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtImpulseStressSolver -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Creation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtImpulseStressSolver::ExtImpulseStressSolver(ExtPxFamily& family, ExtStressSolverSettings settings) - : m_family(family), m_settings(settings), m_isDirty(false), m_reset(false), - m_errorAngular(std::numeric_limits<float>::max()), m_errorLinear(std::numeric_limits<float>::max()), m_framesCount(0) -{ - - const TkAsset* tkAsset = m_family.getTkFamily().getAsset(); - const ExtPxAsset& asset = m_family.getPxAsset(); - const ExtPxChunk* chunks = asset.getChunks(); - const ExtPxSubchunk* subChunks = asset.getSubchunks(); - m_graph = tkAsset->getGraph(); - const uint32_t bondCount = tkAsset->getBondCount(); - - TkActor* tkActor; - m_family.getTkFamily().getActors(&tkActor, 1); - m_bondHealths = tkActor->getBondHealths(); - - m_graphProcessor = NVBLASTEXT_NEW(SupportGraphProcessor)(m_graph.nodeCount, bondCount); - - // traverse graph and fill node info - for (uint32_t i = 0; i < m_graph.nodeCount; ++i) - { - uint32_t node0 = i; - uint32_t chunkIndex0 = m_graph.chunkIndices[node0]; - const ExtPxChunk& chunk0 = chunks[chunkIndex0]; - - bool isChunkStatic = chunk0.isStatic; - - for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++) - { - uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex]; - if (m_bondHealths[bondIndex] <= 0.0f) - continue; - uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex]; - uint32_t chunkIndex1 = m_graph.chunkIndices[node1]; - const ExtPxChunk& chunk1 = chunks[chunkIndex1]; - - if (chunk1.subchunkCount == 0 || chunk1.isStatic) - { - isChunkStatic |= chunk1.isStatic; - continue; - } - } - - // fill node info - - float mass; - float volume; - PxVec3 localPos; - if (chunk0.subchunkCount > 0) - { -#if USE_PHYSX_CONVEX_DATA - const ExtPxSubchunk& subChunk = subChunks[chunk0.firstSubchunkIndex]; - PxVec3 localCenterOfMass; - PxMat33 intertia; - PxVec3 scale = subChunk.geometry.scale.scale; - subChunk.geometry.convexMesh->getMassInformation(mass, intertia, localCenterOfMass); - mass *= scale.x * scale.y * scale.z; - const PxTransform& chunk0LocalTransform = subChunk.transform; - localPos = chunk0LocalTransform.transform(localCenterOfMass); - volume = mass / 1.0f; // unit density -#else - volume = solverChunk0.volume; - mass = volume * 1.0f; // density - localPos = *reinterpret_cast<const PxVec3*>(solverChunk0.centroid); -#endif - } - else - { - mass = 0.0f; - volume = 0.0f; - localPos = PxVec3(PxZero); - isChunkStatic = true; - } - m_graphProcessor->setNodeInfo(node0, mass, volume, localPos, isChunkStatic); - } - - // traverse graph and fill bond info - for (uint32_t node0 = 0; node0 < m_graph.nodeCount; ++node0) - { - for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++) - { - uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex]; - if (m_bondHealths[bondIndex] <= 0.0f) - continue; - uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex]; - - if (node0 < node1) - { - m_graphProcessor->addBond(node0, node1, bondIndex); - } - } - } - - // fire initial actor's created - ExtInlineArray<ExtPxActor*, 4>::type actors;; - actors.resize((uint32_t)m_family.getActorCount()); - m_family.getActors(actors.begin(), actors.size()); - for (const auto actor : actors) - { - onActorCreated(m_family, *actor); - } - - m_family.subscribe(*this); -} - -ExtImpulseStressSolver::~ExtImpulseStressSolver() -{ - NVBLASTEXT_DELETE(m_graphProcessor, SupportGraphProcessor); - m_family.unsubscribe(*this); -} - -ExtStressSolver* ExtStressSolver::create(ExtPxFamily& family, ExtStressSolverSettings settings) -{ - return NVBLASTEXT_NEW(ExtImpulseStressSolver) (family, settings); -} - -void ExtImpulseStressSolver::release() -{ - NVBLASTEXT_DELETE(this, ExtImpulseStressSolver); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Actors -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void ExtImpulseStressSolver::onActorCreated(ExtPxFamily& /*family*/, ExtPxActor& actor) -{ - if (actor.getTkActor().getGraphNodeCount() > 1) - { - // update neighbors - { - const uint32_t graphNodeCount = actor.getTkActor().getGraphNodeCount(); - uint32_t* graphNodeIndices = getScratchArray<uint32_t>(graphNodeCount); - actor.getTkActor().getGraphNodeIndices(graphNodeIndices, graphNodeCount); - for (uint32_t i = 0; i < graphNodeCount; ++i) - { - m_graphProcessor->setNodeNeighborsCount(graphNodeIndices[i], graphNodeCount); - } - } - - m_actors.insert(&actor); - m_isDirty = true; - } -} - -void ExtImpulseStressSolver::onActorDestroyed(ExtPxFamily& /*family*/, ExtPxActor& actor) -{ - if (m_actors.erase(&actor)) - { - m_isDirty = true; - } -} - -void ExtImpulseStressSolver::syncSolver() -{ - // traverse graph and remove dead bonds - for (uint32_t node0 = 0; node0 < m_graph.nodeCount; ++node0) - { - for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++) - { - uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex]; - if (node0 < node1) - { - uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex]; - - if (m_bondHealths[bondIndex] <= 0.0f) - { - m_graphProcessor->removeBondIfExists(bondIndex); - } - } - } - } - - m_isDirty = false; -} - - -void ExtImpulseStressSolver::initialize() -{ - if (m_reset) - { - m_framesCount = 0; - } - - if (m_isDirty) - { - syncSolver(); - } - - if (m_settings.graphReductionLevel != m_graphProcessor->getGraphReductionLevel()) - { - m_graphProcessor->setGraphReductionLevel(m_settings.graphReductionLevel); - } - - m_graphProcessor->initialize(); - - for (auto it = m_actors.getIterator(); !it.done(); ++it) - { - const ExtPxActor* actor = *it; - const uint32_t graphNodeCount = actor->getTkActor().getGraphNodeCount(); - uint32_t* graphNodeIndices = getScratchArray<uint32_t>(graphNodeCount); - actor->getTkActor().getGraphNodeIndices(graphNodeIndices, graphNodeCount); - - PxRigidDynamic& rigidDynamic = actor->getPhysXActor(); - const bool isStatic = rigidDynamic.getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC; - if (isStatic) - { - PxVec3 gravity = rigidDynamic.getScene()->getGravity(); - gravity = rigidDynamic.getGlobalPose().rotateInv(gravity); - - for (uint32_t i = 0; i < graphNodeCount; ++i) - { - const uint32_t node = graphNodeIndices[i]; - m_graphProcessor->addNodeVelocity(node, gravity); - } - } - else - { - PxVec3 cMassPose = rigidDynamic.getCMassLocalPose().p; - - PxVec3 angularVelocity = rigidDynamic.getGlobalPose().rotateInv(rigidDynamic.getAngularVelocity()); - //PxVec3 linearVelocity = rigidDynamic.getGlobalPose().rotateInv(rigidDynamic.getLinearVelocity()); - - // Apply centrifugal force - for (uint32_t i = 0; i < graphNodeCount; ++i) - { - const uint32_t node = graphNodeIndices[i]; - const auto& localPos = m_graphProcessor->getNodeData(node).localPos; - // a = w x (w x r) - const PxVec3 centrifugalAcceleration = angularVelocity.cross(angularVelocity.cross(localPos - cMassPose)); - m_graphProcessor->addNodeVelocity(node, centrifugalAcceleration); - } - } - - const auto entry = m_impulseBuffer.find(actor); - if (entry) - { - for (const ImpulseData& data : entry->second) - { - float bestDist = FLT_MAX; - uint32_t bestNode = invalidIndex<uint32_t>(); - - for (uint32_t i = 0; i < graphNodeCount; ++i) - { - const uint32_t node = graphNodeIndices[i]; - const float sqrDist = (data.position - m_graphProcessor->getNodeData(node).localPos).magnitudeSquared(); - if (sqrDist < bestDist) - { - bestDist = sqrDist; - bestNode = node; - } - } - - if (!isInvalidIndex(bestNode)) - { - m_graphProcessor->addNodeImpulse(bestNode, data.impulse); - } - } - m_impulseBuffer[actor].clear(); - } - } -} - -void ExtImpulseStressSolver::applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force) -{ - ImpulseData data = { position, force }; - - m_impulseBuffer[&actor].pushBack(data); -} - -uint32_t ExtImpulseStressSolver::getBondCount() const -{ - return m_graphProcessor->getSolverBondCount(); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Update -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void ExtImpulseStressSolver::update(bool doDamage) -{ - initialize(); - - solve(); - - if (doDamage) - { - applyDamage(); - } - - m_framesCount++; -} - -void ExtImpulseStressSolver::solve() -{ - PX_SIMD_GUARD; - - const uint32_t iterations = getIterationsPerFrame(); - m_graphProcessor->solve(iterations, WARM_START && !m_reset); - m_reset = false; - - m_graphProcessor->calcError(m_errorLinear, m_errorAngular); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Damage -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void ExtImpulseStressSolver::applyDamage() -{ - m_bondFractureBuffer.clear(); - m_graphProcessor->generateFracture(m_bondFractureBuffer, m_settings, m_bondHealths); - - if (m_bondFractureBuffer.size() > 0) - { - NvBlastFractureBuffers fractureCommands; - fractureCommands.chunkFractureCount = 0; - fractureCommands.bondFractureCount = m_bondFractureBuffer.size(); - fractureCommands.bondFractures = m_bondFractureBuffer.begin(); - - m_family.getTkFamily().applyFracture(&fractureCommands); - } -} - -uint32_t ExtImpulseStressSolver::getIterationCount() const -{ - return getFrameCount() * getIterationsPerFrame(); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Debug Render -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -static PxU32 PxVec4ToU32Color(const PxVec4& color) -{ - PxU32 c = 0; - c |= (int)(color.w * 255); c <<= 8; - c |= (int)(color.z * 255); c <<= 8; - c |= (int)(color.y * 255); c <<= 8; - c |= (int)(color.x * 255); - return c; -} - -static PxVec4 PxVec4Lerp(const PxVec4 v0, const PxVec4 v1, float val) -{ - PxVec4 v( - v0.x * (1 - val) + v1.x * val, - v0.y * (1 - val) + v1.y * val, - v0.z * (1 - val) + v1.z * val, - v0.w * (1 - val) + v1.w * val - ); - return v; -} - -inline float clamp01(float v) -{ - return v < 0.0f ? 0.0f : (v > 1.0f ? 1.0f : v); -} - -inline PxVec4 bondHealthColor(float healthFraction) -{ - healthFraction = clamp01(healthFraction); - - const PxVec4 BOND_HEALTHY_COLOR(0.0f, 1.0f, 1.0f, 1.0f); - const PxVec4 BOND_MID_COLOR(1.0f, 1.0f, 0.0f, 1.0f); - const PxVec4 BOND_BROKEN_COLOR(1.0f, 0.0f, 0.0f, 1.0f); - - return healthFraction < 0.5 ? PxVec4Lerp(BOND_BROKEN_COLOR, BOND_MID_COLOR, 2.0f * healthFraction) : PxVec4Lerp(BOND_MID_COLOR, BOND_HEALTHY_COLOR, 2.0f * healthFraction - 1.0f); -} - -void ExtImpulseStressSolver::fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<PxDebugLine>& lines, DebugRenderMode mode, float scale) -{ - const PxVec4 BOND_IMPULSE_LINEAR_COLOR(0.0f, 1.0f, 0.0f, 1.0f); - const PxVec4 BOND_IMPULSE_ANGULAR_COLOR(1.0f, 0.0f, 0.0f, 1.0f); - - if (m_isDirty) - return; - - ExtArray<uint8_t>::type& nodesSet = m_scratch; - - nodesSet.resize(m_graphProcessor->getSolverNodeCount()); - memset(nodesSet.begin(), 0, nodesSet.size() * sizeof(uint8_t)); - for (auto& nodeIndex : nodes) - { - nodesSet[m_graphProcessor->getNodeData(nodeIndex).solverNode] = 1; - } - - const uint32_t bondCount = m_graphProcessor->getSolverBondCount(); - for (uint32_t i = 0; i < bondCount; ++i) - { - const auto& solverInternalBondData = m_graphProcessor->getSolverInternalBondData(i); - if (nodesSet[solverInternalBondData.node0] != 0) - { - NVBLAST_ASSERT(nodesSet[solverInternalBondData.node1] != 0); - - const auto& solverInternalNode0 = m_graphProcessor->getSolverInternalNodeData(solverInternalBondData.node0); - const auto& solverInternalNode1 = m_graphProcessor->getSolverInternalNodeData(solverInternalBondData.node1); - const auto& solverNode0 = m_graphProcessor->getSolverNodeData(solverInternalBondData.node0); - const auto& solverNode1 = m_graphProcessor->getSolverNodeData(solverInternalBondData.node1); - - PxVec3 p0 = solverNode0.localPos; - PxVec3 p1 = solverNode1.localPos; - PxVec3 center = (p0 + p1) * 0.5f; - - const float stress = std::min<float>(solverInternalBondData.getStressHealth(m_settings), 1.0f); - PxVec4 color = bondHealthColor(1.0f - stress); - - lines.push_back(PxDebugLine(p0, p1, PxVec4ToU32Color(color))); - - float impulseScale = scale; - - if (mode == DebugRenderMode::STRESS_GRAPH_NODES_IMPULSES) - { - lines.push_back(PxDebugLine(p0, p0 + solverInternalNode0.velocityLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR))); - lines.push_back(PxDebugLine(p0, p0 + solverInternalNode0.velocityAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR))); - lines.push_back(PxDebugLine(p1, p1 + solverInternalNode1.velocityLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR))); - lines.push_back(PxDebugLine(p1, p1 + solverInternalNode1.velocityAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR))); - } - else if (mode == DebugRenderMode::STRESS_GRAPH_BONDS_IMPULSES) - { - lines.push_back(PxDebugLine(center, center + solverInternalBondData.impulseLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR))); - lines.push_back(PxDebugLine(center, center + solverInternalBondData.impulseAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR))); - } - } - } -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h deleted file mode 100644 index d274789..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h +++ /dev/null @@ -1,164 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTIMPULSESTRESSSOLVER_H -#define NVBLASTEXTIMPULSESTRESSSOLVER_H - -#include "NvBlastExtStressSolver.h" -#include "NvBlastExtPxManager.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastTypes.h" -#include <NvBlastExtArray.h> -#include <NvBlastExtHashSet.h> -#include <NvBlastExtHashMap.h> - -namespace Nv -{ -namespace Blast -{ - - -struct ExtStressNodeCachedData -{ - physx::PxVec3 localPos; - bool isStatic; -}; - - -struct ExtStressBondCachedData -{ - uint32_t bondIndex; -}; - -class SupportGraphProcessor; - -/** -*/ -class ExtImpulseStressSolver : public ExtStressSolver, ExtPxListener -{ - NV_NOCOPY(ExtImpulseStressSolver) - -public: - ExtImpulseStressSolver(ExtPxFamily& family, ExtStressSolverSettings settings); - virtual void release() override; - - - //////// ExtStressSolver interface //////// - - virtual void setSettings(const ExtStressSolverSettings& settings) override - { - m_settings = settings; - } - - virtual const ExtStressSolverSettings& getSettings() const override - { - return m_settings; - } - - virtual void applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force) override; - - virtual void update(bool doDamage) override; - - void reset() override - { - m_reset = true; - } - - virtual float getStressErrorLinear() const override - { - return m_errorLinear; - } - - virtual float getStressErrorAngular() const override - { - return m_errorAngular; - } - - virtual uint32_t getIterationCount() const override; - - virtual uint32_t getFrameCount() const override - { - return m_framesCount; - } - - virtual uint32_t getBondCount() const override; - - virtual void fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<physx::PxDebugLine>& lines, DebugRenderMode mode, float scale) override; - - - //////// ExtPxListener interface //////// - - virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final; - - virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final; - - -private: - ~ExtImpulseStressSolver(); - - - //////// private methods //////// - - void solve(); - - void applyDamage(); - - void initialize(); - - NV_INLINE void iterate(); - - void syncSolver(); - - template<class T> - NV_INLINE T* getScratchArray(uint32_t size); - - - //////// data //////// - - struct ImpulseData - { - physx::PxVec3 position; - physx::PxVec3 impulse; - }; - - ExtPxFamily& m_family; - ExtHashSet<ExtPxActor*>::type m_actors; - ExtStressSolverSettings m_settings; - NvBlastSupportGraph m_graph; - bool m_isDirty; - bool m_reset; - const float* m_bondHealths; - SupportGraphProcessor* m_graphProcessor; - float m_errorAngular; - float m_errorLinear; - uint32_t m_framesCount; - ExtArray<NvBlastBondFractureData>::type m_bondFractureBuffer; - ExtHashMap<const ExtPxActor*, ExtArray<ImpulseData>::type>::type m_impulseBuffer; - ExtArray<uint8_t>::type m_scratch; -}; - - -template<class T> -NV_INLINE T* ExtImpulseStressSolver::getScratchArray(uint32_t size) -{ - const uint32_t scratchSize = sizeof(T) * size; - if (m_scratch.size() < scratchSize) - { - m_scratch.resize(scratchSize); - } - return reinterpret_cast<T*>(m_scratch.begin()); -} - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTIMPULSESTRESSSOLVER_H diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp deleted file mode 100644 index 7732d18..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtPxActorImpl.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtPxManagerImpl.h" -#include "NvBlastExtPxFamilyImpl.h" - -#include "PxRigidDynamic.h" -#include "PxPhysics.h" - -#include "NvBlastTkActor.h" -#include "NvBlastTkAsset.h" - -#include "PxRigidBodyExt.h" - - -namespace Nv -{ -namespace Blast -{ - - -ExtPxActorImpl::ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo) - : m_family(family), m_tkActor(tkActor) -{ - const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks(); - const ExtPxSubchunk* pxSubchunks = m_family->m_pxAsset.getSubchunks(); - const NvBlastChunk* chunks = m_tkActor->getAsset()->getChunks(); - uint32_t nodeCount = m_tkActor->getGraphNodeCount(); - - PxFilterData simulationFilterData; // Default constructor = {0,0,0,0} - - // get visible chunk indices list - { - auto& chunkIndices = m_family->m_indicesScratch; - chunkIndices.resize(m_tkActor->getVisibleChunkCount()); - m_tkActor->getVisibleChunkIndices(chunkIndices.begin(), static_cast<uint32_t>(chunkIndices.size())); - - // fill visible chunk indices list with mapped to our asset indices - m_chunkIndices.reserve(chunkIndices.size()); - for (const uint32_t chunkIndex : chunkIndices) - { - const ExtPxChunk& chunk = pxChunks[chunkIndex]; - if (chunk.subchunkCount == 0) - continue; - m_chunkIndices.pushBack(chunkIndex); - } - - // Single lower-support chunk actors might be leaf actors, check for this and disable contact callbacks if so - if (nodeCount <= 1) - { - PX_ASSERT(chunkIndices.size() == 1); - if (chunkIndices.size() > 0) - { - const NvBlastChunk& chunk = chunks[chunkIndices[0]]; - if (chunk.firstChildIndex == chunk.childIndexStop) - { - simulationFilterData.word3 = ExtPxManager::LEAF_CHUNK; // mark as leaf chunk if chunk has no children - } - } - } - } - - // create rigidDynamic and setup - PxPhysics& physics = m_family->m_manager.m_physics; - m_rigidDynamic = physics.createRigidDynamic(pxActorInfo.m_transform); - if (m_family->m_pxActorDescTemplate != nullptr) - { - m_rigidDynamic->setActorFlags(static_cast<physx::PxActorFlags>(m_family->m_pxActorDescTemplate->flags)); - } - - // fill rigidDynamic with shapes - PxMaterial* material = m_family->m_spawnSettings.material; - for (uint32_t i = 0; i < m_chunkIndices.size(); ++i) - { - uint32_t chunkID = m_chunkIndices[i]; - const ExtPxChunk& chunk = pxChunks[chunkID]; - for (uint32_t c = 0; c < chunk.subchunkCount; c++) - { - const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c; - auto& subchunk = pxSubchunks[subchunkIndex]; - PxShape* shape = physics.createShape(subchunk.geometry, *material); - shape->setLocalPose(subchunk.transform); - - const ExtPxShapeDescTemplate* pxShapeDesc = m_family->m_pxShapeDescTemplate; - if (pxShapeDesc != nullptr) - { - shape->setFlags(static_cast<PxShapeFlags>(pxShapeDesc->flags)); - shape->setSimulationFilterData(pxShapeDesc->simulationFilterData); - shape->setQueryFilterData(pxShapeDesc->queryFilterData); - shape->setContactOffset(pxShapeDesc->contactOffset); - shape->setRestOffset(pxShapeDesc->restOffset); - } - else - { - shape->setSimulationFilterData(simulationFilterData); - } - - m_rigidDynamic->attachShape(*shape); - - PX_ASSERT_WITH_MESSAGE(m_family->m_subchunkShapes[subchunkIndex] == nullptr, "Chunk has some shapes(live)."); - m_family->m_subchunkShapes[subchunkIndex] = shape; - } - } - - // search for static chunk in actor's graph (make actor static if it contains static chunk) - bool staticFound = false; - if (nodeCount > 0) - { - auto& graphChunkIndices = m_family->m_indicesScratch; - graphChunkIndices.resize(nodeCount); - m_tkActor->getGraphNodeIndices(graphChunkIndices.begin(), static_cast<uint32_t>(graphChunkIndices.size())); - const NvBlastSupportGraph graph = m_tkActor->getAsset()->getGraph(); - - for (uint32_t i = 0; !staticFound && i < graphChunkIndices.size(); ++i) - { - uint32_t chunkIndex = graph.chunkIndices[graphChunkIndices[i]]; - const ExtPxChunk& chunk = pxChunks[chunkIndex]; - staticFound = chunk.isStatic; - } - } - m_rigidDynamic->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, staticFound); - - // store pointer to actor in px userData - m_family->m_manager.registerActor(m_rigidDynamic, this); - - // store pointer to actor in blast userData - m_tkActor->userData = this; - - // update mass properties - PxRigidBodyExt::updateMassAndInertia(*m_rigidDynamic, m_family->m_spawnSettings.density); - - // set initial velocities - if (!(m_rigidDynamic->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)) - { - m_rigidDynamic->setLinearVelocity(pxActorInfo.m_linearVelocity); - m_rigidDynamic->setAngularVelocity(pxActorInfo.m_angularVelocity); - } -} - -void ExtPxActorImpl::release() -{ - if (m_rigidDynamic != nullptr) - { - m_family->m_manager.unregisterActor(m_rigidDynamic); - m_rigidDynamic->release(); - m_rigidDynamic = nullptr; - } - - const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks(); - for (uint32_t chunkID : m_chunkIndices) - { - const ExtPxChunk& chunk = pxChunks[chunkID]; - for (uint32_t c = 0; c < chunk.subchunkCount; c++) - { - const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c; - m_family->m_subchunkShapes[subchunkIndex] = nullptr; - } - } - m_chunkIndices.clear(); - - m_tkActor->userData = nullptr; -} - -ExtPxFamily& ExtPxActorImpl::getFamily() const -{ - return *m_family; -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h deleted file mode 100644 index a592293..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h +++ /dev/null @@ -1,94 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXACTORIMPL_H -#define NVBLASTEXTPXACTORIMPL_H - -#include "NvBlastExtPxActor.h" -#include "NvBlastExtArray.h" -#include "PxTransform.h" - - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ - - -// Forward declarations -class ExtPxFamilyImpl; - -struct PxActorCreateInfo -{ - PxTransform m_transform; - PxVec3 m_scale; - PxVec3 m_linearVelocity; - PxVec3 m_angularVelocity; -}; - - -class ExtPxActorImpl final : public ExtPxActor -{ -public: - //////// ctor //////// - - ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo); - - ~ExtPxActorImpl() - { - release(); - } - - void release(); - - - //////// interface //////// - - virtual uint32_t getChunkCount() const override - { - return static_cast<uint32_t>(m_chunkIndices.size()); - } - - virtual const uint32_t* getChunkIndices() const override - { - return m_chunkIndices.begin(); - } - - virtual PxRigidDynamic& getPhysXActor() const override - { - return *m_rigidDynamic; - } - - virtual TkActor& getTkActor() const override - { - return *m_tkActor; - } - - virtual ExtPxFamily& getFamily() const override; - - -private: - //////// data //////// - - ExtPxFamilyImpl* m_family; - TkActor* m_tkActor; - PxRigidDynamic* m_rigidDynamic; - ExtInlineArray<uint32_t, 4>::type m_chunkIndices; -}; - - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXACTORIMPL_H diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp deleted file mode 100644 index a0f75fc..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp +++ /dev/null @@ -1,315 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtPxAssetImpl.h" -#include "NvBlastExtHashMap.h" - -#include "NvBlastAssert.h" -#include "NvBlastIndexFns.h" - -#include "NvBlastTkAsset.h" - -#include "PxIO.h" -#include "PxPhysics.h" -#include "PxFileBuf.h" -#include "cooking/PxCooking.h" - -#include <algorithm> - -namespace Nv -{ -namespace Blast -{ - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Helpers/Wrappers -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -class FileBufToPxInputStream final : public PxInputStream -{ -public: - FileBufToPxInputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} - - virtual uint32_t read(void* dest, uint32_t count) - { - return m_filebuf.read(dest, count); - } - -private: - FileBufToPxInputStream& operator=(const FileBufToPxInputStream&); - - PxFileBuf& m_filebuf; -}; - - -class FileBufToPxOutputStream final : public PxOutputStream -{ -public: - FileBufToPxOutputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} - - virtual uint32_t write(const void* src, uint32_t count) override - { - return m_filebuf.write(src, count); - } - -private: - FileBufToPxOutputStream& operator=(const FileBufToPxOutputStream&); - - PxFileBuf& m_filebuf; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtPxAssetImpl Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtPxAssetImpl::ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework) -{ - m_tkAsset = framework.createAsset(desc); - - // count subchunks and reserve memory - uint32_t subchunkCount = 0; - for (uint32_t i = 0; i < desc.chunkCount; ++i) - { - const auto& chunk = desc.pxChunks[i]; - subchunkCount += static_cast<uint32_t>(chunk.subchunkCount); - } - m_subchunks.reserve(subchunkCount); - - // fill chunks and subchunks - m_chunks.resize(desc.chunkCount); - for (uint32_t i = 0; i < desc.chunkCount; ++i) - { - const auto& chunk = desc.pxChunks[i]; - m_chunks[i].isStatic = chunk.isStatic; - m_chunks[i].firstSubchunkIndex = m_subchunks.size(); - m_chunks[i].subchunkCount = chunk.subchunkCount; - for (uint32_t k = 0; k < chunk.subchunkCount; ++k) - { - ExtPxSubchunk subchunk = - { - chunk.subchunks[k].transform, - chunk.subchunks[k].geometry - }; - m_subchunks.pushBack(subchunk); - } - } -} - -ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* tkAsset): - m_tkAsset(tkAsset) -{ - -} - -ExtPxAssetImpl::~ExtPxAssetImpl() -{ - if (m_tkAsset) - { - m_tkAsset->release(); - } -} - -void ExtPxAssetImpl::release() -{ - NVBLASTEXT_DELETE(this, ExtPxAssetImpl); -} - -NV_INLINE bool serializeConvexMesh(const PxConvexMesh& convexMesh, PxCooking& cooking, ExtArray<uint32_t>::type& indicesScratch, - ExtArray<PxHullPolygon>::type hullPolygonsScratch, PxOutputStream& stream) -{ - PxConvexMeshDesc desc; - desc.points.data = convexMesh.getVertices(); - desc.points.count = convexMesh.getNbVertices(); - desc.points.stride = sizeof(PxVec3); - - hullPolygonsScratch.resize(convexMesh.getNbPolygons()); - - uint32_t indexCount = 0; - for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++) - { - PxHullPolygon polygon; - convexMesh.getPolygonData(i, polygon); - if (polygon.mNbVerts) - { - indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts); - } - } - indicesScratch.resize(indexCount); - - for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++) - { - PxHullPolygon polygon; - convexMesh.getPolygonData(i, polygon); - for (uint32_t j = 0; j < polygon.mNbVerts; j++) - { - indicesScratch[polygon.mIndexBase + j] = convexMesh.getIndexBuffer()[polygon.mIndexBase + j]; - } - - hullPolygonsScratch[i] = polygon; - } - - desc.indices.count = indexCount; - desc.indices.data = indicesScratch.begin(); - desc.indices.stride = sizeof(uint32_t); - - desc.polygons.count = convexMesh.getNbPolygons(); - desc.polygons.data = hullPolygonsScratch.begin(); - desc.polygons.stride = sizeof(PxHullPolygon); - - return cooking.cookConvexMesh(desc, stream); -} - -bool ExtPxAssetImpl::serialize(PxFileBuf& stream, PxCooking& cooking) const -{ - // Header data - stream.storeDword(ClassID); - stream.storeDword(Version::Current); - - m_tkAsset->serialize(stream); - - // Chunks - const uint32_t chunkCount = m_tkAsset->getChunkCount(); - for (uint32_t i = 0; i < chunkCount; ++i) - { - const ExtPxChunk& chunk = m_chunks[i]; - stream.storeDword(chunk.firstSubchunkIndex); - stream.storeDword(chunk.subchunkCount); - stream.storeDword(chunk.isStatic ? 1 : 0); - } - - stream.storeDword(m_subchunks.size()); - - ExtArray<uint32_t>::type indicesScratch(512); - ExtArray<PxHullPolygon>::type hullPolygonsScratch(512); - ExtHashMap<PxConvexMesh*, uint32_t>::type convexReuseMap; - - FileBufToPxOutputStream outputStream(stream); - for (uint32_t i = 0; i < m_subchunks.size(); ++i) - { - auto& subchunk = m_subchunks[i]; - - // Subchunk transform - stream.storeFloat(subchunk.transform.q.x); stream.storeFloat(subchunk.transform.q.y); stream.storeFloat(subchunk.transform.q.z); stream.storeFloat(subchunk.transform.q.w); - stream.storeFloat(subchunk.transform.p.x); stream.storeFloat(subchunk.transform.p.y); stream.storeFloat(subchunk.transform.p.z); - - // Subchunk scale - stream.storeFloat(subchunk.geometry.scale.scale.x); stream.storeFloat(subchunk.geometry.scale.scale.y); stream.storeFloat(subchunk.geometry.scale.scale.z); - stream.storeFloat(subchunk.geometry.scale.rotation.x); stream.storeFloat(subchunk.geometry.scale.rotation.y); stream.storeFloat(subchunk.geometry.scale.rotation.z); stream.storeFloat(subchunk.geometry.scale.rotation.w); - - auto convexMesh = subchunk.geometry.convexMesh; - NVBLASTEXT_CHECK_ERROR(convexMesh != nullptr, "ExtPxAssetImpl::serialize: subchunk convexMesh is nullptr.", return false); - - auto entry = convexReuseMap.find(convexMesh); - if (entry) - { - stream.storeDword(entry->second); - } - else - { - stream.storeDword(invalidIndex<uint32_t>()); - if (!serializeConvexMesh(*convexMesh, cooking, indicesScratch, hullPolygonsScratch, outputStream)) - { - NVBLASTEXT_LOG_ERROR("ExtPxAssetImpl::serialize: subchunk convexMesh cooking/serialization failed."); - return false; - } - convexReuseMap[convexMesh] = i; - } - } - - return true; -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtPxAsset Static -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtPxAsset* ExtPxAsset::create(const ExtPxAssetDesc& desc, TkFramework& framework) -{ - ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(desc, framework); - return asset; -} - - -Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset) -{ - ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(tkAsset); - - // Don't populate the chunks or subchunks! - - return asset; -} - -ExtPxAsset* ExtPxAsset::deserialize(PxFileBuf& stream, TkFramework& framework, PxPhysics& physics) -{ - ExtPxAssetImpl::DataHeader header; - header.dataType = stream.readDword(); - header.version = stream.readDword(); - NVBLASTEXT_CHECK_ERROR(header.dataType == ExtPxAssetImpl::ClassID, "ExtPxAsset::deserialize: wrong data type in filebuf stream.", return nullptr); - NVBLASTEXT_CHECK_ERROR(header.version == ExtPxAssetImpl::Version::Current, "ExtPxAsset::deserialize: wrong data version in filebuf stream.", return nullptr); - - TkAsset* tkAsset = static_cast<TkAsset*>(framework.deserialize(stream)); - NVBLASTEXT_CHECK_ERROR(tkAsset != nullptr, "ExtPxAsset::deserialize: failed to deserialize TkAsset.", return nullptr); - - ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(tkAsset); - - asset->m_chunks.resize(asset->m_tkAsset->getChunkCount()); - - const uint32_t chunkCount = asset->m_chunks.size(); - for (uint32_t i = 0; i < chunkCount; ++i) - { - ExtPxChunk& chunk = asset->m_chunks[i]; - chunk.firstSubchunkIndex = stream.readDword(); - chunk.subchunkCount = stream.readDword(); - chunk.isStatic = 0 != stream.readDword(); - } - - const uint32_t subchunkCount = stream.readDword(); - asset->m_subchunks.resize(subchunkCount); - - FileBufToPxInputStream inputStream(stream); - for (uint32_t i = 0; i < asset->m_subchunks.size(); ++i) - { - ExtPxSubchunk& subChunk = asset->m_subchunks[i]; - - // Subchunk transform - subChunk.transform.q.x = stream.readFloat(); subChunk.transform.q.y = stream.readFloat(); subChunk.transform.q.z = stream.readFloat(); subChunk.transform.q.w = stream.readFloat(); - subChunk.transform.p.x = stream.readFloat(); subChunk.transform.p.y = stream.readFloat(); subChunk.transform.p.z = stream.readFloat(); - - // Subchunk scale - subChunk.geometry.scale.scale.x = stream.readFloat(); subChunk.geometry.scale.scale.y = stream.readFloat(); subChunk.geometry.scale.scale.z = stream.readFloat(); - subChunk.geometry.scale.rotation.x = stream.readFloat(); subChunk.geometry.scale.rotation.y = stream.readFloat(); subChunk.geometry.scale.rotation.z = stream.readFloat(); subChunk.geometry.scale.rotation.w = stream.readFloat(); - - const uint32_t convexReuseIndex = stream.readDword(); - if (isInvalidIndex(convexReuseIndex)) - { - subChunk.geometry.convexMesh = physics.createConvexMesh(inputStream); - } - else - { - NVBLAST_ASSERT_WITH_MESSAGE(convexReuseIndex < i, "ExtPxAsset::deserialize: wrong convexReuseIndex."); - subChunk.geometry.convexMesh = asset->m_subchunks[convexReuseIndex].geometry.convexMesh; - } - if (!subChunk.geometry.convexMesh) - { - NVBLASTEXT_LOG_ERROR("ExtPxAsset::deserialize: failed to deserialize convex mesh."); - asset->release(); - return nullptr; - } - } - - return asset; -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h deleted file mode 100644 index fd95293..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h +++ /dev/null @@ -1,126 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXASSETIMPL_H -#define NVBLASTEXTPXASSETIMPL_H - -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtArray.h" -#include "NvBlastExtDefs.h" - - -namespace Nv -{ -namespace Blast -{ - - -using namespace physx; -using namespace general_PxIOStream2; - - -class ExtPxAssetImpl final : public ExtPxAsset -{ - NV_NOCOPY(ExtPxAssetImpl) - -public: - friend class ExtPxAsset; - - /** - Enum which keeps track of the serialized data format. - */ - enum Version - { - /** Initial version */ - Initial, - - // New formats must come before Count. They should be given descriptive names with more information in comments. - - /** The number of serialized formats. */ - Count, - - /** The current version. This should always be Count-1 */ - Current = Count - 1 - }; - - //////// ctor //////// - - ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework); - ExtPxAssetImpl(TkAsset* tkAsset); - - ~ExtPxAssetImpl(); - - - //////// interface //////// - - virtual void release() override; - - virtual const TkAsset& getTkAsset() const override - { - return *m_tkAsset; - } - - virtual uint32_t getChunkCount() const override - { - return m_chunks.size(); - } - - virtual const ExtPxChunk* getChunks() const override - { - return m_chunks.begin(); - } - - virtual uint32_t getSubchunkCount() const override - { - return m_subchunks.size(); - } - - virtual const ExtPxSubchunk* getSubchunks() const override - { - return m_subchunks.begin(); - } - - virtual bool serialize(PxFileBuf& stream, PxCooking& cooking) const override; - - - /* - Get the underlying array for the chunks. Used for serialization. - */ - ExtArray<ExtPxChunk>::type& getChunksArray() { return m_chunks; } - - /* - Get the underlying array for the subchunks. Used for serialization. - */ - ExtArray<ExtPxSubchunk>::type& getSubchunksArray() { return m_subchunks; } - -private: - //////// serialization data //////// - - struct DataHeader - { - uint32_t dataType; - uint32_t version; - }; - - enum { ClassID = NVBLASTEXT_FOURCC('B', 'P', 'X', 'A') }; // Blast PhysX Asset - - - //////// data //////// - - TkAsset* m_tkAsset; - ExtArray<ExtPxChunk>::type m_chunks; - ExtArray<ExtPxSubchunk>::type m_subchunks; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXASSETIMPL_H diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp deleted file mode 100644 index b2d3a47..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp +++ /dev/null @@ -1,294 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtPxFamilyImpl.h" -#include "NvBlastExtPxActorImpl.h" -#include "NvBlastExtPxAssetImpl.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastExtPxManagerImpl.h" - -#include "NvBlastTkFamily.h" -#include "NvBlastTkActor.h" -#include "NvBlastTkJoint.h" - -#include "NvBlastAssert.h" - -#include "PxRigidDynamic.h" -#include "PxScene.h" - -#include <algorithm> - - -namespace Nv -{ -namespace Blast -{ - - -ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, const ExtPxAsset& pxAsset) - : m_manager(manager), m_tkFamily(tkFamily), m_pxAsset(pxAsset), m_pxShapeDescTemplate(nullptr), m_pxActorDescTemplate(nullptr), m_isSpawned(false) -{ - m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount())); - - userData = nullptr; - - m_manager.registerFamily(*this); -} - -ExtPxFamilyImpl::~ExtPxFamilyImpl() -{ - m_manager.unregisterFamily(*this); - - if (m_isSpawned) - { - m_tkFamily.removeListener(*this); - - auto& actors = m_actorsBuffer; - actors.resize(m_actors.size()); - uint32_t i = 0; - for (auto it = m_actors.getIterator(); !it.done(); ++it) - { - actors[i++] = *it; - } - destroyActors(actors.begin(), actors.size()); - } - - m_tkFamily.release(); -} - -void ExtPxFamilyImpl::release() -{ - NVBLASTEXT_DELETE(this, ExtPxFamilyImpl); -} - -bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) -{ - NVBLASTEXT_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false); - NVBLASTEXT_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false); - NVBLASTEXT_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false); - - m_initialTransform = pose; - m_spawnSettings = settings; - - // get current tkActors (usually it's only 1, but it can be already in split state) - const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount(); - m_newActorsBuffer.resize(actorCount); - m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount); - - // calc max split count - uint32_t splitMaxActorCount = 0; - for (TkActor* actor : m_newActorsBuffer) - { - splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount()); - } - - // preallocate memory - m_newActorsBuffer.resize(splitMaxActorCount); - m_newActorCreateInfo.resize(splitMaxActorCount); - m_physXActorsBuffer.resize(splitMaxActorCount); - m_physXActorsBuffer.resize(splitMaxActorCount); - m_indicesScratch.reserve(splitMaxActorCount); - - // fill initial actor create info - for (uint32_t i = 0; i < actorCount; ++i) - { - PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i]; - pxActorInfo.m_angularVelocity = PxVec3(PxZero); - pxActorInfo.m_linearVelocity = PxVec3(PxZero); - pxActorInfo.m_transform = pose; - pxActorInfo.m_scale = scale; - } - - // create first actors in family - createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount); - - // listen family for new actors - m_tkFamily.addListener(*this); - - m_isSpawned = true; - - return true; -} - -bool ExtPxFamilyImpl::despawn() -{ - NVBLASTEXT_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false); - - auto& actors = m_actorsBuffer; - actors.resize(m_actors.size()); - uint32_t i = 0; - for (auto it = m_actors.getIterator(); !it.done(); ++it) - { - actors[i++] = *it; - } - destroyActors(actors.begin(), actors.size()); - - return true; -} - -void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount) -{ - auto& actorsToDelete = m_actorsBuffer; - actorsToDelete.clear(); - uint32_t totalNewActorsCount = 0; - - for (uint32_t i = 0; i < eventCount; ++i) - { - const TkEvent& e = events[i]; - if (e.type == TkEvent::Split) - { - const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>(); - - uint32_t newActorsCount = splitEvent->numChildren; - - ExtPxActorImpl* parentActor = nullptr; - PxRigidDynamic* parentPxActor = nullptr; - if (splitEvent->parentData.userData) - { - parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData); - parentPxActor = &parentActor->getPhysXActor(); - } - - for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j) - { - m_newActorCreateInfo[j].m_transform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform; - - //TODO: Get the current scale of the actor! - m_newActorCreateInfo[j].m_scale = m_initialScale; - - m_newActorCreateInfo[j].m_linearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero); - m_newActorCreateInfo[j].m_angularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero); - - m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount]; - } - - totalNewActorsCount += newActorsCount; - - if (parentActor) - { - actorsToDelete.pushBack(parentActor); - } - } - } - - destroyActors(actorsToDelete.begin(), actorsToDelete.size()); - if (totalNewActorsCount > 0) - { - uint32_t cappedNewActorsCount = totalNewActorsCount; - const uint32_t actorCountLimit = m_manager.getActorCountLimit(); - const uint32_t totalActorCount = m_manager.getPxActorCount(); - if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit) - { - cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0; - } - createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount); - m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount); - for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i) - { - m_culledActors.pushBack(m_newActorsBuffer[i]); - } - totalNewActorsCount = cappedNewActorsCount; // In case it's used below - } - - for (uint32_t i = 0; i < eventCount; ++i) - { - const TkEvent& e = events[i]; - if (e.type == TkEvent::JointUpdate) - { - const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>(); - NVBLAST_ASSERT(jointEvent->joint); - TkJoint& joint = *jointEvent->joint; - - switch (jointEvent->subtype) - { - case TkJointUpdateEvent::External: - m_manager.createJoint(joint); - break; - case TkJointUpdateEvent::Changed: - m_manager.updateJoint(joint); - break; - case TkJointUpdateEvent::Unreferenced: - m_manager.destroyJoint(joint); - joint.release(); - break; - } - } - } -} - -void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count) -{ - auto actorsToAdd = m_physXActorsBuffer.begin(); - for (uint32_t i = 0; i < count; ++i) - { - ExtPxActorImpl* actor = NVBLASTEXT_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]); - m_actors.insert(actor); - actorsToAdd[i] = &actor->getPhysXActor(); - dispatchActorCreated(*actor); - - // Handle incomplete joints - auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]); - if (e != nullptr) - { - ExtArray<TkJoint*>::type joints = e->second; // Copying the array - m_manager.m_incompleteJointMultiMap.erase(tkActors[i]); - for (uint32_t j = 0; j < joints.size(); ++j) - { - m_manager.updateJoint(*joints[j]); - } - } - } - m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count)); -} - -void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count) -{ - auto pxActorsToRemove = m_physXActorsBuffer.begin(); - for (uint32_t i = 0; i < count; ++i) - { - pxActorsToRemove[i] = &actors[i]->getPhysXActor(); - } - m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count)); - - for (uint32_t i = 0; i < count; ++i) - { - ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i]; - m_actors.erase(actor); - dispatchActorDestroyed(*actor); - NVBLASTEXT_DELETE(actor, ExtPxActorImpl); - } -} - -void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor) -{ - for (ExtPxListener* listener : m_listeners) - listener->onActorCreated(*this, actor); - m_manager.dispatchActorCreated(*this, actor); -} - -void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor) -{ - for (ExtPxListener* listener : m_listeners) - listener->onActorDestroyed(*this, actor); - m_manager.dispatchActorDestroyed(*this, actor); -} - -void ExtPxFamilyImpl::postSplitUpdate() -{ - for (auto actor : m_culledActors) - { - actor->release(); - } - m_culledActors.resize(0); -} - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h deleted file mode 100644 index 5c90346..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h +++ /dev/null @@ -1,168 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXFAMILYIMPL_H -#define NVBLASTEXTPXFAMILYIMPL_H - -#include "NvBlastExtPxFamily.h" -#include "NvBlastExtArray.h" -#include "NvBlastExtHashSet.h" -#include "PxTransform.h" -#include "NvBlastTkEvent.h" - - -using namespace physx; - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class ExtPxManagerImpl; -class ExtPxActorImpl; -struct PxActorCreateInfo; - - -class ExtPxFamilyImpl final : public ExtPxFamily, TkEventListener -{ - NV_NOCOPY(ExtPxFamilyImpl) - -public: - friend ExtPxActorImpl; - friend ExtPxManagerImpl; - - //////// ctor //////// - - ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, const ExtPxAsset& pxAsset); - ~ExtPxFamilyImpl(); - - virtual void release() override; - - - //////// ExtPxFamily interface //////// - -// virtual bool spawn(const PxTransform& pose, const ExtPxSpawnSettings& settings) override; - virtual bool spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) override; - virtual bool despawn() override; - - - virtual uint32_t getActorCount() const override - { - return m_actors.size(); - } - - virtual uint32_t getActors(ExtPxActor** buffer, uint32_t bufferSize) const override - { - uint32_t index = 0; - for (auto it = const_cast<ExtPxFamilyImpl*>(this)->m_actors.getIterator(); !it.done() && index < bufferSize; ++it) - { - buffer[index++] = *it; - } - return index; - } - - virtual TkFamily& getTkFamily() const override - { - return m_tkFamily; - } - - virtual const physx::PxShape* const* getSubchunkShapes() const override - { - return m_subchunkShapes.begin(); - } - - virtual const ExtPxAsset& getPxAsset() const override - { - return m_pxAsset; - } - - virtual void setMaterial(PxMaterial& material) override - { - m_spawnSettings.material = &material; - } - - virtual void setPxShapeDescTemplate(const ExtPxShapeDescTemplate* pxShapeDesc) override - { - m_pxShapeDescTemplate = pxShapeDesc; - } - - virtual const ExtPxShapeDescTemplate* getPxShapeDescTemplate() const override - { - return m_pxShapeDescTemplate; - } - - virtual void setPxActorDesc(const ExtPxActorDescTemplate* pxActorDesc) override - { - m_pxActorDescTemplate = pxActorDesc; - } - - virtual const ExtPxActorDescTemplate* getPxActorDesc() const override - { - return m_pxActorDescTemplate; - } - - virtual void subscribe(ExtPxListener& listener) override - { - m_listeners.pushBack(&listener); - } - - virtual void unsubscribe(ExtPxListener& listener) override - { - m_listeners.findAndReplaceWithLast(&listener); - } - - virtual void postSplitUpdate() override; - - //////// TkEventListener interface //////// - - virtual void receive(const TkEvent* events, uint32_t eventCount) override; - - - //////// events dispatch //////// - - void dispatchActorCreated(ExtPxActor& actor); - void dispatchActorDestroyed(ExtPxActor& actor); - - -private: - //////// private methods //////// - - void createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count); - void destroyActors(ExtPxActor** actors, uint32_t count); - - //////// data //////// - - ExtPxManagerImpl& m_manager; - TkFamily& m_tkFamily; - const ExtPxAsset& m_pxAsset; - ExtPxSpawnSettings m_spawnSettings; - const ExtPxShapeDescTemplate* m_pxShapeDescTemplate; - const ExtPxActorDescTemplate* m_pxActorDescTemplate; - bool m_isSpawned; - PxTransform m_initialTransform; - PxVec3 m_initialScale; - ExtHashSet<ExtPxActor*>::type m_actors; - ExtArray<TkActor*>::type m_culledActors; - ExtInlineArray<ExtPxListener*, 4>::type m_listeners; - ExtArray<PxShape*>::type m_subchunkShapes; - ExtArray<TkActor*>::type m_newActorsBuffer; - ExtArray<PxActorCreateInfo>::type m_newActorCreateInfo; - ExtArray<PxActor*>::type m_physXActorsBuffer; - ExtArray<ExtPxActor*>::type m_actorsBuffer; - ExtArray<uint32_t>::type m_indicesScratch; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXFAMILYIMPL_H diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp deleted file mode 100644 index 42266ee..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtPxManagerImpl.h" -#include "NvBlastExtPxAssetImpl.h" -#include "NvBlastExtPxActorImpl.h" -#include "NvBlastExtPxFamilyImpl.h" - -#include "NvBlastAssert.h" - -#include "NvBlastTkActor.h" -#include "NvBlastTkFamily.h" -#include "NvBlastTkGroup.h" -#include "NvBlastTkJoint.h" - -#include "PxRigidDynamic.h" -#include "PxJoint.h" - - -namespace Nv -{ -namespace Blast -{ - - -ExtPxManager* ExtPxManager::create(PxPhysics& physics, TkFramework& framework, ExtPxCreateJointFunction createFn, bool useUserData) -{ - return NVBLASTEXT_NEW(ExtPxManagerImpl)(physics, framework, createFn, useUserData); -} - -void ExtPxManagerImpl::release() -{ - NVBLASTEXT_DELETE(this, ExtPxManagerImpl); -} - -ExtPxFamily* ExtPxManagerImpl::createFamily(const ExtPxFamilyDesc& desc) -{ - NVBLASTEXT_CHECK_ERROR(desc.pxAsset != nullptr, "Family creation: pxAsset is nullptr.", return nullptr); - - // create tk family - TkActorDesc tkActorDesc; - (&tkActorDesc)->NvBlastActorDesc::operator=(desc.actorDesc); - tkActorDesc.asset = &desc.pxAsset->getTkAsset(); - TkActor* actor = m_framework.createActor(tkActorDesc); - NVBLASTEXT_CHECK_ERROR(actor != nullptr, "Family creation: tk actor creation failed.", return nullptr); - - ExtPxFamilyImpl* family = NVBLASTEXT_NEW(ExtPxFamilyImpl)(*this, actor->getFamily(), *desc.pxAsset); - - if (desc.group) - { - desc.group->addActor(*actor); - } - - return family; -} - -bool ExtPxManagerImpl::createJoint(TkJoint& joint) -{ - if (!joint.userData && m_createJointFn) - { - const TkJointData data = joint.getData(); - ExtPxActorImpl* pxActor0 = data.actors[0] != nullptr ? reinterpret_cast<ExtPxActorImpl*>(data.actors[0]->userData) : nullptr; - ExtPxActorImpl* pxActor1 = data.actors[1] != nullptr ? reinterpret_cast<ExtPxActorImpl*>(data.actors[1]->userData) : nullptr; - NVBLAST_ASSERT(pxActor0 || pxActor1); - PxTransform lf0(data.attachPositions[0]); - PxTransform lf1(data.attachPositions[1]); - PxJoint* pxJoint = m_createJointFn(pxActor0, lf0, pxActor1, lf1, m_physics, joint); - if (pxJoint) - { - joint.userData = pxJoint; - return true; - } - } - return false; -} - -void ExtPxManagerImpl::updateJoint(TkJoint& joint) -{ - if (joint.userData) - { - const TkJointData& data = joint.getData(); - ExtPxActorImpl* pxActors[2]; - for (int i = 0; i < 2; ++i) - { - if (data.actors[i] != nullptr) - { - pxActors[i] = reinterpret_cast<ExtPxActorImpl*>(data.actors[i]->userData); - if (pxActors[i] == nullptr) - { - ExtArray<TkJoint*>::type& joints = m_incompleteJointMultiMap[data.actors[i]]; - NVBLAST_ASSERT(joints.find(&joint) == joints.end()); - joints.pushBack(&joint); - return; // Wait until the TkActor is received to create this joint - } - } - else - { - pxActors[i] = nullptr; - } - } - NVBLAST_ASSERT(pxActors[0] || pxActors[1]); - PxJoint* pxJoint = reinterpret_cast<PxJoint*>(joint.userData); - pxJoint->setActors(pxActors[0] ? &pxActors[0]->getPhysXActor() : nullptr, pxActors[1] ? &pxActors[1]->getPhysXActor() : nullptr); - } -} - -void ExtPxManagerImpl::destroyJoint(TkJoint& joint) -{ - if (joint.userData) - { - PxJoint* pxJoint = reinterpret_cast<PxJoint*>(joint.userData); - pxJoint->release(); - joint.userData = nullptr; - } -} - - - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h deleted file mode 100644 index 1f5e510..0000000 --- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h +++ /dev/null @@ -1,202 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTPXMANAGERIMPL_H -#define NVBLASTEXTPXMANAGERIMPL_H - -#include "NvBlastExtPxManager.h" -#include "NvBlastExtArray.h" -#include "NvBlastExtHashMap.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastExtPxFamily.h" - -#include "PxRigidDynamic.h" - - -using namespace physx; - - -namespace Nv -{ -namespace Blast -{ - -// Forward declarations -class TkActor; - -class ExtPxManagerImpl final : public ExtPxManager -{ - NV_NOCOPY(ExtPxManagerImpl) - -public: - friend class ExtPxActorImpl; - friend class ExtPxFamilyImpl; - - ExtPxManagerImpl(PxPhysics& physics, TkFramework&framework, ExtPxCreateJointFunction createFn, bool usePxUserData) - : m_physics(physics), m_framework(framework), m_createJointFn(createFn), m_usePxUserData(usePxUserData), m_actorCountLimit(0) - { - } - - ~ExtPxManagerImpl() - { - } - - virtual void release() override; - - - //////// interface //////// - - virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) override; - - virtual bool createJoint(TkJoint& joint) override; - - virtual void destroyJoint(TkJoint& joint) override; - - virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) override - { - m_createJointFn = createFn; - } - - virtual uint32_t getFamilyCount() const override - { - return m_tkFamiliesMap.size(); - } - - virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const override - { - uint32_t index = 0; - for (auto it = const_cast<ExtPxManagerImpl*>(this)->m_tkFamiliesMap.getIterator(); !it.done() && index < bufferSize; ++it) - { - buffer[index++] = it->second; - } - return index; - } - - virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const override - { - auto entry = m_tkFamiliesMap.find(&family); - return entry != nullptr ? entry->second : nullptr; - } - - virtual ExtPxActor* getActorFromPhysXActor(const PxRigidDynamic& pxActor) const override - { - auto it = m_physXActorsMap.find(&pxActor); - return it != nullptr ? it->second : nullptr; - } - - virtual PxPhysics& getPhysics() const override - { - return m_physics; - } - - virtual TkFramework& getFramework() const override - { - return m_framework; - } - - virtual bool isPxUserDataUsed() const override - { - return m_usePxUserData; - } - - virtual void subscribe(ExtPxListener& listener) override - { - m_listeners.pushBack(&listener); - } - - virtual void unsubscribe(ExtPxListener& listener) override - { - m_listeners.findAndReplaceWithLast(&listener); - } - - virtual void setActorCountLimit(uint32_t limit) override - { - m_actorCountLimit = limit; - } - - virtual uint32_t getActorCountLimit() override - { - return m_actorCountLimit; - } - - virtual uint32_t getPxActorCount() const override - { - return m_physXActorsMap.size(); - } - - - //////// internal public methods //////// - - void registerActor(PxRigidDynamic* pxActor, ExtPxActor* actor) - { - if (m_usePxUserData) - { - pxActor->userData = actor; - } - m_physXActorsMap[pxActor] = actor; - } - - void unregisterActor(PxRigidDynamic* pxActor) - { - if (m_usePxUserData) - { - pxActor->userData = nullptr; - } - m_physXActorsMap.erase(pxActor); - } - - void registerFamily(ExtPxFamily& family) - { - m_tkFamiliesMap[&family.getTkFamily()] = &family; - } - - void unregisterFamily(ExtPxFamily& family) - { - m_tkFamiliesMap.erase(&family.getTkFamily()); - } - - void updateJoint(TkJoint& joint); - - - //////// events dispatch //////// - - void dispatchActorCreated(ExtPxFamily& family, ExtPxActor& actor) - { - for (ExtPxListener* listener : m_listeners) - listener->onActorCreated(family, actor); - } - - void dispatchActorDestroyed(ExtPxFamily& family, ExtPxActor&actor) - { - for (ExtPxListener* listener : m_listeners) - listener->onActorDestroyed(family, actor); - } - - -private: - - //////// data //////// - - PxPhysics& m_physics; - TkFramework& m_framework; - ExtPxCreateJointFunction m_createJointFn; - bool m_usePxUserData; - ExtInlineArray<ExtPxListener*, 8>::type m_listeners; - ExtHashMap<const PxRigidDynamic*, ExtPxActor*>::type m_physXActorsMap; - ExtHashMap<TkFamily*, ExtPxFamily*>::type m_tkFamiliesMap; - ExtHashMap<TkActor*, ExtArray<TkJoint*>::type >::type m_incompleteJointMultiMap; - uint32_t m_actorCountLimit; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXMANAGERIMPL_H diff --git a/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp b/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp deleted file mode 100644 index 5f018d9..0000000 --- a/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp +++ /dev/null @@ -1,235 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - - -#include "NvBlastExtSync.h" -#include "NvBlastAssert.h" -#include "NvBlast.h" -#include "NvBlastExtDefs.h" -#include "NvBlastExtPxManager.h" -#include "NvBlastExtPxFamily.h" -#include "NvBlastExtPxActor.h" -#include "PxRigidDynamic.h" - -#include <chrono> -using namespace std::chrono; - -namespace Nv -{ -namespace Blast -{ - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtSyncImpl Definition -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -class ExtSyncImpl : public ExtSync -{ - NV_NOCOPY(ExtSyncImpl) - -public: - //////// ctor //////// - - ExtSyncImpl(); - - ~ExtSyncImpl(); - - - //////// TkEventListener interface //////// - - virtual void receive(const TkEvent* events, uint32_t eventCount) override; - - - //////// ExtSync interface //////// - - virtual void release() override; - - virtual void syncFamily(const TkFamily& family) override; - virtual void syncFamily(const ExtPxFamily& family) override; - - virtual uint32_t getSyncBufferSize() const override; - virtual void acquireSyncBuffer(const ExtSyncEvent*const*& buffer, uint32_t& size) const override; - virtual void releaseSyncBuffer() override; - - virtual void applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager) override; - - -private: - //////// data //////// - - std::vector<ExtSyncEvent*> m_syncEvents; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtSyncEvent Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void ExtSyncEvent::release() -{ - NVBLASTEXT_DELETE(this, ExtSyncEvent); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtSyncImpl Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtSync* ExtSync::create() -{ - return NVBLASTEXT_NEW(ExtSyncImpl) (); -} - -void ExtSyncImpl::release() -{ - NVBLASTEXT_DELETE(this, ExtSyncImpl); -} - -ExtSyncImpl::ExtSyncImpl() -{ -} - -ExtSyncImpl::~ExtSyncImpl() -{ - releaseSyncBuffer(); -} - -void ExtSyncImpl::receive(const TkEvent* events, uint32_t eventCount) -{ - for (uint32_t i = 0; i < eventCount; ++i) - { - const TkEvent& tkEvent = events[i]; - if (tkEvent.type == TkEvent::FractureCommand) - { - const TkFractureCommands* fracEvent = tkEvent.getPayload<TkFractureCommands>(); - ExtSyncEventFracture* e = NVBLASTEXT_NEW(ExtSyncEventFracture) (); - e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); - e->familyID = fracEvent->tkActorData.family->getID(); - e->bondFractures.resize(fracEvent->buffers.bondFractureCount); - e->chunkFractures.resize(fracEvent->buffers.chunkFractureCount); - memcpy(e->bondFractures.data(), fracEvent->buffers.bondFractures, e->bondFractures.size() * sizeof(NvBlastBondFractureData)); - memcpy(e->chunkFractures.data(), fracEvent->buffers.chunkFractures, e->chunkFractures.size() * sizeof(NvBlastChunkFractureData)); - m_syncEvents.push_back(e); - } - } -} - -void ExtSyncImpl::syncFamily(const TkFamily& family) -{ - ExtSyncEventFamilySync* e = NVBLASTEXT_NEW(ExtSyncEventFamilySync) (); - e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); - e->familyID = family.getID(); - const NvBlastFamily* familyLL = family.getFamilyLL(); - const uint32_t size = NvBlastFamilyGetSize(familyLL, NvBlastTkFrameworkGet()->getLogFn()); - e->family = std::vector<char>((char*)familyLL, (char*)familyLL + size); - m_syncEvents.push_back(e); -} - -void ExtSyncImpl::syncFamily(const ExtPxFamily& family) -{ - const TkFamily& tkFamily = family.getTkFamily(); - - syncFamily(tkFamily); - - ExtSyncEventPhysicsSync* e = NVBLASTEXT_NEW(ExtSyncEventPhysicsSync) (); - e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); - e->familyID = tkFamily.getID(); - std::vector<ExtPxActor*> actors(family.getActorCount()); - family.getActors(actors.data(), static_cast<uint32_t>(actors.size())); - e->data.reserve(actors.size()); - for (ExtPxActor* actor : actors) - { - ExtSyncEventPhysicsSync::ActorData data; - data.transform = actor->getPhysXActor().getGlobalPose(); - data.actorIndex = actor->getTkActor().getIndex(); - e->data.push_back(data); - } - - m_syncEvents.push_back(e); -} - -uint32_t ExtSyncImpl::getSyncBufferSize() const -{ - return static_cast<uint32_t>(m_syncEvents.size()); -} - -void ExtSyncImpl::acquireSyncBuffer(const ExtSyncEvent* const*& buffer, uint32_t& size) const -{ - buffer = m_syncEvents.data(); - size = static_cast<uint32_t>(m_syncEvents.size()); -} - -void ExtSyncImpl::releaseSyncBuffer() -{ - for (uint32_t i = 0; i < m_syncEvents.size(); ++i) - { - NVBLASTEXT_DELETE(m_syncEvents[i], ExtSyncEvent); - } - m_syncEvents.clear(); -} - -void ExtSyncImpl::applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager) -{ - const TkType* familyType = framework.getType(TkTypeIndex::Family); - NVBLAST_ASSERT(familyType); - - for (uint32_t i = 0; i < size; ++i) - { - const ExtSyncEvent* e = buffer[i]; - const NvBlastID& id = e->familyID; - TkIdentifiable* object = framework.findObjectByID(id); - if (object && object->getType() == *familyType) - { - TkFamily* family = static_cast<TkFamily*>(object); - - if (e->type == ExtSyncEventFracture::EVENT_TYPE) - { - const ExtSyncEventFracture* fractureEvent = e->getEvent<ExtSyncEventFracture>(); - const NvBlastFractureBuffers commands = - { - static_cast<uint32_t>(fractureEvent->bondFractures.size()), - static_cast<uint32_t>(fractureEvent->chunkFractures.size()), - const_cast<NvBlastBondFractureData*>(fractureEvent->bondFractures.data()), - const_cast<NvBlastChunkFractureData*>(fractureEvent->chunkFractures.data()) - }; - family->applyFracture(&commands); - } - else if (e->type == ExtSyncEventFamilySync::EVENT_TYPE) - { - const ExtSyncEventFamilySync* familyEvent = e->getEvent<ExtSyncEventFamilySync>(); - family->reinitialize((NvBlastFamily*)familyEvent->family.data(), groupForNewActors); - } - else if (e->type == ExtSyncEventPhysicsSync::EVENT_TYPE && manager) - { - const ExtSyncEventPhysicsSync* physicsEvent = e->getEvent<ExtSyncEventPhysicsSync>(); - ExtPxFamily* pxFamily = manager->getFamilyFromTkFamily(*family); - if (pxFamily) - { - std::vector<ExtPxActor*> actors(pxFamily->getActorCount()); - pxFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - - for (auto data : physicsEvent->data) - { - for (ExtPxActor* physicsaActor : actors) - { - if (data.actorIndex == physicsaActor->getTkActor().getIndex()) - { - physicsaActor->getPhysXActor().setGlobalPose(data.transform); - } - } - } - } - } - } - } -} - -} // namespace Blast -} // namespace Nv diff --git a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h b/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h deleted file mode 100644 index e4f27e0..0000000 --- a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h +++ /dev/null @@ -1,38 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -/* - Include this file to get the C interface to serialization for all asset types (LL, Tk and Ext) -*/ -#pragma once -#include <ostream> -#include "NvBlastTkAsset.h" -#include "NvBlastExtPxAsset.h" - -#include "NvBlastExtSerializationLLInterface.h" - -namespace physx -{ - class PxPhysics; -} - -NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK); - -NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size); -NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); - -NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size); -NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); diff --git a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h b/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h deleted file mode 100644 index d21c7ca..0000000 --- a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -/* -Include this file to access the C API for serialization, for Low Level assets only. - -For Serialization of Tk and Ext assets, include only NvBlastExtSerializationInterface.h, which will include this file as well. - -*/ -#pragma once -#include <ostream> -#include "NvBlastPreprocessor.h" -#include "NvBlastTypes.h" - -#include "NvBlastExtGlobals.h" - -/* - Set a global NvBlastAlloc signature allocation function that the deserialization will use when required. - - NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging -*/ -NVBLAST_API void setAllocator(NvBlastExtAlloc alloc); - -/* - Set a global NvBlastLog signature allocation function that the library will use when required. - - NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging -*/ -NVBLAST_API void setLog(NvBlastLog log); - - -NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size); -NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); diff --git a/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn b/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn deleted file mode 100644 index 49b1dbb..0000000 --- a/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn +++ /dev/null @@ -1,162 +0,0 @@ -@0xaffe4498f275ee58; - -using Cxx = import "/capnp/c++.capnp"; - -$Cxx.namespace("Nv::Blast::Serialization"); - -struct Asset -{ - header @0 :NvBlastDataBlock; - - iD @1 :UUID; - - chunkCount @2 :UInt32; - - graph @3 :NvBlastSupportGraph; - - leafChunkCount @4 :UInt32; - - firstSubsupportChunkIndex @5 :UInt32; - - bondCount @6 :UInt32; - - chunks @7: List(NvBlastChunk); - - bonds @8: List(NvBlastBond); - - subtreeLeafChunkCounts @9: List(UInt32); - - chunkToGraphNodeMap @10: List(UInt32); -} - -struct TkAsset -{ - assetLL @0 :Asset; - - jointDescs @1 :List(TkAssetJointDesc); - -} - -struct ExtPxAsset -{ - asset @0 :TkAsset; - chunks @1 :List(ExtPxChunk); - subchunks @2 :List(ExtPxSubchunk); -} - -struct ExtPxChunk -{ - firstSubchunkIndex @0 :UInt32; - subchunkCount @1 :UInt32; - isStatic @2 :Bool; -} - -struct ExtPxSubchunk -{ - transform @0 :PxTransform; - geometry @1 :PxConvexMeshGeometry; -} - -struct PxConvexMeshGeometry -{ - scale @0 :PxMeshScale; - convexMesh @1 :Data; - meshFlags @2 :UInt8; - - enum Type - { - eSPHERE @0; - ePLANE @1; - eCAPSULE @2; - eBOX @3; - eCONVEXMESH @4; - eTRIANGLEMESH @5; - eHEIGHTFIELD @6; - } - - type @3 :Type; -} - -struct NvBlastDataBlock -{ - enum Type - { - assetDataBlock @0; - instanceDataBlock @1; - } - - dataType @0 :Type; - - formatVersion @1 :UInt32; - - size @2 :UInt32; -} - -struct NvBlastChunk -{ - centroid @0 :List(Float32); - - volume @1 :Float32; - - parentChunkIndex @2 :UInt32; - firstChildIndex @3 :UInt32; - childIndexStop @4 :UInt32; - userData @5 :UInt32; -} - -struct NvBlastBond -{ - normal @0 :List(Float32); - area @1 :Float32; - centroid @2 :List(Float32); - userData @3 :UInt32; -} - -struct TkAssetJointDesc -{ - nodeIndices @0 :List(UInt32); - attachPositions @1 :List(PxVec3); -} - -struct PxVec3 -{ - x @0 :Float32; - y @1 :Float32; - z @2 :Float32; -} - -struct PxQuat -{ - x @0 :Float32; - y @1 :Float32; - z @2 :Float32; - w @3 :Float32; -} - -struct PxMeshScale -{ - scale @0 :PxVec3; - rotation @1 :PxQuat; -} - -struct PxTransform -{ - q @0 :PxQuat; - p @1 :PxVec3; -} - -struct NvBlastSupportGraph -{ - nodeCount @0 : UInt32; - - chunkIndices @1 : List(UInt32); - adjacencyPartition @2 : List(UInt32); - adjacentNodeIndices @3 : List(UInt32); - adjacentBondIndices @4 : List(UInt32); -} - -struct UUID -{ - value @0 : Data; -} - diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp deleted file mode 100644 index 8d035fc..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp +++ /dev/null @@ -1,187 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "AssetDTO.h" -#include "NvBlastIDDTO.h" -#include "NvBlastChunkDTO.h" -#include "NvBlastBondDTO.h" -#include "NvBlastAsset.h" -#include "NvBlastExtSerializationLLImpl.h" -#include "NvBlastExtGlobals.h" - -#if !defined(BLAST_LL_ALLOC) -#include "NvBlastExtAllocator.h" -#endif - -namespace Nv -{ - namespace Blast - { - bool AssetDTO::serialize(Nv::Blast::Serialization::Asset::Builder builder, const Nv::Blast::Asset * poco) - { - NvBlastIDDTO::serialize(builder.initID(), &poco->m_ID); - - builder.setLeafChunkCount(poco->m_leafChunkCount); - - builder.setFirstSubsupportChunkIndex(poco->m_firstSubsupportChunkIndex); - - capnp::List<Nv::Blast::Serialization::NvBlastChunk>::Builder chunks = builder.initChunks(poco->m_chunkCount); - - builder.setChunkCount(poco->m_chunkCount); - - NVBLAST_ASSERT_WITH_MESSAGE(builder.getChunkCount() == poco->m_chunkCount, "WTF"); - - for (uint32_t i = 0; i < poco->m_chunkCount; i++) - { - NvBlastChunk& chunk = poco->getChunks()[i]; - - NvBlastChunkDTO::serialize(chunks[i], &chunk); - } - - NVBLAST_ASSERT_WITH_MESSAGE(builder.getChunkCount() == poco->m_chunkCount, "WTF"); - - capnp::List<Nv::Blast::Serialization::NvBlastBond>::Builder bonds = builder.initBonds(poco->m_bondCount); - - builder.setBondCount(poco->m_bondCount); - - for (uint32_t i = 0; i < poco->m_bondCount; i++) - { - NvBlastBond& bond = poco->getBonds()[i]; - - NvBlastBondDTO::serialize(bonds[i], &bond); - } - - kj::ArrayPtr<uint32_t> stlcArray(poco->getSubtreeLeafChunkCounts(), poco->m_chunkCount); - builder.initSubtreeLeafChunkCounts(poco->m_chunkCount); - builder.setSubtreeLeafChunkCounts(stlcArray); - - kj::ArrayPtr<uint32_t> ctgnArray(poco->getChunkToGraphNodeMap(), poco->m_chunkCount); - builder.setChunkToGraphNodeMap(ctgnArray); - - Nv::Blast::Serialization::NvBlastSupportGraph::Builder graphBulder = builder.initGraph(); - - graphBulder.setNodeCount(poco->m_graph.m_nodeCount); - - uint32_t* ciPtr = poco->m_graph.getChunkIndices(); - - kj::ArrayPtr<const uint32_t> ciArray(ciPtr, poco->m_graph.m_nodeCount); - graphBulder.setChunkIndices(ciArray); - - kj::ArrayPtr<const uint32_t> adjPart(poco->m_graph.getAdjacencyPartition(), poco->m_graph.m_nodeCount + 1); - graphBulder.setAdjacencyPartition(adjPart); - - NVBLAST_ASSERT(graphBulder.getAdjacencyPartition().size() == poco->m_graph.m_nodeCount + 1); - - kj::ArrayPtr<const uint32_t> nodeIndices(poco->m_graph.getAdjacentNodeIndices(), poco->m_bondCount * 2); - graphBulder.setAdjacentNodeIndices(nodeIndices); - - NVBLAST_ASSERT(graphBulder.getAdjacentNodeIndices().size() == poco->m_bondCount * 2); - - kj::ArrayPtr<const uint32_t> bondIndices(poco->m_graph.getAdjacentBondIndices(), poco->m_bondCount * 2); - graphBulder.setAdjacentBondIndices(bondIndices); - - return true; - } - - Nv::Blast::Asset* AssetDTO::deserialize(Nv::Blast::Serialization::Asset::Reader reader) - { - NvBlastID EmptyId = {}; - - NvBlastExtAlloc allocFn = gAlloc; - NvBlastLog logFn = gLog; - -#if !defined(BLAST_LL_ALLOC) - allocFn = ExtAllocator::alignedAlloc16; - logFn = NvBlastTkFrameworkGet()->getLogFn(); -#endif - - void* mem = allocFn(reader.totalSize().wordCount * sizeof(uint64_t)); - - auto asset = Nv::Blast::initializeAsset(mem, EmptyId, reader.getChunkCount(), reader.getGraph().getNodeCount(), reader.getLeafChunkCount(), reader.getFirstSubsupportChunkIndex(), reader.getBondCount(), - logFn); - - bool result = deserializeInto(reader, asset); - - return result ? asset : nullptr; - } - - bool AssetDTO::deserializeInto(Nv::Blast::Serialization::Asset::Reader reader, Nv::Blast::Asset * poco) - { - NvBlastIDDTO::deserializeInto(reader.getID(), &poco->m_ID); - - NvBlastBond* bonds = poco->getBonds(); - - uint32_t bondCount = reader.getBondCount(); - for (uint32_t i = 0; i < bondCount; i++) - { - auto bondReader = reader.getBonds()[i]; - - NvBlastBondDTO::deserializeInto(bondReader, &bonds[i]); - } - - NvBlastChunk* chunks = poco->getChunks(); - - uint32_t chunkCount = reader.getChunkCount(); - for (uint32_t i = 0; i < chunkCount; i++) - { - auto chunkReader = reader.getChunks()[i]; - - NvBlastChunkDTO::deserializeInto(chunkReader, &chunks[i]); - } - - poco->m_graph.m_nodeCount = reader.getGraph().getNodeCount(); - - NVBLAST_ASSERT(reader.getSubtreeLeafChunkCounts().size() == poco->m_chunkCount); - for (uint32_t i = 0; i < poco->m_chunkCount; i++) - { - poco->getSubtreeLeafChunkCounts()[i] = reader.getSubtreeLeafChunkCounts()[i]; - } - - for (uint32_t i = 0; i < chunkCount; i++) - { - poco->getChunkToGraphNodeMap()[i] = reader.getChunkToGraphNodeMap()[i]; - } - - uint32_t* ciPtr = poco->m_graph.getChunkIndices(); - - NVBLAST_ASSERT(reader.getGraph().getChunkIndices().size() == poco->m_graph.m_nodeCount); - for (uint32_t i = 0; i < poco->m_graph.m_nodeCount; i++) - { - ciPtr[i] = reader.getGraph().getChunkIndices()[i]; - } - - uint32_t* adjPartition = poco->m_graph.getAdjacencyPartition(); - uint32_t idx = 0; - - for (uint32_t adjPartIndex : reader.getGraph().getAdjacencyPartition()) - { - adjPartition[idx++] = adjPartIndex; - } - - uint32_t* adjNodes = poco->m_graph.getAdjacentNodeIndices(); - idx = 0; - - for (uint32_t adjNodeIndex : reader.getGraph().getAdjacentNodeIndices()) - { - adjNodes[idx++] = adjNodeIndex; - } - - uint32_t* adjBonds = poco->m_graph.getAdjacentBondIndices(); - idx = 0; - - for (uint32_t adjBondIndex : reader.getGraph().getAdjacentBondIndices()) - { - adjBonds[idx++] = adjBondIndex; - } - - return true; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h deleted file mode 100644 index c090b5f..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastAsset.h" -#include "generated/NvBlastExtSerializationLL.capn.h" - -DTO_CLASS_LL(Asset, Nv::Blast::Asset, Nv::Blast::Serialization::Asset) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h b/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h deleted file mode 100644 index a234aec..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once - -#define DTO_CLASS(_NAME, _POCO, _SERIALIZER) \ -namespace Nv { \ -namespace Blast { \ -class _NAME ## DTO \ -{ \ -public: \ - static class physx::PxCooking* Cooking; \ - static class physx::PxPhysics* Physics; \ - \ - static bool serialize(_SERIALIZER::Builder builder, const _POCO * poco); \ - static _POCO* deserialize(_SERIALIZER::Reader reader); \ - static bool deserializeInto(_SERIALIZER::Reader reader, _POCO * poco); \ -}; \ -} \ -} \ - \ - -#define DTO_CLASS_LL(_NAME, _POCO, _SERIALIZER) \ -namespace Nv { \ -namespace Blast { \ -class _NAME ## DTO \ -{ \ -public: \ - \ - static bool serialize(_SERIALIZER::Builder builder, const _POCO * poco); \ - static _POCO* deserialize(_SERIALIZER::Reader reader); \ - static bool deserializeInto(_SERIALIZER::Reader reader, _POCO * poco); \ -}; \ -} \ -} \ - \ - diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp deleted file mode 100644 index cf4cadc..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp +++ /dev/null @@ -1,78 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "ExtPxAssetDTO.h" -#include "TkAssetDTO.h" -#include "ExtPxChunkDTO.h" -#include "ExtPxSubchunkDTO.h" -#include "physics/NvBlastExtPxAssetImpl.h" -#include "NvBlastAssert.h" - -namespace Nv -{ - namespace Blast - { - bool ExtPxAssetDTO::serialize(Nv::Blast::Serialization::ExtPxAsset::Builder builder, const Nv::Blast::ExtPxAsset * poco) - { - TkAssetDTO::serialize(builder.getAsset(), &poco->getTkAsset()); - - auto chunks = builder.initChunks(poco->getChunkCount()); - - for (uint32_t i = 0; i <poco->getChunkCount(); i++) - { - ExtPxChunkDTO::serialize(chunks[i], &poco->getChunks()[i]); - } - - auto subchunks = builder.initSubchunks(poco->getSubchunkCount()); - - for (uint32_t i = 0; i < poco->getSubchunkCount(); i++) - { - ExtPxSubchunkDTO::serialize(subchunks[i], &poco->getSubchunks()[i]); - } - - return true; - } - - Nv::Blast::ExtPxAsset* ExtPxAssetDTO::deserialize(Nv::Blast::Serialization::ExtPxAsset::Reader reader) - { - auto tkAsset = TkAssetDTO::deserialize(reader.getAsset()); - - Nv::Blast::ExtPxAssetImpl* asset = reinterpret_cast<Nv::Blast::ExtPxAssetImpl*>(Nv::Blast::ExtPxAsset::create(tkAsset)); - - NVBLAST_ASSERT(asset != nullptr); - - auto chunks = asset->getChunksArray(); - - chunks.resize(reader.getChunks().size()); - for (uint32_t i = 0; i < reader.getChunks().size(); i++) - { - ExtPxChunkDTO::deserializeInto(reader.getChunks()[i], &chunks[i]); - } - - auto subchunks = asset->getSubchunksArray(); - - subchunks.resize(reader.getSubchunks().size()); - for (uint32_t i = 0; i < reader.getSubchunks().size(); i++) - { - ExtPxSubchunkDTO::deserializeInto(reader.getSubchunks()[i], &subchunks[i]); - } - - return asset; - } - - bool ExtPxAssetDTO::deserializeInto(Nv::Blast::Serialization::ExtPxAsset::Reader reader, Nv::Blast::ExtPxAsset * poco) - { - reader = reader; - poco = nullptr; - //NOTE: Because of the way this is structured, can't do this. - return false; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h deleted file mode 100644 index a35d38a..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "NvBlastBondDTO.h" -#include "NvBlastExtPxAsset.h" -#include "generated/NvBlastExtSerialization.capn.h" - -DTO_CLASS(ExtPxAsset, Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp deleted file mode 100644 index e096bc1..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "ExtPxChunkDTO.h" - -namespace Nv -{ - namespace Blast - { - bool ExtPxChunkDTO::serialize(Nv::Blast::Serialization::ExtPxChunk::Builder builder, const Nv::Blast::ExtPxChunk * poco) - { - builder.setFirstSubchunkIndex(poco->firstSubchunkIndex); - builder.setSubchunkCount(poco->subchunkCount); - builder.setIsStatic(poco->isStatic); - - return true; - } - - Nv::Blast::ExtPxChunk* ExtPxChunkDTO::deserialize(Nv::Blast::Serialization::ExtPxChunk::Reader reader) - { - reader = reader; - //TODO: Allocate with ExtContext and return - - return nullptr; - } - - bool ExtPxChunkDTO::deserializeInto(Nv::Blast::Serialization::ExtPxChunk::Reader reader, Nv::Blast::ExtPxChunk * poco) - { - poco->firstSubchunkIndex = reader.getFirstSubchunkIndex(); - poco->subchunkCount = reader.getSubchunkCount(); - poco->isStatic = reader.getIsStatic(); - - return true; - } - } -}
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h deleted file mode 100644 index 1ff36df..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastExtPxAsset.h" -#include "generated/NvBlastExtSerialization.capn.h" - -DTO_CLASS(ExtPxChunk, Nv::Blast::ExtPxChunk, Nv::Blast::Serialization::ExtPxChunk) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp deleted file mode 100644 index cc2be96..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "ExtPxSubchunkDTO.h" -#include "PxTransformDTO.h" -#include "PxConvexMeshGeometryDTO.h" - -namespace Nv -{ - namespace Blast - { - bool ExtPxSubchunkDTO::serialize(Nv::Blast::Serialization::ExtPxSubchunk::Builder builder, const Nv::Blast::ExtPxSubchunk * poco) - { - PxTransformDTO::serialize(builder.getTransform(), &poco->transform); - PxConvexMeshGeometryDTO::serialize(builder.getGeometry(), &poco->geometry); - - return true; - } - - Nv::Blast::ExtPxSubchunk* ExtPxSubchunkDTO::deserialize(Nv::Blast::Serialization::ExtPxSubchunk::Reader reader) - { - reader = reader; - //TODO: Allocate with ExtContext and return - - return nullptr; - } - - bool ExtPxSubchunkDTO::deserializeInto(Nv::Blast::Serialization::ExtPxSubchunk::Reader reader, Nv::Blast::ExtPxSubchunk * poco) - { - PxTransformDTO::deserializeInto(reader.getTransform(), &poco->transform); - - return true; - } - - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h deleted file mode 100644 index 91f78e0..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "NvBlastExtPxAsset.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "DTOMacros.h" - -DTO_CLASS(ExtPxSubchunk, Nv::Blast::ExtPxSubchunk, Nv::Blast::Serialization::ExtPxSubchunk) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp deleted file mode 100644 index 27cbb11..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp +++ /dev/null @@ -1,63 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastBondDTO.h" -#include "NvBlastAssert.h" - -namespace Nv -{ - namespace Blast - { - - bool NvBlastBondDTO::serialize(Nv::Blast::Serialization::NvBlastBond::Builder builder, const NvBlastBond * poco) - { - NVBLAST_ASSERT(poco != nullptr); - - kj::ArrayPtr<const float> normArray(poco->normal, 3); - - builder.setNormal(normArray); - - builder.setArea(poco->area); - - kj::ArrayPtr<const float> centArray(poco->centroid, 3); - - builder.setCentroid(centArray); - - builder.setUserData(poco->userData); - - return true; - } - - NvBlastBond* NvBlastBondDTO::deserialize(Nv::Blast::Serialization::NvBlastBond::Reader reader) - { - //FIXME - reader = reader; - //TODO: Allocate with ExtContext and return - return nullptr; - } - - bool NvBlastBondDTO::deserializeInto(Nv::Blast::Serialization::NvBlastBond::Reader reader, NvBlastBond * poco) - { - poco->area = reader.getArea(); - - poco->centroid[0] = reader.getCentroid()[0]; - poco->centroid[1] = reader.getCentroid()[1]; - poco->centroid[2] = reader.getCentroid()[2]; - - poco->normal[0] = reader.getNormal()[0]; - poco->normal[1] = reader.getNormal()[1]; - poco->normal[2] = reader.getNormal()[2]; - - poco->userData = reader.getUserData(); - - return true; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h deleted file mode 100644 index 8b67bd7..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastTypes.h" -#include "generated/NvBlastExtSerializationLL.capn.h" - -DTO_CLASS_LL(NvBlastBond, NvBlastBond, Nv::Blast::Serialization::NvBlastBond) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp deleted file mode 100644 index 38814ed..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp +++ /dev/null @@ -1,60 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastChunkDTO.h" -#include "NvBlastAssert.h" - -namespace Nv -{ - namespace Blast - { - bool NvBlastChunkDTO::serialize(Nv::Blast::Serialization::NvBlastChunk::Builder builder, const NvBlastChunk* poco) - { - NVBLAST_ASSERT(poco != nullptr); - - kj::ArrayPtr<const float> centArray(poco->centroid, 3); - builder.setCentroid(centArray); - - builder.setVolume(poco->volume); - - builder.setParentChunkIndex(poco->parentChunkIndex); - builder.setFirstChildIndex(poco->firstChildIndex); - builder.setChildIndexStop(poco->childIndexStop); - builder.setUserData(poco->userData); - - return true; - } - - NvBlastChunk* NvBlastChunkDTO::deserialize(Nv::Blast::Serialization::NvBlastChunk::Reader reader) - { - //FIXME - reader = reader; - - return nullptr; - } - - bool NvBlastChunkDTO::deserializeInto(Nv::Blast::Serialization::NvBlastChunk::Reader reader, NvBlastChunk* target) - { - NVBLAST_ASSERT(target != nullptr); - - target->centroid[0] = reader.getCentroid()[0]; - target->centroid[1] = reader.getCentroid()[1]; - target->centroid[2] = reader.getCentroid()[2]; - - target->childIndexStop = reader.getChildIndexStop(); - target->firstChildIndex = reader.getFirstChildIndex(); - target->parentChunkIndex = reader.getParentChunkIndex(); - target->userData = reader.getUserData(); - target->volume = reader.getVolume(); - - return true; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h deleted file mode 100644 index 5fec498..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h +++ /dev/null @@ -1,18 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastTypes.h" -#include "generated/NvBlastExtSerializationLL.capn.h" - - -DTO_CLASS_LL(NvBlastChunk, NvBlastChunk, Nv::Blast::Serialization::NvBlastChunk) - diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp deleted file mode 100644 index e540cd8..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastIDDTO.h" -#include "NvBlastTypes.h" -#include "NvBlastAssert.h" -#include "generated/NvBlastExtSerializationLL.capn.h" - - -namespace Nv -{ - namespace Blast - { - - bool NvBlastIDDTO::serialize(Nv::Blast::Serialization::UUID::Builder builder, const NvBlastID * poco) - { - capnp::Data::Reader idArrayReader((unsigned char *)poco->data, 16); - builder.setValue(idArrayReader); - - return true; - } - - NvBlastID* NvBlastIDDTO::deserialize(Nv::Blast::Serialization::UUID::Reader reader) - { - //FIXME - reader = reader; - //TODO: Allocate with ExtContext and return - - return nullptr; - } - - bool NvBlastIDDTO::deserializeInto(Nv::Blast::Serialization::UUID::Reader reader, NvBlastID * poco) - { - NVBLAST_ASSERT_WITH_MESSAGE(reader.getValue().size() == 16, "BlastID must be 16 bytes"); - - memcpy(poco, reader.getValue().begin(), 16); - - return true; - } - } -}
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h deleted file mode 100644 index afe6cf0..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h +++ /dev/null @@ -1,16 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "NvBlastTypes.h" -#include "generated/NvBlastExtSerializationLL.capn.h" -#include "DTOMacros.h" - -DTO_CLASS_LL(NvBlastID, NvBlastID, ::Nv::Blast::Serialization::UUID) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp deleted file mode 100644 index 1c46f9e..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "PxConvexMeshGeometryDTO.h" -#include "PxMeshScaleDTO.h" -#include "NvBlastAssert.h" -#include "NvBlastExtKJPxInputStream.h" -#include "NvBlastExtKJPxOutputStream.h" -#include "PxConvexMeshDesc.h" -#include "NvBlastExtSerialization.h" -#include "PxVec3.h" -#include <algorithm> -#include "PxPhysics.h" - - -namespace Nv -{ - namespace Blast - { - physx::PxCooking* PxConvexMeshGeometryDTO::Cooking = nullptr; - physx::PxPhysics* PxConvexMeshGeometryDTO::Physics = nullptr; - - bool PxConvexMeshGeometryDTO::serialize(Nv::Blast::Serialization::PxConvexMeshGeometry::Builder builder, const physx::PxConvexMeshGeometry * poco) - { - PxMeshScaleDTO::serialize(builder.getScale(), &poco->scale); - - //TODO: Use cooking.cookConvexMesh to cook the mesh to a stream - then get that backing buffer and put it into the Data field - - physx::PxConvexMeshDesc desc; - desc.points.data = poco->convexMesh->getVertices(); - desc.points.count = poco->convexMesh->getNbVertices(); - desc.points.stride = sizeof(physx::PxVec3); - - std::vector<uint32_t> indicesScratch; - std::vector<physx::PxHullPolygon> hullPolygonsScratch; - - hullPolygonsScratch.resize(poco->convexMesh->getNbPolygons()); - - uint32_t indexCount = 0; - for (uint32_t i = 0; i < hullPolygonsScratch.size(); i++) - { - physx::PxHullPolygon polygon; - poco->convexMesh->getPolygonData(i, polygon); - if (polygon.mNbVerts) - { - indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts); - } - } - indicesScratch.resize(indexCount); - - for (uint32_t i = 0; i < hullPolygonsScratch.size(); i++) - { - physx::PxHullPolygon polygon; - poco->convexMesh->getPolygonData(i, polygon); - for (uint32_t j = 0; j < polygon.mNbVerts; j++) - { - indicesScratch[polygon.mIndexBase + j] = poco->convexMesh->getIndexBuffer()[polygon.mIndexBase + j]; - } - - hullPolygonsScratch[i] = polygon; - } - - desc.indices.count = indexCount; - desc.indices.data = indicesScratch.data(); - desc.indices.stride = sizeof(uint32_t); - - desc.polygons.count = poco->convexMesh->getNbPolygons(); - desc.polygons.data = hullPolygonsScratch.data(); - desc.polygons.stride = sizeof(physx::PxHullPolygon); - - - std::vector<unsigned char> buffer; - buffer.resize(16 * 1024 * 1024); // No idea how much memory is needed! Allocate 16MB - kj::ArrayPtr<unsigned char> bufferArray(buffer.data(), buffer.size()); - - Nv::Blast::ExtKJPxOutputStream outputStream(bufferArray); - - bool cookResult = Cooking->cookConvexMesh(desc, outputStream); - - if (!cookResult) - { - return false; - } - - kj::ArrayPtr<unsigned char> cookedBuffer(outputStream.getBuffer().begin(), outputStream.getWrittenBytes()); - - builder.setConvexMesh(cookedBuffer); - - // builder.getConvexMesh(). - - return true; - } - - physx::PxConvexMeshGeometry* PxConvexMeshGeometryDTO::deserialize(Nv::Blast::Serialization::PxConvexMeshGeometry::Reader reader) - { - NVBLAST_ASSERT(PxConvexMeshGeometryDTO::Cooking != nullptr); - - reader = reader; - - return nullptr; - } - - bool PxConvexMeshGeometryDTO::deserializeInto(Nv::Blast::Serialization::PxConvexMeshGeometry::Reader reader, physx::PxConvexMeshGeometry * poco) - { - NVBLAST_ASSERT(PxConvexMeshGeometryDTO::Cooking != nullptr); - - PxMeshScaleDTO::deserializeInto(reader.getScale(), &poco->scale); - - Nv::Blast::ExtKJPxInputStream inputStream(reader.getConvexMesh()); - - //NOTE: Naive approach, no shared convex hulls - poco->convexMesh = Physics->createConvexMesh(inputStream); - - return false; - } - - - - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h deleted file mode 100644 index 27b3754..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxConvexMeshGeometry.h" -#include "PxCooking.h" - -DTO_CLASS(PxConvexMeshGeometry, physx::PxConvexMeshGeometry, Nv::Blast::Serialization::PxConvexMeshGeometry) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp deleted file mode 100644 index 8fee6ad..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "PxMeshScaleDTO.h" -#include "PxVec3DTO.h" -#include "PxQuatDTO.h" - -namespace Nv -{ - namespace Blast - { - bool PxMeshScaleDTO::serialize(Nv::Blast::Serialization::PxMeshScale::Builder builder, const physx::PxMeshScale * poco) - { - PxVec3DTO::serialize(builder.getScale(), &poco->scale); - PxQuatDTO::serialize(builder.getRotation(), &poco->rotation); - - return true; - } - - physx::PxMeshScale* PxMeshScaleDTO::deserialize(Nv::Blast::Serialization::PxMeshScale::Reader reader) - { - reader = reader; - return nullptr; - } - - bool PxMeshScaleDTO::deserializeInto(Nv::Blast::Serialization::PxMeshScale::Reader reader, physx::PxMeshScale * poco) - { - PxVec3DTO::deserializeInto(reader.getScale(), &poco->scale); - PxQuatDTO::deserializeInto(reader.getRotation(), &poco->rotation); - - return true; - } - } -} - diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h deleted file mode 100644 index 7b758c8..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "PxMeshScale.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxCooking.h" - -DTO_CLASS(PxMeshScale, physx::PxMeshScale, Nv::Blast::Serialization::PxMeshScale) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp deleted file mode 100644 index 8faeaa6..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "PxQuatDTO.h" - -namespace Nv -{ - namespace Blast - { - - bool PxQuatDTO::serialize(Nv::Blast::Serialization::PxQuat::Builder builder, const physx::PxQuat * poco) - { - builder.setX(poco->x); - builder.setY(poco->y); - builder.setZ(poco->z); - builder.setW(poco->w); - - return true; - } - - physx::PxQuat* PxQuatDTO::deserialize(Nv::Blast::Serialization::PxQuat::Reader reader) - { - reader = reader; - return nullptr; - } - - bool PxQuatDTO::deserializeInto(Nv::Blast::Serialization::PxQuat::Reader reader, physx::PxQuat * poco) - { - poco->x = reader.getX(); - poco->y = reader.getY(); - poco->z = reader.getZ(); - poco->w = reader.getW(); - - return true; - } - - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h deleted file mode 100644 index 460d6c5..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "PxQuat.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxCooking.h" - -DTO_CLASS(PxQuat, physx::PxQuat, Nv::Blast::Serialization::PxQuat) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp deleted file mode 100644 index 20a7cbb..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "PxTransformDTO.h" -#include "PxQuatDTO.h" -#include "PxVec3DTO.h" - -namespace Nv -{ - namespace Blast - { - - bool PxTransformDTO::serialize(Nv::Blast::Serialization::PxTransform::Builder builder, const physx::PxTransform * poco) - { - PxQuatDTO::serialize(builder.getQ(), &poco->q); - PxVec3DTO::serialize(builder.getP(), &poco->p); - - return true; - } - - physx::PxTransform* PxTransformDTO::deserialize(Nv::Blast::Serialization::PxTransform::Reader reader) - { - reader = reader; - return nullptr; - } - - bool PxTransformDTO::deserializeInto(Nv::Blast::Serialization::PxTransform::Reader reader, physx::PxTransform * poco) - { - PxQuatDTO::deserializeInto(reader.getQ(), &poco->q); - PxVec3DTO::deserializeInto(reader.getP(), &poco->p); - - return true; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h deleted file mode 100644 index 49a6b73..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "PxTransform.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxCooking.h" - -DTO_CLASS(PxTransform, physx::PxTransform, Nv::Blast::Serialization::PxTransform) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp deleted file mode 100644 index 9827cd0..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "PxVec3DTO.h" -#include "NvBlastAssert.h" - -namespace Nv -{ - namespace Blast - { - bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco) - { - NVBLAST_ASSERT(poco != nullptr); - - builder.setX(poco->x); - builder.setY(poco->y); - builder.setZ(poco->z); - - return true; - } - - physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader) - { - //TODO: Allocate using ExtContext and return - reader = reader; - return nullptr; - } - - bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target) - { - target->x = reader.getX(); - target->y = reader.getY(); - target->z = reader.getZ(); - - return true; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h deleted file mode 100644 index 8a04c8b..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxVec3.h" -#include "PxCooking.h" - -DTO_CLASS(PxVec3, physx::PxVec3, Nv::Blast::Serialization::PxVec3) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp deleted file mode 100644 index acc55ba..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "TkAssetDTO.h" -#include "AssetDTO.h" -#include "TkAssetJointDescDTO.h" -#include <vector> -#include "NvBlastTkFramework.h" - - - -namespace Nv -{ - namespace Blast - { - bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco) - { - const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL()); - - Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL); - - uint32_t jointDescCount = poco->getJointDescCount(); - - capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount); - - for (uint32_t i = 0; i < jointDescCount; i++) - { - TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]); - } - - return true; - } - - Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader) - { - const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL())); - - std::vector<Nv::Blast::TkAssetJointDesc> jointDescs; - jointDescs.resize(reader.getJointDescs().size()); - - for (uint32_t i = 0; i < jointDescs.size(); i++) - { - TkAssetJointDescDTO::deserializeInto(reader.getJointDescs()[i], &jointDescs[i]); - } - - // Make sure to set ownsAsset to true - this is serialization and no one else owns it. - Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescs.size(), true); - - return asset; - } - - bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco) - { - reader = reader; - poco = nullptr; - // NOTE: Because of the way TkAsset is currently structured, this won't work. - return false; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h deleted file mode 100644 index 1b21eba..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastTkAsset.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxCooking.h" - -DTO_CLASS(TkAsset, Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset) diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp deleted file mode 100644 index 9118d19..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp +++ /dev/null @@ -1,53 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "TkAssetJointDescDTO.h" -#include "PxVec3DTO.h" - - -namespace Nv -{ - namespace Blast - { - - bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco) - { - kj::ArrayPtr<const uint32_t> nodeIndices(poco->nodeIndices, 2); - builder.setNodeIndices(nodeIndices); - - for (int i = 0; i < 2; i++) - { - PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]); - } - - return true; - } - - Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader) - { - //TODO: Allocate with ExtContent and return - - reader = reader; - - return nullptr; - } - - bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco) - { - PxVec3DTO::deserializeInto(reader.getAttachPositions()[0], &poco->attachPositions[0]); - PxVec3DTO::deserializeInto(reader.getAttachPositions()[1], &poco->attachPositions[1]); - - poco->nodeIndices[0] = reader.getNodeIndices()[0]; - poco->nodeIndices[1] = reader.getNodeIndices()[1]; - - return true; - } - } -}
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h deleted file mode 100644 index 88364bd..0000000 --- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "DTOMacros.h" -#include "NvBlastTkAsset.h" -#include "generated/NvBlastExtSerialization.capn.h" -#include "PxCooking.h" - -DTO_CLASS(TkAssetJointDesc, Nv::Blast::TkAssetJointDesc, Nv::Blast::Serialization::TkAssetJointDesc) diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h deleted file mode 100644 index dd50afd..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -/** -Function pointer type for allocation - has same signature as stdlib malloc. -*/ -typedef void* (*NvBlastExtAlloc)(size_t size); - -extern NvBlastExtAlloc gAlloc; -extern NvBlastLog gLog; - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp deleted file mode 100644 index 7ef9b62..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp +++ /dev/null @@ -1,38 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtInputStream.h" - - -Nv::Blast::ExtInputStream::ExtInputStream(std::istream &inputStream): - m_inputStream(inputStream) -{ - -} - - -size_t Nv::Blast::ExtInputStream::tryRead(void* buffer, size_t /*minBytes*/, size_t maxBytes) -{ - m_inputStream.read((char *) buffer, maxBytes); - - if (m_inputStream.fail()) - { - // Throw exception, log error -// NVBLASTEXT_LOG_ERROR("Failure when reading from stream"); - } - - // Since we're using a blocking read above, if we don't have maxBytes we're probably done - if ((size_t) m_inputStream.gcount() < maxBytes) - { -// NVBLASTEXT_LOG_ERROR("Failed to read requested number of bytes during blocking read."); - } - - return m_inputStream.gcount(); -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h deleted file mode 100644 index 9b19d9c..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h +++ /dev/null @@ -1,32 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "kj/io.h" -#include <istream> - -namespace Nv -{ - namespace Blast - { - class ExtInputStream : public kj::InputStream - { - public: - ExtInputStream() = delete; - ExtInputStream(std::istream &inputStream); - - // Returns a read of maxBytes. This is supposed to be happy doing partial reads, but currently isn't. - virtual size_t tryRead(void* buffer, size_t minBytes, size_t maxBytes) override; - - private: - std::istream &m_inputStream; - }; - } -}
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp deleted file mode 100644 index 9af13a9..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp +++ /dev/null @@ -1,32 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtKJPxInputStream.h" - -namespace Nv -{ - namespace Blast - { - ExtKJPxInputStream::ExtKJPxInputStream(capnp::Data::Reader inReader) : - dataReader(inReader), - inputStream(nullptr) - { - kj::ArrayPtr<const unsigned char> buffer(inReader.begin(), inReader.size()); - - inputStream = std::make_shared<kj::ArrayInputStream>(buffer); - } - - uint32_t ExtKJPxInputStream::read(void* dest, uint32_t count) - { - return inputStream->tryRead(dest, count, count); - } - } -} - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h deleted file mode 100644 index 452892d..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h +++ /dev/null @@ -1,41 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "PxIO.h" -#include "capnp/common.h" -#include "kj/io.h" -#include <memory> -#include "generated/NvBlastExtSerialization.capn.h" - -namespace Nv -{ - namespace Blast - { - /* - A wrapper around a Capn Proto Data reader. - - Since it needs to behave like a stream, it's internally wrapped in a stream. - - */ - class ExtKJPxInputStream : public physx::PxInputStream - { - public: - ExtKJPxInputStream(capnp::Data::Reader inReader); - ~ExtKJPxInputStream() = default; - - virtual uint32_t read(void* dest, uint32_t count) override; - - private: - capnp::Data::Reader dataReader; - std::shared_ptr<kj::ArrayInputStream> inputStream; - }; - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp deleted file mode 100644 index 0f17a01..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp +++ /dev/null @@ -1,35 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtKJPxOutputStream.h" - -namespace Nv -{ - namespace Blast - { - ExtKJPxOutputStream::ExtKJPxOutputStream(kj::ArrayPtr<unsigned char> inBuffer) : - writtenBytes(0), - Buffer(inBuffer), - outputStream(nullptr) - { - outputStream = std::make_shared<kj::ArrayOutputStream>(inBuffer); - } - - uint32_t ExtKJPxOutputStream::write(const void* src, uint32_t count) - { - outputStream->write(src, count); - - writtenBytes += count; - - return count; - } - } -} - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h deleted file mode 100644 index 0ed563f..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "PxIO.h" -#include "kj/common.h" -#include <memory> -#include "kj/io.h" - -namespace Nv -{ - namespace Blast - { - class ExtKJPxOutputStream : public physx::PxOutputStream - { - public: - ExtKJPxOutputStream(kj::ArrayPtr<unsigned char> inBuffer); - ~ExtKJPxOutputStream() = default; - - virtual uint32_t write(const void* src, uint32_t count) override; - - uint32_t getWrittenBytes() { return writtenBytes; } - - kj::ArrayPtr<unsigned char> getBuffer() { return Buffer; } - - private: - uint32_t writtenBytes; - - kj::ArrayPtr<unsigned char> Buffer; - std::shared_ptr<kj::ArrayOutputStream> outputStream; - }; - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp deleted file mode 100644 index cf6e31f..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp +++ /dev/null @@ -1,24 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtOutputStream.h" - - - -Nv::Blast::ExtOutputStream::ExtOutputStream(std::ostream &outputStream): - m_outputStream(outputStream) -{ - -} - -void Nv::Blast::ExtOutputStream::write(const void* buffer, size_t size) -{ - m_outputStream.write((char *) buffer, size); -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h deleted file mode 100644 index ba0044e..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h +++ /dev/null @@ -1,31 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "kj/io.h" -#include <ostream> - -namespace Nv -{ - namespace Blast - { - class ExtOutputStream : public kj::OutputStream - { - - public: - ExtOutputStream() = delete; - ExtOutputStream(std::ostream &outputStream); - - virtual void write(const void* buffer, size_t size) override; - private: - std::ostream &m_outputStream; - }; - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn deleted file mode 100644 index ddc439a..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn +++ /dev/null @@ -1,95 +0,0 @@ -# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -# -# NVIDIA CORPORATION and its licensors retain all intellectual property -# and proprietary rights in and to this software, related documentation -# and any modifications thereto. Any use, reproduction, disclosure or -# distribution of this software and related documentation without an express -# license agreement from NVIDIA CORPORATION is strictly prohibited. - -@0xaffe4498f275ee58; - -using Cxx = import "/capnp/c++.capnp"; - -using LL = import "NvBlastExtSerializationLL.capn"; - -$Cxx.namespace("Nv::Blast::Serialization"); - -struct TkAsset -{ - assetLL @0 :LL.Asset; - - jointDescs @1 :List(TkAssetJointDesc); -} - -struct ExtPxAsset -{ - asset @0 :TkAsset; - chunks @1 :List(ExtPxChunk); - subchunks @2 :List(ExtPxSubchunk); -} - -struct ExtPxChunk -{ - firstSubchunkIndex @0 :UInt32; - subchunkCount @1 :UInt32; - isStatic @2 :Bool; -} - -struct ExtPxSubchunk -{ - transform @0 :PxTransform; - geometry @1 :PxConvexMeshGeometry; -} - -struct PxConvexMeshGeometry -{ - scale @0 :PxMeshScale; - convexMesh @1 :Data; - meshFlags @2 :UInt8; - - enum Type - { - eSPHERE @0; - ePLANE @1; - eCAPSULE @2; - eBOX @3; - eCONVEXMESH @4; - eTRIANGLEMESH @5; - eHEIGHTFIELD @6; - } - - type @3 :Type; -} - -struct TkAssetJointDesc -{ - nodeIndices @0 :List(UInt32); - attachPositions @1 :List(PxVec3); -} - -struct PxVec3 -{ - x @0 :Float32; - y @1 :Float32; - z @2 :Float32; -} - -struct PxQuat -{ - x @0 :Float32; - y @1 :Float32; - z @2 :Float32; - w @3 :Float32; -} - -struct PxMeshScale -{ - scale @0 :PxVec3; - rotation @1 :PxQuat; -} - -struct PxTransform -{ - q @0 :PxQuat; - p @1 :PxVec3; -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp deleted file mode 100644 index 28a1553..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp +++ /dev/null @@ -1,146 +0,0 @@ -#include "NvBlastExtSerialization.h" -#include "BlastSerialization.h" -#include <memory> -#include "PxPhysicsVersion.h" -#include "PxConvexMeshGeometryDTO.h" -#include "NvBlastExtDefs.h" - - -// This is terrible. -physx::PxPhysics* g_Physics = nullptr; - - -std::shared_ptr<physx::PxCooking> getCooking() -{ - physx::PxCookingParams cookingParams(g_Physics->getTolerancesScale()); - cookingParams.buildGPUData = true; - - std::shared_ptr<physx::PxCooking> m_Cooking = std::shared_ptr<physx::PxCooking>(PxCreateCooking(PX_PHYSICS_VERSION, g_Physics->getFoundation(), cookingParams), [=](physx::PxCooking* cooking) - { - cooking->release(); - }); - - NVBLASTEXT_CHECK_ERROR(m_Cooking, "Error: failed to create PhysX Cooking\n", return nullptr); - - return m_Cooking; -} - - -extern "C" -{ - NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK) - { - g_Physics = physXSDK; - } - - NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size) - { - return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserialize(input, size); - } - - NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream) - { - return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream) - { - return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::Asset *>(asset), outputStream); - } - - NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), buffer, maxSize, usedSize); - } - - ////////////////////////////////////////////////////////////////////////// - // TkAsset - ////////////////////////////////////////////////////////////////////////// - - NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size) - { - return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserialize(input, size); - } - - NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream) - { - return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream) - { - return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outputStream); - } - - NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), buffer, maxSize, usedSize); - } - - ////////////////////////////////////////////////////////////////////////// - // ExtPxAsset - ////////////////////////////////////////////////////////////////////////// - - NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserialize(input, size); - } - - NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outputStream); - } - - NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), buffer, maxSize, usedSize); - } - - -} - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h deleted file mode 100644 index 5d44554..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h +++ /dev/null @@ -1,172 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once -#include "kj/io.h" -#include "capnp/serialize.h" -#include "generated/NvBlastExtSerializationLL.capn.h" -#include <vector> -#include "NvBlastExtInputStream.h" -#include "NvBlastExtOutputStream.h" - -#if !defined(BLAST_LL_ALLOC) -#include "NvBlastExtAllocator.h" -#endif -#include "NvBlastExtGlobals.h" - -namespace Nv -{ - namespace Blast - { - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - class ExtSerialization - { - public: - static TAsset* deserialize(const unsigned char* input, uint32_t size); - static TAsset* deserializeFromStream(std::istream &inputStream); - - static bool serializeIntoExistingBuffer(const TAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); - static bool serializeIntoNewBuffer(const TAsset *asset, unsigned char **outBuffer, uint32_t &outSize); - static bool serializeIntoStream(const TAsset *asset, std::ostream &outputStream); - - private: - - static void serializeMessageIntoNewBuffer(capnp::MallocMessageBuilder& message, unsigned char ** outBuffer, uint32_t &outSize); - - // Specialized - static bool serializeIntoBuilder(TSerializationBuilder& assetBuilder, const TAsset* asset); - static bool serializeIntoMessage(capnp::MallocMessageBuilder& message, const TAsset* asset); - static TAsset* deserializeFromStreamReader(capnp::InputStreamMessageReader &message); - }; - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - TAsset* ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::deserialize(const unsigned char* input, uint32_t size) - { - kj::ArrayPtr<const unsigned char> source(input, size); - - kj::ArrayInputStream inputStream(source); - - std::vector<uint64_t> scratch; - scratch.resize(size); - kj::ArrayPtr<capnp::word> scratchArray((capnp::word*) scratch.data(), size); - - capnp::InputStreamMessageReader message(inputStream, capnp::ReaderOptions(), scratchArray); - - return deserializeFromStreamReader(message); - } - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - TAsset* ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::deserializeFromStream(std::istream &inputStream) - { - Nv::Blast::ExtInputStream readStream(inputStream); - - capnp::InputStreamMessageReader message(readStream); - - return deserializeFromStreamReader(message); - } - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoExistingBuffer(const TAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - capnp::MallocMessageBuilder message; - - bool result = serializeIntoMessage(message, asset); - - if (result == false) - { - usedSize = 0; - return false; - } - - uint32_t messageSize = computeSerializedSizeInWords(message) * sizeof(uint64_t); - - if (maxSize < messageSize) - { - NvBlastLog logFn = gLog; - -#if !defined(BLAST_LL_ALLOC) - logFn = NvBlastTkFrameworkGet()->getLogFn(); -#endif - - NVBLAST_LOG_ERROR(logFn, "When attempting to serialize into an existing buffer, the provided buffer was too small."); - usedSize = 0; - return false; - } - - kj::ArrayPtr<unsigned char> outputBuffer(buffer, maxSize); - kj::ArrayOutputStream outputStream(outputBuffer); - - capnp::writeMessage(outputStream, message); - - usedSize = messageSize;; - return true; - } - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoNewBuffer(const TAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - capnp::MallocMessageBuilder message; - - bool result = serializeIntoMessage(message, asset); - - if (result == false) - { - *outBuffer = nullptr; - outSize = 0; - return false; - } - - serializeMessageIntoNewBuffer(message, outBuffer, outSize); - - return true; - } - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoStream(const TAsset *asset, std::ostream &outputStream) - { - capnp::MallocMessageBuilder message; - - bool result = serializeIntoMessage(message, asset); - - if (result == false) - { - return false; - } - - Nv::Blast::ExtOutputStream blastOutputStream(outputStream); - - writeMessage(blastOutputStream, message); - - return true; - } - - template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder> - void ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeMessageIntoNewBuffer(capnp::MallocMessageBuilder& message, unsigned char ** outBuffer, uint32_t &outSize) - { - uint32_t messageSize = computeSerializedSizeInWords(message) * sizeof(uint64_t); - - NvBlastExtAlloc allocFn = gAlloc; - -#if !defined(BLAST_LL_ALLOC) - allocFn = ExtAllocator::alignedAlloc16; -#endif - - unsigned char* buffer = static_cast<unsigned char *>(allocFn(messageSize)); - - kj::ArrayPtr<unsigned char> outputBuffer(buffer, messageSize); - kj::ArrayOutputStream outputStream(outputBuffer); - - capnp::writeMessage(outputStream, message); - - *outBuffer = buffer; - outSize = messageSize; - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h deleted file mode 100644 index 7f9fbc9..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once - -#include "NvBlastExtSerialization.h" -#include "NvBlastTkAsset.h" -#include "NvBlastExtPxAsset.h" -#include "TkAssetDTO.h" -#include "ExtPxAssetDTO.h" - -namespace Nv -{ - namespace Blast - { - /* - Specializations here - one set for each top level asset. (TkAsset, ExtPxAsset) - */ - - - // TkAsset - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::TkAsset::Builder& assetBuilder, const Nv::Blast::TkAsset* asset) - { - return TkAssetDTO::serialize(assetBuilder, asset); - } - - template<> - NV_INLINE Nv::Blast::TkAsset* ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message) - { - Nv::Blast::Serialization::TkAsset::Reader reader = message.getRoot<Nv::Blast::Serialization::TkAsset>(); - - return TkAssetDTO::deserialize(reader); - } - - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::TkAsset* asset) - { - Nv::Blast::Serialization::TkAsset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::TkAsset>(); - - return serializeIntoBuilder(assetBuilder, asset); - } - - - //ExtPxAsset - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::ExtPxAsset::Builder& assetBuilder, const Nv::Blast::ExtPxAsset* asset) - { - return ExtPxAssetDTO::serialize(assetBuilder, asset); - } - - template<> - NV_INLINE Nv::Blast::ExtPxAsset* ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message) - { - Nv::Blast::Serialization::ExtPxAsset::Reader reader = message.getRoot<Nv::Blast::Serialization::ExtPxAsset>(); - - return ExtPxAssetDTO::deserialize(reader); - } - - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::ExtPxAsset* asset) - { - Nv::Blast::Serialization::ExtPxAsset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::ExtPxAsset>(); - - return serializeIntoBuilder(assetBuilder, asset); - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp deleted file mode 100644 index bebee5b..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtSerializationImpl.h" -#include <memory> -#include "PxPhysicsVersion.h" -#include "PxConvexMeshGeometryDTO.h" -#include "NvBlastExtDefs.h" -#include "PxPhysics.h" -#include "NvBlastAssert.h" - - -// This is terrible. -physx::PxPhysics* g_Physics = nullptr; - -using namespace Nv::Blast; - -std::shared_ptr<physx::PxCooking> getCooking() -{ - physx::PxCookingParams cookingParams(g_Physics->getTolerancesScale()); - cookingParams.buildGPUData = true; - - std::shared_ptr<physx::PxCooking> m_Cooking = std::shared_ptr<physx::PxCooking>(PxCreateCooking(PX_PHYSICS_VERSION, g_Physics->getFoundation(), cookingParams), [=](physx::PxCooking* cooking) - { - cooking->release(); - }); - - NVBLASTEXT_CHECK_ERROR(m_Cooking, "Error: failed to create PhysX Cooking\n", return nullptr); - - return m_Cooking; -} - - -extern "C" -{ - NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK) - { - g_Physics = physXSDK; - } - - ////////////////////////////////////////////////////////////////////////// - // TkAsset - ////////////////////////////////////////////////////////////////////////// - - NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size) - { - return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserialize(input, size); - } - - NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream) - { - return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream) - { - return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outputStream); - } - - NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), buffer, maxSize, usedSize); - } - - ////////////////////////////////////////////////////////////////////////// - // ExtPxAsset - ////////////////////////////////////////////////////////////////////////// - - NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserialize(input, size); - } - - NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outputStream); - } - - NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { - NVBLAST_ASSERT(g_Physics != nullptr); - - auto cooking = getCooking(); - - PxConvexMeshGeometryDTO::Cooking = cooking.get(); - PxConvexMeshGeometryDTO::Physics = g_Physics; - - return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), buffer, maxSize, usedSize); - } - - -} - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn deleted file mode 100644 index 026056f..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn +++ /dev/null @@ -1,89 +0,0 @@ -# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -# -# NVIDIA CORPORATION and its licensors retain all intellectual property -# and proprietary rights in and to this software, related documentation -# and any modifications thereto. Any use, reproduction, disclosure or -# distribution of this software and related documentation without an express -# license agreement from NVIDIA CORPORATION is strictly prohibited. - -@0x9a4a58fac38375e0; - -using Cxx = import "/capnp/c++.capnp"; - -$Cxx.namespace("Nv::Blast::Serialization"); - -struct Asset -{ - header @0 :NvBlastDataBlock; - - iD @1 :UUID; - - chunkCount @2 :UInt32; - - graph @3 :NvBlastSupportGraph; - - leafChunkCount @4 :UInt32; - - firstSubsupportChunkIndex @5 :UInt32; - - bondCount @6 :UInt32; - - chunks @7: List(NvBlastChunk); - - bonds @8: List(NvBlastBond); - - subtreeLeafChunkCounts @9: List(UInt32); - - chunkToGraphNodeMap @10: List(UInt32); -} - -struct NvBlastDataBlock -{ - enum Type - { - assetDataBlock @0; - instanceDataBlock @1; - } - - dataType @0 :Type; - - formatVersion @1 :UInt32; - - size @2 :UInt32; -} - -struct NvBlastChunk -{ - centroid @0 :List(Float32); - - volume @1 :Float32; - - parentChunkIndex @2 :UInt32; - firstChildIndex @3 :UInt32; - childIndexStop @4 :UInt32; - userData @5 :UInt32; -} - -struct NvBlastBond -{ - normal @0 :List(Float32); - area @1 :Float32; - centroid @2 :List(Float32); - userData @3 :UInt32; -} - -struct NvBlastSupportGraph -{ - nodeCount @0 : UInt32; - - chunkIndices @1 : List(UInt32); - adjacencyPartition @2 : List(UInt32); - adjacentNodeIndices @3 : List(UInt32); - adjacentBondIndices @4 : List(UInt32); -} - -struct UUID -{ - value @0 : Data; -} - diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h deleted file mode 100644 index d7595ba..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h +++ /dev/null @@ -1,48 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#pragma once - -#include "NvBlastExtSerialization.h" -#include "NvBlastAsset.h" -#include "AssetDTO.h" - -namespace Nv -{ - namespace Blast - { - /* - Specializations here - LL asset only - */ - - // Asset - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::Asset::Builder& assetBuilder, const Nv::Blast::Asset* asset) - { - return AssetDTO::serialize(assetBuilder, asset); - } - - template<> - NV_INLINE Nv::Blast::Asset* ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message) - { - Nv::Blast::Serialization::Asset::Reader reader = message.getRoot<Nv::Blast::Serialization::Asset>(); - - return AssetDTO::deserialize(reader); - } - - template<> - NV_INLINE bool ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::Asset* asset) - { - Nv::Blast::Serialization::Asset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::Asset>(); - - return serializeIntoBuilder(assetBuilder, asset); - } - } -} diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp deleted file mode 100644 index 26d8667..0000000 --- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp +++ /dev/null @@ -1,101 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtSerializationLLInterface.h" -#include "NvBlastExtSerializationLLImpl.h" -#include <memory> -#include "NvBlastExtSerialization.h" -#include "NvBlastAsset.h" -#include <iostream> -#include "NvBlastExtGlobals.h" - - -NvBlastExtAlloc gAlloc = nullptr; -NvBlastLog gLog = nullptr; - -extern "C" -{ - NVBLAST_API void setAllocator(NvBlastExtAlloc alloc) - { - gAlloc = alloc; - } - - NVBLAST_API void setLog(NvBlastLog log) - { - gLog = log; - } - - NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size) - { -#if defined(BLAST_LL_ALLOC) - if (gAlloc == nullptr || gLog == nullptr) - { - std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl; - return nullptr; - } -#endif - - return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserialize(input, size); - } - - NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream) - { -#if defined(BLAST_LL_ALLOC) - if (gAlloc == nullptr || gLog == nullptr) - { - std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl; - return nullptr; - } -#endif - - return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStream(inputStream); - } - - NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream) - { -#if defined(BLAST_LL_ALLOC) - if (gAlloc == nullptr || gLog == nullptr) - { - std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl; - return false; - } -#endif - - return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::Asset *>(asset), outputStream); - } - - NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize) - { -#if defined(BLAST_LL_ALLOC) - if (gAlloc == nullptr || gLog == nullptr) - { - std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl; - return false; - } -#endif - - return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), outBuffer, outSize); - } - - NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize) - { -#if defined(BLAST_LL_ALLOC) - if (gAlloc == nullptr || gLog == nullptr) - { - std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl; - return false; - } -#endif - - return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), buffer, maxSize, usedSize); - } - -} - diff --git a/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h b/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h deleted file mode 100644 index 385bf52..0000000 --- a/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef NVBLASTEXTDAMAGESHADERS_H -#define NVBLASTEXTDAMAGESHADERS_H - -#include "NvBlastTypes.h" -#include "NvBlastPreprocessor.h" - -/** -A few example damage shader implementations. -*/ - - -/////////////////////////////////////////////////////////////////////////////// -// Common Material -/////////////////////////////////////////////////////////////////////////////// - -/** -Specific parameters for the material functions here present. - -Material function implementers may choose their own set. -*/ -struct NvBlastExtMaterial -{ - float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value - float graphChunkThreshold; //!< support chunks only take damage surpassing this value - float bondTangentialThreshold; //!< bond only take damage surpassing this value - float bondNormalThreshold; //!< currently unused - forward damage propagation - float damageAttenuation; //!< factor of damage attenuation while forwarding -}; - - -/////////////////////////////////////////////////////////////////////////////// -// Radial Damage -/////////////////////////////////////////////////////////////////////////////// - -/** -Radial Damage Desc -*/ -struct NvBlastExtRadialDamageDesc -{ - float compressive; //!< compressive (radial) damage component - float position[3]; //!< origin of damage action - float minRadius; //!< inner radius of damage action - float maxRadius; //!< outer radius of damage action -}; - -/** -Radial Falloff and Radial Cutter damage for both graph and subgraph shaders. - -NOTE: The signature of shader functions are equal to NvBlastGraphShaderFunction and NvBlastSubgraphShaderFunction respectively. -They are not expected to be called directly. -@see NvBlastGraphShaderFunction, NvBlastSubgraphShaderFunction -*/ -NVBLAST_API void NvBlastExtFalloffGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params); -NVBLAST_API void NvBlastExtFalloffSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params); -NVBLAST_API void NvBlastExtCutterGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params); -NVBLAST_API void NvBlastExtCutterSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params); - - -/** -Helper Radial Falloff Damage function. - -Basically it calls NvBlastActorGenerateFracture and then NvBlastActorApplyFracture with Radial Falloff shader. - -\param[in,out] actor The NvBlastActor to apply fracture to. -\param[in,out] buffers Target buffers to hold applied command events. -\param[in] damageDescBuffer Damage descriptors array. -\param[in] damageDescCount Size of damage descriptors array. -\param[in] material Material to use. -\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL. -\param[in,out] timers If non-NULL this struct will be filled out with profiling information for the step, in profile build configurations. - -\return true iff any fracture was applied. -*/ -NVBLAST_API bool NvBlastExtDamageActorRadialFalloff(NvBlastActor* actor, NvBlastFractureBuffers* buffers, const NvBlastExtRadialDamageDesc* damageDescBuffer, uint32_t damageDescCount, const NvBlastExtMaterial* material, NvBlastLog logFn, NvBlastTimers* timers); - - -/////////////////////////////////////////////////////////////////////////////// -// Shear Damage -/////////////////////////////////////////////////////////////////////////////// - -/** -Shear Damage Desc -*/ -struct NvBlastExtShearDamageDesc -{ - float shear[3]; //!< directional damage component - float position[3]; //!< origin of damage action -}; - -/** -Shear Damage Shaders - -NOTE: The signature of shader functions are equal to NvBlastGraphShaderFunction and NvBlastSubgraphShaderFunction respectively. -They are not expected to be called directly. -@see NvBlastGraphShaderFunction, NvBlastSubgraphShaderFunction -*/ -NVBLAST_API void NvBlastExtShearGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params); -NVBLAST_API void NvBlastExtShearSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params); - - -#endif // NVBLASTEXTDAMAGESHADERS_H diff --git a/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp b/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp deleted file mode 100644 index 00d1010..0000000 --- a/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp +++ /dev/null @@ -1,205 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtDamageShaders.h" -#include "NvBlastIndexFns.h" -#include "NvBlastMath.h" -#include "NvBlastGeometry.h" -#include "NvBlastAssert.h" -#include "NvBlast.h" -#include "stdlib.h" // for abs() on linux - -using namespace Nv::Blast; -using namespace Nv::Blast::VecMath; - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Profiles -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef float(*ProfileFunction)(float, float, float, float); - -float falloffProfile(float min, float max, float x, float f = 1.0f) -{ - if (x > max) return 0.0f; - if (x < min) return f; - - float y = 1.0f - (x - min) / (max - min); - return y * f; -} - -float cutterProfile(float min, float max, float x, float f = 1.0f) -{ - if (x > max || x < min) return 0.0f; - - return f; -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Radial Graph Shader Template -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -template <ProfileFunction profile> -void RadialProfileGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params) -{ - const uint32_t* graphNodeIndexLinks = actor->graphNodeIndexLinks; - const uint32_t firstGraphNodeIndex = actor->firstGraphNodeIndex; - const uint32_t* adjacencyPartition = actor->adjacencyPartition; - const uint32_t* adjacentNodeIndices = actor->adjacentNodeIndices; - const uint32_t* adjacentBondIndices = actor->adjacentBondIndices; - const NvBlastBond* assetBonds = actor->assetBonds; - const float* familyBondHealths = actor->familyBondHealths; - - const NvBlastExtRadialDamageDesc* damageData = reinterpret_cast<const NvBlastExtRadialDamageDesc*>(params->damageDescBuffer); - const uint32_t damageCount = params->damageDescCount; - - uint32_t outCount = 0; - - uint32_t currentNodeIndex = firstGraphNodeIndex; - while (!Nv::Blast::isInvalidIndex(currentNodeIndex)) - { - for (uint32_t adj = adjacencyPartition[currentNodeIndex]; adj < adjacencyPartition[currentNodeIndex + 1]; adj++) - { - uint32_t adjacentNodeIndex = adjacentNodeIndices[adj]; - if (currentNodeIndex < adjacentNodeIndex) - { - uint32_t bondIndex = adjacentBondIndices[adj]; - - // skip bonds that are already broken or were visited already - // TODO: investigate why testing against health > -1.0f seems slower - // could reuse the island edge bitmap instead - if ((familyBondHealths[bondIndex] > 0.0f)) - { - - const NvBlastBond& bond = assetBonds[bondIndex]; - - float totalBondDamage = 0.0f; - - for (uint32_t damageIndex = 0; damageIndex < damageCount; damageIndex++) - { - const NvBlastExtRadialDamageDesc& damage = damageData[damageIndex]; - - float relativePosition[3]; - sub(damage.position, bond.centroid, relativePosition); - float distance = sqrtf(dot(relativePosition, relativePosition)); - - float dir[3]; - normal(relativePosition, dir); - - totalBondDamage += profile(damage.minRadius, damage.maxRadius, distance, damage.compressive); - } - - if (totalBondDamage > 0.0f) - { - NvBlastBondFractureData& outCommand = commandBuffers->bondFractures[outCount++]; - outCommand.nodeIndex0 = currentNodeIndex; - outCommand.nodeIndex1 = adjacentNodeIndex; - outCommand.health = totalBondDamage; - } - } - } - } - currentNodeIndex = graphNodeIndexLinks[currentNodeIndex]; - } - - commandBuffers->bondFractureCount = outCount; - commandBuffers->chunkFractureCount = 0; -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Radial Single Shader Template -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -template <ProfileFunction profile> -void RadialProfileSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params) -{ - uint32_t chunkFractureCount = 0; - const uint32_t chunkIndex = actor->chunkIndex; - const NvBlastChunk* assetChunks = actor->assetChunks; - const NvBlastChunk& chunk = assetChunks[chunkIndex]; - - float totalDamage = 0.0f; - for (uint32_t i = 0; i < params->damageDescCount; ++i) - { - const NvBlastExtRadialDamageDesc& damage = reinterpret_cast<const NvBlastExtRadialDamageDesc*>(params->damageDescBuffer)[i]; - - float relativePosition[3]; - sub(damage.position, chunk.centroid, relativePosition); - float distance = sqrtf(dot(relativePosition, relativePosition)); - - totalDamage += profile(damage.minRadius, damage.maxRadius, distance, damage.compressive); - } - - if (totalDamage > 0.0f) - { - NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++]; - frac.chunkIndex = chunkIndex; - frac.health = totalDamage; - } - - commandBuffers->bondFractureCount = 0; - commandBuffers->chunkFractureCount = chunkFractureCount; -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Shader Instantiation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void NvBlastExtFalloffGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params) -{ - RadialProfileGraphShader<falloffProfile>(commandBuffers, actor, params); -} - -void NvBlastExtFalloffSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params) -{ - RadialProfileSubgraphShader<falloffProfile>(commandBuffers, actor, params); -} - -void NvBlastExtCutterGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params) -{ - RadialProfileGraphShader<cutterProfile>(commandBuffers, actor, params); -} - -void NvBlastExtCutterSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params) -{ - RadialProfileSubgraphShader<cutterProfile>(commandBuffers, actor, params); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Helper Functions -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -bool NvBlastExtDamageActorRadialFalloff(NvBlastActor* actor, NvBlastFractureBuffers* buffers, const NvBlastExtRadialDamageDesc* damageDescBuffer, uint32_t damageDescCount, const NvBlastExtMaterial* material, NvBlastLog logFn, NvBlastTimers* timers) -{ - NvBlastDamageProgram program = - { - NvBlastExtFalloffGraphShader, - NvBlastExtFalloffSubgraphShader - }; - - NvBlastProgramParams params = - { - damageDescBuffer, - damageDescCount, - material - }; - - NvBlastActorGenerateFracture(buffers, actor, program, ¶ms, logFn, timers); - if (buffers->bondFractureCount > 0 || buffers->chunkFractureCount > 0) - { - NvBlastActorApplyFracture(nullptr, actor, buffers, logFn, timers); - return true; - } - - return false; -}
\ No newline at end of file diff --git a/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp b/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp deleted file mode 100644 index 26707e1..0000000 --- a/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp +++ /dev/null @@ -1,149 +0,0 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "NvBlastExtDamageShaders.h" -#include "NvBlastIndexFns.h" -#include "NvBlastMath.h" -#include "NvBlastGeometry.h" -#include "NvBlastAssert.h" -#include "stdlib.h" // for abs() on linux - -using namespace Nv::Blast; -using namespace Nv::Blast::VecMath; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Graph Shader -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void NvBlastExtShearGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params) -{ - const NvBlastExtMaterial* materialProperties = reinterpret_cast<const NvBlastExtMaterial*>(params->material); - const float graphChunkThreshold = materialProperties->graphChunkThreshold; - const float bondTangentialThreshold = materialProperties->bondTangentialThreshold; - const float damageAttenuation = 1.0f - materialProperties->damageAttenuation; - - uint32_t chunkFractureCount = 0; - uint32_t chunkFractureCountMax = commandBuffers->chunkFractureCount; - uint32_t bondFractureCount = 0; - uint32_t bondFractureCountMax = commandBuffers->bondFractureCount; - - for (uint32_t i = 0; i < params->damageDescCount; ++i) - { - const NvBlastExtShearDamageDesc& damage = reinterpret_cast<const NvBlastExtShearDamageDesc*>(params->damageDescBuffer)[i]; - - const uint32_t* graphNodeIndexLinks = actor->graphNodeIndexLinks; - const uint32_t firstGraphNodeIndex = actor->firstGraphNodeIndex; - const uint32_t* chunkIndices = actor->chunkIndices; - const uint32_t* adjacencyPartition = actor->adjacencyPartition; - const uint32_t* adjacentNodeIndices = actor->adjacentNodeIndices; - const uint32_t* adjacentBondIndices = actor->adjacentBondIndices; - const NvBlastBond* assetBonds = actor->assetBonds; - const float* familyBondHealths = actor->familyBondHealths; - - uint32_t closestNode = findNodeByPositionLinked(damage.position, firstGraphNodeIndex, graphNodeIndexLinks, adjacencyPartition, adjacentNodeIndices, adjacentBondIndices, assetBonds, familyBondHealths); - NVBLAST_ASSERT(!isInvalidIndex(closestNode)); - - float damageDir[3]; - float damageMag = VecMath::normal(damage.shear, damageDir); - - uint32_t nodeIndex = closestNode; - float maxDist = 0.0f; - uint32_t nextNode = invalidIndex<uint32_t>(); - - if (damageMag > graphChunkThreshold && chunkFractureCount < chunkFractureCountMax) - { - NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++]; - frac.chunkIndex = chunkIndices[nodeIndex]; - frac.health = damageMag * 2; - } - - do { - const uint32_t startIndex = adjacencyPartition[nodeIndex]; - const uint32_t stopIndex = adjacencyPartition[nodeIndex + 1]; - - - for (uint32_t adjacentNodeIndex = startIndex; adjacentNodeIndex < stopIndex; adjacentNodeIndex++) - { - const uint32_t neighbourIndex = adjacentNodeIndices[adjacentNodeIndex]; - const uint32_t bondIndex = adjacentBondIndices[adjacentNodeIndex]; - const NvBlastBond& bond = assetBonds[bondIndex]; - - if (!(familyBondHealths[bondIndex] > 0.0f)) - continue; - - float shear = 1 * abs(1 - abs(VecMath::dot(damage.shear, bond.normal))); - - float d[3]; VecMath::sub(bond.centroid, damage.position, d); - float ahead = VecMath::dot(d, damage.shear); - if (ahead > maxDist) - { - maxDist = ahead; - nextNode = neighbourIndex; - } - - if (shear > bondTangentialThreshold && bondFractureCount < bondFractureCountMax) - { - NvBlastBondFractureData& frac = commandBuffers->bondFractures[bondFractureCount++]; - frac.userdata = bond.userData; - frac.nodeIndex0 = nodeIndex; - frac.nodeIndex1 = neighbourIndex; - frac.health = shear; - } - } - - if (nodeIndex == nextNode) - break; - - nodeIndex = nextNode; - - damageMag *= damageAttenuation; - } while (!isInvalidIndex(nextNode)); - } - - commandBuffers->bondFractureCount = bondFractureCount; - commandBuffers->chunkFractureCount = chunkFractureCount; -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Single Shader -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void NvBlastExtShearSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params) -{ - const NvBlastExtMaterial* materialProperties = reinterpret_cast<const NvBlastExtMaterial*>(params->material); - - uint32_t chunkFractureCount = 0; - - float totalDamage = 0.0f; - for (uint32_t i = 0; i < params->damageDescCount; ++i) - { - const NvBlastExtShearDamageDesc& damage = reinterpret_cast<const NvBlastExtShearDamageDesc*>(params->damageDescBuffer)[i]; - - float damageDir[3]; - float damageMag = VecMath::normal(damage.shear, damageDir); - - if (damageMag > materialProperties->singleChunkThreshold) - { - totalDamage += damageMag * 2; - } - } - - if (totalDamage > 0.0f) - { - NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++]; - frac.chunkIndex = actor->chunkIndex; - frac.health = totalDamage; - } - - commandBuffers->bondFractureCount = 0; - commandBuffers->chunkFractureCount = chunkFractureCount; -} |