aboutsummaryrefslogtreecommitdiff
path: root/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp')
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp1351
1 files changed, 0 insertions, 1351 deletions
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp
deleted file mode 100644
index b5030d7..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp
+++ /dev/null
@@ -1,1351 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtAuthoringBooleanTool.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringAccelerator.h"
-
-#include <math.h>
-#include <set>
-#include <algorithm>
-
-using physx::PxVec3;
-using physx::PxVec2;
-using physx::PxBounds3;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/* Linear interpolation of vectors */
-
-NV_FORCE_INLINE void vec3Lerp(const PxVec3& a, const PxVec3& b, PxVec3& out, float t)
-{
- out.x = (b.x - a.x) * t + a.x;
- out.y = (b.y - a.y) * t + a.y;
- out.z = (b.z - a.z) * t + a.z;
-}
-
-NV_FORCE_INLINE void vec2Lerp(const PxVec2& a, const PxVec2& b, PxVec2& out, float t)
-{
- out.x = (b.x - a.x) * t + a.x;
- out.y = (b.y - a.y) * t + a.y;
-}
-
-
-NV_FORCE_INLINE int32_t BooleanEvaluator::addIfNotExist(Vertex& p)
-{
- mVerticesAggregate.push_back(p);
- return static_cast<int32_t>(mVerticesAggregate.size()) - 1;
-}
-
-NV_FORCE_INLINE void BooleanEvaluator::addEdgeIfValid(EdgeWithParent& ed)
-{
- mEdgeAggregate.push_back(ed);
-}
-
-/**
-Vertex level shadowing functions
-*/
-NV_FORCE_INLINE int32_t vertexShadowing(const PxVec3& a, const PxVec3& b)
-{
- return (b.x >= a.x) ? 1 : 0;
-}
-/**
-Vertex-edge status functions
-*/
-NV_FORCE_INLINE int32_t veStatus01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- return vertexShadowing(p, eEdge) - vertexShadowing(p, sEdge);
-}
-
-NV_FORCE_INLINE int32_t veStatus10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- return -vertexShadowing(eEdge, p) + vertexShadowing(sEdge, p);
-}
-
-/**
-Vertex-edge shadowing functions
-*/
-int32_t shadowing01(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
-{
- int32_t winding = veStatus01(sEdge.p, eEdge.p, p);
- if (winding != 0)
- {
- float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
- if (t >= 1)
- {
- onEdgePoint = eEdge;
- }
- else if (t <= 0)
- {
- onEdgePoint = sEdge;
- }
- else
- {
- vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
- vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
- vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
- }
- hasOnEdge = true;
- if (onEdgePoint.p.y >= p.y)
- {
- return winding;
- }
- }
- else
- {
- hasOnEdge = false;
- }
- return 0;
-}
-int32_t shadowing10(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
-{
- int32_t winding = veStatus10(sEdge.p, eEdge.p, p);
- if (winding != 0)
- {
- float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
- if (t >= 1)
- {
- onEdgePoint = eEdge;
- }
- else if (t <= 0)
- {
- onEdgePoint = sEdge;
- }
- else
- {
- vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
- vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
- vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
- }
- hasOnEdge = true;
- if (onEdgePoint.p.y < p.y)
- {
- return winding;
- }
- }
- else
- {
- hasOnEdge = false;
- }
- return 0;
-}
-
-int32_t shadowing01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- int32_t winding = veStatus01(sEdge, eEdge, p);
- if (winding != 0)
- {
- float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
- PxVec3 onEdgePoint;
- if (t >= 1)
- onEdgePoint = eEdge;
- else if (t <= 0)
- onEdgePoint = sEdge;
- else
- vec3Lerp(sEdge, eEdge, onEdgePoint, t);
- if (onEdgePoint.y >= p.y)
- {
- return winding;
- }
- }
- return 0;
-}
-
-int32_t shadowing10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- int32_t winding = veStatus10(sEdge, eEdge, p);
- if (winding != 0)
- {
- float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
- PxVec3 onEdgePoint;
- if (t >= 1)
- onEdgePoint = eEdge;
- else if (t <= 0)
- onEdgePoint = sEdge;
- else
- vec3Lerp(sEdge, eEdge, onEdgePoint, t);
- if (onEdgePoint.y < p.y)
- {
- return winding;
- }
- }
- return 0;
-}
-
-/**
-Vertex-facet shadowing functions
-*/
-
-int32_t vfStatus02(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2)
-{
- int32_t val = 0;
- Vertex pnt;
- bool hasOnEdge = false;
- for (int32_t i = 0; i < edgesCount; ++i)
- {
- val -= shadowing01(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
- if (hasOnEdge != 0)
- {
- out2 = out1;
- out1 = pnt;
- }
- ++edges;
- }
- return val;
-}
-
-
-int32_t shadowing02(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
-{
- Vertex p1, p2;
- int32_t stat = vfStatus02(p, points, edges, edgesCount, p1, p2);
- float z = 0;
- hasOnFacetPoint = false;
- if (stat != 0)
- {
- PxVec3 vc = p2.p - p1.p;
- float t = 0;
- t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
- t = (t < 0) ? 0 : t;
- t = (t > 1) ? 1 : t;
- z = t * vc.z + p1.p.z;
-
- hasOnFacetPoint = true;
- onFacetPoint.p.x = p.x;
- onFacetPoint.p.y = p.y;
- onFacetPoint.p.z = z;
-
- vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
- vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
-
- if (z >= p.z)
- {
- return stat;
- }
- }
- return 0;
-}
-
-int32_t vfStatus20(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2)
-{
- int32_t val = 0;
- Vertex pnt;
- bool hasOnEdge = false;
- for (int32_t i = 0; i < edgesCount; ++i)
- {
- val += shadowing10(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
- if (hasOnEdge != 0)
- {
- out2 = out1;
- out1 = pnt;
- }
- ++edges;
- }
- return val;
-}
-
-int32_t shadowing20(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
-{
- Vertex p1, p2;
- int32_t stat = vfStatus20(p, points, edges, edgesCount, p1, p2);
- hasOnFacetPoint = false;
- if (stat != 0)
- {
- PxVec3 vc = p2.p - p1.p;
- float t = 0;
- t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
- t = (t < 0) ? 0 : t;
- t = (t > 1) ? 1 : t;
-
- hasOnFacetPoint = true;
- onFacetPoint.p.x = p.x;
- onFacetPoint.p.y = p.y;
-
- onFacetPoint.p.z = t * vc.z + p1.p.z;
-
- vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
- vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
-
- if (onFacetPoint.p.z < p.z)
- {
- return stat;
- }
- }
- return 0;
-}
-
-
-NV_FORCE_INLINE int32_t edgesCrossCheck(const PxVec3& eAs, const PxVec3& eAe, const PxVec3& eBs, const PxVec3& eBe)
-{
- return shadowing01(eBs, eBe, eAe) - shadowing01(eBs, eBe, eAs) + shadowing10(eAs, eAe, eBe) - shadowing10(eAs, eAe, eBs);
-}
-
-int32_t edgesIntersection(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
-{
- int32_t status = edgesCrossCheck(eAs.p, eAe.p, eBs.p, eBe.p);
- hasPoints = false;
- if (status == 0)
- return 0;
- Vertex tempPoint;
-
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasOnEdge = false;
- int32_t shadowingType = shadowing10(eAs, eAe, eBs.p, tempPoint, hasOnEdge);
-
- bool aShadowing = false;
- bool bShadowing = false;
-
-
- if (shadowingType == 0 && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[0] = eBs;
- aShadowingPair[1] = tempPoint;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = eBs;
- bShadowingPair[1] = tempPoint;
- }
- }
-
- shadowingType = shadowing10(eAs, eAe, eBe.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[0] = eBe;
- aShadowingPair[1] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = eBe;
- bShadowingPair[1] = tempPoint;
- }
- }
- shadowingType = shadowing01(eBs, eBe, eAe.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[1] = eAe;
- aShadowingPair[0] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[1] = eAe;
- bShadowingPair[0] = tempPoint;
- }
- }
-
- shadowingType = shadowing01(eBs, eBe, eAs.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[1] = eAs;
- aShadowingPair[0] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[1] = eAs;
- bShadowingPair[0] = tempPoint;
- }
- }
- float deltaPlus = bShadowingPair[0].p.y - bShadowingPair[1].p.y;
- float deltaMinus = aShadowingPair[0].p.y - aShadowingPair[1].p.y;
- float div = 0;
- if (deltaPlus > 0)
- div = deltaPlus / (deltaPlus - deltaMinus);
- else
- div = 0;
-
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
- intersectionB.p = intersectionA.p;
- intersectionB.p.z = bShadowingPair[0].p.z - div * (bShadowingPair[0].p.z - aShadowingPair[0].p.z);
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
- hasPoints = true;
- return status;
-}
-
-NV_FORCE_INLINE int32_t edgeEdgeShadowing(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
-{
- int32_t status = edgesIntersection(eAs, eAe, eBs, eBe, intersectionA, intersectionB, hasPoints);
- if (intersectionB.p.z >= intersectionA.p.z)
- {
- return status;
- }
- return 0;
-}
-
-int32_t edgeFacetIntersection12(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
-{
- int32_t status = 0;
- Vertex p1, p2;
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasPoint = false;
- int32_t shadowingType = shadowing02(edEnd.p, points, edges, edgesCount, hasPoint, p1);
- status -= shadowingType;
- bool aShadowing = false;
- bool bShadowing = false;
-
- if (shadowingType == 0 && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p1;
- aShadowingPair[1] = edEnd;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = p1;
- bShadowingPair[1] = edEnd;
- }
- }
-
- shadowingType = shadowing02(edSt.p, points, edges, edgesCount, hasPoint, p1);
- status += shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p1;
- aShadowingPair[1] = edSt;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p1;
- bShadowingPair[1] = edSt;
- }
- }
-
- for (int32_t ed = 0; ed < edgesCount; ++ed)
- {
- shadowingType = edgeEdgeShadowing(edSt, edEnd, points[edges[ed].s], points[edges[ed].e], p1, p2, hasPoint);
- status -= shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p2;
- aShadowingPair[1] = p1;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p2;
- bShadowingPair[1] = p1;
- }
- }
- }
- if (status == 0)
- {
- return 0;
- }
- if (!bShadowing || !aShadowing)
- {
- return 0;
- }
- float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
- float div = 0;
- if (deltaPlus != 0)
- {
- float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
- div = deltaPlus / (deltaPlus - deltaMinus);
- }
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
-
- intersectionB.p = intersectionA.p;
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
-
- return status;
-}
-
-
-int32_t edgeFacetIntersection21(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
-{
- int32_t status = 0;
- Vertex p1, p2;
-
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasPoint = false;
- int32_t shadowingType = shadowing20(edEnd.p, points, edges, edgesCount, hasPoint, p1);
- status = shadowingType;
- bool aShadowing = false;
- bool bShadowing = false;
- if (shadowingType == 0 && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = edEnd;
- aShadowingPair[1] = p1;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = edEnd;
- bShadowingPair[1] = p1;
- }
- }
-
- shadowingType = shadowing20(edSt.p, points, edges, edgesCount, hasPoint, p1);
- status -= shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = edSt;
- aShadowingPair[1] = p1;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = edSt;
- bShadowingPair[1] = p1;
- }
- }
-
- for (int32_t ed = 0; ed < edgesCount; ++ed)
- {
- shadowingType = edgeEdgeShadowing(points[edges[ed].s], points[edges[ed].e], edSt, edEnd, p1, p2, hasPoint);
- status -= shadowingType;
- if (shadowingType == 0)
- {
- if (!aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p2;
- aShadowingPair[1] = p1;
- }
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p2;
- bShadowingPair[1] = p1;
- }
- }
- }
- if (status == 0)
- {
- return 0;
- }
- if (!bShadowing || !aShadowing)
- {
- return 0;
- }
- float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
- float div = 0;
- if (deltaPlus != 0)
- {
- float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
- div = deltaPlus / (deltaPlus - deltaMinus);
- }
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
-
- intersectionB.p = intersectionA.p;
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
- return status;
-}
-
-int32_t BooleanEvaluator::vertexMeshStatus03(const PxVec3& p, Mesh* mesh)
-{
- int32_t status = 0;
- Vertex pnt;
- bool hasPoint = false;
- mAcceleratorB->setState(p);
- int32_t facet = mAcceleratorB->getNextFacet();
- while (facet != -1)
- {
- Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
- facet = mAcceleratorB->getNextFacet();
- }
-
- //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
- //{
- // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- // status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
- //}
-
- return status;
-}
-
-int32_t BooleanEvaluator::vertexMeshStatus30(const PxVec3& p, Mesh* mesh)
-{
- int32_t status = 0;
- bool hasPoints = false;
- Vertex point;
- mAcceleratorA->setState(p);
- int32_t facet = mAcceleratorA->getNextFacet();
- while ( facet != -1)
- {
- Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
- facet = mAcceleratorA->getNextFacet();
- }
-
- //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
- //{
- // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- // status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
- //}
- return status;
-}
-
-NV_FORCE_INLINE int32_t inclusionValue03(BooleanConf& conf, int32_t xValue)
-{
- return conf.ca + conf.ci * xValue;
-}
-
-NV_FORCE_INLINE int32_t inclusionValueEdgeFace(BooleanConf& conf, int32_t xValue)
-{
- return conf.ci * xValue;
-}
-
-NV_FORCE_INLINE int32_t inclusionValue30(BooleanConf& conf, int32_t xValue)
-{
- return conf.cb + conf.ci * xValue;
-}
-
-struct VertexComparator
-{
- VertexComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
- PxVec3 basePoint;
- bool operator()(const Vertex& a, const Vertex& b)
- {
- return (b.p - a.p).dot(basePoint) > 0.0;
- }
-};
-
-struct VertexPairComparator
-{
- VertexPairComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
- PxVec3 basePoint;
- bool operator()(const std::pair<Vertex, Vertex>& a, const std::pair<Vertex, Vertex>& b)
- {
- return (b.first.p - a.first.p).dot(basePoint) > 0.0;
- }
-};
-
-int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, const PxVec3& point)
-{
- if (msh == nullptr)
- {
- return 0;
- }
- DummyAccelerator dmAccel(msh->getFacetCount());
- mAcceleratorA = &dmAccel;
- return vertexMeshStatus30(point, msh);
-
-}
-
-int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, SpatialAccelerator* spAccel, const PxVec3& point)
-{
- if (msh == nullptr)
- {
- return 0;
- }
- mAcceleratorA = spAccel;
- return vertexMeshStatus30(point, msh);
-}
-
-
-bool shouldSwap(const PxVec3& a, const PxVec3& b)
-{
- if (a.x < b.x) return false;
- if (a.x > b.x) return true;
-
- if (a.y < b.y) return false;
- if (a.y > b.y) return true;
-
- if (a.z < b.z) return false;
- if (a.z > b.z) return true;
-
- return false;
-}
-
-void BooleanEvaluator::buildFaceFaceIntersections(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
-
- std::vector<std::pair<Vertex, Vertex> > retainedStarts;
- std::vector<std::pair<Vertex, Vertex>> retainedEnds;
- VertexPairComparator comp;
-
- Vertex newPointA;
- Vertex newPointB;
-
- Vertex* meshAPoints = mMeshA->getVertices();
- Vertex* meshBPoints = mMeshB->getVertices();
- EdgeWithParent newEdge;
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-
- mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
- mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
-
- for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
- {
- mAcceleratorA->setState(mMeshB->getVertices(), mMeshB->getEdges(), *mMeshB->getFacet(facetB));
- int32_t facetA = mAcceleratorA->getNextFacet();
- while (facetA != -1)
- {
- Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
- Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
- Edge* fbe = facetBEdges;
- Edge* fae = facetAEdges;
- retainedStarts.clear();
- retainedEnds.clear();
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
- uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
- int32_t ic = 0;
- for (uint32_t i = 0; i < facetAEdgeCount; ++i)
- {
- if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
- {
- statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- fae++;
- }
- for (uint32_t i = 0; i < facetBEdgeCount; ++i)
- {
- if (shouldSwap(meshBPoints[fbe->e].p, meshBPoints[fbe->s].p))
- {
- statusValue = -edgeFacetIntersection21(meshBPoints[(fbe)->e], meshBPoints[(fbe)->s], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection21(meshBPoints[(fbe)->s], meshBPoints[(fbe)->e], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
- }
- inclusionValue = inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointB.p;
- }
- mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData( i, statusValue, newPointB));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointB.p;
- }
- mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData(i, statusValue, newPointB));
- }
- fbe++;
- }
- if (retainedStarts.size() != retainedEnds.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedStarts.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
- std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
- }
- for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStarts[rv].first);
- newEdge.e = addIfNotExist(retainedEnds[rv].first);
- newEdge.parent = facetA;
- addEdgeIfValid(newEdge);
- newEdge.parent = facetB + mMeshA->getFacetCount();
- newEdge.e = addIfNotExist(retainedStarts[rv].second);
- newEdge.s = addIfNotExist(retainedEnds[rv].second);
- addEdgeIfValid(newEdge);
- }
- facetA = mAcceleratorA->getNextFacet();
- } // while (*iter != -1)
-
- } // for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
-
-
-
-}
-
-
-void BooleanEvaluator::buildFastFaceFaceIntersection(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
-
- std::vector<std::pair<Vertex, Vertex> > retainedStarts;
- std::vector<std::pair<Vertex, Vertex>> retainedEnds;
- VertexPairComparator comp;
-
- Vertex newPointA;
- Vertex newPointB;
-
- Vertex* meshAPoints = mMeshA->getVertices();
- EdgeWithParent newEdge;
-
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-
- mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
- mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
-
- for (uint32_t facetA = 0; facetA < mMeshA->getFacetCount(); ++facetA)
- {
- Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
- int32_t facetB = 0;
- Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
- Edge* fae = facetAEdges;
- retainedStarts.clear();
- retainedEnds.clear();
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
- uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
- int32_t ic = 0;
- for (uint32_t i = 0; i < facetAEdgeCount; ++i)
- {
- if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
- {
- statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- fae++;
- }
- if (retainedStarts.size() != retainedEnds.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedStarts.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
- std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
- }
- for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStarts[rv].first);
- newEdge.e = addIfNotExist(retainedEnds[rv].first);
- newEdge.parent = facetA;
- addEdgeIfValid(newEdge);
- newEdge.parent = facetB + mMeshA->getFacetCount();
- newEdge.e = addIfNotExist(retainedStarts[rv].second);
- newEdge.s = addIfNotExist(retainedEnds[rv].second);
- addEdgeIfValid(newEdge);
- }
- }
-
-}
-
-
-
-void BooleanEvaluator::collectRetainedPartsFromA(BooleanConf mode)
-{
-
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
- Vertex* vertices = mMeshA->getVertices();
- Vertex newPoint;
- VertexComparator comp;
- PxBounds3& bMeshBoudning = mMeshB->getBoundingBox();
- Edge* facetEdges = mMeshA->getEdges();
- std::vector<Vertex> retainedStartVertices;
- std::vector<Vertex> retainedEndVertices;
- retainedStartVertices.reserve(255);
- retainedEndVertices.reserve(255);
- int32_t ic = 0;
- for (uint32_t facetId = 0; facetId < mMeshA->getFacetCount(); ++facetId)
- {
- retainedStartVertices.clear();
- retainedEndVertices.clear();
- for (uint32_t i = 0; i < mMeshA->getFacet(facetId)->edgesCount; ++i)
- {
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
-
- int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
- /* Test start and end point of edge against mesh */
- if (bMeshBoudning.contains(vertices[facetEdges->s].p))
- {
- statusValue = vertexMeshStatus03(vertices[facetEdges->s].p, mMeshB);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = -inclusionValue03(mode, statusValue);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->s]);
- compositeEndPoint += vertices[facetEdges->s].p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->s]);
- compositeStartPoint += vertices[facetEdges->s].p;
- }
- }
- }
-
- if (bMeshBoudning.contains(vertices[facetEdges->e].p))
- {
- statusValue = vertexMeshStatus03(vertices[facetEdges->e].p, mMeshB);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = inclusionValue03(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->e]);
- compositeEndPoint += vertices[facetEdges->e].p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->e]);
- compositeStartPoint += vertices[facetEdges->e].p;
- }
- }
- }
- /* Test edge intersection with mesh*/
- for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData12[facetId].size(); ++intrs)
- {
- EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData12[facetId][intrs];
- if (intr.edId != (int32_t)i)
- continue;
- newPoint = intr.intersectionPoint;
- inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(newPoint);
- compositeEndPoint += newPoint.p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(newPoint);
- compositeStartPoint += newPoint.p;
- }
- }
- }
- }
- facetEdges++;
- if (retainedStartVertices.size() != retainedEndVertices.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedEndVertices.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
- std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
- }
- }
-
-
- EdgeWithParent newEdge;
- for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStartVertices[rv]);
- newEdge.e = addIfNotExist(retainedEndVertices[rv]);
- newEdge.parent = facetId;
- addEdgeIfValid(newEdge);
- }
- }
-
- return;
-}
-
-void BooleanEvaluator::collectRetainedPartsFromB(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
- Vertex* vertices = mMeshB->getVertices();
- Vertex newPoint;
- VertexComparator comp;
- PxBounds3& aMeshBoudning = mMeshA->getBoundingBox();
- Edge* facetEdges = mMeshB->getEdges();
- std::vector<Vertex> retainedStartVertices;
- std::vector<Vertex> retainedEndVertices;
- retainedStartVertices.reserve(255);
- retainedEndVertices.reserve(255);
- int32_t ic = 0;
- for (uint32_t facetId = 0; facetId < mMeshB->getFacetCount(); ++facetId)
- {
- retainedStartVertices.clear();
- retainedEndVertices.clear();
- for (uint32_t i = 0; i < mMeshB->getFacet(facetId)->edgesCount; ++i)
- {
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
- if (aMeshBoudning.contains(vertices[facetEdges->s].p))
- {
- statusValue = vertexMeshStatus30(vertices[facetEdges->s].p, mMeshA);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = -inclusionValue30(mode, statusValue);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->s]);
- compositeEndPoint += vertices[facetEdges->s].p;
- }
-
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->s]);
- compositeStartPoint += vertices[facetEdges->s].p;
- }
-
- }
- }
-
- if (aMeshBoudning.contains(vertices[facetEdges->e].p))
- {
- statusValue = vertexMeshStatus30(vertices[facetEdges->e].p, mMeshA);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = inclusionValue30(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->e]);
- compositeEndPoint += vertices[facetEdges->e].p;
- }
-
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->e]);
- compositeStartPoint += vertices[facetEdges->e].p;
- }
-
- }
- }
- for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData21[facetId].size(); ++intrs)
- {
- EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData21[facetId][intrs];
- if (intr.edId != (int32_t)i)
- continue;
- newPoint = intr.intersectionPoint;
- inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(newPoint);
- compositeEndPoint += newPoint.p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(newPoint);
- compositeStartPoint += newPoint.p;
- }
- }
- }
- }
- facetEdges++;
- if (retainedStartVertices.size() != retainedEndVertices.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedEndVertices.size() - lastPos > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
- std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
- }
- }
- EdgeWithParent newEdge;
- for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStartVertices[rv]);
- newEdge.e = addIfNotExist(retainedEndVertices[rv]);
- newEdge.parent = facetId + mMeshA->getFacetCount();
- addEdgeIfValid(newEdge);
- }
- }
- return;
-}
-
-bool EdgeWithParentSortComp(const EdgeWithParent& a, const EdgeWithParent& b)
-{
- return a.parent < b.parent;
-}
-
-
-void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- mAcceleratorA = spAccelA;
- mAcceleratorB = spAccelB;
- buildFaceFaceIntersections(mode);
- collectRetainedPartsFromA(mode);
- collectRetainedPartsFromB(mode);
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
-}
-
-void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
- DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
- performBoolean(meshA, meshB, &ac, &bc, mode);
-}
-
-
-void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- mAcceleratorA = spAccelA;
- mAcceleratorB = spAccelB;
- buildFastFaceFaceIntersection(mode);
- collectRetainedPartsFromA(mode);
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
-}
-
-void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
- DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
- performFastCutting(meshA, meshB, &ac, &bc, mode);
-}
-
-
-
-
-BooleanEvaluator::BooleanEvaluator(NvBlastLog loggingCallback)
-{
- mMeshA = nullptr;
- mMeshB = nullptr;
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
- mLoggingCallback = loggingCallback;
-}
-BooleanEvaluator::~BooleanEvaluator()
-{
- reset();
-}
-
-
-
-Mesh* BooleanEvaluator::createNewMesh()
-{
- if (mEdgeAggregate.size() == 0)
- {
- return nullptr;
- }
- std::sort(mEdgeAggregate.begin(), mEdgeAggregate.end(), EdgeWithParentSortComp);
- std::vector<Facet> newFacets;
- std::vector<Edge> newEdges(mEdgeAggregate.size());
- int32_t lastPos = 0;
- int32_t lastParent = mEdgeAggregate[0].parent;
- uint32_t collected = 0;
- int32_t userData = 0;
- for (uint32_t i = 0; i < mEdgeAggregate.size(); ++i)
- {
- if (mEdgeAggregate[i].parent != lastParent)
- {
- if (lastParent < (int32_t)mMeshA->getFacetCount())
- {
- userData = mMeshA->getFacet(lastParent)->userData;
- }
- else
- {
- userData = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->userData;
- }
- newFacets.push_back(Facet(lastPos, collected, userData));
- lastPos = i;
- lastParent = mEdgeAggregate[i].parent;
- collected = 0;
- }
- collected++;
- newEdges[i].s = mEdgeAggregate[i].s;
- newEdges[i].e = mEdgeAggregate[i].e;
- }
- int32_t pr = lastParent - mMeshA->getFacetCount();
- if (lastParent < (int32_t)mMeshA->getFacetCount())
- {
- userData = mMeshA->getFacet(lastParent)->userData;
- }
- else
- {
- userData = mMeshB->getFacet(pr)->userData;
- }
- newFacets.push_back(Facet(lastPos, collected, userData));
- return new Mesh(&mVerticesAggregate[0], &newEdges[0], &newFacets[0], static_cast<uint32_t>(mVerticesAggregate.size()), static_cast<uint32_t>(mEdgeAggregate.size()), static_cast<uint32_t>(newFacets.size()));
-}
-
-void BooleanEvaluator::reset()
-{
- mMeshA = nullptr;
- mMeshB = nullptr;
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
- mEdgeAggregate.clear();
- mVerticesAggregate.clear();
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-}
-
-} // namespace Blast
-} // namespace Nv