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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef NVBLASTEXTDATACONVERTER_H
#define NVBLASTEXTDATACONVERTER_H
#include "NvBlast.h"
#include <vector>
namespace Nv
{
namespace Blast
{
/**
Generic version conversion function for Blast data blocks.
Automatically determines block type (one of NvBlastDataBlock::Type) and uses appropriate converter.
\param[out] outBlock User-supplied memory block to fill with new data.
\param[in] inBlock Data block to convert.
\param[in] outBlockVersion Version to convert too, pass 'nullptr' to convert to the latest version.
\return true iff conversion was successful.
*/
NVBLAST_API bool convertDataBlock(std::vector<char>& outBlock, const std::vector<char>& inBlock, uint32_t* outBlockVersion = nullptr);
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTEXTDATACONVERTER_H
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