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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION.  All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto.  Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#ifndef NVBLASTEXTPX_H
#define NVBLASTEXTPX_H


/**
This is the main include header for the BlastExt Physics, for users who
want to use a single #include file.

Alternatively, one can instead directly #include a subset of the below files.
*/

#include "NvBlastExtPxActor.h"
#include "NvBlastExtPxAsset.h"
#include "NvBlastExtPxFamily.h"
#include "NvBlastExtPxListener.h"
#include "NvBlastExtPxManager.h"


#endif // ifndef NVBLASTEXTPX_H