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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/baseflex.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/server/baseflex.cpp')
-rw-r--r--mp/src/game/server/baseflex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/server/baseflex.cpp b/mp/src/game/server/baseflex.cpp
index 5c435d73..b760ed54 100644
--- a/mp/src/game/server/baseflex.cpp
+++ b/mp/src/game/server/baseflex.cpp
@@ -113,7 +113,7 @@ CBaseFlex::CBaseFlex( void ) :
CBaseFlex::~CBaseFlex( void )
{
m_LocalToGlobal.RemoveAll();
- Assert( m_SceneEvents.Count() == 0 );
+ AssertMsg( m_SceneEvents.Count() == 0, "m_ScenesEvent.Count != 0: %d", m_SceneEvents.Count() );
}
void CBaseFlex::SetModel( const char *szModelName )
@@ -508,7 +508,7 @@ bool CBaseFlex::HandleStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoSce
float seq_duration = SequenceDuration( info->m_nSequence );
float flCycle = dt / seq_duration;
flCycle = flCycle - (int)flCycle; // loop
- SetLayerCycle( info->m_iLayer, flCycle, flCycle );
+ SetLayerCycle( info->m_iLayer, flCycle, flCycle, 0.f );
SetLayerPlaybackRate( info->m_iLayer, 0.0 );
}