From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/server/baseflex.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'mp/src/game/server/baseflex.cpp') diff --git a/mp/src/game/server/baseflex.cpp b/mp/src/game/server/baseflex.cpp index 5c435d73..b760ed54 100644 --- a/mp/src/game/server/baseflex.cpp +++ b/mp/src/game/server/baseflex.cpp @@ -113,7 +113,7 @@ CBaseFlex::CBaseFlex( void ) : CBaseFlex::~CBaseFlex( void ) { m_LocalToGlobal.RemoveAll(); - Assert( m_SceneEvents.Count() == 0 ); + AssertMsg( m_SceneEvents.Count() == 0, "m_ScenesEvent.Count != 0: %d", m_SceneEvents.Count() ); } void CBaseFlex::SetModel( const char *szModelName ) @@ -508,7 +508,7 @@ bool CBaseFlex::HandleStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoSce float seq_duration = SequenceDuration( info->m_nSequence ); float flCycle = dt / seq_duration; flCycle = flCycle - (int)flCycle; // loop - SetLayerCycle( info->m_iLayer, flCycle, flCycle ); + SetLayerCycle( info->m_iLayer, flCycle, flCycle, 0.f ); SetLayerPlaybackRate( info->m_iLayer, 0.0 ); } -- cgit v1.2.3