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path: root/mp/src/game/server/baseflex.cpp
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Diffstat (limited to 'mp/src/game/server/baseflex.cpp')
-rw-r--r--mp/src/game/server/baseflex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/server/baseflex.cpp b/mp/src/game/server/baseflex.cpp
index 5c435d73..b760ed54 100644
--- a/mp/src/game/server/baseflex.cpp
+++ b/mp/src/game/server/baseflex.cpp
@@ -113,7 +113,7 @@ CBaseFlex::CBaseFlex( void ) :
CBaseFlex::~CBaseFlex( void )
{
m_LocalToGlobal.RemoveAll();
- Assert( m_SceneEvents.Count() == 0 );
+ AssertMsg( m_SceneEvents.Count() == 0, "m_ScenesEvent.Count != 0: %d", m_SceneEvents.Count() );
}
void CBaseFlex::SetModel( const char *szModelName )
@@ -508,7 +508,7 @@ bool CBaseFlex::HandleStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoSce
float seq_duration = SequenceDuration( info->m_nSequence );
float flCycle = dt / seq_duration;
flCycle = flCycle - (int)flCycle; // loop
- SetLayerCycle( info->m_iLayer, flCycle, flCycle );
+ SetLayerCycle( info->m_iLayer, flCycle, flCycle, 0.f );
SetLayerPlaybackRate( info->m_iLayer, 0.0 );
}