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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/weapon_selection.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/weapon_selection.cpp')
-rw-r--r--mp/src/game/client/weapon_selection.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/client/weapon_selection.cpp b/mp/src/game/client/weapon_selection.cpp
index 66666b59..dc2adf4e 100644
--- a/mp/src/game/client/weapon_selection.cpp
+++ b/mp/src/game/client/weapon_selection.cpp
@@ -101,6 +101,7 @@ void CBaseHudWeaponSelection::Reset(void)
// Start hidden
m_bSelectionVisible = false;
m_flSelectionTime = gpGlobals->curtime;
+ gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) );
}
//-----------------------------------------------------------------------------
@@ -207,6 +208,7 @@ bool CBaseHudWeaponSelection::IsInSelectionMode()
void CBaseHudWeaponSelection::OpenSelection( void )
{
m_bSelectionVisible = true;
+ gHUD.LockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) );
}
//-----------------------------------------------------------------------------
@@ -215,6 +217,7 @@ void CBaseHudWeaponSelection::OpenSelection( void )
void CBaseHudWeaponSelection::HideSelection( void )
{
m_bSelectionVisible = false;
+ gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) );
}
//-----------------------------------------------------------------------------