From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/client/weapon_selection.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'mp/src/game/client/weapon_selection.cpp') diff --git a/mp/src/game/client/weapon_selection.cpp b/mp/src/game/client/weapon_selection.cpp index 66666b59..dc2adf4e 100644 --- a/mp/src/game/client/weapon_selection.cpp +++ b/mp/src/game/client/weapon_selection.cpp @@ -101,6 +101,7 @@ void CBaseHudWeaponSelection::Reset(void) // Start hidden m_bSelectionVisible = false; m_flSelectionTime = gpGlobals->curtime; + gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- @@ -207,6 +208,7 @@ bool CBaseHudWeaponSelection::IsInSelectionMode() void CBaseHudWeaponSelection::OpenSelection( void ) { m_bSelectionVisible = true; + gHUD.LockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- @@ -215,6 +217,7 @@ void CBaseHudWeaponSelection::OpenSelection( void ) void CBaseHudWeaponSelection::HideSelection( void ) { m_bSelectionVisible = false; + gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- -- cgit v1.2.3