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| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/weapon_selection.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip | |
Diffstat (limited to 'mp/src/game/client/weapon_selection.cpp')
| -rw-r--r-- | mp/src/game/client/weapon_selection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/client/weapon_selection.cpp b/mp/src/game/client/weapon_selection.cpp index 66666b59..dc2adf4e 100644 --- a/mp/src/game/client/weapon_selection.cpp +++ b/mp/src/game/client/weapon_selection.cpp @@ -101,6 +101,7 @@ void CBaseHudWeaponSelection::Reset(void) // Start hidden m_bSelectionVisible = false; m_flSelectionTime = gpGlobals->curtime; + gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- @@ -207,6 +208,7 @@ bool CBaseHudWeaponSelection::IsInSelectionMode() void CBaseHudWeaponSelection::OpenSelection( void ) { m_bSelectionVisible = true; + gHUD.LockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- @@ -215,6 +217,7 @@ void CBaseHudWeaponSelection::OpenSelection( void ) void CBaseHudWeaponSelection::HideSelection( void ) { m_bSelectionVisible = false; + gHUD.UnlockRenderGroup( gHUD.LookupRenderGroupIndexByName( "weapon_selection" ) ); } //----------------------------------------------------------------------------- |