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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/common
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/common')
-rw-r--r--mp/src/common/GameUI/IGameUI.h121
-rw-r--r--mp/src/common/compiledcaptionswap.cpp103
-rw-r--r--mp/src/common/hl2orange.spa.h370
-rw-r--r--mp/src/common/language.cpp217
-rw-r--r--mp/src/common/language.h55
-rw-r--r--mp/src/common/proto_version.h49
-rw-r--r--mp/src/common/qlimits.h35
-rw-r--r--mp/src/common/randoverride.cpp27
-rw-r--r--mp/src/common/replay/basereplayserializeable.h43
-rw-r--r--mp/src/common/replay/iclientreplay.h64
-rw-r--r--mp/src/common/replay/iclientreplaycontext.h58
-rw-r--r--mp/src/common/replay/iclientreplayhistorymanager.h104
-rw-r--r--mp/src/common/replay/ienginereplay.h116
-rw-r--r--mp/src/common/replay/iqueryablereplayitem.h46
-rw-r--r--mp/src/common/replay/irecordingsession.h27
-rw-r--r--mp/src/common/replay/irecordingsessionblockmanager.h30
-rw-r--r--mp/src/common/replay/irecordingsessionmanager.h33
-rw-r--r--mp/src/common/replay/ireplaycamera.h25
-rw-r--r--mp/src/common/replay/ireplaycontext.h47
-rw-r--r--mp/src/common/replay/ireplaydemoplayer.h42
-rw-r--r--mp/src/common/replay/ireplayerrorsystem.h33
-rw-r--r--mp/src/common/replay/ireplayfactory.h31
-rw-r--r--mp/src/common/replay/ireplaymanager.h42
-rw-r--r--mp/src/common/replay/ireplaymovie.h42
-rw-r--r--mp/src/common/replay/ireplaymoviemanager.h56
-rw-r--r--mp/src/common/replay/ireplaymovierenderer.h33
-rw-r--r--mp/src/common/replay/ireplayperformancecontroller.h107
-rw-r--r--mp/src/common/replay/ireplayperformanceeditor.h33
-rw-r--r--mp/src/common/replay/ireplayperformancemanager.h36
-rw-r--r--mp/src/common/replay/ireplayperformanceplaybackhandler.h36
-rw-r--r--mp/src/common/replay/ireplayperformanceplayer.h33
-rw-r--r--mp/src/common/replay/ireplayperformancerecorder.h49
-rw-r--r--mp/src/common/replay/ireplayplayercache.h41
-rw-r--r--mp/src/common/replay/ireplayrenderqueue.h32
-rw-r--r--mp/src/common/replay/ireplayscreenshotmanager.h32
-rw-r--r--mp/src/common/replay/ireplayscreenshotsystem.h34
-rw-r--r--mp/src/common/replay/ireplayserializeable.h48
-rw-r--r--mp/src/common/replay/ireplayserver.h48
-rw-r--r--mp/src/common/replay/ireplaysessionrecorder.h27
-rw-r--r--mp/src/common/replay/ireplaysystem.h60
-rw-r--r--mp/src/common/replay/iserverengine.h27
-rw-r--r--mp/src/common/replay/iserverreplay.h37
-rw-r--r--mp/src/common/replay/iserverreplaycontext.h38
-rw-r--r--mp/src/common/replay/performance.h63
-rw-r--r--mp/src/common/replay/rendermovieparams.h62
-rw-r--r--mp/src/common/replay/replay.h146
-rw-r--r--mp/src/common/replay/replayhandle.h25
-rw-r--r--mp/src/common/replay/replaylib.h21
-rw-r--r--mp/src/common/replay/replaytime.h57
-rw-r--r--mp/src/common/replay/replayutils.h43
-rw-r--r--mp/src/common/replay/screenshot.h72
-rw-r--r--mp/src/common/replay/shared_defs.h73
-rw-r--r--mp/src/common/studiobyteswap.cpp3135
-rw-r--r--mp/src/common/studiobyteswap.h38
-rw-r--r--mp/src/common/xbox/xboxstubs.h237
55 files changed, 6539 insertions, 0 deletions
diff --git a/mp/src/common/GameUI/IGameUI.h b/mp/src/common/GameUI/IGameUI.h
new file mode 100644
index 00000000..8c7d314b
--- /dev/null
+++ b/mp/src/common/GameUI/IGameUI.h
@@ -0,0 +1,121 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IGAMEUI_H
+#define IGAMEUI_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "vgui/IPanel.h"
+
+#if !defined( _X360 )
+#include "xbox/xboxstubs.h"
+#endif
+
+// reasons why the user can't connect to a game server
+enum ESteamLoginFailure
+{
+ STEAMLOGINFAILURE_NONE,
+ STEAMLOGINFAILURE_BADTICKET,
+ STEAMLOGINFAILURE_NOSTEAMLOGIN,
+ STEAMLOGINFAILURE_VACBANNED,
+ STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE
+};
+
+enum ESystemNotify
+{
+ SYSTEMNOTIFY_STORAGEDEVICES_CHANGED,
+ SYSTEMNOTIFY_USER_SIGNEDIN,
+ SYSTEMNOTIFY_USER_SIGNEDOUT,
+ SYSTEMNOTIFY_XUIOPENING,
+ SYSTEMNOTIFY_XUICLOSED,
+ SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: contains all the functions that the GameUI dll exports
+//-----------------------------------------------------------------------------
+abstract_class IGameUI
+{
+public:
+ // initialization/shutdown
+ virtual void Initialize( CreateInterfaceFn appFactory ) = 0;
+ virtual void PostInit() = 0;
+
+ // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll)
+ virtual void Connect( CreateInterfaceFn gameFactory ) = 0;
+
+ virtual void Start() = 0;
+ virtual void Shutdown() = 0;
+ virtual void RunFrame() = 0;
+
+ // notifications
+ virtual void OnGameUIActivated() = 0;
+ virtual void OnGameUIHidden() = 0;
+
+ // OLD: Use OnConnectToServer2
+ virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0;
+
+ virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0;
+ virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0;
+ virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0;
+
+ // level loading progress, returns true if the screen needs updating
+ virtual bool UpdateProgressBar(float progress, const char *statusText) = 0;
+ // Shows progress desc, returns previous setting... (used with custom progress bars )
+ virtual bool SetShowProgressText( bool show ) = 0;
+
+ // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!!
+ virtual void ShowNewGameDialog( int chapter ) = 0;
+
+ // Xbox 360
+ virtual void SessionNotification( const int notification, const int param = 0 ) = 0;
+ virtual void SystemNotification( const int notification ) = 0;
+ virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0;
+ virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0;
+ virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0;
+ virtual void OnCreditsFinished( void ) = 0;
+
+ // inserts specified panel as background for level load dialog
+ virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0;
+
+ // Bonus maps interfaces
+ virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
+ virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
+ virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0;
+ virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0;
+ virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0;
+ virtual void BonusMapDatabaseSave( void ) = 0;
+ virtual int BonusMapNumAdvancedCompleted( void ) = 0;
+ virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0;
+
+ virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0;
+
+ // X360 Storage device validation:
+ // returns true right away if storage device has been previously selected.
+ // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1
+ // once the storage device is selected by user.
+ virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0;
+
+ virtual void SetProgressOnStart() = 0;
+ virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0;
+
+ virtual void OnConfirmQuit( void ) = 0;
+
+ virtual bool IsMainMenuVisible( void ) = 0;
+
+ // Client DLL is providing us with a panel that it wants to replace the main menu with
+ virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0;
+ // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel
+ virtual void SendMainMenuCommand( const char *pszCommand ) = 0;
+};
+
+#define GAMEUI_INTERFACE_VERSION "GameUI011"
+
+#endif // IGAMEUI_H
diff --git a/mp/src/common/compiledcaptionswap.cpp b/mp/src/common/compiledcaptionswap.cpp
new file mode 100644
index 00000000..c6c2d09a
--- /dev/null
+++ b/mp/src/common/compiledcaptionswap.cpp
@@ -0,0 +1,103 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Swap a compiled caption file.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "utlbuffer.h"
+#include "byteswap.h"
+#include "filesystem.h"
+#include "tier2/fileutils.h"
+#include "captioncompiler.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_BYTESWAP_DATADESC( CompiledCaptionHeader_t )
+ DEFINE_FIELD( magic, FIELD_INTEGER ),
+ DEFINE_FIELD( version, FIELD_INTEGER ),
+ DEFINE_FIELD( numblocks, FIELD_INTEGER ),
+ DEFINE_FIELD( blocksize, FIELD_INTEGER ),
+ DEFINE_FIELD( directorysize, FIELD_INTEGER ),
+ DEFINE_FIELD( dataoffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( CaptionLookup_t )
+ DEFINE_FIELD( hash, FIELD_INTEGER ),
+ DEFINE_FIELD( blockNum, FIELD_INTEGER ),
+ DEFINE_FIELD( offset, FIELD_SHORT ),
+ DEFINE_FIELD( length, FIELD_SHORT ),
+END_BYTESWAP_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Swap a compiled closecaption file
+//-----------------------------------------------------------------------------
+bool SwapClosecaptionFile( void *pData )
+{
+ CByteswap swap;
+ swap.ActivateByteSwapping( true );
+
+ CompiledCaptionHeader_t *pHdr = (CompiledCaptionHeader_t*)pData;
+
+ if ( IsX360() )
+ {
+ // pre-swap file header
+ swap.SwapFieldsToTargetEndian( pHdr );
+ }
+
+ if ( pHdr->magic != COMPILED_CAPTION_FILEID || pHdr->version != COMPILED_CAPTION_VERSION )
+ {
+ // bad data
+ return false;
+ }
+
+ // lookup headers
+ pData = (byte*)pData + sizeof(CompiledCaptionHeader_t);
+ swap.SwapFieldsToTargetEndian( (CaptionLookup_t*)pData, pHdr->directorysize );
+
+ // unicode data
+ pData = (byte*)pHdr + pHdr->dataoffset;
+ swap.SwapBufferToTargetEndian( (wchar_t*)pData, (wchar_t*)pData, pHdr->numblocks * pHdr->blocksize / sizeof(wchar_t) );
+
+ if ( IsPC() )
+ {
+ // post-swap file header
+ swap.SwapFieldsToTargetEndian( pHdr );
+ }
+
+ return true;
+}
+
+#if defined( CLIENT_DLL )
+//-----------------------------------------------------------------------------
+// Callback for UpdateOrCreate - generates .360 file
+//-----------------------------------------------------------------------------
+static bool CaptionCreateCallback( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData )
+{
+ // Generate the file
+ CUtlBuffer buf;
+ bool bOk = g_pFullFileSystem->ReadFile( pSourceName, pPathID, buf );
+ if ( bOk )
+ {
+ bOk = SwapClosecaptionFile( buf.Base() );
+ if ( bOk )
+ {
+ bOk = g_pFullFileSystem->WriteFile( pTargetName, pPathID, buf );
+ }
+ else
+ {
+ Warning( "Failed to create %s\n", pTargetName );
+ }
+ }
+ return bOk;
+}
+
+//-----------------------------------------------------------------------------
+// Calls utility function UpdateOrCreate
+//-----------------------------------------------------------------------------
+int UpdateOrCreateCaptionFile( const char *pSourceName, char *pTargetName, int maxLen, bool bForce )
+{
+ return ::UpdateOrCreate( pSourceName, pTargetName, maxLen, "GAME", CaptionCreateCallback, bForce );
+}
+#endif \ No newline at end of file
diff --git a/mp/src/common/hl2orange.spa.h b/mp/src/common/hl2orange.spa.h
new file mode 100644
index 00000000..f8feeee6
--- /dev/null
+++ b/mp/src/common/hl2orange.spa.h
@@ -0,0 +1,370 @@
+////////////////////////////////////////////////////////////////////
+//
+// hl2orange.spa.h
+//
+// Auto-generated on Thursday, 13 September 2007 at 16:59:17
+// XLAST project version 1.0.402.0
+// SPA Compiler version 2.0.6274.0
+//
+////////////////////////////////////////////////////////////////////
+
+#ifndef __THE_ORANGE_BOX_SPA_H__
+#define __THE_ORANGE_BOX_SPA_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//
+// Title info
+//
+
+#define TITLEID_THE_ORANGE_BOX 0x4541080F
+
+//
+// Context ids
+//
+// These values are passed as the dwContextId to XUserSetContext.
+//
+
+#define CONTEXT_CHAPTER_HL2 0
+#define CONTEXT_SCENARIO 1
+#define CONTEXT_GAME 2
+#define CONTEXT_CHAPTER_EP1 3
+#define CONTEXT_CHAPTER_EP2 4
+#define CONTEXT_CHAPTER_PORTAL 5
+
+//
+// Context values
+//
+// These values are passed as the dwContextValue to XUserSetContext.
+//
+
+// Values for CONTEXT_CHAPTER_HL2
+
+#define CONTEXT_CHAPTER_HL2_POINT_INSERTION 0
+#define CONTEXT_CHAPTER_HL2_A_RED_LETTER_DAY 1
+#define CONTEXT_CHAPTER_HL2_ROUTE_KANAL 2
+#define CONTEXT_CHAPTER_HL2_WATER_HAZARD 3
+#define CONTEXT_CHAPTER_HL2_BLACK_MESA_EAST 4
+#define CONTEXT_CHAPTER_HL2_RAVENHOLM 5
+#define CONTEXT_CHAPTER_HL2_HIGHWAY_17 6
+#define CONTEXT_CHAPTER_HL2_SANDTRAPS 7
+#define CONTEXT_CHAPTER_HL2_NOVA_PROSPEKT 8
+#define CONTEXT_CHAPTER_HL2_ENTANGLEMENT 9
+#define CONTEXT_CHAPTER_HL2_ANTICITIZEN_ONE 10
+#define CONTEXT_CHAPTER_HL2_FOLLOW_FREEMAN 11
+#define CONTEXT_CHAPTER_HL2_OUR_BENEFACTORS 12
+#define CONTEXT_CHAPTER_HL2_DARK_ENERGY 13
+
+// Values for CONTEXT_SCENARIO
+
+#define CONTEXT_SCENARIO_CTF_2FORT 0
+#define CONTEXT_SCENARIO_CP_DUSTBOWL 1
+#define CONTEXT_SCENARIO_CP_GRANARY 2
+#define CONTEXT_SCENARIO_CP_WELL 3
+#define CONTEXT_SCENARIO_CP_GRAVELPIT 4
+#define CONTEXT_SCENARIO_TC_HYDRO 5
+#define CONTEXT_SCENARIO_CTF_CLOAK 6
+#define CONTEXT_SCENARIO_CP_CLOAK 7
+
+// Values for CONTEXT_GAME
+
+#define CONTEXT_GAME_GAME_HALF_LIFE_2 0
+#define CONTEXT_GAME_GAME_EPISODE_ONE 1
+#define CONTEXT_GAME_GAME_EPISODE_TWO 2
+#define CONTEXT_GAME_GAME_PORTAL 3
+#define CONTEXT_GAME_GAME_TEAM_FORTRESS 4
+
+// Values for CONTEXT_CHAPTER_EP1
+
+#define CONTEXT_CHAPTER_EP1_UNDUE_ALARM 0
+#define CONTEXT_CHAPTER_EP1_DIRECT_INTERVENTION 1
+#define CONTEXT_CHAPTER_EP1_LOWLIFE 2
+#define CONTEXT_CHAPTER_EP1_URBAN_FLIGHT 3
+#define CONTEXT_CHAPTER_EP1_EXIT_17 4
+
+// Values for CONTEXT_CHAPTER_EP2
+
+#define CONTEXT_CHAPTER_EP2_TO_THE_WHITE_FOREST 0
+#define CONTEXT_CHAPTER_EP2_THIS_VORTAL_COIL 1
+#define CONTEXT_CHAPTER_EP2_FREEMAN_PONTIFEX 2
+#define CONTEXT_CHAPTER_EP2_RIDING_SHOTGUN 3
+#define CONTEXT_CHAPTER_EP2_UNDER_THE_RADAR 4
+#define CONTEXT_CHAPTER_EP2_OUR_MUTUAL_FIEND 5
+#define CONTEXT_CHAPTER_EP2_T_MINUS_ONE 6
+
+// Values for CONTEXT_CHAPTER_PORTAL
+
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_00 0
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_04 1
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_08 2
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_10 3
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_13 4
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_14 5
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_15 6
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_16 7
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_17 8
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_18 9
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_19 10
+
+// Values for X_CONTEXT_PRESENCE
+
+#define CONTEXT_PRESENCE_TF_CP 0
+#define CONTEXT_PRESENCE_TF_CTF_LOSING 1
+#define CONTEXT_PRESENCE_TF_CTF_TIED 2
+#define CONTEXT_PRESENCE_TF_CTF_WINNING 3
+#define CONTEXT_PRESENCE_APPCHOOSER 4
+#define CONTEXT_PRESENCE_MENU 5
+#define CONTEXT_PRESENCE_EP1_INGAME 6
+#define CONTEXT_PRESENCE_HL2_INGAME 7
+#define CONTEXT_PRESENCE_EP2_INGAME 8
+#define CONTEXT_PRESENCE_PORTAL_INGAME 9
+#define CONTEXT_PRESENCE_COMMENTARY 10
+#define CONTEXT_PRESENCE_IDLE 11
+
+// Values for X_CONTEXT_GAME_MODE
+
+#define CONTEXT_GAME_MODE_MULTIPLAYER 0
+#define CONTEXT_GAME_MODE_SINGLEPLAYER 1
+
+//
+// Property ids
+//
+// These values are passed as the dwPropertyId value to XUserSetProperty
+// and as the dwPropertyId value in the XUSER_PROPERTY structure.
+//
+
+#define PROPERTY_CAPS_OWNED 0x10000000
+#define PROPERTY_CAPS_TOTAL 0x10000001
+#define PROPERTY_PLAYER_TEAM_SCORE 0x10000002
+#define PROPERTY_OPPONENT_TEAM_SCORE 0x10000003
+#define PROPERTY_FLAG_CAPTURE_LIMIT 0x1000000B
+#define PROPERTY_NUMBER_OF_ROUNDS 0x1000000C
+#define PROPERTY_GAME_SIZE 0x1000000D
+#define PROPERTY_AUTOBALANCE 0x1000000E
+#define PROPERTY_PRIVATE_SLOTS 0x1000000F
+#define PROPERTY_MAX_GAME_TIME 0x10000010
+#define PROPERTY_NUMBER_OF_KILLS 0x10000011
+#define PROPERTY_DAMAGE_DEALT 0x10000012
+#define PROPERTY_PLAY_TIME 0x10000013
+#define PROPERTY_POINT_CAPTURES 0x10000014
+#define PROPERTY_POINT_DEFENSES 0x10000015
+#define PROPERTY_DOMINATIONS 0x10000016
+#define PROPERTY_REVENGE 0x10000017
+#define PROPERTY_BUILDINGS_DESTROYED 0x10000019
+#define PROPERTY_HEADSHOTS 0x1000001A
+#define PROPERTY_HEALTH_POINTS_HEALED 0x1000001B
+#define PROPERTY_INVULNS 0x1000001C
+#define PROPERTY_KILL_ASSISTS 0x1000001D
+#define PROPERTY_BACKSTABS 0x1000001E
+#define PROPERTY_HEALTH_POINTS_LEACHED 0x1000001F
+#define PROPERTY_BUILDINGS_BUILT 0x10000020
+#define PROPERTY_SENTRY_KILLS 0x10000021
+#define PROPERTY_TELEPORTS 0x10000022
+#define PROPERTY_KILLS 0x10000023
+#define PROPERTY_NUMBER_OF_TEAMS 0x10000025
+#define PROPERTY_TEAM_RED 0x10000026
+#define PROPERTY_TEAM_BLUE 0x10000027
+#define PROPERTY_TEAM_SPECTATOR 0x10000028
+#define PROPERTY_TEAM 0x10000029
+#define PROPERTY_WIN_LIMIT 0x1000002A
+#define PROPERTY_RANKING_TEST 0x2000000A
+#define PROPERTY_POINTS_SCORED 0x20000018
+
+//
+// Achievement ids
+//
+// These values are used in the dwAchievementId member of the
+// XUSER_ACHIEVEMENT structure that is used with
+// XUserWriteAchievements and XUserCreateAchievementEnumerator.
+//
+
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS 43
+#define ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE 44
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK 45
+#define ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE 46
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL 47
+#define ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL 48
+#define ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE 50
+#define ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES 51
+#define ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN 52
+#define ACHIEVEMENT_HL2_PUT_CANINTRASH 53
+#define ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID 54
+#define ACHIEVEMENT_HL2_BREAK_MINITELEPORTER 55
+#define ACHIEVEMENT_HL2_GET_CROWBAR 56
+#define ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL 57
+#define ACHIEVEMENT_HL2_GET_AIRBOAT 58
+#define ACHIEVEMENT_HL2_GET_AIRBOATGUN 60
+#define ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE 61
+#define ACHIEVEMENT_HL2_KILL_CHOPPER 62
+#define ACHIEVEMENT_HL2_FIND_HEVFACEPLATE 63
+#define ACHIEVEMENT_HL2_GET_GRAVITYGUN 64
+#define ACHIEVEMENT_HL2_MAKEABASKET 65
+#define ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS 66
+#define ACHIEVEMENT_HL2_BEAT_CEMETERY 67
+#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE 68
+#define ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD 69
+#define ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP 70
+#define ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS 71
+#define ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND 72
+#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS 74
+#define ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET 75
+#define ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2 76
+#define ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL 78
+#define ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF 79
+#define ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS 80
+#define ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE 81
+#define ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF 82
+#define ACHIEVEMENT_HL2_BEAT_GAME 84
+#define ACHIEVEMENT_HL2_FIND_ALLLAMBDAS 86
+#define ACHIEVEMENT_EP1_BEAT_MAINELEVATOR 87
+#define ACHIEVEMENT_EP1_BEAT_CITADELCORE 88
+#define ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS 89
+#define ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS 90
+#define ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF 91
+#define ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX 92
+#define ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP 93
+#define ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS 94
+#define ACHIEVEMENT_EP1_BEAT_GAME 95
+#define ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET 96
+#define ACHIEVEMENT_EP2_KILL_POISONANTLION 97
+#define ACHIEVEMENT_EP2_KILL_ALLGRUBS 98
+#define ACHIEVEMENT_EP2_BREAK_ALLWEBS 99
+#define ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION 100
+#define ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS 101
+#define ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR 102
+#define ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH 103
+#define ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES 104
+#define ACHIEVEMENT_EP2_KILL_COMBINECANNON 105
+#define ACHIEVEMENT_EP2_FIND_ALLRADARCACHES 106
+#define ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE 107
+#define ACHIEVEMENT_EP2_BEAT_RACEWITHDOG 108
+#define ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN 109
+#define ACHIEVEMENT_EP2_PUT_ITEMINROCKET 110
+#define ACHIEVEMENT_EP2_BEAT_MISSILESILO2 111
+#define ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED 112
+#define ACHIEVEMENT_EP2_BEAT_GAME 113
+#define ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES 114
+#define ACHIEVEMENT_PORTAL_GET_PORTALGUNS 115
+#define ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE 116
+#define ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS 117
+#define ACHIEVEMENT_PORTAL_BEAT_GAME 118
+#define ACHIEVEMENT_PORTAL_INFINITEFALL 119
+#define ACHIEVEMENT_PORTAL_LONGJUMP 120
+#define ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS 121
+#define ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS 122
+#define ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS 123
+#define ACHIEVEMENT_PORTAL_GET_ALLBRONZE 124
+#define ACHIEVEMENT_PORTAL_GET_ALLSILVER 125
+#define ACHIEVEMENT_PORTAL_GET_ALLGOLD 126
+#define ACHIEVEMENT_TF_GET_TURRETKILLS 127
+#define ACHIEVEMENT_TF_KILL_NEMESIS 128
+#define ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS 129
+#define ACHIEVEMENT_TF_GET_HEALED_BYENEMY 130
+#define ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY 131
+#define ACHIEVEMENT_TF_WIN_MULTIPLEGAMES 132
+#define ACHIEVEMENT_TF_GET_MULTIPLEKILLS 133
+#define ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS 134
+#define ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME 135
+#define ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS 136
+#define ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS 137
+#define ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS 138
+#define ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS 139
+#define ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP 140
+#define ACHIEVEMENT_TF_GET_HEALPOINTS 141
+#define ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME 142
+#define ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD 143
+#define ACHIEVEMENT_HL2_FOLLOW_FREEMAN 144
+#define ACHIEVEMENT_TF_GET_HEADSHOTS 145
+#define ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS 146
+#define ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET 148
+
+#ifndef _XBOX
+#define ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED 149
+#define ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING 150
+#endif // _XBOX
+
+#define ACHIEVEMENT_TF_LAST_ORANGEBOX 150
+
+//
+// Stats view ids
+//
+// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
+// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
+//
+
+// Skill leaderboards for ranked game modes
+
+#define STATS_VIEW_SKILL_RANKED_MULTIPLAYER 0xFFFF0000
+#define STATS_VIEW_SKILL_RANKED_SINGLEPLAYER 0xFFFF0001
+
+// Skill leaderboards for unranked (standard) game modes
+
+#define STATS_VIEW_SKILL_STANDARD_MULTIPLAYER 0xFFFE0000
+#define STATS_VIEW_SKILL_STANDARD_SINGLEPLAYER 0xFFFE0001
+
+// Title defined leaderboards
+
+#define STATS_VIEW_PLAYER_MAX_UNRANKED 1
+#define STATS_VIEW_PLAYER_MAX_RANKED 2
+
+//
+// Stats view column ids
+//
+// These ids are used to read columns of stats views. They are specified in
+// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating
+// and gamertag are not retrieved as custom columns and so are not included
+// in the following definitions. They can be retrieved from each row's
+// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.).
+//
+
+// Column ids for PLAYER_MAX_UNRANKED
+
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED 2
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS 3
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED 1
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DAMAGE_DEALT 4
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_PLAY_TIME 5
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES 6
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS 7
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE 8
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED 9
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS 10
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED 11
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS 12
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS 13
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS 14
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED 15
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_BUILT 16
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS 17
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS 18
+
+// Column ids for PLAYER_MAX_RANKED
+
+#define STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED 2
+
+//
+// Matchmaking queries
+//
+// These values are passed as the dwProcedureIndex parameter to
+// XSessionSearch to indicate which matchmaking query to run.
+//
+
+#define SESSION_MATCH_QUERY_PLAYER_MATCH 0
+
+//
+// Gamer pictures
+//
+// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile.
+//
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __THE_ORANGE_BOX_SPA_H__
+
+
diff --git a/mp/src/common/language.cpp b/mp/src/common/language.cpp
new file mode 100644
index 00000000..7053601b
--- /dev/null
+++ b/mp/src/common/language.cpp
@@ -0,0 +1,217 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: languages definition
+//
+//=============================================================================
+
+#include "language.h"
+#include "tier0/dbg.h"
+#include "tier1/strtools.h"
+
+// NOTE: This has to be the last file included!
+#include "tier0/memdbgon.h"
+
+
+struct Language_t
+{
+ const char *m_pchName;
+ const char *m_pchShortName;
+ const char *m_pchVGUILocalizationName;
+ const char *m_pchICUName; // used by osx; ISO-639-1 + ISO-3166-1 alpha-2. http://userguide.icu-project.org/locale/examples
+ ELanguage m_ELanguage;
+ int m_LanguageCodeID;
+};
+
+
+// REVIEW
+// es_ES - use new world spanish country code instead?
+// zh_CN - validate that SC date formats come through
+// bt_BR - assume we should use Brazilian rather than Iberian portguese
+
+static const Language_t s_LanguageNames[] =
+{
+ { "None", "none", "None", "none", k_Lang_None, 0 },
+ { "English", "english", "#GameUI_Language_English", "en_US", k_Lang_English, 1033 },
+ { "German", "german", "#GameUI_Language_German", "de_DE", k_Lang_German, 1031 } ,
+ { "French", "french", "#GameUI_Language_French", "fr_FR", k_Lang_French, 1036 } ,
+ { "Italian", "italian", "#GameUI_Language_Italian", "it_IT", k_Lang_Italian, 1040 } ,
+ { "Korean", "koreana", "#GameUI_Language_Korean", "ko_KR", k_Lang_Korean, 1042 } ,
+ { "Spanish", "spanish", "#GameUI_Language_Spanish", "es_ES", k_Lang_Spanish, 1034 },
+ { "Simplified_Chinese", "schinese", "#GameUI_Language_Simplified_Chinese", "zh_CN", k_Lang_Simplified_Chinese, 2052 },
+ { "Traditional_Chinese", "tchinese", "#GameUI_Language_Traditional_Chinese", "zh_TW", k_Lang_Traditional_Chinese, 1028 },
+ { "Russian", "russian", "#GameUI_Language_Russian", "ru_RU", k_Lang_Russian, 1049 } ,
+ { "Thai", "thai", "#GameUI_Language_Thai", "th_TH", k_Lang_Thai, 1054 } ,
+ { "Japanese", "japanese", "#GameUI_Language_Japanese", "ja_JP", k_Lang_Japanese, 1041 } ,
+ { "Portuguese", "portuguese", "#GameUI_Language_Portuguese", "pt_PT", k_Lang_Portuguese, 2070 } ,
+ { "Polish", "polish", "#GameUI_Language_Polish", "pl_PL", k_Lang_Polish, 1045 } ,
+ { "Danish", "danish", "#GameUI_Language_Danish", "da_DK", k_Lang_Danish, 1030 } ,
+ { "Dutch", "dutch", "#GameUI_Language_Dutch", "nl_NL", k_Lang_Dutch, 1043 } ,
+ { "Finnish", "finnish", "#GameUI_Language_Finnish", "fi_FI", k_Lang_Finnish, 1035 } ,
+ { "Norwegian", "norwegian", "#GameUI_Language_Norwegian", "no_NO", k_Lang_Norwegian, 1044 } ,
+ { "Swedish", "swedish", "#GameUI_Language_Swedish", "sv_SE", k_Lang_Swedish, 1053 } ,
+ { "Romanian", "romanian", "#GameUI_Language_Romanian", "ro_RO", k_Lang_Romanian, 1048 } ,
+ { "Turkish", "turkish", "#GameUI_Language_Turkish", "tr_TR", k_Lang_Turkish, 1055 } ,
+ { "Hungarian", "hungarian", "#GameUI_Language_Hungarian", "hu_HU", k_Lang_Hungarian, 1038 } ,
+ { "Czech", "czech", "#GameUI_Language_Czech", "cs_CZ", k_Lang_Czech, 1029 } ,
+ { "Brazilian", "brazilian", "#GameUI_Language_Brazilian", "pt_BR", k_Lang_Brazilian, 1046 } ,
+ { "Bulgarian", "bulgarian", "#GameUI_Language_Bulgarian", "bg_BG", k_Lang_Bulgarian, 1026 } ,
+ { "Greek", "greek", "#GameUI_Language_Greek", "el_GR", k_Lang_Greek, 1032 },
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: translate language enum into closests windows language code ID
+//-----------------------------------------------------------------------------
+int GetLanguageCodeID(ELanguage eLang)
+{
+ for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang )
+ {
+ if ( s_LanguageNames[iLang].m_ELanguage == eLang )
+ return s_LanguageNames[iLang].m_LanguageCodeID;
+ }
+
+ // default to English
+ return 1033;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: find the language by name
+//-----------------------------------------------------------------------------
+ELanguage PchLanguageToELanguage( const char *pchShortName, ELanguage eDefault )
+{
+ Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 );
+ if ( !pchShortName )
+ return eDefault;
+
+ for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang )
+ {
+ if ( !Q_stricmp( pchShortName, s_LanguageNames[iLang].m_pchShortName ) )
+ {
+ return s_LanguageNames[iLang].m_ELanguage;
+ }
+ }
+
+ // return default
+ return eDefault;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: find the language by ICU short code
+//-----------------------------------------------------------------------------
+ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault )
+{
+ Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 );
+ if ( !pchICUCode )
+ return eDefault;
+
+ // Match to no more than the param length so either a short 'en' or
+ // full 'zh-Hant' can match
+ int nLen = Q_strlen( pchICUCode );
+
+ // we only have 5 character ICU codes so this should be enough room
+ char rchCleanedCode[ 6 ];
+ Q_strncpy( rchCleanedCode, pchICUCode, Q_ARRAYSIZE( rchCleanedCode ) );
+ if( nLen >= 3 && rchCleanedCode[ 2 ] == '-' )
+ {
+ rchCleanedCode[ 2 ] = '_';
+ }
+
+ for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang )
+ {
+ if ( !Q_strnicmp( rchCleanedCode, s_LanguageNames[iLang].m_pchICUName, nLen ) )
+ {
+ return s_LanguageNames[iLang].m_ELanguage;
+ }
+ }
+
+ // return default
+ return eDefault;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: return the short string name used for this language by SteamUI
+//-----------------------------------------------------------------------------
+const char *GetLanguageShortName( ELanguage eLang )
+{
+ COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 );
+ if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang )
+ {
+ Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) );
+ return s_LanguageNames[ eLang + 1 ].m_pchShortName;
+ }
+
+ Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" );
+ return s_LanguageNames[0].m_pchShortName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: return the ICU code used for this language by SteamUI
+//-----------------------------------------------------------------------------
+const char *GetLanguageICUName( ELanguage eLang )
+{
+ COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 );
+ if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang )
+ {
+ Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) );
+ return s_LanguageNames[ eLang + 1 ].m_pchICUName;
+ }
+
+ Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" );
+ return s_LanguageNames[0].m_pchICUName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: return the CLocale name that works with setlocale()
+//-----------------------------------------------------------------------------
+const char *GetLangugeCLocaleName( ELanguage eLang )
+{
+ if ( eLang == k_Lang_None )
+ return "";
+
+#ifdef _WIN32
+ // table for Win32 is here: http://msdn.microsoft.com/en-us/library/hzz3tw78(v=VS.80).aspx
+ // shortname works except for chinese
+
+ switch ( eLang )
+ {
+ case k_Lang_Simplified_Chinese:
+ return "chs"; // or "chinese-simplified"
+ case k_Lang_Traditional_Chinese:
+ return "cht"; // or "chinese-traditional"
+ case k_Lang_Korean:
+ return "korean"; // steam likes "koreana" for the name for some reason.
+ default:
+ return GetLanguageShortName( eLang );
+ }
+
+#else
+ switch ( eLang )
+ {
+ case k_Lang_Simplified_Chinese:
+ case k_Lang_Traditional_Chinese:
+ return "zh_CN";
+ default:
+ ;
+ }
+
+ // ICU codes work on linux/osx
+ return GetLanguageICUName( eLang );
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: return the short string name used for this language by SteamUI
+//-----------------------------------------------------------------------------
+const char *GetLanguageVGUILocalization( ELanguage eLang )
+{
+ COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 );
+ if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang )
+ {
+ Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) );
+ return s_LanguageNames[ eLang + 1 ].m_pchVGUILocalizationName;
+ }
+
+ Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" );
+ return s_LanguageNames[0].m_pchVGUILocalizationName;
+}
+
diff --git a/mp/src/common/language.h b/mp/src/common/language.h
new file mode 100644
index 00000000..7ccc4562
--- /dev/null
+++ b/mp/src/common/language.h
@@ -0,0 +1,55 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: represent a canonical list of the languages we support,
+//
+//=============================================================================
+
+#ifndef LANG_H
+#define LANG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// if you change this enum also change language.cpp:s_LanguageNames
+enum ELanguage
+{
+ k_Lang_None = -1,
+ k_Lang_First = 0,
+ k_Lang_English = 0,
+ k_Lang_German,
+ k_Lang_French,
+ k_Lang_Italian,
+ k_Lang_Korean,
+ k_Lang_Spanish,
+ k_Lang_Simplified_Chinese,
+ k_Lang_Traditional_Chinese,
+ k_Lang_Russian,
+ k_Lang_Thai,
+ k_Lang_Japanese,
+ k_Lang_Portuguese,
+ k_Lang_Polish,
+ k_Lang_Danish,
+ k_Lang_Dutch,
+ k_Lang_Finnish,
+ k_Lang_Norwegian,
+ k_Lang_Swedish,
+ k_Lang_Romanian,
+ k_Lang_Turkish,
+ k_Lang_Hungarian,
+ k_Lang_Czech,
+ k_Lang_Brazilian,
+ k_Lang_Bulgarian,
+ k_Lang_Greek,
+ k_Lang_MAX
+};
+
+#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang )
+
+ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English);
+ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English );
+const char *GetLanguageShortName( ELanguage eLang );
+const char *GetLanguageICUName( ELanguage eLang );
+const char *GetLanguageVGUILocalization( ELanguage eLang );
+const char *GetLanguageName( ELanguage eLang );
+
+#endif /* LANG_H */
diff --git a/mp/src/common/proto_version.h b/mp/src/common/proto_version.h
new file mode 100644
index 00000000..e9ccfe1d
--- /dev/null
+++ b/mp/src/common/proto_version.h
@@ -0,0 +1,49 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#if !defined( PROTO_VERSION_H )
+#define PROTO_VERSION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// The current network protocol version. Changing this makes clients and servers incompatible
+#define PROTOCOL_VERSION 24
+
+#define DEMO_BACKWARDCOMPATABILITY
+
+// For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away)
+#define PROTOCOL_VERSION_23 23
+
+// For backward compatibility of demo files (sound index bits used to = 13 )
+#define PROTOCOL_VERSION_22 22
+
+// For backward compatibility of demo files (before the special DSP was shipped to public)
+#define PROTOCOL_VERSION_21 21
+
+// For backward compatibility of demo files (old-style dynamic model loading)
+#define PROTOCOL_VERSION_20 20
+
+// For backward compatibility of demo files (post Halloween sound flag extra bit)
+#define PROTOCOL_VERSION_19 19
+
+// For backward compatibility of demo files (pre Halloween sound flag extra bit)
+#define PROTOCOL_VERSION_18 18
+
+// For backward compatibility of demo files (MD5 in map version)
+#define PROTOCOL_VERSION_17 17
+
+// For backward compatibility of demo files (create string tables compression flag)
+#define PROTOCOL_VERSION_14 14
+
+// For backward compatibility of demo files
+#define PROTOCOL_VERSION_12 12
+
+// The PROTOCOL_VERSION when replay shipped to public
+#define PROTOCOL_VERSION_REPLAY 16
+
+#endif
diff --git a/mp/src/common/qlimits.h b/mp/src/common/qlimits.h
new file mode 100644
index 00000000..839cd75b
--- /dev/null
+++ b/mp/src/common/qlimits.h
@@ -0,0 +1,35 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef QLIMITS_H
+#define QLIMITS_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+// DATA STRUCTURE INFO
+
+#define MAX_NUM_ARGVS 50
+
+// SYSTEM INFO
+#define MAX_QPATH 96 // max length of a game pathname
+#define MAX_OSPATH 260 // max length of a filesystem pathname
+
+#define ON_EPSILON 0.1 // point on plane side epsilon
+
+
+// Resource counts;
+#define MAX_MODEL_INDEX_BITS 11 // sent as a short
+#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
+
+#define MAX_GENERIC_INDEX_BITS 9
+#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
+#define MAX_DECAL_INDEX_BITS 9
+#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
+
+#endif // QLIMITS_H
diff --git a/mp/src/common/randoverride.cpp b/mp/src/common/randoverride.cpp
new file mode 100644
index 00000000..1c3fb350
--- /dev/null
+++ b/mp/src/common/randoverride.cpp
@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#if !defined(_STATIC_LINKED) || defined(_SHARED_LIB)
+
+#include "stdlib.h"
+#include "vstdlib/random.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#ifdef GNUC
+#define __cdecl
+#endif
+
+void __cdecl srand(unsigned int)
+{
+}
+
+int __cdecl rand()
+{
+ return RandomInt( 0, VALVE_RAND_MAX );
+}
+
+#endif // !_STATIC_LINKED || _SHARED_LIB
diff --git a/mp/src/common/replay/basereplayserializeable.h b/mp/src/common/replay/basereplayserializeable.h
new file mode 100644
index 00000000..d30da7e2
--- /dev/null
+++ b/mp/src/common/replay/basereplayserializeable.h
@@ -0,0 +1,43 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAYSERIALIIZEABLE_H
+#define REPLAYSERIALIIZEABLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/ireplayserializeable.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class CBaseReplaySerializeable : public IReplaySerializeable
+{
+public:
+ CBaseReplaySerializeable();
+
+ virtual void SetHandle( ReplayHandle_t h );
+ virtual ReplayHandle_t GetHandle() const;
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+ virtual const char *GetFilename() const;
+ virtual const char *GetFullFilename() const;
+ virtual const char *GetDebugName() const;
+ virtual void SetLocked( bool bLocked );
+ virtual bool IsLocked() const;
+ virtual void OnDelete();
+ virtual void OnUnload();
+ virtual void OnAddedToDirtyList();
+
+private:
+ ReplayHandle_t m_hThis;
+ bool m_bLocked;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAYSERIALIIZEABLE_H \ No newline at end of file
diff --git a/mp/src/common/replay/iclientreplay.h b/mp/src/common/replay/iclientreplay.h
new file mode 100644
index 00000000..31362f4e
--- /dev/null
+++ b/mp/src/common/replay/iclientreplay.h
@@ -0,0 +1,64 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ICLIENTREPLAY_H
+#define ICLIENTREPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+#define CLIENT_REPLAY_INTERFACE_VERSION "ClientReplay001"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayFactory;
+class IReplayScreenshotSystem;
+class IReplayPerformancePlaybackHandler;
+class KeyValues;
+class IReplayCamera;
+class CReplayPerformance;
+struct RenderMovieParams_t;
+class IGameEvent;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Allows the replay and engine DLL's to talk to the client.
+//
+class IClientReplay : public IBaseInterface
+{
+public:
+ virtual uint64 GetServerSessionId() = 0;
+ virtual bool CacheReplayRagdolls( const char* pFilename, int nStartTick ) = 0; // Cache replay ragdolls
+ virtual IReplayScreenshotSystem *GetReplayScreenshotSystem() = 0; // Get the client's replay screenshot system
+ virtual IReplayPerformancePlaybackHandler *GetPerformancePlaybackHandler() = 0;
+ virtual IReplayCamera *GetReplayCamera() = 0;
+ virtual void DisplayReplayMessage( const char *pLocalizeStr, bool bUrgent, bool bDlg, const char *pSound ) = 0;
+ virtual void DisplayReplayMessage( const wchar_t *pText, bool bUrgent, bool bDlg, const char *pSound ) = 0;
+ virtual void InitPerformanceEditor( ReplayHandle_t hReplay ) = 0;
+ virtual void HidePerformanceEditor() = 0;
+ virtual bool ShouldRender() = 0;
+ virtual void PlaySound( const char *pSound ) = 0;
+ virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
+ virtual bool ShouldCompletePendingReplay( IGameEvent *pEvent ) = 0;
+
+ virtual void OnSaveReplay( ReplayHandle_t hNewReplay, bool bShowInputDlg ) = 0;
+ virtual void OnDeleteReplay( ReplayHandle_t hReplay ) = 0; // Called before replay is actually removed from the replay manager
+ virtual void OnPlaybackComplete( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void OnRenderStart() = 0;
+ virtual void OnRenderComplete( const RenderMovieParams_t &RenderParams, bool bCancelled, bool bSuccess, bool bShowBrowser ) = 0;
+ virtual bool OnConfirmQuit() = 0;
+ virtual bool OnEndOfReplayReached() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ICLIENTREPLAY_H \ No newline at end of file
diff --git a/mp/src/common/replay/iclientreplaycontext.h b/mp/src/common/replay/iclientreplaycontext.h
new file mode 100644
index 00000000..bdafa15e
--- /dev/null
+++ b/mp/src/common/replay/iclientreplaycontext.h
@@ -0,0 +1,58 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ICLIENTREPLAYCONTEXT_H
+#define ICLIENTREPLAYCONTEXT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/ireplaycontext.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class CReplayPerformance;
+class IReplayManager;
+class IReplayMovieManager;
+class IReplayMovieRenderer;
+class IReplayScreenshotManager;
+class IReplayPerformanceManager;
+class IReplayPerformanceController;
+class IReplayRenderQueue;
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayContext : public IReplayContext
+{
+public:
+ virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay()
+ virtual IReplayManager *GetReplayManager() = 0;
+ virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
+ virtual IReplayMovieManager *GetMovieManager() = 0;
+ virtual IReplayScreenshotManager *GetScreenshotManager() = 0;
+ virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
+ virtual IReplayPerformanceController *GetPerformanceController() = 0;
+ virtual IReplayRenderQueue *GetRenderQueue() = 0;
+ virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
+ virtual void OnSignonStateFull() = 0;
+ virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
+ virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick
+ virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0;
+ virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
+ virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
+ virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL.
+ virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ICLIENTREPLAYCONTEXT_H
diff --git a/mp/src/common/replay/iclientreplayhistorymanager.h b/mp/src/common/replay/iclientreplayhistorymanager.h
new file mode 100644
index 00000000..6eb3f9eb
--- /dev/null
+++ b/mp/src/common/replay/iclientreplayhistorymanager.h
@@ -0,0 +1,104 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ICLIENTREPLAYHISTORYMANAGER_H
+#define ICLIENTREPLAYHISTORYMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/replayhandle.h"
+#include "replay/screenshot.h"
+#include "interface.h"
+#include "qlimits.h"
+#include "convar.h"
+#include "engine/http.h"
+#include "tier1/utllinkedlist.h"
+#include "tier1/checksum_crc.h"
+#include <time.h>
+
+//----------------------------------------------------------------------------------------
+
+class IReplayDownloadGroup;
+class IReplayDownloadGroupHelper;
+class CDmxElement;
+class KeyValues;
+struct CaptureScreenshotParams_t;
+struct RenderMovieParams_t;
+class CBaseReplay;
+class CReplay;
+class IReplayMovieRenderer;
+class IReplayMovieManager;
+class IReplayMovie;
+class IReplayPerformanceManager;
+class IGameEvent;
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayHistoryManager : public IBaseInterface
+{
+public:
+ virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
+ virtual void Shutdown() = 0;
+ virtual void Think() = 0;
+
+ virtual bool IsInitialized() const = 0;
+ virtual bool Commit( CBaseReplay *pNewReplay ) = 0;
+
+ virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty
+ virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink())
+
+ virtual void Nuke() = 0;
+
+ virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0;
+ virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0;
+
+ virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash
+ virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server"
+
+ // For loop through all replays - indices should not be cached
+ virtual int GetReplayCount() const = 0;
+// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0;
+
+ virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\<client or server>\
+
+ // Client-specific
+ virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0;
+ virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0;
+ virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush
+ virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
+ virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering
+ virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
+ virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename
+ virtual void LinkReplayToDownloadGroup() = 0;
+ virtual void CaptureScreenshot( CaptureScreenshotParams_t &params ) = 0; // Schedules a screenshot capture at flDelay seconds in the future
+ virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now
+ virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now?
+ virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio
+ virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay
+ virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick
+ virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
+ virtual void CompleteRender( bool bSuccess ) = 0;
+ virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
+ virtual void OnSignonStateFull() = 0;
+ virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
+ virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
+ virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1
+ virtual void OnGroupDeleted() = 0;
+ virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing
+ virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit)
+ virtual bool IsRendering() = 0; // Are we currently rendering a movie?
+ virtual void CancelRender() = 0; // If we're currently rendering, cancel
+ virtual IReplayMovieManager *GetMovieManager() = 0;
+ virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
+ virtual const RenderMovieParams_t *GetRenderSettings() = 0;
+ virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0;
+ virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ICLIENTREPLAYHISTORYMANAGER_H
diff --git a/mp/src/common/replay/ienginereplay.h b/mp/src/common/replay/ienginereplay.h
new file mode 100644
index 00000000..90de4d3b
--- /dev/null
+++ b/mp/src/common/replay/ienginereplay.h
@@ -0,0 +1,116 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IENGINEREPLAY_H
+#define IENGINEREPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001"
+
+#if !defined( DEDICATED )
+# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001"
+#endif
+
+//----------------------------------------------------------------------------------------
+
+class IServer;
+class INetChannel;
+class IReplayServer;
+class IClientEntityList;
+class IClientReplay;
+struct demoheader_t;
+class CGlobalVarsBase;
+class IDemoBuffer;
+class CBaseRecordingSessionBlock;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Allows the replay, client & server DLL's to talk to the engine
+//
+class IEngineReplay : public IBaseInterface
+{
+public:
+ virtual bool IsSupportedModAndPlatform() = 0;
+
+ virtual float GetHostTime() = 0;
+ virtual int GetHostTickCount() = 0;
+ virtual int TimeToTicks( float flTime ) = 0;
+ virtual float TicksToTime( int nTick ) = 0;
+
+ virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0;
+ virtual const char *GetGameDir() = 0;
+ virtual void Cbuf_AddText( const char *pCmd ) = 0;
+ virtual void Cbuf_Execute() = 0;
+ virtual void Host_Disconnect( bool bShowMainMenu ) = 0;
+ virtual void HostState_Shutdown() = 0;
+ virtual const char *GetModDir() = 0;
+
+ virtual bool CopyFile( const char *pSource, const char *pDest ) = 0;
+
+ virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
+ virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
+
+ virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0;
+
+ // Server-specific
+ virtual IReplayServer *GetReplayServer() = 0;
+ virtual IServer *GetReplayServerAsIServer() = 0;
+ virtual IServer *GetGameServer() = 0;
+ virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0;
+ virtual bool IsDedicated() = 0;
+ virtual void ResetReplayRecordBuffer() = 0;
+ virtual demoheader_t *GetReplayDemoHeader() = 0;
+ virtual void RecalculateTags() = 0;
+ virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0;
+};
+
+//
+// Allows the replay and client DLL's to talk to the engine
+//
+#if !defined( DEDICATED )
+class IEngineClientReplay : public IBaseInterface
+{
+public:
+ virtual INetChannel *GetNetChannel() = 0;
+ virtual bool IsConnected() = 0;
+ virtual bool IsListenServer() = 0;
+ virtual float GetLastServerTickTime() = 0;
+ virtual const char *GetLevelName() = 0;
+ virtual const char *GetLevelNameShort() = 0;
+ virtual int GetPlayerSlot() = 0;
+ virtual bool IsPlayingReplayDemo() = 0;
+ virtual IClientEntityList *GetClientEntityList() = 0;
+ virtual IClientReplay *GetClientReplayInt() = 0;
+ virtual uint32 GetClientSteamID() = 0;
+ virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0;
+ virtual CGlobalVarsBase *GetClientGlobalVars() = 0;
+ virtual void VGui_PlaySound( const char *pSound ) = 0;
+ virtual void EngineVGui_ConfirmQuit() = 0;
+ virtual int GetScreenWidth() = 0;
+ virtual int GetScreenHeight() = 0;
+ virtual bool IsDemoPlayingBack() = 0;
+ virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0;
+ virtual bool IsInGame() = 0;
+
+ virtual void InitSoundRecord() = 0;
+
+ virtual void Wave_CreateTmpFile( const char *pFilename ) = 0;
+ virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0;
+ virtual void Wave_FixupTmpFile( const char *pFilename ) = 0;
+
+};
+#endif // !defined( DEDICATED )
+
+//----------------------------------------------------------------------------------------
+
+#endif // IENGINEREPLAY_H \ No newline at end of file
diff --git a/mp/src/common/replay/iqueryablereplayitem.h b/mp/src/common/replay/iqueryablereplayitem.h
new file mode 100644
index 00000000..dbf05c13
--- /dev/null
+++ b/mp/src/common/replay/iqueryablereplayitem.h
@@ -0,0 +1,46 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IQUERYABLEREPLAYITEM_H
+#define IQUERYABLEREPLAYITEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "iqueryablereplayitem.h"
+#include "replay/replayhandle.h"
+#include "replay/replaytime.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+
+//----------------------------------------------------------------------------------------
+
+typedef int QueryableReplayItemHandle_t;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IQueryableReplayItem : public IBaseInterface
+{
+public:
+ virtual const CReplayTime &GetItemDate() const = 0;
+ virtual bool IsItemRendered() const = 0;
+ virtual CReplay *GetItemReplay() = 0;
+ virtual ReplayHandle_t GetItemReplayHandle() const = 0;
+ virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item
+ virtual const wchar_t *GetItemTitle() const = 0;
+ virtual void SetItemTitle( const wchar_t *pTitle ) = 0;
+ virtual float GetItemLength() const = 0;
+ virtual void *GetUserData() = 0;
+ virtual void SetUserData( void *pUserData ) = 0;
+ virtual bool IsItemAMovie() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IQUERYABLEREPLAYITEM_H \ No newline at end of file
diff --git a/mp/src/common/replay/irecordingsession.h b/mp/src/common/replay/irecordingsession.h
new file mode 100644
index 00000000..a8c739ef
--- /dev/null
+++ b/mp/src/common/replay/irecordingsession.h
@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IRECORDINGSESSION_H
+#define IRECORDINGSESSION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CBaseRecordingSessionBlock;
+
+class IRecordingSession : public IBaseInterface
+{
+public:
+ virtual void AddBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IRECORDINGSESSION_H
diff --git a/mp/src/common/replay/irecordingsessionblockmanager.h b/mp/src/common/replay/irecordingsessionblockmanager.h
new file mode 100644
index 00000000..6b2262fb
--- /dev/null
+++ b/mp/src/common/replay/irecordingsessionblockmanager.h
@@ -0,0 +1,30 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IRECORDINGSESSIONBLOCKMANAGER_H
+#define IRECORDINGSESSIONBLOCKMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class IRecordingSessionBlockManager : public IBaseInterface
+{
+public:
+ virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0;
+ virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
+ virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
+ virtual const char *GetBlockPath() const = 0;
+ virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IRECORDINGSESSIONBLOCKMANAGER_H
diff --git a/mp/src/common/replay/irecordingsessionmanager.h b/mp/src/common/replay/irecordingsessionmanager.h
new file mode 100644
index 00000000..998f1956
--- /dev/null
+++ b/mp/src/common/replay/irecordingsessionmanager.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IRECORDINGSESSIONMANAGER_H
+#define IRECORDINGSESSIONMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class CBaseRecordingSession;
+
+//----------------------------------------------------------------------------------------
+
+class IRecordingSessionManager : public IBaseInterface
+{
+public:
+ virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0;
+ virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0;
+ virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0;
+ virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IRECORDINGSESSIONMANAGER_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplaycamera.h b/mp/src/common/replay/ireplaycamera.h
new file mode 100644
index 00000000..0e07be15
--- /dev/null
+++ b/mp/src/common/replay/ireplaycamera.h
@@ -0,0 +1,25 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#ifndef IREPLAYCAMERA_H
+#define IREPLAYCAMERA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayCamera : public IBaseInterface
+{
+public:
+ virtual void ClearOverrideView() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYCAMERA_H
diff --git a/mp/src/common/replay/ireplaycontext.h b/mp/src/common/replay/ireplaycontext.h
new file mode 100644
index 00000000..34430ab9
--- /dev/null
+++ b/mp/src/common/replay/ireplaycontext.h
@@ -0,0 +1,47 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYCONTEXT_H
+#define IREPLAYCONTEXT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class IRecordingSessionManager;
+class IRecordingSessionBlockManager;
+class IRecordingSession;
+class IReplayErrorSystem;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayContext : public IBaseInterface
+{
+public:
+ virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
+ virtual void Shutdown() = 0;
+
+ virtual void Think() = 0;
+
+ virtual bool IsInitialized() const = 0;
+
+ virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
+ virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
+ virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
+
+ virtual IReplayErrorSystem *GetErrorSystem() = 0;
+ virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
+ virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
+ virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYCONTEXT_H
diff --git a/mp/src/common/replay/ireplaydemoplayer.h b/mp/src/common/replay/ireplaydemoplayer.h
new file mode 100644
index 00000000..ddd7b6de
--- /dev/null
+++ b/mp/src/common/replay/ireplaydemoplayer.h
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYDEMOPLAYER_H
+#define IREPLAYDEMOPLAYER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replay.h"
+
+//----------------------------------------------------------------------------------------
+
+#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001"
+
+//----------------------------------------------------------------------------------------
+
+//
+// Interface for replay demo player
+//
+class IReplayDemoPlayer : public IBaseInterface
+{
+public:
+ virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void PlayNextReplay() = 0;
+ virtual void ClearReplayList() = 0;
+ virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual CReplay *GetCurrentReplay() = 0;
+ virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay
+ virtual void PauseReplay() = 0;
+ virtual bool IsReplayPaused() = 0;
+ virtual void ResumeReplay() = 0;
+ virtual void OnSignonStateFull() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYDEMOPLAYER_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplayerrorsystem.h b/mp/src/common/replay/ireplayerrorsystem.h
new file mode 100644
index 00000000..4f0c5d02
--- /dev/null
+++ b/mp/src/common/replay/ireplayerrorsystem.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYERRORSYSYTEM_H
+#define IREPLAYERRORSYSYTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class KeyValues;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Replay error system
+//
+class IReplayErrorSystem : public IBaseInterface
+{
+public:
+ virtual void AddErrorFromTokenName( const char *pToken ) = 0;
+ virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYERRORSYSYTEM_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplayfactory.h b/mp/src/common/replay/ireplayfactory.h
new file mode 100644
index 00000000..09f0a16d
--- /dev/null
+++ b/mp/src/common/replay/ireplayfactory.h
@@ -0,0 +1,31 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYFACTORY_H
+#define IREPLAYFACTORY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayFactory : public IBaseInterface
+{
+public:
+ virtual CReplay *Create() = 0;
+};
+
+#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001"
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYFACTORY_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplaymanager.h b/mp/src/common/replay/ireplaymanager.h
new file mode 100644
index 00000000..4f11dfdf
--- /dev/null
+++ b/mp/src/common/replay/ireplaymanager.h
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYMANAGER_H
+#define IREPLAYMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+#include "utllinkedlist.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class IQueryableReplayItem;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayManager : public IBaseInterface
+{
+public:
+ virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0;
+ virtual CReplay *GetPlayingReplay() = 0;
+ virtual CReplay *GetReplayForCurrentLife() = 0;
+ virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0;
+ virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0;
+ virtual int GetReplayCount() const = 0;
+ virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
+ virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0;
+ virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0;
+ virtual float GetDownloadProgress( const CReplay *pReplay ) = 0;
+ virtual const char *GetReplaysDir() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYMANAGER_H
diff --git a/mp/src/common/replay/ireplaymovie.h b/mp/src/common/replay/ireplaymovie.h
new file mode 100644
index 00000000..6b271111
--- /dev/null
+++ b/mp/src/common/replay/ireplaymovie.h
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYMOVIE_H
+#define IREPLAYMOVIE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "iqueryablereplayitem.h"
+#include "replay/rendermovieparams.h"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayMovie : public IQueryableReplayItem
+{
+public:
+ virtual ReplayHandle_t GetMovieHandle() const = 0;
+ virtual ReplayHandle_t GetReplayHandle() const = 0;
+ virtual const ReplayRenderSettings_t &GetRenderSettings() = 0;
+ virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0;
+ virtual void SetIsRendered( bool bIsRendered ) = 0;
+ virtual void SetMovieFilename( const char *pFilename ) = 0;
+ virtual const char *GetMovieFilename() const = 0;
+ virtual void SetMovieTitle( const wchar_t *pTitle ) = 0;
+ virtual void SetRenderTime( float flRenderTime ) = 0;
+ virtual float GetRenderTime() const = 0;
+ virtual void CaptureRecordTime() = 0;
+ virtual void SetLength( float flLength ) = 0;
+
+ virtual bool IsUploaded() const = 0;
+ virtual void SetUploaded( bool bUploaded ) = 0;
+ virtual void SetUploadURL( const char *pURL ) = 0;
+ virtual const char *GetUploadURL() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYMOVIE_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplaymoviemanager.h b/mp/src/common/replay/ireplaymoviemanager.h
new file mode 100644
index 00000000..b7fe0f23
--- /dev/null
+++ b/mp/src/common/replay/ireplaymoviemanager.h
@@ -0,0 +1,56 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYMOVIEMANAGER_H
+#define IREPLAYMOVIEMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "utlstring.h"
+#include "utllinkedlist.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayMovie;
+class CReplay;
+struct RenderMovieParams_t;
+class IQueryableReplayItem;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayMovieManager : public IBaseInterface
+{
+public:
+ virtual int GetMovieCount() = 0;
+ virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies
+ virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0;
+ virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay
+ virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie
+ virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay
+ virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this
+ virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0;
+ virtual IReplayMovie *GetPendingMovie() = 0;
+ virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0;
+ virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0;
+ virtual const char *GetRenderDir() const = 0;
+ virtual const char *GetRawExportDir() const = 0;
+
+ // TODO: Is this the best place for code that actually manages rendering?
+ virtual bool IsRendering() const = 0;
+ virtual bool RenderingCancelled() const = 0;
+ virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
+ virtual void RenderNextMovie() = 0;
+ virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0;
+ virtual void CancelRender() = 0;
+ virtual void ClearRenderCancelledFlag() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYMOVIEMANAGER_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplaymovierenderer.h b/mp/src/common/replay/ireplaymovierenderer.h
new file mode 100644
index 00000000..94d5117f
--- /dev/null
+++ b/mp/src/common/replay/ireplaymovierenderer.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYMOVIERENDERER_H
+#define IREPLAYMOVIERENDERER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+class IReplayMovie;
+struct RenderMovieParams_t;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayMovieRenderer : public IBaseInterface
+{
+public:
+ virtual bool SetupRenderer( RenderMovieParams_t &params, IReplayMovie *pMovie ) = 0;
+ virtual void ShutdownRenderer() = 0;
+ virtual void RenderVideo() = 0;
+ virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0;
+
+ virtual void SetAudioSyncFrame( bool isSync = false ) = 0;
+ virtual bool IsAudioSyncFrame() = 0;
+ virtual float GetRecordingFrameDuration() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYMOVIERENDERER_H
diff --git a/mp/src/common/replay/ireplayperformancecontroller.h b/mp/src/common/replay/ireplayperformancecontroller.h
new file mode 100644
index 00000000..2479fac5
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformancecontroller.h
@@ -0,0 +1,107 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCECONTROLLER_H
+#define IREPLAYPERFORMANCECONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "tier1/strtools.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceEditor;
+class CReplay;
+class Vector;
+class QAngle;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+// These values are what we use to represent
+
+struct SetViewParams_t
+{
+ SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); }
+ SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel,
+ float flSpeed, float flRotFilter )
+ : m_flTime( flTime ),
+ m_pOrigin( pOrigin ),
+ m_pAngles( pAngles ),
+ m_flFov( flFov ),
+ m_flAccel( flAccel ),
+ m_flSpeed( flSpeed ),
+ m_flRotationFilter( flRotFilter )
+ {
+ }
+
+ float m_flTime;
+ Vector *m_pOrigin;
+ QAngle *m_pAngles;
+ float m_flFov;
+
+ // Right now only used for updating UI during playback:
+ float m_flAccel;
+ float m_flSpeed;
+ float m_flRotationFilter;
+};
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceController : public IBaseInterface
+{
+public:
+ virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0;
+
+ virtual bool IsPlaybackDataLeft() = 0;
+
+ virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0;
+ virtual void NotifyRewinding() = 0;
+
+ virtual void Stop() = 0;
+ virtual bool SaveAsync() = 0;
+ virtual bool SaveAsAsync( const wchar *pTitle ) = 0;
+
+ virtual bool IsSaving() const = 0;
+
+ virtual void SaveThink() = 0;
+
+ virtual bool GetLastSaveStatus() const = 0;
+
+ virtual bool IsRecording() const = 0;
+ virtual bool IsPlaying() const = 0;
+
+ virtual bool IsDirty() const = 0;
+ virtual void NotifyDirty() = 0;
+
+ virtual CReplayPerformance *GetPerformance() = 0;
+ virtual CReplayPerformance *GetSavedPerformance() = 0;
+ virtual bool HasSavedPerformance() = 0;
+
+ virtual void NotifyPauseState( bool bPaused ) = 0;
+
+ virtual void ClearRewinding() = 0;
+
+ virtual void OnSignonStateFull() = 0;
+
+ virtual float GetPlaybackTimeScale() const = 0;
+
+ //
+ // Recorder-specific:
+ //
+ virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
+ virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
+ virtual void AddEvent_Camera_SetView( const SetViewParams_t &params ) = 0;
+ virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCECONTROLLER_H
diff --git a/mp/src/common/replay/ireplayperformanceeditor.h b/mp/src/common/replay/ireplayperformanceeditor.h
new file mode 100644
index 00000000..f5a09d8c
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformanceeditor.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCEEDITOR_H
+#define IREPLAYPERFORMANCEEDITOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Interface to allow the replay DLL to talk to the actual UI.
+//
+class IReplayPerformanceEditor : public IBaseInterface
+{
+public:
+ virtual CReplay *GetReplay() = 0;
+ virtual void OnRewindComplete() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCEEDITOR_H
diff --git a/mp/src/common/replay/ireplayperformancemanager.h b/mp/src/common/replay/ireplayperformancemanager.h
new file mode 100644
index 00000000..728624fd
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformancemanager.h
@@ -0,0 +1,36 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCEMANAGER_H
+#define IREPLAYPERFORMANCEMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplayPerformance;
+class CReplay;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceManager : public IBaseInterface
+{
+public:
+ virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0;
+ virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
+
+ virtual const char *GetRelativePath() const = 0;
+ virtual const char *GetFullPath() const = 0;
+
+ virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCEMANAGER_H
diff --git a/mp/src/common/replay/ireplayperformanceplaybackhandler.h b/mp/src/common/replay/ireplayperformanceplaybackhandler.h
new file mode 100644
index 00000000..bb3ad111
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformanceplaybackhandler.h
@@ -0,0 +1,36 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H
+#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/ireplayperformancecontroller.h"
+
+//----------------------------------------------------------------------------------------
+
+class Vector;
+class QAngle;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformancePlaybackHandler : public IBaseInterface
+{
+public:
+ virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void OnEvent_Camera_Change_Free( float flTime ) = 0;
+ virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
+ virtual void OnEvent_Camera_SetView( const SetViewParams_t &params ) = 0;
+ virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H
diff --git a/mp/src/common/replay/ireplayperformanceplayer.h b/mp/src/common/replay/ireplayperformanceplayer.h
new file mode 100644
index 00000000..cd7e7628
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformanceplayer.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCEPLAYER_H
+#define IREPLAYPERFORMANCEPLAYER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformancePlayer : public IBaseInterface
+{
+public:
+ virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0;
+ virtual void EndPerformancePlay() = 0;
+
+ virtual bool IsPlaying() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCEPLAYER_H
diff --git a/mp/src/common/replay/ireplayperformancerecorder.h b/mp/src/common/replay/ireplayperformancerecorder.h
new file mode 100644
index 00000000..83997eb7
--- /dev/null
+++ b/mp/src/common/replay/ireplayperformancerecorder.h
@@ -0,0 +1,49 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCERECORDER_H
+#define IREPLAYPERFORMANCERECORDER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class Vector;
+class QAngle;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceRecorder : public IBaseInterface
+{
+public:
+ virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0;
+ virtual void EndPerformanceRecord() = 0;
+
+ virtual void NotifyPauseState( bool bPaused ) = 0;
+
+ virtual CReplayPerformance *GetPerformance() = 0;
+ virtual bool IsRecording() const = 0;
+
+ virtual void SnipAtTime( float flTime ) = 0;
+ virtual void NotifySkipping() = 0;
+ virtual void ClearSkipping() = 0;
+
+ virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
+ virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
+ virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0;
+ virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCERECORDER_H
diff --git a/mp/src/common/replay/ireplayplayercache.h b/mp/src/common/replay/ireplayplayercache.h
new file mode 100644
index 00000000..e27ad2e7
--- /dev/null
+++ b/mp/src/common/replay/ireplayplayercache.h
@@ -0,0 +1,41 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#ifndef IREPLAYPLAYERCACHE_H
+#define IREPLAYPLAYERCACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayPlayerCache : public IBaseInterface
+{
+public:
+ virtual bool Init() = 0;
+ virtual void Shutdown() = 0;
+
+ virtual void SetupPlayer( int nEntIndex ) = 0;
+ virtual void DeletePlayerEntry( int nEntIndex ) = 0;
+
+ virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0;
+
+ virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0;
+ virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0;
+ virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0;
+
+ virtual const char *GetPlayerClass( int nEntIndex ) = 0;
+ virtual int GetPlayerSpawnTick( int nEntIndex ) = 0;
+ virtual int GetPlayerDeathTick( int nEntIndex ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPLAYERCACHE_H
diff --git a/mp/src/common/replay/ireplayrenderqueue.h b/mp/src/common/replay/ireplayrenderqueue.h
new file mode 100644
index 00000000..e92b33e4
--- /dev/null
+++ b/mp/src/common/replay/ireplayrenderqueue.h
@@ -0,0 +1,32 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYRENDERQUEUE_H
+#define IREPLAYRENDERQUEUE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayRenderQueue : IBaseInterface
+{
+public:
+ virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Clear() = 0;
+
+ virtual int GetCount() const = 0;
+ virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
+ virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYRENDERQUEUE_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplayscreenshotmanager.h b/mp/src/common/replay/ireplayscreenshotmanager.h
new file mode 100644
index 00000000..c23d8028
--- /dev/null
+++ b/mp/src/common/replay/ireplayscreenshotmanager.h
@@ -0,0 +1,32 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSCREENSHOTMANAGER_H
+#define IREPLAYSCREENSHOTMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+struct CaptureScreenshotParams_t;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayScreenshotManager : public IBaseInterface
+{
+public:
+ virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0;
+ virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0;
+ virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSCREENSHOTMANAGER_H
diff --git a/mp/src/common/replay/ireplayscreenshotsystem.h b/mp/src/common/replay/ireplayscreenshotsystem.h
new file mode 100644
index 00000000..00e6e334
--- /dev/null
+++ b/mp/src/common/replay/ireplayscreenshotsystem.h
@@ -0,0 +1,34 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSCREENSHOTSYSTEM_H
+#define IREPLAYSCREENSHOTSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+struct WriteReplayScreenshotParams_t;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Implementation lives in the client - allows replay to tell the client to grab a
+// screenshot or update the cache.
+//
+class IReplayScreenshotSystem : public IBaseInterface
+{
+public:
+ virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t &params ) = 0;
+ virtual void UpdateReplayScreenshotCache() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSCREENSHOTSYSTEM_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplayserializeable.h b/mp/src/common/replay/ireplayserializeable.h
new file mode 100644
index 00000000..a2ba5cd9
--- /dev/null
+++ b/mp/src/common/replay/ireplayserializeable.h
@@ -0,0 +1,48 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSERIALIIZEABLE_H
+#define IREPLAYSERIALIIZEABLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class KeyValues;
+
+//----------------------------------------------------------------------------------------
+
+class IReplaySerializeable : public IBaseInterface
+{
+public:
+ virtual void SetHandle( ReplayHandle_t h ) = 0;
+ virtual ReplayHandle_t GetHandle() const = 0;
+
+ virtual bool Read( KeyValues *pIn ) = 0;
+ virtual void Write( KeyValues *pOut ) = 0;
+
+ virtual const char *GetSubKeyTitle() const = 0;
+ virtual const char *GetFilename() const = 0;
+ virtual const char *GetPath() const = 0;
+
+ virtual const char *GetFullFilename() const = 0;
+
+ virtual void SetLocked( bool bLocked ) = 0;
+ virtual bool IsLocked() const = 0;
+
+ virtual void OnDelete() = 0;
+ virtual void OnUnload() = 0;
+
+ virtual const char *GetDebugName() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSERIALIIZEABLE_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplayserver.h b/mp/src/common/replay/ireplayserver.h
new file mode 100644
index 00000000..f6de4e56
--- /dev/null
+++ b/mp/src/common/replay/ireplayserver.h
@@ -0,0 +1,48 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef IREPLAYSERVER_H
+#define IREPLAYSERVER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+
+#include "interface.h"
+
+//-----------------------------------------------------------------------------
+
+class IServer;
+class IReplayDirector;
+class IGameEvent;
+struct netadr_s;
+class CServerReplay;
+
+//-----------------------------------------------------------------------------
+// Interface the Replay module exposes to the engine
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
+
+class IReplayServer : public IBaseInterface
+{
+public:
+ virtual ~IReplayServer() {}
+
+ virtual IServer *GetBaseServer() = 0; // get Replay base server interface
+ virtual IReplayDirector *GetDirector() = 0; // get director interface
+ virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game
+ virtual float GetOnlineTime() = 0; // seconds since broadcast started
+ virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
+ virtual bool IsRecording() = 0;
+ virtual void StartRecording() = 0;
+ virtual void StopRecording() = 0;
+};
+
+#endif
diff --git a/mp/src/common/replay/ireplaysessionrecorder.h b/mp/src/common/replay/ireplaysessionrecorder.h
new file mode 100644
index 00000000..846a6831
--- /dev/null
+++ b/mp/src/common/replay/ireplaysessionrecorder.h
@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSESSIONRECORDER_H
+#define IREPLAYSESSIONRECORDER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplaySessionRecorder : public IBaseInterface
+{
+public:
+ virtual void StartRecording() = 0;
+ virtual void StopRecording( bool bAborting ) = 0;
+ virtual void SetCurrentRecordingStartTick( int nStartTick ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSESSIONRECORDER_H \ No newline at end of file
diff --git a/mp/src/common/replay/ireplaysystem.h b/mp/src/common/replay/ireplaysystem.h
new file mode 100644
index 00000000..19c9c24b
--- /dev/null
+++ b/mp/src/common/replay/ireplaysystem.h
@@ -0,0 +1,60 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSYSTEM_H
+#define IREPLAYSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "appframework/IAppSystem.h"
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayContext;
+class IServerReplayContext;
+class IGameEvent;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplaySystem : public IAppSystem
+{
+public:
+ // IAppSystem:
+ virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
+ virtual void Disconnect() = 0;
+ virtual InitReturnVal_t Init() = 0;
+ virtual void Shutdown() = 0;
+
+ // To be called client- & server-side
+ virtual void Think() = 0;
+ virtual bool IsReplayEnabled() = 0;
+ virtual bool IsRecording() = 0;
+
+ // To be called client-side only - on dedicated servers, only subs defined
+ virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
+ virtual void CL_Shutdown() = 0;
+ virtual void CL_Render() = 0;
+ virtual IClientReplayContext *CL_GetContext() = 0;
+
+ // To be called server-side only
+ virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
+ virtual void SV_Shutdown() = 0;
+ virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
+ virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
+ virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
+ virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
+ virtual void SV_NotifyReplayRequested() = 0;
+ virtual IServerReplayContext *SV_GetContext() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSYSTEM_H \ No newline at end of file
diff --git a/mp/src/common/replay/iserverengine.h b/mp/src/common/replay/iserverengine.h
new file mode 100644
index 00000000..0581a7f0
--- /dev/null
+++ b/mp/src/common/replay/iserverengine.h
@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ISERVERENGINE_H
+#define ISERVERENGINE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayServerEngine : public IBaseInterface
+{
+public:
+ virtual void EndReplayRecordingSession() = 0;
+ virtual bool IsReplayRecording() = 0;
+ virtual bool IsReplay() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ISERVERENGINE_H \ No newline at end of file
diff --git a/mp/src/common/replay/iserverreplay.h b/mp/src/common/replay/iserverreplay.h
new file mode 100644
index 00000000..666220a6
--- /dev/null
+++ b/mp/src/common/replay/iserverreplay.h
@@ -0,0 +1,37 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ISERVERREPLAY_H
+#define ISERVERREPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayFactory;
+class KeyValues;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Allows the replay DLL to talk to the server
+//
+class IServerReplay : public IBaseInterface
+{
+public:
+ virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ISERVERREPLAY_H \ No newline at end of file
diff --git a/mp/src/common/replay/iserverreplaycontext.h b/mp/src/common/replay/iserverreplaycontext.h
new file mode 100644
index 00000000..a8e07d15
--- /dev/null
+++ b/mp/src/common/replay/iserverreplaycontext.h
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ISERVERREPLAYCONTEXT_H
+#define ISERVERREPLAYCONTEXT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/ireplaycontext.h"
+
+//----------------------------------------------------------------------------------------
+
+class IGameEvent;
+class IReplaySessionRecorder;
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001"
+
+//----------------------------------------------------------------------------------------
+
+class IServerReplayContext : public IReplayContext
+{
+public:
+ virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath
+ virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in
+ virtual IReplaySessionRecorder *GetSessionRecorder() = 0;
+ virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download
+ virtual void CreateSessionOnClient( int nClientSlot ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ISERVERREPLAYCONTEXT_H
diff --git a/mp/src/common/replay/performance.h b/mp/src/common/replay/performance.h
new file mode 100644
index 00000000..e6541cd3
--- /dev/null
+++ b/mp/src/common/replay/performance.h
@@ -0,0 +1,63 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAYPERFORMANCE_H
+#define REPLAYPERFORMANCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "shared_defs.h"
+#include "qlimits.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class KeyValues;
+
+//----------------------------------------------------------------------------------------
+
+class CReplayPerformance
+{
+public:
+ CReplayPerformance( CReplay *pReplay );
+
+ inline bool HasInTick() const { return m_nTickIn >= 0; }
+ inline bool HasOutTick() const { return m_nTickOut >= 0; }
+
+ inline int GetTickIn() const { return m_nTickIn; }
+ inline int GetTickOut() const { return m_nTickOut; }
+
+ void Copy( const CReplayPerformance *pSrc );
+ void CopyTicks( const CReplayPerformance *pSrc );
+
+ void SetFilename( const char *pFilename );
+ const char *GetFullPerformanceFilename();
+
+ void AutoNameIfHasNoTitle( const char *pMapName );
+ void SetTitle( const wchar_t *pTitle );
+
+ // NOTE: Doesn't copy exactly - gets a valid filename for the returned performance.
+ CReplayPerformance *MakeCopy() const;
+
+ void Read( KeyValues *pIn );
+ void Write( KeyValues *pOut );
+
+ // NOTE: Any changes made here should be reflected in the copy constructor
+ // (which is called from MakeCopy()).
+ wchar_t m_wszTitle[MAX_TAKE_TITLE_LENGTH];
+ char m_szBaseFilename[ MAX_OSPATH ];
+ CReplay *m_pReplay;
+ int m_nTickIn;
+ int m_nTickOut;
+
+private:
+ CReplayPerformance( const CReplayPerformance *pPerformance );
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAYPERFORMANCE_H \ No newline at end of file
diff --git a/mp/src/common/replay/rendermovieparams.h b/mp/src/common/replay/rendermovieparams.h
new file mode 100644
index 00000000..8076d8e6
--- /dev/null
+++ b/mp/src/common/replay/rendermovieparams.h
@@ -0,0 +1,62 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef RENDERMOVIEPARAMS_H
+#define RENDERMOVIEPARAMS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "tier1/utlstring.h"
+#include "tier1/strtools.h"
+#include "replay/replayhandle.h"
+#include "replay/shared_defs.h"
+#include "video/ivideoservices.h"
+
+//----------------------------------------------------------------------------------------
+
+typedef unsigned int MovieHandle_t;
+
+struct RenderMovieParams_t
+{
+ inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); }
+
+ ReplayHandle_t m_hReplay;
+ int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector.
+ wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
+ char m_szVideoPreset[64];
+ char m_szExtension[16]; // File extension
+ bool m_bQuitWhenFinished;
+ bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV
+ float m_flEngineFps;
+
+ struct ReplayRenderSettings_t
+ {
+ uint16 m_nWidth;
+ uint16 m_nHeight;
+ int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY]
+ VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps()
+ VideoEncodeCodec_t m_Codec;
+ bool m_bMotionBlurEnabled; // Motion blur enabled?
+ bool m_bAAEnabled; // Antialiasing enabled?
+ int8 m_nEncodingQuality; // [0,100]
+ bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file?
+ }
+ m_Settings;
+};
+
+typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t;
+
+//----------------------------------------------------------------------------------------
+
+#define MAX_DOF_QUALITY 2
+#define MAX_MOTION_BLUR_QUALITY 3
+#define SUBPIXEL_JITTER_SAMPLES 16
+#define CHEAP_DOF_SAMPLES 4
+
+//----------------------------------------------------------------------------------------
+
+#endif // RENDERMOVIEPARAMS_H
diff --git a/mp/src/common/replay/replay.h b/mp/src/common/replay/replay.h
new file mode 100644
index 00000000..32f245ce
--- /dev/null
+++ b/mp/src/common/replay/replay.h
@@ -0,0 +1,146 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAY_H
+#define REPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/iqueryablereplayitem.h"
+#include "replay/replaytime.h"
+#include "replay/basereplayserializeable.h"
+#include "qlimits.h"
+#include "utlstring.h"
+#include "utlvector.h"
+#include "replay/shared_defs.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayDownloadEventHandler;
+class CReplayScreenshot;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+class CReplay : public CBaseReplaySerializeable,
+ public IQueryableReplayItem
+{
+ typedef CBaseReplaySerializeable BaseClass;
+
+public:
+ enum ReplayStatus_t
+ {
+ REPLAYSTATUS_INVALID,
+ REPLAYSTATUS_ERROR,
+ REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state
+ REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert
+ REPLAYSTATUS_RENDERING, // Currently rendering the file
+ REPLAYSTATUS_RENDERED,
+ REPLAYSTATUS_MAX
+ };
+
+ CReplay();
+ virtual ~CReplay() {}
+
+ //
+ // IReplaySerializeable
+ //
+ virtual const char *GetSubKeyTitle() const;
+ virtual const char *GetPath() const;
+ virtual void OnDelete();
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+
+ virtual void DumpGameSpecificData() const {}
+
+ virtual void Update() {}
+
+ // Hooks to allow replays to setup event listeners, etc.
+ virtual void OnBeginRecording() {}
+ virtual void OnEndRecording() {}
+
+ // Called when a replay is "completed"
+ virtual void OnComplete();
+
+ // Should we allow this replay to be deleted?
+ virtual bool ShouldAllowDelete() const { return true; }
+
+ void AutoNameTitleIfEmpty();
+
+ void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename );
+
+ bool HasReconstructedReplay() const;
+ bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block?
+
+ CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true );
+ void AddPerformance( KeyValues *pIn );
+ void AddPerformance( CReplayPerformance *pPerformance );
+
+ // Accessors:
+ inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); }
+ inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; }
+ bool IsDownloaded() const;
+ inline int GetPerformanceCount() const { return m_vecPerformances.Count(); }
+ CReplayPerformance *GetPerformance( int i );
+ const CReplayPerformance *GetPerformance( int i ) const;
+ inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); }
+ bool FindPerformance( CReplayPerformance *pPerformance, int &iResult );
+ CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle );
+ inline const char *GetMapName() const { return m_szMapName; }
+ inline int GetSpawnTick() const { return m_nSpawnTick; }
+ inline int GetDeathTick() const { return m_nDeathTick; }
+
+ // IQueryableReplayItem implementation:
+ virtual const CReplayTime &GetItemDate() const;
+ virtual bool IsItemRendered() const;
+ virtual CReplay *GetItemReplay();
+ virtual ReplayHandle_t GetItemReplayHandle() const;
+ virtual QueryableReplayItemHandle_t GetItemHandle() const;
+ virtual const wchar_t *GetItemTitle() const;
+ virtual void SetItemTitle( const wchar_t *pTitle );
+ virtual float GetItemLength() const;
+ virtual void *GetUserData();
+ virtual void SetUserData( void* pUserData );
+ virtual bool IsItemAMovie() const;
+
+ // Non-persistent data
+ mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than
+ // one per download group is because the browser needs to receive events per-thumbnail
+ bool m_bSaved; // True as soon as the replay is saved to disk for the first time
+ bool m_bRequestedByUser; // Did the user request to save this replay?
+ bool m_bComplete; // Indicates whether the replay is done recording - this should be false
+ // until the player dies, the round ends, or the level changes
+ void *m_pUserData;
+ float m_flNextUpdateTime;
+ bool m_bDirty;
+
+ // Persistent data
+ ReplayHandle_t m_hSession; // The recording session in which this replay was recorded
+ char m_szMapName[MAX_OSPATH];
+ ReplayStatus_t m_nStatus;
+ const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group
+ wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
+ CUtlString m_strKilledBy; // Name of player who killed, if any
+ int m_nDeathTime;
+ int m_nSpawnTick;
+ int m_nDeathTick;
+ float m_flLength; // The length of the entire replay, including the post-death time, in seconds
+ bool m_bRendered; // Has the replay been rendered yet?
+ int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback
+ int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record
+ CUtlVector< CReplayScreenshot * > m_vecScreenshots;
+ CUtlVector< CReplayPerformance * > m_vecPerformances;
+ int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length
+ CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded
+ float m_flStartTime; // Start time (uses engine's host_time)
+ CUtlString m_strReconstructedFilename;
+ bool m_bSavedDuringThisSession;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAY_H \ No newline at end of file
diff --git a/mp/src/common/replay/replayhandle.h b/mp/src/common/replay/replayhandle.h
new file mode 100644
index 00000000..1c920a55
--- /dev/null
+++ b/mp/src/common/replay/replayhandle.h
@@ -0,0 +1,25 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAYHANDLE_H
+#define REPLAYHANDLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "platform.h"
+
+//----------------------------------------------------------------------------------------
+
+typedef uint32 ReplayHandle_t;
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAY_HANDLE_INVALID ( (ReplayHandle_t)-1 )
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAYHANDLE_H \ No newline at end of file
diff --git a/mp/src/common/replay/replaylib.h b/mp/src/common/replay/replaylib.h
new file mode 100644
index 00000000..34cb1a9d
--- /dev/null
+++ b/mp/src/common/replay/replaylib.h
@@ -0,0 +1,21 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAYLIB_H
+#define REPLAYLIB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayContext;
+
+//----------------------------------------------------------------------------------------
+
+bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext );
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAYLIB_H \ No newline at end of file
diff --git a/mp/src/common/replay/replaytime.h b/mp/src/common/replay/replaytime.h
new file mode 100644
index 00000000..02359db7
--- /dev/null
+++ b/mp/src/common/replay/replaytime.h
@@ -0,0 +1,57 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAYTIME_H
+#define REPLAYTIME_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+class KeyValues;
+
+//----------------------------------------------------------------------------------------
+
+#include "vgui/ILocalize.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplayTime
+{
+public:
+ CReplayTime();
+
+ void InitDateAndTimeToNow();
+
+ void Read( KeyValues *pIn );
+ void Write( KeyValues *pOut );
+
+ // Modifiers:
+ void SetDate( int nDay, int nMonth, int nYear );
+ void SetTime( int nHour, int nMin, int nSec );
+ inline void SetRawDate( int nRawDate ) { m_fDate = nRawDate; }
+ inline void SetRawTime( int nRawTime ) { m_fTime = nRawTime; }
+
+ // Accessors:
+ void GetTime( int &nHour, int &nMin, int &nSec ) const;
+ void GetDate( int &nDay, int &nMonth, int &nYear ) const;
+
+ static const char *FormatTimeString( int nSecs );
+ static const char *FormatPreciseTimeString( float flSecs );
+ static const wchar_t *GetLocalizedMonth( vgui::ILocalize *pLocalize, int nMonth );
+ static const wchar_t *GetLocalizedDay( vgui::ILocalize *pLocalize, int nDay );
+ static const wchar_t *GetLocalizedYear( vgui::ILocalize *pLocalize, int nYear );
+ static const wchar_t *GetLocalizedTime( vgui::ILocalize *pLocalize, int nHour, int nMin, int nSec );
+ static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, int nDay, int nMonth, int nYear,
+ int *pHour = NULL, int *pMin = NULL, int *pSec = NULL, bool bForceFullFormat = false ); // bForceFullFormat true will keep from returning "today" or "yesterday"
+ static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, const CReplayTime &t, bool bForceFullFormat = false );
+
+ int m_fDate; // Representation of a date (bitfield)
+ int m_fTime; // Representation of time (bitfield)
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAYTIME_H \ No newline at end of file
diff --git a/mp/src/common/replay/replayutils.h b/mp/src/common/replay/replayutils.h
new file mode 100644
index 00000000..97e011c2
--- /dev/null
+++ b/mp/src/common/replay/replayutils.h
@@ -0,0 +1,43 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#ifndef REPLAYUTILS_H
+#define REPLAYUTILS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlstring.h"
+
+void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
+ const char *pFilePath, int nStartIndex );
+
+void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
+
+//----------------------------------------------------------------------------------------
+// Util function, copied from src/engine/common.cpp
+//----------------------------------------------------------------------------------------
+char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
+
+//----------------------------------------------------------------------------------------
+// Return the base dir, e.g. "c:\...\game\tf\replays\"
+//----------------------------------------------------------------------------------------
+const char *Replay_GetBaseDir();
+
+//----------------------------------------------------------------------------------------
+// Set the game directory (only to be called from ReplayLib_Init())
+//----------------------------------------------------------------------------------------
+void Replay_SetGameDir( const char *pGameDir );
+
+//----------------------------------------------------------------------------------------
+// Return the base dir, e.g. "c:\...\game\tf\replays\"
+//----------------------------------------------------------------------------------------
+const char *Replay_GetGameDir();
+
+//----------------------------------------------------------------------------------------
+// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
+//----------------------------------------------------------------------------------------
+void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
+
+#endif // REPLAY_H
diff --git a/mp/src/common/replay/screenshot.h b/mp/src/common/replay/screenshot.h
new file mode 100644
index 00000000..b6126e95
--- /dev/null
+++ b/mp/src/common/replay/screenshot.h
@@ -0,0 +1,72 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef SCREENSHOT_H
+#define SCREENSHOT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/basereplayserializeable.h"
+#include "mathlib/vector.h"
+#include "qlimits.h"
+#include "strtools.h"
+
+//----------------------------------------------------------------------------------------
+
+#define SUBDIR_SCREENSHOTS "screenshots"
+
+//----------------------------------------------------------------------------------------
+
+class CReplayScreenshot : public CBaseReplaySerializeable
+{
+public:
+ inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
+ : m_nWidth( nWidth ), m_nHeight( nHeight )
+ {
+ if ( pBaseFilename )
+ {
+ V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
+ }
+ }
+
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+ virtual const char *GetSubKeyTitle() const;
+ virtual const char *GetPath() const;
+
+ int m_nWidth; // Screenshot width (does not include power-of-2 padding)
+ int m_nHeight; // Screenshot height (does not include power-of-2 padding)
+ char m_szBaseFilename[ MAX_OSPATH ];
+};
+
+//----------------------------------------------------------------------------------------
+
+struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
+{
+ float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
+ int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
+ Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
+ QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
+ bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
+ bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
+ bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
+};
+
+//----------------------------------------------------------------------------------------
+
+struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
+{
+ const char *m_pFilename;
+ int m_nWidth;
+ int m_nHeight;
+ Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
+ QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // SCREENSHOT_H
diff --git a/mp/src/common/replay/shared_defs.h b/mp/src/common/replay/shared_defs.h
new file mode 100644
index 00000000..550e8678
--- /dev/null
+++ b/mp/src/common/replay/shared_defs.h
@@ -0,0 +1,73 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef SHARED_DEFS_H
+#define SHARED_DEFS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "platform.h"
+
+//----------------------------------------------------------------------------------------
+
+#define SUBDIR_REPLAY "replay"
+#define SUBDIR_REPLAYS "replays"
+#define SUBDIR_SESSIONS "sessions"
+#define SUBDIR_BLOCKS "blocks"
+#define SUBDIR_CLIENT "client"
+#define SUBDIR_MOVIES "movies"
+#define SUBDIR_PERFORMANCES "edits"
+#define SUBDIR_SERVER "server"
+#define SUBDIR_RENDERED "rendered"
+#define SUBDIR_TMP "tmp"
+
+//----------------------------------------------------------------------------------------
+
+#define BLOCK_FILE_EXTENSION "block"
+#define GENERIC_FILE_EXTENSION "dmx"
+#define DEMO_FILE_EXTENSION "dem"
+
+//----------------------------------------------------------------------------------------
+
+#define MOVIE_HANDLE_BASE 10000 // 10,000
+
+//----------------------------------------------------------------------------------------
+
+#define BUILD_CURL ( defined( WIN32 ) && !defined( _X360 ) ) || defined( POSIX )
+
+//----------------------------------------------------------------------------------------
+
+#define MIN_SERVER_DUMP_INTERVAL 10
+#define MAX_SERVER_DUMP_INTERVAL 30
+
+#define DOWNLOAD_TIMEOUT_THRESHOLD 90 // Timeout for a replay download - if no blocks
+ // are added or updated after this many seconds,
+ // the replay will be put in the error state.
+
+//----------------------------------------------------------------------------------------
+
+#define MAX_TIMES_TO_SHOW_REPLAY_WELCOME_DLG 1
+
+//----------------------------------------------------------------------------------------
+
+#define MAX_SESSIONNAME_LENGTH 260
+#define MAX_REPLAY_TITLE_LENGTH 256
+#define MAX_TAKE_TITLE_LENGTH 256
+
+//----------------------------------------------------------------------------------------
+
+#define DEFAULT_COMPRESSOR_TYPE COMPRESSORTYPE_BZ2
+
+//----------------------------------------------------------------------------------------
+
+#define JOB_FAILED ( (JobStatus_t) -1 )
+
+#define DOWNLOAD_MAX_SIZE ( 8 * 1024 * 1024 ) // 8 MB
+
+//----------------------------------------------------------------------------------------
+
+#endif // SHARED_DEFS_H
diff --git a/mp/src/common/studiobyteswap.cpp b/mp/src/common/studiobyteswap.cpp
new file mode 100644
index 00000000..e8d39427
--- /dev/null
+++ b/mp/src/common/studiobyteswap.cpp
@@ -0,0 +1,3135 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Swaps the bytes in all file types generated by studiomdl
+// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded
+// on a big-endian machine, specifically the Xbox360. A new file is generated
+// with an extra extension in the form of <filename>.360.<ext>
+//
+//=============================================================================//
+
+#include "studio.h"
+#include "optimize.h"
+#include "phyfile.h"
+#include "studiobyteswap.h"
+#include "vphysics_interface.h"
+
+#undef ALIGN4
+#undef ALIGN16
+#undef ALIGN32
+#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
+#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
+#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
+#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
+
+// Fixup macros create variables that may not be referenced
+#pragma warning( push )
+#pragma warning( disable:4189 ) // local variable is initialized but not referenced
+#pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned
+
+namespace StudioByteSwap
+{
+
+static bool g_bVerbose = true;
+static bool g_bNativeSrc;
+static CByteswap g_Swap;
+static IPhysicsCollision *pCollision;
+static CompressFunc_t g_pCompressFunc;
+
+void ActivateByteSwapping( bool activate )
+{
+ g_Swap.ActivateByteSwapping( activate );
+ SourceIsNative( IsPC() );
+}
+
+void SourceIsNative( bool bNative )
+{
+ g_bNativeSrc = bNative;
+}
+
+void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision )
+{
+ pCollision = pPhysicsCollision;
+}
+
+void SetVerbose( bool bVerbose )
+{
+ g_bVerbose = bVerbose;
+}
+
+//----------------------------------------------------------------------
+// Helper to write a chunk of objects of the same type, and increment the buffer pointers.
+//----------------------------------------------------------------------
+template<class T> inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
+ g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
+ *pOutputBuffer += sizeof(T);
+ *pBaseData += sizeof(T);
+ }
+}
+
+//----------------------------------------------------------------------
+// Helper to write a chunk of objects of the same type, and increment the buffer pointers.
+//----------------------------------------------------------------------
+template<class T> inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
+ g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
+ ++*pOutputBuffer;
+ ++*pBaseData;
+ }
+}
+
+//----------------------------------------------------------------------
+// Helper to write a chunk of objects of the same type.
+//----------------------------------------------------------------------
+template<class T> inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, pBaseData, sizeof(T) );
+ g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
+ pOutputBuffer += sizeof(T);
+ pBaseData += sizeof(T);
+ }
+}
+
+//----------------------------------------------------------------------
+// Helper to write a chunk of objects of the same type.
+//----------------------------------------------------------------------
+template<class T> inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, pBaseData, sizeof(T) );
+ g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
+ ++pOutputBuffer;
+ ++pBaseData;
+ }
+}
+
+//----------------------------------------------------------------------
+// Helper to write a buffer of some integral type, and increment the buffer pointers.
+//----------------------------------------------------------------------
+template<class T> inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
+ g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
+ *pOutputBuffer += sizeof(T);
+ *pBaseData += sizeof(T);
+ }
+}
+
+//----------------------------------------------------------------------
+// Helper to write a buffer of some integral type
+//----------------------------------------------------------------------
+template<class T> inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
+{
+ T tempObject;
+ for ( int i = 0; i < objectCount; ++i )
+ {
+ Q_memcpy( &tempObject, pBaseData, sizeof(T) );
+ g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
+ Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
+ pOutputBuffer += sizeof(T);
+ pBaseData += sizeof(T);
+ }
+}
+
+//----------------------------------------------------------------------
+// For getting values in the correct source/dest endian format
+//----------------------------------------------------------------------
+template< class T >
+T SrcNative( T *idx )
+{
+ T ret = *idx;
+ if ( !g_bNativeSrc )
+ {
+ g_Swap.SwapBuffer( &ret, idx );
+ }
+ return ret;
+}
+
+template< class T >
+T DestNative( T *idx )
+{
+ T ret = *idx;
+ if ( g_bNativeSrc )
+ {
+ g_Swap.SwapBuffer( &ret, idx );
+ }
+ return ret;
+}
+
+//----------------------------------------------------------------------
+// Declares objects pointers for src/dest buffer
+//----------------------------------------------------------------------
+#define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \
+ type* objPtr##Src = (type*)base##Src; \
+ type* objPtr##Dest = (type*)base##Dest; \
+ type* objPtr = objPtr##Src;
+
+//----------------------------------------------------------------------
+// Declares src/dest byte pointers and sets them to some index offset in the buffers.
+//----------------------------------------------------------------------
+#define DECLARE_INDEX_POINTERS( ptr, base, index ) \
+ byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
+ byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
+
+//----------------------------------------------------------------------
+// Declares src/dest byte pointers and sets them to some index offset in the buffers.
+// If src pointer is misaligned, the fixup method is called.
+//----------------------------------------------------------------------
+#define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \
+ byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
+ byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
+ FIXUP_OFFSETS( ptr, base, index )
+
+//----------------------------------------------------------------------
+// Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers.
+//----------------------------------------------------------------------
+#define SET_OBJECT_POINTERS( objPtr, base, type ) \
+ objPtr##Src = (type*)base##Src; \
+ objPtr##Dest = (type*)base##Dest; \
+ objPtr = objPtr##Src;
+
+//----------------------------------------------------------------------
+// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
+//----------------------------------------------------------------------
+#define SET_INDEX_POINTERS( ptr, base, index ) \
+ ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
+ ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
+
+//----------------------------------------------------------------------
+// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
+// If src pointer is misaligned, the fixup method is called.
+//----------------------------------------------------------------------
+#define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \
+ ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
+ ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
+ FIXUP_OFFSETS( ptr, base, index )
+
+//----------------------------------------------------------------------
+// for() loop header, updates all three object pointers (src,dest,native)
+//----------------------------------------------------------------------
+#define ITERATE_BLOCK( objPtr, count ) \
+ for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest )
+
+//----------------------------------------------------------------------
+// Checks for misaligned source pointer, then calculates the necessary fixup,
+// calls the fixup function, and sets the src pointer to the new position.
+//----------------------------------------------------------------------
+#define FIXUP_OFFSETS( ptr, base, index ) \
+ { \
+ byte *ptr##Fixup = ptr##Src; \
+ ALIGN4( ptr##Fixup ); \
+ if ( ptr##Fixup != ptr##Src ) \
+ { \
+ int nShiftBytes = ptr##Fixup - ptr##Src; \
+ if ( g_bVerbose ) \
+ Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \
+ int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \
+ Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \
+ g_pFixPoint = ptr##Src; \
+ g_nFixupBytes = nShiftBytes; \
+ fixedFileSize += nShiftBytes; \
+ if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \
+ { \
+ Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \
+ return 0; \
+ } \
+ g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \
+ g_pFixPoint = NULL; \
+ g_nFixupBytes = 0; \
+ ptr##Src = ptr##Fixup; \
+ } \
+ }
+
+
+typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields );
+typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t );
+
+static pfnFixupFunc_t g_pfnFileProcessFunc;
+static studiohdr_t *g_pHdr;
+static const void *g_pDataSrcBase;
+static void *g_pFixPoint;
+static int g_nFixupBytes;
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+bool UpdateIndex( void *pBase, int *indexMember )
+{
+ bool bUpdateIndex = false;
+ int idx = *indexMember;
+
+ // Update the index fields
+ if ( pBase < g_pFixPoint )
+ {
+ if ( (byte*)pBase + idx >= g_pFixPoint )
+ {
+ bUpdateIndex = true;
+ }
+ }
+ else
+ {
+ if ( (byte*)pBase + idx < g_pFixPoint )
+ {
+ bUpdateIndex = true;
+ }
+ }
+
+ // Update the member offset by the global fixup
+ if ( bUpdateIndex && *indexMember )
+ {
+ *indexMember = idx + g_nFixupBytes * Sign(idx);
+ return true;
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+int GetIntegerFromField( void *pData, int fieldType )
+{
+ if ( fieldType == FIELD_INTEGER )
+ {
+ return SrcNative( (int*)pData );
+ }
+ else if ( fieldType == FIELD_SHORT )
+ {
+ return SrcNative( (short*)pData );
+ }
+ Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void PutIntegerInField( void *pData, int index, int fieldType )
+{
+ if ( fieldType == FIELD_INTEGER )
+ {
+ *(int*)pData = SrcNative( &index );
+ }
+ else if ( fieldType == FIELD_SHORT )
+ {
+ *(short*)pData = SrcNative( &index );
+ }
+ else
+ {
+ Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
+ }
+}
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField )
+{
+ if ( pField->flags & FTYPEDESC_INDEX )
+ {
+ int index = GetIntegerFromField( pData, pField->fieldType );
+ if ( UpdateIndex( pBase, &index ) )
+ {
+ PutIntegerInField( pData, index, pField->fieldType );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Pass a datadesc field to a processing function
+//-----------------------------------------------------------------------------
+void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn )
+{
+ if ( pfn )
+ {
+ pfn( pBase, pData, pField );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Process the fields of a datadesc.
+//-----------------------------------------------------------------------------
+void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
+{
+ // deal with base class first
+ if ( pDataMap->baseMap )
+ {
+ ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc );
+ }
+
+ typedescription_t *pFields = pDataMap->dataDesc;
+ int fieldCount = pDataMap->dataNumFields;
+ for ( int i = 0; i < fieldCount; ++i )
+ {
+ typedescription_t *pField = &pFields[i];
+ ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Process the fields of a datadesc.
+//-----------------------------------------------------------------------------
+void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
+{
+ ProcessFields( pData, pData, pDataMap, pfnProcessFunc );
+}
+
+//-----------------------------------------------------------------------------
+// Process a datadesc field by name
+//-----------------------------------------------------------------------------
+void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
+{
+ // deal with base class first
+ if ( pDataMap->baseMap )
+ {
+ ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc );
+ }
+
+ typedescription_t *pFields = pDataMap->dataDesc;
+ int fieldCount = pDataMap->dataNumFields;
+ for ( int i = 0; i < fieldCount; ++i )
+ {
+ typedescription_t *pField = &pFields[i];
+ if ( !Q_stricmp( pField->fieldName, pName ) )
+ {
+ ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
+ break;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Process a datadesc field by name.
+//-----------------------------------------------------------------------------
+void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
+{
+ ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc );
+}
+
+void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
+void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
+
+// Fake header declaration for easier phy swapping
+struct swapcompactsurfaceheader_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+ int size;
+ int vphysicsID;
+ short version;
+ short modelType;
+ int surfaceSize;
+ Vector dragAxisAreas;
+ int axisMapSize;
+};
+
+BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t )
+ DEFINE_FIELD( size, FIELD_INTEGER ),
+ DEFINE_FIELD( vphysicsID, FIELD_INTEGER ),
+ DEFINE_FIELD( version, FIELD_SHORT ),
+ DEFINE_FIELD( modelType, FIELD_SHORT ),
+ DEFINE_FIELD( surfaceSize, FIELD_INTEGER ),
+ DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ),
+ DEFINE_FIELD( axisMapSize, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+// Fake header declaration for old style phy format
+#if defined( _X360 )
+#pragma bitfield_order( push, lsb_to_msb )
+#endif
+struct legacysurfaceheader_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+ int size;
+ float mass_center[3];
+ float rotation_inertia[3];
+ float upper_limit_radius;
+ BEGIN_BITFIELD( bf )
+ int max_deviation : 8;
+ int byte_size : 24;
+ END_BITFIELD()
+ int offset_ledgetree_root;
+ int dummy[3];
+};
+#if defined( _X360 )
+#pragma bitfield_order( pop )
+#endif
+
+BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t )
+ DEFINE_FIELD( size, FIELD_INTEGER ),
+ DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ),
+ DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ),
+ DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ),
+ DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ),
+ DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ),
+ DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ),
+END_BYTESWAP_DATADESC()
+
+//----------------------------------------------------------------------
+// Swap a .phy file
+// Fixes alignment errors
+//----------------------------------------------------------------------
+int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ Assert( pCollision );
+ if ( !pCollision )
+ return 0;
+
+ Q_memset( pDestBase, 0, fileSize );
+
+ byte *pSrc = (byte*)pSrcBase;
+ byte *pDest = (byte*)pDestBase;
+ vcollide_t collide = {0};
+
+ // file header
+ phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest );
+ WriteObjects<phyheader_t>( &pDest, &pSrc );
+
+ if ( g_bNativeSrc )
+ {
+ // Reset the pointers and let ivp swap the binary physics data
+ pSrc = (byte*)pSrcBase + pHdr->size;
+ pDest = (byte*)pDestBase + pHdr->size;
+
+ int bufSize = fileSize - pHdr->size;
+ pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false );
+ }
+
+ // Swap the collision data headers
+ for ( int i = 0; i < pHdr->solidCount; ++i )
+ {
+ swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
+ WriteObjects<swapcompactsurfaceheader_t>( pDest, pSrc );
+
+ int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t);
+ int destIncrement = srcIncrement;
+ bool bCopyToSrc = !g_bNativeSrc;
+
+ if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') )
+ {
+ // May be old phy format
+ legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
+ WriteObjects<legacysurfaceheader_t>( pDest, pSrc );
+ if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 )
+ {
+ srcIncrement = legacyHdr->byte_size + sizeof(int);
+ destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t);
+ bCopyToSrc = false;
+
+ if ( !g_bNativeSrc )
+ {
+ // src needs the size member to be native to load vcollides
+ Q_memcpy( pSrc, pDest, sizeof(int) );
+ }
+ }
+ else
+ {
+ // Not recognized
+ Assert(0);
+ return 0;
+ }
+ }
+
+ if ( bCopyToSrc )
+ {
+ // src needs the native header data to load the vcollides
+ Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) );
+ }
+
+ pSrc += srcIncrement;
+ pDest += destIncrement;
+ }
+
+ // the rest of the file is text
+ int currPos = pSrc - (byte*)pSrcBase;
+ int remainingBytes = fileSize - currPos;
+ WriteBuffer<char>( &pDest, &pSrc, remainingBytes );
+
+ if ( !g_bNativeSrc )
+ {
+ // let ivp swap the ledge tree
+ pSrc = (byte*)pSrcBase + pHdr->size;
+ int bufSize = fileSize - pHdr->size;
+ pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true );
+ }
+
+ // Write out the ledge tree data
+ pDest = (byte*)pDestBase + pHdr->size;
+ for ( int i = 0; i < collide.solidCount; ++i )
+ {
+ // skip over the size
+ pDest += sizeof(int);
+ int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc );
+ int destSize = g_bNativeSrc ? SwapLong( offset ) : offset;
+ Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) );
+ pDest += offset;
+ }
+
+ // Free the memory
+ pCollision->VCollideUnload( &collide );
+
+ int newFileSize = pDest - (byte*)pDestBase + remainingBytes;
+
+ if ( g_pCompressFunc )
+ {
+ // compress entire swapped PHY
+ void *pInput = pDestBase;
+ int inputSize = newFileSize;
+ void *pOutput;
+ int outputSize;
+ if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
+ {
+ // put the compressed version in its place
+ V_memcpy( pDestBase, pOutput, outputSize );
+ free( pOutput );
+ newFileSize = outputSize;
+ }
+ }
+
+ return newFileSize;
+}
+
+//----------------------------------------------------------------------
+// Swap a .vvd file
+// Doesn't do any alignment fixups
+//----------------------------------------------------------------------
+int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ Q_memset( pDestBase, 0, fileSize );
+
+ byte *pDataSrc = (byte*)pSrcBase;
+ byte *pDataDest = (byte*)pDestBase;
+
+ /** FILE HEADER **/
+
+ DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t )
+ WriteObjects<vertexFileHeader_t>( &pDataDest, &pDataSrc );
+
+ /** FIXUP TABLE **/
+
+ SET_INDEX_POINTERS( pData, pHdr, fixupTableStart )
+ WriteObjects<vertexFileFixup_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) );
+
+ /** VERTEX DATA **/
+
+ SET_INDEX_POINTERS( pData, pHdr, vertexDataStart )
+ WriteObjects<mstudiovertex_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) );
+
+ /** TANGENT DATA **/
+
+ if ( pHdr->tangentDataStart != 0 )
+ {
+ SET_INDEX_POINTERS( pData, pHdr, tangentDataStart )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) );
+ }
+
+ int newFileSize = pDataDest - (byte*)pDestBase;
+
+ if ( g_pCompressFunc )
+ {
+ void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t );
+ int inputSize = newFileSize - sizeof( vertexFileHeader_t );
+ void *pOutput;
+ int outputSize;
+ if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
+ {
+ // place the compressed data after the header
+ V_memcpy( pInput, pOutput, outputSize );
+ free( pOutput );
+ newFileSize = sizeof( vertexFileHeader_t ) + outputSize;
+ }
+ }
+
+ return newFileSize;
+}
+
+
+//----------------------------------------------------------------------
+// Swap a .vtx file
+// Doesn't do any alignment fixups
+//----------------------------------------------------------------------
+int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ Q_memset( pDestBase, 0, fileSize );
+
+ // Do a straight copy first so the string table is transferred
+ memcpy( pDestBase, pSrcBase, fileSize );
+
+ // Start writing the file
+ byte *pDataSrc = (byte*)pSrcBase;
+ byte *pDataDest = (byte*)pDestBase;
+
+ DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t )
+ WriteObjects( pVtxHeaderDest, pVtxHeaderSrc );
+
+ /** BODY PARTS **/
+
+ SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset )
+ DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t )
+ ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts )
+ {
+ WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc );
+
+ /** MODELS **/
+
+ SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset )
+ DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t )
+ ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels )
+ {
+ WriteObjects( pModelHeaderDest, pModelHeaderSrc );
+
+ /** MODEL LODS **/
+
+ unsigned int meshOffset = 0;
+ SET_INDEX_POINTERS( pData, pModelHeader, lodOffset )
+ DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t )
+ ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs )
+ {
+ WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc );
+
+ /** MESHES **/
+
+ unsigned int prevOffset = meshOffset;
+ meshOffset = SrcNative( &pModelLODHeader->meshOffset );
+ if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset )
+ {
+ // This LOD shares data with the previous LOD - don't reswap.
+ continue;
+ }
+
+ SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset )
+ DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t )
+ ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes )
+ {
+ WriteObjects( pMeshHeaderDest, pMeshHeaderSrc );
+
+ /** STRIP GROUPS **/
+
+ SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset )
+ DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t )
+ ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups )
+ {
+ WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc );
+
+ /** STRIP VERTS **/
+
+ SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset )
+ WriteObjects<OptimizedModel::Vertex_t>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) );
+
+ /** VERT INDICES **/
+
+ SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset )
+ WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) );
+
+ /** STRIPS **/
+
+ SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset )
+ DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t )
+ ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips )
+ {
+ WriteObjects( pStripHeaderDest, pStripHeaderSrc );
+
+ /** BONE STATE CHANGES **/
+
+ SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset )
+ WriteObjects<OptimizedModel::BoneStateChangeHeader_t>( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /** MATERIAL REPLACEMENT HEADERS **/
+
+ SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset )
+ DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t )
+ ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs )
+ {
+ WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc );
+
+ /** MATERIAL REPLACEMENTS **/
+
+ SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset )
+ WriteObjects<OptimizedModel::MaterialReplacementHeader_t>( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) );
+ }
+
+ int newFileSize = fileSize;
+
+ if ( g_pCompressFunc )
+ {
+ void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t );
+ int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t );
+ void *pOutput;
+ int outputSize;
+ if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
+ {
+ // place the compressed data after the header
+ V_memcpy( pInput, pOutput, outputSize );
+ free( pOutput );
+ newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize;
+ }
+ }
+
+ return newFileSize;
+}
+
+//----------------------------------------------------------------------
+// Swap animation data
+// Fixes alignment errors
+//----------------------------------------------------------------------
+
+void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest )
+{
+ /** ANIMATIONS **/
+ DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t )
+ WriteObjects( pAnimationDest, pAnimationSrc );
+ if ( pAnimation->bone == 255 )
+ {
+ // No animation data
+ pAnimation = 0;
+ }
+
+ while( pAnimation )
+ {
+ if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) )
+ {
+ if ( pAnimation->flags & STUDIO_ANIM_RAWROT )
+ {
+ int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation;
+ pDataSrc = (byte*)pAnimationSrc + offset;
+ pDataDest = (byte*)pAnimationDest + offset;
+
+ // Write the quaternion (bit fields contained in 3 unsigned shorts)
+ WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
+ }
+
+ if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 )
+ {
+ int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation;
+ pDataSrc = (byte*)pAnimationSrc + offset;
+ pDataDest = (byte*)pAnimationDest + offset;
+
+ // Write the quaternion (bit fields contained in 1 64 bit int
+ WriteBuffer<int64>( &pDataDest, &pDataSrc, 1 );
+ }
+
+ if ( pAnimation->flags & STUDIO_ANIM_RAWPOS )
+ {
+ int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation;
+ pDataSrc = (byte*)pAnimationSrc + offset;
+ pDataDest = (byte*)pAnimationDest + offset;
+
+ // Write the vector (3 float16)
+ WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
+ }
+ }
+ else
+ {
+ int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation;
+ pDataSrc = (byte*)pAnimationSrc + offset;
+ pDataDest = (byte*)pAnimationDest + offset;
+
+ mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc;
+ WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
+
+ int animValueCt = 0;
+ for ( int idx = 0; idx < 3; ++idx )
+ {
+ animValueCt += rotvptr->offset[idx] ? 1 : 0;
+ }
+
+ if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS )
+ {
+ int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation;
+ pDataSrc = (byte*)pAnimationSrc + offset;
+ pDataDest = (byte*)pAnimationDest + offset;
+
+ mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc;
+ WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
+
+ for ( int idx = 0; idx < 3; ++idx )
+ {
+ animValueCt += posvptr->offset[idx] ? 1 : 0;
+ }
+ }
+
+ // Write position and rotation animations
+
+ // Note: destanimvalue_t is a union that can be either two bytes or a short.
+ // This structure is used to compress animation data using RLE.
+ // The first object of a chunk acts as the header, and uses the two bytes to
+ // store how many objects follow, and how many frames are encoded by them.
+ // The objects that follow use the short to store a value.
+ // The total number of chunks has been determined by counting the number of valid (non-zero) offsets.
+ for ( int animValue = 0; animValue < animValueCt; ++animValue )
+ {
+ int encodedFrames = 0;
+ int totalFrames = SrcNative( &pAnimDesc->numframes );
+ int sectionFrames = SrcNative( &pAnimDesc->sectionframes );
+ if ( sectionFrames )
+ {
+ int iStartFrame = section * sectionFrames;
+ int iEndFrame = (section + 1) * sectionFrames;
+
+ iStartFrame = min( iStartFrame, totalFrames - 1 );
+ iEndFrame = min( iEndFrame, totalFrames - 1 );
+
+ totalFrames = iEndFrame - iStartFrame + 1;
+ }
+
+ while ( encodedFrames < totalFrames )
+ {
+ // Write the first animation value (struct of 2 bytes)
+ mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest );
+ WriteBuffer<char>( &pDataDest, &pDataSrc, 2 );
+
+ // Write the remaining animation values from this group (shorts)
+ WriteBuffer<short>( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid );
+
+ encodedFrames += pDestAnimvalue->num.total;
+ }
+ }
+ }
+
+ // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet
+ if ( pAnimation->nextoffset )
+ {
+ // Set pointers to the next animation
+ pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) );
+ pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) );
+ pAnimation = pAnimationSrc;
+
+ // Swap the next animation
+ WriteObjects( pAnimationDest, pAnimationSrc );
+ }
+ else
+ {
+ pAnimation = 0;
+ pDataSrc += sizeof( mstudioanim_t );
+ pDataDest += sizeof( mstudioanim_t );
+ }
+ }
+
+ ALIGN4( pDataSrc );
+ ALIGN4( pDataDest );
+}
+
+
+int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize )
+{
+ DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
+
+ ITERATE_BLOCK( pIKRule, numikrules )
+ {
+ WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
+
+ /** IK ERROR KEYS **/
+
+ // Calculate the number of ikerrors by converting the ikerror start and end float values to
+ // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
+ float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
+ float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
+ int totalerror = (int)( end - start + 1 );
+ if ( end >= numFrames )
+ totalerror += 2;
+
+ // Uncompressed - only found in some older models (shipped hl2)
+ if ( pIKRule->ikerrorindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
+ WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
+ }
+
+ // Compressed - all models since hl2
+ if ( pIKRule->compressedikerrorindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
+ WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
+
+ mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
+
+ // Write the animvalues.
+ for ( int idx = 0; idx < 6; ++idx )
+ {
+ if ( pCompressed->offset[idx] )
+ {
+ byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
+ byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
+
+ int numerror = 0;
+ while ( numerror < totalerror )
+ {
+ // Write the first animation value (struct of 2 bytes)
+ mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
+ WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
+
+ // Write the remaining animation values from this group (shorts)
+ WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
+
+ numerror += pDestAnimvalue->num.total;
+ }
+ }
+ }
+
+ if ( pIKRule->szattachmentindex )
+ {
+ SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
+ int size = strlen( (char*)pDataSrc ) + 1;
+ WriteBuffer<char>( pDataDest, pDataSrc, size );
+ }
+ }
+ }
+ return fixedFileSize;
+}
+
+
+
+//----------------------------------------------------------------------
+// Swap an .ani file
+// Fixes alignment errors
+//----------------------------------------------------------------------
+int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ // Note, pHdr came from a native .mdl -
+ // so the header, animdescs and animblocks are already in native format.
+ Assert( pHdr );
+ if ( !pHdr )
+ return false;
+
+ Q_memset( pDestBase, 0, fileSize );
+
+ // swap file header
+ {
+ byte *pHeaderSrc = (byte *)pSrcBase;
+ byte *pHeaderDest = (byte *)pDestBase;
+ DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t )
+ WriteObjects( pAniHeaderDest, pAniHeaderSrc );
+ }
+
+ // for fixup functions
+ int fixedFileSize = fileSize;
+ g_pfnFileProcessFunc = ProcessANIFields;
+ g_pDataSrcBase = pSrcBase;
+ g_pHdr = pHdr;
+ studiohdr_t *pHdrSrc = pHdr;
+
+ // The animdesc_t header is always contained in the mdl file, but its data may be in
+ // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields
+ // represent offsets from the location of the animdesc header. When the data is in the ani,
+ // the index fields contain offsets from the start of the animblock in which the animdesc data is contained.
+
+ mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
+ for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
+ {
+ // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes );
+ if ( pAnimDesc->animblock == -1)
+ {
+ // out of date model format
+ continue;
+ }
+
+ if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0)
+ {
+ // already saved out
+ continue;
+ }
+
+ if ( pAnimDesc->sectionframes == 0 )
+ {
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
+
+ // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex );
+ // Base address of the animblock
+ byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
+ byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
+
+ // Base address of the animation in the animblock
+ byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
+ byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
+
+ ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
+ }
+ else
+ {
+ int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
+
+ for ( int i = 0; i < numsections; ++i )
+ {
+ int block = pAnimDesc->pSection( i )->animblock;
+ int index = pAnimDesc->pSection( i )->animindex;
+
+ if ( block != 0 )
+ {
+ // printf("%s %d %d\n", pAnimDesc->pszName(), block, index );
+
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block );
+
+ // Base address of the animblock
+ byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
+ byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
+ FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
+
+ // Base address of the animation in the animblock
+ byte *pDataSrc = pBlockBaseSrc + index;
+ byte *pDataDest = pBlockBaseDest + index;
+
+ ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest );
+ }
+ }
+ }
+
+ if ( pAnimDesc->animblock == 0)
+ {
+ // already saved out
+ continue;
+ }
+
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
+ // Base address of the animblock
+ byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
+ byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
+ FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
+
+ // Base address of the animation in the animblock
+ byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
+ byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
+ FIXUP_OFFSETS( pData, pAnimDesc, animindex )
+
+ /** IK RULES **/
+
+ if ( pAnimDesc->animblockikruleindex )
+ {
+ pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex;
+ pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex;
+ FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex )
+
+ int numikrules = SrcNative( &pAnimDesc->numikrules );
+ ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
+ }
+
+ /** LOCAL HIERARCHY **/
+
+ if ( pAnimDesc->localhierarchyindex )
+ {
+ pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex;
+ pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex;
+ DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
+
+ // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy
+ // here so the automatic swap inside ITERATE_BLOCK will restore it
+ int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy );
+ ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy )
+ {
+ WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy );
+
+ /** COMPRESSED IK ERRORS **/
+
+ if ( pLocalHierarchy->localanimindex != 0 )
+ {
+ // Calculate the number of ikerrors by converting the ikerror start and end float values to
+ // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
+ int numFrames = pAnimDesc->numframes;
+ float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
+ float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
+ int totalerror = (int)( end - start + 1 );
+ if ( end >= numFrames )
+ totalerror += 2;
+
+ SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
+ WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
+
+ mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
+
+ // Write the animvalues.
+ for ( int idx = 0; idx < 6; ++idx )
+ {
+ if ( pCompressed->offset[idx] )
+ {
+ byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
+ byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
+
+ int numerror = 0;
+ while ( numerror < totalerror )
+ {
+ // Write the first animation value (struct of 2 bytes)
+ mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
+ WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
+
+ // Write the remaining animation values from this group (shorts)
+ WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
+
+ numerror += pDestAnimvalue->num.total;
+ }
+ }
+ }
+ }
+ } // Local Hierarchy block
+ }
+ }
+
+ // printf("returning %d\n", fixedFileSize );
+
+ return fixedFileSize;
+}
+
+int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ // Make a working copy of the source to allow for alignment fixups
+ void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
+ Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
+
+ int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize );
+ if ( fixedFileSize != fileSize )
+ {
+ int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize );
+ if ( finalSize != fixedFileSize )
+ {
+ if ( g_bVerbose )
+ Warning( "Alignment fixups failed on ANI swap!\n" );
+ fixedFileSize = 0;
+ }
+ }
+
+ free( pNewSrcBase );
+
+ // the compression needs to happen on the final or "fixed" pass
+ if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize )
+ {
+ // assemble a new anim of compressed anim blocks
+ // start with original size, with room for alignment padding
+ fixedFileSize += (pHdr->numanimblocks + 1) * 2048;
+ byte *pNewDestBase = (byte *)malloc( fixedFileSize );
+ Q_memset( pNewDestBase, 0, fixedFileSize );
+ byte *pNewDest = pNewDestBase;
+
+ // get the header payload as is
+ // assuming the header is up to the first anim block
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
+ V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
+ pNewDest += pAnimBlock->datastart;
+
+ int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
+ padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
+ pNewDest += padding;
+
+ // iterate and compress anim blocks
+ for ( int i = 1; i < pHdr->numanimblocks; ++i )
+ {
+ pAnimBlock = pHdr->pAnimBlock( i );
+
+ void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
+ int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
+
+ pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
+
+ void *pOutput;
+ int outputSize;
+ if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
+ {
+ V_memcpy( pNewDest, pOutput, outputSize );
+ pNewDest += outputSize;
+ free( pOutput );
+ }
+ else
+ {
+ // as is
+ V_memcpy( pNewDest, pInput, inputSize );
+ pNewDest += inputSize;
+ }
+
+ padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
+ padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
+ pNewDest += padding;
+
+ pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
+ }
+
+ fixedFileSize = pNewDest - pNewDestBase;
+ V_memcpy( pDestBase, pNewDestBase, fixedFileSize );
+ free( pNewDestBase );
+ }
+
+ return fixedFileSize;
+}
+
+//----------------------------------------------------------------------
+// Write a .mdl file in big-endian format
+//----------------------------------------------------------------------
+int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize )
+{
+ // Needed by fixup functions
+ g_pDataSrcBase = pSrcBase;
+ g_pfnFileProcessFunc = ProcessMDLFields;
+ int fixedFileSize = fileSize;
+
+ Q_memset( pDestBase, 0, fileSize );
+
+ byte *pDataSrc = (byte*)pSrcBase;
+ byte *pDataDest = (byte*)pDestBase;
+
+ /** FILE HEADER **/
+
+ DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t )
+ WriteObjects( pHdrDest, pHdrSrc );
+
+ /** BONES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex )
+ DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
+ ITERATE_BLOCK( pStudioBone, pHdr->numbones )
+ {
+ WriteObjects( pStudioBoneDest, pStudioBoneSrc );
+
+ if ( pStudioBone->procindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex )
+
+ unsigned int index = SrcNative( &pStudioBone->proctype );
+ switch( index )
+ {
+ case STUDIO_PROC_AXISINTERP:
+ {
+ /** AXIS-INTERP BONES **/
+ DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t )
+ WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc );
+ break;
+ }
+ case STUDIO_PROC_QUATINTERP:
+ {
+ /** QUAT-INTERP BONES **/
+ DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t )
+ WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc );
+
+ /** QUAT-INTERP TRIGGERS **/
+ SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex )
+ WriteObjects<mstudioquatinterpinfo_t>( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) );
+ break;
+ }
+ case STUDIO_PROC_JIGGLE:
+ {
+ /** JIGGLE BONES **/
+ DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t )
+ WriteObjects( pJiggleBoneDest, pJiggleBoneSrc );
+ break;
+ }
+ case STUDIO_PROC_AIMATBONE:
+ case STUDIO_PROC_AIMATATTACH:
+ {
+ /** AIM AT BONES **/
+ DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t )
+ WriteObjects( pAimAtBoneDest, pAimAtBoneSrc );
+ break;
+ }
+ default:
+ Assert( 0 );
+ Warning( "Unknown bone type %d found!\n", index );
+ }
+ }
+ }
+
+ /** BONE CONTROLLERS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex )
+ WriteObjects<mstudiobonecontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) );
+
+ /** ATTACHMENTS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex )
+ WriteObjects<mstudioattachment_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) );
+
+ /** HITBOX SETS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex )
+ DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t )
+ ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets )
+ {
+ WriteObjects( pHitboxSetDest, pHitboxSetSrc );
+
+ /** HITBOXES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex )
+ WriteObjects<mstudiobbox_t>( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) );
+ }
+
+ /** BONE TABLE **/
+
+ SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex )
+ WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) );
+
+ /** ANIMATION DESCRIPTIONS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex )
+ DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
+ ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
+ {
+ WriteObjects( pAnimDescDest, pAnimDescSrc );
+
+ if ( pAnimDesc->animblock == -1 )
+ {
+ // out of date model format
+ continue;
+ }
+
+ // section data can point to both internal and external blocks
+ int numsections = 0;
+ if ( pAnimDesc->sectionframes != 0 )
+ {
+ numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
+
+ SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex )
+ DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t )
+
+ WriteObjects( pSectionDest, pSectionSrc, numsections );
+ }
+
+ if ( pAnimDesc->animblock == 0 )
+ {
+ if ( numsections == 0 )
+ {
+ SET_INDEX_POINTERS( pData, pAnimDesc, animindex )
+ ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
+ }
+ else
+ {
+ for ( int i = 0; i < numsections; ++i )
+ {
+ if ( pAnimDesc->pSection( i )->animblock == 0 )
+ {
+ int index = pAnimDesc->pSection( i )->animindex;
+
+ // Base address of the animation in the animblock
+ byte *pDataSrc = (byte *)pAnimDescSrc + index;
+ byte *pDataDest = (byte *)pAnimDescDest + index;
+
+ ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest );
+ }
+ }
+ }
+
+ /** IK RULES **/
+
+ if ( pAnimDesc->ikruleindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
+ DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
+
+ int numframes = SrcNative( &pAnimDesc->numframes );
+ ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
+ }
+
+ /** LOCAL HIERARCHY **/
+
+ if ( pAnimDesc->localhierarchyindex )
+ {
+ SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex )
+ DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
+ ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy )
+ {
+ WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) );
+
+ /** COMPRESSED IK ERRORS **/
+
+ if ( pLocalHierarchy->localanimindex != 0 )
+ {
+ // Calculate the number of ikerrors by converting the ikerror start and end float values to
+ // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
+ int numFrames = SrcNative( &pAnimDesc->numframes );
+ float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
+ float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
+ int totalerror = (int)( end - start + 1 );
+ if ( end >= numFrames )
+ totalerror += 2;
+
+ SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
+ WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
+
+ mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
+
+ // Write the animvalues.
+ for ( int idx = 0; idx < 6; ++idx )
+ {
+ if ( pCompressed->offset[idx] )
+ {
+ byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
+ byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
+
+ int numerror = 0;
+ while ( numerror < totalerror )
+ {
+ // Write the first animation value (struct of 2 bytes)
+ mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
+ WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
+
+ // Write the remaining animation values from this group (shorts)
+ WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
+
+ numerror += pDestAnimvalue->num.total;
+ }
+ }
+ }
+ }
+ }
+ } // Local Hierarchy block
+ }
+ } // Animdesc block
+
+ /** MOVEMENTS **/
+
+ // Separate loop required by format of mstudioanimdesc_t data
+ SET_INDEX_POINTERS( pData, pHdr, localanimindex )
+ SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
+ ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
+ {
+ if ( pAnimDesc->nummovements )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex )
+ WriteObjects<mstudiomovement_t>( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) );
+ }
+ }
+
+ /** IK RULES (2nd pass) **/
+
+ // This is required to support older models that had these lumps in a different
+ // order - the model version didn't change, so there's no reliable way to detect it.
+ SET_INDEX_POINTERS( pData, pHdr, localanimindex )
+ SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
+ ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
+ {
+ if ( pAnimDesc->ikruleindex )
+ {
+ // Only need to write the data again if a fixup happens
+ byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
+ SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
+ if ( pTest == pDataSrc )
+ continue;
+
+ DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
+ ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules )
+ {
+ WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
+
+ /** IK ERROR KEYS **/
+
+ // Calculate the number of ikerrors by converting the ikerror start and end float values to
+ // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
+ int numFrames = SrcNative( &pAnimDesc->numframes );
+ float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
+ float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
+ int totalerror = (int)( end - start + 1 );
+ if ( end >= numFrames )
+ totalerror += 2;
+
+ // Uncompressed - only found in some older models (shipped hl2)
+ if ( pIKRule->ikerrorindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
+ WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
+ }
+
+ // Compressed - all models since hl2
+ if ( pIKRule->compressedikerrorindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
+ WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
+
+ mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
+
+ // Write the animvalues.
+ for ( int idx = 0; idx < 6; ++idx )
+ {
+ if ( pCompressed->offset[idx] )
+ {
+ byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
+ byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
+
+ int numerror = 0;
+ while ( numerror < totalerror )
+ {
+ // Write the first animation value (struct of 2 bytes)
+ mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
+ WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
+
+ // Write the remaining animation values from this group (shorts)
+ WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
+
+ numerror += pDestAnimvalue->num.total;
+ }
+ }
+ }
+
+ if ( pIKRule->szattachmentindex )
+ {
+ SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
+ int size = strlen( (char*)pDataSrc ) + 1;
+ WriteBuffer<char>( pDataDest, pDataSrc, size );
+ }
+ }
+ }
+ }
+
+ // Local hierarchy keys don't exist in older models
+ }
+
+ /** ZERO FRAMES **/
+
+ SET_INDEX_POINTERS( pData, pHdr, localanimindex )
+ SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
+ ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
+ {
+ if ( pAnimDesc->pZeroFrameData( ) != NULL )
+ {
+ int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc;
+
+ // Base address of the animation in the animblock
+ byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset;
+ byte *pZeroFrameDest = (byte *)pAnimDescDest + offset;
+
+ SET_INDEX_POINTERS( pData, pHdr, boneindex )
+ SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
+ ITERATE_BLOCK( pStudioBone, pHdr->numbones )
+ {
+ if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS )
+ {
+ for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
+ {
+ WriteBuffer<short>( &pZeroFrameDest, &pZeroFrameSrc, 3 );
+ }
+ }
+ if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT )
+ {
+ for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
+ {
+ WriteBuffer<int64>( &pZeroFrameDest, &pZeroFrameSrc, 1 );
+ }
+ }
+ }
+ }
+ }
+
+ /** SEQUENCE INFO **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex )
+ DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t )
+ ITERATE_BLOCK( pSequence, pHdr->numlocalseq )
+ {
+ WriteObjects( pSequenceDest, pSequenceSrc );
+
+ /** POSE KEYS **/
+
+ if ( pSequence->posekeyindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex )
+ WriteBuffer<float>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) );
+ }
+
+ /** STUDIO EVENTS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex )
+ WriteObjects<mstudioevent_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) );
+
+ /** AUTOLAYERS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex )
+ WriteObjects<mstudioautolayer_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) );
+
+ /** BONE WEIGHTS **/
+
+ // Data may be shared across sequences
+ DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex )
+ if ( pWeightSrc >= pDataSrc )
+ {
+ int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float);
+ WriteBuffer<float>( pWeightDest, pWeightSrc, numBoneWeights );
+ }
+
+ /** IK LOCKS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex )
+ WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) );
+
+ /** ANIMATION INDICES **/
+
+ if ( pSequence->animindexindex )
+ {
+ SET_INDEX_POINTERS( pData, pSequence, animindexindex )
+ WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) );
+ }
+
+ /** KEYVALUES **/
+
+ SET_INDEX_POINTERS( pData, pSequence, keyvalueindex )
+ WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) );
+ }
+
+ /** TRANSITION GRAPH **/
+
+ int numLocalNodes = SrcNative( &pHdr->numlocalnodes );
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex )
+ WriteBuffer<int>( pDataDest, pDataSrc, numLocalNodes );
+
+ /** LOCAL NODES **/
+
+ SET_INDEX_POINTERS( pData, pHdr, localnodeindex )
+ WriteBuffer<char>( pDataDest, pDataSrc, numLocalNodes * numLocalNodes );
+
+ /** BODYPART INFO **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex )
+ DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t )
+ ITERATE_BLOCK( pBodypart, pHdr->numbodyparts )
+ {
+ WriteObjects( pBodypartDest, pBodypartSrc );
+
+ /** MODEL INFO **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex )
+ DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t )
+ ITERATE_BLOCK( pModel, pBodypart->nummodels )
+ {
+ WriteObjects( pModelDest, pModelSrc );
+
+ /** MESHES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex )
+ DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t )
+ ITERATE_BLOCK( pMesh, pModel->nummeshes )
+ {
+ WriteObjects( pMeshDest, pMeshSrc );
+
+ if ( !pMesh->numflexes )
+ continue;
+
+ /** FLEXES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex )
+ DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t )
+ ITERATE_BLOCK( pFlex, pMesh->numflexes )
+ {
+ WriteObjects( pFlexDest, pFlexSrc );
+
+ /** VERT ANIMS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex )
+ WriteObjects<mstudiovertanim_t>( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) );
+ }
+ }
+
+ /** EYEBALLS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex )
+ WriteObjects<mstudioeyeball_t>( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) );
+ }
+ }
+
+ /** GLOBAL FLEX NAMES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex )
+ WriteObjects<mstudioflexdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) );
+
+ /** GLOBAL FLEX CONTROLLERS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex )
+ WriteObjects<mstudioflexcontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) );
+
+ /** GLOBAL FLEX CONTROLLER REMAPS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex )
+ WriteObjects<mstudioflexcontrollerui_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) );
+
+ // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well?
+
+ /** FLEX RULES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex )
+ DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t )
+ ITERATE_BLOCK( pFlexRule, pHdr->numflexrules )
+ {
+ WriteObjects( pFlexRuleDest, pFlexRuleSrc );
+
+ /** FLEX OPS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex )
+ WriteObjects<mstudioflexop_t>( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) );
+ }
+
+ /** IK CHAINS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex )
+ DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t )
+ ITERATE_BLOCK( pIKChain, pHdr->numikchains )
+ {
+ WriteObjects( pIKChainDest, pIKChainSrc );
+
+ /** IK LINKS **/
+
+ SET_INDEX_POINTERS( pData, pIKChain, linkindex )
+ WriteObjects<mstudioiklink_t>( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) );
+ }
+
+ /** IK AUTOPLAY LOCKS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex )
+ WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) );
+
+ /** MOUTH INFO **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex )
+ WriteObjects<mstudiomouth_t>( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) );
+
+ /** POSE PARAMATERS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex )
+ WriteObjects<mstudioposeparamdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) );
+
+ /** MODEL GROUPS **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex )
+ WriteObjects<mstudiomodelgroup_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) );
+
+ /** ANIMBLOCK GROUP INFO **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex )
+ WriteObjects<mstudioanimblock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) );
+
+ /** TEXTURE INFO **/
+
+ // While swapping, kill off unwanted textures by name
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex )
+ DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t )
+ int textureCt = SrcNative( &pHdr->numtextures );
+ int nameOffset = 0;
+ for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc )
+ {
+ WriteObjects<mstudiotexture_t>( pTextureDest, pTextureSrc );
+
+ int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset;
+ pTextureDest->sznameindex = DestNative( &destnameindex );
+ char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex );
+#if 0 // Undone: Killing textures here can cause crashes at runtime.
+ // Don't need pupil textures
+ if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) )
+ {
+ --textureCt;
+ nameOffset += sizeof(mstudiotexture_t);
+ }
+ else
+#endif
+ {
+ ++pTextureDest;
+ }
+ }
+ pHdrDest->numtextures = DestNative( &textureCt );
+
+ /** TEXTURE INDICES **/
+
+ SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex )
+ WriteBuffer<int>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) );
+
+ /** TEXTURE DICTIONARY **/
+
+ SET_INDEX_POINTERS( pData, pHdr, skinindex )
+ WriteBuffer<short>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) );
+
+ /** KEYVALUES **/
+
+ SET_INDEX_POINTERS( pData, pHdr, keyvalueindex )
+ WriteBuffer<char>( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) );
+
+ /** STUDIOHDR2 **/
+
+ if ( pHdr->studiohdr2index )
+ {
+ DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index )
+ DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t )
+
+ // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it
+ int studiohdr2ct = 1;
+ studiohdr2ct = SrcNative( &studiohdr2ct );
+ ITERATE_BLOCK( pStudioHdr2, studiohdr2ct )
+ {
+ WriteObjects( pStudioHdr2Dest, pStudioHdr2Src );
+
+ /** SRC BONE TRANSFORMS **/
+
+ if ( pStudioHdr2->numsrcbonetransform )
+ {
+ // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2
+ // as is the convention. That's why the macros can't be used here.
+ pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex );
+ pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex );
+ WriteObjects<mstudiosrcbonetransform_t>( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) );
+ }
+
+ if ( pStudioHdr2->linearboneindex )
+ {
+ SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex )
+ DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t )
+
+ WriteObjects( pLinearBoneDest, pLinearBoneSrc );
+
+ int numBones = SrcNative( &pLinearBone->numbones );
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex )
+ WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex )
+ WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 12*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
+
+ SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex )
+ WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
+ }
+ }
+ }
+
+ /** STRING TABLE **/
+
+ // NOTE: The block of data (above) swapped immediately before the string table MUST update the
+ // pDataSrc pointer position, in order for this string table offset calculation to work correctly.
+ // To update the pointer position, pass the pointer address to WriteObjects().
+ int offset = pDataSrc - (byte*)pSrcBase;
+ int stringTableBytes = fixedFileSize - offset;
+ WriteBuffer<char>( pDataDest, pDataSrc, stringTableBytes );
+
+ pHdrDest->length = DestNative( &fixedFileSize );
+
+ // Cleanup texture paths
+ // Some older MDL's have double terminal slashes
+ SET_INDEX_POINTERS( pData, pHdr, cdtextureindex )
+ int numCdTextures = SrcNative( &pHdr->numcdtextures );
+ for ( int i = 0; i < numCdTextures; ++i )
+ {
+ char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] );
+ int len = strlen( pPath );
+ if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) )
+ {
+ pPath[len-1] = '\0';
+ }
+ }
+
+ return fixedFileSize;
+}
+
+//----------------------------------------------------------------------
+// Swap a .mdl in two passes - first pass fixes alignment errors by shifting
+// the data and updating offsets, then the second pass does the final swap.
+//----------------------------------------------------------------------
+int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize )
+{
+ // Make a working copy of the source to allow for alignment fixups
+ void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
+ Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
+
+ int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize );
+ if ( fixedFileSize != fileSize )
+ {
+ int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize );
+ if ( finalSize != fixedFileSize )
+ {
+ Warning( "Alignment fixups failed on MDL swap!\n" );
+ fixedFileSize = 0;
+ }
+ }
+
+ free( pNewSrcBase );
+
+ // the compression needs to happen on the final or "fixed" pass
+ if ( g_pCompressFunc && fixedFileSize )
+ {
+ void *pInput = pDestBase;
+ int inputSize = fixedFileSize;
+ void *pOutput;
+ int outputSize;
+ if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
+ {
+ V_memcpy( pDestBase, pOutput, outputSize );
+ free( pOutput );
+ fixedFileSize = outputSize;
+ }
+ }
+
+ return fixedFileSize;
+}
+
+//----------------------------------------------------------------------
+// Determines what kind of file this is and calls the correct swap function
+//----------------------------------------------------------------------
+int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc )
+{
+ assert( pFilename );
+ assert( pOutBase != pFileBase );
+
+ g_pCompressFunc = pCompressFunc;
+
+ int retVal = 0;
+
+ if ( Q_stristr( pFilename, ".mdl" ) )
+ {
+ retVal = ByteswapMDL( pOutBase, pFileBase, fileSize );
+ }
+ else if ( Q_stristr( pFilename, ".vvd" ) )
+ {
+ retVal = ByteswapVVD( pOutBase, pFileBase, fileSize );
+ }
+ else if ( Q_stristr( pFilename, ".vtx" ) )
+ {
+ retVal = ByteswapVTX( pOutBase, pFileBase, fileSize );
+ }
+ else if ( Q_stristr( pFilename, ".phy" ) )
+ {
+ retVal = ByteswapPHY( pOutBase, pFileBase, fileSize );
+ }
+ else if ( Q_stristr( pFilename, ".ani" ) )
+ {
+ // some dead .ani files exist in the tree
+ // only process valid .ani files properly hooked to their .mdl
+ if ( pHdr && pHdr->numanimblocks != 0 )
+ {
+ retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize );
+ }
+ }
+
+ g_pCompressFunc = NULL;
+
+ return retVal;
+}
+
+
+//----------------------------------------------------------------------
+// LEGACY ANI FIXUPS - No need to update this function
+//
+// If model data needs to be shifted to fix a misalignment, this function is
+// called with the process func "UpdateSrcIndexFields" to update every datadesc field
+// that was marked as FIELD_INDEX. Any index that "points" across
+// the shifted data location will have its value incremented or decremented
+// by the appropriate number of bytes. This misalignment issue only
+// applies to some pre-EP2 models, as all newly compiled models are guaranteed
+// to be aligned correctly. Therefore, this function should not need to change
+// when model formats are updated, as any model compiled with a new format will
+// naturally not require this fixup function to be called.
+//----------------------------------------------------------------------
+void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
+{
+ studiohdr_t *pHdr = g_pHdr;
+ byte *pData = (byte*)pDataBase;
+ byte *pSrcBase = (byte*)g_pDataSrcBase;
+
+ // Since the animblocks and animdescs are native data, trick the system
+ // into not swapping their index values during processing.
+ bool bNativeSrc = g_bNativeSrc;
+ g_bNativeSrc = true;
+
+ // Update the .mdl's animblock offsets into the .ani file
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
+ for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock )
+ {
+ ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc );
+ }
+
+ // Update the .mdl's animindex offsets into the .ani file
+ // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models
+ mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
+ for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
+ {
+ mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
+ byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
+
+ ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
+ ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc );
+ }
+
+ // Restore the correct native setting
+ g_bNativeSrc = bNativeSrc;
+
+ // Update the .ani file's internal offsets
+ pAnimDesc = pHdr->pLocalAnimdesc( 0 );
+ for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
+ {
+ pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
+ byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
+
+ byte *pData = pBlockBase + pAnimDesc->animindex;
+ mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
+ if ( pAnimation->bone == 255 )
+ {
+ // No animation data
+ pAnimation = 0;
+ }
+
+ while( pAnimation )
+ {
+ ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
+
+ if ( pAnimation->nextoffset )
+ {
+ pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
+ pAnimation = (mstudioanim_t*)pData;
+ }
+ else
+ {
+ pAnimation = NULL;
+ }
+ }
+
+ if ( pAnimDesc->animblockikruleindex )
+ {
+ pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex;
+
+ mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
+ for ( int i = 0; i < pAnimDesc->numikrules; ++i, ++pIKRule )
+ {
+ ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+ }
+}
+
+//----------------------------------------------------------------------
+// LEGACY MDL FIXUPS - No need to update this function
+//
+// If model data needs to be shifted to fix a misalignment, this function is
+// called with the process func "UpdateSrcIndexFields" to update every datadesc field
+// that was marked as FIELD_INDEX. Any index that "points" across
+// the shifted data location will have its value incremented or decremented
+// by the appropriate number of bytes. This misalignment issue only
+// applies to some pre-EP2 models, as all newly compiled models are guaranteed
+// to be aligned correctly. Therefore, this function should not need to change
+// when model formats are updated, as any model compiled with a new format will
+// naturally not require this fixup function to be called.
+//----------------------------------------------------------------------
+void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
+{
+ byte *pData = (byte*)pDataBase;
+
+ /** FILE HEADER **/
+
+ studiohdr_t *pHdr = (studiohdr_t*)pData;
+ ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc );
+
+ /** BONES **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->boneindex );
+ mstudiobone_t *pBone = (mstudiobone_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone )
+ {
+ ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc );
+
+ if ( pBone->procindex )
+ {
+ pData = (byte*)pBone + SrcNative( &pBone->procindex );
+
+ unsigned int proctype = SrcNative( &pBone->proctype );
+ switch( proctype )
+ {
+ case STUDIO_PROC_AXISINTERP:
+
+ /** AXIS-INTERP BONES **/
+ ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc );
+ break;
+
+ case STUDIO_PROC_QUATINTERP:
+
+ /** QUAT-INTERP BONES **/
+ ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc );
+ break;
+
+ case STUDIO_PROC_JIGGLE:
+
+ /** JIGGLE BONES **/
+ ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc );
+ break;
+
+ case STUDIO_PROC_AIMATBONE:
+ case STUDIO_PROC_AIMATATTACH:
+
+ /** AIM AT BONES **/
+ ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc );
+ break;
+
+ }
+ }
+ }
+
+ /** ATTACHMENTS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex );
+ mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment )
+ {
+ ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** HITBOX SETS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex );
+ mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet )
+ {
+ ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc );
+
+ /** HITBOXES **/
+ pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex );
+ mstudiobbox_t *pBBox = (mstudiobbox_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHitboxSet->numhitboxes ); ++i, ++pBBox )
+ {
+ ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+
+ /** ANIMATION DESCRIPTIONS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex );
+ mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc )
+ {
+ // Can't update animindex or animblockindex for animations that are in a separate .ani file
+ ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc );
+ ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc );
+ ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc );
+ ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc );
+
+ /** ANIMATIONS **/
+
+ if ( pAnimDesc->animblock == 0 )
+ {
+ // Now it's safe to update the animindex
+ ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
+
+ pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex );
+ mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
+ while( pAnimation )
+ {
+ ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
+
+ if ( pAnimation->nextoffset )
+ {
+ pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
+ pAnimation = (mstudioanim_t*)pData;
+ }
+ else
+ {
+ pAnimation = NULL;
+ }
+ }
+ }
+
+ if ( pAnimDesc->ikruleindex )
+ {
+ pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
+
+ mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
+ for ( int i = 0; i < SrcNative( &pAnimDesc->numikrules ); ++i, ++pIKRule )
+ {
+ ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+ }
+
+ /** SEQUENCE INFO **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex );
+ mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr )
+ {
+ ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc );
+
+ /** STUDIO EVENTS **/
+
+ pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex );
+ mstudioevent_t *pEvent = (mstudioevent_t*)pData;
+ for ( int i = 0; i < SrcNative( &pSequenceHdr->numevents ); ++i, ++pEvent )
+ {
+ ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+
+ /** BODYPART INFO **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex );
+ mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart )
+ {
+ ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc );
+
+ /** MODEL INFO **/
+
+ byte *pData = (byte*)pBodypart + SrcNative( &pBodypart->modelindex );
+ mstudiomodel_t *pModel = (mstudiomodel_t*)pData;
+ for ( int i = 0; i < SrcNative( &pBodypart->nummodels ); ++i, ++pModel )
+ {
+ ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc );
+
+ /** MESHES **/
+
+ pData = (byte*)pModel + SrcNative( &pModel->meshindex );
+ mstudiomesh_t *pMesh = (mstudiomesh_t*)pData;
+ for ( int i = 0; i < SrcNative( &pModel->nummeshes ); ++i, ++pMesh )
+ {
+ ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc );
+
+ if ( !pMesh->numflexes )
+ continue;
+
+ /** FLEXES **/
+
+ pData = (byte*)pMesh + SrcNative( &pMesh->flexindex );
+ mstudioflex_t *pFlex = (mstudioflex_t*)pData;
+ for ( int i = 0; i < SrcNative( &pMesh->numflexes ); ++i, ++pFlex )
+ {
+ ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+
+ /** EYEBALLS **/
+
+ pData= (byte*)pModel + SrcNative( &pModel->eyeballindex );
+ mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData;
+ for ( int i = 0; i < SrcNative( &pModel->numeyeballs ); ++i, ++pEyeball )
+ {
+ ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+ }
+
+ /** GLOBAL FLEX NAMES **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex );
+ mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc )
+ {
+ ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** GLOBAL FLEX CONTROLLERS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex );
+ mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController )
+ {
+ ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** GLOBAL FLEX CONTROLLER REMAPS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex );
+ mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap )
+ {
+ ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** FLEX RULES **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex );
+ mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule )
+ {
+ ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** IK CHAINS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex );
+ mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain )
+ {
+ ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** POSE PARAMATERS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex );
+ mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam )
+ {
+ ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** MODEL GROUPS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex );
+ mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl )
+ {
+ ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** TEXTURE INFO **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->textureindex );
+ mstudiotexture_t *pTexture = (mstudiotexture_t*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture )
+ {
+ ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc );
+ }
+
+ /** CDTEXTURE OFFSETS **/
+
+ pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex );
+ int *pIdx = (int*)pData;
+ for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx )
+ {
+ int idx = SrcNative( pIdx );
+ UpdateIndex( pHdr, &idx );
+ *pIdx = SrcNative( &idx );
+ }
+
+ /** STUDIOHDR2 **/
+
+ if ( pHdr->studiohdr2index )
+ {
+ pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index );
+ studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData;
+ for ( int i = 0; i < 1; ++i, ++pStudioHdr2 )
+ {
+ ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc );
+
+ /** SRC BONE TRANSFORMS **/
+
+ pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex );
+ mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData;
+ for ( int i = 0; i < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++i, ++pSrcBoneTransform )
+ {
+ ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc );
+ }
+ }
+ }
+}
+
+
+#pragma warning( pop ) // local variable is initialized but not referenced
+
+} // namespace StudioByteSwap
+
+// Data descriptions for byte swapping - only needed
+// for structures that are written to file for use by the game.
+// For any fields that reference other data in the file, use the
+// DEFINE_INDEX macro to identify them as such.
+BEGIN_BYTESWAP_DATADESC( studiohdr_t )
+ DEFINE_FIELD( id, FIELD_INTEGER ),
+ DEFINE_FIELD( version, FIELD_INTEGER ),
+ DEFINE_FIELD( checksum, FIELD_INTEGER ),
+ DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
+ DEFINE_FIELD( length, FIELD_INTEGER ),
+ DEFINE_FIELD( eyeposition, FIELD_VECTOR ),
+ DEFINE_FIELD( illumposition, FIELD_VECTOR ),
+ DEFINE_FIELD( hull_min, FIELD_VECTOR ),
+ DEFINE_FIELD( hull_max, FIELD_VECTOR ),
+ DEFINE_FIELD( view_bbmin, FIELD_VECTOR ),
+ DEFINE_FIELD( view_bbmax, FIELD_VECTOR ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones
+ DEFINE_INDEX( boneindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers
+ DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ),
+ DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses
+ DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions
+ DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences
+ DEFINE_INDEX( localseqindex, FIELD_INTEGER ),
+ DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed?
+ DEFINE_FIELD( eventsindexed, FIELD_INTEGER ),
+ DEFINE_FIELD( numtextures, FIELD_INTEGER ),
+ DEFINE_INDEX( textureindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numcdtextures, FIELD_INTEGER ),
+ DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numskinref, FIELD_INTEGER ),
+ DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ),
+ DEFINE_INDEX( skinindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numbodyparts, FIELD_INTEGER ),
+ DEFINE_INDEX( bodypartindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ),
+ DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ),
+ DEFINE_INDEX( localnodeindex, FIELD_INTEGER ),
+ DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numflexdesc, FIELD_INTEGER ),
+ DEFINE_INDEX( flexdescindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ),
+ DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numflexrules, FIELD_INTEGER ),
+ DEFINE_INDEX( flexruleindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numikchains, FIELD_INTEGER ),
+ DEFINE_INDEX( ikchainindex, FIELD_INTEGER ),
+ DEFINE_FIELD( nummouths, FIELD_INTEGER ),
+ DEFINE_INDEX( mouthindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ),
+ DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ),
+ DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ),
+ DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
+ DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ),
+ DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ),
+ DEFINE_FIELD( mass, FIELD_FLOAT ),
+ DEFINE_FIELD( contents, FIELD_INTEGER ),
+ DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
+ DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
+ DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
+ DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
+ DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
+ DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
+ DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
+ DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
+ DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
+ DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
+ DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
+ DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte
+ DEFINE_INDEX( unused4, FIELD_INTEGER ),
+ DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ),
+ DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused3, FIELD_INTEGER, 2 ),
+ DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ),
+END_BYTESWAP_DATADESC()
+
+// NOTE! Next time we up the .mdl file format, remove studiohdr2_t
+// and insert all fields in this structure into studiohdr_t.
+BEGIN_BYTESWAP_DATADESC( studiohdr2_t )
+ DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ),
+ DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ),
+ DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ),
+ DEFINE_INDEX( linearboneindex, FIELD_INTEGER ),
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( reserved, FIELD_INTEGER, 58 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiobone_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( parent, FIELD_INTEGER ),
+ DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ),
+ DEFINE_FIELD( pos, FIELD_VECTOR ),
+ DEFINE_FIELD( quat, FIELD_QUATERNION ),
+ DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler
+ DEFINE_FIELD( posscale, FIELD_VECTOR ),
+ DEFINE_FIELD( rotscale, FIELD_VECTOR ),
+ DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t
+ DEFINE_FIELD( qAlignment, FIELD_QUATERNION ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( proctype, FIELD_INTEGER ),
+ DEFINE_INDEX( procindex, FIELD_INTEGER ),
+ DEFINE_INDEX( physicsbone, FIELD_INTEGER ),
+ DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ),
+ DEFINE_FIELD( contents, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t )
+ DEFINE_FIELD( numbones, FIELD_INTEGER ),
+ DEFINE_INDEX( flagsindex, FIELD_INTEGER ),
+ DEFINE_INDEX( parentindex, FIELD_INTEGER ),
+ DEFINE_INDEX( posindex, FIELD_INTEGER ),
+ DEFINE_INDEX( quatindex, FIELD_INTEGER ),
+ DEFINE_INDEX( rotindex, FIELD_INTEGER ),
+ DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ),
+ DEFINE_INDEX( posscaleindex, FIELD_INTEGER ),
+ DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ),
+ DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t )
+ DEFINE_FIELD( control, FIELD_INTEGER ),
+ DEFINE_FIELD( axis, FIELD_INTEGER ),
+ DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ),
+ DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t )
+ DEFINE_FIELD( control, FIELD_INTEGER ),
+ DEFINE_FIELD( numtriggers, FIELD_INTEGER ),
+ DEFINE_INDEX( triggerindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t )
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( length, FIELD_FLOAT ),
+ DEFINE_FIELD( tipMass, FIELD_FLOAT ),
+ DEFINE_FIELD( yawStiffness, FIELD_FLOAT ),
+ DEFINE_FIELD( yawDamping, FIELD_FLOAT ),
+ DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ),
+ DEFINE_FIELD( pitchDamping, FIELD_FLOAT ),
+ DEFINE_FIELD( alongStiffness, FIELD_FLOAT ),
+ DEFINE_FIELD( alongDamping, FIELD_FLOAT ),
+ DEFINE_FIELD( angleLimit, FIELD_FLOAT ),
+ DEFINE_FIELD( minYaw, FIELD_FLOAT ),
+ DEFINE_FIELD( maxYaw, FIELD_FLOAT ),
+ DEFINE_FIELD( yawFriction, FIELD_FLOAT ),
+ DEFINE_FIELD( yawBounce, FIELD_FLOAT ),
+ DEFINE_FIELD( minPitch, FIELD_FLOAT ),
+ DEFINE_FIELD( maxPitch, FIELD_FLOAT ),
+ DEFINE_FIELD( pitchFriction, FIELD_FLOAT ),
+ DEFINE_FIELD( pitchBounce, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMass, FIELD_FLOAT ),
+ DEFINE_FIELD( baseStiffness, FIELD_FLOAT ),
+ DEFINE_FIELD( baseDamping, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ),
+ DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMinUp, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ),
+ DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMinForward, FIELD_FLOAT ),
+ DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ),
+ DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t )
+ DEFINE_FIELD( parent, FIELD_INTEGER ),
+ DEFINE_FIELD( aim, FIELD_INTEGER ),
+ DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ),
+ DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ),
+ DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t )
+ DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ),
+ DEFINE_FIELD( trigger, FIELD_QUATERNION ),
+ DEFINE_FIELD( pos, FIELD_VECTOR ),
+ DEFINE_FIELD( quat, FIELD_QUATERNION ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t )
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( type, FIELD_INTEGER ),
+ DEFINE_FIELD( start, FIELD_FLOAT ),
+ DEFINE_FIELD( end, FIELD_FLOAT ),
+ DEFINE_FIELD( rest, FIELD_INTEGER ),
+ DEFINE_FIELD( inputfield, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioattachment_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( localbone, FIELD_INTEGER ),
+ DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numhitboxes, FIELD_INTEGER ),
+ DEFINE_INDEX( hitboxindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t
+ DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiobbox_t )
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( group, FIELD_INTEGER ),
+ DEFINE_FIELD( bbmin, FIELD_VECTOR ),
+ DEFINE_FIELD( bbmax, FIELD_VECTOR ),
+ DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t )
+ DEFINE_ARRAY( offset, FIELD_SHORT, 3 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t )
+ DEFINE_FIELD( iBone, FIELD_INTEGER ),
+ DEFINE_FIELD( iNewParent, FIELD_INTEGER ),
+ DEFINE_FIELD( start, FIELD_FLOAT ),
+ DEFINE_FIELD( peak, FIELD_FLOAT ),
+ DEFINE_FIELD( tail, FIELD_FLOAT ),
+ DEFINE_FIELD( end, FIELD_FLOAT ),
+ DEFINE_FIELD( iStart, FIELD_INTEGER ),
+ DEFINE_INDEX( localanimindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t )
+ DEFINE_FIELD( animblock, FIELD_INTEGER ),
+ DEFINE_INDEX( animindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t )
+ DEFINE_INDEX( baseptr, FIELD_INTEGER ),
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( fps, FIELD_FLOAT ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( numframes, FIELD_INTEGER ),
+ DEFINE_FIELD( nummovements, FIELD_INTEGER ),
+ DEFINE_INDEX( movementindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ),
+ DEFINE_FIELD( animblock, FIELD_INTEGER ),
+ DEFINE_INDEX( animindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numikrules, FIELD_INTEGER ),
+ DEFINE_INDEX( ikruleindex, FIELD_INTEGER ),
+ DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ),
+ DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ),
+ DEFINE_INDEX( sectionindex, FIELD_INTEGER ),
+ DEFINE_FIELD( sectionframes, FIELD_INTEGER ),
+ DEFINE_FIELD( zeroframespan, FIELD_SHORT ),
+ DEFINE_FIELD( zeroframecount, FIELD_SHORT ),
+ DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ),
+ DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioanim_t )
+ DEFINE_FIELD( bone, FIELD_CHARACTER ),
+ DEFINE_FIELD( flags, FIELD_CHARACTER ),
+ DEFINE_INDEX( nextoffset, FIELD_SHORT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioikerror_t )
+ DEFINE_FIELD( pos, FIELD_VECTOR ),
+ DEFINE_FIELD( q, FIELD_QUATERNION ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t )
+ DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ),
+ DEFINE_ARRAY( offset, FIELD_SHORT, 6 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioikrule_t )
+ DEFINE_FIELD( index, FIELD_INTEGER ),
+ DEFINE_FIELD( type, FIELD_INTEGER ),
+ DEFINE_FIELD( chain, FIELD_INTEGER ),
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( slot, FIELD_INTEGER ),
+ DEFINE_FIELD( height, FIELD_FLOAT ),
+ DEFINE_FIELD( radius, FIELD_FLOAT ),
+ DEFINE_FIELD( floor, FIELD_FLOAT ),
+ DEFINE_FIELD( pos, FIELD_VECTOR ),
+ DEFINE_FIELD( q, FIELD_QUATERNION ),
+ DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ),
+ DEFINE_FIELD( unused2, FIELD_INTEGER ),
+ DEFINE_FIELD( iStart, FIELD_INTEGER ),
+ DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ),
+ DEFINE_FIELD( start, FIELD_FLOAT ),
+ DEFINE_FIELD( peak, FIELD_FLOAT ),
+ DEFINE_FIELD( tail, FIELD_FLOAT ),
+ DEFINE_FIELD( end, FIELD_FLOAT ),
+ DEFINE_FIELD( unused3, FIELD_FLOAT ),
+ DEFINE_FIELD( contact, FIELD_FLOAT ),
+ DEFINE_FIELD( drop, FIELD_FLOAT ),
+ DEFINE_FIELD( top, FIELD_FLOAT ),
+ DEFINE_FIELD( unused6, FIELD_INTEGER ),
+ DEFINE_FIELD( unused7, FIELD_INTEGER ),
+ DEFINE_FIELD( unused8, FIELD_INTEGER ),
+ DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiomovement_t )
+ DEFINE_FIELD( endframe, FIELD_INTEGER ),
+ DEFINE_FIELD( motionflags, FIELD_INTEGER ),
+ DEFINE_FIELD( v0, FIELD_FLOAT ),
+ DEFINE_FIELD( v1, FIELD_FLOAT ),
+ DEFINE_FIELD( angle, FIELD_FLOAT ),
+ DEFINE_FIELD( vector, FIELD_VECTOR ),
+ DEFINE_FIELD( position, FIELD_VECTOR ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t )
+ DEFINE_INDEX( baseptr, FIELD_INTEGER ),
+ DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
+ DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags
+ DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values
+ DEFINE_FIELD( actweight, FIELD_INTEGER ),
+ DEFINE_FIELD( numevents, FIELD_INTEGER ),
+ DEFINE_INDEX( eventindex, FIELD_INTEGER ),
+ DEFINE_FIELD( bbmin, FIELD_VECTOR ),
+ DEFINE_FIELD( bbmax, FIELD_VECTOR ),
+ DEFINE_FIELD( numblends, FIELD_INTEGER ),
+ DEFINE_INDEX( animindexindex, FIELD_INTEGER ),
+ DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement
+ DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ),
+ DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR
+ DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value
+ DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value
+ DEFINE_FIELD( paramparent, FIELD_INTEGER ),
+ DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default)
+ DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default)
+ DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry
+ DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit
+ DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules
+ DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait
+ DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait
+ DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence
+ DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences
+ DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq
+ DEFINE_FIELD( numikrules, FIELD_INTEGER ),
+ DEFINE_FIELD( numautolayers, FIELD_INTEGER ),
+ DEFINE_INDEX( autolayerindex, FIELD_INTEGER ),
+ DEFINE_INDEX( weightlistindex, FIELD_INTEGER ),
+ DEFINE_INDEX( posekeyindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numiklocks, FIELD_INTEGER ),
+ DEFINE_INDEX( iklockindex, FIELD_INTEGER ),
+ DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
+ DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
+ DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!)
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioevent_t )
+ DEFINE_FIELD( cycle, FIELD_FLOAT ),
+ DEFINE_FIELD( event, FIELD_INTEGER ),
+ DEFINE_FIELD( type, FIELD_INTEGER ),
+ DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ),
+ DEFINE_INDEX( szeventindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t )
+ DEFINE_FIELD( iSequence, FIELD_SHORT ),
+ DEFINE_FIELD( iPose, FIELD_SHORT ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( start, FIELD_FLOAT ),
+ DEFINE_FIELD( peak, FIELD_FLOAT ),
+ DEFINE_FIELD( tail, FIELD_FLOAT ),
+ DEFINE_FIELD( end, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioiklock_t )
+ DEFINE_FIELD( chain, FIELD_INTEGER ),
+ DEFINE_FIELD( flPosWeight, FIELD_FLOAT ),
+ DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( nummodels, FIELD_INTEGER ),
+ DEFINE_FIELD( base, FIELD_INTEGER ),
+ DEFINE_INDEX( modelindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiomodel_t )
+ DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
+ DEFINE_FIELD( type, FIELD_INTEGER ),
+ DEFINE_FIELD( boundingradius, FIELD_FLOAT ),
+ DEFINE_FIELD( nummeshes, FIELD_INTEGER ),
+ DEFINE_INDEX( meshindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numvertices, FIELD_INTEGER ),
+ DEFINE_INDEX( vertexindex, FIELD_INTEGER ),
+ DEFINE_INDEX( tangentsindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numattachments, FIELD_INTEGER ),
+ DEFINE_INDEX( attachmentindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numeyeballs, FIELD_INTEGER ),
+ DEFINE_INDEX( eyeballindex, FIELD_INTEGER ),
+ DEFINE_EMBEDDED( vertexdata ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t )
+ DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void*
+ DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void*
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t )
+ DEFINE_INDEX( szFACSindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t )
+ DEFINE_INDEX( sztypeindex, FIELD_INTEGER ),
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( localToGlobal, FIELD_INTEGER ),
+ DEFINE_FIELD( min, FIELD_FLOAT ),
+ DEFINE_FIELD( max, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_INDEX( szindex0, FIELD_INTEGER ),
+ DEFINE_INDEX( szindex1, FIELD_INTEGER ),
+ DEFINE_INDEX( szindex2, FIELD_INTEGER ),
+ DEFINE_FIELD( remaptype, FIELD_CHARACTER ),
+ DEFINE_FIELD( stereo, FIELD_BOOLEAN ),
+ DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t )
+ DEFINE_FIELD( flex, FIELD_INTEGER ),
+ DEFINE_FIELD( numops, FIELD_INTEGER ),
+ DEFINE_INDEX( opindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflexop_t )
+ DEFINE_FIELD( op, FIELD_INTEGER ),
+ DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioikchain_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( linktype, FIELD_INTEGER ),
+ DEFINE_FIELD( numlinks, FIELD_INTEGER ),
+ DEFINE_INDEX( linkindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioiklink_t )
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( kneeDir, FIELD_VECTOR ),
+ DEFINE_FIELD( unused0, FIELD_VECTOR ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiomouth_t )
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( forward, FIELD_VECTOR ),
+ DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( start, FIELD_FLOAT ),
+ DEFINE_FIELD( end, FIELD_FLOAT ),
+ DEFINE_FIELD( loop, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
+ DEFINE_FIELD( material, FIELD_INTEGER ),
+ DEFINE_INDEX( modelindex, FIELD_INTEGER ),
+ DEFINE_FIELD( numvertices, FIELD_INTEGER ),
+ DEFINE_FIELD( vertexoffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numflexes, FIELD_INTEGER ),
+ DEFINE_INDEX( flexindex, FIELD_INTEGER ),
+ DEFINE_FIELD( materialtype, FIELD_INTEGER ),
+ DEFINE_FIELD( materialparam, FIELD_INTEGER ),
+ DEFINE_FIELD( meshid, FIELD_INTEGER ),
+ DEFINE_FIELD( center, FIELD_VECTOR ),
+ DEFINE_EMBEDDED( vertexdata ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
+ DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
+ DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( bone, FIELD_INTEGER ),
+ DEFINE_FIELD( org, FIELD_VECTOR ),
+ DEFINE_FIELD( zoffset, FIELD_FLOAT ),
+ DEFINE_FIELD( radius, FIELD_FLOAT ),
+ DEFINE_FIELD( up, FIELD_VECTOR ),
+ DEFINE_FIELD( forward, FIELD_VECTOR ),
+ DEFINE_FIELD( texture, FIELD_INTEGER ),
+ DEFINE_FIELD( unused1, FIELD_INTEGER ),
+ DEFINE_FIELD( iris_scale, FIELD_FLOAT ),
+ DEFINE_FIELD( unused2, FIELD_INTEGER ),
+ DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ),
+ DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ),
+ DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ),
+ DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ),
+ DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ),
+ DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
+ DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ),
+ DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ),
+ DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioflex_t )
+ DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
+ DEFINE_FIELD( target0, FIELD_FLOAT ),
+ DEFINE_FIELD( target1, FIELD_FLOAT ),
+ DEFINE_FIELD( target2, FIELD_FLOAT ),
+ DEFINE_FIELD( target3, FIELD_FLOAT ),
+ DEFINE_FIELD( numverts, FIELD_INTEGER ),
+ DEFINE_INDEX( vertindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flexpair, FIELD_INTEGER ),
+ DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ),
+ DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ),
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t )
+ DEFINE_FIELD( index, FIELD_SHORT ),
+ DEFINE_FIELD( speed, FIELD_CHARACTER ),
+ DEFINE_FIELD( side, FIELD_CHARACTER ),
+ DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union
+ DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t )
+ DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t )
+ DEFINE_INDEX( datastart, FIELD_INTEGER ),
+ DEFINE_INDEX( dataend, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiotexture_t )
+ DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_INTEGER ),
+ DEFINE_FIELD( used, FIELD_INTEGER ),
+ DEFINE_FIELD( unused1, FIELD_INTEGER ),
+ DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial*
+ DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void*
+ DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t )
+ DEFINE_FIELD( id, FIELD_INTEGER ),
+ DEFINE_FIELD( version, FIELD_INTEGER ),
+ DEFINE_FIELD( checksum, FIELD_INTEGER ),
+ DEFINE_FIELD( numLODs, FIELD_INTEGER ),
+ DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
+ DEFINE_FIELD( numFixups, FIELD_INTEGER ),
+ DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ),
+ DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ),
+ DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t )
+ DEFINE_FIELD( lod, FIELD_INTEGER ),
+ DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ),
+ DEFINE_FIELD( numVertexes, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t )
+ DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ),
+ DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
+ DEFINE_FIELD( numbones, FIELD_CHARACTER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( mstudiovertex_t )
+ DEFINE_EMBEDDED( m_BoneWeights ),
+ DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ),
+ DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ),
+ DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ),
+END_BYTESWAP_DATADESC()
+
+// Data descriptions from OptimizedModel.h
+namespace OptimizedModel
+{
+
+BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t )
+ DEFINE_FIELD( hardwareID, FIELD_INTEGER ),
+ DEFINE_FIELD( newBoneID, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( Vertex_t )
+ DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
+ DEFINE_FIELD( numBones, FIELD_CHARACTER ),
+ DEFINE_FIELD( origMeshVertID, FIELD_SHORT ),
+ DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( StripHeader_t )
+ DEFINE_FIELD( numIndices, FIELD_INTEGER ),
+ DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numVerts, FIELD_INTEGER ),
+ DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numBones, FIELD_SHORT ),
+ DEFINE_FIELD( flags, FIELD_CHARACTER ),
+ DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ),
+ DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t )
+ DEFINE_FIELD( numVerts, FIELD_INTEGER ),
+ DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numIndices, FIELD_INTEGER ),
+ DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numStrips, FIELD_INTEGER ),
+ DEFINE_FIELD( stripOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_CHARACTER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( MeshHeader_t )
+ DEFINE_FIELD( numStripGroups, FIELD_INTEGER ),
+ DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( flags, FIELD_CHARACTER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t )
+ DEFINE_FIELD( numMeshes, FIELD_INTEGER ),
+ DEFINE_FIELD( meshOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( switchPoint, FIELD_FLOAT ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( ModelHeader_t )
+ DEFINE_FIELD( numLODs, FIELD_INTEGER ),
+ DEFINE_FIELD( lodOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t )
+ DEFINE_FIELD( numModels, FIELD_INTEGER ),
+ DEFINE_FIELD( modelOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t )
+ DEFINE_FIELD( materialID, FIELD_SHORT ),
+ DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t )
+ DEFINE_FIELD( numReplacements, FIELD_INTEGER ),
+ DEFINE_FIELD( replacementOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+BEGIN_BYTESWAP_DATADESC( FileHeader_t )
+ DEFINE_FIELD( version, FIELD_INTEGER ),
+ DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ),
+ DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ),
+ DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ),
+ DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ),
+ DEFINE_FIELD( checkSum, FIELD_INTEGER ),
+ DEFINE_FIELD( numLODs, FIELD_INTEGER ),
+ DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ),
+ DEFINE_FIELD( numBodyParts, FIELD_INTEGER ),
+ DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
+
+} // namespace OptimizedModel
+
+// Data descriptions from phyfile.h
+BEGIN_BYTESWAP_DATADESC( phyheader_t )
+ DEFINE_FIELD( size, FIELD_INTEGER ),
+ DEFINE_FIELD( id, FIELD_INTEGER ),
+ DEFINE_FIELD( solidCount, FIELD_INTEGER ),
+ DEFINE_FIELD( checkSum, FIELD_INTEGER ),
+END_BYTESWAP_DATADESC()
diff --git a/mp/src/common/studiobyteswap.h b/mp/src/common/studiobyteswap.h
new file mode 100644
index 00000000..20e8d47b
--- /dev/null
+++ b/mp/src/common/studiobyteswap.h
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: StudioMDL byteswapping functions.
+//
+// $NoKeywords: $
+//=============================================================================
+#ifndef STUDIOBYTESWAP_H
+#define STUDIOBYTESWAP_H
+
+#if defined(_WIN32)
+#pragma once
+#endif
+
+#include "byteswap.h"
+struct studiohdr_t;
+class IPhysicsCollision;
+
+namespace StudioByteSwap
+{
+typedef bool (*CompressFunc_t)( const void *pInput, int inputSize, void **pOutput, int *pOutputSize );
+
+//void SetTargetBigEndian( bool bigEndian );
+void ActivateByteSwapping( bool bActivate );
+void SourceIsNative( bool bActivate );
+void SetVerbose( bool bVerbose );
+void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision );
+
+int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc = NULL );
+int ByteswapPHY( void *pOutBase, const void *pFileBase, int fileSize );
+int ByteswapANI( studiohdr_t* pHdr, void *pOutBase, const void *pFileBase, int filesize );
+int ByteswapVVD( void *pOutBase, const void *pFileBase, int fileSize );
+int ByteswapVTX( void *pOutBase, const void *pFileBase, int fileSize );
+int ByteswapMDL( void *pOutBase, const void *pFileBase, int fileSize );
+
+#define BYTESWAP_ALIGNMENT_PADDING 4096
+}
+
+#endif // STUDIOBYTESWAP_H \ No newline at end of file
diff --git a/mp/src/common/xbox/xboxstubs.h b/mp/src/common/xbox/xboxstubs.h
new file mode 100644
index 00000000..0e375fb9
--- /dev/null
+++ b/mp/src/common/xbox/xboxstubs.h
@@ -0,0 +1,237 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Win32 replacements for XBox.
+//
+//=============================================================================
+
+#if !defined( XBOXSTUBS_H ) && !defined( _X360 )
+#define XBOXSTUBS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/platform.h"
+
+// Content creation/open flags
+#define XCONTENTFLAG_NONE 0x00
+#define XCONTENTFLAG_CREATENEW 0x00
+#define XCONTENTFLAG_CREATEALWAYS 0x00
+#define XCONTENTFLAG_OPENEXISTING 0x00
+#define XCONTENTFLAG_OPENALWAYS 0x00
+#define XCONTENTFLAG_TRUNCATEEXISTING 0x00
+
+// Content attributes
+#define XCONTENTFLAG_NOPROFILE_TRANSFER 0x00
+#define XCONTENTFLAG_NODEVICE_TRANSFER 0x00
+#define XCONTENTFLAG_STRONG_SIGNED 0x00
+#define XCONTENTFLAG_ALLOWPROFILE_TRANSFER 0x00
+#define XCONTENTFLAG_MOVEONLY_TRANSFER 0x00
+
+// Console device ports
+#define XDEVICE_PORT0 0
+#define XDEVICE_PORT1 1
+#define XDEVICE_PORT2 2
+#define XDEVICE_PORT3 3
+#define XUSER_MAX_COUNT 4
+#define XUSER_INDEX_NONE 0x000000FE
+
+#define XBX_CLR_DEFAULT 0xFF000000
+#define XBX_CLR_WARNING 0x0000FFFF
+#define XBX_CLR_ERROR 0x000000FF
+
+#define XBOX_MINBORDERSAFE 0
+#define XBOX_MAXBORDERSAFE 0
+
+typedef enum
+{
+ XK_NULL,
+ XK_BUTTON_UP,
+ XK_BUTTON_DOWN,
+ XK_BUTTON_LEFT,
+ XK_BUTTON_RIGHT,
+ XK_BUTTON_START,
+ XK_BUTTON_BACK,
+ XK_BUTTON_STICK1,
+ XK_BUTTON_STICK2,
+ XK_BUTTON_A,
+ XK_BUTTON_B,
+ XK_BUTTON_X,
+ XK_BUTTON_Y,
+ XK_BUTTON_LEFT_SHOULDER,
+ XK_BUTTON_RIGHT_SHOULDER,
+ XK_BUTTON_LTRIGGER,
+ XK_BUTTON_RTRIGGER,
+ XK_STICK1_UP,
+ XK_STICK1_DOWN,
+ XK_STICK1_LEFT,
+ XK_STICK1_RIGHT,
+ XK_STICK2_UP,
+ XK_STICK2_DOWN,
+ XK_STICK2_LEFT,
+ XK_STICK2_RIGHT,
+ XK_MAX_KEYS,
+} xKey_t;
+
+//typedef enum
+//{
+// XVRB_NONE, // off
+// XVRB_ERROR, // fatal error
+// XVRB_ALWAYS, // no matter what
+// XVRB_WARNING, // non-fatal warnings
+// XVRB_STATUS, // status reports
+// XVRB_ALL,
+//} xverbose_e;
+
+typedef unsigned short WORD;
+#ifndef POSIX
+typedef unsigned long DWORD;
+typedef void* HANDLE;
+typedef unsigned __int64 ULONGLONG;
+#endif
+
+#ifdef POSIX
+typedef DWORD COLORREF;
+#endif
+
+#ifndef INVALID_HANDLE_VALUE
+#define INVALID_HANDLE_VALUE ((HANDLE)-1)
+#endif
+
+// typedef struct {
+// IN_ADDR ina; // IP address (zero if not static/DHCP)
+// IN_ADDR inaOnline; // Online IP address (zero if not online)
+// WORD wPortOnline; // Online port
+// BYTE abEnet[6]; // Ethernet MAC address
+// BYTE abOnline[20]; // Online identification
+// } XNADDR;
+
+typedef int XNADDR;
+typedef uint64 XUID;
+
+typedef struct {
+ BYTE ab[8]; // xbox to xbox key identifier
+} XNKID;
+
+typedef struct {
+ BYTE ab[16]; // xbox to xbox key exchange key
+} XNKEY;
+
+typedef struct _XSESSION_INFO
+{
+ XNKID sessionID; // 8 bytes
+ XNADDR hostAddress; // 36 bytes
+ XNKEY keyExchangeKey; // 16 bytes
+} XSESSION_INFO, *PXSESSION_INFO;
+
+typedef struct _XUSER_DATA
+{
+ BYTE type;
+
+ union
+ {
+ int nData; // XUSER_DATA_TYPE_INT32
+ int64 i64Data; // XUSER_DATA_TYPE_INT64
+ double dblData; // XUSER_DATA_TYPE_DOUBLE
+ struct // XUSER_DATA_TYPE_UNICODE
+ {
+ uint cbData; // Includes null-terminator
+ char * pwszData;
+ } string;
+ float fData; // XUSER_DATA_TYPE_FLOAT
+ struct // XUSER_DATA_TYPE_BINARY
+ {
+ uint cbData;
+ char * pbData;
+ } binary;
+ };
+} XUSER_DATA, *PXUSER_DATA;
+
+typedef struct _XUSER_PROPERTY
+{
+ DWORD dwPropertyId;
+ XUSER_DATA value;
+} XUSER_PROPERTY, *PXUSER_PROPERTY;
+
+typedef struct _XUSER_CONTEXT
+{
+ DWORD dwContextId;
+ DWORD dwValue;
+} XUSER_CONTEXT, *PXUSER_CONTEXT;
+
+typedef struct _XSESSION_SEARCHRESULT
+{
+ XSESSION_INFO info;
+ DWORD dwOpenPublicSlots;
+ DWORD dwOpenPrivateSlots;
+ DWORD dwFilledPublicSlots;
+ DWORD dwFilledPrivateSlots;
+ DWORD cProperties;
+ DWORD cContexts;
+ PXUSER_PROPERTY pProperties;
+ PXUSER_CONTEXT pContexts;
+} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT;
+
+typedef struct _XSESSION_SEARCHRESULT_HEADER
+{
+ DWORD dwSearchResults;
+ XSESSION_SEARCHRESULT *pResults;
+} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER;
+
+typedef struct _XSESSION_REGISTRANT
+{
+ uint64 qwMachineID;
+ DWORD bTrustworthiness;
+ DWORD bNumUsers;
+ XUID *rgUsers;
+
+} XSESSION_REGISTRANT;
+
+typedef struct _XSESSION_REGISTRATION_RESULTS
+{
+ DWORD wNumRegistrants;
+ XSESSION_REGISTRANT *rgRegistrants;
+} XSESSION_REGISTRATION_RESULTS, *PXSESSION_REGISTRATION_RESULTS;
+
+typedef struct {
+ BYTE bFlags;
+ BYTE bReserved;
+ WORD cProbesXmit;
+ WORD cProbesRecv;
+ WORD cbData;
+ BYTE * pbData;
+ WORD wRttMinInMsecs;
+ WORD wRttMedInMsecs;
+ DWORD dwUpBitsPerSec;
+ DWORD dwDnBitsPerSec;
+} XNQOSINFO;
+
+typedef struct {
+ uint cxnqos;
+ uint cxnqosPending;
+ XNQOSINFO axnqosinfo[1];
+} XNQOS;
+
+#define XSESSION_CREATE_HOST 0
+#define XUSER_DATA_TYPE_INT32 0
+#define XSESSION_CREATE_USES_ARBITRATION 0
+#define XNET_QOS_LISTEN_ENABLE 0
+#define XNET_QOS_LISTEN_DISABLE 0
+#define XNET_QOS_LISTEN_SET_DATA 0
+
+FORCEINLINE void XBX_ProcessEvents() {}
+FORCEINLINE unsigned int XBX_GetSystemTime() { return 0; }
+FORCEINLINE int XBX_GetPrimaryUserId() { return 0; }
+FORCEINLINE void XBX_SetPrimaryUserId( DWORD idx ) {}
+FORCEINLINE int XBX_GetStorageDeviceId() { return 0; }
+FORCEINLINE void XBX_SetStorageDeviceId( DWORD idx ) {}
+FORCEINLINE const char *XBX_GetLanguageString() { return ""; }
+FORCEINLINE bool XBX_IsLocalized() { return false; }
+
+#define XCONTENT_MAX_DISPLAYNAME_LENGTH 128
+#define XCONTENT_MAX_FILENAME_LENGTH 42
+
+#define XBX_INVALID_STORAGE_ID ((DWORD) -1)
+#define XBX_STORAGE_DECLINED ((DWORD) -2)
+
+#endif // XBOXSTUBS_H