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-rw-r--r--mp/src/common/replay/ireplayrenderqueue.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/mp/src/common/replay/ireplayrenderqueue.h b/mp/src/common/replay/ireplayrenderqueue.h
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+++ b/mp/src/common/replay/ireplayrenderqueue.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYRENDERQUEUE_H
+#define IREPLAYRENDERQUEUE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayRenderQueue : IBaseInterface
+{
+public:
+ virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Clear() = 0;
+
+ virtual int GetCount() const = 0;
+ virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
+ virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYRENDERQUEUE_H \ No newline at end of file