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-rw-r--r--mp/src/common/replay/ireplaymanager.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/mp/src/common/replay/ireplaymanager.h b/mp/src/common/replay/ireplaymanager.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYMANAGER_H
+#define IREPLAYMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+#include "utllinkedlist.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class IQueryableReplayItem;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayManager : public IBaseInterface
+{
+public:
+ virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0;
+ virtual CReplay *GetPlayingReplay() = 0;
+ virtual CReplay *GetReplayForCurrentLife() = 0;
+ virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0;
+ virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0;
+ virtual int GetReplayCount() const = 0;
+ virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
+ virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0;
+ virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0;
+ virtual float GetDownloadProgress( const CReplay *pReplay ) = 0;
+ virtual const char *GetReplaysDir() const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYMANAGER_H