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+<!DOCTYPE html>
+
+<head>
+ <meta charset="UTF-8">
+ <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
+ Compiler FAQ</a> - <a
+ href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
+ the root level is invalid. Line 1, position 1."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
+ that old preset files will not work and you will have to recreate them.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I convert a preset I've saved using one specification file to a preset of another
+ specification file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This can be accomplished by importing the preset. To do this:</p>
+ <ol>
+ <li>From the 'Specifications' menu select the specification file you would like to convert
+ the preset to.</li>
+ <li>From the 'File' menu select 'Import Preset'.</li>
+ <li>Browse to and open the preset you would like to convert from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
+ class="right">[ 86718 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[ 1
+ <a href="Batch_Compiler_FAQ-page2.html#p41">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c19"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Posted: Jun 2nd, 2003 - 4:02:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like
+ when you select your team, there are only boxes. Same with the weapons, there are only boxes, no
+ pictures or descriptions. How can this be fixed?<img src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c20"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2003 - 10:53:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hum, I haven't mapped for CS for so long it's hard to say. Are you <i>sure</i>
+ your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch
+ etc.)<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c21"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Jun 4th, 2003 -
+ 8:31:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that
+ sometimes it does have the text, so I don't know, o well, I don't need it because i have the things
+ memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in
+ worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up
+ with &quot;worldcraft has encountered an error and must close... blah blah blah&quot;. This is making me
+ a little angry, because it was working fine, and now all the sudden it starts this crap up, can you
+ help? or is there another way to save my map as a .map file using a different program?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c22"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2003 - 2:24:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />I'm not sure about that either (I'm a QuArK user myself); however, if you look
+ in the <a href="index.php?p=4">Spec File</a> section you will notice a spec file that contains HLFix.
+ This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also
+ capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix
+ stage and select a .rmf file instead of a .map file (what could be easier).<br /><br />You can find the
+ program <a href="https://web.archive.org/web/20170915122706/http://extension.ws/hlfix/">here</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c38"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 8th, 2003 - 10:25:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ HI, <br />
+ Everytime i hit the &quot;Run&quot; button in the Batch Compiler i getting the following error <br />
+ <br />
+ &quot; <br />
+ Map change Failed; 'cs_militia' not found on server <br />
+ execing config.cfg&quot; <br />
+ then nothing happen.. is my config.cfg messed up or do a have the wrong path or something <br />
+ <br />
+ i run this though CS as i dont have HL <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c41"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 11:01:37 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />This error comes when HL launches right? <i>After</i> your map has
+ compiled.<br />
+ <br />
+ I don't know much about starting Counter-Strike retail from the console, but if you have the correct
+ 'File Destination Path' set in the Options -&gt; Setup -&gt; Paths section and you're telling BC to
+ 'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then
+ everything should be fine.<br />
+ <br />
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
+ <br />
+ Other then that my best guess is that there was an error in your map so the compiling process stopped
+ and a .bsp file was never created to copy to you File Destination Path.<br />
+ <br />
+ In BC (assuming you have the latest version) click 'View &lt;mapname&gt;.log' in the File menu and check
+ it for error messages.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c42"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 1:17:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths<br />
+ <br />
+ HL Path:<br />
+ C:\Sierra\Counter-Strike\cstrike.exe<br />
+ Half-Life Path:<br />
+ C:\Sierra\Counter-Strike<br />
+ File Destination Path:<br />
+ C:\Sierra\Counter-Strike\cstrike\maps<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c43"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 2:20:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ <br />
+ What options are you using in the HL tab?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c44"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Modified: Jun 9th, 2003 - 3:30:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Run Half-Life with Map<br />
+ Enable Console<br />
+ Developer<br />
+ Minuim Memory<br />
+ game<br />
+ <br />
+ Mostly Everything is set to the tutorial<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c45"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 9th, 2003 - 5:58:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should
+ work. Are you <b>sure</b> that the .bsp file is located in your cstrike\maps directory and that your map
+ contains an info_player_start entity?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c46"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 10:24:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i
+ thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes
+ That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of
+ anyhting you need<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c47"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 10:36:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where
+ players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you
+ use.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c56"
+ href="index.php?a=79">Naigel</a></span><span class="right">Posted: Jun 16th, 2003 - 10:34:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find
+ the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is:
+ my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want
+ to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this
+ exactly mail me at [email protected] for screenies and more explanation.<br />
+ <br />
+ <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c57"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2003 - 12:16:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ If you have your 'Half-Life Path' setup correctly on the Options-&gt;Setup form under the 'Paths' tab
+ then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a
+ location relative to this path.<br />
+ <br />
+ It may also be a problem with your editor. If other .wad files are working fine, the string that holds
+ the relative location of the .wad file may be too long and as a result the path may not be complete, try
+ removing some .wad files from your editor’s setup.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c249"
+ href="index.php?a=281">pebe</a></span><span class="right">Posted: Oct 17th, 2003 - 6:57:17 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hey, could you please write a tutorial on how to get the fastest possible compile?<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c256"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Oct 24th, 2003 -
+ 5:40:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I used Batch Compiler a few times to compile my counter-strike maps, and it worked fine at first. After
+ 3 or 4 compiles, it stopped compiling the new .map file, and only runs the old one, like if i make
+ changes, save it as a .map, and try to compile it, it compiles it as the last save, so none of my new
+ additions show up in the game. Is there any way to fix this problem? I've tried reinstalling and
+ different configurations, but nothing works. Any advice will be appreciated. <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c259"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2003 - 6:24:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You don't, per chance, have any errors in the changes you made to your .map fille do you?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c393"
+ href="index.php?a=423">TorQueMoD</a></span><span class="right">Modified: Jan 9th, 2004 - 1:01:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I'm getting a really weird error when I try to compile my map that says &quot;no game dir&quot; in
+ mymapname.map<br />
+ <br />
+ What the heck does this mean?<br />
+ <br />
+ I'm trying to use the compiler to compile a Q2 map.<br />
+ <br />
+ Also I noticed that when setting up the paths, you have a specific file name already entered into the
+ browse category so you can't specify a different exe. <br />
+ I got around this problem by clicking on the drop down list which happened to have my tools directory in
+ it and I manually entered the proper .exe file name.<br />
+ <br />
+ Is there a special way I'm supposed to set up the compiler for use with Q2 maps?<br />
+ <br />
+ I also just realized that to make things worse, you also made a naming error for the bsp exe file.
+ You've got the program set to look for qbps.exe instead of qbsp.exe<br />
+ <br />
+ Thanks!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c395"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2004 - 9:11:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Never compiled for Quake 2 so I'm not sure how to (shouldn't be too much different then compiling for
+ any other engine though.) Is the &quot;no game dir&quot; error from BC or QTools? As for the qbps.exe,
+ my mistake; if you open the file named 'qtools.bcs' and search and replace 'qbps.exe' with 'qbsp.exe'
+ you should be able to fix the problem.<br />
+ <br />
+ Nem<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c400"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 12th, 2004 - 11:05:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok i have been map making ever since my freshman year in college,4 years ago...and well i took some time
+ off because of school...well now im back in the swing of things, but i seem to have one, and only one
+ problem and i desperately need some advice...im using the BC, and when i hit &quot;run&quot; everything
+ compiles fine..by that i mean no errors or anything and my compile window shows everything working
+ fine...but the map never compiles..and all i get is a &quot;press any button to continue&quot;
+ sentence...am i not waiting long enough, ive only made a simple box with all the requiried
+ &quot;cs&quot;enities in it..please help..........<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c405"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2004 - 6:08:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Have you selected the stages you want to run on the right?<br /><br />Is 'Press
+ any button to continue...' the <b>only</b> thing that shows up?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c407"
+ href="index.php?a=427">moonshine</a></span><span class="right">Modified: Jan 14th, 2004 - 5:30:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Yes, i have the stages i want to run selected..and no, the ' press any button
+ to continue' is not the only thing that shows up.....So i decided to send you my log...I for the life of
+ me, cant figure out whats going on..maybe you have can spot this better than i can..hopefully so!..ill
+ be waiting egarly for your next response!...P.S sorry for the long comment, but had to let you
+ see<br /><br /><br /><br /><br />hlcsg v2.5.3 rel (May 2 2001)<br />Based on Valve's version, modified
+ with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg
+ -----<br />Command line: D:\WorldCraft\hlcsg.exe -chart D:\WorldCraft\maps\work.map<br /><br />-=
+ Current hlcsg Settings =-<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />noclip [ off ] [ off ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on
+ ]<br />skyclip [ on ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500
+ ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Wadinclude list
+ :<br />[zhlt.wad]<br /><br /><br />entering D:\WorldCraft\maps\work.map<br />CreateBrush:<br />50%...
+ (0.00 seconds)<br />SetModelCenters:<br />50%... (0.00 seconds)<br />CSGBrush:<br />50%... (0.00
+ seconds)<br /><br />Object names Objects/Maxobjs Memory / Maxmem Fullness<br />------------
+ --------------- --------------- --------<br />models 0/400 0/25600 ( 0.0)<br />planes 132/32767
+ 2640/655340 ( 0.4)<br />vertexes 0/65535 0/786420 ( 0.0)<br />nodes 0/32767 0/786408 (
+ 0.0)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 0/65535 0/1310700 ( 0.0)<br />clipnodes 0/32767
+ 0/262136 ( 0.0)<br />leaves 0/8192 0/229376 ( 0.0)<br />marksurfaces 0/65535 0/131070 (
+ 0.0)<br />surfedges 0/512000 0/2048000 ( 0.0)<br />edges 0/256000 0/1024000 ( 0.0)<br />texdata
+ [variable] 0/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 0/2097152
+ ( 0.0)<br />entdata [variable] 0/524288 ( 0.0)<br />0 textures referenced<br />=== Total BSP file data
+ space used: 2760 bytes ===<br />Using WAD File: \sierra\half-life\valve\liquids.wad<br />Embedding
+ textures from WAD File [\worldcraft\zhlt.wad] into BSP<br />Using WAD File:
+ \worldcraft\zeditor.wad<br />Texture usage is at 0.00 mb (of 4.00 mb MAX)<br />0.03 seconds
+ elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel (May 2 2001)<br />Based
+ on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: D:\WorldCraft\hlbsp.exe
+ -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlbsp Settings =-<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />notjunc [ off ] [ off
+ ]<br />subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)<br />max node size [ 1024 ] [ 1024 ] (Min 64)
+ (Max 4096)<br /><br /><br />BSP generation successful, writing portal file
+ 'D:\WorldCraft\maps\work.prt'<br /><br />Object names Objects/Maxobjs Memory / Maxmem
+ Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
+ 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
+ 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
+ 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
+ 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
+ 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
+ [variable] 0/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
+ referenced<br />=== Total BSP file data space used: 5863 bytes ===<br />0.14 seconds
+ elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />g_fastvis = true<br />hlvis v2.5.3 rel
+ (May 2 2001)<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports
+ to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: D:\WorldCraft\hlvis.exe
+ -fast -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlvis Settings =-<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />fast vis [ on ] [ off ]<br />full vis [ off ] [ off ]<br /><br /><br /> 1
+ portalleafs<br /> 0 numportals<br />BasePortalVis:<br /> (0.00 seconds)<br />average leafs visible:
+ 1<br />g_visdatasize:3 compressed from 1<br /><br />Object names Objects/Maxobjs Memory / Maxmem
+ Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
+ 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
+ 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
+ 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
+ 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
+ 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
+ [variable] 3/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
+ referenced<br />=== Total BSP file data space used: 5866 bytes ===<br />0.00 seconds
+ elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v2.5.3 rel (May 2 2001)<br />Based
+ on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlrad -----<br />Command line: D:\wc\hlrad.exe -sparse
+ -nopaque -bounce 8 -chart D:\WorldCraft\ma<br />ps\work.map<br /><br />-= Current hlrad Settings
+ =-<br />Name | Setting |
+ Default<br />--------------------|---------------------|-------------------------<br />threads [ 1 ] [
+ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on
+ ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />vismatrix algorithm [ Sparse ] [ Original ]<br />oversampling (-extra)[
+ off ] [ off ]<br />bounces [ 8 ] [ 1 ]<br />ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000
+ ]<br />maximum light [ 256.000 ] [ 256.000 ]<br />circus mode [ off ] [ off ]<br /><br />smoothing
+ threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 ]<br />direct light scale [
+ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch interpolation [ on ] [ on
+ ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on ]<br />chop value [ 64.000 ] [
+ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade [ 1.000 ] [ 1.000 ]<br />global
+ falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 ] [ 1.000 ]<br />global gamma amount [ 0.500 ] [
+ 0.500 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ off ] [ on ]<br />sky
+ lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off
+ ]<br /><br /><br />18 faces<br />Create Patches : 0 base patches<br />0 opaque faces<br />0 square feet
+ [0.00 square inches]<br />1 direct lights<br /><br />BuildFacelights:<br />50%... (0.00
+ seconds)<br />Warning: Attempting to allocate 0 bytes<br />BuildVisLeafs:<br />30%... (0.00
+ seconds)<br />visibility matrix : 0.0 megs<br />MakeScales:<br /> (0.00
+ seconds)<br />SwapTransfers:<br /> (0.00 seconds)<br />Transfer Lists : 0 transfers<br /> Indices : 0
+ bytes<br /> Data : 0 bytes<br />Bounce 1 GatherLight:<br /> (0.00 seconds)<br />Bounce 2
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 3 GatherLight:<br /> (0.00 seconds)<br />Bounce 4
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 5 GatherLight:<br /> (0.00 seconds)<br />Bounce 6
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 7 GatherLight:<br /> (0.00 seconds)<br />Bounce 8
+ GatherLight:<br /> (0.00 seconds)<br />FinalLightFace:<br />50%... (0.00 seconds)<br /><br />Object
+ names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ --------------- ---------------
+ --------<br />models 3/400 192/25600 ( 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes
+ 24/65535 288/786420 ( 0.0)<br />nodes 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 (
+ 0.0)<br />faces 18/65535 360/1310700 ( 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves
+ 14/8192 392/229376 ( 0.2)<br />marksurfaces 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000
+ 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( 0.0)<br />texdata [variable] 48/4194304 (
+ 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 3/2097152 ( 0.0)<br />entdata
+ [variable] 487/524288 ( 0.1)<br />
+ 1 textures referenced<br />
+ === Total BSP file data space used: 5866 bytes ===<br />
+ 0.11 seconds elapsed<br />
+ <br />
+ ----- END hlrad -----<br />
+ <br />
+ <br />
+ <br />
+ D:\WorldCraft\maps\work.wic deleted.<br />
+ D:\WorldCraft\maps\work.lin deleted.<br />
+ D:\WorldCraft\maps\work.p0 deleted.<br />
+ D:\WorldCraft\maps\work.p1 deleted.<br />
+ D:\WorldCraft\maps\work.p2 deleted.<br />
+ D:\WorldCraft\maps\work.p3 deleted.<br />
+ D:\WorldCraft\maps\work.prt deleted.<br />
+ 1 file(s) copied.<br />
+ work.bsp copied to D:\SIERRA\Half-Life\cstrike\maps<br />
+ 1 file(s) copied.<br />
+ work.pts copied to D:\SIERRA\Half-Life\cstrike\maps<br />
+ <br />
+ Press any key to continue . . .<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c408"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 15th, 2004 - 3:41:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />I don't know what to say. You <b>must</b> have a BSP somewhere because HLVIS
+ and HLRAD wouldn't run if you didn't.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c409"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 15th, 2004 - 9:28:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ so, a question, is this the normal or correct compile log that one would normaly see if they did
+ everything right?..like one would see right before they would actually &quot;compile&quot; the
+ map??..and if so, would having steam on my system have anything to do with it?..or the fact that i used
+ &quot;worldcraft&quot; have anything to do with anything at all???...it just doesnt make sense to me..oh
+ and by the way, i waited 3 hours for my simple &quot;cs&quot; map to load so i know that im giving it
+ enough time, given the fact that im running it on a 2.6 gf200 <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c410"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 16th, 2004 - 11:05:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ So if i have my .bsp &quot;somewhere&quot; then shouldnt it be compiling?...and as far as the stages on
+ the right, i have the ones you have selected in your bc tutorial, i am kinda curious about one of the
+ stages that i dont have checked...the&quot;hl&quot; one...im not thinking this should be selected,
+ should it be&gt;?...and isnt there someway to narrow this problem down?..i mean half the people on here
+ are having problems becuase they didnt set up the bc right..Well ive done that , and i think my compile
+ log shows that ive done it right...what do i do to solve this..nem you are my last hope!!!!!..i do have
+ my drive partishend but i made sure all my &quot;half-life&quot; junk was all in the same directory,
+ including all my subfolders needed ....<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c412"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 17th, 2004 - 10:01:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ As far as I can tell the compiler is set up right and your map is compiling fine. I'm a little confused
+ as to what the problem is though. Is it that you can't find the map in the maps list when you start a
+ game? Is it that you can find the map but it won't load?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c413"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 18th, 2004 - 11:39:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok wait sec, once my map is done compiling wont it automatically load?..i thought that was the way it
+ worked...do i i actaully have to find the &quot;.bsp&quot; and load it manually?..if so i feel pretty
+ dumb..ill go check just in case<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c414"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2004 - 2:07:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ If you want the level to automatically load you have to tell it to with the Half-Life tab. The is for
+ regular versions of Half-Life though, not Steam.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c426"
+ href="index.php?a=445">bryce_boi</a></span><span class="right">Posted: Jan 31st, 2004 - 4:49:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ hi, i've only just started using zoners tools and i've encounted a problem i cant seem to
+ explain...<br />
+ <br />
+ when ever i place any kind of brush entity near a flickering light the whole brush mimics the light
+ along with every other brush entity with the same attributes no matter were they are placed in the map,
+ the result is flashing doors and func_walls throughout the map.<br />
+ <br />
+ is there a parameter im over looking or maybe just somthing i can do with the map to prevent this, i
+ never had this problem with valves QRAD but it doesn't create as nice lighting so i dont want to have to
+ go back.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c428"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 9:52:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ This is not a problem with Batch Compiler. Please ask questions concerning Zoners in an appropriate
+ forum.<br />
+ <br />
+ <img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /><br />
+ <br />
+ Nem<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c554"
+ href="index.php?a=557">RaGe</a></span><span class="right">Posted: Apr 18th, 2004 - 10:58:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have a problem, is there any special setting for steam applications??::<br />
+ <br />
+ I browse all the CSG, BSP, VIS, RAD (Zoner Tools) <br />
+ then i browse HL path:<br />
+ C:\Program Files\Steam\SteamApps\[email protected]\half-life\hl.exe<br />
+ <br />
+ then half-life path:<br />
+ C:\Program Files\Steam\SteamApps\[email protected]\half-life<br />
+ <br />
+ and file path:<br />
+ c:\maps<br />
+ <br />
+ so i open my map (Test.map) and i run then there is a problem:<br />
+ ---------------------------<br />
+ Fatal Error<br />
+ Could not find filesystem dll to lead<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c604"
+ href="index.php?a=595">link1991</a></span><span class="right">Posted: May 8th, 2004 - 7:03:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map
+ folder. Then after u compiled start game and chose the map u compiled when u create game.<img
+ src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c722"
+ href="index.php?a=718">HellCLeric</a></span><span class="right">Posted: Jun 28th, 2004 - 12:48:37
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i was wondering how to get the batch compiler to work. when i open the program there is no way for me to
+ import a .map file. how do i do this?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c723"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 28th, 2004 - 2:09:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />See <a href="index.php?c=33">Creating a Preset</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c877"
+ href="index.php?a=910">jab391</a></span><span class="right">Posted: Aug 23rd, 2004 - 2:07:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run
+ there was this error:<br />
+ Error writing batch file:<br />
+ C:\PROGRAM FILES\BATCH COMPILER\compiler.bat<br />
+ Error: OutputPATH path is not set or invalid.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c878"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 23rd, 2004 - 2:26:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />jab391:<br />In the Paths tab in the settings, make sure that your 'output'
+ path is correct. this is your game map folder (i.e. half-life/valve/maps).<br /><br />RaGe:<br />don't
+ use the Half-Life tab. just completely ignor that. that is for backwords
+ compatibility.<br /><br />Because you are using Steam, you should be using the <b>Steam</b> tab (huh? I
+ wonder why?).<br />
+ make sure that you set up the Steam path.<br />
+ <br />
+ Naigel:<br />
+ make sure that your WAD file is in the Half-Life/nsp folder.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1105"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 3rd, 2004 - 1:58:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want
+ better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press
+ run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in
+ DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i
+ have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any
+ idea......!!!!!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1108"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 3rd, 2004 - 9:53:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the
+ compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version
+ of Zoners are you using?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1112"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 4th, 2004 - 4:01:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 <br />
+ <br />
+ copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the
+ batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors,
+ however in .bat window it says &quot;there was an error compiling, check 'mapname.log' i check it and
+ see nothing, bsp complete all of that.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1113"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 4:20:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then
+ eidt-&gt;mark to copy the text)<br />
+ <br />
+ the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the
+ p15<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1116"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 4th, 2004 - 6:26:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove
+ it.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1117"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 11:13:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ or you could get a install that sets it self up and includes the latest stabil compiler here.<br />
+ http://rollinit.com/sparky/half-life/packages/HL-Compile.html<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1119"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 1:29:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />###################################################<br /># Batch Compiler
+ #<br />###################################################<br />###################################################<br />#
+ Please report bugs to: [email protected]
+ #<br />###################################################<br /><br />Written At: 10/5/2004 1:27
+ PM<br />BC Version: 3.0.0.0<br /><br />hlfix v0.81b by Jedediah Smith -
+ http://extension.ws/hlfix/<br />Using epsilon 0.004<br />Reading input file
+ C:\mapping\rmf\dod_grass.rmf... done<br />Reading wad list file
+ C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.<br />done<br />Snapping vertices<br />Tesselating
+ non-planar faces<br />Decomposing non-convex solids<br />Uniting coplanar faces<br />Writing output file
+ C:\mapping\rmf\dod_grass.map... done<br />hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />Zoner's
+ Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
+ Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlcsg -----<br />Command line:
+ C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa<br />t C:\mapping\rmf\dod_grass<br />Entering
+ C:\mapping\rmf\dod_grass.map<br /><br />Current hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
+ [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [
+ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadfiles not in use by the map will be excluded<br />Wadinclude list
+ :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded from clipping
+ hulls<br />CreateBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14
+ seconds)<br />SetModelCenters:<br /> (0.00
+ seconds)<br />CSGBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95
+ seconds)<br /><br />Using Wadfile: c:\mapping\dod\dod_anzio.wad<br /> - Contains 4 used textures, 57.14
+ percent of map (133 textures in wad<br />Using Wadfile: c:\mapping\dod\dod_forest.wad<br /> - Contains 2
+ used textures, 28.57 percent of map (71 textures in wad)<br />Using Wadfile:
+ c:\mapping\dod\dod_sturm.wad<br /> - Contains 1 used texture, 14.29 percent of map (60 textures in
+ wad)<br /><br />Texture usage is at 0.26 mb (of 4.00 mb MAX)<br />1.53 seconds elapsed<br /><br />-----
+ END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)<br />Zoner's
+ Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
+ Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlbsp -----<br />Command line:
+ C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\<br />f\dod_grass<br /><br />Current hlbsp
+ Settings<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
+ off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [
+ 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max
+ 8192)<br /><br /><br />SolidBSP [hull 0] 499 (0.05 seconds)<br />Warning: No entities exist in hull 0,
+ no filling performed for this hu<br />SolidBSP [hull 1] 500...874 (0.11 seconds)<br />Warning: No
+ entities exist in hull 1, no filling performed for this hu<br />SolidBSP [hull 2] 500...879 (0.11
+ seconds)<br />Warning: No entities exist in hull 2, no filling performed for this hu<br />SolidBSP [hull
+ 3] 500...886 (0.11 seconds)<br />
+ Warning: No entities exist in hull 3, no filling performed for this hu<br />
+ 0.97 seconds elapsed<br />
+ <br />
+ ----- END hlbsp -----<br />
+ <br />
+ <br />
+ <br />
+ hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlvis -----<br />
+ Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu<br />
+ ing\rmf\dod_grass<br />
+ Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann<br />
+ map<br />
+ <br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ There was a problem compiling your map, check your dod_grass.log file<br />
+ .<br />
+ <br />
+ Press any key to continue . . .<br />
+ <br />
+ I installed it and it gave me this...<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1120"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2004 - 1:33:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Maybe something to do with:<br />
+ <br />
+ Warning: No entities exist in hull 0, no filling performed for this hull.<br />
+ <br />
+ You need an entity in your map, please don't post mapping related errors here, only BC related
+ errors.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1122"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 3:53:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR
+ FOR OTHER MAPS AS WELL&gt;...TY TY TY<img src="../../images/emotes/exploding.gif" width="32" height="32"
+ alt="exploding" /><img src="../../images/emotes/theforce.gif" width="32" height="32"
+ alt="theforce" /><img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1464"
+ href="index.php?a=1495">Mr.Killjoy</a></span><span class="right">Posted: Mar 28th, 2005 - 6:27:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, very useful tool :D<br />
+ Just one suggestion though, in the HL2 BSP config panel, the &quot;Light If Missing&quot;<br />
+ option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)...
+ I got hard time figuring it out after 2 days tweaking&amp;compiling my map thinking the cause was in it
+ :(<br />
+ <br />
+ So, here is the suggestion:<br />
+ In the tips text case at the bottom, add a line that says &quot;Beware, it can f*ck up your map!&quot;
+ ... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p<br />
+ <br />
+ Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1510"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Apr 27th, 2005 - 11:19:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I am havin a problem with compiling, where when i try to compile in reg
+ valve hammer editor the whole program just disappears. When i try to compile any map it does the same
+ thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read
+ an error. Can u help me out man? I'm stumped...<img src="../../images/emotes/what.gif" width="32"
+ height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c1511"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 11:35:06 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Open a command prompt, browse to your BC folder, and run the compile.bat file. This
+ should allow you to read the error.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c1512"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Modified: Apr 27th, 2005 - 12:32:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Got it, thnx Nem, but now it says that the error is &quot;Error: Portal file
+ 'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist,
+ cannot vis the map&quot; What can i do to create a prt file since my valve hammer editor program keeps
+ screwin up?<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c1518"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 1:42:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You probably have a leak. Look in your log for an error message. Also, please direct
+ mapping questions to the appropriate <a
+ href="https://web.archive.org/web/20071020140732/http://www.chatbear.com/board.plm?b=390">forums</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c1597"
+ href="index.php?a=1664">meazum</a></span><span class="right">Posted: Jul 6th, 2005 - 7:29:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i dont get it .. the name of my rad and such is the ones from hamer and they are NOT
+ hlrad hlvis and such.. they have the names qrad qbsp and so on</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c1599"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:05:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">delete them download the latest form http://zhlt.tk</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c1718"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 12:33:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi...Im having bit of a problem. When I compile my map it does it just fine. But when
+ it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix
+ this?<br />
+ Thanks<br />
+ -Diesel</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c1719"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 1st, 2005 - 3:10:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">MAke sure that your WADs are atcually located in the game content folder.<br />
+ <br />
+ Steam/SteamApps/&lt;uername&gt;/&lt;game name&gt;/&lt;mod name&gt;/<br />
+ <br />
+ For example, Half-Life is:<br />
+ <br />
+ Steam/SteamApps/&lt;uername&gt;/half-life/valve/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c1721"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:36:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks a lot...that did it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c1819"
+ href="index.php?a=1957">over_score</a></span><span class="right">Posted: Jan 9th, 2006 - 6:23:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">----- BEGIN hlvis -----<br />
+ Command line: &quot;H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe&quot;-full &quot;H:\\basic
+ room&quot;<br />
+ Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map<br />
+ <br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the
+ Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,<br />
+ <br />
+ over_score</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c1820"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2006 - 3:15:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Perhaps you didn't have any entities in your map?<br /><br />A beter place to ask
+ would be the <a
+ href="https://web.archive.org/web/20071020140732/http://forums.thewavelength.net/">wavelength
+ forums</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1852"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 5:58:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am a NEW user to batch compiler and so far think its great. I have custom wads
+ included in my map as well as using the original half life.<br />
+ <br />
+ Is it possible to have the wad include ONLY include that particular wad when compiling rather than
+ incude both?<br />
+ <br />
+ Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been
+ used for the map itself?<br />
+ <br />
+ I have looked for these answers but probably missed them. If so, my appologies.<br />
+ <br />
+ Thank You<br />
+ Bossman</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1853"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 10:19:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">over_score<br />
+ <br />
+ ----- BEGIN hlvis ----- <br />
+ Command line: &quot;H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe&quot;-full &quot;H:\\basic
+ room&quot; <br />
+ Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map <br />
+ <br />
+ I Hope i am not over stepping any bounds. my appologies if i am.<br />
+ <br />
+ over-score<br />
+ <br />
+ I had exact same problem when i first tried to compile my latest map, I went back and tried a compile
+ with hammer and still same error.<br />
+ <br />
+ After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.<br />
+ <br />
+ I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it
+ compiled with BC.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1854"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 25th, 2006 - 3:08:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To answer your first question, -wadinclude only includes the used textures in the
+ specified .wad file into the .bsp (it even says that in the description). If you have any problems, you
+ really should refer to <a href="http://www.slackiller.com/tommy14/errors.htm">this
+ site</a>. You'll get faster more complete answers.</div>
+ </div><br />
+
+
+ <div class="offsets">[ 1
+ <a href="Batch_Compiler_FAQ-page2.html#p41">2</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification
+ Files</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br>
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+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
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+ <div><input type="password" name="password" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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