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| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Comments/Batch_Compiler_FAQ-page1.html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Comments/Batch_Compiler_FAQ-page1.html')
| -rw-r--r-- | subpages/Comments/Batch_Compiler_FAQ-page1.html | 1406 |
1 files changed, 1406 insertions, 0 deletions
diff --git a/subpages/Comments/Batch_Compiler_FAQ-page1.html b/subpages/Comments/Batch_Compiler_FAQ-page1.html new file mode 100644 index 0000000..7b7f8b7 --- /dev/null +++ b/subpages/Comments/Batch_Compiler_FAQ-page1.html @@ -0,0 +1,1406 @@ +<!DOCTYPE html> + +<head> + <meta charset="UTF-8"> + <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch + Compiler FAQ</a> - <a + href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at + the root level is invalid. Line 1, position 1."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I convert a preset I've saved using one specification file to a preset of another + specification file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This can be accomplished by importing the preset. To do this:</p> + <ol> + <li>From the 'Specifications' menu select the specification file you would like to convert + the preset to.</li> + <li>From the 'File' menu select 'Import Preset'.</li> + <li>Browse to and open the preset you would like to convert from.</li> + </ol> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span + class="right">[ 86718 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ 1 + <a href="Batch_Compiler_FAQ-page2.html#p41">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c19" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Posted: Jun 2nd, 2003 - 4:02:28 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like + when you select your team, there are only boxes. Same with the weapons, there are only boxes, no + pictures or descriptions. How can this be fixed?<img src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c20" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2003 - 10:53:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br />Hum, I haven't mapped for CS for so long it's hard to say. Are you <i>sure</i> + your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch + etc.)<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c21" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Jun 4th, 2003 - + 8:31:37 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that + sometimes it does have the text, so I don't know, o well, I don't need it because i have the things + memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in + worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up + with "worldcraft has encountered an error and must close... blah blah blah". This is making me + a little angry, because it was working fine, and now all the sudden it starts this crap up, can you + help? or is there another way to save my map as a .map file using a different program?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c22" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2003 - 2:24:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />I'm not sure about that either (I'm a QuArK user myself); however, if you look + in the <a href="index.php?p=4">Spec File</a> section you will notice a spec file that contains HLFix. + This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also + capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix + stage and select a .rmf file instead of a .map file (what could be easier).<br /><br />You can find the + program <a href="https://web.archive.org/web/20170915122706/http://extension.ws/hlfix/">here</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c38" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 8th, 2003 - 10:25:10 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + HI, <br /> + Everytime i hit the "Run" button in the Batch Compiler i getting the following error <br /> + <br /> + " <br /> + Map change Failed; 'cs_militia' not found on server <br /> + execing config.cfg" <br /> + then nothing happen.. is my config.cfg messed up or do a have the wrong path or something <br /> + <br /> + i run this though CS as i dont have HL <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c41" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 11:01:37 am</span> + <div class="space"></div> + </div> + <div class="content"><br />This error comes when HL launches right? <i>After</i> your map has + compiled.<br /> + <br /> + I don't know much about starting Counter-Strike retail from the console, but if you have the correct + 'File Destination Path' set in the Options -> Setup -> Paths section and you're telling BC to + 'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then + everything should be fine.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + <br /> + Other then that my best guess is that there was an error in your map so the compiling process stopped + and a .bsp file was never created to copy to you File Destination Path.<br /> + <br /> + In BC (assuming you have the latest version) click 'View <mapname>.log' in the File menu and check + it for error messages.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c42" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 1:17:41 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths<br /> + <br /> + HL Path:<br /> + C:\Sierra\Counter-Strike\cstrike.exe<br /> + Half-Life Path:<br /> + C:\Sierra\Counter-Strike<br /> + File Destination Path:<br /> + C:\Sierra\Counter-Strike\cstrike\maps<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c43" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 2:20:24 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + <br /> + What options are you using in the HL tab?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c44" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Modified: Jun 9th, 2003 - 3:30:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Run Half-Life with Map<br /> + Enable Console<br /> + Developer<br /> + Minuim Memory<br /> + game<br /> + <br /> + Mostly Everything is set to the tutorial<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c45" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 9th, 2003 - 5:58:26 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should + work. Are you <b>sure</b> that the .bsp file is located in your cstrike\maps directory and that your map + contains an info_player_start entity?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c46" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 10:24:44 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i + thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes + That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of + anyhting you need<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c47" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 10:36:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where + players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you + use.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c56" + href="index.php?a=79">Naigel</a></span><span class="right">Posted: Jun 16th, 2003 - 10:34:27 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find + the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is: + my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want + to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this + exactly mail me at [email protected] for screenies and more explanation.<br /> + <br /> + <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c57" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2003 - 12:16:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + If you have your 'Half-Life Path' setup correctly on the Options->Setup form under the 'Paths' tab + then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a + location relative to this path.<br /> + <br /> + It may also be a problem with your editor. If other .wad files are working fine, the string that holds + the relative location of the .wad file may be too long and as a result the path may not be complete, try + removing some .wad files from your editor’s setup.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c249" + href="index.php?a=281">pebe</a></span><span class="right">Posted: Oct 17th, 2003 - 6:57:17 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey, could you please write a tutorial on how to get the fastest possible compile?<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c256" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Oct 24th, 2003 - + 5:40:07 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I used Batch Compiler a few times to compile my counter-strike maps, and it worked fine at first. After + 3 or 4 compiles, it stopped compiling the new .map file, and only runs the old one, like if i make + changes, save it as a .map, and try to compile it, it compiles it as the last save, so none of my new + additions show up in the game. Is there any way to fix this problem? I've tried reinstalling and + different configurations, but nothing works. Any advice will be appreciated. <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c259" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2003 - 6:24:39 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You don't, per chance, have any errors in the changes you made to your .map fille do you?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c393" + href="index.php?a=423">TorQueMoD</a></span><span class="right">Modified: Jan 9th, 2004 - 1:01:54 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I'm getting a really weird error when I try to compile my map that says "no game dir" in + mymapname.map<br /> + <br /> + What the heck does this mean?<br /> + <br /> + I'm trying to use the compiler to compile a Q2 map.<br /> + <br /> + Also I noticed that when setting up the paths, you have a specific file name already entered into the + browse category so you can't specify a different exe. <br /> + I got around this problem by clicking on the drop down list which happened to have my tools directory in + it and I manually entered the proper .exe file name.<br /> + <br /> + Is there a special way I'm supposed to set up the compiler for use with Q2 maps?<br /> + <br /> + I also just realized that to make things worse, you also made a naming error for the bsp exe file. + You've got the program set to look for qbps.exe instead of qbsp.exe<br /> + <br /> + Thanks!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c395" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2004 - 9:11:29 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Never compiled for Quake 2 so I'm not sure how to (shouldn't be too much different then compiling for + any other engine though.) Is the "no game dir" error from BC or QTools? As for the qbps.exe, + my mistake; if you open the file named 'qtools.bcs' and search and replace 'qbps.exe' with 'qbsp.exe' + you should be able to fix the problem.<br /> + <br /> + Nem<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c400" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 12th, 2004 - 11:05:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok i have been map making ever since my freshman year in college,4 years ago...and well i took some time + off because of school...well now im back in the swing of things, but i seem to have one, and only one + problem and i desperately need some advice...im using the BC, and when i hit "run" everything + compiles fine..by that i mean no errors or anything and my compile window shows everything working + fine...but the map never compiles..and all i get is a "press any button to continue" + sentence...am i not waiting long enough, ive only made a simple box with all the requiried + "cs"enities in it..please help..........<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c405" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2004 - 6:08:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Have you selected the stages you want to run on the right?<br /><br />Is 'Press + any button to continue...' the <b>only</b> thing that shows up?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c407" + href="index.php?a=427">moonshine</a></span><span class="right">Modified: Jan 14th, 2004 - 5:30:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Yes, i have the stages i want to run selected..and no, the ' press any button + to continue' is not the only thing that shows up.....So i decided to send you my log...I for the life of + me, cant figure out whats going on..maybe you have can spot this better than i can..hopefully so!..ill + be waiting egarly for your next response!...P.S sorry for the long comment, but had to let you + see<br /><br /><br /><br /><br />hlcsg v2.5.3 rel (May 2 2001)<br />Based on Valve's version, modified + with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg + -----<br />Command line: D:\WorldCraft\hlcsg.exe -chart D:\WorldCraft\maps\work.map<br /><br />-= + Current hlcsg Settings =-<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />noclip [ off ] [ off ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on + ]<br />skyclip [ on ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500 + ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Wadinclude list + :<br />[zhlt.wad]<br /><br /><br />entering D:\WorldCraft\maps\work.map<br />CreateBrush:<br />50%... + (0.00 seconds)<br />SetModelCenters:<br />50%... (0.00 seconds)<br />CSGBrush:<br />50%... (0.00 + seconds)<br /><br />Object names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ + --------------- --------------- --------<br />models 0/400 0/25600 ( 0.0)<br />planes 132/32767 + 2640/655340 ( 0.4)<br />vertexes 0/65535 0/786420 ( 0.0)<br />nodes 0/32767 0/786408 ( + 0.0)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 0/65535 0/1310700 ( 0.0)<br />clipnodes 0/32767 + 0/262136 ( 0.0)<br />leaves 0/8192 0/229376 ( 0.0)<br />marksurfaces 0/65535 0/131070 ( + 0.0)<br />surfedges 0/512000 0/2048000 ( 0.0)<br />edges 0/256000 0/1024000 ( 0.0)<br />texdata + [variable] 0/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 0/2097152 + ( 0.0)<br />entdata [variable] 0/524288 ( 0.0)<br />0 textures referenced<br />=== Total BSP file data + space used: 2760 bytes ===<br />Using WAD File: \sierra\half-life\valve\liquids.wad<br />Embedding + textures from WAD File [\worldcraft\zhlt.wad] into BSP<br />Using WAD File: + \worldcraft\zeditor.wad<br />Texture usage is at 0.00 mb (of 4.00 mb MAX)<br />0.03 seconds + elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel (May 2 2001)<br />Based + on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: D:\WorldCraft\hlbsp.exe + -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlbsp Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />notjunc [ off ] [ off + ]<br />subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)<br />max node size [ 1024 ] [ 1024 ] (Min 64) + (Max 4096)<br /><br /><br />BSP generation successful, writing portal file + 'D:\WorldCraft\maps\work.prt'<br /><br />Object names Objects/Maxobjs Memory / Maxmem + Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 ( + 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes + 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 ( + 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces + 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( + 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata + [variable] 0/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures + referenced<br />=== Total BSP file data space used: 5863 bytes ===<br />0.14 seconds + elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />g_fastvis = true<br />hlvis v2.5.3 rel + (May 2 2001)<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports + to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: D:\WorldCraft\hlvis.exe + -fast -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlvis Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />fast vis [ on ] [ off ]<br />full vis [ off ] [ off ]<br /><br /><br /> 1 + portalleafs<br /> 0 numportals<br />BasePortalVis:<br /> (0.00 seconds)<br />average leafs visible: + 1<br />g_visdatasize:3 compressed from 1<br /><br />Object names Objects/Maxobjs Memory / Maxmem + Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 ( + 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes + 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 ( + 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces + 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( + 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata + [variable] 3/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures + referenced<br />=== Total BSP file data space used: 5866 bytes ===<br />0.00 seconds + elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v2.5.3 rel (May 2 2001)<br />Based + on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlrad -----<br />Command line: D:\wc\hlrad.exe -sparse + -nopaque -bounce 8 -chart D:\WorldCraft\ma<br />ps\work.map<br /><br />-= Current hlrad Settings + =-<br />Name | Setting | + Default<br />--------------------|---------------------|-------------------------<br />threads [ 1 ] [ + Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on + ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />vismatrix algorithm [ Sparse ] [ Original ]<br />oversampling (-extra)[ + off ] [ off ]<br />bounces [ 8 ] [ 1 ]<br />ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 + ]<br />maximum light [ 256.000 ] [ 256.000 ]<br />circus mode [ off ] [ off ]<br /><br />smoothing + threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 ]<br />direct light scale [ + 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch interpolation [ on ] [ on + ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on ]<br />chop value [ 64.000 ] [ + 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade [ 1.000 ] [ 1.000 ]<br />global + falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 ] [ 1.000 ]<br />global gamma amount [ 0.500 ] [ + 0.500 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ off ] [ on ]<br />sky + lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off + ]<br /><br /><br />18 faces<br />Create Patches : 0 base patches<br />0 opaque faces<br />0 square feet + [0.00 square inches]<br />1 direct lights<br /><br />BuildFacelights:<br />50%... (0.00 + seconds)<br />Warning: Attempting to allocate 0 bytes<br />BuildVisLeafs:<br />30%... (0.00 + seconds)<br />visibility matrix : 0.0 megs<br />MakeScales:<br /> (0.00 + seconds)<br />SwapTransfers:<br /> (0.00 seconds)<br />Transfer Lists : 0 transfers<br /> Indices : 0 + bytes<br /> Data : 0 bytes<br />Bounce 1 GatherLight:<br /> (0.00 seconds)<br />Bounce 2 + GatherLight:<br /> (0.00 seconds)<br />Bounce 3 GatherLight:<br /> (0.00 seconds)<br />Bounce 4 + GatherLight:<br /> (0.00 seconds)<br />Bounce 5 GatherLight:<br /> (0.00 seconds)<br />Bounce 6 + GatherLight:<br /> (0.00 seconds)<br />Bounce 7 GatherLight:<br /> (0.00 seconds)<br />Bounce 8 + GatherLight:<br /> (0.00 seconds)<br />FinalLightFace:<br />50%... (0.00 seconds)<br /><br />Object + names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ --------------- --------------- + --------<br />models 3/400 192/25600 ( 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes + 24/65535 288/786420 ( 0.0)<br />nodes 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( + 0.0)<br />faces 18/65535 360/1310700 ( 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves + 14/8192 392/229376 ( 0.2)<br />marksurfaces 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 + 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( 0.0)<br />texdata [variable] 48/4194304 ( + 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 3/2097152 ( 0.0)<br />entdata + [variable] 487/524288 ( 0.1)<br /> + 1 textures referenced<br /> + === Total BSP file data space used: 5866 bytes ===<br /> + 0.11 seconds elapsed<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + D:\WorldCraft\maps\work.wic deleted.<br /> + D:\WorldCraft\maps\work.lin deleted.<br /> + D:\WorldCraft\maps\work.p0 deleted.<br /> + D:\WorldCraft\maps\work.p1 deleted.<br /> + D:\WorldCraft\maps\work.p2 deleted.<br /> + D:\WorldCraft\maps\work.p3 deleted.<br /> + D:\WorldCraft\maps\work.prt deleted.<br /> + 1 file(s) copied.<br /> + work.bsp copied to D:\SIERRA\Half-Life\cstrike\maps<br /> + 1 file(s) copied.<br /> + work.pts copied to D:\SIERRA\Half-Life\cstrike\maps<br /> + <br /> + Press any key to continue . . .<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c408" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 15th, 2004 - 3:41:06 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />I don't know what to say. You <b>must</b> have a BSP somewhere because HLVIS + and HLRAD wouldn't run if you didn't.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c409" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 15th, 2004 - 9:28:02 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + so, a question, is this the normal or correct compile log that one would normaly see if they did + everything right?..like one would see right before they would actually "compile" the + map??..and if so, would having steam on my system have anything to do with it?..or the fact that i used + "worldcraft" have anything to do with anything at all???...it just doesnt make sense to me..oh + and by the way, i waited 3 hours for my simple "cs" map to load so i know that im giving it + enough time, given the fact that im running it on a 2.6 gf200 <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c410" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 16th, 2004 - 11:05:38 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + So if i have my .bsp "somewhere" then shouldnt it be compiling?...and as far as the stages on + the right, i have the ones you have selected in your bc tutorial, i am kinda curious about one of the + stages that i dont have checked...the"hl" one...im not thinking this should be selected, + should it be>?...and isnt there someway to narrow this problem down?..i mean half the people on here + are having problems becuase they didnt set up the bc right..Well ive done that , and i think my compile + log shows that ive done it right...what do i do to solve this..nem you are my last hope!!!!!..i do have + my drive partishend but i made sure all my "half-life" junk was all in the same directory, + including all my subfolders needed ....<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c412" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 17th, 2004 - 10:01:35 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + As far as I can tell the compiler is set up right and your map is compiling fine. I'm a little confused + as to what the problem is though. Is it that you can't find the map in the maps list when you start a + game? Is it that you can find the map but it won't load?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c413" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 18th, 2004 - 11:39:59 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok wait sec, once my map is done compiling wont it automatically load?..i thought that was the way it + worked...do i i actaully have to find the ".bsp" and load it manually?..if so i feel pretty + dumb..ill go check just in case<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c414" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2004 - 2:07:35 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + If you want the level to automatically load you have to tell it to with the Half-Life tab. The is for + regular versions of Half-Life though, not Steam.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c426" + href="index.php?a=445">bryce_boi</a></span><span class="right">Posted: Jan 31st, 2004 - 4:49:29 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + hi, i've only just started using zoners tools and i've encounted a problem i cant seem to + explain...<br /> + <br /> + when ever i place any kind of brush entity near a flickering light the whole brush mimics the light + along with every other brush entity with the same attributes no matter were they are placed in the map, + the result is flashing doors and func_walls throughout the map.<br /> + <br /> + is there a parameter im over looking or maybe just somthing i can do with the map to prevent this, i + never had this problem with valves QRAD but it doesn't create as nice lighting so i dont want to have to + go back.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c428" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 9:52:13 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + This is not a problem with Batch Compiler. Please ask questions concerning Zoners in an appropriate + forum.<br /> + <br /> + <img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /><br /> + <br /> + Nem<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c554" + href="index.php?a=557">RaGe</a></span><span class="right">Posted: Apr 18th, 2004 - 10:58:20 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have a problem, is there any special setting for steam applications??::<br /> + <br /> + I browse all the CSG, BSP, VIS, RAD (Zoner Tools) <br /> + then i browse HL path:<br /> + C:\Program Files\Steam\SteamApps\[email protected]\half-life\hl.exe<br /> + <br /> + then half-life path:<br /> + C:\Program Files\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + and file path:<br /> + c:\maps<br /> + <br /> + so i open my map (Test.map) and i run then there is a problem:<br /> + ---------------------------<br /> + Fatal Error<br /> + Could not find filesystem dll to lead<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c604" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 8th, 2004 - 7:03:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map + folder. Then after u compiled start game and chose the map u compiled when u create game.<img + src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c722" + href="index.php?a=718">HellCLeric</a></span><span class="right">Posted: Jun 28th, 2004 - 12:48:37 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i was wondering how to get the batch compiler to work. when i open the program there is no way for me to + import a .map file. how do i do this?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c723" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 28th, 2004 - 2:09:38 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />See <a href="index.php?c=33">Creating a Preset</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c877" + href="index.php?a=910">jab391</a></span><span class="right">Posted: Aug 23rd, 2004 - 2:07:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run + there was this error:<br /> + Error writing batch file:<br /> + C:\PROGRAM FILES\BATCH COMPILER\compiler.bat<br /> + Error: OutputPATH path is not set or invalid.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c878" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 23rd, 2004 - 2:26:23 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />jab391:<br />In the Paths tab in the settings, make sure that your 'output' + path is correct. this is your game map folder (i.e. half-life/valve/maps).<br /><br />RaGe:<br />don't + use the Half-Life tab. just completely ignor that. that is for backwords + compatibility.<br /><br />Because you are using Steam, you should be using the <b>Steam</b> tab (huh? I + wonder why?).<br /> + make sure that you set up the Steam path.<br /> + <br /> + Naigel:<br /> + make sure that your WAD file is in the Half-Life/nsp folder.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1105" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 3rd, 2004 - 1:58:55 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want + better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press + run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in + DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i + have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any + idea......!!!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1108" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 3rd, 2004 - 9:53:40 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the + compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version + of Zoners are you using?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1112" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 4th, 2004 - 4:01:49 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 <br /> + <br /> + copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the + batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors, + however in .bat window it says "there was an error compiling, check 'mapname.log' i check it and + see nothing, bsp complete all of that.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1113" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 4:20:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then + eidt->mark to copy the text)<br /> + <br /> + the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the + p15<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1116" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 4th, 2004 - 6:26:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove + it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1117" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 11:13:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + or you could get a install that sets it self up and includes the latest stabil compiler here.<br /> + http://rollinit.com/sparky/half-life/packages/HL-Compile.html<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1119" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 1:29:42 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />###################################################<br /># Batch Compiler + #<br />###################################################<br />###################################################<br /># + Please report bugs to: [email protected] + #<br />###################################################<br /><br />Written At: 10/5/2004 1:27 + PM<br />BC Version: 3.0.0.0<br /><br />hlfix v0.81b by Jedediah Smith - + http://extension.ws/hlfix/<br />Using epsilon 0.004<br />Reading input file + C:\mapping\rmf\dod_grass.rmf... done<br />Reading wad list file + C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.<br />done<br />Snapping vertices<br />Tesselating + non-planar faces<br />Decomposing non-convex solids<br />Uniting coplanar faces<br />Writing output file + C:\mapping\rmf\dod_grass.map... done<br />hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />Zoner's + Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner' + Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: + C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa<br />t C:\mapping\rmf\dod_grass<br />Entering + C:\mapping\rmf\dod_grass.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ + on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadfiles not in use by the map will be excluded<br />Wadinclude list + :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded from clipping + hulls<br />CreateBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 + seconds)<br />SetModelCenters:<br /> (0.00 + seconds)<br />CSGBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 + seconds)<br /><br />Using Wadfile: c:\mapping\dod\dod_anzio.wad<br /> - Contains 4 used textures, 57.14 + percent of map (133 textures in wad<br />Using Wadfile: c:\mapping\dod\dod_forest.wad<br /> - Contains 2 + used textures, 28.57 percent of map (71 textures in wad)<br />Using Wadfile: + c:\mapping\dod\dod_sturm.wad<br /> - Contains 1 used texture, 14.29 percent of map (60 textures in + wad)<br /><br />Texture usage is at 0.26 mb (of 4.00 mb MAX)<br />1.53 seconds elapsed<br /><br />----- + END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)<br />Zoner's + Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner' + Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: + C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\<br />f\dod_grass<br /><br />Current hlbsp + Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [ + 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max + 8192)<br /><br /><br />SolidBSP [hull 0] 499 (0.05 seconds)<br />Warning: No entities exist in hull 0, + no filling performed for this hu<br />SolidBSP [hull 1] 500...874 (0.11 seconds)<br />Warning: No + entities exist in hull 1, no filling performed for this hu<br />SolidBSP [hull 2] 500...879 (0.11 + seconds)<br />Warning: No entities exist in hull 2, no filling performed for this hu<br />SolidBSP [hull + 3] 500...886 (0.11 seconds)<br /> + Warning: No entities exist in hull 3, no filling performed for this hu<br /> + 0.97 seconds elapsed<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu<br /> + ing\rmf\dod_grass<br /> + Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann<br /> + map<br /> + <br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + <br /> + There was a problem compiling your map, check your dod_grass.log file<br /> + .<br /> + <br /> + Press any key to continue . . .<br /> + <br /> + I installed it and it gave me this...<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1120" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2004 - 1:33:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Maybe something to do with:<br /> + <br /> + Warning: No entities exist in hull 0, no filling performed for this hull.<br /> + <br /> + You need an entity in your map, please don't post mapping related errors here, only BC related + errors.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1122" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 3:53:57 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR + FOR OTHER MAPS AS WELL>...TY TY TY<img src="../../images/emotes/exploding.gif" width="32" height="32" + alt="exploding" /><img src="../../images/emotes/theforce.gif" width="32" height="32" + alt="theforce" /><img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1464" + href="index.php?a=1495">Mr.Killjoy</a></span><span class="right">Posted: Mar 28th, 2005 - 6:27:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, very useful tool :D<br /> + Just one suggestion though, in the HL2 BSP config panel, the "Light If Missing"<br /> + option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)... + I got hard time figuring it out after 2 days tweaking&compiling my map thinking the cause was in it + :(<br /> + <br /> + So, here is the suggestion:<br /> + In the tips text case at the bottom, add a line that says "Beware, it can f*ck up your map!" + ... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p<br /> + <br /> + Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1510" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Apr 27th, 2005 - 11:19:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I am havin a problem with compiling, where when i try to compile in reg + valve hammer editor the whole program just disappears. When i try to compile any map it does the same + thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read + an error. Can u help me out man? I'm stumped...<img src="../../images/emotes/what.gif" width="32" + height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c1511" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 11:35:06 am</span> + <div class="space"></div> + </div> + <div class="content">Open a command prompt, browse to your BC folder, and run the compile.bat file. This + should allow you to read the error.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c1512" + href="index.php?a=1553">Dimitri</a></span><span class="right">Modified: Apr 27th, 2005 - 12:32:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Got it, thnx Nem, but now it says that the error is "Error: Portal file + 'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist, + cannot vis the map" What can i do to create a prt file since my valve hammer editor program keeps + screwin up?<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c1518" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 1:42:39 pm</span> + <div class="space"></div> + </div> + <div class="content">You probably have a leak. Look in your log for an error message. Also, please direct + mapping questions to the appropriate <a + href="https://web.archive.org/web/20071020140732/http://www.chatbear.com/board.plm?b=390">forums</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c1597" + href="index.php?a=1664">meazum</a></span><span class="right">Posted: Jul 6th, 2005 - 7:29:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">i dont get it .. the name of my rad and such is the ones from hamer and they are NOT + hlrad hlvis and such.. they have the names qrad qbsp and so on</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c1599" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:05:22 + am</span> + <div class="space"></div> + </div> + <div class="content">delete them download the latest form http://zhlt.tk</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c1718" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 12:33:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi...Im having bit of a problem. When I compile my map it does it just fine. But when + it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix + this?<br /> + Thanks<br /> + -Diesel</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c1719" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 1st, 2005 - 3:10:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">MAke sure that your WADs are atcually located in the game content folder.<br /> + <br /> + Steam/SteamApps/<uername>/<game name>/<mod name>/<br /> + <br /> + For example, Half-Life is:<br /> + <br /> + Steam/SteamApps/<uername>/half-life/valve/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c1721" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:36:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks a lot...that did it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c1819" + href="index.php?a=1957">over_score</a></span><span class="right">Posted: Jan 9th, 2006 - 6:23:07 + am</span> + <div class="space"></div> + </div> + <div class="content">----- BEGIN hlvis -----<br /> + Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic + room"<br /> + Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map<br /> + <br /> + <br /> + ----- END hlvis -----<br /> + <br /> + Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the + Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,<br /> + <br /> + over_score</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c1820" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2006 - 3:15:34 pm</span> + <div class="space"></div> + </div> + <div class="content">Perhaps you didn't have any entities in your map?<br /><br />A beter place to ask + would be the <a + href="https://web.archive.org/web/20071020140732/http://forums.thewavelength.net/">wavelength + forums</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1852" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 5:58:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am a NEW user to batch compiler and so far think its great. I have custom wads + included in my map as well as using the original half life.<br /> + <br /> + Is it possible to have the wad include ONLY include that particular wad when compiling rather than + incude both?<br /> + <br /> + Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been + used for the map itself?<br /> + <br /> + I have looked for these answers but probably missed them. If so, my appologies.<br /> + <br /> + Thank You<br /> + Bossman</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1853" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 10:19:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">over_score<br /> + <br /> + ----- BEGIN hlvis ----- <br /> + Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic + room" <br /> + Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map <br /> + <br /> + I Hope i am not over stepping any bounds. my appologies if i am.<br /> + <br /> + over-score<br /> + <br /> + I had exact same problem when i first tried to compile my latest map, I went back and tried a compile + with hammer and still same error.<br /> + <br /> + After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.<br /> + <br /> + I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it + compiled with BC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1854" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 25th, 2006 - 3:08:12 pm</span> + <div class="space"></div> + </div> + <div class="content">To answer your first question, -wadinclude only includes the used textures in the + specified .wad file into the .bsp (it even says that in the description). If you have any problems, you + really should refer to <a href="http://www.slackiller.com/tommy14/errors.htm">this + site</a>. You'll get faster more complete answers.</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="Batch_Compiler_FAQ-page2.html#p41">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> 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