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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
+ v1.2.5 Full</a> - <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
+ (833 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
+ (743 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
+ .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
+ class="right">[ 2313060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or
+ bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To convert a single texture, open it up then select <i>Export</i> from the
+ <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format
+ and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i>
+ tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an
+ <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press
+ <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life
+ does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use
+ admin's account!</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel).
+ My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that
+ VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3
+ - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel.
+ Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha
+ channel is only there so your spray can be non-square - so its 0 or 255).<br>
+ <br>
+ Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled.
+ This will also allow you to generate larger animated textures because it uses less memory.<br>
+ <br>
+ If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're
+ using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha
+ channel (you can add channels in the channels tab).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm... I get this message when trying to import an image<br>
+ <br>
+ Error:<br>
+ nvDXTcompressRGBA() crashed.<br>
+ <br>
+ Anyone know why?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">nVIDIA's <a
+ href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a>
+ is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br>
+ <br>
+ There is an update to the library which I will try to add support for in the near future. (Don't hold
+ your breath though, each version seems to add as many bugs as it fixes.)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span
+ class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select
+ each frame you want in your animation (hold ctrl of shift down to do this).<br>
+ <br>
+ I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the
+ image data after it is depalettized so you'll have to extract each frame in an external program before
+ importing.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span
+ class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span
+ class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem,<br>
+ I am trying to create animated sprays my problem is when using imageready the export tab is grey out so
+ I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of
+ mutilple frames is there another version or is the version I have corupted.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span
+ class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog,
+ select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br>
+ Nem, Hi.<br>
+ What adjustments should I put to create the animated crosshair for Source? I have already made animated
+ VTF, but in game it works as static crosshair.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also
+ have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new
+ crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br>
+ <br>
+ Application has generated an exception that could not be handled.<br>
+ <br>
+ Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br>
+ <br>
+ Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br>
+ Any ideas?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is a problem with your .NET framework install. There isn't much I can say to
+ help, sorry.<br>
+ <br>
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works.
+ Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
+ </div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436"
+ href="index.php?a=2701">Viro</a></span><span class="right">Modified: Apr 4th, 2007 - 1:24:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was
+ not found.<img src="../../images/emotes/sad.gif"
+ width="32" height="32" alt="sad" /> Is it that pos vista?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479"
+ href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 19th, 2007 - 11:32:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know
+ why?<br /><br /><a
+ href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a
+ href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br />
+ <br />
+ Need help pls &gt;&gt;<br />
+ and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2007 - 7:13:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489"
+ href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 28th, 2007 - 10:33:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br />
+ and still the same error ~.~ Could you tell me a program that includes the same features as yours? I
+ could really need one D:</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:57:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your best bet would be either Photoshop or <a
+ href="https://web.archive.org/web/20171106005613/http://www.getpaint.net/">Paint.NET</a> with one of
+ my plug-ins. See the <a
+ href="https://web.archive.org/web/20171106005613/http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve
+ Wiki</a> for other alternatives.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602"
+ href="index.php?a=2884">sweetzombiejesus</a></span><span class="right">Modified: Aug 6th, 2007 -
+ 11:22:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a sequence of png's because some other guy suggested them because they're
+ lossless. I import them into the program with import and shift to select multiple items. The animation
+ worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first
+ frame. But I saved it as something similar to what my old spray was. so then I changed the name of the
+ vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it
+ as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I
+ changed the pngs ti tgas and same result.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668"
+ href="index.php?a=2950">the_dude</a></span><span class="right">Posted: Oct 2nd, 2007 - 4:05:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">For anyone who wants to know:<br />
+ <br />
+ If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most
+ likely need to run Windows Update so that you have the most updated version of crucial Windows files.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723"
+ href="index.php?a=3037">CSS GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I
+ then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but
+ when I put it as my spray, it is only the first frame. What am I doing wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752"
+ href="index.php?a=3095">UNV</a></span><span class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space
+ added should become transparent.<br />
+ <br />
+ Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize
+ corrupting image. It would be much better if a program allowed to put original image unchanged in a
+ center of square of greater power of 2.<br />
+ <br />
+ Of course, resizing can be performed manually, though it'll require some specific tool to resize
+ animated gif, I suppose.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it
+ for the upcoming release.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763"
+ href="index.php?a=3095">UNV</a></span><span class="right">Modified: Dec 29th, 2007 - 1:22:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">As I expected I've found no free tool suitable for spray image
+ preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It
+ resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The
+ script (with embedded tutorial as header comment):<br /><a
+ href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web
+ tutorial:<br /><a
+ href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808"
+ href="index.php?a=3181">Ciggy</a></span><span class="right">Posted: Feb 26th, 2008 - 12:26:58
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> Hey nem. I've been using vtf edit for ages. Best thing since sliced bread
+ ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture
+ is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now.
+ Thanks again for all you work :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837"
+ href="index.php?a=3237">sonicanatidae</a></span><span class="right">Modified: Apr 21st, 2008 -
+ 6:24:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in
+ the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into
+ a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping
+ numeric order would override VTFEdits &quot;sequencing choices&quot; but it doesnt seem to affect it
+ much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of
+ the files types or any mixture of them. <br />
+ <br />
+ To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and
+ VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually
+ happens to the first or last image in the sequence. <br />
+ <br />
+ Thoughts?<br />
+ <br />
+ ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These
+ is not much I can do about this order, however, I find if you name your frames in lexicographical
+ (alphabetic) order, things work out.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885"
+ href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /> I'm having the same issue as sonicanatidae. No matter how many frames I
+ have on my list nor their names, the last one always becomes the first one. I tried to manually fix the
+ problem by typing their names in the correct order but the interface doesn't allow me to type more than
+ 260 chars; so clicking on items seems to be the only way to select a large number of items. This is
+ particularly problematic in my case because I'm using this material in a special entity that doesn't
+ cycle through all the frames.<br />
+ I guess one simple solution for that problem would be adding an option like &quot;import from a list
+ file&quot;, in the file menu, where the user would point a .txt file with the names of all the frames in
+ the proper order. What about that Nem?<img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886"
+ href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list
+ starting from the second element and then CTRL clicking the first one as if it was the last one. So in
+ sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and
+ then selecting 1 to have the correct result. That worked for me.<br />
+ <img src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898"
+ href="index.php?a=3313">madcow77</a></span><span class="right">Posted: Jun 18th, 2008 - 1:49:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every
+ time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I
+ can see it. Put what I need to do, so others and see it?? <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /><img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /><img
+ src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">See <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>.
+ (Also <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a>
+ or <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Map_Analyst">Map
+ Analyst</a>.)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952"
+ href="index.php?a=3363">paegus</a></span><span class="right">Posted: Jul 19th, 2008 - 6:28:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It
+ works for .PNG though which is odd.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964"
+ href="index.php?a=3393">Teri928</a></span><span class="right">Posted: Aug 14th, 2008 - 9:43:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the
+ export VTF window. For example, the &quot;No Compression&quot; option is not there along with several
+ others. They have simplay been replaced with several &quot;Unused&quot; options instead...How do i fix
+ this?<br />
+ <br />
+ Sorry for bump</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I removed those options because they are not used by the Source engine. They are used
+ internally by vtex only.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980"
+ href="index.php?a=3421">Zefaroni</a></span><span class="right">Posted: Aug 30th, 2008 - 9:28:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
+ where to save the .vtf to use it in hammer.<br />
+ <br />
+ P.S. I am trying to use the texture for ep2</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982"
+ href="index.php?a=3427">Mal</a></span><span class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there currently any way to choose your own mips, rather than have them all derived
+ from the highest level using those the functions?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986"
+ href="index.php?a=3435">festrell</a></span><span class="right">Posted: Sep 14th, 2008 - 11:17:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
+ images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
+ wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening
+ for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and
+ Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really
+ all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the
+ wrong order.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Zefaroni:</div>
+ <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
+ where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2
+ </div>See <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Creating_a_Material">this
+ page</a>.<br /><br />
+ <div class="vbtitle">Mal:</div>
+ <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all
+ derived from the highest level using those the functions?</div>Nope, sorry.<br /><br />
+ <div class="vbtitle">festrell:</div>
+ <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
+ images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
+ wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't
+ happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with
+ Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter
+ isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's
+ happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture
+ if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize
+ the image in an external program. Thanks for the heads up.<br />
+ <br />
+ <img src="../../images/emotes/miam.gif" width="32"
+ height="32" alt="miam" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992"
+ href="index.php?a=3443">Lággy</a></span><span class="right">Modified: Oct 9th, 2008 - 4:22:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you add a feature to insert/delete frames from animated textures? <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046"
+ href="index.php?a=3544">mynameistoolon</a></span><span class="right">Posted: Dec 3rd, 2008 - 4:16:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You specify the frame rate in the .vmt as illustrated <a
+ href="https://web.archive.org/web/20171104020327/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097"
+ href="index.php?a=3608">pesaekka</a></span><span class="right">Posted: Jan 16th, 2009 - 8:50:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga
+ sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too
+ much afaik to work in-game(l4d). <br />
+ <br />
+ I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf
+ is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too
+ small.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG);
+ additionally, the Source engine only supports widths and heights that are a power of two.
+ Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation
+ (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or
+ a quarter etc.<br />
+ <br />
+ If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150"
+ href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 18th, 2009 - 6:58:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Alright check this<br />
+ <br />
+ I see people all over the place asking how to convert .gif to .vtf..<br />
+ <br />
+ But I want to go the other way around. How do I do this? Or is it impossible?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151"
+ href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 20th, 2009 - 1:31:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the
+ individual frames and then used another program to import all the frames and make a new .gif.<br />
+ <br />
+ But maybe you should include the ability to export to gif in the next patch, if there's a way?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 30th, 2009 - 7:19:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does this command even work anymore for delaying the frames fps?
+ animatedtextureframerate&quot; 30 I've even downloaded other pre-made sprays with the vmt already edited
+ but in-game and vtfedit.. it doesn't work? :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:02:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened
+ the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the
+ images flattening the layers when I was done. I did not modify the image size or any other attributes. I
+ then re-imported the completed graphic into vtfmod and then save it out under the original file name.
+ <br />
+ <br />
+ After loading them back into the client software and entering the game only the german version I did
+ worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing
+ an existing vtf in HL2 engines? <br />
+ <br />
+ If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the
+ transparency to Alpha in the completed image files.<br />
+ <br />
+ Thanks guys,<br />
+ <br />
+ 7th Swabian</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:07:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Steng:</div>
+ <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert
+ .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it
+ impossible?</div>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:10:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency,
+ then use an image editor like GIMP which is free to save that file out to Gif. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 31st, 2009 - 10:06:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a
+ command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the
+ script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower
+ resolution for this and just copy the same images over and over either.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
+ href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183"
+ href="index.php?a=3756">high6</a></span><span class="right">Modified: May 24th, 2009 - 1:37:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you add an option for adding a frame?<br />
+ <br />
+ Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before
+ I can import them.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Jun 19th, 2009 - 9:52:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
+ href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div><br />
+ <br />
+ I've looked there before and have tried a few different things. Either I don't understand how to
+ properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's
+ true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or
+ it doesn't work as they just use the same image over and over to delay it that way which sucks.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223"
+ href="index.php?a=3805">hellsing2555</a></span><span class="right">Posted: Jul 7th, 2009 - 6:34:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild
+ to win32??? <br />
+ <br />
+ can you help me in this hell<img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237"
+ href="index.php?a=3838">JackJackAttack</a></span><span class="right">Posted: Aug 8th, 2009 - 5:04:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF
+ files... <br />
+ <br />
+ Any Tips for me??</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243"
+ href="index.php?a=3848">Forged</a></span><span class="right">Posted: Aug 18th, 2009 - 1:01:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Stephy:</div>
+ <div class="vbquote">I've looked there before and have tried a few different things. Either I don't
+ understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not
+ really sure if that's true. It seems like most people I meet that make sprays don't know how to use
+ this delay stuff either or it doesn't work as they just use the same image over and over to delay it
+ that way which sucks.</div><br />
+ No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the
+ VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer
+ options. It animates as you would expect a normal VTF texture to animate.<br />
+ <br />
+ The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY.
+ If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would
+ abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means
+ that the spray will be displayed one way, and one way ONLY.<br />
+ <br />
+ This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an
+ advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to
+ ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set
+ up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The
+ only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on
+ a surface, it's applying its own set attributes to the texture.<br />
+ <br />
+ I hope this helps. :)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244"
+ href="index.php?a=3854">Levybreak</a></span><span class="right">Modified: Aug 31st, 2009 - 8:10:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">As discussed here:<br />
+ <br />
+ http://www.facepunch.com/showthread.php?p=16859574#post16859574<br />
+ <br />
+ VTFs generated through VTFEdit from a PNG source seem to generate a &quot;Error reading material
+ data&quot;.<br />
+ <br />
+ Does anybody know if this is true, or why this happens?<br />
+ <br />
+ Edit:<br />
+ <br />
+ And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some
+ reason. :S</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Aug 28th, 2009 - 9:56:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt
+ file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in
+ understanding and it does work then perhaps could I have one you created so I can see how to place the
+ proper coding inside of it to edit the speed?</div>
+ </div><br />
+
+
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