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| author | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
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| committer | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
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| tree | da08193026ec1b5bb8ffd0456dc84c25c145399b /subpages/Comments/VTFEdit_v1.2.5_Full-page1.html | |
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diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html new file mode 100644 index 0000000..8897d58 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html @@ -0,0 +1,1074 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit + v1.2.5 Full</a> - <a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer + (833 KB)</a></li> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive + (743 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span + class="right">[ 2313060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span + class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span> + <div class="space"></div> + </div> + <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or + bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span> + <div class="space"></div> + </div> + <div class="content">To convert a single texture, open it up then select <i>Export</i> from the + <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format + and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i> + tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an + <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press + <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span + class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span> + <div class="space"></div> + </div> + <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life + does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use + admin's account!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span> + <div class="space"></div> + </div> + <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel). + My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that + VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3 + - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel. + Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha + channel is only there so your spray can be non-square - so its 0 or 255).<br> + <br> + Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. + This will also allow you to generate larger animated textures because it uses less memory.<br> + <br> + If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're + using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha + channel (you can add channels in the channels tab).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span> + <div class="space"></div> + </div> + <div class="content">Hmm... I get this message when trying to import an image<br> + <br> + Error:<br> + nvDXTcompressRGBA() crashed.<br> + <br> + Anyone know why?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span> + <div class="space"></div> + </div> + <div class="content">nVIDIA's <a + href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a> + is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br> + <br> + There is an update to the library which I will try to add support for in the near future. (Don't hold + your breath though, each version seems to add as many bugs as it fixes.)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span + class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span> + <div class="space"></div> + </div> + <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select + each frame you want in your animation (hold ctrl of shift down to do this).<br> + <br> + I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the + image data after it is depalettized so you'll have to extract each frame in an external program before + importing.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span + class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span> + <div class="space"></div> + </div> + <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span + class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span> + <div class="space"></div> + </div> + <div class="content">Nem,<br> + I am trying to create animated sprays my problem is when using imageready the export tab is grey out so + I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of + mutilple frames is there another version or is the version I have corupted.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span + class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, + select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br> + Nem, Hi.<br> + What adjustments should I put to create the animated crosshair for Source? I have already made animated + VTF, but in game it works as static crosshair. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also + have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new + crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span> + <div class="space"></div> + </div> + <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br> + <br> + Application has generated an exception that could not be handled.<br> + <br> + Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br> + <br> + Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br> + Any ideas?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span> + <div class="space"></div> + </div> + <div class="content">This is a problem with your .NET framework install. There isn't much I can say to + help, sorry.<br> + <br> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span> + <div class="space"></div> + </div> + <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. + Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436" + href="index.php?a=2701">Viro</a></span><span class="right">Modified: Apr 4th, 2007 - 1:24:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was + not found.<img src="../../images/emotes/sad.gif" + width="32" height="32" alt="sad" /> Is it that pos vista?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 19th, 2007 - 11:32:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know + why?<br /><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br /> + <br /> + Need help pls >><br /> + and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2007 - 7:13:34 pm</span> + <div class="space"></div> + </div> + <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 28th, 2007 - 10:33:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br /> + and still the same error ~.~ Could you tell me a program that includes the same features as yours? I + could really need one D:</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:57:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Your best bet would be either Photoshop or <a + href="https://web.archive.org/web/20171106005613/http://www.getpaint.net/">Paint.NET</a> with one of + my plug-ins. See the <a + href="https://web.archive.org/web/20171106005613/http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve + Wiki</a> for other alternatives.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602" + href="index.php?a=2884">sweetzombiejesus</a></span><span class="right">Modified: Aug 6th, 2007 - + 11:22:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I have a sequence of png's because some other guy suggested them because they're + lossless. I import them into the program with import and shift to select multiple items. The animation + worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first + frame. But I saved it as something similar to what my old spray was. so then I changed the name of the + vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it + as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I + changed the pngs ti tgas and same result.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668" + href="index.php?a=2950">the_dude</a></span><span class="right">Posted: Oct 2nd, 2007 - 4:05:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">For anyone who wants to know:<br /> + <br /> + If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most + likely need to run Windows Update so that you have the most updated version of crucial Windows files. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723" + href="index.php?a=3037">CSS GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I + then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but + when I put it as my spray, it is only the first frame. What am I doing wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752" + href="index.php?a=3095">UNV</a></span><span class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span> + <div class="space"></div> + </div> + <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space + added should become transparent.<br /> + <br /> + Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize + corrupting image. It would be much better if a program allowed to put original image unchanged in a + center of square of greater power of 2.<br /> + <br /> + Of course, resizing can be performed manually, though it'll require some specific tool to resize + animated gif, I suppose.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span> + <div class="space"></div> + </div> + <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it + for the upcoming release.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763" + href="index.php?a=3095">UNV</a></span><span class="right">Modified: Dec 29th, 2007 - 1:22:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">As I expected I've found no free tool suitable for spray image + preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It + resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The + script (with embedded tutorial as header comment):<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web + tutorial:<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808" + href="index.php?a=3181">Ciggy</a></span><span class="right">Posted: Feb 26th, 2008 - 12:26:58 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> Hey nem. I've been using vtf edit for ages. Best thing since sliced bread + ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture + is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now. + Thanks again for all you work :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837" + href="index.php?a=3237">sonicanatidae</a></span><span class="right">Modified: Apr 21st, 2008 - + 6:24:54 pm</span> + <div class="space"></div> + </div> + <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in + the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into + a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping + numeric order would override VTFEdits "sequencing choices" but it doesnt seem to affect it + much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of + the files types or any mixture of them. <br /> + <br /> + To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and + VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually + happens to the first or last image in the sequence. <br /> + <br /> + Thoughts?<br /> + <br /> + ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These + is not much I can do about this order, however, I find if you name your frames in lexicographical + (alphabetic) order, things work out.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /> I'm having the same issue as sonicanatidae. No matter how many frames I + have on my list nor their names, the last one always becomes the first one. I tried to manually fix the + problem by typing their names in the correct order but the interface doesn't allow me to type more than + 260 chars; so clicking on items seems to be the only way to select a large number of items. This is + particularly problematic in my case because I'm using this material in a special entity that doesn't + cycle through all the frames.<br /> + I guess one simple solution for that problem would be adding an option like "import from a list + file", in the file menu, where the user would point a .txt file with the names of all the frames in + the proper order. What about that Nem?<img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span> + <div class="space"></div> + </div> + <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list + starting from the second element and then CTRL clicking the first one as if it was the last one. So in + sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and + then selecting 1 to have the correct result. That worked for me.<br /> + <img src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898" + href="index.php?a=3313">madcow77</a></span><span class="right">Posted: Jun 18th, 2008 - 1:49:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every + time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I + can see it. Put what I need to do, so others and see it?? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span> + <div class="space"></div> + </div> + <div class="content">See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>. + (Also <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a> + or <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Map_Analyst">Map + Analyst</a>.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952" + href="index.php?a=3363">paegus</a></span><span class="right">Posted: Jul 19th, 2008 - 6:28:57 + am</span> + <div class="space"></div> + </div> + <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It + works for .PNG though which is odd.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964" + href="index.php?a=3393">Teri928</a></span><span class="right">Posted: Aug 14th, 2008 - 9:43:02 + am</span> + <div class="space"></div> + </div> + <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the + export VTF window. For example, the "No Compression" option is not there along with several + others. They have simplay been replaced with several "Unused" options instead...How do i fix + this?<br /> + <br /> + Sorry for bump</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span> + <div class="space"></div> + </div> + <div class="content">I removed those options because they are not used by the Source engine. They are used + internally by vtex only.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980" + href="index.php?a=3421">Zefaroni</a></span><span class="right">Posted: Aug 30th, 2008 - 9:28:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /> + <br /> + P.S. I am trying to use the texture for ep2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982" + href="index.php?a=3427">Mal</a></span><span class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Is there currently any way to choose your own mips, rather than have them all derived + from the highest level using those the functions?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986" + href="index.php?a=3435">festrell</a></span><span class="right">Posted: Sep 14th, 2008 - 11:17:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening + for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and + Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really + all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the + wrong order.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Zefaroni:</div> + <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2 + </div>See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Creating_a_Material">this + page</a>.<br /><br /> + <div class="vbtitle">Mal:</div> + <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all + derived from the highest level using those the functions?</div>Nope, sorry.<br /><br /> + <div class="vbtitle">festrell:</div> + <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't + happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with + Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter + isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's + happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture + if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize + the image in an external program. Thanks for the heads up.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" + height="32" alt="miam" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992" + href="index.php?a=3443">Lággy</a></span><span class="right">Modified: Oct 9th, 2008 - 4:22:43 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you add a feature to insert/delete frames from animated textures? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046" + href="index.php?a=3544">mynameistoolon</a></span><span class="right">Posted: Dec 3rd, 2008 - 4:16:40 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">You specify the frame rate in the .vmt as illustrated <a + href="https://web.archive.org/web/20171104020327/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097" + href="index.php?a=3608">pesaekka</a></span><span class="right">Posted: Jan 16th, 2009 - 8:50:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga + sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too + much afaik to work in-game(l4d). <br /> + <br /> + I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf + is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too + small.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span> + <div class="space"></div> + </div> + <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG); + additionally, the Source engine only supports widths and heights that are a power of two. + Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation + (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or + a quarter etc.<br /> + <br /> + If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 18th, 2009 - 6:58:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Alright check this<br /> + <br /> + I see people all over the place asking how to convert .gif to .vtf..<br /> + <br /> + But I want to go the other way around. How do I do this? Or is it impossible?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 20th, 2009 - 1:31:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the + individual frames and then used another program to import all the frames and make a new .gif.<br /> + <br /> + But maybe you should include the ability to export to gif in the next patch, if there's a way?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 30th, 2009 - 7:19:26 + am</span> + <div class="space"></div> + </div> + <div class="content">Does this command even work anymore for delaying the frames fps? + animatedtextureframerate" 30 I've even downloaded other pre-made sprays with the vmt already edited + but in-game and vtfedit.. it doesn't work? :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:02:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened + the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the + images flattening the layers when I was done. I did not modify the image size or any other attributes. I + then re-imported the completed graphic into vtfmod and then save it out under the original file name. + <br /> + <br /> + After loading them back into the client software and entering the game only the german version I did + worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing + an existing vtf in HL2 engines? <br /> + <br /> + If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the + transparency to Alpha in the completed image files.<br /> + <br /> + Thanks guys,<br /> + <br /> + 7th Swabian</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:07:07 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Steng:</div> + <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert + .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it + impossible?</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:10:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency, + then use an image editor like GIMP which is free to save that file out to Gif. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 31st, 2009 - 10:06:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a + command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the + script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower + resolution for this and just copy the same images over and over either.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span> + <div class="space"></div> + </div> + <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183" + href="index.php?a=3756">high6</a></span><span class="right">Modified: May 24th, 2009 - 1:37:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you add an option for adding a frame?<br /> + <br /> + Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before + I can import them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Jun 19th, 2009 - 9:52:32 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div><br /> + <br /> + I've looked there before and have tried a few different things. Either I don't understand how to + properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's + true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or + it doesn't work as they just use the same image over and over to delay it that way which sucks. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223" + href="index.php?a=3805">hellsing2555</a></span><span class="right">Posted: Jul 7th, 2009 - 6:34:52 + am</span> + <div class="space"></div> + </div> + <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild + to win32??? <br /> + <br /> + can you help me in this hell<img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237" + href="index.php?a=3838">JackJackAttack</a></span><span class="right">Posted: Aug 8th, 2009 - 5:04:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF + files... <br /> + <br /> + Any Tips for me??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243" + href="index.php?a=3848">Forged</a></span><span class="right">Posted: Aug 18th, 2009 - 1:01:04 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stephy:</div> + <div class="vbquote">I've looked there before and have tried a few different things. Either I don't + understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not + really sure if that's true. It seems like most people I meet that make sprays don't know how to use + this delay stuff either or it doesn't work as they just use the same image over and over to delay it + that way which sucks.</div><br /> + No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the + VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer + options. It animates as you would expect a normal VTF texture to animate.<br /> + <br /> + The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY. + If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would + abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means + that the spray will be displayed one way, and one way ONLY.<br /> + <br /> + This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an + advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to + ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set + up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The + only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on + a surface, it's applying its own set attributes to the texture.<br /> + <br /> + I hope this helps. :) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244" + href="index.php?a=3854">Levybreak</a></span><span class="right">Modified: Aug 31st, 2009 - 8:10:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">As discussed here:<br /> + <br /> + http://www.facepunch.com/showthread.php?p=16859574#post16859574<br /> + <br /> + VTFs generated through VTFEdit from a PNG source seem to generate a "Error reading material + data".<br /> + <br /> + Does anybody know if this is true, or why this happens?<br /> + <br /> + Edit:<br /> + <br /> + And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some + reason. :S</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Aug 28th, 2009 - 9:56:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt + file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in + understanding and it does work then perhaps could I have one you created so I can see how to place the + proper coding inside of it to edit the speed?</div> + </div><br /> + + + + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="../VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + 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