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| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Comments/Terrain_Generator_FAQ-page1.html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Comments/Terrain_Generator_FAQ-page1.html')
| -rw-r--r-- | subpages/Comments/Terrain_Generator_FAQ-page1.html | 1310 |
1 files changed, 1310 insertions, 0 deletions
diff --git a/subpages/Comments/Terrain_Generator_FAQ-page1.html b/subpages/Comments/Terrain_Generator_FAQ-page1.html new file mode 100644 index 0000000..7fe5480 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_FAQ-page1.html @@ -0,0 +1,1310 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain + Generator FAQ</a> - <a + href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Can I use Terrain Generator in a commercial project?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I load textures into TG?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p> + + From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab. + The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the + <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I move the camera in the 3D view?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span + class="right">[ 71449 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="Terrain_Generator_FAQ-page2.html#p40">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c35" + href="index.php?a=53">gyrichjames</a></span><span class="right">Modified: Jun 8th, 2003 - 6:00:48 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + <br /> + hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game + with it to sell to the public? thanx a lot<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c36" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:33:44 pm</span> + <div class="space"></div> + </div> + <div class="content">The program is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and non-commercial + purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the + software itself my not be redistributed commercially or used to promote the distribution of a commercial + product. (i.e. You can package it on a CD and then sell that CD.)<br /> + <br /> + Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if + you've created something you wish to share with TG's user base, drop me a line.<br /> + <br /> + <img src="../../images/emotes/chillin.gif" width="32" height="32" alt="chillin" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c39" + href="index.php?a=56">Dragoon_</a></span><span class="right">Posted: Jun 9th, 2003 - 4:51:44 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok... i've read the readme file and this error pops up: "Runtime Error '429' ActiveX Component + can't create Object." i have directX 9.0 so thats not the problem. my screen is at 16 bit. what + should I do ?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c40" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:34:24 pm</span> + <div class="space"></div> + </div> + <div class="content">This error typically means that TG is trying to use something that your video card's + drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your + video card's drivers.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c111" + href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 9th, 2003 - 12:27:43 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i cant seem to add wads to the tg<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c114" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2003 - 3:04:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + As in it crashes or you just can't figure out how?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c118" + href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 10th, 2003 - 11:36:14 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + as in i cant figure out how<br /> + <br /> + i added a wad to the wads folder but still nothign<br /> + <br /> + <br /> + also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i + used the proportions u used in your cliffs tut<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c144" + href="index.php?a=178">sweet_ali</a></span><span class="right">Modified: Jul 29th, 2003 - 5:30:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Can Any one solve my problem?<br /> + <br /> + TG can be used in xp by administer but not by power users.<br /> + <br /> + how can i use it by power user.<br /> + <br /> + Thanks<br /> + <br /> + <br /> + reply me at ::::: <br /> + <br /> + [email protected]<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c145" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2003 - 6:00:07 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I think it might be a problem with your security settings, Go to your Control Panel, then Administrative + Tools, then Microsoft .NET Framework 1.1 Configuration to change them.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c150" + href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:36:55 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Terrain Generator creates " map" files.<br /> + In which softwares it can be imported.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c151" + href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:41:34 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.<br /> + <br /> + <br /> + <br /> + "the application failed to initialize properly (0xc0000135).click ok to terminate."<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c152" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 31st, 2003 - 11:05:28 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You have the .NET framework installed right?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c155" + href="index.php?a=183">Geezus</a></span><span class="right">Posted: Aug 3rd, 2003 - 1:04:18 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options, + thought you might wanna know.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c157" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2003 - 9:57:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Thnx for pointing that out...<br /> + <br /> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c161" + href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 12:00:50 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:<br /> + on the left, there are no selections under wad file, texture, or recent textures.<br /> + I copied some wad files to the config/wads folder and still nothing.<br /> + What do i do?<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c164" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 8th, 2003 - 10:33:23 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Are these Half-Life .wad files?<br /> + <br /> + What happens when you try to load a folder with textures in it?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c169" + href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 8:48:10 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the + textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine + since i can get most textures, but if you know why i cant load halflife.wad that would help.<br /> + <br /> + When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap + files (like all the files in gfx/shell).<br /> + <br /> + And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at + once?<br /> + <br /> + Thx for all your help<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c170" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 12:34:42 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can + load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.<br /> + <br /> + Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently + supported).<br /> + <br /> + You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can + handle this quite well).<br /> + <br /> + <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c171" + href="index.php?a=197">RoBiL</a></span><span class="right">Posted: Aug 9th, 2003 - 3:57:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an + application error window pops up saying "The application failed to intilize properly (0xc0000135). + Click ok to terminate the application." I've tried reinstalling it in different places but it still + doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this + awsome prog. Hope you can help me ~RoBiL <img src="../../images/emotes/shrug.gif" width="32" height="32" + alt="shrug" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c172" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 4:53:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Updated the FAQ with the answer.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c217" + href="index.php?a=255">AnotherHell</a></span><span class="right">Posted: Sep 14th, 2003 - 10:12:29 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + you say halflife wads arenet really designed for tg, what are good wad formats to use?<br /> + <br /> + im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create + diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on + this site, i dont undersand where to use it hehe.<br /> + <br /> + love your editor btw, just what i was looking for, ty for taking the time to make it :D<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c218" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 15th, 2003 - 9:47:13 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad + files very efficiently (.wads with more than one or two hundred textures).<br /> + <br /> + The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a + directory structure from which you can sort the contents of the .wad file in TG’s texture browser. + Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that + many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures + at any one time.<br /> + <br /> + If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive + and like to them in TG like that.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c233" + href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:41:21 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix, + but how do i do it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c234" + href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:04:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Let me develop that, i cant load wads, nor select any<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c235" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 6th, 2003 - 9:32:28 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You need to first start a level before you can access the Tools->Options menu and load a .wad + file.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c244" + href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 7:24:19 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi<br /> + I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get + the texures into the editor and my terrain just stays white. I cant select anything from the texure at + tools either<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c245" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 11:00:32 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong + through a general ‘it doesn’t work’ statement.<br /> + <br /> + Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c246" + href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 1:05:29 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but + there i cant select anything of those options. When i click on browse (to search for the texures in an + wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use + the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make + them myself? <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c247" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 4:33:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c265" + href="index.php?a=305">JP</a></span><span class="right">Posted: Oct 31st, 2003 - 9:20:42 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + when i try to open a new terrain in TG <br /> + (version 3 BETA) it says<br /> + object reference not set to an instance<br /> + <br /> + if i click detail i get this:<br /> + <br /> + ************** Exception Text **************<br /> + System.NullReferenceException: Object reference not set to an instance of an object.<br /> + at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)<br /> + at TG.Engine.clsEngine.RenderTerrain()<br /> + at TG.Engine.clsEngine.EnterRenderLoop()<br /> + at TG.Forms.frmTerraGen.NewFile()<br /> + at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)<br /> + at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br /> + at System.Windows.Forms.MenuItemData.Execute()<br /> + at System.Windows.Forms.Command.Invoke()<br /> + at System.Windows.Forms.Control.WmCommand(Message& m)<br /> + at System.Windows.Forms.Control.WndProc(Message& m)<br /> + at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br /> + at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br /> + at System.Windows.Forms.Form.WndProc(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + <br /> + <br /> + ************** Loaded Assemblies **************<br /> + mscorlib<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll<br /> + ----------------------------------------<br /> + TerrainGenerator<br /> + Assembly Version: 3.0.0.0<br /> + Win32 Version: 3.0.0.0<br /> + CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe<br /> + ----------------------------------------<br /> + System.Windows.Forms<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: + file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll<br /> + ----------------------------------------<br /> + System<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll<br /> + ----------------------------------------<br /> + System.Drawing<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: + file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll<br /> + ----------------------------------------<br /> + nativegl<br /> + Assembly Version: 1.0.1269.28812<br /> + Win32 Version: <br /> + CodeBase: file:///C:/Jasper/Tgen/nativegl.dll<br /> + ----------------------------------------<br /> + <br /> + i hope you can help me (all the older versions work fine but they work different i can't do the + turtotials with it i guess)<br /> + <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c269" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2003 - 6:54:05 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi, thanks for the report, will look into it.<br /> + <br /> + Can you tell me three things?<br /> + 1) Which build are you using?<br /> + 2) What graphics card do you have?<br /> + 3) What options are you using in the new form?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c271" + href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:42:15 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i don't know much about computers but i use TG 3.00 BETA <br /> + i don't know how to find my graphics card<br /> + the same as in the turtorial: <br /> + 48<br /> + 48<br /> + 160<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c272" + href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:43:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i forgot i use winxp professional edition<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c285" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:01:21 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey<br /> + Im doing the cliff II tutorial, the one about texturing, and it told me to select "textures" + and then "Set Texture Layers" out of the "Tools" menu. For some reason, however, + when i do this, "Set Texture Layers" is grayed out. What am i doing wrong?<br /> + <br /> + Thanks,<br /> + Psycho<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c286" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:10:05 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British + Columbia?<br /> + <br /> + Just Curious<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c287" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2003 - 9:14:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form + under the 'Packages' tab.<br /> + <br /> + I'm from Vancouver B.C.<br /> + <br /> + <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /><br /> + <br /> + ~Nem<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c288" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Dec 1st, 2003 - 11:15:25 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would + appreciate it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c289" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2003 - 12:49:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Its hard to find good outdoor textures, but as I remember some of the Day of + Defeat wads had pretty good ones. If all else fails there is always the <a + href="https://web.archive.org/web/20160626193943/http://www.planethalflife.com/wadfather/">wadfather</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c545" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 10:18:12 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />when I launch the program I get an fatal error:<br /> <br /><i> CLR error + 80004005<br />the program will now terminate..... </i><br /> + <br /> + I've installed the .net runtimes.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c547" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 11:44:39 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model) + HRESULT for E_FAIL which is an unspecified error.<br /> + <br /> + I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET + setup seeing as TG doesn't use any COM objects directly.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c548" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 1:28:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I've downloaded the Swedish version of the .net runtime, Is that a problem?<br /> + Maybe i should reinstall it...<br /> + <br /> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c549" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 10:56:26 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would + help. It could be a simple registry thing or it could be a more complicated conflict.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c551" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 14th, 2004 - 3:36:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I've downloaded the english version and i got the same error again. Is it something wrong with the + computer? I have Windows XPHome.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c562" + href="index.php?a=564">zooyorkbmxer</a></span><span class="right">Posted: Apr 19th, 2004 - 6:19:16 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok.. a little dos window just shows up when i try to run it..<br /> + then it closes and nothing happens<br /> + and i have.net framework...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c567" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 21st, 2004 - 2:19:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Never heard of anyone with that type of problem before. It does sound like a problem with your .NET + installation though.<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c591" + href="index.php?a=585">Pheonix</a></span><span class="right">Modified: May 1st, 2004 - 12:50:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like + that?<img src="../../images/emotes/skate.gif" width="32" height="32" alt="skate" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c595" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2004 - 10:05:24 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there + that will show you how.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c603" + href="index.php?a=595">link1991</a></span><span class="right">Modified: May 8th, 2004 - 6:55:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the + files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to + compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the + specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor. + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c606" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:15:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I figured it out lol<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c607" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:19:34 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + but now that I have it in hammer I put in a light a player start and run the map useing hammer and + zoners tools example: hlvis. Then the following happens when it compiles:<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Change Directory<br /> + ** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Copy File<br /> + ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\map1.map" + "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + * Could not execute the command:<br /> + C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + * Windows gave the error message:<br /> + "The operation completed successfully."<br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlbsp -----<br /> + Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.<br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE<br /> + ** Parameters: -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + <br /> + * Could not execute the command:<br /> + C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + * Windows gave the error message:<br /> + "The operation completed successfully."<br /> + <br /> + <br /> + <br /> + <br /> + <br /> + <br /> + After that there is no bsp file.<br /> + <br /> + <br /> + <br /> + <br /> + Help,<br /> + Link <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c611" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 12th, 2004 - 9:25:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Not the right place to ask those type of questions.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c815" + href="index.php?a=837">darkwolf</a></span><span class="right">Modified: Aug 2nd, 2004 - 7:47:31 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />whenever i open up TG i get this error message:<br /><br /><i>unable to load + (nativegl.dll)</i><br /> + <br /> + wht should i do?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c816" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2004 - 11:39:53 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Do you have the nativegl.dll in the same directory as TG's executable?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c817" + href="index.php?a=837">darkwolf</a></span><span class="right">Posted: Aug 3rd, 2004 - 5:02:25 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + wheres the TG's executable?(sry im a noob at this stuff)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c818" + href="index.php?a=841">Timmy</a></span><span class="right">Posted: Aug 3rd, 2004 - 12:58:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi,<br /> + I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course). + But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds + File.<br /> + <br /> + Do you know a way i could go around this? By exporting to any one of the available formats and then + perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to + do this?<br /> + <br /> + Thanks for the help<br /> + <br /> + P.S great prog btw <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c819" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2004 - 2:36:15 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />DarkWolf:<br /><br />It is in the folder you installed TG + into.<br /><br />Timmy:<br /><br />TG can export to a text file which, if you look at it, shouldn't be + to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm + file format can also be found <a href="index.php?c=56">here</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c821" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 8th, 2004 - 12:10:03 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + other then that you clud export to map then import it to hammer and export it to dxf and import it to + 3dsmax but this wóuld loos the texture information. then thers<br /> + or you could try milkshape witch is able to converte many formats.<br /> + including dx and 3ds<br /> + http://www.swissquake.ch/chumbalum-soft/ms3d/index.html<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1018" + href="index.php?a=1007">timrb</a></span><span class="right">Posted: Sep 11th, 2004 - 9:52:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with + smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is + there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate + the help...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1019" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 11th, 2004 - 10:18:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />From the <b>Terrain</b> menu select <b>Snap To Grid</b> then select a grid you + want to use. You can disable snapping from there too.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1172" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 29th, 2004 - 2:09:16 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages + and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to + TG-config-wads but it does not display anything in the folder to load. 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