From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- subpages/Comments/Terrain_Generator_FAQ-page1.html | 1310 ++++++++++++++++++++ 1 file changed, 1310 insertions(+) create mode 100644 subpages/Comments/Terrain_Generator_FAQ-page1.html (limited to 'subpages/Comments/Terrain_Generator_FAQ-page1.html') diff --git a/subpages/Comments/Terrain_Generator_FAQ-page1.html b/subpages/Comments/Terrain_Generator_FAQ-page1.html new file mode 100644 index 0000000..7fe5480 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_FAQ-page1.html @@ -0,0 +1,1310 @@ + + + + Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
+
+
+
+ +
+
+
+
+
+
+
+
Terrain + Generator FAQ - NemPosted: May 26th, 2003 - 11:34:58 pm +
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
Q.
+
+

When I launch Terrain Generator I get the following error message:
"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application." +

+
+
A.
+
+

Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the downloads + page for more information.

+
 
+
Q.
+
+

When I launch Terrain Generator I get the following error message:
"A required .DLL + file, MSCOREE.DLL, was not found."

+
+
A.
+
+

Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the downloads + page for more information.

+
 
+
Q.
+
+

Can I use Terrain Generator in a commercial project?

+
+
A.
+
+

Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)

+
 
+
Q.
+
+

How do I load textures into TG?

+
+
A.
+
+

+ + From the Tools menu select Options and navigate to the Packages tab. + The Add Package button can be used to load Half-Life WAD3 texture packages and the + Add Folder can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.

+
 
+
Q.
+
+

How can I move the camera in the 3D view?

+
+
A.
+
+

To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.

+
+
+ +

Ask a question...

+
+
+
Modified: Oct 12th, 2003 - 4:32:02 pm[ 71449 Views ] +
+
+

+
[ 1 + 2 + ]

+ +
+
+
1. gyrichjamesModified: Jun 8th, 2003 - 6:00:48 + pm +
+
+

+ free
+
+ hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game + with it to sell to the public? thanx a lot
+
+

+
+
+
2. NemModified: Aug 6th, 2006 - 6:33:44 pm +
+
+
The program is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and non-commercial + purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the + software itself my not be redistributed commercially or used to promote the distribution of a commercial + product. (i.e. You can package it on a CD and then sell that CD.)
+
+ Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if + you've created something you wish to share with TG's user base, drop me a line.
+
+ chillin
+
+

+
+
+
3. Dragoon_Posted: Jun 9th, 2003 - 4:51:44 + am +
+
+

+ ok... i've read the readme file and this error pops up: "Runtime Error '429' ActiveX Component + can't create Object." i have directX 9.0 so thats not the problem. my screen is at 16 bit. what + should I do ?
+
+

+
+
+
4. NemModified: Aug 6th, 2006 - 6:34:24 pm +
+
+
This error typically means that TG is trying to use something that your video card's + drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your + video card's drivers.
+
+

+
+
+
5. jackPosted: Jul 9th, 2003 - 12:27:43 pm +
+
+

+ i cant seem to add wads to the tg
+
+

+
+
+
6. NemPosted: Jul 9th, 2003 - 3:04:10 pm +
+
+

+ As in it crashes or you just can't figure out how?
+
+

+
+
+
7. jackPosted: Jul 10th, 2003 - 11:36:14 + am +
+
+

+ as in i cant figure out how
+
+ i added a wad to the wads folder but still nothign
+
+
+ also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i + used the proportions u used in your cliffs tut
+
+

+
+
+
8. sweet_aliModified: Jul 29th, 2003 - 5:30:31 + pm +
+
+

+ Can Any one solve my problem?
+
+ TG can be used in xp by administer but not by power users.
+
+ how can i use it by power user.
+
+ Thanks
+
+
+ reply me at :::::
+
+ alishaheen_babu@hotmail.com
+
+

+
+
+
9. NemPosted: Jul 29th, 2003 - 6:00:07 pm +
+
+

+ I think it might be a problem with your security settings, Go to your Control Panel, then Administrative + Tools, then Microsoft .NET Framework 1.1 Configuration to change them.
+
+

+
+
+
10. sweet_aliPosted: Jul 31st, 2003 - 3:36:55 + am +
+
+

+ Terrain Generator creates " map" files.
+ In which softwares it can be imported.
+
+

+
+
+
11. sweet_aliPosted: Jul 31st, 2003 - 3:41:34 + am +
+
+

+ Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.
+
+
+
+ "the application failed to initialize properly (0xc0000135).click ok to terminate."
+
+

+
+
+
12. NemPosted: Jul 31st, 2003 - 11:05:28 pm +
+
+

+ You have the .NET framework installed right?
+
+

+
+
+
13. GeezusPosted: Aug 3rd, 2003 - 1:04:18 + am +
+
+

+ FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options, + thought you might wanna know.
+
+

+
+
+
14. NemPosted: Aug 3rd, 2003 - 9:57:57 pm +
+
+

+ Thnx for pointing that out...
+
+ happy
+
+

+
+
+
15. hugo786Posted: Aug 8th, 2003 - 12:00:50 + am +
+
+

+ Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:
+ on the left, there are no selections under wad file, texture, or recent textures.
+ I copied some wad files to the config/wads folder and still nothing.
+ What do i do?
+
+

+ +
+
+
16. NemPosted: Aug 8th, 2003 - 10:33:23 am +
+
+

+ Are these Half-Life .wad files?
+
+ What happens when you try to load a folder with textures in it?
+
+

+
+
+
17. hugo786Posted: Aug 8th, 2003 - 8:48:10 + pm +
+
+

+ yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the + textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine + since i can get most textures, but if you know why i cant load halflife.wad that would help.
+
+ When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap + files (like all the files in gfx/shell).
+
+ And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at + once?
+
+ Thx for all your help
+
+

+
+
+
18. NemPosted: Aug 9th, 2003 - 12:34:42 pm +
+
+

+ TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can + load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.
+
+ Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently + supported).
+
+ You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can + handle this quite well).
+
+ lazy
+
+

+
+
+
19. RoBiLPosted: Aug 9th, 2003 - 3:57:54 pm +
+
+

+ Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an + application error window pops up saying "The application failed to intilize properly (0xc0000135). + Click ok to terminate the application." I've tried reinstalling it in different places but it still + doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this + awsome prog. Hope you can help me ~RoBiL shrug
+
+

+
+
+
20. NemPosted: Aug 9th, 2003 - 4:53:00 pm +
+
+

+ Updated the FAQ with the answer.
+
+

+
+
+
21. AnotherHellPosted: Sep 14th, 2003 - 10:12:29 + pm +
+
+

+ you say halflife wads arenet really designed for tg, what are good wad formats to use?
+
+ im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create + diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on + this site, i dont undersand where to use it hehe.
+
+ love your editor btw, just what i was looking for, ty for taking the time to make it :D
+
+

+
+
+
22. NemPosted: Sep 15th, 2003 - 9:47:13 am +
+
+

+ TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad + files very efficiently (.wads with more than one or two hundred textures).
+
+ The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a + directory structure from which you can sort the contents of the .wad file in TG’s texture browser. + Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that + many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures + at any one time.
+
+ If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive + and like to them in TG like that.
+
+

+
+
+
23. CyKo ToloPosted: Oct 6th, 2003 - 4:41:21 + am +
+
+

+ My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix, + but how do i do it.
+
+

+
+
+
24. CyKo ToloPosted: Oct 6th, 2003 - 4:04:01 + pm +
+
+

+ Let me develop that, i cant load wads, nor select any
+
+

+
+
+
25. NemPosted: Oct 6th, 2003 - 9:32:28 pm +
+
+

+ You need to first start a level before you can access the Tools->Options menu and load a .wad + file.
+
+

+
+
+
26. Dark_shadowPosted: Oct 12th, 2003 - 7:24:19 + am +
+
+

+ Hi
+ I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get + the texures into the editor and my terrain just stays white. I cant select anything from the texure at + tools either
+
+

+
+
+
27. NemPosted: Oct 12th, 2003 - 11:00:32 am +
+
+

+ Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong + through a general ‘it doesn’t work’ statement.
+
+ Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.
+
+

+
+
+
28. Dark_shadowPosted: Oct 12th, 2003 - 1:05:29 + pm +
+
+

+ Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but + there i cant select anything of those options. When i click on browse (to search for the texures in an + wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use + the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make + them myself?
+
+

+
+
+
29. NemPosted: Oct 12th, 2003 - 4:33:57 pm +
+
+

+ All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.
+
+ miam
+
+

+
+
+
30. JPPosted: Oct 31st, 2003 - 9:20:42 am +
+
+

+ when i try to open a new terrain in TG
+ (version 3 BETA) it says
+ object reference not set to an instance
+
+ if i click detail i get this:
+
+ ************** Exception Text **************
+ System.NullReferenceException: Object reference not set to an instance of an object.
+ at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)
+ at TG.Engine.clsEngine.RenderTerrain()
+ at TG.Engine.clsEngine.EnterRenderLoop()
+ at TG.Forms.frmTerraGen.NewFile()
+ at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)
+ at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
+ at System.Windows.Forms.MenuItemData.Execute()
+ at System.Windows.Forms.Command.Invoke()
+ at System.Windows.Forms.Control.WmCommand(Message& m)
+ at System.Windows.Forms.Control.WndProc(Message& m)
+ at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
+ at System.Windows.Forms.ContainerControl.WndProc(Message& m)
+ at System.Windows.Forms.Form.WndProc(Message& m)
+ at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
+ at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)
+
+
+ ************** Loaded Assemblies **************
+ mscorlib
+ Assembly Version: 1.0.5000.0
+ Win32 Version: 1.1.4322.573
+ CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
+ ----------------------------------------
+ TerrainGenerator
+ Assembly Version: 3.0.0.0
+ Win32 Version: 3.0.0.0
+ CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe
+ ----------------------------------------
+ System.Windows.Forms
+ Assembly Version: 1.0.5000.0
+ Win32 Version: 1.1.4322.573
+ CodeBase: + file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
+ ----------------------------------------
+ System
+ Assembly Version: 1.0.5000.0
+ Win32 Version: 1.1.4322.573
+ CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
+ ----------------------------------------
+ System.Drawing
+ Assembly Version: 1.0.5000.0
+ Win32 Version: 1.1.4322.573
+ CodeBase: + file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
+ ----------------------------------------
+ nativegl
+ Assembly Version: 1.0.1269.28812
+ Win32 Version:
+ CodeBase: file:///C:/Jasper/Tgen/nativegl.dll
+ ----------------------------------------
+
+ i hope you can help me (all the older versions work fine but they work different i can't do the + turtotials with it i guess)
+
+
+

+ +
+
+
31. NemPosted: Nov 1st, 2003 - 6:54:05 pm +
+
+

+ Hi, thanks for the report, will look into it.
+
+ Can you tell me three things?
+ 1) Which build are you using?
+ 2) What graphics card do you have?
+ 3) What options are you using in the new form?
+
+

+
+
+
32. JPPosted: Nov 4th, 2003 - 12:42:15 pm +
+
+

+ i don't know much about computers but i use TG 3.00 BETA
+ i don't know how to find my graphics card
+ the same as in the turtorial:
+ 48
+ 48
+ 160
+
+
+

+
+
+
33. JPPosted: Nov 4th, 2003 - 12:43:13 pm +
+
+

+ i forgot i use winxp professional edition
+
+

+
+
+
34. PsychoPosted: Nov 30th, 2003 - 7:01:21 + pm +
+
+

+ Hey
+ Im doing the cliff II tutorial, the one about texturing, and it told me to select "textures" + and then "Set Texture Layers" out of the "Tools" menu. For some reason, however, + when i do this, "Set Texture Layers" is grayed out. What am i doing wrong?
+
+ Thanks,
+ Psycho
+
+

+
+
+
35. PsychoPosted: Nov 30th, 2003 - 7:10:05 + pm +
+
+

+ PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British + Columbia?
+
+ Just Curious
+
+

+
+
+
36. NemPosted: Nov 30th, 2003 - 9:14:49 pm +
+
+

+ You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form + under the 'Packages' tab.
+
+ I'm from Vancouver B.C.
+
+ yeahbaby
+
+ ~Nem
+
+

+
+
+
37. PsychoPosted: Dec 1st, 2003 - 11:15:25 + pm +
+
+

+ Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would + appreciate it.
+
+

+
+
+
38. NemPosted: Dec 3rd, 2003 - 12:49:01 pm +
+
+

Its hard to find good outdoor textures, but as I remember some of the Day of + Defeat wads had pretty good ones. If all else fails there is always the wadfather.
+
+

+
+
+
39. pepparoniPosted: Apr 13th, 2004 - 10:18:12 + am +
+
+

when I launch the program I get an fatal error:

CLR error + 80004005
the program will now terminate.....

+
+ I've installed the .net runtimes.
+
+
+

+
+
+
40. NemPosted: Apr 13th, 2004 - 11:44:39 am +
+
+

+ CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model) + HRESULT for E_FAIL which is an unspecified error.
+
+ I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET + setup seeing as TG doesn't use any COM objects directly.
+
+

+
+
+
41. pepparoniPosted: Apr 13th, 2004 - 1:28:11 + pm +
+
+

+ I've downloaded the Swedish version of the .net runtime, Is that a problem?
+ Maybe i should reinstall it...
+
+ exhausted
+
+

+
+
+
42. NemPosted: Apr 13th, 2004 - 10:56:26 pm +
+
+

+ I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would + help. It could be a simple registry thing or it could be a more complicated conflict.
+
+ shrug
+
+

+
+
+
43. pepparoniPosted: Apr 14th, 2004 - 3:36:30 + pm +
+
+

+ I've downloaded the english version and i got the same error again. Is it something wrong with the + computer? I have Windows XPHome.
+
+
+

+
+
+
44. zooyorkbmxerPosted: Apr 19th, 2004 - 6:19:16 + pm +
+
+

+ ok.. a little dos window just shows up when i try to run it..
+ then it closes and nothing happens
+ and i have.net framework...
+
+

+
+
+
45. NemPosted: Apr 21st, 2004 - 2:19:41 pm +
+
+

+ Never heard of anyone with that type of problem before. It does sound like a problem with your .NET + installation though.
+
+

+ +
+
+
46. PheonixModified: May 1st, 2004 - 12:50:32 + pm +
+
+

+ Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like + that?skate
+
+

+
+
+
47. NemPosted: May 2nd, 2004 - 10:05:24 am +
+
+

+ Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there + that will show you how.
+
+

+
+
+
48. link1991Modified: May 8th, 2004 - 6:55:11 + pm +
+
+

+ I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the + files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to + compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the + specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor. + exhausted
+
+

+
+
+
49. link1991Posted: May 10th, 2004 - 3:15:31 + pm +
+
+

+ I figured it out lol
+
+

+
+
+
50. link1991Posted: May 10th, 2004 - 3:19:34 + pm +
+
+

+ but now that I have it in hammer I put in a light a player start and run the map useing hammer and + zoners tools example: hlvis. Then the following happens when it compiles:
+
+
+ ** Executing...
+ ** Command: Change Directory
+ ** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero
+
+
+ ** Executing...
+ ** Command: Copy File
+ ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\map1.map" + "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map"
+
+
+ ** Executing...
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
+ ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
+
+ * Could not execute the command:
+ C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"
+ * Windows gave the error message:
+ "The operation completed successfully."
+
+ ** Executing...
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
+ ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
+
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlbsp -----
+ Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.
+
+ ----- END hlbsp -----
+
+
+
+
+ ** Executing...
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
+ ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
+
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlvis -----
+ Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.
+
+ ----- END hlvis -----
+
+
+
+
+ ** Executing...
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
+ ** Parameters: -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"
+
+ * Could not execute the command:
+ C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"
+ * Windows gave the error message:
+ "The operation completed successfully."
+
+
+
+
+
+
+ After that there is no bsp file.
+
+
+
+
+ Help,
+ Link theforce
+
+

+
+
+
51. NemPosted: May 12th, 2004 - 9:25:34 pm +
+
+

+ Not the right place to ask those type of questions.
+
+

+
+
+
52. darkwolfModified: Aug 2nd, 2004 - 7:47:31 + am +
+
+

whenever i open up TG i get this error message:

unable to load + (nativegl.dll)
+
+ wht should i do?
+
+

+
+
+
53. NemPosted: Aug 2nd, 2004 - 11:39:53 am +
+
+

+ Do you have the nativegl.dll in the same directory as TG's executable?
+
+

+
+
+
54. darkwolfPosted: Aug 3rd, 2004 - 5:02:25 + am +
+
+

+ wheres the TG's executable?(sry im a noob at this stuff)
+
+

+
+
+
55. TimmyPosted: Aug 3rd, 2004 - 12:58:30 + pm +
+
+

+ Hi,
+ I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course). + But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds + File.
+
+ Do you know a way i could go around this? By exporting to any one of the available formats and then + perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to + do this?
+
+ Thanks for the help
+
+ P.S great prog btw happy
+
+

+
+
+
56. NemPosted: Aug 3rd, 2004 - 2:36:15 pm +
+
+

DarkWolf:

It is in the folder you installed TG + into.

Timmy:

TG can export to a text file which, if you look at it, shouldn't be + to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm + file format can also be found here.
+
+

+
+
+
57. NoBodyPosted: Aug 8th, 2004 - 12:10:03 + pm +
+
+

+ other then that you clud export to map then import it to hammer and export it to dxf and import it to + 3dsmax but this wóuld loos the texture information. then thers
+ or you could try milkshape witch is able to converte many formats.
+ including dx and 3ds
+ http://www.swissquake.ch/chumbalum-soft/ms3d/index.html
+
+

+
+
+
58. timrbPosted: Sep 11th, 2004 - 9:52:30 + pm +
+
+

+ Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with + smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is + there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate + the help...
+
+

+
+
+
59. NemPosted: Sep 11th, 2004 - 10:18:00 pm +
+
+

From the Terrain menu select Snap To Grid then select a grid you + want to use. You can disable snapping from there too.
+
+

+
+
+
60. timmoPosted: Oct 29th, 2004 - 2:09:16 + am +
+
+

+ Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages + and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to + TG-config-wads but it does not display anything in the folder to load. Your help appreciated .halloween
+
+

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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3