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<!DOCTYPE html>
<head>
<title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title>
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
<link rel="stylesheet" type="text/css" href="../../css/default.css">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
</div>
<div class="main">
<div class="group">
<div class="separator"></div>
<div class="heading2 menu">
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<div class="content">
<div class="main_area">
<div class="space"></div>
<div class="main_content">
<div class="group">
<div class="heading1">
<div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
Generator FAQ</a> - <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
<div class="space"></div>
</div>
<div class="content">
<center>
<table width="100%" class="emptytable">
<tbody>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Terrain Generator I get the following error message:<br><i>"The application
failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
file, MSCOREE.DLL, was not found."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>Can I use Terrain Generator in a commercial project?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is freeware and any content created by it is the sole property of the
creator. As such any content created by TG may be distributed for both commercial and
non-commercial purposes at the creators will. The only restriction as stated (I hope) in
TG's readme is that the software itself my not be redistributed commercially or used to
promote the distribution of a commercial product. (i.e. You can package it on a CD and then
sell that CD.)</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How do I load textures into TG?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>
From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
<i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
your hard drive. You must first start a terrain before you can access the tools menu.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How can I move the camera in the 3D view?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>To rotate the camera press and hold your right mouse button in the 3D view and move it
around. To position the camera use your arrow or WASD keys.</p>
</td>
</tr>
</tbody>
</table>
</center>
<p>Ask a question...</p>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
class="right">[ 71449 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[ 1
<a href="Terrain_Generator_FAQ-page2.html#p40">2</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c35"
href="index.php?a=53">gyrichjames</a></span><span class="right">Modified: Jun 8th, 2003 - 6:00:48
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
<img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
<br />
hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game
with it to sell to the public? thanx a lot<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c36"
href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:33:44 pm</span>
<div class="space"></div>
</div>
<div class="content">The program is freeware and any content created by it is the sole property of the
creator. As such any content created by TG may be distributed for both commercial and non-commercial
purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the
software itself my not be redistributed commercially or used to promote the distribution of a commercial
product. (i.e. You can package it on a CD and then sell that CD.)<br />
<br />
Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if
you've created something you wish to share with TG's user base, drop me a line.<br />
<br />
<img src="../../images/emotes/chillin.gif" width="32" height="32" alt="chillin" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c39"
href="index.php?a=56">Dragoon_</a></span><span class="right">Posted: Jun 9th, 2003 - 4:51:44
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
ok... i've read the readme file and this error pops up: "Runtime Error '429' ActiveX Component
can't create Object." i have directX 9.0 so thats not the problem. my screen is at 16 bit. what
should I do ?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c40"
href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:34:24 pm</span>
<div class="space"></div>
</div>
<div class="content">This error typically means that TG is trying to use something that your video card's
drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your
video card's drivers.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c111"
href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 9th, 2003 - 12:27:43 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
i cant seem to add wads to the tg<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c114"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2003 - 3:04:10 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
As in it crashes or you just can't figure out how?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c118"
href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 10th, 2003 - 11:36:14
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
as in i cant figure out how<br />
<br />
i added a wad to the wads folder but still nothign<br />
<br />
<br />
also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i
used the proportions u used in your cliffs tut<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c144"
href="index.php?a=178">sweet_ali</a></span><span class="right">Modified: Jul 29th, 2003 - 5:30:31
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Can Any one solve my problem?<br />
<br />
TG can be used in xp by administer but not by power users.<br />
<br />
how can i use it by power user.<br />
<br />
Thanks<br />
<br />
<br />
reply me at ::::: <br />
<br />
[email protected]<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c145"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2003 - 6:00:07 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I think it might be a problem with your security settings, Go to your Control Panel, then Administrative
Tools, then Microsoft .NET Framework 1.1 Configuration to change them.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c150"
href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:36:55
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Terrain Generator creates " map" files.<br />
In which softwares it can be imported.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c151"
href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:41:34
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.<br />
<br />
<br />
<br />
"the application failed to initialize properly (0xc0000135).click ok to terminate."<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c152"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 31st, 2003 - 11:05:28 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
You have the .NET framework installed right?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c155"
href="index.php?a=183">Geezus</a></span><span class="right">Posted: Aug 3rd, 2003 - 1:04:18
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options,
thought you might wanna know.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c157"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2003 - 9:57:57 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Thnx for pointing that out...<br />
<br />
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c161"
href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 12:00:50
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:<br />
on the left, there are no selections under wad file, texture, or recent textures.<br />
I copied some wad files to the config/wads folder and still nothing.<br />
What do i do?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">16.</span> <a name="c164"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 8th, 2003 - 10:33:23 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Are these Half-Life .wad files?<br />
<br />
What happens when you try to load a folder with textures in it?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">17.</span> <a name="c169"
href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 8:48:10
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the
textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine
since i can get most textures, but if you know why i cant load halflife.wad that would help.<br />
<br />
When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap
files (like all the files in gfx/shell).<br />
<br />
And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at
once?<br />
<br />
Thx for all your help<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">18.</span> <a name="c170"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 12:34:42 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can
load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.<br />
<br />
Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently
supported).<br />
<br />
You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can
handle this quite well).<br />
<br />
<img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">19.</span> <a name="c171"
href="index.php?a=197">RoBiL</a></span><span class="right">Posted: Aug 9th, 2003 - 3:57:54 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an
application error window pops up saying "The application failed to intilize properly (0xc0000135).
Click ok to terminate the application." I've tried reinstalling it in different places but it still
doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this
awsome prog. Hope you can help me ~RoBiL <img src="../../images/emotes/shrug.gif" width="32" height="32"
alt="shrug" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">20.</span> <a name="c172"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 4:53:00 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Updated the FAQ with the answer.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">21.</span> <a name="c217"
href="index.php?a=255">AnotherHell</a></span><span class="right">Posted: Sep 14th, 2003 - 10:12:29
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
you say halflife wads arenet really designed for tg, what are good wad formats to use?<br />
<br />
im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create
diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on
this site, i dont undersand where to use it hehe.<br />
<br />
love your editor btw, just what i was looking for, ty for taking the time to make it :D<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">22.</span> <a name="c218"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 15th, 2003 - 9:47:13 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad
files very efficiently (.wads with more than one or two hundred textures).<br />
<br />
The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a
directory structure from which you can sort the contents of the .wad file in TG’s texture browser.
Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that
many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures
at any one time.<br />
<br />
If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive
and like to them in TG like that.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">23.</span> <a name="c233"
href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:41:21
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix,
but how do i do it.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">24.</span> <a name="c234"
href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:04:01
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Let me develop that, i cant load wads, nor select any<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">25.</span> <a name="c235"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 6th, 2003 - 9:32:28 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
You need to first start a level before you can access the Tools->Options menu and load a .wad
file.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">26.</span> <a name="c244"
href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 7:24:19
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi<br />
I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get
the texures into the editor and my terrain just stays white. I cant select anything from the texure at
tools either<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">27.</span> <a name="c245"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 11:00:32 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong
through a general ‘it doesn’t work’ statement.<br />
<br />
Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">28.</span> <a name="c246"
href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 1:05:29
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but
there i cant select anything of those options. When i click on browse (to search for the texures in an
wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use
the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make
them myself? <br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">29.</span> <a name="c247"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 4:33:57 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.<br />
<br />
<img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">30.</span> <a name="c265"
href="index.php?a=305">JP</a></span><span class="right">Posted: Oct 31st, 2003 - 9:20:42 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
when i try to open a new terrain in TG <br />
(version 3 BETA) it says<br />
object reference not set to an instance<br />
<br />
if i click detail i get this:<br />
<br />
************** Exception Text **************<br />
System.NullReferenceException: Object reference not set to an instance of an object.<br />
at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)<br />
at TG.Engine.clsEngine.RenderTerrain()<br />
at TG.Engine.clsEngine.EnterRenderLoop()<br />
at TG.Forms.frmTerraGen.NewFile()<br />
at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)<br />
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br />
at System.Windows.Forms.MenuItemData.Execute()<br />
at System.Windows.Forms.Command.Invoke()<br />
at System.Windows.Forms.Control.WmCommand(Message& m)<br />
at System.Windows.Forms.Control.WndProc(Message& m)<br />
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br />
at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br />
at System.Windows.Forms.Form.WndProc(Message& m)<br />
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br />
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br />
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
lparam)<br />
<br />
<br />
************** Loaded Assemblies **************<br />
mscorlib<br />
Assembly Version: 1.0.5000.0<br />
Win32 Version: 1.1.4322.573<br />
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll<br />
----------------------------------------<br />
TerrainGenerator<br />
Assembly Version: 3.0.0.0<br />
Win32 Version: 3.0.0.0<br />
CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe<br />
----------------------------------------<br />
System.Windows.Forms<br />
Assembly Version: 1.0.5000.0<br />
Win32 Version: 1.1.4322.573<br />
CodeBase:
file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll<br />
----------------------------------------<br />
System<br />
Assembly Version: 1.0.5000.0<br />
Win32 Version: 1.1.4322.573<br />
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll<br />
----------------------------------------<br />
System.Drawing<br />
Assembly Version: 1.0.5000.0<br />
Win32 Version: 1.1.4322.573<br />
CodeBase:
file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll<br />
----------------------------------------<br />
nativegl<br />
Assembly Version: 1.0.1269.28812<br />
Win32 Version: <br />
CodeBase: file:///C:/Jasper/Tgen/nativegl.dll<br />
----------------------------------------<br />
<br />
i hope you can help me (all the older versions work fine but they work different i can't do the
turtotials with it i guess)<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">31.</span> <a name="c269"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2003 - 6:54:05 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi, thanks for the report, will look into it.<br />
<br />
Can you tell me three things?<br />
1) Which build are you using?<br />
2) What graphics card do you have?<br />
3) What options are you using in the new form?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">32.</span> <a name="c271"
href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:42:15 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
i don't know much about computers but i use TG 3.00 BETA <br />
i don't know how to find my graphics card<br />
the same as in the turtorial: <br />
48<br />
48<br />
160<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">33.</span> <a name="c272"
href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:43:13 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
i forgot i use winxp professional edition<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">34.</span> <a name="c285"
href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:01:21
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hey<br />
Im doing the cliff II tutorial, the one about texturing, and it told me to select "textures"
and then "Set Texture Layers" out of the "Tools" menu. For some reason, however,
when i do this, "Set Texture Layers" is grayed out. What am i doing wrong?<br />
<br />
Thanks,<br />
Psycho<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">35.</span> <a name="c286"
href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:10:05
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British
Columbia?<br />
<br />
Just Curious<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">36.</span> <a name="c287"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2003 - 9:14:49 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form
under the 'Packages' tab.<br />
<br />
I'm from Vancouver B.C.<br />
<br />
<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /><br />
<br />
~Nem<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">37.</span> <a name="c288"
href="index.php?a=343">Psycho</a></span><span class="right">Posted: Dec 1st, 2003 - 11:15:25
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would
appreciate it.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">38.</span> <a name="c289"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2003 - 12:49:01 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Its hard to find good outdoor textures, but as I remember some of the Day of
Defeat wads had pretty good ones. If all else fails there is always the <a
href="https://web.archive.org/web/20160626193943/http://www.planethalflife.com/wadfather/">wadfather</a>.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">39.</span> <a name="c545"
href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 10:18:12
am</span>
<div class="space"></div>
</div>
<div class="content"><br />when I launch the program I get an fatal error:<br /> <br /><i> CLR error
80004005<br />the program will now terminate..... </i><br />
<br />
I've installed the .net runtimes.<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">40.</span> <a name="c547"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 11:44:39 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model)
HRESULT for E_FAIL which is an unspecified error.<br />
<br />
I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET
setup seeing as TG doesn't use any COM objects directly.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">41.</span> <a name="c548"
href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 1:28:11
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I've downloaded the Swedish version of the .net runtime, Is that a problem?<br />
Maybe i should reinstall it...<br />
<br />
<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">42.</span> <a name="c549"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 10:56:26 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would
help. It could be a simple registry thing or it could be a more complicated conflict.<br />
<br />
<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">43.</span> <a name="c551"
href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 14th, 2004 - 3:36:30
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I've downloaded the english version and i got the same error again. Is it something wrong with the
computer? I have Windows XPHome.<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">44.</span> <a name="c562"
href="index.php?a=564">zooyorkbmxer</a></span><span class="right">Posted: Apr 19th, 2004 - 6:19:16
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
ok.. a little dos window just shows up when i try to run it..<br />
then it closes and nothing happens<br />
and i have.net framework...<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">45.</span> <a name="c567"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 21st, 2004 - 2:19:41 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Never heard of anyone with that type of problem before. It does sound like a problem with your .NET
installation though.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">46.</span> <a name="c591"
href="index.php?a=585">Pheonix</a></span><span class="right">Modified: May 1st, 2004 - 12:50:32
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like
that?<img src="../../images/emotes/skate.gif" width="32" height="32" alt="skate" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">47.</span> <a name="c595"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2004 - 10:05:24 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there
that will show you how.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">48.</span> <a name="c603"
href="index.php?a=595">link1991</a></span><span class="right">Modified: May 8th, 2004 - 6:55:11
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the
files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to
compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the
specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor.
<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">49.</span> <a name="c606"
href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:15:31
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I figured it out lol<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">50.</span> <a name="c607"
href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:19:34
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
but now that I have it in hammer I put in a light a player start and run the map useing hammer and
zoners tools example: hlvis. Then the following happens when it compiles:<br />
<br />
<br />
** Executing...<br />
** Command: Change Directory<br />
** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero<br />
<br />
<br />
** Executing...<br />
** Command: Copy File<br />
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\map1.map"
"C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map"<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE<br />
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br />
<br />
* Could not execute the command:<br />
C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition
zero\czero\maps\map1"<br />
* Windows gave the error message:<br />
"The operation completed successfully."<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE<br />
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br />
<br />
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to ([email protected])<br />
----- BEGIN hlbsp -----<br />
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition
zero\czero\maps\map1"<br />
>> There was a problem compiling the map.<br />
>> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the
cause.<br />
<br />
----- END hlbsp -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE<br />
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br />
<br />
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to ([email protected])<br />
----- BEGIN hlvis -----<br />
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition
zero\czero\maps\map1"<br />
>> There was a problem compiling the map.<br />
>> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the
cause.<br />
<br />
----- END hlvis -----<br />
<br />
<br />
<br />
<br />
** Executing...<br />
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE<br />
** Parameters: -extra "C:\Valve\Steam\SteamApps\ubica_696\condition
zero\czero\maps\map1"<br />
<br />
* Could not execute the command:<br />
C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra "C:\Valve\Steam\SteamApps\ubica_696\condition
zero\czero\maps\map1"<br />
* Windows gave the error message:<br />
"The operation completed successfully."<br />
<br />
<br />
<br />
<br />
<br />
<br />
After that there is no bsp file.<br />
<br />
<br />
<br />
<br />
Help,<br />
Link <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">51.</span> <a name="c611"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 12th, 2004 - 9:25:34 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Not the right place to ask those type of questions.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">52.</span> <a name="c815"
href="index.php?a=837">darkwolf</a></span><span class="right">Modified: Aug 2nd, 2004 - 7:47:31
am</span>
<div class="space"></div>
</div>
<div class="content"><br />whenever i open up TG i get this error message:<br /><br /><i>unable to load
(nativegl.dll)</i><br />
<br />
wht should i do?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">53.</span> <a name="c816"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2004 - 11:39:53 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Do you have the nativegl.dll in the same directory as TG's executable?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">54.</span> <a name="c817"
href="index.php?a=837">darkwolf</a></span><span class="right">Posted: Aug 3rd, 2004 - 5:02:25
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
wheres the TG's executable?(sry im a noob at this stuff)<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">55.</span> <a name="c818"
href="index.php?a=841">Timmy</a></span><span class="right">Posted: Aug 3rd, 2004 - 12:58:30
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi,<br />
I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course).
But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds
File.<br />
<br />
Do you know a way i could go around this? By exporting to any one of the available formats and then
perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to
do this?<br />
<br />
Thanks for the help<br />
<br />
P.S great prog btw <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">56.</span> <a name="c819"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2004 - 2:36:15 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />DarkWolf:<br /><br />It is in the folder you installed TG
into.<br /><br />Timmy:<br /><br />TG can export to a text file which, if you look at it, shouldn't be
to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm
file format can also be found <a href="index.php?c=56">here</a>.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">57.</span> <a name="c821"
href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 8th, 2004 - 12:10:03
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
other then that you clud export to map then import it to hammer and export it to dxf and import it to
3dsmax but this wóuld loos the texture information. then thers<br />
or you could try milkshape witch is able to converte many formats.<br />
including dx and 3ds<br />
http://www.swissquake.ch/chumbalum-soft/ms3d/index.html<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1018"
href="index.php?a=1007">timrb</a></span><span class="right">Posted: Sep 11th, 2004 - 9:52:30
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with
smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is
there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate
the help...<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1019"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 11th, 2004 - 10:18:00 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />From the <b>Terrain</b> menu select <b>Snap To Grid</b> then select a grid you
want to use. You can disable snapping from there too.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1172"
href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 29th, 2004 - 2:09:16
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages
and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to
TG-config-wads but it does not display anything in the folder to load. Your help appreciated .<img
src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br />
</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
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