aboutsummaryrefslogtreecommitdiff
path: root/subpages/Comments/Terrain_Generator-page2.html
diff options
context:
space:
mode:
authorMaxxiii <[email protected]>2020-09-15 17:11:45 +0300
committerMaxxiii <[email protected]>2020-09-15 17:11:45 +0300
commitc96ad7fb1af393efc7c06cf275001a7156a9b36d (patch)
treeda08193026ec1b5bb8ffd0456dc84c25c145399b /subpages/Comments/Terrain_Generator-page2.html
parentAdd remaining Comments pages and links to them (only 1st page for now) (diff)
downloadnemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.tar.xz
nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.zip
Add remaining comments and comments pages...
(now it's 60 comments on page instead of 15), update links to renamed pages
Diffstat (limited to 'subpages/Comments/Terrain_Generator-page2.html')
-rw-r--r--subpages/Comments/Terrain_Generator-page2.html362
1 files changed, 362 insertions, 0 deletions
diff --git a/subpages/Comments/Terrain_Generator-page2.html b/subpages/Comments/Terrain_Generator-page2.html
new file mode 100644
index 0000000..53b3ec7
--- /dev/null
+++ b/subpages/Comments/Terrain_Generator-page2.html
@@ -0,0 +1,362 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p2" href="#p2">About
+ Terrain Generator</a> - <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:04:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a
+ completely different direction. Unlike traditional generators where the user must depend solely on the
+ generators generation abilities, this generator gives its users complete 3D control over what their
+ terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a
+ combination of many powerful generation options. They then have several tools at their disposal to
+ literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for
+ latter use and exported to a .map file for use in any map editing programs for Quake engine based
+ games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf
+ or .vmf file for use in Hammer or any number of other supported formats.</p>
+
+ <b>Screenshots:</b>
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator - Texture browser.">
+ <br><br>
+ </div>
+
+ <b>Features:</b>
+ <ul>
+ <li>Full 3D control over the appearance of your terrain.</li>
+ <li>Nine tools to help you shape your terrain.</li>
+ <li>Fractal terrain generation via eleven unique configurable algorithms.</li>
+ <li>Heightmap terrain generation.</li>
+ <li>Multi level Undo, Redo and Revert.</li>
+ <li>Four render modes: Textured, Solid, Wireframe, and Points.</li>
+ <li>Several different styles of lightmaps.</li>
+ <li>Lots of additional display options.</li>
+ <li>Save your terrain as a .tgm file for latter editing.</li>
+ <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li>
+ <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based
+ games.</li>
+ <li>Texture browser.</li>
+ <li>Simple vertex locking.</li>
+ <li>Recent .tgm file menu.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% Free.</li>
+ </ul>
+
+ <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span
+ class="right">[ 146640 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Terrain_Generator-page1.html#p2">1</a>
+ 2
+ ]</div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476"
+ href="index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This tool ROCKS <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /><br />
+ But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be
+ even greater (for source users).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577"
+ href="index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity
+ though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw
+ export for unity. I know a lot of people in Unity would love to use this thing. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614"
+ href="index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found this very hard to use. I tried following your guide, and when I got to having
+ to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection
+ bigger or how to make it flatten faster (like in Hammer it lets you select the units to
+ increase/decrease with paint geometry). <br />
+ <br />
+ I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX
+ said.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688"
+ href="index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am trying to add textures but non will appear from my folder selected.<br />
+ <br />
+ Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are
+ all jpeg format and 340x340 in size.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868"
+ href="index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished
+ but I've just discovered the &quot;render water&quot; option and it's great, but my whole map is too
+ high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is
+ there an option for raising/lowering the whole map/water level?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869"
+ href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Clyd0:</div>
+ <div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's
+ finished but I've just discovered the &quot;render water&quot; option and it's great, but my whole map
+ is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower
+ everything. Is there an option for raising/lowering the whole map/water level?</div><br />
+ Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a
+ setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the
+ TG window and click on the &quot;Options&quot; button. Once the settings prompt loads, open the
+ &quot;General&quot; tab, at the bottom the the settings screen should be an option for changing the
+ water level.<br />
+ I hope this helped you!<br />
+ If you have any more questions, you (and other users) can contact me at [email protected]
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051"
+ href="index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay, I give, how to do I change my camera angel?</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Terrain_Generator-page1.html#p2">1</a>
+ 2
+ ]</div><br />
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=0&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=0&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file