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| author | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
| commit | c96ad7fb1af393efc7c06cf275001a7156a9b36d (patch) | |
| tree | da08193026ec1b5bb8ffd0456dc84c25c145399b /subpages/Comments/Terrain_Generator-page2.html | |
| parent | Add remaining Comments pages and links to them (only 1st page for now) (diff) | |
| download | nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.tar.xz nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.zip | |
Add remaining comments and comments pages...
(now it's 60 comments on page instead of 15), update links to renamed pages
Diffstat (limited to 'subpages/Comments/Terrain_Generator-page2.html')
| -rw-r--r-- | subpages/Comments/Terrain_Generator-page2.html | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/subpages/Comments/Terrain_Generator-page2.html b/subpages/Comments/Terrain_Generator-page2.html new file mode 100644 index 0000000..53b3ec7 --- /dev/null +++ b/subpages/Comments/Terrain_Generator-page2.html @@ -0,0 +1,362 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p2" href="#p2">About + Terrain Generator</a> - <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:04:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator - Texture browser."> + <br><br> + </div> + + <b>Features:</b> + <ul> + <li>Full 3D control over the appearance of your terrain.</li> + <li>Nine tools to help you shape your terrain.</li> + <li>Fractal terrain generation via eleven unique configurable algorithms.</li> + <li>Heightmap terrain generation.</li> + <li>Multi level Undo, Redo and Revert.</li> + <li>Four render modes: Textured, Solid, Wireframe, and Points.</li> + <li>Several different styles of lightmaps.</li> + <li>Lots of additional display options.</li> + <li>Save your terrain as a .tgm file for latter editing.</li> + <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li> + <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games.</li> + <li>Texture browser.</li> + <li>Simple vertex locking.</li> + <li>Recent .tgm file menu.</li> + <li>Quick and easy setup.</li> + <li>100% Free.</li> + </ul> + + <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span + class="right">[ 146640 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476" + href="index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">This tool ROCKS <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /><br /> + But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be + even greater (for source users).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577" + href="index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity + though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw + export for unity. I know a lot of people in Unity would love to use this thing. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614" + href="index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">I found this very hard to use. I tried following your guide, and when I got to having + to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection + bigger or how to make it flatten faster (like in Hammer it lets you select the units to + increase/decrease with paint geometry). <br /> + <br /> + I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX + said.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688" + href="index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am trying to add textures but non will appear from my folder selected.<br /> + <br /> + Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are + all jpeg format and 340x340 in size.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868" + href="index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished + but I've just discovered the "render water" option and it's great, but my whole map is too + high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is + there an option for raising/lowering the whole map/water level?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Clyd0:</div> + <div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's + finished but I've just discovered the "render water" option and it's great, but my whole map + is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower + everything. Is there an option for raising/lowering the whole map/water level?</div><br /> + Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a + setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the + TG window and click on the "Options" button. Once the settings prompt loads, open the + "General" tab, at the bottom the the settings screen should be an option for changing the + water level.<br /> + I hope this helped you!<br /> + If you have any more questions, you (and other users) can contact me at [email protected] + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051" + href="index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Okay, I give, how to do I change my camera angel?</div> + </div><br /> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br> + <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User + Created Maps</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=0"> + <div class="label">Username:</div> + <div><input 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