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authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
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Add comments for all FAQ pages, ...HEADmaster
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [BSP Viewer - FAQ - BSP Viewer FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
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+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP
+ Viewer FAQ</a> - <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed
+ to initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/BSP_Viewer-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/BSP_Viewer-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No, BSP Viewer only supports Half-Life .bsp files.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set BSP Viewer up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set BSP Viewer up:</p>
+ <ol>
+ <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li>
+ <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve,
+ cstrike, dod, ns, etc.).</li>
+ <li>In the <i>User Path</i> field select your Steam user path
+ (..\Steam\SteamApps\[email protected]).</li>
+ <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li>
+ </ol>
+ <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for
+ Half-Life.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I save my edited entity data?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean
+ that it is not possible to update your .bsp with the changes you made. To update your .bsp
+ with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer
+ then import the .ent file back into your .bsp using Ripent. Ripent is part of <a
+ href="http://www.zhlt.info/">Zoner's Tools</a>.
+ </p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span
+ class="right">[ 22361 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1615"
+ href="index.php?a=1688">como0431</a></span><span class="right">Posted: Jul 28th, 2005 - 10:26:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is the any chance of bspviewer or hllib being updated for the souce engine?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1618"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:55:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If I have time, search this site, there is more info on the subject throughout it.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1642"
+ href="index.php?a=1723">stalefist</a></span><span class="right">Posted: Aug 22nd, 2005 - 1:42:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">im getting errors, it cant read the .gcf files :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1647"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">We cant help you if you do not say what your error is.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1650"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 23rd, 2005 - 9:34:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just a guess, but try enabling <i>Volatile Access</i> in the <i>Options</i> menu or
+ (secondly) disabling <i>File Mapping</i>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1720"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:35:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I had the same problem. Make a copy of the .gcf files and place them in the bspviewer
+ folder. That worked for me.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1823"
+ href="index.php?a=1964">Hitman</a></span><span class="right">Posted: Jan 13th, 2006 - 9:03:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi all<br />
+ exist any1 converting program from 3ds (or other 3dmax format) to bsp ?<br />
+ <br />
+ thx for reply</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1825"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:44:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Short answer: no. There are technical reasons why it isn't really possible.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1958"
+ href="index.php?a=2079">uSELESS</a></span><span class="right">Posted: Apr 4th, 2006 - 4:10:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem can u explain me how i can load a .WAD file to view all the map textures?<br />
+ <br />
+ the wad is not present in the .gcf<br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1960"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 4:24:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you have your BSP and WAD files configured in such a way that they load in
+ whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up
+ correctly (as in this FAQ).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2009"
+ href="index.php?a=2183">Major Mike</a></span><span class="right">Posted: May 27th, 2006 - 10:45:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there
+ any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble
+ opening Half-Life and Opposing Force bsp files.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2010"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2006 - 2:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity
+ and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed
+ Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written
+ something that will detect the swap and fix-up the lump table.<br />
+ <br />
+ The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer
+ anymore, it has been mostly ported to Crafty.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2026"
+ href="index.php?a=2215">John_Doe_72</a></span><span class="right">Posted: Jun 16th, 2006 - 4:42:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Great tool <img src="../../images/emotes/cool.gif" width="32" height="32"
+ alt="cool" /><br />
+ But...<br />
+ <br />
+ =================<br />
+ Options -&gt; Setup -&gt; Paths<br />
+ MOD: czero<br />
+ User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)<br />
+ =================<br />
+ <br />
+ Maps path: E:\program files\Steam\Half-Life\czero\maps\<br />
+ WAD path: E:\program files\Steam\Half-Life\czero\<br />
+ <br />
+ &quot; Loading WAD textures...<br />
+ liquids.wad not found.<br />
+ ...<br />
+ &quot;<br />
+ <br />
+ What's wrong? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2033"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 19th, 2006 - 10:37:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your paths seem a bit funny, my Condition Zero folder is located at
+ <i>..\Steam\SteamApps\&lt;username&gt;\condition zero\czero</i> and yours should be similar. Also make
+ sure you mount the Half-Life and Condition Zero .gcf files.<br /><br />As an alternative you can try my
+ newer BSP Viewer called <a href="index.php?c=173#p173">Crafty</a>. It is simpler to configure, just run
+ the program and select the Condition Zero profile from the options menu (the rest should auto-configure
+ as long as Steam is installed correctly). BSP Viewer is currently discontinued.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2354"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 18th, 2007 - 2:09:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Question:<br />
+ <br />
+ I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about
+ 100mb..<br />
+ <br />
+ Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy<br />
+ <br />
+ i dont plan using it on steam btw <img src="../../images/emotes/apple.gif" width="32" height="32"
+ alt="apple" /><br />
+ <br />
+ <br />
+ EDIT: sry i posted in the wrong section.. Chaos beyond relief</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2357"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2007 - 10:54:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a
+ virtual file system. Are you asking me to alter the format adding compression?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2360"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 1:26:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">lol, no, im asking if theres a way to pack files into a GCF file<br />
+ <br />
+ its good for compression!<br />
+ <br />
+ EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i
+ think.<br />
+ <br />
+ Also, i compressed 14GB go 2.3GB with winrar!<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2362"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:27:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah, I think I might know why. Some formats, like ZIP, compress each file
+ individually, whereas others, like <a href="http://www.7-zip.org/">7z</a>, compress all the files
+ togeather as if they were one large file. This is called <a
+ href="http://en.wikipedia.org/wiki/Solid_compression">solid
+ compression</a>. I belive RAR files allow both methods, however, when you compress a GCF file with
+ WinRAR, you are effectively artificially forcing solid compression.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2363"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 2:33:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So is it possible to Create such program?<br />
+ <br />
+ ( to Create.. uhm. GCF! )<br />
+ <br />
+ <br />
+ .pak files would be cool too xD<br />
+ <br />
+ EDIT: i read the Wiki article..<br />
+ <br />
+ Is it too unstable for GCF?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2364"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:40:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No, there's no reason to RAR a GCF file to increase the compression ratio as you
+ could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly
+ you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is
+ GZIPed).<br /><br />WinRAR probably supports TAR, but if not, <a href="http://www.7-zip.org/">7-Zip</a>
+ does.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2365"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 19th, 2007 - 2:45:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i wouldnt want it just as a compression thing<br />
+ <br />
+ its good to pack stuff instead of a folder or a rar file<br />
+ <br />
+ ill do anything!!!.. *sighs*</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2366"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:59:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you just want to &quot;pack stuff up&quot;, use <a
+ href="http://en.wikipedia.org/wiki/Tar_(file_format)">TAR</a>.
+ The GCF format offers no benifits over other established archive or compression formats.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2367"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 3:09:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">actually it does!<br />
+ <br />
+ didnt i just packed 14GB of GCF to a 700mb CD?<br />
+ <br />
+ EDIT: 2 acctualy.<br />
+ <br />
+ EDIT: Another thing, 7g and TAR files dont compress as fast<br />
+ <br />
+ or im doing it totaly wrong</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2368"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 2:54:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TAR files aren't compressed, so creating them is limited only by the speed of your
+ hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually
+ produces slightly better compression ratios. There is always a trade off between speed and compression
+ ratio, in fact there are many programs out there that can achieve much higher compression ratios (see <a
+ href="https://web.archive.org/web/20110523000321/http://www.maximumcompression.com/">this page</a>),
+ however, most of them are too slow to be practicable.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2371"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 20th, 2007 - 7:55:53
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">do you mind if i talk with you on msn?<br />
+ <br />
+ i want to ask you something..<br />
+ <br />
+ add: [email protected]</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2375"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 4:11:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><a
+ href="https://web.archive.org/web/20110523000321/mailto:[email protected]">E-mail</a> me if you
+ want to continue this discussion in private.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2899"
+ href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 19th, 2008 - 7:46:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file. <br />
+ do you got any additional information about the structure and what the data is for? the hl sdk doesnt
+ help me a lot with src code only with no comments.</div>
+ </div><br />
+
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">BSP Viewer</span></div>
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+ <span class="title">» <a href="../../pages/BSP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-FAQ.html">FAQ</a></span><br>
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+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
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+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file