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| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Comments/BSP_Viewer_FAQ.html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8.tar.xz nemstools.github.io-b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Comments/BSP_Viewer_FAQ.html')
| -rw-r--r-- | subpages/Comments/BSP_Viewer_FAQ.html | 684 |
1 files changed, 684 insertions, 0 deletions
diff --git a/subpages/Comments/BSP_Viewer_FAQ.html b/subpages/Comments/BSP_Viewer_FAQ.html new file mode 100644 index 0000000..909b895 --- /dev/null +++ b/subpages/Comments/BSP_Viewer_FAQ.html @@ -0,0 +1,684 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [BSP Viewer - FAQ - BSP Viewer FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP + Viewer FAQ</a> - <a + href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed + to initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/BSP_Viewer-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/BSP_Viewer-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No, BSP Viewer only supports Half-Life .bsp files.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I set BSP Viewer up?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To set BSP Viewer up:</p> + <ol> + <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li> + <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve, + cstrike, dod, ns, etc.).</li> + <li>In the <i>User Path</i> field select your Steam user path + (..\Steam\SteamApps\[email protected]).</li> + <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li> + </ol> + <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I save my edited entity data?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of <a + href="http://www.zhlt.info/">Zoner's Tools</a>. + </p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span + class="right">[ 22361 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1615" + href="index.php?a=1688">como0431</a></span><span class="right">Posted: Jul 28th, 2005 - 10:26:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is the any chance of bspviewer or hllib being updated for the souce engine?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1618" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:55:34 am</span> + <div class="space"></div> + </div> + <div class="content">If I have time, search this site, there is more info on the subject throughout it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1642" + href="index.php?a=1723">stalefist</a></span><span class="right">Posted: Aug 22nd, 2005 - 1:42:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">im getting errors, it cant read the .gcf files :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1647" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">We cant help you if you do not say what your error is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1650" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 23rd, 2005 - 9:34:09 pm</span> + <div class="space"></div> + </div> + <div class="content">Just a guess, but try enabling <i>Volatile Access</i> in the <i>Options</i> menu or + (secondly) disabling <i>File Mapping</i>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1720" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:35:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">I had the same problem. Make a copy of the .gcf files and place them in the bspviewer + folder. That worked for me.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1823" + href="index.php?a=1964">Hitman</a></span><span class="right">Posted: Jan 13th, 2006 - 9:03:19 + am</span> + <div class="space"></div> + </div> + <div class="content">hi all<br /> + exist any1 converting program from 3ds (or other 3dmax format) to bsp ?<br /> + <br /> + thx for reply</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1825" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:44:36 pm</span> + <div class="space"></div> + </div> + <div class="content">Short answer: no. There are technical reasons why it isn't really possible.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1958" + href="index.php?a=2079">uSELESS</a></span><span class="right">Posted: Apr 4th, 2006 - 4:10:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem can u explain me how i can load a .WAD file to view all the map textures?<br /> + <br /> + the wad is not present in the .gcf<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1960" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 4:24:30 pm</span> + <div class="space"></div> + </div> + <div class="content">If you have your BSP and WAD files configured in such a way that they load in + whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up + correctly (as in this FAQ).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2009" + href="index.php?a=2183">Major Mike</a></span><span class="right">Posted: May 27th, 2006 - 10:45:34 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there + any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble + opening Half-Life and Opposing Force bsp files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2010" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2006 - 2:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity + and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed + Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written + something that will detect the swap and fix-up the lump table.<br /> + <br /> + The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer + anymore, it has been mostly ported to Crafty.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2026" + href="index.php?a=2215">John_Doe_72</a></span><span class="right">Posted: Jun 16th, 2006 - 4:42:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Great tool <img src="../../images/emotes/cool.gif" width="32" height="32" + alt="cool" /><br /> + But...<br /> + <br /> + =================<br /> + Options -> Setup -> Paths<br /> + MOD: czero<br /> + User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)<br /> + =================<br /> + <br /> + Maps path: E:\program files\Steam\Half-Life\czero\maps\<br /> + WAD path: E:\program files\Steam\Half-Life\czero\<br /> + <br /> + " Loading WAD textures...<br /> + liquids.wad not found.<br /> + ...<br /> + "<br /> + <br /> + What's wrong? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2033" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 19th, 2006 - 10:37:40 pm</span> + <div class="space"></div> + </div> + <div class="content">Your paths seem a bit funny, my Condition Zero folder is located at + <i>..\Steam\SteamApps\<username>\condition zero\czero</i> and yours should be similar. Also make + sure you mount the Half-Life and Condition Zero .gcf files.<br /><br />As an alternative you can try my + newer BSP Viewer called <a href="index.php?c=173#p173">Crafty</a>. It is simpler to configure, just run + the program and select the Condition Zero profile from the options menu (the rest should auto-configure + as long as Steam is installed correctly). BSP Viewer is currently discontinued.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2354" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 18th, 2007 - 2:09:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Question:<br /> + <br /> + I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about + 100mb..<br /> + <br /> + Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy<br /> + <br /> + i dont plan using it on steam btw <img src="../../images/emotes/apple.gif" width="32" height="32" + alt="apple" /><br /> + <br /> + <br /> + EDIT: sry i posted in the wrong section.. Chaos beyond relief</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2357" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2007 - 10:54:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a + virtual file system. Are you asking me to alter the format adding compression?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2360" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 1:26:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">lol, no, im asking if theres a way to pack files into a GCF file<br /> + <br /> + its good for compression!<br /> + <br /> + EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i + think.<br /> + <br /> + Also, i compressed 14GB go 2.3GB with winrar!<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2362" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:27:42 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah, I think I might know why. Some formats, like ZIP, compress each file + individually, whereas others, like <a href="http://www.7-zip.org/">7z</a>, compress all the files + togeather as if they were one large file. This is called <a + href="http://en.wikipedia.org/wiki/Solid_compression">solid + compression</a>. I belive RAR files allow both methods, however, when you compress a GCF file with + WinRAR, you are effectively artificially forcing solid compression.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2363" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 2:33:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">So is it possible to Create such program?<br /> + <br /> + ( to Create.. uhm. GCF! )<br /> + <br /> + <br /> + .pak files would be cool too xD<br /> + <br /> + EDIT: i read the Wiki article..<br /> + <br /> + Is it too unstable for GCF?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2364" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:40:48 pm</span> + <div class="space"></div> + </div> + <div class="content">No, there's no reason to RAR a GCF file to increase the compression ratio as you + could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly + you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is + GZIPed).<br /><br />WinRAR probably supports TAR, but if not, <a href="http://www.7-zip.org/">7-Zip</a> + does.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2365" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 19th, 2007 - 2:45:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">i wouldnt want it just as a compression thing<br /> + <br /> + its good to pack stuff instead of a folder or a rar file<br /> + <br /> + ill do anything!!!.. *sighs*</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2366" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:59:54 pm</span> + <div class="space"></div> + </div> + <div class="content">If you just want to "pack stuff up", use <a + href="http://en.wikipedia.org/wiki/Tar_(file_format)">TAR</a>. + The GCF format offers no benifits over other established archive or compression formats.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2367" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 3:09:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">actually it does!<br /> + <br /> + didnt i just packed 14GB of GCF to a 700mb CD?<br /> + <br /> + EDIT: 2 acctualy.<br /> + <br /> + EDIT: Another thing, 7g and TAR files dont compress as fast<br /> + <br /> + or im doing it totaly wrong</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2368" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 2:54:40 am</span> + <div class="space"></div> + </div> + <div class="content">TAR files aren't compressed, so creating them is limited only by the speed of your + hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually + produces slightly better compression ratios. There is always a trade off between speed and compression + ratio, in fact there are many programs out there that can achieve much higher compression ratios (see <a + href="https://web.archive.org/web/20110523000321/http://www.maximumcompression.com/">this page</a>), + however, most of them are too slow to be practicable.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2371" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 20th, 2007 - 7:55:53 + am</span> + <div class="space"></div> + </div> + <div class="content">do you mind if i talk with you on msn?<br /> + <br /> + i want to ask you something..<br /> + <br /> + add: [email protected]</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2375" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 4:11:18 pm</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20110523000321/mailto:[email protected]">E-mail</a> me if you + want to continue this discussion in private.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2899" + href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 19th, 2008 - 7:46:06 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious + problems reading the lump content from the bsp file. <br /> + do you got any additional information about the structure and what the data is for? the hl sdk doesnt + help me a lot with src code only with no comments.</div> + </div><br /> + + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div 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