From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- subpages/Comments/BSP_Viewer_FAQ.html | 684 ++++++++++++++++++++++++++++++++++ 1 file changed, 684 insertions(+) create mode 100644 subpages/Comments/BSP_Viewer_FAQ.html (limited to 'subpages/Comments/BSP_Viewer_FAQ.html') diff --git a/subpages/Comments/BSP_Viewer_FAQ.html b/subpages/Comments/BSP_Viewer_FAQ.html new file mode 100644 index 0000000..909b895 --- /dev/null +++ b/subpages/Comments/BSP_Viewer_FAQ.html @@ -0,0 +1,684 @@ + + + + Nem's Tools [BSP Viewer - FAQ - BSP Viewer FAQ] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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+
BSP + Viewer FAQ - NemPosted: Feb 5th, 2005 - 3:19:20 pm +
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
Q.
+
+

When I launch BSP Viewer I get the following error message:
"The application failed + to initialize properly (0xc0000135). Click ok to terminate the application."

+
+
A.
+
+

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information.

+
 
+
Q.
+
+

When I launch BSP Viewer I get the following error message:
"A required .DLL file, + MSCOREE.DLL, was not found."

+
+
A.
+
+

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information.

+
 
+
Q.
+
+

Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?

+
+
A.
+
+

No, BSP Viewer only supports Half-Life .bsp files.

+
 
+
Q.
+
+

How do I set BSP Viewer up?

+
+
A.
+
+

To set BSP Viewer up:

+
    +
  1. Go to the Options menu and select Setup.
  2. +
  3. In the MOD field enter the name of the MOD you want to use BSP Viewer for (valve, + cstrike, dod, ns, etc.).
  4. +
  5. In the User Path field select your Steam user path + (..\Steam\SteamApps\you@yourhost.com).
  6. +
  7. Add all the packages your MOD uses (half-life.gcf should always be added).
  8. +
+

Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life.

+
 
+
Q.
+
+

How do I save my edited entity data?

+
+
A.
+
+

BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the File menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools. +

+
+
+ +

Ask a question...

+
+
+
Modified: Mar 19th, 2005 - 9:35:06 pm[ 22361 Views ] +
+
+

+ + +
+
+
1. como0431Posted: Jul 28th, 2005 - 10:26:54 + pm +
+
+
Is the any chance of bspviewer or hllib being updated for the souce engine?
+

+
+
+
2. NemPosted: Jul 29th, 2005 - 9:55:34 am +
+
+
If I have time, search this site, there is more info on the subject throughout it. +
+

+
+
+
3. stalefistPosted: Aug 22nd, 2005 - 1:42:05 + pm +
+
+
im getting errors, it cant read the .gcf files :(
+

+
+
+
4. NoBodyPosted: Aug 23rd, 2005 - 12:55:02 + pm +
+
+
We cant help you if you do not say what your error is.
+

+
+
+
5. NemPosted: Aug 23rd, 2005 - 9:34:09 pm +
+
+
Just a guess, but try enabling Volatile Access in the Options menu or + (secondly) disabling File Mapping.
+

+
+
+
6. DieselPosted: Nov 1st, 2005 - 3:35:32 + pm +
+
+
I had the same problem. Make a copy of the .gcf files and place them in the bspviewer + folder. That worked for me.
+

+
+
+
7. HitmanPosted: Jan 13th, 2006 - 9:03:19 + am +
+
+
hi all
+ exist any1 converting program from 3ds (or other 3dmax format) to bsp ?
+
+ thx for reply
+

+
+
+
8. NemPosted: Jan 13th, 2006 - 8:44:36 pm +
+
+
Short answer: no. There are technical reasons why it isn't really possible.
+

+
+
+
9. uSELESSPosted: Apr 4th, 2006 - 4:10:47 + pm +
+
+
Nem can u explain me how i can load a .WAD file to view all the map textures?
+
+ the wad is not present in the .gcf
+
+ thanks
+

+
+
+
10. NemPosted: Apr 4th, 2006 - 4:24:30 pm +
+
+
If you have your BSP and WAD files configured in such a way that they load in + whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up + correctly (as in this FAQ).
+

+
+
+
11. Major MikePosted: May 27th, 2006 - 10:45:34 + am +
+
+
I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there + any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble + opening Half-Life and Opposing Force bsp files.
+

+
+
+
12. NemPosted: May 27th, 2006 - 2:51:51 pm +
+
+
I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity + and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed + Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written + something that will detect the swap and fix-up the lump table.
+
+ The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer + anymore, it has been mostly ported to Crafty.
+

+
+
+
13. John_Doe_72Posted: Jun 16th, 2006 - 4:42:57 + am +
+
+
Great tool cool
+ But...
+
+ =================
+ Options -> Setup -> Paths
+ MOD: czero
+ User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)
+ =================
+
+ Maps path: E:\program files\Steam\Half-Life\czero\maps\
+ WAD path: E:\program files\Steam\Half-Life\czero\
+
+ " Loading WAD textures...
+ liquids.wad not found.
+ ...
+ "
+
+ What's wrong? yelling
+

+
+
+
14. NemModified: Jun 19th, 2006 - 10:37:40 pm +
+
+
Your paths seem a bit funny, my Condition Zero folder is located at + ..\Steam\SteamApps\<username>\condition zero\czero and yours should be similar. Also make + sure you mount the Half-Life and Condition Zero .gcf files.

As an alternative you can try my + newer BSP Viewer called Crafty. It is simpler to configure, just run + the program and select the Condition Zero profile from the options menu (the rest should auto-configure + as long as Steam is installed correctly). BSP Viewer is currently discontinued.
+

+
+
+
15. XmeagolModified: Jan 18th, 2007 - 2:09:32 + pm +
+
+
Question:
+
+ I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about + 100mb..
+
+ Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy
+
+ i dont plan using it on steam btw apple
+
+
+ EDIT: sry i posted in the wrong section.. Chaos beyond relief
+

+ +
+
+
16. NemPosted: Jan 18th, 2007 - 10:54:00 pm +
+
+
Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a + virtual file system. Are you asking me to alter the format adding compression?
+

+
+
+
17. XmeagolModified: Jan 19th, 2007 - 1:26:23 + pm +
+
+
lol, no, im asking if theres a way to pack files into a GCF file
+
+ its good for compression!
+
+ EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i + think.
+
+ Also, i compressed 14GB go 2.3GB with winrar!
+
+
+

+
+
+
18. NemPosted: Jan 19th, 2007 - 2:27:42 pm +
+
+
Ah, I think I might know why. Some formats, like ZIP, compress each file + individually, whereas others, like 7z, compress all the files + togeather as if they were one large file. This is called solid + compression. I belive RAR files allow both methods, however, when you compress a GCF file with + WinRAR, you are effectively artificially forcing solid compression.
+

+
+
+
19. XmeagolModified: Jan 19th, 2007 - 2:33:48 + pm +
+
+
So is it possible to Create such program?
+
+ ( to Create.. uhm. GCF! )
+
+
+ .pak files would be cool too xD
+
+ EDIT: i read the Wiki article..
+
+ Is it too unstable for GCF?
+

+
+
+
20. NemPosted: Jan 19th, 2007 - 2:40:48 pm +
+
+
No, there's no reason to RAR a GCF file to increase the compression ratio as you + could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly + you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is + GZIPed).

WinRAR probably supports TAR, but if not, 7-Zip + does.
+

+
+
+
21. XmeagolPosted: Jan 19th, 2007 - 2:45:24 + pm +
+
+
i wouldnt want it just as a compression thing
+
+ its good to pack stuff instead of a folder or a rar file
+
+ ill do anything!!!.. *sighs*
+

+
+
+
22. NemPosted: Jan 19th, 2007 - 2:59:54 pm +
+
+
If you just want to "pack stuff up", use TAR. + The GCF format offers no benifits over other established archive or compression formats.
+

+
+
+
23. XmeagolModified: Jan 19th, 2007 - 3:09:54 + pm +
+
+
actually it does!
+
+ didnt i just packed 14GB of GCF to a 700mb CD?
+
+ EDIT: 2 acctualy.
+
+ EDIT: Another thing, 7g and TAR files dont compress as fast
+
+ or im doing it totaly wrong
+

+
+
+
24. NemPosted: Jan 20th, 2007 - 2:54:40 am +
+
+
TAR files aren't compressed, so creating them is limited only by the speed of your + hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually + produces slightly better compression ratios. There is always a trade off between speed and compression + ratio, in fact there are many programs out there that can achieve much higher compression ratios (see this page), + however, most of them are too slow to be practicable.
+

+
+
+
25. XmeagolPosted: Jan 20th, 2007 - 7:55:53 + am +
+
+
do you mind if i talk with you on msn?
+
+ i want to ask you something..
+
+ add: batata_doce@hotmail.com
+

+
+
+
26. NemPosted: Jan 20th, 2007 - 4:11:18 pm +
+
+
E-mail me if you + want to continue this discussion in private.
+

+
+
+
27. SETIsslPosted: Jun 19th, 2008 - 7:46:06 + am +
+
+
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious + problems reading the lump content from the bsp file.
+ do you got any additional information about the structure and what the data is for? the hl sdk doesnt + help me a lot with src code only with no comments.
+

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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3