+
+
+
+
+
+
+
+
+ |
+ Q.
+ |
+
+ When I launch BSP Viewer I get the following error message: "The application failed
+ to initialize properly (0xc0000135). Click ok to terminate the application."
+ |
+
+
+ |
+ A.
+ |
+
+ BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads
+ page for more information.
+ |
+
+
+
+ | |
+
+
+
+ |
+ Q.
+ |
+
+ When I launch BSP Viewer I get the following error message: "A required .DLL file,
+ MSCOREE.DLL, was not found."
+ |
+
+
+ |
+ A.
+ |
+
+ BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads
+ page for more information.
+ |
+
+
+
+ | |
+
+
+
+ |
+ Q.
+ |
+
+ Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?
+ |
+
+
+ |
+ A.
+ |
+
+ No, BSP Viewer only supports Half-Life .bsp files.
+ |
+
+
+
+ | |
+
+
+
+ |
+ Q.
+ |
+
+ How do I set BSP Viewer up?
+ |
+
+
+ |
+ A.
+ |
+
+ To set BSP Viewer up:
+
+ - Go to the Options menu and select Setup.
+ - In the MOD field enter the name of the MOD you want to use BSP Viewer for (valve,
+ cstrike, dod, ns, etc.).
+ - In the User Path field select your Steam user path
+ (..\Steam\SteamApps\you@yourhost.com).
+ - Add all the packages your MOD uses (half-life.gcf should always be added).
+
+ Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for
+ Half-Life.
+ |
+
+
+
+ | |
+
+
+
+ |
+ Q.
+ |
+
+ How do I save my edited entity data?
+ |
+
+
+ |
+ A.
+ |
+
+ BSP Viewer does not yet support saving edited entity data. This does not, however, mean
+ that it is not possible to update your .bsp with the changes you made. To update your .bsp
+ with the new entity data simply export a .ent file from the File menu in BSP Viewer
+ then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools.
+
+ |
+
+
+
+
+
+
+
Ask a question...
+
+
+
Modified: Mar 19th, 2005 - 9:35:06 pm[ 22361 Views ]
+
+
+
+
+
+
+
+
1. como0431Posted: Jul 28th, 2005 - 10:26:54
+ pm
+
+
+
Is the any chance of bspviewer or hllib being updated for the souce engine?
+
+
+
+
2. NemPosted: Jul 29th, 2005 - 9:55:34 am
+
+
+
If I have time, search this site, there is more info on the subject throughout it.
+
+
+
+
+
3. stalefistPosted: Aug 22nd, 2005 - 1:42:05
+ pm
+
+
+
im getting errors, it cant read the .gcf files :(
+
+
+
+
4. NoBodyPosted: Aug 23rd, 2005 - 12:55:02
+ pm
+
+
+
We cant help you if you do not say what your error is.
+
+
+
+
5. NemPosted: Aug 23rd, 2005 - 9:34:09 pm
+
+
+
Just a guess, but try enabling Volatile Access in the Options menu or
+ (secondly) disabling File Mapping.
+
+
+
+
6. DieselPosted: Nov 1st, 2005 - 3:35:32
+ pm
+
+
+
I had the same problem. Make a copy of the .gcf files and place them in the bspviewer
+ folder. That worked for me.
+
+
+
+
7. HitmanPosted: Jan 13th, 2006 - 9:03:19
+ am
+
+
+
hi all
+ exist any1 converting program from 3ds (or other 3dmax format) to bsp ?
+
+ thx for reply
+
+
+
+
8. NemPosted: Jan 13th, 2006 - 8:44:36 pm
+
+
+
Short answer: no. There are technical reasons why it isn't really possible.
+
+
+
+
9. uSELESSPosted: Apr 4th, 2006 - 4:10:47
+ pm
+
+
+
Nem can u explain me how i can load a .WAD file to view all the map textures?
+
+ the wad is not present in the .gcf
+
+ thanks
+
+
+
+
10. NemPosted: Apr 4th, 2006 - 4:24:30 pm
+
+
+
If you have your BSP and WAD files configured in such a way that they load in
+ whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up
+ correctly (as in this FAQ).
+
+
+
+
11. Major MikePosted: May 27th, 2006 - 10:45:34
+ am
+
+
+
I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there
+ any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble
+ opening Half-Life and Opposing Force bsp files.
+
+
+
+
12. NemPosted: May 27th, 2006 - 2:51:51 pm
+
+
+
I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity
+ and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed
+ Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written
+ something that will detect the swap and fix-up the lump table.
+
+ The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer
+ anymore, it has been mostly ported to Crafty.
+
+
+
+
13. John_Doe_72Posted: Jun 16th, 2006 - 4:42:57
+ am
+
+
+
Great tool

+ But...
+
+ =================
+ Options -> Setup -> Paths
+ MOD: czero
+ User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)
+ =================
+
+ Maps path: E:\program files\Steam\Half-Life\czero\maps\
+ WAD path: E:\program files\Steam\Half-Life\czero\
+
+ " Loading WAD textures...
+ liquids.wad not found.
+ ...
+ "
+
+ What's wrong?

+
+
+
+
14. NemModified: Jun 19th, 2006 - 10:37:40 pm
+
+
+
Your paths seem a bit funny, my Condition Zero folder is located at
+
..\Steam\SteamApps\<username>\condition zero\czero and yours should be similar. Also make
+ sure you mount the Half-Life and Condition Zero .gcf files.
As an alternative you can try my
+ newer BSP Viewer called
Crafty. It is simpler to configure, just run
+ the program and select the Condition Zero profile from the options menu (the rest should auto-configure
+ as long as Steam is installed correctly). BSP Viewer is currently discontinued.
+
+
+
+
15. XmeagolModified: Jan 18th, 2007 - 2:09:32
+ pm
+
+
+
Question:
+
+ I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about
+ 100mb..
+
+ Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy
+
+ i dont plan using it on steam btw

+
+
+ EDIT: sry i posted in the wrong section.. Chaos beyond relief
+
+
+
+
+
16. NemPosted: Jan 18th, 2007 - 10:54:00 pm
+
+
+
Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a
+ virtual file system. Are you asking me to alter the format adding compression?
+
+
+
+
17. XmeagolModified: Jan 19th, 2007 - 1:26:23
+ pm
+
+
+
lol, no, im asking if theres a way to pack files into a GCF file
+
+ its good for compression!
+
+ EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i
+ think.
+
+ Also, i compressed 14GB go 2.3GB with winrar!
+
+
+
+
+
+
18. NemPosted: Jan 19th, 2007 - 2:27:42 pm
+
+
+
Ah, I think I might know why. Some formats, like ZIP, compress each file
+ individually, whereas others, like
7z, compress all the files
+ togeather as if they were one large file. This is called
solid
+ compression. I belive RAR files allow both methods, however, when you compress a GCF file with
+ WinRAR, you are effectively artificially forcing solid compression.
+
+
+
+
19. XmeagolModified: Jan 19th, 2007 - 2:33:48
+ pm
+
+
+
So is it possible to Create such program?
+
+ ( to Create.. uhm. GCF! )
+
+
+ .pak files would be cool too xD
+
+ EDIT: i read the Wiki article..
+
+ Is it too unstable for GCF?
+
+
+
+
20. NemPosted: Jan 19th, 2007 - 2:40:48 pm
+
+
+
No, there's no reason to RAR a GCF file to increase the compression ratio as you
+ could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly
+ you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is
+ GZIPed).
WinRAR probably supports TAR, but if not,
7-Zip
+ does.
+
+
+
+
21. XmeagolPosted: Jan 19th, 2007 - 2:45:24
+ pm
+
+
+
i wouldnt want it just as a compression thing
+
+ its good to pack stuff instead of a folder or a rar file
+
+ ill do anything!!!.. *sighs*
+
+
+
+
22. NemPosted: Jan 19th, 2007 - 2:59:54 pm
+
+
+
If you just want to "pack stuff up", use
TAR.
+ The GCF format offers no benifits over other established archive or compression formats.
+
+
+
+
23. XmeagolModified: Jan 19th, 2007 - 3:09:54
+ pm
+
+
+
actually it does!
+
+ didnt i just packed 14GB of GCF to a 700mb CD?
+
+ EDIT: 2 acctualy.
+
+ EDIT: Another thing, 7g and TAR files dont compress as fast
+
+ or im doing it totaly wrong
+
+
+
+
24. NemPosted: Jan 20th, 2007 - 2:54:40 am
+
+
+
TAR files aren't compressed, so creating them is limited only by the speed of your
+ hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually
+ produces slightly better compression ratios. There is always a trade off between speed and compression
+ ratio, in fact there are many programs out there that can achieve much higher compression ratios (see
this page),
+ however, most of them are too slow to be practicable.
+
+
+
+
25. XmeagolPosted: Jan 20th, 2007 - 7:55:53
+ am
+
+
+
do you mind if i talk with you on msn?
+
+ i want to ask you something..
+
+ add: batata_doce@hotmail.com
+
+
+
+
26. NemPosted: Jan 20th, 2007 - 4:11:18 pm
+
+
+
E-mail me if you
+ want to continue this discussion in private.
+
+
+
+
27. SETIsslPosted: Jun 19th, 2008 - 7:46:06
+ am
+
+
+
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file.
+ do you got any additional information about the structure and what the data is for? the hl sdk doesnt
+ help me a lot with src code only with no comments.
+
+
+
+
+