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| author | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
| commit | 06202ef05a2e7725f355aaf30ca84438ad84f986 (patch) | |
| tree | a56f8f468b09d3707bafefc584964667760961bc /subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html | |
| download | nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.tar.xz nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.zip | |
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diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html new file mode 100644 index 0000000..b7a782e --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -0,0 +1,565 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p33" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating + A Preset (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:43:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch + Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if + you have not set Batch Compiler up, please see the <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch + Compiler Setup</a> tutorial.</p> + + <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and + select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a + different specification file):</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup9.png" width="790" height="605" + alt=""></center> + + <p>We are going to create a typical "Full" preset that would be used on final BSP builds to produce the + highest quality BSP. The switches mentioned in this tutorial are not the only switches that can be + used for a "Full" compile. As you gain experience you will learn how to make use of the other switches + to tailor your map to your liking. They are, however, common switches for a "Full" compile.</p> + + <p>The first stage we are going to look at is the CSG stage. Click the <b>CSG</b> tab. Next check the + <b>WAD Auto Detect</b> checkbox. I could explain to you what this switch does, however, if you simply + hover you mouse over the switch you will notice the text box at the bottom of your screen contains a + more then adequate explanation. (If you do not see this text box it can be made visible by selecting + <b>Show Details</b> under the <b>Options</b> menu). Next check the <b>Clip Type</b> checkbox. Now + you'll notice that when you check the <b>Clip Type</b> checkbox that a field opens up. This means you + can now edit the field. All the fields in Batch Compiler contain the default values used by the tools + and many of them also include simple error checking to insure you are entering the right type of value + (integer, single or string etc.) and that the value is within range. In the new field select a <b>Clip + Type</b> of <b>Precise</b>. Your screen should look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup10.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the + <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Full</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup11.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the + <b>Extra</b> checkbox and the <b>Bounce</b> checkbox entering a value of 2 for the <b>Bounce</b>. Last + but not least, check the <b>Direct Scale</b> checkbox and enter a value of 1 for the <b>Direct + Scale</b> (this option should always be 1). Your screen should look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup12.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage + has special switches that are common to all of the Zoners Tools stages and so changing a value here + applies this change to all of these stages. Check the <b>Chart</b> option. Your screen should look + like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup13.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage + contains options that are not associated with the Zoners Tools, but actual batch file commands. I am + going to check all the recommended file deletions to remove intermediate files used to compile the + BSP, and the BSP and PTS recommended file functions so my BSP and PTS files will be copied to my + output folder (as specified on the Options form). Your screen should look like this when you're done: + </p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup14.png" width="790" height="605" + alt=""></center> + + <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be + partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b> + you want to launch Steam to from the <b>Game</b> combobox. If you want to run a 3rd party MOD then you + will need to select <b>Half-Life</b> as your <b>Game</b>, then check the <b>MOD</b> checkbox and enter + the name of the 3rd party MOD. It can also be helpful to check the <b>Developer</b> checkbox to run + Half-Life in developer mode. Your screen may look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup15.png" width="790" height="605" + alt=""></center> + + <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional + listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is + setup to run CSG, BSP, VIS, RAD, and Steam and thus I have them all selected as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup16.png" width="790" height="605" + alt=""></center> + + <p>Last but not least, we need to specify a MAP file before we can start compiling it. Under the + <b>File</b> menu select <b>Open File</b>. Then browse to and select a MAP file to compile. You'll + notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile + your map. You screen should look like this when you are ready:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup17.png" width="790" height="605" + alt=""></center> + + <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map + will commence compiling. <b><span class="warning">If the compiling tools (not Batch Compiler) report + any errors, please see <a + href="https://web.archive.org/web/20170915131431/http://www.slackiller.com/tommy14/errors.htm">this + site</a>.</span></b></p> + + <p>Now that you have set up a "Full" compiler preset, let's add it to your <b>Presets</b> menu for easy + access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span + class="right">[ 75423 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=394">goddannit</a></span><span + class="right">Modified: Dec 28th, 2003 - 11:12:23 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + hey i have mine setup exactly like this, the only problem is when i run the compile, and then run the + map it doesnt show my lights, just a solid light color throughout the whole map, it use to take longer + to compile but it would show all of my lights. Is the problem with worldcraft or with the compiler. In + my map properties i have default light level set to 0. I have checked and rechecked to make sure my + compiler settings are the same as this. Can someone please help me.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c366" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 28th, 2003 - 3:06:12 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Can you post your log?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c378" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span + class="right">Posted: Jan 3rd, 2004 - 2:58:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Nem, the same thing is happening to me as with Hammer's built in compiler. When the map is loading, the + console sais "map change failed; map not found on server." This might have nothing to do with the batch + compiler, but can you help me anywayz?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c379" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 3rd, 2004 - 3:18:43 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Did you get an error when you compiled?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c380" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span + class="right">Modified: Jan 4th, 2004 - 2:11:06 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.wic deleted.<br> + File not found<br> + - about five of that -<br> + C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.prt deleted.<br> + File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br> + .bsp<br> + 0 file(s) copied<br> + enemyatthegates.bsp copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br> + File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br> + .pts<br> + 0 file(s) copied<br> + enemyatthegates.pts copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br> + <br> + Press any key to continue . . .<br> + - this was the very last page of the compiling, i dont know how to copy the whole thing<br> + im going to try boxing in my map, i think that might be the problem -<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c382" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 5th, 2004 - 6:33:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Looks like you have an error. The error is higher up in the log though.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c392" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning + Flash</a></span><span class="right">Posted: Jan 9th, 2004 - 7:55:04 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + a window pops up asking for MSVCP70.dll for me.<br> + So i installed such a file, but he still asks for it.<br> + Whats wrong then? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c396" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 9th, 2004 - 9:13:04 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + What program is causing this (i.e. is it the installer, BC, or Zoners) or what are you doing to get the + window to pop up?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c398" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning + Flash</a></span><span class="right">Posted: Jan 10th, 2004 - 1:47:44 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Well... thats kinda my question.<br> + Btw, i cant run in steam anyway.<br> + Pop-up error there to: STEAM VFS failed to initialize:<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c430" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=446">DevgruSeal</a></span><span + class="right">Modified: Feb 2nd, 2004 - 2:29:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I keep getting this error when I run the compile..It says 'Could not find filesystem dll to load'<br> + <br> + What does this mean<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c447" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=463">snotshot</a></span><span + class="right">Posted: Feb 12th, 2004 - 6:28:01 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Hey, first time posting here. Need help. I'm not exactly sure what happened after Valve Hammer Editor + compiled my map and then was loading it, but then, I get this while loading in CS:<br> + <br> + executing valve.rc <br> + executing language.cfg <br> + "deathmatch" changed to "1" <br> + execing config.cfg <br> + can't use keys or values with a \ <br> + "sv_aim" changed to "1.000000" <br> + <br> + adding: dll loaded for mod halflife <br> + execing skill.cfg <br> + map change failed: 'bigbox' not found on server execing cofig.cfg <br> + can't use keys or values with a \<br> + <br> + and that is all that I know. well, first of all, I can see why it was not found on server because I + don't have one. but, do you HAVE to have one to run a map??? any suggestions??? anyone know what my + problem is ??? thanks.<br> + <br> + Snotshot<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c451" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 12th, 2004 - 6:08:17 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'm a little confused about what you are actually doing...<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c458" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 15th, 2004 - 2:11:40 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I get the same error message, "A required .DLL file, MSVCP70.DLL, was not found.<br> + I am running Win98, and I believe this is a Microsoft .NET file. I am about to install .NET, so we'll + see if that is the fix for me.<br> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c459" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 15th, 2004 - 2:46:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Yes, I fixed it.<br> + No, it wasn't .NET<br> + I finally just searched for the file: I found a copy in my Army Operations install. I put the file into + the same directory as the tools. Then, it wanted MSVCR70.DLL, which I found in the same place. It was + confusing at first, because I didn't notice that it was looking for a different file. <br> + <br> + That was it! everything compiles fine now.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c466" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 17th, 2004 - 3:05:55 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I probably should clarify - I am not using your Batch Compiler; I am still using Autolycus' old batch + file. I just happened upon this page because I was looking for a solution for my problem.<br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> + ]</div><br> + <div class="info center">You must be logged in 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