From 06202ef05a2e7725f355aaf30ca84438ad84f986 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Wed, 2 Sep 2020 15:12:45 +0300 Subject: Initial commit --- .../Creating_A_Preset_(Half-Life).html | 565 +++++++++++++++++++++ 1 file changed, 565 insertions(+) create mode 100644 subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html (limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html') diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html new file mode 100644 index 0000000..b7a782e --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -0,0 +1,565 @@ + + + + Nem's Tools [Home - News] + + + + + + + + + + +
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Creating + A Preset (Half-Life) - NemPosted: May 26th, 2003 - 10:43:06 pm +
+
+
+

If you are coming from the Batch + Compiler Setup tutorial then you should already be prepared to start a new preset; otherwise, if + you have not set Batch Compiler up, please see the Batch + Compiler Setup tutorial.

+ +

To make sure that Batch Compiler is ready to create a new preset, go to the File menu and + select New Preset. Your screen should look like this (note it may differ if you are using a + different specification file):

+ +
+ +

We are going to create a typical "Full" preset that would be used on final BSP builds to produce the + highest quality BSP. The switches mentioned in this tutorial are not the only switches that can be + used for a "Full" compile. As you gain experience you will learn how to make use of the other switches + to tailor your map to your liking. They are, however, common switches for a "Full" compile.

+ +

The first stage we are going to look at is the CSG stage. Click the CSG tab. Next check the + WAD Auto Detect checkbox. I could explain to you what this switch does, however, if you simply + hover you mouse over the switch you will notice the text box at the bottom of your screen contains a + more then adequate explanation. (If you do not see this text box it can be made visible by selecting + Show Details under the Options menu). Next check the Clip Type checkbox. Now + you'll notice that when you check the Clip Type checkbox that a field opens up. This means you + can now edit the field. All the fields in Batch Compiler contain the default values used by the tools + and many of them also include simple error checking to insure you are entering the right type of value + (integer, single or string etc.) and that the value is within range. In the new field select a Clip + Type of Precise. Your screen should look like this when you're done:

+ +
+ +

The next stage we are going to look at is the VIS stage. Click the VIS tab. Next check the + VIS Type checkbox and select a VIS Type of Full. Your screen should look like + this when you're done:

+ +
+ +

The next stage we are going to look at is the RAD stage. Click the RAD tab. Next check the + Extra checkbox and the Bounce checkbox entering a value of 2 for the Bounce. Last + but not least, check the Direct Scale checkbox and enter a value of 1 for the Direct + Scale (this option should always be 1). Your screen should look like this when you're done:

+ +
+ +

The next stage we are going to look at is the Shared stage. Click the Shared tab. This stage + has special switches that are common to all of the Zoners Tools stages and so changing a value here + applies this change to all of these stages. Check the Chart option. Your screen should look + like this when you're done:

+ +
+ +

The next stage we are going to look at is the Batch stage. Click the Batch tab. This stage + contains options that are not associated with the Zoners Tools, but actual batch file commands. I am + going to check all the recommended file deletions to remove intermediate files used to compile the + BSP, and the BSP and PTS recommended file functions so my BSP and PTS files will be copied to my + output folder (as specified on the Options form). Your screen should look like this when you're done: +

+ +
+ +

Finally, lets look at the Steam stage. Click the Steam tab. This stage will already be + partially set up for you (Run Map and Game should be checked). Select the Game + you want to launch Steam to from the Game combobox. If you want to run a 3rd party MOD then you + will need to select Half-Life as your Game, then check the MOD checkbox and enter + the name of the 3rd party MOD. It can also be helpful to check the Developer checkbox to run + Half-Life in developer mode. Your screen may look like this when you're done:

+ +
+ +

Almost done, only two more steps to go... On the side of your screen you'll notice an additional + listbox labelled Stages. In the listbox select the stages you wish to run. This tutorial is + setup to run CSG, BSP, VIS, RAD, and Steam and thus I have them all selected as shown below:

+ +
+ +

Last but not least, we need to specify a MAP file before we can start compiling it. Under the + File menu select Open File. Then browse to and select a MAP file to compile. You'll + notice that the Run buttons are now enabled and this is your sign that you are ready to compile + your map. You screen should look like this when you are ready:

+ +
+ +

To compile your map simply press the Run button, an MS DOS window will pop up and your map + will commence compiling. If the compiling tools (not Batch Compiler) report + any errors, please see this + site.

+ +

Now that you have set up a "Full" compiler preset, let's add it to your Presets menu for easy + access. Please continue to the next + page.

+
+
+
Modified: Apr 16th, 2006 - 3:04:29 pm[ 75423 Views ] +
+
+

+
[ 1 2 + 3 + 4 + 5 + 6 + 7 + ]

+
+
+
1. goddannitModified: Dec 28th, 2003 - 11:12:23 am +
+
+

+ hey i have mine setup exactly like this, the only problem is when i run the compile, and then run the + map it doesnt show my lights, just a solid light color throughout the whole map, it use to take longer + to compile but it would show all of my lights. Is the problem with worldcraft or with the compiler. In + my map properties i have default light level set to 0. I have checked and rechecked to make sure my + compiler settings are the same as this. Can someone please help me.
+
+

+
+
+
2. NemPosted: Dec 28th, 2003 - 3:06:12 pm +
+
+

+ Can you post your log?
+
+

+
+
+
3. BitkaPosted: Jan 3rd, 2004 - 2:58:50 pm +
+
+

+ Nem, the same thing is happening to me as with Hammer's built in compiler. When the map is loading, the + console sais "map change failed; map not found on server." This might have nothing to do with the batch + compiler, but can you help me anywayz?
+
+

+
+
+
4. NemPosted: Jan 3rd, 2004 - 3:18:43 pm +
+
+

+ Did you get an error when you compiled?
+
+

+
+
+
5. BitkaModified: Jan 4th, 2004 - 2:11:06 pm +
+
+

+ C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.wic deleted.
+ File not found
+ - about five of that -
+ C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.prt deleted.
+ File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate
+ .bsp
+ 0 file(s) copied
+ enemyatthegates.bsp copied to C:\Program Files 2\Games\Half-Life\cstrike\maps
+ File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate
+ .pts
+ 0 file(s) copied
+ enemyatthegates.pts copied to C:\Program Files 2\Games\Half-Life\cstrike\maps
+
+ Press any key to continue . . .
+ - this was the very last page of the compiling, i dont know how to copy the whole thing
+ im going to try boxing in my map, i think that might be the problem -
+
+
+

+
+
+
6. NemPosted: Jan 5th, 2004 - 6:33:13 pm +
+
+

+ Looks like you have an error. The error is higher up in the log though.
+
+

+
+
+
7. Lightning + FlashPosted: Jan 9th, 2004 - 7:55:04 am +
+
+

+ a window pops up asking for MSVCP70.dll for me.
+ So i installed such a file, but he still asks for it.
+ Whats wrong then? yelling
+
+

+
+
+
8. NemPosted: Jan 9th, 2004 - 9:13:04 pm +
+
+

+ What program is causing this (i.e. is it the installer, BC, or Zoners) or what are you doing to get the + window to pop up?
+
+

+
+
+
9. Lightning + FlashPosted: Jan 10th, 2004 - 1:47:44 am +
+
+

+ Well... thats kinda my question.
+ Btw, i cant run in steam anyway.
+ Pop-up error there to: STEAM VFS failed to initialize:
+
+

+
+
+
10. DevgruSealModified: Feb 2nd, 2004 - 2:29:21 pm +
+
+

+ I keep getting this error when I run the compile..It says 'Could not find filesystem dll to load'
+
+ What does this meanshrug
+
+

+
+
+
11. snotshotPosted: Feb 12th, 2004 - 6:28:01 am +
+
+

+ Hey, first time posting here. Need help. I'm not exactly sure what happened after Valve Hammer Editor + compiled my map and then was loading it, but then, I get this while loading in CS:
+
+ executing valve.rc
+ executing language.cfg
+ "deathmatch" changed to "1"
+ execing config.cfg
+ can't use keys or values with a \
+ "sv_aim" changed to "1.000000"
+
+ adding: dll loaded for mod halflife
+ execing skill.cfg
+ map change failed: 'bigbox' not found on server execing cofig.cfg
+ can't use keys or values with a \
+
+ and that is all that I know. well, first of all, I can see why it was not found on server because I + don't have one. but, do you HAVE to have one to run a map??? any suggestions??? anyone know what my + problem is ??? thanks.
+
+ Snotshot
+
+

+
+
+
12. NemPosted: Feb 12th, 2004 - 6:08:17 pm +
+
+

+ I'm a little confused about what you are actually doing...
+
+

+
+
+
13. GryphonPosted: Feb 15th, 2004 - 2:11:40 pm +
+
+

+ I get the same error message, "A required .DLL file, MSVCP70.DLL, was not found.
+ I am running Win98, and I believe this is a Microsoft .NET file. I am about to install .NET, so we'll + see if that is the fix for me.
+ shrug
+
+

+
+
+
14. GryphonPosted: Feb 15th, 2004 - 2:46:13 pm +
+
+

+ Yes, I fixed it.
+ No, it wasn't .NET
+ I finally just searched for the file: I found a copy in my Army Operations install. I put the file into + the same directory as the tools. Then, it wanted MSVCR70.DLL, which I found in the same place. It was + confusing at first, because I didn't notice that it was looking for a different file.
+
+ That was it! everything compiles fine now.
+
+

+
+
+
15. GryphonPosted: Feb 17th, 2004 - 3:05:55 pm +
+
+

+ I probably should clarify - I am not using your Batch Compiler; I am still using Autolycus' old batch + file. I just happened upon this page because I was looking for a solution for my problem.
+ happy
+
+

+
[ 1 2 + 3 + 4 + 5 + 6 + 7 + ]

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Nem's Tools v2.0 » 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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