From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- ...ng_Preset_Quick_Launch_Buttons_(Half-Life).html | 268 ++++++++++++++++++++- 1 file changed, 262 insertions(+), 6 deletions(-) (limited to 'subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html') diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html index 43a5c12..d7ec862 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -85,9 +85,8 @@

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16. + raiden22006 Fri Dec 16th, 2005 at 10:02:43 + pm +
+
+
thanks for all the help. i got it now. very clear
+

+ +
+
+
17. + fiddler Mon Feb 6th, 2006 at 2:33:41 + pm +
+
+
I have just started to make my first map for hl1 using hammer and + zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp + file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't + load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up, + compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've + reconfigured BC....gone through the tutorial letter by letter! +
One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse + to where I saved my preset......theres nothing there..!! ...I understand there should be a + ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......
+

+ +
+
+
18. + Bluefang Mon Feb 6th, 2006 at 3:14:47 + pm +
+
+
Most likely you have a compile error. Go and post here: +
+
http://www.chatbear.com/board.plm?b=390 +
+
be sure to post your compile log there as well. You can copy it from the command window.
+

+ +
+
+
19. + Zerokool Sat Mar 4th, 2006 at 2:25:25 + +
+
+
----- BEGIN hlcsg ----- +
Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\My Maps\testmap6" +
Entering D:\My Maps\testmap6.map +
Error: ParseEntity: EOF without closing brace +
+
i get this msg when i try to compile any of my maps. i tried adding the }s +
didnt work. i can compile annother map that my friend made but any map i make, even old oned that i + have compiled before give me this error. could you please tell me how to fix this?
+

+ +
+
+
20. + BluefangModified: Sat Mar 4th, 2006 at + 3:07:44 pm +
+
+
This is not a place for compile problems, as it has nothing to do + with the Batch Compiler. +
+
This is: +
http://www.chatbear.com/board.plm?b=390 +
+
But to answer your question, read this: +
http://www.slackiller.com/tommy14/errors.htm#emptybox +
+
If that dosn't help, then I need more information: +
-what version of the compile tools are you using because they might be old. Try using the newest + version found here: +
http://ammahls.com/forum/viewtopic.php?t=81 +
+
-What version of VHE are you using? +
+
-Are you using HLFix? It may help. +
http://extension.ws/hlfix/ +
+
-Can you compile the map using VHE?
+

+ +
+
+
21. + coolio11 Sat Apr 22nd, 2006 at 10:48:10 + pm +
+
+
OK, so everything went well until i ran the VIS thing. i ran it + separately. it did whatever. but then i got this message : +
+
hlcsg v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlcsg ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\Games\Valve Hammer Editor\TFC11" +
Entering D:\Games\Valve Hammer Editor\TFC11.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ on ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ precise ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadfiles not in use by the map will be excluded +
Wadinclude list : +
[zhlt.wad] +
+
0 brushes (totalling 0 sides) discarded from clipping hulls +
CreateBrush: +
(0.00 seconds) +
SetModelCenters: +
(0.00 seconds) +
+
Object names Objects/Maxobjs Memory / Maxmem Fullness +
------------ --------------- --------------- -------- +
models 0/400 0/25600 ( 0.0%) +
planes 0/32768 0/655360 ( 0.0%) +
vertexes 0/65535 0/786420 ( 0.0%) +
nodes 0/32767 0/786408 ( 0.0%) +
texinfos 0/32767 0/1310680 ( 0.0%) +
faces 0/65535 0/1310700 ( 0.0%) +
clipnodes 0/32767 0/262136 ( 0.0%) +
leaves 0/8192 0/229376 ( 0.0%) +
marksurfaces 0/65535 0/131070 ( 0.0%) +
surfedges 0/512000 0/2048000 ( 0.0%) +
edges 0/256000 0/1024000 ( 0.0%) +
texdata [variable] 0/4194304 ( 0.0%) +
lightdata [variable] 0/6291456 ( 0.0%) +
visdata [variable] 0/2097152 ( 0.0%) +
entdata [variable] 0/524288 ( 0.0%) +
0 textures referenced +
=== Total BSP file data space used: 0 bytes === +
+
+
Texture usage is at 0.00 mb (of 4.00 mb MAX) +
0.14 seconds elapsed +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlbsp ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlbsp.exe"-chart "D:\Games\Valve Hammer + Editor\TFC11" +
+
Current hlbsp Settings +
Name | Setting | Default +
-------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ on ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
nofill [ off ] [ off ] +
noopt [ off ] [ off ] +
null tex. stripping [ on ] [ on ] +
notjunc [ off ] [ off ] +
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) +
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) +
+
+
+
Object names Objects/Maxobjs Memory / Maxmem Fullness +
------------ --------------- --------------- -------- +
models 0/400 0/25600 ( 0.0%) +
planes 0/32768 0/655360 ( 0.0%) +
vertexes 0/65535 0/786420 ( 0.0%) +
nodes 0/32767 0/786408 ( 0.0%) +
texinfos 0/32767 0/1310680 ( 0.0%) +
faces 0/65535 0/1310700 ( 0.0%) +
clipnodes 0/32767 0/262136 ( 0.0%) +
leaves 1/8192 28/229376 ( 0.0%) +
marksurfaces 0/65535 0/131070 ( 0.0%) +
surfedges 0/512000 0/2048000 ( 0.0%) +
edges 1/256000 4/1024000 ( 0.0%) +
texdata [variable] 4/4194304 ( 0.0%) +
lightdata [variable] 0/6291456 ( 0.0%) +
visdata [variable] 0/2097152 ( 0.0%) +
entdata [variable] 1/524288 ( 0.0%) +
0 textures referenced +
=== Total BSP file data space used: 37 bytes === +
0.09 seconds elapsed +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlvis ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlvis.exe"-full -chart "D:\Games\Valve Hammer + Editor\TFC11" +
Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map +
+
+
----- END hlvis ----- +
+
+
+
as you can see at the bottom, the portal file doesnt work. +
+
and in the half life hammer editor, i ran the problem check, and the only problem i had that it said + was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i + dont get it, but that was the only error it told me inthe editor when i ran the roblem checker. +
+
so ya, and if you know how to solve that problem it would be a great help...
+

+
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