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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p32"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch
+ Compiler Setup (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:43:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial
+ should cover everything you need to know from how to set it up to how to compile your first map.</p>
+
+ <p>First things first, if you don't already have the program head over to the <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page, pick it up and install it. The installer is a standard Windows installer so I will leave that to
+ your imagination.</p>
+
+ <p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an
+ error when you run it then you need the .NET framework which is linked to on the <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page.</span></b> Batch Compiler should look like this when you start it up:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup1.png" width="790" height="605"
+ alt="Batch Compiler At Startup"></center>
+
+ <p>Now some of you may have noticed that there are no controls for compiling your map on the form. This
+ is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These
+ wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything
+ that makes use of a batch file, be it a Half-Life map (which this tutorial works on), a map for
+ another game, or even such things as applications.</p>
+
+ <p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu).
+ They are:</p>
+
+ <ul>
+ <li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li>
+ <li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users.
+ </li>
+ <li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li>
+ <li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users.
+ </li>
+ </ul>
+
+ <p>You're welcome to use any specification you wish, I would, however, recommend the Zoners Tools Normal
+ specification because if you are reading this, you are probably a new user. You can always upgrade to
+ the Zoners Tools Advanced specification latter. If you are reading this tutorial you are setting Batch
+ Compiler up for Half-Life mapping so make sure you pick one of the specifications that has the word
+ <i>Half-Life</i> in it. To load the specification simply click it in the <b>Specifications</b> menu.
+ Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup2.png" width="790" height="605"
+ alt="Zoners Tools Normal Specification"></center>
+
+ <p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In
+ the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup3.png" width="304" height="376"
+ alt="Options Form - General Tab"></center>
+
+ <p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p>
+
+ <ul>
+ <li><b>Opacity:</b> Set the opacity of the program (make it see through).</li>
+ <li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li>
+ <li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP
+ files.</li>
+ <li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor.
+ When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with
+ that preset loaded.</li>
+ </ul>
+
+ <p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path
+ variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to
+ manually browse for an appropriate application. Some appropriate standard windows applications include
+ NotePad and WordPad.</p>
+
+ <p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b>
+ tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup4.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
+ specification. To begin specifying the paths select the BSP tool from the list of tools on your
+ screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its
+ browse button also becomes active as shown below:</p>
+
+ <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
+ specification. Because we are using the Zoners Tools Normal specification file we will first need
+ these tools on our hard drive. If you do not already have Zoners Tools you can download the latest
+ version <a href="https://web.archive.org/web/20170915134647/http://www.zhlt.info/">here</a> or find it
+ in the Mapping Tools pack available <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=104">here</a>.
+ <b><span class="warning">Note: the Zoners Tools Normal and Zoners Tools Advanced specifications make
+ use of Zoners Tools v3.0.0 and up.</span></b></p>
+
+ <p>Once you have the tools we can continue with the tutorial. To begin specifying the paths select the
+ CSG tool from the list of tools on your screen. Once selected the bottom text box on the form changes
+ its caption to read <b>CSG Path</b>, its browse button also becomes active as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup5.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Now simply press the browse button (the button with the three dots) and browse to the file located on
+ your hard drive. Continue this process for all the reaming tools. Your screen should look something
+ like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup6.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the
+ <b>Variables</b> tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup7.png" width="304" height="376"
+ alt="Options Form - Variables Tab"></center>
+
+ <p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and
+ should be set as follows:</p>
+
+ <p><b>WADRoot:</b> (Game directory.)</p>
+
+ <ul>
+ <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life</li>
+ <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat</li>
+ <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life</li>
+ </ul>
+
+ <p><b>Output:</b> (BSP output directory.)</p>
+
+ <ul>
+ <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life\valve\maps</li>
+ <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps
+ </li>
+ <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life\ns\maps
+ </li>
+ </ul>
+
+ <p>Your form should look something like this when you're all done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup8.png" width="304" height="376"
+ alt="Options Form - Variables Tab"></center>
+
+ <p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main
+ screen. We are now going to go through the steps for creating a generic "Full" compile preset which
+ you can use for all your maps. Please continue to the <a
+ href="Creating_A_Preset_(Half-Life).html">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span
+ class="right">[ 81728 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=15#p32">2</a>
+ <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=30#p32">3</a>
+ <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=45#p32">4</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
+ class="right">Posted: Oct 5th, 2004 - 7:17:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ my thing is broken<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1124"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
+ class="right">Posted: Oct 5th, 2004 - 7:18:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ When i start ms dos it just sys that same introduction and than it just stops ive made a map before it
+ used to work i dont know what happned. please help <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1125"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Oct 6th, 2004 - 12:23:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ first, make sure that you have all of the paths set up correctly<br>
+ <br>
+ second, make sure that you have the correct settings for each of the compile tools<br>
+ <br>
+ third, make sure that you do not have any errors in the DOS window.<br>
+ <br>
+ if you can, copy the contents of the DOS window and paste it here.<br>
+ <br>
+ <br>
+ if all else fails, try using the HL-Compiled installer (also on the Batch Compiler download page). this
+ will install the Batch Compiler, the latest compile tools, and will set it all up for you. the only
+ thing you need to do is to select the map and press run. <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1303"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1321">mR.sPANKY</a></span><span
+ class="right">Posted: Feb 8th, 2005 - 2:55:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey nems would you be able to make some new setup tutorials for the new batch
+ compiler because I have no idea what the variables tab is for and there is no longer any input output
+ tabs in the setup.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1306"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Feb 8th, 2005 - 5:39:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll try to update these tutorials soon, but for now:<br><br>The "Variables" tab
+ basically replaces the Input and Ouput path in a more flexible way. For Half-Life specifications there
+ are two fields, these are:<ol>
+ <li><b>WADRoot:</b> The same as the <i>Input Path</i> in this tutorial.</li>
+ <li><b>Output:</b> The same as the <i>Output Path</i> in this tutorial.</li>
+ </ol>For the Source specifications there are three fields, these are:<ol>
+ <li><b>BinRoot:</b> The path to your bin folder in the sdk (where all the tools are located).</li>
+ <li><b>ValveProject:</b> The path to the folder your GameInfo.txt file is in.</li>
+ <li><b>Output:</b> The path to the folder to copy your .bsp files to. More less the same as the
+ <i>Output Path</i> in this tutorial.</li>
+ </ol>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1516"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
+ KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 1:25:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I go to compile my MAP the DOS window (the black one) tells me I have an ERROR
+ and to refer to the LOG text file to find the ERROR. There are NO ERRORS in the LOG file! WTF!!! Need
+ help! - HeAdCrAb KILLA</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1517"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 1:40:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">From within Batch Compiler, go File-&gt;View Log File to view your log file. If that
+ doesn't work, try reading the console output to see what the error is.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1519"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
+ KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 3:35:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I cannot find ANY ERROR reading in the LOG file. The last time I tried compiling in
+ Hammer, an ERROR came up "access is denied," but I don't kno if that has anything to do with this. How
+ do I view this "console?" - HeAdCrAb KILLA</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1520"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 3:56:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The console is the thing that is telling you to view your log file. Right click on
+ the console and select the text, the pres enter to copy it and paste it here.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1521"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Apr 28th, 2005 - 2:25:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">"The last time I tried compiling in Hammer, an ERROR came up "access is denied," but
+ I don't kno if that has anything to do with this."<br>
+ <br>
+ sounds like some of your paths are incorrectly setup.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1604"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 18th, 2005 - 9:23:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I love maps, I have made about 25, and don't know much about compiling... :) I really
+ need help. With a nubish username like myself prepare to be annoyed by me!<br>
+ <br>
+ ;)<br>
+ <br>
+ Help me with "Ripent" What is that?<br>
+ <br>
+ Where can i find that, and also, you said an MS-DOS screen pops up can compiles ur map... does the
+ MS-DOS screen stay there? or does it quickly disappear and compile unseen?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1606"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 18th, 2005 - 10:44:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The only essential stages are CSG, BSP, VIS and RAD.<br>
+ <br>
+ RipEnt is used for hand editing entities when either the .rmf source is not available or you don't want
+ to recompile.<br>
+ <br>
+ The DOS window will stay open until you close it, if you have pause enabled in the options menu. You can
+ close Batch Compiler while you are compiling though.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1607"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 19th, 2005 - 12:28:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So wait, what are those "recent Files" for? what do they do, and also my MS-DOS
+ screen pops up for like 1 milisecond then dis-appears, how do I fix that?<br>
+ <br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1608"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 19th, 2005 - 11:30:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They are files you recently opened?<br>
+ <br>
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
+ <br>
+ Your console screen should remain open if "Pause Console" is enabled in the "Options" menu and you have
+ at least on stage checked to run (on the right). If there is a problem with it you might want to run the
+ compile.bat file BC generates (in your Batch Compiler directory) from an MS DOS command prompt to see
+ what the problem is.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1609"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 21st, 2005 - 8:53:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error when I do everything correctly:<br>
+ <br>
+ Error creating batch script<br>
+ <br>
+ Error: Outputpath it either not set, or invalid.<br>
+ <br>
+ What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div>
+ </div><br>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
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