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authorMaxxiii <[email protected]>2020-09-02 16:37:24 +0300
committerMaxxiii <[email protected]>2020-09-02 16:37:24 +0300
commitdf7c2d0f7a4f8a1988bc9d9e3f2c863f388b2d46 (patch)
treefeddd06f62d76b582c5a04a294485c1e8fdff92a
parentQuick fix for subpages menu for tutorials (diff)
downloadnemstools.github.io-df7c2d0f7a4f8a1988bc9d9e3f2c863f388b2d46.tar.xz
nemstools.github.io-df7c2d0f7a4f8a1988bc9d9e3f2c863f388b2d46.zip
Update some links in news on index page, ...
add github link for Map Vewer source, add VTFLib_v1.3.2_Full page, add links to VTFLib_v1.3.2_Full page
-rw-r--r--index.html89
-rw-r--r--pages/MAP_Viewer-Download.html8
-rw-r--r--pages/VTFLib-Download.html2
-rw-r--r--pages/VTFLib.html6
-rw-r--r--subpages/VTFLib_v1.3.2_Full.html495
5 files changed, 536 insertions, 64 deletions
diff --git a/index.html b/index.html
index 8afe178..7ab5980 100644
--- a/index.html
+++ b/index.html
@@ -52,8 +52,7 @@
content.gcf</i>. It's taken eight years, but with the advent of the <a
href="https://web.archive.org/web/20200201043948/http://www.teamfortress.com/screamfortress/">TF2
Scream Fortress</a>, Valve have finally authored a GCF file larger than 4 GB. As many of you have
- found out, <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=35">HLLib</a>
+ found out, <a href="pages/Miscellaneous-HLLib.html">HLLib</a>
does not properly support files larger than 4 GB (partly due to my naive younger self, and partly
because I wasn't sure if Steam did either).</p>
@@ -65,14 +64,10 @@
<h3>Update</h3>
- <p><a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=35">HLLib
- 2.4.0</a>, <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=26">GCFScape
- 1.8.2</a>, <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=41">VTFEdit
- 1.3.2</a> and <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=46">Crafty
+ <p><a href="pages/Miscellaneous-HLLib.html">HLLib
+ 2.4.0</a>, <a href="pages/GCFScape-Download.html">GCFScape
+ 1.8.2</a>, <a href="pages/VTFLib-Download.html">VTFEdit
+ 1.3.2</a> and <a href="pages/Crafty-Download.html">Crafty
1.0.2</a> have been released and all support GCF files larger than 4 GB in size.</p>
</div>
<div class="heading1">
@@ -94,18 +89,17 @@
</div>
<div class="content">
<p>Keeping with the theme of my previous post, I've introduced native x64 support to <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=40">VTFLib</a>
+ href="pages/VTFLib.html">VTFLib</a>
<a
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=266">v1.3.0</a>
- (<a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=41">download</a>).
+ (<a href="pages/VTFLib-Download.html">download</a>).
Unfortunately, I was not able to update the Visual C++ library as some of VTFLib's dependencies are
still built for Visual Studio 2005. I also removed .Net 1.1 support (the framework was buggy and did
not support x64).</p>
<p>I've also taken the time to update my <a
href="https://web.archive.org/web/20200201043948/http://www.getpaint.net/">Paint.Net</a> <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=50">VTF
+ href="pages/Miscellaneous-PDN_VTF_Plug-In.html">VTF
Plug-in</a> with side-by-side x86 and x64 support.</p>
</div>
<div class="heading1">
@@ -125,12 +119,10 @@
<div class="space"></div>
</div>
<div class="content">
- <p>It's been over 6 years since I first released <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=25">GCFScape</a>,
+ <p>It's been over 6 years since I first released <a href="pages/GCFScape.html">GCFScape</a>,
so I though I'd take some time this weekend to bring it up to speed. <a
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=264">v1.8.0</a>
- (<a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=26">download</a>)
+ (<a href="pages/GCFScape-Download.html">download</a>)
introduces native x64 support and fixes a lot of incorrect assumptions that lead to less than
desirable behavior on Windows Vista and Windows 7.</p>
@@ -227,10 +219,8 @@
href="https://web.archive.org/web/20200201043948/http://www.l4d.com/">Left 4 dead</a>. Instead, the
game is delivered via .ncf with materials, models and particles packed up in a new .vpk package
format. I'm curious if this move was inspired by the performance problems caused by fragmented .gcf
- files. Nonetheless, I've updated both <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=108">HLLib</a>
- and <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=25">GCFScape</a>
+ files. Nonetheless, I've updated both <a href="pages/Miscellaneous-HLLib.html">HLLib</a>
+ and <a href="pages/GCFScape.html">GCFScape</a>
with support for the new .vpk format.</p>
<p>I'm also in the process of looking to add support for Left 4 Dead to Crafty. Early attempts look
@@ -254,19 +244,15 @@
</div>
<div class="content">
<p>I haven't had a lot of opportunities to work on my tools these past few months, but today I finally
- made a effort to get updated versions of <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=41">VTFLib/VTFEdit</a>,
- the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=39">Photoshop
- VTF Plug-In</a> and the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=50">Paint.Net
+ made a effort to get updated versions of <a href="pages/VTFLib-Download.html">VTFLib/VTFEdit</a>,
+ the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
+ VTF Plug-In</a> and the <a href="pages/Miscellaneous-PDN_VTF_Plug-In.html">Paint.Net
VTF Plug-In</a> out. Along with support for v7.4 of the VTF format, VTFEdit has been updated to
include a custom author information resource (credit <a
href="https://web.archive.org/web/20200201043948/http://www.wunderboy.org/">Jed</a> for the idea).
</p>
- <p><a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=51">virtuAMP</a>
+ <p><a href="pages/virtuAMP.html">virtuAMP</a>
has also recently seen an <a
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=244#p244">update</a>
adding several new standard effects.</p>
@@ -294,13 +280,10 @@
extensible resource interface.</p>
<p>For those interested in taking a gander, I've added support for the new VTF version to <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=41">VTFLib/VTFEdit</a>,
- the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=39">Photoshop
- VTF Plug-In</a>, the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=50">Paint.Net
- VTF Plug-In</a> and <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=46">Crafty</a>.
+ href="pages/VTFLib-Download.html">VTFLib/VTFEdit</a>,
+ the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
+ VTF Plug-In</a>, the <a href="pages/Miscellaneous-PDN_VTF_Plug-In.html">Paint.Net
+ VTF Plug-In</a> and <a href="pages/Crafty-Download.html">Crafty</a>.
VTFLib and VTFEdit have also been updated to use the newer v2.0 of the .NET Framework.</p>
</div>
<div class="heading1">
@@ -322,11 +305,9 @@
</div>
<div class="content">
<p>I thought I'd take a break form my normal Half-Life editing utilities to create something for another
- one of my passions: the guitar. Introducing <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=51">virtuAMP</a>,
+ one of my passions: the guitar. Introducing <a href="pages/virtuAMP.html">virtuAMP</a>,
an open source real time virtual guitar amplifier and practice amp alternative. You can sample some
- audio clips on the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=51">about
+ audio clips on the <a href="pages/virtuAMP.html">about
page</a> (I never claimed to be a <i>good</i> guitarist), and check out it's interface below:</p>
<div style="text-align: center">
@@ -356,11 +337,9 @@
href="https://web.archive.org/web/20200201043948/http://www.getpaint.net/">Paint.NET</a>. The
plug-in is based closely on its Photoshop counterpart, but additionally supports normal map generation
and animations. You can grab the new plug-in and its source code <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=50">here</a>.
- <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=40">VTFLib</a>
- and the <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=39">Photoshop
+ href="pages/Miscellaneous-PDN_VTF_Plug-In.html">here</a>.
+ <a href="pages/VTFLib.html">VTFLib</a>
+ and the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
VTF Plug-in</a> have also received updates.</p>
</div>
<div class="heading1">
@@ -380,13 +359,11 @@
<div class="space"></div>
</div>
<div class="content">
- <p>I've released v1.0.0 Alpha 13 of <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=45">Crafty</a>,
+ <p>I've released v1.0.0 Alpha 13 of <a href="pages/Crafty.html">Crafty</a>,
a release which adds several <a
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=222#p222">missing
features</a> bringing Crafty significantly closer to leaving the alpha stage. The latest build can
- be found <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=46">here</a>.
+ be found <a href="pages/Crafty-Download.html">here</a>.
Some important notes:</p>
<ul>
@@ -423,17 +400,14 @@
have made feature requests over the past few months know that I haven't forgotten about you. So just
what have I been up to?</p>
- <p>First and foremost, I've released version 1.6.3 of <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=25">GCFScape</a>.
+ <p>First and foremost, I've released version 1.6.3 of <a href="pages/GCFScape.html">GCFScape</a>.
This new version features configurable columns for viewing additional properties, removal of the File
Mapping requirement for defragmenting GCF files (to prevent an overzealous Windows from caching the
entire file) and relaxed GCF file integrity checks; all community requested features. As always it can
- be found <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=26">here</a>.
+ be found <a href="pages/GCFScape-Download.html">here</a>.
</p>
- <p>Lastly, I've been hard at work on <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=45">Crafty</a>,
+ <p>Lastly, I've been hard at work on <a href="pages/Crafty.html">Crafty</a>,
implementing the dozen or so features that have been requested. Unfortunately, I bit off a little more
than I can chew which means the next release is still a few weeks off (and rapidly approaching the
feature set I'm looking for to take it out of alpha). VBSP upgrades include cloud shaders, fog
@@ -530,8 +504,7 @@
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
v1.8.4</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
- v1.8.3</a></span><br><span class="title">» <a
- href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.8.3</a></span><br><span class="title">» <a href="subpages/VTFLib_v1.3.2_Full.html">VTFLib
v1.3.2</a></span><br></div>
</div><br>
<div class="group">
diff --git a/pages/MAP_Viewer-Download.html b/pages/MAP_Viewer-Download.html
index e6c7545..13c93f5 100644
--- a/pages/MAP_Viewer-Download.html
+++ b/pages/MAP_Viewer-Download.html
@@ -96,12 +96,18 @@
<p>MAP Viewer Source (74 KB Zipped) - MAP Viewer source code (no binaries) for MS Visual Studio .NET
2003. MAP Viewer uses managed C++ code and will not compile in Visual Studio 6.0 or G++</p>
- <b>Download:</b>
+ <b>Download from Web Archive:</b>
<ul>
<li><a
href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/files/files/mapviewersource101.zip">Archive
(74 KB)</a></li>
</ul>
+
+ <b>Download from unofficial Github mirror:</b>
+ <ul>
+ <li><a href="http://nemstools.github.io/files/mapviewersource101.zip">Archive
+ (74 KB)</a></li>
+ </ul>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 1:24:44 pm</span><span
diff --git a/pages/VTFLib-Download.html b/pages/VTFLib-Download.html
index 12d1173..1eae2ad 100644
--- a/pages/VTFLib-Download.html
+++ b/pages/VTFLib-Download.html
@@ -144,7 +144,7 @@
<div class="group">
<div class="heading1">
<div class="space"></div><span class="left"><a name="p177"
- href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/index.php?c=177#p177">VTFLib
+ href="../subpages/VTFLib_v1.3.2_Full.html">VTFLib
v1.3.2 Full</a> - <a
href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Mar 26th, 2006 - 12:55:28 pm</span>
diff --git a/pages/VTFLib.html b/pages/VTFLib.html
index b56b611..d3431e8 100644
--- a/pages/VTFLib.html
+++ b/pages/VTFLib.html
@@ -123,11 +123,9 @@
<b>Download:</b>
<ul>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit</a>
+ <li><a href="VTFLib-Download.html">VTFEdit</a>
</li>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://nemesis.thewavelength.net/index.php?c=177#p177">VTFLib</a>
+ <li><a href="../subpages/VTFLib_v1.3.2_Full.html">VTFLib</a>
</li>
</ul>
diff --git a/subpages/VTFLib_v1.3.2_Full.html b/subpages/VTFLib_v1.3.2_Full.html
new file mode 100644
index 0000000..d62b767
--- /dev/null
+++ b/subpages/VTFLib_v1.3.2_Full.html
@@ -0,0 +1,495 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p177"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177#p177">VTFLib
+ v1.3.2 Full</a> - <a
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 12:55:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFLib v1.3.2 - VTFLib is available in a two flavours. The <i>Source Code Archive</i> contains the
+ source code, library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if you want
+ to modify the library or example applications (or just see how it all works). The <i>Binary
+ Archive</i> contains library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if
+ you just want to develop with VTFLib (or want access to all the binaries).</p>
+
+ <p>VTFLib also uses <a
+ href="https://web.archive.org/web/20190508141002/http://developer.nvidia.com/object/dds_utilities_legacy.html">nvDXT</a>,
+ and VTFEdit and VTFCmd also use <a
+ href="https://web.archive.org/web/20190508141002/http://openil.sourceforge.net/">DevIL 1.7.8</a>. In
+ order to compile, you will need to download those libraries and add their paths to Visual Studio.</p>
+
+ <b>Download from Web Archive:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtflib132.zip">Source
+ Code Archive (2,761 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtflib132-bin.zip">Binary
+ Archive (2,507 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+ <ul>
+ <li><a href="http://nemstools.github.io/files/vtflib132.zip">Source
+ Code Archive (2,761 KB)</a></li>
+ <li><a href="http://nemstools.github.io/files/vtflib132-bin.zip">Binary
+ Archive (2,507 KB)</a></li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:37:11 pm</span><span
+ class="right">[ 145010 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1982"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
+ class="right">Modified: Apr 23rd, 2006 - 3:46:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I used VTFLib to make a .vtf importere for Fragmotion, you can grap it here for
+ now.<br><br><a
+ href="https://web.archive.org/web/20190508141002/http://www.cubed.dk/nobody/stuff/VTFtex.zip">VTFtex.zip</a><br>
+ (200KB)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2022"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=2206">Ag3nt-X</a></span><span
+ class="right">Posted: Jun 11th, 2006 - 11:01:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">the vtflib archive size is diabolical hehehe</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2101"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=2291">snakemedia</a></span><span
+ class="right">Posted: Aug 19th, 2006 - 9:51:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have Problem with source have many errors..<br>
+ <br>
+ I do not know that visual C++ 2005 can't finish this source.<br>
+ Sorry I do not look that "VISUAL C++ 2005" is worng, "VSIUAL C++ NET" ist right, Grr I download that
+ right file of VISAUL C++ NET now :-(<br>
+ <br>
+ SnakeMedia</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2102"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 19th, 2006 - 5:20:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFEdit is written in Visual Studio .NET 2003 (.NET v1.1), not Visual Studio .NET
+ 2005 (.NET v2.0). The two versions have a completly different syntax for C++ code and are not
+ compatible. You <i>can</i> compile VTFEdit in Visual Studio .NET 2005, however, if you change the
+ <i>Common Language Runtime Support</i> (general options) to <i>/clr:oldSyntax</i>.<br>
+ <br>
+ I'll likely convert the project to 2005 in the future, but it is too much of a pain and I have too many
+ other projects to do so at the moment.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2120"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=2291">snakemedia</a></span><span
+ class="right">Posted: Aug 24th, 2006 - 5:21:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello I can not find this right Visual Version?<br>
+ Please give me right orginal link to Download-Detail with site!<br>
+ ZThanks Gb SnakeMedia</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2800"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=3170">kilorat</a></span><span
+ class="right">Posted: Feb 18th, 2008 - 6:28:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello! Orangebox introduced version 7.4 of VTF, it says in the notes its bitwise
+ compatible with 7.3, however vtflib checks the version and refuses to work with 7.4.<br>
+ <br>
+ http://developer.valvesoftware.com/wiki/Vtf#Version_history<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2806"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 21st, 2008 - 4:25:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I wrote the linked article so I'm aware of this. I have updated versions of my tools
+ that support v7.4, but I lost the source code for the PS VTF Plug-In (I'll have to rewrite part of it)
+ which is why nothing has been released as of yet.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3146"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=3680">half107</a></span><span
+ class="right">Modified: Mar 14th, 2009 - 3:28:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><u>HOW do you install</u>!!! ARG!!!! <br>
+ <img src="../images/emotes/yelling.gif" width="32" height="32" alt="yelling"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3230"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=3820">Poab9200</a></span><span
+ class="right">Posted: Jul 26th, 2009 - 12:34:44 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a question for you Nem. I posted in the forum as well and just to be double
+ sure I thought I should post here too.<br>
+ <br>
+ Anyways I am designing a Scripter for CS:Source, and I was wondering if you could point me into the
+ right direction or at least provide some kind of code that will teach me how to use your library in a C#
+ project. If it helps these are the things that I would like to do.<br>
+ <br>
+ A. Allow the user to view file info<br>
+ - File Size<br>
+ - Flags(Like the ones in your program: VTFEdit<br>
+ - Dimensions(Width x Height)<br>
+ - Version<br>
+ - File Format<br>
+ - Frames<br>
+ <br>
+ B. Allow the user to pre-view a selected vtf/spray file in a picturebox.<br>
+ <br>
+ Again any and all help is greatly appreciated I do know about "Dllimport" with C# but I have yet to work
+ with it. So if you could either respond here or at the forums I would greatly appreciate it.<br>
+ <br>
+ - Poab</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3240"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=3843">pipotino</a></span><span
+ class="right">Posted: Aug 13th, 2009 - 8:07:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b></b>how do you convert tfa.files to vmt.???? or at least vtf to vtm ,does vtf edit
+ work?<img src="../images/emotes/apple.gif" width="32" height="32" alt="apple"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3398"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=4073">kabojnk</a></span><span
+ class="right">Posted: Jun 13th, 2010 - 5:49:19 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm, this is interesting. My build on VC2010 is breaking...
+ <br><br><i>1&gt;nvDXTlibMT.vc8.lib(dxt_compress.obj) : error LNK2019: unresolved external symbol _hypot
+ referenced in function "private: void __thiscall JAMA::Eigenvalue&lt;double&gt;::tql2(void)"
+ (?tql2@?$Eigenvalue@N@JAMA@@AAEXXZ)<br>1&gt;nvDXTlibMT.vc8.lib(NormalMapGen.obj) : error LNK2019:
+ unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)"
+ (?_Xran@_String_base@std@@SAXXZ) referenced in function "public: class
+ std::basic_string&lt;char,struct std::char_traits&lt;char&gt;,class std::allocator&lt;char&gt; &gt;
+ &amp; __thiscall std::basic_string&lt;char,struct std::char_traits&lt;char&gt;,class
+ std::allocator&lt;char&gt; &gt;::erase(unsigned int,unsigned int)"
+ (?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z)<br>1&gt;nvDXTlibMT.vc8.lib(NormalMapGen.obj)
+ : error LNK2019: unresolved external symbol "public: static void __cdecl
+ std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ) referenced in function "protected:
+ bool __thiscall std::basic_string&lt;char,struct std::char_traits&lt;char&gt;,class
+ std::allocator&lt;char&gt; &gt;::_Grow(unsigned int,bool)"
+ (?_Grow@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IAE_NI_N@Z)</i><br><br>Guessing
+ that it was because dxtlib was built last for VC2010, I decided to try to dig up some source codes to
+ build a lib for VC2010, but all I found was code in tools/src, but it seemed to build the library I
+ needed (unless I'm wrong, which I could be). But it yielded this error:<br><br><i>Error 1 error LNK2019:
+ unresolved external symbol "enum NV_ERROR_CODE __cdecl nvDDS::nvDXTcompress(unsigned char const
+ *,unsigned int,unsigned int,unsigned int,enum nvPixelOrder,class nvCompressionOptions *,enum
+ NV_ERROR_CODE (__cdecl*)(void const *,unsigned int,struct MIPMapData const *,void *),struct tagRECT
+ const *)"
+ (?nvDXTcompress@nvDDS@@YA?AW4NV_ERROR_CODE@@PBEIIIW4nvPixelOrder@@PAVnvCompressionOptions@@P6A?AW42@PBXIPBUMIPMapData@@PAX@ZPBUtagRECT@@@Z)
+ referenced in function "unsigned char __cdecl nvDXTCompressWrapper(unsigned char *,unsigned
+ int,unsigned int,class nvCompressionOptions *,enum NV_ERROR_CODE (__cdecl*)(void const *,unsigned
+ int,struct MIPMapData const *,void *))"
+ (?nvDXTCompressWrapper@@YAEPAEIIPAVnvCompressionOptions@@P6A?AW4NV_ERROR_CODE@@PBXIPBUMIPMapData@@PAX@Z@Z)
+ C:\Users\Kevin\Documents\Visual Studio 2010\Resources\vtflib130\sln\vs8\VTFLib\VTFFile.obj</i><br>
+ <br>
+ I am wondering if this is because DDS_Utilities is now version 8.31.1127.1645? Something is getting
+ skewed. Anyway, I don't expect you to know the answer for fix anything, just thinking out loud
+ mostly.<br>
+ <br>
+ I guess I can try it out on VS2008 tomorrow. But I was just wondering about this since this is my first
+ go with dealing with vtflib's source. Since I don't really need the DDS stuff I might just cut out all
+ of the dxtlib stuff.<br>
+ <br>
+ By the by, long time lurker big time fan of your tools Nem! Thanks for making them!</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3399"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 13th, 2010 - 12:13:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The library is built using Visual Studio 2005 because the dependent nvDXTLib only
+ provides static libraries built for 2003 and 2005. There is a newer version of nvDXTLib, but I don't use
+ it because they removed features that I was using and completely changed the API.<br><br>nvDXTLib is
+ only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can
+ rebuild the library with USE_NVDXT=0 defined.<br><br>Another option is to dynamically import the C
+ version of the API.<br><br>If you don't have nxDXTLib installed you will have to <a
+ href="https://web.archive.org/web/20190508141002/http://developer.nvidia.com/object/dds_utilities_legacy.html">download
+ it</a> and update your VC++ Directories to point to it.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3405"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=4073">kabojnk</a></span><span
+ class="right">Modified: Jun 13th, 2010 - 9:07:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">The library is built using Visual Studio 2005 because the dependent nvDXTLib only
+ provides static libraries built for 2003 and 2005. There is a newer version of nvDXTLib, but I don't
+ use it because they removed features that I was using and completely changed the API.<br><br>nvDXTLib
+ is only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can
+ rebuild the library with USE_NVDXT=0 defined.<br><br>Another option is to dynamically import the C
+ version of the API.<br><br>If you don't have nxDXTLib installed you will have to <a
+ href="https://web.archive.org/web/20190508141002/http://developer.nvidia.com/object/dds_utilities_legacy.html">download
+ it</a> and update your VC++ Directories to point to it.</div><br><br>Yeah, I did download/install it
+ from that page, but the build they have is different than the version required in vtflib (the legacy
+ page you link to only has build 8.31.1127.1645 available for download). I wish they had some sort of
+ previous releases list.<br><br>That said, I _do_ only need the library for reading .vtf files, so maybe
+ I will just build it without NVDXT. Thanks for the tip! That will probably save more time than
+ dynamically importing the C version of the API. <br><br><b>FYI, just an update.</b><br>
+ The Download link points to:<br>
+ <br>
+ http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.1127.1645.exe<br>
+ <br>
+ But if you just change the filename to the build mentioned in your comments in VTFFile.cpp
+ (8.31.0225.1745), it's still on the server for download. Here's the URL:<br>
+ <br>
+ http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.0225.1745.exe<br>
+ <br>
+ Might be helpful.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3407"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 14th, 2010 - 1:39:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry for the confusion kabojnk, that comment is out of date (I'll remember to update
+ it). The binaries I released are linked again the version in my previous post. Are you having problems
+ with it?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3449"
+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?a=4105">Andreazzz</a></span><span
+ class="right">Posted: Jul 29th, 2010 - 5:53:33 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, can you upload your version of nvDTX?</div>
+ </div><br>
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+ href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
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