+
+
+
About:
+
VTFLib v1.3.2 - VTFLib is available in a two flavours. The Source Code Archive contains the
+ source code, library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if you want
+ to modify the library or example applications (or just see how it all works). The Binary
+ Archive contains library and prebuilt binaries for VTFLib, VTFEdit and VTFCmd. Download this if
+ you just want to develop with VTFLib (or want access to all the binaries).
+
+
VTFLib also uses nvDXT,
+ and VTFEdit and VTFCmd also use DevIL 1.7.8. In
+ order to compile, you will need to download those libraries and add their paths to Visual Studio.
+
+
Download from Web Archive:
+
+
+
Download from unofficial Github mirror:
+
+
+
+
Modified: Jul 25th, 2011 - 3:37:11 pm[ 145010 Views ]
+
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+
1. NoBodyModified: Apr 23rd, 2006 - 3:46:00 pm
+
+
+
I used VTFLib to make a .vtf importere for Fragmotion, you can grap it here for
+ now.
VTFtex.zip
+ (200KB)
+
+
+
+
2. Ag3nt-XPosted: Jun 11th, 2006 - 11:01:59 pm
+
+
+
the vtflib archive size is diabolical hehehe
+
+
+
+
3. snakemediaPosted: Aug 19th, 2006 - 9:51:51 am
+
+
+
I have Problem with source have many errors..
+
+ I do not know that visual C++ 2005 can't finish this source.
+ Sorry I do not look that "VISUAL C++ 2005" is worng, "VSIUAL C++ NET" ist right, Grr I download that
+ right file of VISAUL C++ NET now :-(
+
+ SnakeMedia
+
+
+
+
4. NemPosted: Aug 19th, 2006 - 5:20:45 pm
+
+
+
VTFEdit is written in Visual Studio .NET 2003 (.NET v1.1), not Visual Studio .NET
+ 2005 (.NET v2.0). The two versions have a completly different syntax for C++ code and are not
+ compatible. You can compile VTFEdit in Visual Studio .NET 2005, however, if you change the
+ Common Language Runtime Support (general options) to /clr:oldSyntax.
+
+ I'll likely convert the project to 2005 in the future, but it is too much of a pain and I have too many
+ other projects to do so at the moment.
+
+
+
+
+
5. snakemediaPosted: Aug 24th, 2006 - 5:21:23 pm
+
+
+
Hello I can not find this right Visual Version?
+ Please give me right orginal link to Download-Detail with site!
+ ZThanks Gb SnakeMedia
+
+
+
+
6. kiloratPosted: Feb 18th, 2008 - 6:28:36 pm
+
+
+
Hello! Orangebox introduced version 7.4 of VTF, it says in the notes its bitwise
+ compatible with 7.3, however vtflib checks the version and refuses to work with 7.4.
+
+ http://developer.valvesoftware.com/wiki/Vtf#Version_history
+
+
+
+
+
7. NemPosted: Feb 21st, 2008 - 4:25:38 pm
+
+
+
I wrote the linked article so I'm aware of this. I have updated versions of my tools
+ that support v7.4, but I lost the source code for the PS VTF Plug-In (I'll have to rewrite part of it)
+ which is why nothing has been released as of yet.
+
+
+
+
8. half107Modified: Mar 14th, 2009 - 3:28:10 am
+
+
+
HOW do you install!!! ARG!!!!
+

+
+
+
+
9. Poab9200Posted: Jul 26th, 2009 - 12:34:44 am
+
+
+
I have a question for you Nem. I posted in the forum as well and just to be double
+ sure I thought I should post here too.
+
+ Anyways I am designing a Scripter for CS:Source, and I was wondering if you could point me into the
+ right direction or at least provide some kind of code that will teach me how to use your library in a C#
+ project. If it helps these are the things that I would like to do.
+
+ A. Allow the user to view file info
+ - File Size
+ - Flags(Like the ones in your program: VTFEdit
+ - Dimensions(Width x Height)
+ - Version
+ - File Format
+ - Frames
+
+ B. Allow the user to pre-view a selected vtf/spray file in a picturebox.
+
+ Again any and all help is greatly appreciated I do know about "Dllimport" with C# but I have yet to work
+ with it. So if you could either respond here or at the forums I would greatly appreciate it.
+
+ - Poab
+
+
+
+
10. pipotinoPosted: Aug 13th, 2009 - 8:07:37 pm
+
+
+
how do you convert tfa.files to vmt.???? or at least vtf to vtm ,does vtf edit
+ work?

+
+
+
+
11. kabojnkPosted: Jun 13th, 2010 - 5:49:19 am
+
+
+
Hmm, this is interesting. My build on VC2010 is breaking...
+
1>nvDXTlibMT.vc8.lib(dxt_compress.obj) : error LNK2019: unresolved external symbol _hypot
+ referenced in function "private: void __thiscall JAMA::Eigenvalue<double>::tql2(void)"
+ (?tql2@?$Eigenvalue@N@JAMA@@AAEXXZ)
1>nvDXTlibMT.vc8.lib(NormalMapGen.obj) : error LNK2019:
+ unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)"
+ (?_Xran@_String_base@std@@SAXXZ) referenced in function "public: class
+ std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >
+ & __thiscall std::basic_string<char,struct std::char_traits<char>,class
+ std::allocator<char> >::erase(unsigned int,unsigned int)"
+ (?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z)
1>nvDXTlibMT.vc8.lib(NormalMapGen.obj)
+ : error LNK2019: unresolved external symbol "public: static void __cdecl
+ std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ) referenced in function "protected:
+ bool __thiscall std::basic_string<char,struct std::char_traits<char>,class
+ std::allocator<char> >::_Grow(unsigned int,bool)"
+ (?_Grow@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IAE_NI_N@Z)
Guessing
+ that it was because dxtlib was built last for VC2010, I decided to try to dig up some source codes to
+ build a lib for VC2010, but all I found was code in tools/src, but it seemed to build the library I
+ needed (unless I'm wrong, which I could be). But it yielded this error:
Error 1 error LNK2019:
+ unresolved external symbol "enum NV_ERROR_CODE __cdecl nvDDS::nvDXTcompress(unsigned char const
+ *,unsigned int,unsigned int,unsigned int,enum nvPixelOrder,class nvCompressionOptions *,enum
+ NV_ERROR_CODE (__cdecl*)(void const *,unsigned int,struct MIPMapData const *,void *),struct tagRECT
+ const *)"
+ (?nvDXTcompress@nvDDS@@YA?AW4NV_ERROR_CODE@@PBEIIIW4nvPixelOrder@@PAVnvCompressionOptions@@P6A?AW42@PBXIPBUMIPMapData@@PAX@ZPBUtagRECT@@@Z)
+ referenced in function "unsigned char __cdecl nvDXTCompressWrapper(unsigned char *,unsigned
+ int,unsigned int,class nvCompressionOptions *,enum NV_ERROR_CODE (__cdecl*)(void const *,unsigned
+ int,struct MIPMapData const *,void *))"
+ (?nvDXTCompressWrapper@@YAEPAEIIPAVnvCompressionOptions@@P6A?AW4NV_ERROR_CODE@@PBXIPBUMIPMapData@@PAX@Z@Z)
+ C:\Users\Kevin\Documents\Visual Studio 2010\Resources\vtflib130\sln\vs8\VTFLib\VTFFile.obj
+
+ I am wondering if this is because DDS_Utilities is now version 8.31.1127.1645? Something is getting
+ skewed. Anyway, I don't expect you to know the answer for fix anything, just thinking out loud
+ mostly.
+
+ I guess I can try it out on VS2008 tomorrow. But I was just wondering about this since this is my first
+ go with dealing with vtflib's source. Since I don't really need the DDS stuff I might just cut out all
+ of the dxtlib stuff.
+
+ By the by, long time lurker big time fan of your tools Nem! Thanks for making them!
+
+
+
+
12. NemPosted: Jun 13th, 2010 - 12:13:44 pm
+
+
+
The library is built using Visual Studio 2005 because the dependent nvDXTLib only
+ provides static libraries built for 2003 and 2005. There is a newer version of nvDXTLib, but I don't use
+ it because they removed features that I was using and completely changed the API.
nvDXTLib is
+ only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can
+ rebuild the library with USE_NVDXT=0 defined.
Another option is to dynamically import the C
+ version of the API.
If you don't have nxDXTLib installed you will have to
download
+ it and update your VC++ Directories to point to it.
+
+
+
+
13. kabojnkModified: Jun 13th, 2010 - 9:07:34 pm
+
+
+
+
Nem:
+
The library is built using Visual Studio 2005 because the dependent nvDXTLib only
+ provides static libraries built for 2003 and 2005. There is a newer version of nvDXTLib, but I don't
+ use it because they removed features that I was using and completely changed the API.
nvDXTLib
+ is only necessary for creating .vtf images. If you just want to be able to read .vtf images, you can
+ rebuild the library with USE_NVDXT=0 defined.
Another option is to dynamically import the C
+ version of the API.
If you don't have nxDXTLib installed you will have to
download
+ it and update your VC++ Directories to point to it.
Yeah, I did download/install it
+ from that page, but the build they have is different than the version required in vtflib (the legacy
+ page you link to only has build 8.31.1127.1645 available for download). I wish they had some sort of
+ previous releases list.
That said, I _do_ only need the library for reading .vtf files, so maybe
+ I will just build it without NVDXT. Thanks for the tip! That will probably save more time than
+ dynamically importing the C version of the API.
FYI, just an update.
+ The Download link points to:
+
+ http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.1127.1645.exe
+
+ But if you just change the filename to the build mentioned in your comments in VTFFile.cpp
+ (8.31.0225.1745), it's still on the server for download. Here's the URL:
+
+ http://developer.download.nvidia.com/tools/texturetools/DDS_Utilities_8.31.0225.1745.exe
+
+ Might be helpful.
+
+
+
+
+
14. NemPosted: Jun 14th, 2010 - 1:39:34 am
+
+
+
Sorry for the confusion kabojnk, that comment is out of date (I'll remember to update
+ it). The binaries I released are linked again the version in my previous post. Are you having problems
+ with it?
+
+
+
+
15. AndreazzzPosted: Jul 29th, 2010 - 5:53:33 am
+
+
+
Nem, can you upload your version of nvDTX?
+
+
+
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