| Commit message (Collapse) | Author | Age | Files | Lines |
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Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff.
OpenGL sample now compiles and runs but fails at runtime when loading a texture.
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https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit
Added a dumb implementation of the logger in the D3D11 sample.
Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
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and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
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