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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-011-8/+8
| | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture.
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-276/+1
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* Project now compiles with Cmake.Jason Maskell2016-05-121-1/+1
| | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-121-13/+13
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* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-091-0/+1881