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authorJason Maskell <[email protected]>2016-05-12 13:51:01 +0200
committerJason Maskell <[email protected]>2016-05-12 13:51:01 +0200
commit3f13a04cda58b8cb6b3ae76ea663443611752a38 (patch)
treeb655d905a336dfe0722ddc8582f049875f8f6d3d /src/Quadtree.cpp
parentRestructuring starts. Got some initial CMake problems sorted. Need to extend. (diff)
downloadwaveworks_archive-3f13a04cda58b8cb6b3ae76ea663443611752a38.tar.xz
waveworks_archive-3f13a04cda58b8cb6b3ae76ea663443611752a38.zip
Project now compiles with Cmake.
Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
Diffstat (limited to 'src/Quadtree.cpp')
-rw-r--r--src/Quadtree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Quadtree.cpp b/src/Quadtree.cpp
index 2ee2d76..daa7d23 100644
--- a/src/Quadtree.cpp
+++ b/src/Quadtree.cpp
@@ -1169,7 +1169,7 @@ int GFSDK_WaveWorks_Quadtree::buildNodeList( QuadNode& quad_node,
// Estimate the min grid coverage
float min_coverage = estimateGridCoverage(quad_node, m_params, matProj, NumPixelsInViewport, eyePoint);
- float geomorphing_degree = max(0.f,min(m_params.geomorphing_degree,1.f));
+ //float geomorphing_degree = max(0.f,min(m_params.geomorphing_degree,1.f));
// Recursively attatch sub-nodes.
bool visible = true;