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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-012-0/+0
| | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture.
* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-314-0/+0
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Moved media to a more central location.Jason Maskell2016-05-2344-0/+1119
Changed CMake to compile shaders to that new location.