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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-011-0/+0
| | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture.
* Moved media to a more central location.Jason Maskell2016-05-2322-0/+1119
Changed CMake to compile shaders to that new location.