| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed nvsf_ prefix from all shader variables. | Jason Maskell | 2016-08-01 | 1 | -185/+185 |
| | | | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture. | ||||
| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 1 | -1/+1 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 1 | -0/+403 |
| paranoia commit. | |||||